mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
commit
963ef1ecdb
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@ -495,13 +495,6 @@ void Camera::processTick(const Move* move)
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if ( isMounted() )
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{
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// Fetch Mount Transform.
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MatrixF mat;
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mMount.object->getMountTransform( mMount.node, mMount.xfm, &mat );
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// Apply.
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setTransform( mat );
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// Update SceneContainer.
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updateContainer();
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return;
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@ -868,16 +861,7 @@ void Camera::interpolateTick(F32 dt)
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Parent::interpolateTick(dt);
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if ( isMounted() )
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{
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// Fetch Mount Transform.
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MatrixF mat;
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mMount.object->getRenderMountTransform( dt, mMount.node, mMount.xfm, &mat );
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// Apply.
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setRenderTransform( mat );
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return;
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}
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Point3F rot = mDelta.rot + mDelta.rotVec * dt;
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@ -590,7 +590,7 @@ void GameBase::onMount( SceneObject *obj, S32 node )
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// Are we mounting to a GameBase object?
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GameBase *gbaseObj = dynamic_cast<GameBase*>( obj );
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if ( gbaseObj && gbaseObj->getControlObject() != this )
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if ( gbaseObj && gbaseObj->getControlObject() != this && gbaseObj->getControllingObject() != this)
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processAfter( gbaseObj );
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if (!isGhost()) {
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@ -556,6 +556,9 @@ void Item::processTick(const Move* move)
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{
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Parent::processTick(move);
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if ( isMounted() )
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return;
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//
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if (mCollisionObject && !--mCollisionTimeout)
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mCollisionObject = 0;
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@ -606,6 +609,8 @@ void Item::processTick(const Move* move)
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void Item::interpolateTick(F32 dt)
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{
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Parent::interpolateTick(dt);
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if ( isMounted() )
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return;
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// Client side interpolation
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Point3F pos = delta.pos + delta.posVec * dt;
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@ -1365,6 +1370,8 @@ void Item::buildConvex(const Box3F& box, Convex* convex)
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void Item::advanceTime(F32 dt)
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{
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Parent::advanceTime(dt);
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if ( isMounted() )
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return;
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if( mRotate )
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{
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@ -442,22 +442,12 @@ void SpawnSphere::unpackUpdate(NetConnection * con, BitStream * stream)
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void SpawnSphere::processTick( const Move *move )
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{
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if ( isServerObject() && isMounted() )
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{
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MatrixF mat( true );
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mMount.object->getRenderMountTransform( 0.f, mMount.node, mMount.xfm, &mat );
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setTransform( mat );
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}
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Parent::processTick( move );
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}
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void SpawnSphere::advanceTime( F32 timeDelta )
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{
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if ( isMounted() )
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{
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MatrixF mat( true );
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mMount.object->getRenderMountTransform( 0.f, mMount.node, mMount.xfm, &mat );
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setTransform( mat );
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}
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Parent::advanceTime( timeDelta );
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}
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void SpawnSphere::initPersistFields()
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@ -5316,10 +5316,10 @@ void Player::setPosition(const Point3F& pos,const Point3F& rot)
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MatrixF mat;
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if (isMounted()) {
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// Use transform from mounted object
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MatrixF nmat,zrot;
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mMount.object->getMountTransform( mMount.node, mMount.xfm, &nmat );
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zrot.set(EulerF(0.0f, 0.0f, rot.z));
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mat.mul(nmat,zrot);
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//MatrixF nmat,zrot;
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mMount.object->getMountTransform( mMount.node, mMount.xfm, &mat );
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//zrot.set(EulerF(0.0f, 0.0f, rot.z));
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//mat.mul(nmat,zrot);
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}
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else {
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mat.set(EulerF(0.0f, 0.0f, rot.z));
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@ -5338,10 +5338,10 @@ void Player::setRenderPosition(const Point3F& pos, const Point3F& rot, F32 dt)
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MatrixF mat;
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if (isMounted()) {
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// Use transform from mounted object
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MatrixF nmat,zrot;
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mMount.object->getRenderMountTransform( dt, mMount.node, mMount.xfm, &nmat );
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zrot.set(EulerF(0.0f, 0.0f, rot.z));
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mat.mul(nmat,zrot);
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//MatrixF nmat,zrot;
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mMount.object->getRenderMountTransform( dt, mMount.node, mMount.xfm, &mat );
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//zrot.set(EulerF(0.0f, 0.0f, rot.z));
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//mat.mul(nmat,zrot);
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}
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else {
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EulerF orient(0.0f, 0.0f, rot.z);
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@ -732,6 +732,8 @@ void RigidShape::onRemove()
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void RigidShape::processTick(const Move* move)
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{
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Parent::processTick(move);
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if ( isMounted() )
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return;
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// Warp to catch up to server
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if (mDelta.warpCount < mDelta.warpTicks)
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@ -795,6 +797,8 @@ void RigidShape::processTick(const Move* move)
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void RigidShape::interpolateTick(F32 dt)
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{
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Parent::interpolateTick(dt);
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if ( isMounted() )
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return;
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if(dt == 0.0f)
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setRenderPosition(mDelta.pos, mDelta.rot[1]);
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@ -814,6 +818,9 @@ void RigidShape::advanceTime(F32 dt)
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updateFroth(dt);
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if ( isMounted() )
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return;
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// Update 3rd person camera offset. Camera update is done
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// here as it's a client side only animation.
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mCameraOffset -=
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@ -1324,6 +1324,12 @@ void ShapeBase::processTick(const Move* move)
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if (mWhiteOut <= 0.0)
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mWhiteOut = 0.0;
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}
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if (isMounted()) {
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MatrixF mat;
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mMount.object->getMountTransform( mMount.node, mMount.xfm, &mat );
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Parent::setTransform(mat);
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}
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}
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void ShapeBase::advanceTime(F32 dt)
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@ -1382,6 +1388,12 @@ void ShapeBase::advanceTime(F32 dt)
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mFadeVal = 1 - mFadeVal;
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}
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}
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if (isMounted()) {
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MatrixF mat;
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mMount.object->getRenderMountTransform( 0.0f, mMount.node, mMount.xfm, &mat );
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Parent::setRenderTransform(mat);
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}
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}
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void ShapeBase::setControllingClient( GameConnection* client )
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@ -232,22 +232,6 @@ void StaticShape::processTick(const Move* move)
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setImageTriggerState(0,move->trigger[0]);
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setImageTriggerState(1,move->trigger[1]);
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}
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if (isMounted()) {
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MatrixF mat;
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mMount.object->getMountTransform( mMount.node, mMount.xfm, &mat );
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Parent::setTransform(mat);
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Parent::setRenderTransform(mat);
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}
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}
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void StaticShape::interpolateTick(F32 delta)
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{
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if (isMounted()) {
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MatrixF mat;
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mMount.object->getRenderMountTransform( delta, mMount.node, mMount.xfm, &mat );
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Parent::setRenderTransform(mat);
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}
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}
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void StaticShape::setTransform(const MatrixF& mat)
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@ -75,7 +75,6 @@ public:
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bool onNewDataBlock(GameBaseData *dptr, bool reload);
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void processTick(const Move *move);
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void interpolateTick(F32 delta);
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void setTransform(const MatrixF &mat);
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U32 packUpdate (NetConnection *conn, U32 mask, BitStream *stream);
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@ -520,10 +520,15 @@ void TSStatic::reSkin()
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void TSStatic::processTick( const Move *move )
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{
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AssertFatal( mPlayAmbient && mAmbientThread, "TSSTatic::adanceTime called with nothing to play." );
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if ( isServerObject() )
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if ( isServerObject() && mPlayAmbient && mAmbientThread )
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mShapeInstance->advanceTime( TickSec, mAmbientThread );
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if ( isMounted() )
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{
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MatrixF mat( true );
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mMount.object->getMountTransform(mMount.node, mMount.xfm, &mat );
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setTransform( mat );
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}
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}
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void TSStatic::interpolateTick( F32 delta )
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@ -532,14 +537,20 @@ void TSStatic::interpolateTick( F32 delta )
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void TSStatic::advanceTime( F32 dt )
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{
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AssertFatal( mPlayAmbient && mAmbientThread, "TSSTatic::advanceTime called with nothing to play." );
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mShapeInstance->advanceTime( dt, mAmbientThread );
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if ( mPlayAmbient && mAmbientThread )
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mShapeInstance->advanceTime( dt, mAmbientThread );
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if ( isMounted() )
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{
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MatrixF mat( true );
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mMount.object->getRenderMountTransform( dt, mMount.node, mMount.xfm, &mat );
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setRenderTransform( mat );
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}
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}
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void TSStatic::_updateShouldTick()
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{
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bool shouldTick = mPlayAmbient && mAmbientThread;
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bool shouldTick = (mPlayAmbient && mAmbientThread) || isMounted();
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if ( isTicking() != shouldTick )
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setProcessTick( shouldTick );
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@ -708,12 +719,15 @@ void TSStatic::onScaleChanged()
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else
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_updatePhysics();
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}
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setMaskBits( ScaleMask );
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}
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void TSStatic::setTransform(const MatrixF & mat)
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{
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Parent::setTransform(mat);
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setMaskBits( TransformMask );
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if ( !isMounted() )
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setMaskBits( TransformMask );
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if ( mPhysicsRep )
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mPhysicsRep->setTransform( mat );
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@ -734,9 +748,15 @@ U32 TSStatic::packUpdate(NetConnection *con, U32 mask, BitStream *stream)
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{
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U32 retMask = Parent::packUpdate(con, mask, stream);
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mathWrite( *stream, getTransform() );
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mathWrite( *stream, getScale() );
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stream->writeString( mShapeName );
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if ( stream->writeFlag( mask & TransformMask ) )
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mathWrite( *stream, getTransform() );
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if ( stream->writeFlag( mask & ScaleMask ) )
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{
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// Only write one bit if the scale is one.
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if ( stream->writeFlag( mObjScale != Point3F::One ) )
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mathWrite( *stream, mObjScale );
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}
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if ( stream->writeFlag( mask & UpdateCollisionMask ) )
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stream->write( (U32)mCollisionType );
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@ -744,17 +764,21 @@ U32 TSStatic::packUpdate(NetConnection *con, U32 mask, BitStream *stream)
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if ( stream->writeFlag( mask & SkinMask ) )
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con->packNetStringHandleU( stream, mSkinNameHandle );
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stream->write( (U32)mDecalType );
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if (stream->writeFlag(mask & AdvancedStaticOptionsMask))
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{
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stream->writeString(mShapeName);
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stream->write((U32)mDecalType);
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stream->writeFlag( mAllowPlayerStep );
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stream->writeFlag( mMeshCulling );
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stream->writeFlag( mUseOriginSort );
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stream->writeFlag(mAllowPlayerStep);
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stream->writeFlag(mMeshCulling);
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stream->writeFlag(mUseOriginSort);
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stream->write( mRenderNormalScalar );
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stream->write(mRenderNormalScalar);
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stream->write( mForceDetail );
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stream->write(mForceDetail);
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stream->writeFlag( mPlayAmbient );
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stream->writeFlag(mPlayAmbient);
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}
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if ( stream->writeFlag(mUseAlphaFade) )
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{
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@ -777,14 +801,25 @@ void TSStatic::unpackUpdate(NetConnection *con, BitStream *stream)
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{
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Parent::unpackUpdate(con, stream);
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MatrixF mat;
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Point3F scale;
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mathRead( *stream, &mat );
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mathRead( *stream, &scale );
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setScale( scale);
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setTransform(mat);
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if ( stream->readFlag() ) // TransformMask
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{
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MatrixF mat;
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mathRead( *stream, &mat );
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setTransform(mat);
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setRenderTransform(mat);
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}
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mShapeName = stream->readSTString();
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if ( stream->readFlag() ) // ScaleMask
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{
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if ( stream->readFlag() )
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{
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VectorF scale;
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mathRead( *stream, &scale );
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setScale( scale );
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}
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else
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setScale( Point3F::One );
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}
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if ( stream->readFlag() ) // UpdateCollisionMask
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{
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@ -812,17 +847,20 @@ void TSStatic::unpackUpdate(NetConnection *con, BitStream *stream)
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}
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}
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stream->read( (U32*)&mDecalType );
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if (stream->readFlag()) // AdvancedStaticOptionsMask
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{
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mShapeName = stream->readSTString();
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mAllowPlayerStep = stream->readFlag();
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mMeshCulling = stream->readFlag();
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mUseOriginSort = stream->readFlag();
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stream->read((U32*)&mDecalType);
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stream->read( &mRenderNormalScalar );
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mAllowPlayerStep = stream->readFlag();
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mMeshCulling = stream->readFlag();
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mUseOriginSort = stream->readFlag();
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stream->read( &mForceDetail );
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stream->read(&mRenderNormalScalar);
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mPlayAmbient = stream->readFlag();
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stream->read(&mForceDetail);
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}
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mUseAlphaFade = stream->readFlag();
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if (mUseAlphaFade)
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@ -1160,6 +1198,19 @@ void TSStaticPolysoupConvex::getFeatures(const MatrixF& mat,const VectorF& n, Co
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// All done!
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}
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void TSStatic::onMount( SceneObject *obj, S32 node )
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{
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Parent::onMount(obj, node);
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_updateShouldTick();
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}
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void TSStatic::onUnmount( SceneObject *obj, S32 node )
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{
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Parent::onUnmount( obj, node );
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setMaskBits( TransformMask );
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_updateShouldTick();
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}
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//------------------------------------------------------------------------
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//These functions are duplicated in tsStatic and shapeBase.
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//They each function a little differently; but achieve the same purpose of gathering
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@ -218,6 +218,8 @@ public:
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void onScaleChanged();
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void prepRenderImage( SceneRenderState *state );
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void inspectPostApply();
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virtual void onMount( SceneObject *obj, S32 node );
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virtual void onUnmount( SceneObject *obj, S32 node );
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/// The type of mesh data use for collision queries.
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MeshType getCollisionType() const { return mCollisionType; }
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@ -632,13 +632,6 @@ void TurretShape::processTick(const Move* move)
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if (!isGhost())
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updateAnimation(TickSec);
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if (isMounted()) {
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MatrixF mat;
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mMount.object->getMountTransform( mMount.node, mMount.xfm, &mat );
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ShapeBase::setTransform(mat);
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ShapeBase::setRenderTransform(mat);
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}
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updateMove(move);
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}
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@ -679,19 +672,11 @@ void TurretShape::advanceTime(F32 dt)
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}
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}
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// If there is a recoil or image-based thread then
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// we also need to update the nodes.
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if (mRecoilThread || mImageStateThread)
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updateNodes = true;
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Parent::advanceTime(dt);
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updateAnimation(dt);
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if (updateNodes)
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{
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_updateNodes(mRot);
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}
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_setRotation(mRot);
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}
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void TurretShape::setTransform( const MatrixF& mat )
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@ -859,6 +859,8 @@ void Vehicle::processTick(const Move* move)
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PROFILE_SCOPE( Vehicle_ProcessTick );
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Parent::processTick(move);
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if ( isMounted() )
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return;
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// Warp to catch up to server
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if (mDelta.warpCount < mDelta.warpTicks)
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@ -929,6 +931,8 @@ void Vehicle::interpolateTick(F32 dt)
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PROFILE_SCOPE( Vehicle_InterpolateTick );
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Parent::interpolateTick(dt);
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if ( isMounted() )
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return;
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if(dt == 0.0f)
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setRenderPosition(mDelta.pos, mDelta.rot[1]);
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|
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@ -945,7 +945,8 @@ void SceneObject::setProcessTick( bool t )
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if ( mProcessTick )
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{
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plUnlink();
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if ( !getMountedObjectCount() )
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plUnlink(); // Only unlink if there is nothing mounted to us
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mProcessTick = false;
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}
|
||||
else
|
||||
|
|
|
|||
|
|
@ -77,4 +77,4 @@ if(isFile("./gameObjects/GameObjectManager.cs"))
|
|||
{
|
||||
exec("./gameObjects/GameObjectManager.cs");
|
||||
execGameObjects();
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in a new issue