mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-03 20:40:35 +00:00
Implement basic keyboard & mouse support for openvr overlays
This commit is contained in:
parent
f91aa639d6
commit
734688ff7e
6 changed files with 167 additions and 21 deletions
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@ -124,6 +124,7 @@ public:
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void invalidText(bool playSound = true);
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void validText();
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bool isValidText();
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inline bool isPasswordText() { return mPasswordText; }
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bool isAllTextSelected();
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void selectAllText();
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@ -286,6 +286,8 @@ class GuiControl : public SimGroup
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const char * getConsoleCommand(); ///< Returns the name of the function bound to this GuiControl
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LangTable *getGUILangTable(void);
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const UTF8 *getGUIString(S32 id);
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inline String& getTooltip() { return mTooltip; } ///< Returns the tooltip
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/// @}
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@ -12,6 +12,7 @@
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#endif
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#include "postFx/postEffectCommon.h"
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#include "gui/controls/guiTextEditCtrl.h"
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ImplementEnumType(OpenVROverlayType,
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"Desired overlay type for OpenVROverlay. .\n\n"
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@ -32,6 +33,9 @@ OpenVROverlay::OpenVROverlay()
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mTrackingOrigin = vr::TrackingUniverseSeated;
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mTargetFormat = GFXFormatR8G8B8A8_LINEAR_FORCE; // needed for openvr!
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mManualMouseHandling = true;
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mMouseScale = Point2F(1, 1);
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}
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OpenVROverlay::~OpenVROverlay()
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@ -75,7 +79,7 @@ void OpenVROverlay::initPersistFields()
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addProtectedField("transformDeviceComponent", TypeString, Offset(mTransformDeviceComponent, OpenVROverlay), &setProtectedOverlayDirty, &defaultProtectedGetFn,
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"Rotation of overlay.");
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addProtectedField("inputMethod", TypeOpenVROverlayInputMethod, Offset(mTransformDeviceComponent, OpenVROverlay), &setProtectedOverlayDirty, &defaultProtectedGetFn,
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addProtectedField("inputMethod", TypeOpenVROverlayInputMethod, Offset(mInputMethod, OpenVROverlay), &setProtectedOverlayDirty, &defaultProtectedGetFn,
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"Type of input method.");
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addProtectedField("mouseScale", TypePoint2F, Offset(mMouseScale, OpenVROverlay), &setProtectedOverlayDirty, &defaultProtectedGetFn,
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"Scale of mouse input.");
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@ -86,6 +90,8 @@ void OpenVROverlay::initPersistFields()
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addProtectedField("controllerDevice", TypeS32, Offset(mControllerDeviceIndex, OpenVROverlay), &setProtectedOverlayDirty, &defaultProtectedGetFn,
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"Index of controller to attach overlay to.");
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addField("manualMouseHandling", TypeBool, Offset(mManualMouseHandling, OpenVROverlay), "Forces openvr to create mouse events for overlay");
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Parent::initPersistFields();
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}
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@ -95,6 +101,12 @@ bool OpenVROverlay::onAdd()
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{
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mOverlayTypeDirty = true;
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mOverlayDirty = true;
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if (OPENVR)
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{
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OPENVR->registerOverlay(this);
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}
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return true;
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}
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@ -114,6 +126,11 @@ void OpenVROverlay::onRemove()
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vr::VROverlay()->DestroyOverlay(mThumbOverlayHandle);
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mThumbOverlayHandle = NULL;
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}
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if (OPENVR)
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{
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OPENVR->unregisterOverlay(this);
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}
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}
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void OpenVROverlay::resetOverlay()
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@ -202,10 +219,10 @@ void OpenVROverlay::updateOverlay()
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overlay->SetOverlayWidthInMeters(mOverlayHandle, mOverlayWidth);
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// NOTE: if flags in openvr change, double check this
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/*for (U32 i = vr::VROverlayFlags_None; i <= vr::VROverlayFlags_ShowTouchPadScrollWheel; i++)
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for (U32 i = vr::VROverlayFlags_None; i <= vr::VROverlayFlags_ShowTouchPadScrollWheel; i++)
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{
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overlay->SetOverlayFlag(mOverlayHandle, (vr::VROverlayFlags)i, mOverlayFlags & (1 << i));
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}*/
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}
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mOverlayDirty = false;
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}
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@ -216,11 +233,14 @@ void OpenVROverlay::showOverlay()
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if (mOverlayHandle == NULL)
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return;
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vr::EVROverlayError err = vr::VROverlay()->ShowOverlay(mOverlayHandle);
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if (err != vr::VROverlayError_None)
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{
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Con::errorf("VR Overlay error!");
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}
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if (mOverlayType != OVERLAYTYPE_DASHBOARD)
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{
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vr::EVROverlayError err = vr::VROverlay()->ShowOverlay(mOverlayHandle);
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if (err != vr::VROverlayError_None)
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{
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Con::errorf("VR Overlay error!");
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}
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}
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if (!mStagingTexture)
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{
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@ -233,7 +253,10 @@ void OpenVROverlay::hideOverlay()
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if (mOverlayHandle == NULL)
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return;
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vr::VROverlay()->HideOverlay(mOverlayHandle);
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if (mOverlayType != OVERLAYTYPE_DASHBOARD)
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{
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vr::VROverlay()->HideOverlay(mOverlayHandle);
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}
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}
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@ -294,21 +317,24 @@ bool OpenVROverlay::castRay(const Point3F &origin, const Point3F &direction, Ray
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vr::VROverlayIntersectionParams_t params;
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vr::VROverlayIntersectionResults_t result;
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Point3F ovrOrigin = OpenVRUtil::convertPointToOVR(origin);
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Point3F ovrDirection = OpenVRUtil::convertPointToOVR(direction);
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params.eOrigin = mTrackingOrigin;
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params.vSource.v[0] = origin.x;
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params.vSource.v[1] = origin.y;
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params.vSource.v[2] = origin.z;
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params.vDirection.v[0] = direction.x; // TODO: need to transform this to vr-space
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params.vDirection.v[1] = direction.y;
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params.vDirection.v[2] = direction.z;
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params.vSource.v[0] = ovrOrigin.x;
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params.vSource.v[1] = ovrOrigin.y;
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params.vSource.v[2] = ovrOrigin.z;
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params.vDirection.v[0] = ovrDirection.x;
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params.vDirection.v[1] = ovrDirection.y;
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params.vDirection.v[2] = ovrDirection.z;
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bool rayHit = vr::VROverlay()->ComputeOverlayIntersection(mOverlayHandle, ¶ms, &result);
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if (rayHit && info)
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{
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info->t = result.fDistance;
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info->point = Point3F(result.vPoint.v[0], result.vPoint.v[1], result.vPoint.v[2]); // TODO: need to transform this FROM vr-space
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info->normal = Point3F(result.vNormal.v[0], result.vNormal.v[1], result.vNormal.v[2]);
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info->point = OpenVRUtil::convertPointFromOVR(result.vPoint); // TODO: need to transform this FROM vr-space
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info->normal = OpenVRUtil::convertPointFromOVR(result.vNormal);
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info->texCoord = Point2F(result.vUVs.v[0], result.vUVs.v[1]);
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info->object = NULL;
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info->userData = this;
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@ -324,6 +350,19 @@ void OpenVROverlay::moveGamepadFocusToNeighbour()
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void OpenVROverlay::handleOpenVREvents()
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{
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if (mManualMouseHandling)
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{
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// tell OpenVR to make some events for us
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for (vr::TrackedDeviceIndex_t unDeviceId = 1; unDeviceId < vr::k_unControllerStateAxisCount; unDeviceId++)
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{
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if (vr::VROverlay()->HandleControllerOverlayInteractionAsMouse(mOverlayHandle, unDeviceId))
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{
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break;
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}
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}
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}
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vr::VREvent_t vrEvent;
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while (vr::VROverlay()->PollNextOverlayEvent(mOverlayHandle, &vrEvent, sizeof(vrEvent)))
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{
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@ -334,20 +373,23 @@ void OpenVROverlay::handleOpenVREvents()
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eventInfo.modifier = (InputModifiers)0;
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eventInfo.ascii = 0;
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Con::printf("Overlay event %i", vrEvent.eventType);
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switch (vrEvent.eventType)
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{
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case vr::VREvent_MouseMove:
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{
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Con::printf("mousemove %f,%f", vrEvent.data.mouse.x, vrEvent.data.mouse.y);
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eventInfo.objType = SI_AXIS;
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eventInfo.objInst = SI_XAXIS;
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eventInfo.action = SI_MAKE;
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eventInfo.fValue = vrEvent.data.mouse.x;
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eventInfo.fValue = getExtent().x * vrEvent.data.mouse.x;
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processMouseEvent(eventInfo);
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eventInfo.objType = SI_AXIS;
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eventInfo.objInst = SI_YAXIS;
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eventInfo.action = SI_MAKE;
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eventInfo.fValue = vrEvent.data.mouse.y;
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eventInfo.fValue = getExtent().y * (1.0 - vrEvent.data.mouse.y);
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processMouseEvent(eventInfo);
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}
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break;
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@ -381,7 +423,13 @@ void OpenVROverlay::handleOpenVREvents()
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case vr::VREvent_Quit:
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AssertFatal(false, "WTF is going on here");
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break;
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}
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case vr::VREvent_KeyboardCharInput:
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case vr::VREvent_KeyboardDone:
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updateTextControl((GuiControl*)vrEvent.data.keyboard.uUserValue);
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break;
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}
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}
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if (mThumbOverlayHandle != vr::k_ulOverlayHandleInvalid)
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@ -400,6 +448,20 @@ void OpenVROverlay::handleOpenVREvents()
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}
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}
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void OpenVROverlay::updateTextControl(GuiControl* ctrl)
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{
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if (!ctrl)
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return;
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GuiTextCtrl* textCtrl = dynamic_cast<GuiTextCtrl*>(ctrl);
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if (textCtrl)
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{
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char text[GuiTextCtrl::MAX_STRING_LENGTH];
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vr::VROverlay()->GetKeyboardText(text, GuiTextCtrl::MAX_STRING_LENGTH);
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textCtrl->setText(text);
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}
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}
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void OpenVROverlay::onFrameRendered()
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{
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vr::IVROverlay *overlay = vr::VROverlay();
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@ -444,6 +506,34 @@ void OpenVROverlay::onFrameRendered()
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//Con::printf("Overlay visible ? %s", vr::VROverlay()->IsOverlayVisible(mOverlayHandle) ? "YES" : "NO");
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}
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void OpenVROverlay::enableKeyboardTranslation()
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{
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vr::IVROverlay *overlay = vr::VROverlay();
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if (!overlay || !mOverlayHandle)
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return;
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GuiTextEditCtrl* ctrl = dynamic_cast<GuiTextEditCtrl*>(getFirstResponder());
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if (ctrl)
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{
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vr::EGamepadTextInputMode inputMode = ctrl->isPasswordText() ? vr::k_EGamepadTextInputModePassword : vr::k_EGamepadTextInputModeNormal;
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char text[GuiTextCtrl::MAX_STRING_LENGTH + 1];
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ctrl->getText(text);
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overlay->ShowKeyboardForOverlay(mOverlayHandle, inputMode, vr::k_EGamepadTextInputLineModeSingleLine, ctrl->getTooltip().c_str(), GuiTextCtrl::MAX_STRING_LENGTH, text, false, (uint64_t)ctrl);
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}
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}
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void OpenVROverlay::disableKeyboardTranslation()
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{
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vr::IVROverlay *overlay = vr::VROverlay();
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if (!overlay || !mOverlayHandle)
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return;
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overlay->HideKeyboard();
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}
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void OpenVROverlay::setNativeAcceleratorsEnabled(bool enabled)
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{
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}
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DefineEngineMethod(OpenVROverlay, showOverlay, void, (), , "")
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{
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@ -57,6 +57,7 @@ public:
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bool mOverlayTypeDirty; ///< Overlay type is dirty
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bool mOverlayDirty; ///< Overlay properties are dirty
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bool mManualMouseHandling;
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OverlayType mOverlayType;
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//
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@ -89,7 +90,12 @@ public:
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void moveGamepadFocusToNeighbour();
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void handleOpenVREvents();
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void updateTextControl(GuiControl* ctrl);
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void onFrameRendered();
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virtual void enableKeyboardTranslation();
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virtual void disableKeyboardTranslation();
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virtual void setNativeAcceleratorsEnabled(bool enabled);
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};
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typedef OpenVROverlay::OverlayType OpenVROverlayType;
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@ -1,4 +1,5 @@
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#include "platform/input/openVR/openVRProvider.h"
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#include "platform/input/openVR/openVROverlay.h"
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#include "platform/platformInput.h"
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#include "core/module.h"
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#include "console/engineAPI.h"
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@ -547,7 +548,7 @@ void OpenVRProvider::buildInputCodeTable()
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bool OpenVRProvider::process()
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{
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if (!mHMD)
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return true;
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return true;
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if (!vr::VRCompositor())
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return true;
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@ -559,6 +560,12 @@ bool OpenVRProvider::process()
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processVREvent(event);
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}
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// process overlay events
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for (U32 i = 0; i < mOverlays.size(); i++)
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{
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mOverlays[i]->handleOpenVREvents();
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}
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// Process SteamVR controller state
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for (vr::TrackedDeviceIndex_t unDevice = 0; unDevice < vr::k_unMaxTrackedDeviceCount; unDevice++)
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{
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@ -1014,6 +1021,20 @@ void OpenVRProvider::resetSensors()
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}
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}
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void OpenVRProvider::registerOverlay(OpenVROverlay* overlay)
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{
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mOverlays.push_back(overlay);
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}
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void OpenVRProvider::unregisterOverlay(OpenVROverlay* overlay)
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{
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S32 index = mOverlays.find_next(overlay);
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if (index != -1)
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{
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mOverlays.erase(index);
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}
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}
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OpenVROverlay *OpenVRProvider::getGamepadFocusOverlay()
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{
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return NULL;
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@ -54,6 +54,24 @@ namespace OpenVRUtil
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void convertMatrixFPlainToSteamVRAffineMatrix(const MatrixF &inMat, vr::HmdMatrix34_t &outMat);
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U32 convertOpenVRButtonToTorqueButton(uint32_t vrButton);
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/// Converts a point to OVR coords
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inline Point3F convertPointToOVR(const Point3F &point)
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{
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return Point3F(-point.x, -point.z, point.y);
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}
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/// Converts a point from OVR coords
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inline Point3F convertPointFromOVR(const Point3F &point)
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{
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return Point3F(-point.x, point.z, -point.y);
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}
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// Converts a point from OVR coords, from an input float array
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inline Point3F convertPointFromOVR(const vr::HmdVector3_t& v)
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{
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return Point3F(-v.v[0], v.v[2], -v.v[1]);
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}
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};
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template<int TEXSIZE> class VRTextureSet
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@ -199,6 +217,12 @@ public:
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void resetSensors();
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/// }
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/// @name Overlay registration
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/// {
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void registerOverlay(OpenVROverlay* overlay);
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void unregisterOverlay(OpenVROverlay* overlay);
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/// }
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/// @name Console API
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/// {
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@ -231,6 +255,8 @@ public:
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GFXAdapterLUID mLUID;
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vr::ETrackingUniverseOrigin mTrackingSpace;
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Vector<OpenVROverlay*> mOverlays;
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/// }
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GuiCanvas* mDrawCanvas;
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