mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-17 11:21:01 +00:00
Integration of Entities into the inspector/editor so they can call back into the tool scripts for custom handling.
This commit is contained in:
parent
38c18870d3
commit
827e70d674
8 changed files with 960 additions and 5 deletions
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@ -36,7 +36,7 @@
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#include "gui/editor/editorFunctions.h"
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#endif
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#include "console/engineAPI.h"
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#include "T3D/Entity.h"
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IMPLEMENT_CONOBJECT(GuiTreeViewCtrl);
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@ -486,6 +486,14 @@ void GuiTreeViewCtrl::Item::getDisplayText(U32 bufLen, char *buf)
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{
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FrameAllocatorMarker txtAlloc;
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//if we're doing the special case of forcing the item text, just skip the rest of this junk
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if (mState.test(ForceItemName))
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{
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StringTableEntry text = (mScriptInfo.mText) ? mScriptInfo.mText : StringTable->EmptyString();
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dStrncpy(buf, text, bufLen);
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return;
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}
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if( mState.test( InspectorData ) )
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{
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SimObject *pObject = getObject();
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@ -637,6 +645,18 @@ void GuiTreeViewCtrl::Item::getTooltipText(U32 bufLen, char *buf)
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bool GuiTreeViewCtrl::Item::isParent() const
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{
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//We might have a special case with entities
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//So if our entity either has children, or has some component with the EditorInspect interface, we return true
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if (mInspectorInfo.mObject)
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{
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Entity* e = dynamic_cast<Entity*>(mInspectorInfo.mObject.getObject());
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if (e)
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{
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if (e->size() > 0 || e->getComponentCount() != 0)
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return true;
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}
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}
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if(mState.test(VirtualParent))
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{
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if( !isInspectorData() )
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@ -1518,6 +1538,11 @@ bool GuiTreeViewCtrl::isValidDragTarget( Item* item )
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{
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bool isValid = true;
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// First, check if we're just going to override this from manually setting the ForceAllowDrag flag
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// If that's set, we're assuming special circumstances and will just let it go on it's way
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if (item->isDragTargetAllowed())
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return true;
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// If this is inspector data, first make sure the item accepts all
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// selected objects as children. This prevents bad surprises when
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// certain SimSet subclasses reject children and start shoving them
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@ -3462,6 +3487,11 @@ void GuiTreeViewCtrl::onMouseDragged(const GuiEvent &event)
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if (mSelectedItems.size() == 0)
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return;
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//Check through to make sure all attempted dragged items even allow it
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for (U32 i = 0; i < mSelectedItems.size(); i++)
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if (!mSelectedItems[i]->isDragAllowed())
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return;
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// Give us a little delta before we actually start a mouse drag so that
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// if the user moves the mouse a little while clicking, he/she does not
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// accidentally trigger a drag.
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@ -3756,6 +3786,23 @@ void GuiTreeViewCtrl::onMouseDown(const GuiEvent & event)
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if( !item->isInspectorData() && item->mState.test(Item::VirtualParent) )
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onVirtualParentExpand(item);
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//Slightly hacky, but I'm not sure of a better setup until we get major update to the editors
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//We check if our object is an entity, and if it is, we call a 'onInspect' function.
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//This function is pretty much a special notifier to the entity so if it has any behaviors that do special
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//stuff in the editor, it can fire that up
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Entity* e = dynamic_cast<Entity*>(item->getObject());
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if (item->mScriptInfo.mText != StringTable->insert("Components"))
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{
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Entity* e = dynamic_cast<Entity*>(item->getObject());
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if (e)
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{
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if (item->isExpanded())
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e->onInspect();
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else
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e->onEndInspect();
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}
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}
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mFlags.set( RebuildVisible );
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scrollVisible(item);
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}
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@ -4490,6 +4537,11 @@ bool GuiTreeViewCtrl::objectSearch( const SimObject *object, Item **item )
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Item *pItem = mItems[i];
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if ( !pItem )
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continue;
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//A bit hackish, but we make a special exception here for items that are named 'Components', as they're merely
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//virtual parents to act as a container to an Entity's components
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if (pItem->mScriptInfo.mText == StringTable->insert("Components"))
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continue;
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SimObject *pObj = pItem->getObject();
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@ -4555,6 +4607,10 @@ bool GuiTreeViewCtrl::onVirtualParentBuild(Item *item, bool bForceFullUpdate)
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// Go through our items and purge those that have disappeared from
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// the set.
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//Entities will be a special case here, if we're an entity, skip this step
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if (dynamic_cast<Entity*>(srcObj))
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return true;
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for( Item* ptr = item->mChild; ptr != NULL; )
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{
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@ -75,7 +75,10 @@ class GuiTreeViewCtrl : public GuiArrayCtrl
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ShowClassName = BIT( 11 ),
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ShowObjectName = BIT( 12 ),
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ShowInternalName = BIT( 13 ),
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ShowClassNameForUnnamed = BIT( 14 )
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ShowClassNameForUnnamed = BIT( 14 ),
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ForceItemName = BIT(15),
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ForceDragTarget = BIT(16),
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DenyDrag = BIT(17),
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};
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GuiTreeViewCtrl* mParentControl;
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@ -169,6 +172,14 @@ class GuiTreeViewCtrl : public GuiArrayCtrl
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/// or false if it's just an item.
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bool isInspectorData() const { return mState.test(InspectorData); };
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/// Returns true if we've been manually set to allow dragging overrides.
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/// As it's a manually set flag, by default it is false.
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bool isDragTargetAllowed() const { return mState.test(ForceDragTarget); };
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/// Returns true if we've been manually set to allow dragging overrides.
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/// As it's a manually set flag, by default it is false.
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bool isDragAllowed() const { return !mState.test(DenyDrag); };
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/// Returns true if we should show the expand art
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/// and make the item interact with the mouse as if
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/// it were a parent.
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@ -28,7 +28,8 @@
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#include "gui/editor/inspector/dynamicGroup.h"
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#include "gui/containers/guiScrollCtrl.h"
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#include "gui/editor/inspector/customField.h"
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#include "gui/editor/inspector/entityGroup.h"
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#include "gui/editor/inspector/mountingGroup.h"
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IMPLEMENT_CONOBJECT(GuiInspector);
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@ -584,6 +585,27 @@ void GuiInspector::refresh()
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mGroups.push_back(general);
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addObject(general);
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//Behavior inspector group
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if (mTargets.first()->getClassRep()->isSubclassOf("Entity"))
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{
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GuiInspectorEntityGroup *components = new GuiInspectorEntityGroup("Components", this);
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if (components != NULL)
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{
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components->registerObject();
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mGroups.push_back(components);
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addObject(components);
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}
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//Mounting group override
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GuiInspectorGroup *mounting = new GuiInspectorMountingGroup("Mounting", this);
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if (mounting != NULL)
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{
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mounting->registerObject();
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mGroups.push_back(mounting);
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addObject(mounting);
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}
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}
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// Create the inspector groups for static fields.
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for( TargetVector::iterator iter = mTargets.begin(); iter != mTargets.end(); ++ iter )
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135
Engine/source/gui/editor/inspector/entityGroup.cpp
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135
Engine/source/gui/editor/inspector/entityGroup.cpp
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@ -0,0 +1,135 @@
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "gui/buttons/guiIconButtonCtrl.h"
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#include "gui/editor/guiInspector.h"
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#include "gui/editor/inspector/entityGroup.h"
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#include "core/strings/stringUnit.h"
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#include "T3D/Components/Component.h"
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#include "console/engineAPI.h"
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IMPLEMENT_CONOBJECT(GuiInspectorEntityGroup);
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ConsoleDocClass(GuiInspectorEntityGroup,
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"@brief Used to inspect an object's FieldDictionary (dynamic fields) instead "
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"of regular persistent fields.\n\n"
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"Editor use only.\n\n"
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"@internal"
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);
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bool GuiInspectorEntityGroup::onAdd()
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{
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if (!Parent::onAdd())
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return false;
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}
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//-----------------------------------------------------------------------------
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// GuiInspectorEntityGroup - add custom controls
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//-----------------------------------------------------------------------------
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bool GuiInspectorEntityGroup::createContent()
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{
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if(!Parent::createContent())
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return false;
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Con::evaluatef("%d.stack = %d;", this->getId(), mStack->getId());
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Con::executef(this, "createContent");
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return true;
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}
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//-----------------------------------------------------------------------------
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// GuiInspectorEntityGroup - inspectGroup override
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//-----------------------------------------------------------------------------
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bool GuiInspectorEntityGroup::inspectGroup()
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{
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const U32 numTargets = mParent->getNumInspectObjects();
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if (numTargets == 1)
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{
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Entity* target = dynamic_cast<Entity*>(mParent->getInspectObject(0));
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Con::executef(this, "inspectObject", target->getIdString());
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}
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return true;
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}
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void GuiInspectorEntityGroup::updateAllFields()
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{
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// We overload this to just reinspect the group.
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inspectGroup();
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}
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void GuiInspectorEntityGroup::onMouseMove(const GuiEvent &event)
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{
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//mParent->mOverDivider = false;
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}
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ConsoleMethod(GuiInspectorEntityGroup, inspectGroup, bool, 2, 2, "Refreshes the dynamic fields in the inspector.")
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{
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return object->inspectGroup();
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}
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void GuiInspectorEntityGroup::clearFields()
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{
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}
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SimFieldDictionary::Entry* GuiInspectorEntityGroup::findDynamicFieldInDictionary(StringTableEntry fieldName)
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{
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SimFieldDictionary * fieldDictionary = mParent->getInspectObject()->getFieldDictionary();
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for (SimFieldDictionaryIterator ditr(fieldDictionary); *ditr; ++ditr)
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{
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SimFieldDictionary::Entry * entry = (*ditr);
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if (entry->slotName == fieldName)
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return entry;
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}
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return NULL;
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}
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void GuiInspectorEntityGroup::addDynamicField()
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{
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}
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AbstractClassRep::Field* GuiInspectorEntityGroup::findObjectBehaviorField(Component* target, String fieldName)
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{
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AbstractClassRep::FieldList& fieldList = target->getClassRep()->mFieldList;
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for (AbstractClassRep::FieldList::iterator itr = fieldList.begin();
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itr != fieldList.end(); ++itr)
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{
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AbstractClassRep::Field* field = &(*itr);
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String fldNm(field->pFieldname);
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if (fldNm == fieldName)
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return field;
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}
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return NULL;
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}
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ConsoleMethod(GuiInspectorEntityGroup, addDynamicField, void, 2, 2, "obj.addDynamicField();")
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{
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object->addDynamicField();
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}
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ConsoleMethod(GuiInspectorEntityGroup, removeDynamicField, void, 3, 3, "")
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{
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}
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72
Engine/source/gui/editor/inspector/entityGroup.h
Normal file
72
Engine/source/gui/editor/inspector/entityGroup.h
Normal file
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@ -0,0 +1,72 @@
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef GUI_INSPECTOR_ENTITY_GROUP_H
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#define GUI_INSPECTOR_ENTITY_GROUP_H
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#include "gui/editor/inspector/group.h"
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#include "console/simFieldDictionary.h"
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#include "T3D/Components/Component.h"
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#include "gui/controls/guiPopUpCtrlEx.h"
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class GuiInspectorEntityGroup : public GuiInspectorGroup
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{
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private:
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typedef GuiInspectorGroup Parent;
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GuiControl* mAddCtrl;
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GuiPopUpMenuCtrlEx* mAddBhvrList;
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public:
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DECLARE_CONOBJECT(GuiInspectorEntityGroup);
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GuiInspectorEntityGroup() { /*mNeedScroll=false;*/ };
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GuiInspectorEntityGroup(StringTableEntry groupName, SimObjectPtr<GuiInspector> parent)
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: GuiInspectorGroup(groupName, parent) { /*mNeedScroll=false;*/
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};
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//-----------------------------------------------------------------------------
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// inspectGroup is overridden in GuiInspectorEntityGroup to inspect an
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// objects FieldDictionary (dynamic fields) instead of regular persistent
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// fields.
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virtual bool onAdd();
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bool inspectGroup();
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virtual void updateAllFields();
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void onMouseMove(const GuiEvent &event);
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// For scriptable dynamic field additions
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void addDynamicField();
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// Clear our fields (delete them)
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void clearFields();
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// Find an already existent field by name in the dictionary
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virtual SimFieldDictionary::Entry* findDynamicFieldInDictionary(StringTableEntry fieldName);
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AbstractClassRep::Field* findObjectBehaviorField(Component* target, String fieldName);
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protected:
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// create our inner controls when we add
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virtual bool createContent();
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};
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#endif
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507
Engine/source/gui/editor/inspector/mountingGroup.cpp
Normal file
507
Engine/source/gui/editor/inspector/mountingGroup.cpp
Normal file
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@ -0,0 +1,507 @@
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
|
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
|
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
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//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
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//
|
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "gui/buttons/guiIconButtonCtrl.h"
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#include "gui/editor/guiInspector.h"
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#include "gui/editor/inspector/mountingGroup.h"
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#include "core/strings/stringUnit.h"
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#include "T3D/Entity.h"
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#include "T3D/Components/Component.h"
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//Need this to get node lists
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#include "T3D/Components/render/renderComponentInterface.h"
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IMPLEMENT_CONOBJECT(GuiInspectorMountingGroup);
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ConsoleDocClass( GuiInspectorMountingGroup,
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"@brief Used to inspect an object's FieldDictionary (dynamic fields) instead "
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"of regular persistent fields.\n\n"
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"Editor use only.\n\n"
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"@internal"
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);
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//-----------------------------------------------------------------------------
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// GuiInspectorMountingGroup - add custom controls
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//-----------------------------------------------------------------------------
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GuiInspectorMountingGroup::GuiInspectorMountingGroup( StringTableEntry groupName, SimObjectPtr<GuiInspector> parent )
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: GuiInspectorGroup( groupName, parent)
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{
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mParentInspector = parent;
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targetMountCtrl = NULL;
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mountCtrl = NULL;
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};
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bool GuiInspectorMountingGroup::createContent()
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{
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if(!Parent::createContent())
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return false;
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//give the necessary padding for the nested controls so it looks nice.
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setMargin(RectI(4,0,4,4));
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return true;
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}
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GuiControl* GuiInspectorMountingGroup::buildMenuCtrl()
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{
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GuiControl* retCtrl = new GuiPopUpMenuCtrl();
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// If we couldn't construct the control, bail!
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if( retCtrl == NULL )
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return retCtrl;
|
||||
|
||||
GuiPopUpMenuCtrl *menu = dynamic_cast<GuiPopUpMenuCtrl*>(retCtrl);
|
||||
|
||||
// Let's make it look pretty.
|
||||
retCtrl->setDataField( StringTable->insert("profile"), NULL, "GuiPopUpMenuProfile" );
|
||||
//GuiInspectorTypeMenuBase::_registerEditControl( retCtrl );
|
||||
|
||||
char szName[512];
|
||||
dSprintf( szName, 512, "IE_%s_%d_%s_Field", retCtrl->getClassName(), mParentInspector->getInspectObject()->getId(), mCaption);
|
||||
|
||||
// Register the object
|
||||
retCtrl->registerObject( szName );
|
||||
|
||||
// Configure it to update our value when the popup is closed
|
||||
char szBuffer[512];
|
||||
dSprintf( szBuffer, 512, "%d.apply( %d.getText() );", getId(), menu->getId() );
|
||||
menu->setField("Command", szBuffer );
|
||||
|
||||
return menu;
|
||||
}
|
||||
|
||||
bool GuiInspectorMountingGroup::buildList(Entity* ent, GuiPopUpMenuCtrl* menu)
|
||||
{
|
||||
RenderComponentInterface* renderInterface = ent->getComponent<RenderComponentInterface>();
|
||||
|
||||
if (renderInterface)
|
||||
{
|
||||
TSShape* shape = renderInterface->getShape();
|
||||
S32 nodeCount = shape ? shape->nodes.size() : 0;
|
||||
|
||||
for(U32 i=0; i < nodeCount; i++)
|
||||
{
|
||||
menu->addEntry(shape->names[i], i);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// GuiInspectorMountingGroup - inspectGroup override
|
||||
//-----------------------------------------------------------------------------
|
||||
bool GuiInspectorMountingGroup::inspectGroup()
|
||||
{
|
||||
// We can't inspect a group without a target!
|
||||
if( !mParent->getNumInspectObjects() )
|
||||
return false;
|
||||
|
||||
// to prevent crazy resizing, we'll just freeze our stack for a sec..
|
||||
mStack->freeze(true);
|
||||
|
||||
bool bNoGroup = false;
|
||||
|
||||
// Un-grouped fields are all sorted into the 'general' group
|
||||
if ( dStricmp( mCaption, "General" ) == 0 )
|
||||
bNoGroup = true;
|
||||
|
||||
// Just delete all fields and recreate them (like the dynamicGroup)
|
||||
// because that makes creating controls for array fields a lot easier
|
||||
clearFields();
|
||||
|
||||
bool bNewItems = false;
|
||||
bool bMakingArray = false;
|
||||
GuiStackControl *pArrayStack = NULL;
|
||||
GuiRolloutCtrl *pArrayRollout = NULL;
|
||||
bool bGrabItems = false;
|
||||
|
||||
AbstractClassRep* commonAncestorClass = findCommonAncestorClass();
|
||||
AbstractClassRep::FieldList& fieldList = commonAncestorClass->mFieldList;
|
||||
for( AbstractClassRep::FieldList::iterator itr = fieldList.begin();
|
||||
itr != fieldList.end(); ++ itr )
|
||||
{
|
||||
AbstractClassRep::Field* field = &( *itr );
|
||||
if( field->type == AbstractClassRep::StartGroupFieldType )
|
||||
{
|
||||
// If we're dealing with general fields, always set grabItems to true (to skip them)
|
||||
if( bNoGroup == true )
|
||||
bGrabItems = true;
|
||||
else if( dStricmp( field->pGroupname, mCaption ) == 0 )
|
||||
bGrabItems = true;
|
||||
continue;
|
||||
}
|
||||
else if ( field->type == AbstractClassRep::EndGroupFieldType )
|
||||
{
|
||||
// If we're dealing with general fields, always set grabItems to false (to grab them)
|
||||
if( bNoGroup == true )
|
||||
bGrabItems = false;
|
||||
else if( dStricmp( field->pGroupname, mCaption ) == 0 )
|
||||
bGrabItems = false;
|
||||
continue;
|
||||
}
|
||||
|
||||
// Skip field if it has the HideInInspectors flag set.
|
||||
|
||||
if( field->flag.test( AbstractClassRep::FIELD_HideInInspectors ) )
|
||||
continue;
|
||||
|
||||
if( ( bGrabItems == true || ( bNoGroup == true && bGrabItems == false ) ) && itr->type != AbstractClassRep::DeprecatedFieldType )
|
||||
{
|
||||
if( bNoGroup == true && bGrabItems == true )
|
||||
continue;
|
||||
|
||||
// If the field already exists, just update it
|
||||
GuiInspectorField *fieldGui = findField( field->pFieldname );
|
||||
if ( fieldGui != NULL )
|
||||
{
|
||||
fieldGui->updateValue();
|
||||
continue;
|
||||
}
|
||||
|
||||
bNewItems = true;
|
||||
|
||||
if(field->pFieldname == StringTable->insert("mountNode"))
|
||||
{
|
||||
fieldGui = new GuiInspectorNodeListField();
|
||||
|
||||
Entity* e = dynamic_cast<Entity*>(mParent->getInspectObject(0));
|
||||
if(e)
|
||||
(dynamic_cast<GuiInspectorNodeListField*>(fieldGui))->setTargetEntity(e);
|
||||
}
|
||||
else
|
||||
{
|
||||
fieldGui = constructField( field->type );
|
||||
if ( fieldGui == NULL )
|
||||
fieldGui = new GuiInspectorField();
|
||||
}
|
||||
|
||||
fieldGui->init( mParent, this );
|
||||
fieldGui->setInspectorField( field );
|
||||
|
||||
if( fieldGui->registerObject() )
|
||||
{
|
||||
#ifdef DEBUG_SPEW
|
||||
Platform::outputDebugString( "[GuiInspectorGroup] Adding field '%s'",
|
||||
field->pFieldname );
|
||||
#endif
|
||||
|
||||
mChildren.push_back( fieldGui );
|
||||
mStack->addObject( fieldGui );
|
||||
}
|
||||
else
|
||||
{
|
||||
SAFE_DELETE( fieldGui );
|
||||
}
|
||||
}
|
||||
}
|
||||
mStack->freeze(false);
|
||||
mStack->updatePanes();
|
||||
|
||||
// If we've no new items, there's no need to resize anything!
|
||||
if( bNewItems == false && !mChildren.empty() )
|
||||
return true;
|
||||
|
||||
sizeToContents();
|
||||
|
||||
setUpdate();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void GuiInspectorMountingGroup::updateAllFields()
|
||||
{
|
||||
// We overload this to just reinspect the group.
|
||||
inspectGroup();
|
||||
}
|
||||
|
||||
void GuiInspectorMountingGroup::onMouseMove(const GuiEvent &event)
|
||||
{
|
||||
//mParent->mOverDivider = false;
|
||||
bool test = false;
|
||||
}
|
||||
ConsoleMethod(GuiInspectorMountingGroup, inspectGroup, bool, 2, 2, "Refreshes the dynamic fields in the inspector.")
|
||||
{
|
||||
return object->inspectGroup();
|
||||
}
|
||||
|
||||
void GuiInspectorMountingGroup::clearFields()
|
||||
{
|
||||
}
|
||||
|
||||
bool GuiInspectorMountingGroup::resize( const Point2I &newPosition, const Point2I &newExtent )
|
||||
{
|
||||
if ( !Parent::resize( newPosition, newExtent ) )
|
||||
return false;
|
||||
|
||||
//check if we're set up yet
|
||||
if(!targetMountCtrl || !mountCtrl)
|
||||
//no? bail
|
||||
return false;
|
||||
|
||||
targetMountCtrl->setExtent(newExtent.x, 18);
|
||||
mountCtrl->setExtent(newExtent.x, 18);
|
||||
|
||||
S32 dividerPos, dividerMargin;
|
||||
mParentInspector->getDivider( dividerPos, dividerMargin );
|
||||
|
||||
Point2I fieldExtent = Point2I(newExtent.x, 18);
|
||||
Point2I fieldPos = Point2I(newExtent.x, 18);
|
||||
|
||||
S32 editWidth = dividerPos - dividerMargin;
|
||||
|
||||
targetMountText->setPosition(0,0);
|
||||
targetMountText->setExtent(fieldExtent.x - dividerPos - dividerMargin, fieldExtent.y);
|
||||
|
||||
targetMountNode->setPosition(fieldExtent.x - dividerPos + dividerMargin, 1);
|
||||
targetMountNode->setExtent(editWidth, fieldExtent.y - 1);
|
||||
|
||||
mountText->setPosition(0,0);
|
||||
mountText->setExtent(fieldExtent.x - dividerPos - dividerMargin, fieldExtent.y);
|
||||
|
||||
mountNode->setPosition(fieldExtent.x - dividerPos + dividerMargin, 1);
|
||||
mountNode->setExtent(editWidth, fieldExtent.y - 1);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
SimFieldDictionary::Entry* GuiInspectorMountingGroup::findDynamicFieldInDictionary( StringTableEntry fieldName )
|
||||
{
|
||||
SimFieldDictionary * fieldDictionary = mParent->getInspectObject()->getFieldDictionary();
|
||||
|
||||
for(SimFieldDictionaryIterator ditr(fieldDictionary); *ditr; ++ditr)
|
||||
{
|
||||
SimFieldDictionary::Entry * entry = (*ditr);
|
||||
|
||||
if( entry->slotName == fieldName )
|
||||
return entry;
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void GuiInspectorMountingGroup::addDynamicField()
|
||||
{
|
||||
}
|
||||
|
||||
AbstractClassRep::Field* GuiInspectorMountingGroup::findObjectComponentField(Component* target, String fieldName)
|
||||
{
|
||||
AbstractClassRep::FieldList& fieldList = target->getClassRep()->mFieldList;
|
||||
for( AbstractClassRep::FieldList::iterator itr = fieldList.begin();
|
||||
itr != fieldList.end(); ++ itr )
|
||||
{
|
||||
AbstractClassRep::Field* field = &( *itr );
|
||||
String fldNm(field->pFieldname);
|
||||
if(fldNm == fieldName)
|
||||
return field;
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
ConsoleMethod( GuiInspectorMountingGroup, addDynamicField, void, 2, 2, "obj.addDynamicField();" )
|
||||
{
|
||||
object->addDynamicField();
|
||||
}
|
||||
|
||||
ConsoleMethod( GuiInspectorMountingGroup, removeDynamicField, void, 3, 3, "" )
|
||||
{
|
||||
}
|
||||
|
||||
//
|
||||
IMPLEMENT_CONOBJECT( GuiInspectorNodeListField );
|
||||
|
||||
ConsoleDocClass( GuiInspectorNodeListField,
|
||||
"@brief A control that allows to edit the custom properties (text) of one or more SimObjects.\n\n"
|
||||
"Editor use only.\n\n"
|
||||
"@internal"
|
||||
);
|
||||
|
||||
GuiInspectorNodeListField::GuiInspectorNodeListField( GuiInspector *inspector,
|
||||
GuiInspectorGroup* parent,
|
||||
SimFieldDictionary::Entry* field,
|
||||
SimObjectPtr<Entity> target )
|
||||
{
|
||||
mInspector = inspector;
|
||||
mParent = parent;
|
||||
setBounds(0,0,100,20);
|
||||
mTargetEntity = target;
|
||||
}
|
||||
|
||||
GuiInspectorNodeListField::GuiInspectorNodeListField()
|
||||
{
|
||||
mInspector = NULL;
|
||||
mParent = NULL;
|
||||
}
|
||||
|
||||
void GuiInspectorNodeListField::setData( const char* data, bool callbacks )
|
||||
{
|
||||
mCustomValue = data;
|
||||
|
||||
//We aren't updating any mounting info if we're not mounted already
|
||||
if(mTargetEntity.getObject())
|
||||
{
|
||||
Entity* target = dynamic_cast<Entity*>(mTargetEntity->getObjectMount());
|
||||
if(target)
|
||||
{
|
||||
RenderComponentInterface* renderInterface = target->getComponent<RenderComponentInterface>();
|
||||
if (renderInterface)
|
||||
{
|
||||
if (renderInterface->getShape())
|
||||
{
|
||||
S32 nodeIdx = renderInterface->getShape()->findNode(data);
|
||||
|
||||
target->mountObject(mTargetEntity, nodeIdx, MatrixF::Identity);
|
||||
mTargetEntity->setMaskBits(Entity::MountedMask);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Force our edit to update
|
||||
updateValue();
|
||||
}
|
||||
|
||||
const char* GuiInspectorNodeListField::getData( U32 inspectObjectIndex )
|
||||
{
|
||||
return mCustomValue;
|
||||
}
|
||||
|
||||
void GuiInspectorNodeListField::updateValue()
|
||||
{
|
||||
mMenu->clear();
|
||||
//mMenu->addEntry("Origin");
|
||||
|
||||
//if(mCustomValue.isEmpty())
|
||||
if(mTargetEntity.getObject())
|
||||
{
|
||||
Entity* target = dynamic_cast<Entity*>(mTargetEntity->getObjectMount());
|
||||
if(target)
|
||||
{
|
||||
mMenu->addEntry("Origin");
|
||||
mMenu->setActive(true);
|
||||
|
||||
RenderComponentInterface* renderInterface = target->getComponent<RenderComponentInterface>();
|
||||
|
||||
if (renderInterface)
|
||||
{
|
||||
TSShape* shape = renderInterface->getShape();
|
||||
|
||||
S32 nodeCount = shape ? shape->nodes.size() : 0;
|
||||
|
||||
for(U32 i=0; i < nodeCount; i++)
|
||||
{
|
||||
mMenu->addEntry(shape->names[i], i);
|
||||
}
|
||||
|
||||
S32 targetNode = mTargetEntity->getMountNode();
|
||||
if(targetNode != -1)
|
||||
{
|
||||
String name = shape->names[targetNode];
|
||||
mCustomValue = name;
|
||||
}
|
||||
else
|
||||
{
|
||||
mCustomValue = String("Origin");
|
||||
}
|
||||
|
||||
setValue( mCustomValue );
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
setValue("Not Mounted");
|
||||
mMenu->setActive(false);
|
||||
}
|
||||
|
||||
void GuiInspectorNodeListField::setDoc( const char* doc )
|
||||
{
|
||||
mDoc = StringTable->insert( doc, true );
|
||||
}
|
||||
|
||||
void GuiInspectorNodeListField::setToolTip( StringTableEntry data )
|
||||
{
|
||||
static StringTableEntry sTooltipProfile = StringTable->insert( "tooltipProfile" );
|
||||
static StringTableEntry sHoverTime = StringTable->insert( "hovertime" );
|
||||
static StringTableEntry sTooltip = StringTable->insert( "tooltip" );
|
||||
|
||||
mEdit->setDataField( sTooltipProfile, NULL, "GuiToolTipProfile" );
|
||||
mEdit->setDataField( sHoverTime, NULL, "1000" );
|
||||
mEdit->setDataField( sTooltip, NULL, data );
|
||||
}
|
||||
|
||||
bool GuiInspectorNodeListField::onAdd()
|
||||
{
|
||||
if( !Parent::onAdd() )
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void GuiInspectorNodeListField::setInspectorField( AbstractClassRep::Field *field,
|
||||
StringTableEntry caption,
|
||||
const char*arrayIndex )
|
||||
{
|
||||
// Override the base just to be sure it doesn't get called.
|
||||
// We don't use an AbstractClassRep::Field...
|
||||
|
||||
mField = field;
|
||||
mCaption = field->pFieldname;
|
||||
mDoc = field->pFieldDocs;
|
||||
}
|
||||
|
||||
GuiControl* GuiInspectorNodeListField::constructEditControl()
|
||||
{
|
||||
GuiControl* retCtrl = new GuiPopUpMenuCtrl();
|
||||
|
||||
mMenu = dynamic_cast<GuiPopUpMenuCtrl*>(retCtrl);
|
||||
|
||||
static StringTableEntry sProfile = StringTable->insert( "profile" );
|
||||
retCtrl->setDataField( sProfile, NULL, "ToolsGuiPopUpMenuEditProfile" );
|
||||
|
||||
// Register the object
|
||||
retCtrl->registerObject();
|
||||
|
||||
char szBuffer[512];
|
||||
dSprintf( szBuffer, 512, "%d.apply( %d.getText() );", getId(), mMenu->getId() );
|
||||
mMenu->setField("Command", szBuffer );
|
||||
|
||||
return retCtrl;
|
||||
}
|
||||
|
||||
void GuiInspectorNodeListField::setValue( const char* newValue )
|
||||
{
|
||||
GuiPopUpMenuCtrl *ctrl = dynamic_cast<GuiPopUpMenuCtrl*>( mEdit );
|
||||
if( ctrl != NULL )
|
||||
ctrl->setText( newValue );
|
||||
}
|
||||
|
||||
void GuiInspectorNodeListField::_executeSelectedCallback()
|
||||
{
|
||||
}
|
||||
|
||||
void GuiInspectorNodeListField::setTargetEntity(SimObjectPtr<Entity> target)
|
||||
{
|
||||
mTargetEntity = target;
|
||||
}
|
||||
152
Engine/source/gui/editor/inspector/mountingGroup.h
Normal file
152
Engine/source/gui/editor/inspector/mountingGroup.h
Normal file
|
|
@ -0,0 +1,152 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#ifndef GUI_INSPECTOR_MOUNTINGGROUP_H
|
||||
#define GUI_INSPECTOR_MOUNTINGGROUP_H
|
||||
|
||||
#include "gui/editor/inspector/group.h"
|
||||
#include "console/simFieldDictionary.h"
|
||||
#include "T3D/Components/Component.h"
|
||||
#include "gui/controls/guiPopUpCtrlEx.h"
|
||||
|
||||
#ifndef _GUI_INSPECTOR_TYPES_H_
|
||||
#include "gui/editor/guiInspectorTypes.h"
|
||||
#endif
|
||||
|
||||
#ifndef _ENTITY_H_
|
||||
#include "T3D/Entity.h"
|
||||
#endif
|
||||
|
||||
class GuiInspectorMountingGroup;
|
||||
|
||||
class GuiInspectorNodeListField : public GuiInspectorField
|
||||
{
|
||||
typedef GuiInspectorField Parent;
|
||||
friend class GuiInspectorMountingGroup;
|
||||
|
||||
public:
|
||||
|
||||
GuiInspectorNodeListField( GuiInspector *inspector, GuiInspectorGroup* parent, SimFieldDictionary::Entry* field,
|
||||
SimObjectPtr<Entity> target );
|
||||
GuiInspectorNodeListField();
|
||||
~GuiInspectorNodeListField() {};
|
||||
|
||||
DECLARE_CONOBJECT( GuiInspectorNodeListField );
|
||||
|
||||
virtual void setData( const char* data, bool callbacks = true );
|
||||
virtual const char* getData( U32 inspectObjectIndex = 0 );
|
||||
virtual void updateValue();
|
||||
virtual StringTableEntry getFieldName() { return StringTable->EmptyString(); }
|
||||
|
||||
virtual void setDoc( const char* doc );
|
||||
virtual void setToolTip( StringTableEntry data );
|
||||
|
||||
virtual bool onAdd();
|
||||
|
||||
virtual void setInspectorField( AbstractClassRep::Field *field,
|
||||
StringTableEntry caption = NULL,
|
||||
const char *arrayIndex = NULL );
|
||||
|
||||
virtual GuiControl* constructEditControl();
|
||||
|
||||
virtual void setValue( const char* newValue );
|
||||
|
||||
void setTargetEntity(SimObjectPtr<Entity> target);
|
||||
|
||||
protected:
|
||||
|
||||
virtual void _executeSelectedCallback();
|
||||
|
||||
protected:
|
||||
|
||||
String mCustomValue;
|
||||
StringTableEntry mDoc;
|
||||
|
||||
GuiPopUpMenuCtrl *mMenu;
|
||||
|
||||
SimObjectPtr<Entity> mTargetEntity;
|
||||
};
|
||||
|
||||
class GuiInspectorMountingGroup : public GuiInspectorGroup
|
||||
{
|
||||
private:
|
||||
typedef GuiInspectorGroup Parent;
|
||||
GuiControl* mAddCtrl;
|
||||
|
||||
GuiPopUpMenuCtrlEx* mAddBhvrList;
|
||||
|
||||
GuiTextCtrl *persistText;
|
||||
GuiButtonCtrl *reloadFile;
|
||||
GuiButtonCtrl *saveFile;
|
||||
GuiButtonCtrl *overwriteFile;
|
||||
GuiButtonCtrl *mBrowseButton;
|
||||
GuiControl *filePath;
|
||||
|
||||
GuiControl *targetMountCtrl;
|
||||
GuiTextCtrl *targetMountText;
|
||||
GuiPopUpMenuCtrl *targetMountNode;
|
||||
|
||||
GuiControl *mountCtrl;
|
||||
GuiTextCtrl *mountText;
|
||||
GuiPopUpMenuCtrl *mountNode;
|
||||
|
||||
GuiInspectorNodeListField* mountNodeList;
|
||||
GuiInspectorNodeListField* targetMountNodeList;
|
||||
|
||||
SimObjectPtr<GuiInspector> mParentInspector;
|
||||
|
||||
public:
|
||||
DECLARE_CONOBJECT(GuiInspectorMountingGroup);
|
||||
GuiInspectorMountingGroup() { /*mNeedScroll=false;*/ };
|
||||
GuiInspectorMountingGroup( StringTableEntry groupName, SimObjectPtr<GuiInspector> parent );
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// inspectGroup is overridden in GuiInspectorMountingGroup to inspect an
|
||||
// objects FieldDictionary (dynamic fields) instead of regular persistent
|
||||
// fields.
|
||||
bool inspectGroup();
|
||||
virtual void updateAllFields();
|
||||
|
||||
void onMouseMove(const GuiEvent &event);
|
||||
|
||||
// For scriptable dynamic field additions
|
||||
void addDynamicField();
|
||||
|
||||
// Clear our fields (delete them)
|
||||
void clearFields();
|
||||
|
||||
virtual bool resize( const Point2I &newPosition, const Point2I &newExtent );
|
||||
|
||||
// Find an already existent field by name in the dictionary
|
||||
virtual SimFieldDictionary::Entry* findDynamicFieldInDictionary( StringTableEntry fieldName );
|
||||
|
||||
AbstractClassRep::Field* findObjectComponentField(Component* target, String fieldName);
|
||||
protected:
|
||||
// create our inner controls when we add
|
||||
virtual bool createContent();
|
||||
|
||||
GuiControl* buildMenuCtrl();
|
||||
|
||||
bool buildList(Entity* ent, GuiPopUpMenuCtrl* menu);
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
@ -122,9 +122,9 @@ void EditManager::editorDisabled()
|
|||
static GameBase * getControlObj()
|
||||
{
|
||||
GameConnection * connection = GameConnection::getLocalClientConnection();
|
||||
ShapeBase* control = 0;
|
||||
GameBase* control = 0;
|
||||
if(connection)
|
||||
control = dynamic_cast<ShapeBase*>(connection->getControlObject());
|
||||
control = connection->getControlObject();
|
||||
return(control);
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue