Torque3D/Engine
James Urquhart 3496c549b5 Hardware Skinning Support
- Supports GL, D3D9 & D3D11
- Extends vertex formats & shadergen to support blend indices and weights
- Adds basic support for using 4x3 matrices for shader constants
- Supports software fallback
2016-08-21 01:43:30 +01:00
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bin style.css changes for Project Manager modules 2013-05-01 17:08:43 -04:00
lib Fixed compile errors on linux (obvious programming faults). 2016-06-10 10:34:00 +02:00
source Hardware Skinning Support 2016-08-21 01:43:30 +01:00