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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
Implements the splash screen window to the SDL platform stuff.
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@ -23,12 +23,42 @@
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#include "platform/platform.h"
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#include "console/console.h"
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#include "SDL.h"
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#include "windowManager/sdl/sdlWindow.h"
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static SDL_Window* gSplashWindow = nullptr;
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static SDL_Surface* gSplashImage = nullptr;
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static SDL_Texture* gSplashTexture = nullptr;
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static SDL_Renderer* gSplashRenderer = nullptr;
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bool Platform::displaySplashWindow( String path )
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{
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if(path.isEmpty())
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return false;
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gSplashImage = SDL_LoadBMP(path);
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//now the pop-up window
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gSplashWindow = SDL_CreateWindow("", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
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gSplashImage->w, gSplashImage->h, SDL_WINDOW_BORDERLESS | SDL_WINDOW_SHOWN);
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gSplashRenderer = SDL_CreateRenderer(gSplashWindow, -1, SDL_RENDERER_ACCELERATED);
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gSplashTexture = SDL_CreateTextureFromSurface(gSplashRenderer, gSplashImage);
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SDL_RenderCopy(gSplashRenderer, gSplashTexture, NULL, NULL);
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SDL_RenderPresent(gSplashRenderer);
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return true;
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}
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bool Platform::closeSplashWindow()
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{
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SDL_DestroyTexture(gSplashTexture);
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SDL_FreeSurface(gSplashImage);
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SDL_DestroyRenderer(gSplashRenderer);
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SDL_DestroyWindow(gSplashWindow);
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return true;
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}
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@ -153,7 +153,7 @@ PlatformWindow *PlatformWindowManagerSDL::createWindow(GFXDevice *device, const
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{
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// Do the allocation.
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PlatformWindowSDL *window = new PlatformWindowSDL();
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U32 windowFlags = /*SDL_WINDOW_SHOWN |*/ SDL_WINDOW_RESIZABLE;
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U32 windowFlags = /*SDL_WINDOW_SHOWN |*/ SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIDDEN;
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if(GFX->getAdapterType() == OpenGL)
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windowFlags |= SDL_WINDOW_OPENGL;
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@ -343,11 +343,6 @@ void PlatformWindowManagerSDL::raiseCurtain()
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// TODO SDL
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}
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bool Platform::closeSplashWindow()
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{
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return true;
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}
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void Platform::openFolder(const char* path )
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{
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AssertFatal(0, "Not Implemented");
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