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Merge pull request #1548 from Azaezel/alphamaskedButtons
alpha masking for buttons. original attribution @dottools
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commit
db41a0b30f
2 changed files with 45 additions and 0 deletions
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@ -124,6 +124,7 @@ GuiBitmapButtonCtrl::GuiBitmapButtonCtrl()
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mUseModifiers = false;
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mUseStates = true;
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setExtent( 140, 30 );
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mMasked = false;
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}
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//-----------------------------------------------------------------------------
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@ -157,6 +158,7 @@ void GuiBitmapButtonCtrl::initPersistFields()
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"Defaults to true.\n\n"
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"If you do not use per-state images on this button set this to false to speed up the loading process "
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"by inhibiting searches for the individual images." );
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addField("masked", TypeBool, Offset(mMasked, GuiBitmapButtonCtrl),"Use alpha masking for interaction.");
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endGroup( "Bitmap" );
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@ -551,3 +553,42 @@ void GuiBitmapButtonTextCtrl::renderButton( GFXTexHandle &texture, const Point2I
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GFX->getDrawUtil()->setBitmapModulation( mProfile->mFontColor );
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renderJustifiedText(textPos, getExtent(), mButtonText);
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}
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bool GuiBitmapButtonCtrl::pointInControl(const Point2I& parentCoordPoint)
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{
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if (mMasked && getTextureForCurrentState())
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{
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ColorI rColor(0, 0, 0, 0);
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GBitmap* bmp;
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const RectI &bounds = getBounds();
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S32 xt = parentCoordPoint.x - bounds.point.x;
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S32 yt = parentCoordPoint.y - bounds.point.y;
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bmp = getTextureForCurrentState().getBitmap();
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if (!bmp)
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{
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setBitmap(mBitmapName);
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bmp = getTextureForCurrentState().getBitmap();
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}
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S32 relativeXRange = this->getExtent().x;
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S32 relativeYRange = this->getExtent().y;
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S32 fileXRange = bmp->getHeight(0);
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S32 fileYRange = bmp->getWidth(0);
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//Con::errorf("xRange:[%i -- %i], Range:[%i -- %i] pos:(%i,%i)",relativeXRange,fileXRange,relativeYRange,fileYRange,xt,yt);
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S32 fileX = (xt*fileXRange) / relativeXRange;
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S32 fileY = (yt*fileYRange) / relativeYRange;
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//Con::errorf("Checking %s @ (%i,%i)",this->getName(),fileX,fileY);
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bmp->getColor(fileX, fileY, rColor);
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if (rColor.alpha)
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return true;
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else
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return false;
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}
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else
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return Parent::pointInControl(parentCoordPoint);
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}
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@ -113,6 +113,9 @@ class GuiBitmapButtonCtrl : public GuiButtonCtrl
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/// File name for bitmap.
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String mBitmapName;
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/// alpha masking
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bool mMasked;
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///
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Textures mTextures[ NumModifiers ];
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@ -163,6 +166,7 @@ class GuiBitmapButtonCtrl : public GuiButtonCtrl
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virtual void onRender(Point2I offset, const RectI &updateRect);
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static void initPersistFields();
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bool pointInControl(const Point2I& parentCoordPoint);
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DECLARE_CONOBJECT(GuiBitmapButtonCtrl);
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DECLARE_DESCRIPTION( "A button control rendered entirely from bitmaps.\n"
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