fix create datablock for physicsshapes.

This commit is contained in:
John3 2016-07-13 19:54:02 -05:00
parent 5fa8504568
commit 17df1362bd

View file

@ -271,6 +271,8 @@ bool PhysicsShapeData::preload( bool server, String &errorBuffer )
{
if ( !Parent::preload( server, errorBuffer ) )
return false;
if( server ) return true;
// If we don't have a physics plugin active then
// we have to fail completely.
@ -280,19 +282,24 @@ bool PhysicsShapeData::preload( bool server, String &errorBuffer )
return false;
}
if ( !shapeName || !shapeName[0] )
if( shapeName && shapeName[0] != '\0' && !bool(shape) )
{
errorBuffer = "PhysicsShapeData::preload - No shape name defined.";
return false;
}
// Load the shape.
shape = ResourceManager::get().load(shapeName);
if( bool(shape) == false )
{
errorBuffer = String::ToString("PhysicsShapeData::load: Couldn't load shape \"%s\"", shapeName);
return false;
}
else
{
TSShapeInstance* pDummy = new TSShapeInstance(shape, !server);
delete pDummy;
}
// Load the shape.
shape = ResourceManager::get().load( shapeName );
if ( bool(shape) == false )
{
errorBuffer = String::ToString( "PhysicsShapeData::preload - Unable to load shape '%s'.", shapeName );
return false;
}
else
return false;
// Prepare the shared physics collision shape.
if ( !colShape )