distance needs to be returned as a float.

This commit is contained in:
Azaezel 2016-10-12 10:19:04 -05:00
parent 3432fbcd7a
commit e12536efcd

View file

@ -1440,7 +1440,7 @@ F32 AIPlayer::getTargetDistance(GameBase* target, bool _checkEnabled)
return (getPosition() - target->getPosition()).len();
}
DefineEngineMethod(AIPlayer, getTargetDistance, bool, (ShapeBase* obj, bool checkEnabled), (NULL, false),
DefineEngineMethod(AIPlayer, getTargetDistance, F32, (ShapeBase* obj, bool checkEnabled), (NULL, false),
"@brief Check whether an object is within a specified veiw cone.\n"
"@obj Object to check. (If blank, it will check the current target).\n"
"@fov view angle in degrees.(Defaults to 45)\n"