Merge pull request #1654 from Azaezel/shape_mounting

Shape mounting
This commit is contained in:
Areloch 2016-06-20 13:15:35 -05:00 committed by GitHub
commit 963ef1ecdb
15 changed files with 130 additions and 104 deletions

View file

@ -495,13 +495,6 @@ void Camera::processTick(const Move* move)
if ( isMounted() )
{
// Fetch Mount Transform.
MatrixF mat;
mMount.object->getMountTransform( mMount.node, mMount.xfm, &mat );
// Apply.
setTransform( mat );
// Update SceneContainer.
updateContainer();
return;
@ -868,16 +861,7 @@ void Camera::interpolateTick(F32 dt)
Parent::interpolateTick(dt);
if ( isMounted() )
{
// Fetch Mount Transform.
MatrixF mat;
mMount.object->getRenderMountTransform( dt, mMount.node, mMount.xfm, &mat );
// Apply.
setRenderTransform( mat );
return;
}
Point3F rot = mDelta.rot + mDelta.rotVec * dt;

View file

@ -590,7 +590,7 @@ void GameBase::onMount( SceneObject *obj, S32 node )
// Are we mounting to a GameBase object?
GameBase *gbaseObj = dynamic_cast<GameBase*>( obj );
if ( gbaseObj && gbaseObj->getControlObject() != this )
if ( gbaseObj && gbaseObj->getControlObject() != this && gbaseObj->getControllingObject() != this)
processAfter( gbaseObj );
if (!isGhost()) {

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@ -556,6 +556,9 @@ void Item::processTick(const Move* move)
{
Parent::processTick(move);
if ( isMounted() )
return;
//
if (mCollisionObject && !--mCollisionTimeout)
mCollisionObject = 0;
@ -606,6 +609,8 @@ void Item::processTick(const Move* move)
void Item::interpolateTick(F32 dt)
{
Parent::interpolateTick(dt);
if ( isMounted() )
return;
// Client side interpolation
Point3F pos = delta.pos + delta.posVec * dt;
@ -1365,6 +1370,8 @@ void Item::buildConvex(const Box3F& box, Convex* convex)
void Item::advanceTime(F32 dt)
{
Parent::advanceTime(dt);
if ( isMounted() )
return;
if( mRotate )
{

View file

@ -442,22 +442,12 @@ void SpawnSphere::unpackUpdate(NetConnection * con, BitStream * stream)
void SpawnSphere::processTick( const Move *move )
{
if ( isServerObject() && isMounted() )
{
MatrixF mat( true );
mMount.object->getRenderMountTransform( 0.f, mMount.node, mMount.xfm, &mat );
setTransform( mat );
}
Parent::processTick( move );
}
void SpawnSphere::advanceTime( F32 timeDelta )
{
if ( isMounted() )
{
MatrixF mat( true );
mMount.object->getRenderMountTransform( 0.f, mMount.node, mMount.xfm, &mat );
setTransform( mat );
}
Parent::advanceTime( timeDelta );
}
void SpawnSphere::initPersistFields()

View file

@ -5316,10 +5316,10 @@ void Player::setPosition(const Point3F& pos,const Point3F& rot)
MatrixF mat;
if (isMounted()) {
// Use transform from mounted object
MatrixF nmat,zrot;
mMount.object->getMountTransform( mMount.node, mMount.xfm, &nmat );
zrot.set(EulerF(0.0f, 0.0f, rot.z));
mat.mul(nmat,zrot);
//MatrixF nmat,zrot;
mMount.object->getMountTransform( mMount.node, mMount.xfm, &mat );
//zrot.set(EulerF(0.0f, 0.0f, rot.z));
//mat.mul(nmat,zrot);
}
else {
mat.set(EulerF(0.0f, 0.0f, rot.z));
@ -5338,10 +5338,10 @@ void Player::setRenderPosition(const Point3F& pos, const Point3F& rot, F32 dt)
MatrixF mat;
if (isMounted()) {
// Use transform from mounted object
MatrixF nmat,zrot;
mMount.object->getRenderMountTransform( dt, mMount.node, mMount.xfm, &nmat );
zrot.set(EulerF(0.0f, 0.0f, rot.z));
mat.mul(nmat,zrot);
//MatrixF nmat,zrot;
mMount.object->getRenderMountTransform( dt, mMount.node, mMount.xfm, &mat );
//zrot.set(EulerF(0.0f, 0.0f, rot.z));
//mat.mul(nmat,zrot);
}
else {
EulerF orient(0.0f, 0.0f, rot.z);

View file

@ -732,6 +732,8 @@ void RigidShape::onRemove()
void RigidShape::processTick(const Move* move)
{
Parent::processTick(move);
if ( isMounted() )
return;
// Warp to catch up to server
if (mDelta.warpCount < mDelta.warpTicks)
@ -795,6 +797,8 @@ void RigidShape::processTick(const Move* move)
void RigidShape::interpolateTick(F32 dt)
{
Parent::interpolateTick(dt);
if ( isMounted() )
return;
if(dt == 0.0f)
setRenderPosition(mDelta.pos, mDelta.rot[1]);
@ -814,6 +818,9 @@ void RigidShape::advanceTime(F32 dt)
updateFroth(dt);
if ( isMounted() )
return;
// Update 3rd person camera offset. Camera update is done
// here as it's a client side only animation.
mCameraOffset -=

View file

@ -1324,6 +1324,12 @@ void ShapeBase::processTick(const Move* move)
if (mWhiteOut <= 0.0)
mWhiteOut = 0.0;
}
if (isMounted()) {
MatrixF mat;
mMount.object->getMountTransform( mMount.node, mMount.xfm, &mat );
Parent::setTransform(mat);
}
}
void ShapeBase::advanceTime(F32 dt)
@ -1382,6 +1388,12 @@ void ShapeBase::advanceTime(F32 dt)
mFadeVal = 1 - mFadeVal;
}
}
if (isMounted()) {
MatrixF mat;
mMount.object->getRenderMountTransform( 0.0f, mMount.node, mMount.xfm, &mat );
Parent::setRenderTransform(mat);
}
}
void ShapeBase::setControllingClient( GameConnection* client )

View file

@ -232,22 +232,6 @@ void StaticShape::processTick(const Move* move)
setImageTriggerState(0,move->trigger[0]);
setImageTriggerState(1,move->trigger[1]);
}
if (isMounted()) {
MatrixF mat;
mMount.object->getMountTransform( mMount.node, mMount.xfm, &mat );
Parent::setTransform(mat);
Parent::setRenderTransform(mat);
}
}
void StaticShape::interpolateTick(F32 delta)
{
if (isMounted()) {
MatrixF mat;
mMount.object->getRenderMountTransform( delta, mMount.node, mMount.xfm, &mat );
Parent::setRenderTransform(mat);
}
}
void StaticShape::setTransform(const MatrixF& mat)

View file

@ -75,7 +75,6 @@ public:
bool onNewDataBlock(GameBaseData *dptr, bool reload);
void processTick(const Move *move);
void interpolateTick(F32 delta);
void setTransform(const MatrixF &mat);
U32 packUpdate (NetConnection *conn, U32 mask, BitStream *stream);

View file

@ -520,10 +520,15 @@ void TSStatic::reSkin()
void TSStatic::processTick( const Move *move )
{
AssertFatal( mPlayAmbient && mAmbientThread, "TSSTatic::adanceTime called with nothing to play." );
if ( isServerObject() )
if ( isServerObject() && mPlayAmbient && mAmbientThread )
mShapeInstance->advanceTime( TickSec, mAmbientThread );
if ( isMounted() )
{
MatrixF mat( true );
mMount.object->getMountTransform(mMount.node, mMount.xfm, &mat );
setTransform( mat );
}
}
void TSStatic::interpolateTick( F32 delta )
@ -532,14 +537,20 @@ void TSStatic::interpolateTick( F32 delta )
void TSStatic::advanceTime( F32 dt )
{
AssertFatal( mPlayAmbient && mAmbientThread, "TSSTatic::advanceTime called with nothing to play." );
mShapeInstance->advanceTime( dt, mAmbientThread );
if ( mPlayAmbient && mAmbientThread )
mShapeInstance->advanceTime( dt, mAmbientThread );
if ( isMounted() )
{
MatrixF mat( true );
mMount.object->getRenderMountTransform( dt, mMount.node, mMount.xfm, &mat );
setRenderTransform( mat );
}
}
void TSStatic::_updateShouldTick()
{
bool shouldTick = mPlayAmbient && mAmbientThread;
bool shouldTick = (mPlayAmbient && mAmbientThread) || isMounted();
if ( isTicking() != shouldTick )
setProcessTick( shouldTick );
@ -708,12 +719,15 @@ void TSStatic::onScaleChanged()
else
_updatePhysics();
}
setMaskBits( ScaleMask );
}
void TSStatic::setTransform(const MatrixF & mat)
{
Parent::setTransform(mat);
setMaskBits( TransformMask );
if ( !isMounted() )
setMaskBits( TransformMask );
if ( mPhysicsRep )
mPhysicsRep->setTransform( mat );
@ -734,9 +748,15 @@ U32 TSStatic::packUpdate(NetConnection *con, U32 mask, BitStream *stream)
{
U32 retMask = Parent::packUpdate(con, mask, stream);
mathWrite( *stream, getTransform() );
mathWrite( *stream, getScale() );
stream->writeString( mShapeName );
if ( stream->writeFlag( mask & TransformMask ) )
mathWrite( *stream, getTransform() );
if ( stream->writeFlag( mask & ScaleMask ) )
{
// Only write one bit if the scale is one.
if ( stream->writeFlag( mObjScale != Point3F::One ) )
mathWrite( *stream, mObjScale );
}
if ( stream->writeFlag( mask & UpdateCollisionMask ) )
stream->write( (U32)mCollisionType );
@ -744,17 +764,21 @@ U32 TSStatic::packUpdate(NetConnection *con, U32 mask, BitStream *stream)
if ( stream->writeFlag( mask & SkinMask ) )
con->packNetStringHandleU( stream, mSkinNameHandle );
stream->write( (U32)mDecalType );
if (stream->writeFlag(mask & AdvancedStaticOptionsMask))
{
stream->writeString(mShapeName);
stream->write((U32)mDecalType);
stream->writeFlag( mAllowPlayerStep );
stream->writeFlag( mMeshCulling );
stream->writeFlag( mUseOriginSort );
stream->writeFlag(mAllowPlayerStep);
stream->writeFlag(mMeshCulling);
stream->writeFlag(mUseOriginSort);
stream->write( mRenderNormalScalar );
stream->write(mRenderNormalScalar);
stream->write( mForceDetail );
stream->write(mForceDetail);
stream->writeFlag( mPlayAmbient );
stream->writeFlag(mPlayAmbient);
}
if ( stream->writeFlag(mUseAlphaFade) )
{
@ -777,14 +801,25 @@ void TSStatic::unpackUpdate(NetConnection *con, BitStream *stream)
{
Parent::unpackUpdate(con, stream);
MatrixF mat;
Point3F scale;
mathRead( *stream, &mat );
mathRead( *stream, &scale );
setScale( scale);
setTransform(mat);
if ( stream->readFlag() ) // TransformMask
{
MatrixF mat;
mathRead( *stream, &mat );
setTransform(mat);
setRenderTransform(mat);
}
mShapeName = stream->readSTString();
if ( stream->readFlag() ) // ScaleMask
{
if ( stream->readFlag() )
{
VectorF scale;
mathRead( *stream, &scale );
setScale( scale );
}
else
setScale( Point3F::One );
}
if ( stream->readFlag() ) // UpdateCollisionMask
{
@ -812,17 +847,20 @@ void TSStatic::unpackUpdate(NetConnection *con, BitStream *stream)
}
}
stream->read( (U32*)&mDecalType );
if (stream->readFlag()) // AdvancedStaticOptionsMask
{
mShapeName = stream->readSTString();
mAllowPlayerStep = stream->readFlag();
mMeshCulling = stream->readFlag();
mUseOriginSort = stream->readFlag();
stream->read((U32*)&mDecalType);
stream->read( &mRenderNormalScalar );
mAllowPlayerStep = stream->readFlag();
mMeshCulling = stream->readFlag();
mUseOriginSort = stream->readFlag();
stream->read( &mForceDetail );
stream->read(&mRenderNormalScalar);
mPlayAmbient = stream->readFlag();
stream->read(&mForceDetail);
}
mUseAlphaFade = stream->readFlag();
if (mUseAlphaFade)
@ -1160,6 +1198,19 @@ void TSStaticPolysoupConvex::getFeatures(const MatrixF& mat,const VectorF& n, Co
// All done!
}
void TSStatic::onMount( SceneObject *obj, S32 node )
{
Parent::onMount(obj, node);
_updateShouldTick();
}
void TSStatic::onUnmount( SceneObject *obj, S32 node )
{
Parent::onUnmount( obj, node );
setMaskBits( TransformMask );
_updateShouldTick();
}
//------------------------------------------------------------------------
//These functions are duplicated in tsStatic and shapeBase.
//They each function a little differently; but achieve the same purpose of gathering

View file

@ -218,6 +218,8 @@ public:
void onScaleChanged();
void prepRenderImage( SceneRenderState *state );
void inspectPostApply();
virtual void onMount( SceneObject *obj, S32 node );
virtual void onUnmount( SceneObject *obj, S32 node );
/// The type of mesh data use for collision queries.
MeshType getCollisionType() const { return mCollisionType; }

View file

@ -632,13 +632,6 @@ void TurretShape::processTick(const Move* move)
if (!isGhost())
updateAnimation(TickSec);
if (isMounted()) {
MatrixF mat;
mMount.object->getMountTransform( mMount.node, mMount.xfm, &mat );
ShapeBase::setTransform(mat);
ShapeBase::setRenderTransform(mat);
}
updateMove(move);
}
@ -679,19 +672,11 @@ void TurretShape::advanceTime(F32 dt)
}
}
// If there is a recoil or image-based thread then
// we also need to update the nodes.
if (mRecoilThread || mImageStateThread)
updateNodes = true;
Parent::advanceTime(dt);
updateAnimation(dt);
if (updateNodes)
{
_updateNodes(mRot);
}
_setRotation(mRot);
}
void TurretShape::setTransform( const MatrixF& mat )

View file

@ -859,6 +859,8 @@ void Vehicle::processTick(const Move* move)
PROFILE_SCOPE( Vehicle_ProcessTick );
Parent::processTick(move);
if ( isMounted() )
return;
// Warp to catch up to server
if (mDelta.warpCount < mDelta.warpTicks)
@ -929,6 +931,8 @@ void Vehicle::interpolateTick(F32 dt)
PROFILE_SCOPE( Vehicle_InterpolateTick );
Parent::interpolateTick(dt);
if ( isMounted() )
return;
if(dt == 0.0f)
setRenderPosition(mDelta.pos, mDelta.rot[1]);

View file

@ -945,7 +945,8 @@ void SceneObject::setProcessTick( bool t )
if ( mProcessTick )
{
plUnlink();
if ( !getMountedObjectCount() )
plUnlink(); // Only unlink if there is nothing mounted to us
mProcessTick = false;
}
else

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@ -77,4 +77,4 @@ if(isFile("./gameObjects/GameObjectManager.cs"))
{
exec("./gameObjects/GameObjectManager.cs");
execGameObjects();
}
}