mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
TSStatic Mounting
This commit is contained in:
parent
937b8830e1
commit
a9f77c4ffd
|
|
@ -520,10 +520,15 @@ void TSStatic::reSkin()
|
|||
|
||||
void TSStatic::processTick( const Move *move )
|
||||
{
|
||||
AssertFatal( mPlayAmbient && mAmbientThread, "TSSTatic::adanceTime called with nothing to play." );
|
||||
|
||||
if ( isServerObject() )
|
||||
if ( isServerObject() && mPlayAmbient && mAmbientThread )
|
||||
mShapeInstance->advanceTime( TickSec, mAmbientThread );
|
||||
|
||||
if ( isMounted() )
|
||||
{
|
||||
MatrixF mat( true );
|
||||
mMount.object->getMountTransform(mMount.node, mMount.xfm, &mat );
|
||||
setTransform( mat );
|
||||
}
|
||||
}
|
||||
|
||||
void TSStatic::interpolateTick( F32 delta )
|
||||
|
|
@ -532,14 +537,20 @@ void TSStatic::interpolateTick( F32 delta )
|
|||
|
||||
void TSStatic::advanceTime( F32 dt )
|
||||
{
|
||||
AssertFatal( mPlayAmbient && mAmbientThread, "TSSTatic::advanceTime called with nothing to play." );
|
||||
|
||||
mShapeInstance->advanceTime( dt, mAmbientThread );
|
||||
if ( mPlayAmbient && mAmbientThread )
|
||||
mShapeInstance->advanceTime( dt, mAmbientThread );
|
||||
|
||||
if ( isMounted() )
|
||||
{
|
||||
MatrixF mat( true );
|
||||
mMount.object->getRenderMountTransform( dt, mMount.node, mMount.xfm, &mat );
|
||||
setRenderTransform( mat );
|
||||
}
|
||||
}
|
||||
|
||||
void TSStatic::_updateShouldTick()
|
||||
{
|
||||
bool shouldTick = mPlayAmbient && mAmbientThread;
|
||||
bool shouldTick = (mPlayAmbient && mAmbientThread) || isMounted();
|
||||
|
||||
if ( isTicking() != shouldTick )
|
||||
setProcessTick( shouldTick );
|
||||
|
|
@ -708,12 +719,15 @@ void TSStatic::onScaleChanged()
|
|||
else
|
||||
_updatePhysics();
|
||||
}
|
||||
|
||||
setMaskBits( ScaleMask );
|
||||
}
|
||||
|
||||
void TSStatic::setTransform(const MatrixF & mat)
|
||||
{
|
||||
Parent::setTransform(mat);
|
||||
setMaskBits( TransformMask );
|
||||
if ( !isMounted() )
|
||||
setMaskBits( TransformMask );
|
||||
|
||||
if ( mPhysicsRep )
|
||||
mPhysicsRep->setTransform( mat );
|
||||
|
|
@ -734,9 +748,15 @@ U32 TSStatic::packUpdate(NetConnection *con, U32 mask, BitStream *stream)
|
|||
{
|
||||
U32 retMask = Parent::packUpdate(con, mask, stream);
|
||||
|
||||
mathWrite( *stream, getTransform() );
|
||||
mathWrite( *stream, getScale() );
|
||||
stream->writeString( mShapeName );
|
||||
if ( stream->writeFlag( mask & TransformMask ) )
|
||||
mathWrite( *stream, getTransform() );
|
||||
|
||||
if ( stream->writeFlag( mask & ScaleMask ) )
|
||||
{
|
||||
// Only write one bit if the scale is one.
|
||||
if ( stream->writeFlag( mObjScale != Point3F::One ) )
|
||||
mathWrite( *stream, mObjScale );
|
||||
}
|
||||
|
||||
if ( stream->writeFlag( mask & UpdateCollisionMask ) )
|
||||
stream->write( (U32)mCollisionType );
|
||||
|
|
@ -744,17 +764,20 @@ U32 TSStatic::packUpdate(NetConnection *con, U32 mask, BitStream *stream)
|
|||
if ( stream->writeFlag( mask & SkinMask ) )
|
||||
con->packNetStringHandleU( stream, mSkinNameHandle );
|
||||
|
||||
stream->write( (U32)mDecalType );
|
||||
if ( stream->writeFlag( mask & AdvancedStaticOptionsMask ) )
|
||||
{
|
||||
stream->writeString( mShapeName );
|
||||
stream->write( (U32)mDecalType );
|
||||
|
||||
stream->writeFlag( mAllowPlayerStep );
|
||||
stream->writeFlag( mMeshCulling );
|
||||
stream->writeFlag( mUseOriginSort );
|
||||
stream->writeFlag( mAllowPlayerStep );
|
||||
stream->writeFlag( mMeshCulling );
|
||||
stream->writeFlag( mUseOriginSort );
|
||||
|
||||
stream->write( mRenderNormalScalar );
|
||||
stream->write( mRenderNormalScalar );
|
||||
|
||||
stream->write( mForceDetail );
|
||||
stream->write( mForceDetail );
|
||||
|
||||
stream->writeFlag( mPlayAmbient );
|
||||
stream->writeFlag( mPlayAmbient );
|
||||
|
||||
if ( stream->writeFlag(mUseAlphaFade) )
|
||||
{
|
||||
|
|
@ -777,14 +800,25 @@ void TSStatic::unpackUpdate(NetConnection *con, BitStream *stream)
|
|||
{
|
||||
Parent::unpackUpdate(con, stream);
|
||||
|
||||
MatrixF mat;
|
||||
Point3F scale;
|
||||
mathRead( *stream, &mat );
|
||||
mathRead( *stream, &scale );
|
||||
setScale( scale);
|
||||
setTransform(mat);
|
||||
if ( stream->readFlag() ) // TransformMask
|
||||
{
|
||||
MatrixF mat;
|
||||
mathRead( *stream, &mat );
|
||||
setTransform(mat);
|
||||
setRenderTransform(mat);
|
||||
}
|
||||
|
||||
mShapeName = stream->readSTString();
|
||||
if ( stream->readFlag() ) // ScaleMask
|
||||
{
|
||||
if ( stream->readFlag() )
|
||||
{
|
||||
VectorF scale;
|
||||
mathRead( *stream, &scale );
|
||||
setScale( scale );
|
||||
}
|
||||
else
|
||||
setScale( Point3F::One );
|
||||
}
|
||||
|
||||
if ( stream->readFlag() ) // UpdateCollisionMask
|
||||
{
|
||||
|
|
@ -812,17 +846,19 @@ void TSStatic::unpackUpdate(NetConnection *con, BitStream *stream)
|
|||
}
|
||||
}
|
||||
|
||||
stream->read( (U32*)&mDecalType );
|
||||
if ( stream->readFlag() ) // AdvancedStaticOptionsMask
|
||||
{
|
||||
mShapeName = stream->readSTString();
|
||||
|
||||
mAllowPlayerStep = stream->readFlag();
|
||||
mMeshCulling = stream->readFlag();
|
||||
mUseOriginSort = stream->readFlag();
|
||||
stream->read( (U32*)&mDecalType );
|
||||
|
||||
stream->read( &mRenderNormalScalar );
|
||||
mAllowPlayerStep = stream->readFlag();
|
||||
mMeshCulling = stream->readFlag();
|
||||
mUseOriginSort = stream->readFlag();
|
||||
|
||||
stream->read( &mForceDetail );
|
||||
stream->read( &mRenderNormalScalar );
|
||||
|
||||
mPlayAmbient = stream->readFlag();
|
||||
stream->read( &mForceDetail );
|
||||
|
||||
mUseAlphaFade = stream->readFlag();
|
||||
if (mUseAlphaFade)
|
||||
|
|
@ -1160,6 +1196,19 @@ void TSStaticPolysoupConvex::getFeatures(const MatrixF& mat,const VectorF& n, Co
|
|||
// All done!
|
||||
}
|
||||
|
||||
void TSStatic::onMount( SceneObject *obj, S32 node )
|
||||
{
|
||||
Parent::onMount(obj, node);
|
||||
_updateShouldTick();
|
||||
}
|
||||
|
||||
void TSStatic::onUnmount( SceneObject *obj, S32 node )
|
||||
{
|
||||
Parent::onUnmount( obj, node );
|
||||
setMaskBits( TransformMask );
|
||||
_updateShouldTick();
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------
|
||||
//These functions are duplicated in tsStatic and shapeBase.
|
||||
//They each function a little differently; but achieve the same purpose of gathering
|
||||
|
|
|
|||
|
|
@ -218,6 +218,8 @@ public:
|
|||
void onScaleChanged();
|
||||
void prepRenderImage( SceneRenderState *state );
|
||||
void inspectPostApply();
|
||||
virtual void onMount( SceneObject *obj, S32 node );
|
||||
virtual void onUnmount( SceneObject *obj, S32 node );
|
||||
|
||||
/// The type of mesh data use for collision queries.
|
||||
MeshType getCollisionType() const { return mCollisionType; }
|
||||
|
|
|
|||
Loading…
Reference in a new issue