mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
Merge branch 'RotationFPR_Cleaned' of https://github.com/Areloch/Torque3D into development
This commit is contained in:
commit
8568ed19be
|
|
@ -74,6 +74,8 @@ DefineConsoleType( TypeCommand, String )
|
|||
DefineConsoleType( TypeFilename, const char * )
|
||||
DefineConsoleType( TypeStringFilename, String )
|
||||
|
||||
DefineConsoleType(TypeRotationF, RotationF)
|
||||
|
||||
/// A universally unique identifier.
|
||||
DefineConsoleType( TypeUUID, Torque::UUID )
|
||||
|
||||
|
|
|
|||
|
|
@ -284,7 +284,8 @@ void GuiInspectorField::setData( const char* data, bool callbacks )
|
|||
|| type == TypeMatrixPosition
|
||||
|| type == TypeMatrixRotation
|
||||
|| type == TypeBox3F
|
||||
|| type == TypeRectUV )
|
||||
|| type == TypeRectUV
|
||||
|| type == TypeRotationF)
|
||||
{
|
||||
//TODO: we should actually take strings into account and not chop things up between quotes
|
||||
|
||||
|
|
|
|||
|
|
@ -48,5 +48,8 @@
|
|||
#ifndef _MEASE_H_
|
||||
#include "math/mEase.h"
|
||||
#endif
|
||||
#ifndef MROTATION_H
|
||||
#include "math/mRotation.h"
|
||||
#endif
|
||||
|
||||
#endif //_MMATH_H_
|
||||
|
|
|
|||
299
Engine/source/math/mRotation.cpp
Normal file
299
Engine/source/math/mRotation.cpp
Normal file
|
|
@ -0,0 +1,299 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#include "math/mRotation.h"
|
||||
|
||||
#ifdef TORQUE_TESTS_ENABLED
|
||||
#include "testing/unitTesting.h"
|
||||
#endif
|
||||
|
||||
//====================================================================
|
||||
//Eulers setup
|
||||
//====================================================================
|
||||
RotationF::RotationF(EulerF _euler, UnitFormat format)
|
||||
{
|
||||
set(_euler.x, _euler.y, _euler.z, format);
|
||||
}
|
||||
|
||||
RotationF::RotationF(F32 _x, F32 _y, F32 _z, UnitFormat format)
|
||||
{
|
||||
set(_x, _y, _z, format);
|
||||
}
|
||||
|
||||
void RotationF::set(EulerF _euler, UnitFormat format)
|
||||
{
|
||||
x = format == Degrees ? mDegToRad(_euler.x) : _euler.x;
|
||||
y = format == Degrees ? mDegToRad(_euler.y) : _euler.y;
|
||||
z = format == Degrees ? mDegToRad(_euler.z) : _euler.z;
|
||||
|
||||
mRotationType = Euler;
|
||||
}
|
||||
|
||||
void RotationF::set(F32 _x, F32 _y, F32 _z, UnitFormat format)
|
||||
{
|
||||
EulerF tempEul;
|
||||
if (format == Degrees)
|
||||
{
|
||||
tempEul.set(mDegToRad(_x), mDegToRad(_y), mDegToRad(_z));
|
||||
}
|
||||
else
|
||||
{
|
||||
tempEul.set(_x, _y, _z);
|
||||
}
|
||||
|
||||
set(tempEul);
|
||||
}
|
||||
|
||||
//====================================================================
|
||||
//AxisAngle setup
|
||||
//====================================================================
|
||||
RotationF::RotationF(AngAxisF _aa, UnitFormat format)
|
||||
{
|
||||
set(_aa, format);
|
||||
}
|
||||
|
||||
void RotationF::set(AngAxisF _aa, UnitFormat format)
|
||||
{
|
||||
x = _aa.axis.x;
|
||||
y = _aa.axis.y;
|
||||
z = _aa.axis.z;
|
||||
|
||||
w = format == Degrees ? mDegToRad(_aa.angle) : _aa.angle;
|
||||
|
||||
mRotationType = AxisAngle;
|
||||
}
|
||||
|
||||
//====================================================================
|
||||
//QuatF setup
|
||||
//====================================================================
|
||||
RotationF::RotationF(QuatF _quat)
|
||||
{
|
||||
set(_quat);
|
||||
}
|
||||
|
||||
void RotationF::set(QuatF _quat)
|
||||
{
|
||||
AngAxisF tmpAA;
|
||||
tmpAA.set(_quat);
|
||||
|
||||
set(tmpAA);
|
||||
}
|
||||
|
||||
//====================================================================
|
||||
//MatrixF setup
|
||||
//====================================================================
|
||||
RotationF::RotationF(MatrixF _mat)
|
||||
{
|
||||
set(_mat);
|
||||
}
|
||||
|
||||
void RotationF::set(MatrixF _mat)
|
||||
{
|
||||
set(_mat.toEuler());
|
||||
}
|
||||
|
||||
//
|
||||
inline F32 RotationF::len() const
|
||||
{
|
||||
return asEulerF().len();
|
||||
}
|
||||
|
||||
inline void RotationF::interpolate(const RotationF& _from, const RotationF& _to, F32 _factor)
|
||||
{
|
||||
QuatF tmpQuat;
|
||||
|
||||
tmpQuat.interpolate(_from.asQuatF(), _to.asQuatF(), _factor);
|
||||
|
||||
set(tmpQuat);
|
||||
}
|
||||
|
||||
void RotationF::lookAt(const Point3F& _origin, const Point3F& _target, const Point3F& _up)
|
||||
{
|
||||
MatrixF mat;
|
||||
|
||||
VectorF newForward = _target - _origin;
|
||||
newForward.normalize();
|
||||
|
||||
VectorF up(0.0f, 0.0f, 1.0f);
|
||||
VectorF axisX;
|
||||
VectorF axisY = newForward;
|
||||
VectorF axisZ;
|
||||
|
||||
if (_up != VectorF::Zero)
|
||||
up = _up;
|
||||
|
||||
// Validate and normalize input:
|
||||
F32 lenSq;
|
||||
lenSq = axisY.lenSquared();
|
||||
if (lenSq < 0.000001f)
|
||||
{
|
||||
//degenerate forward vector
|
||||
axisY.set(0.0f, 1.0f, 0.0f);
|
||||
}
|
||||
else
|
||||
{
|
||||
axisY /= mSqrt(lenSq);
|
||||
}
|
||||
|
||||
|
||||
lenSq = up.lenSquared();
|
||||
if (lenSq < 0.000001f)
|
||||
{
|
||||
//degenerate up vector - too small
|
||||
up.set(0.0f, 0.0f, 1.0f);
|
||||
}
|
||||
else
|
||||
{
|
||||
up /= mSqrt(lenSq);
|
||||
}
|
||||
|
||||
if (fabsf(mDot(up, axisY)) > 0.9999f)
|
||||
{
|
||||
//degenerate up vector - same as forward
|
||||
F32 tmp = up.x;
|
||||
up.x = -up.y;
|
||||
up.y = up.z;
|
||||
up.z = tmp;
|
||||
}
|
||||
|
||||
// construct the remaining axes:
|
||||
mCross(axisY, up, &axisX);
|
||||
mCross(axisX, axisY, &axisZ);
|
||||
|
||||
mat.setColumn(0, axisX);
|
||||
mat.setColumn(1, axisY);
|
||||
mat.setColumn(2, axisZ);
|
||||
|
||||
set(mat);
|
||||
}
|
||||
|
||||
//========================================================
|
||||
EulerF RotationF::asEulerF(UnitFormat _format) const
|
||||
{
|
||||
if (mRotationType == Euler)
|
||||
{
|
||||
if (_format == Degrees)
|
||||
{
|
||||
return EulerF(mRadToDeg(x), mRadToDeg(y), mRadToDeg(z));
|
||||
}
|
||||
else
|
||||
{
|
||||
return EulerF(x, y, z);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
EulerF returnEuler = asMatrixF().toEuler();
|
||||
|
||||
if (_format == Degrees)
|
||||
{
|
||||
returnEuler.x = mRadToDeg(returnEuler.x);
|
||||
returnEuler.y = mRadToDeg(returnEuler.y);
|
||||
returnEuler.z = mRadToDeg(returnEuler.z);
|
||||
}
|
||||
|
||||
return returnEuler;
|
||||
}
|
||||
}
|
||||
|
||||
AngAxisF RotationF::asAxisAngle(UnitFormat format) const
|
||||
{
|
||||
AngAxisF returnAA;
|
||||
|
||||
if (mRotationType == Euler)
|
||||
{
|
||||
returnAA.set(EulerF(x, y, z));
|
||||
}
|
||||
else
|
||||
{
|
||||
returnAA.set(Point3F(x, y, z), w);
|
||||
}
|
||||
|
||||
if (format == Radians)
|
||||
{
|
||||
returnAA.angle = mDegToRad(returnAA.angle);
|
||||
}
|
||||
|
||||
return returnAA;
|
||||
}
|
||||
|
||||
MatrixF RotationF::asMatrixF() const
|
||||
{
|
||||
MatrixF returnMat;
|
||||
if (mRotationType == Euler)
|
||||
{
|
||||
returnMat.set(EulerF(x, y, z));
|
||||
}
|
||||
else
|
||||
{
|
||||
AngAxisF aa;
|
||||
aa.set(Point3F(x, y, z), w);
|
||||
|
||||
aa.setMatrix(&returnMat);
|
||||
}
|
||||
|
||||
return returnMat;
|
||||
}
|
||||
|
||||
QuatF RotationF::asQuatF() const
|
||||
{
|
||||
QuatF returnQuat;
|
||||
if (mRotationType == Euler)
|
||||
{
|
||||
returnQuat.set(EulerF(x, y, z));
|
||||
}
|
||||
else
|
||||
{
|
||||
AngAxisF aa;
|
||||
aa.set(Point3F(x, y, z), w);
|
||||
|
||||
returnQuat.set(aa);
|
||||
}
|
||||
|
||||
return returnQuat;
|
||||
}
|
||||
|
||||
void RotationF::normalize()
|
||||
{
|
||||
if (mRotationType == Euler)
|
||||
{
|
||||
EulerF eul = EulerF(x, y, z);
|
||||
eul.normalize();
|
||||
set(eul);
|
||||
}
|
||||
else
|
||||
{
|
||||
QuatF quat;
|
||||
quat.set(Point3F(x, y, z), w);
|
||||
|
||||
quat.normalize();
|
||||
|
||||
set(quat);
|
||||
}
|
||||
}
|
||||
|
||||
//Testing
|
||||
#ifdef TORQUE_TESTS_ENABLED
|
||||
TEST(Maths, RotationF_Calculations)
|
||||
{
|
||||
//TODO: implement unit test
|
||||
};
|
||||
#endif
|
||||
465
Engine/source/math/mRotation.h
Normal file
465
Engine/source/math/mRotation.h
Normal file
|
|
@ -0,0 +1,465 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#ifndef MROTATION_H
|
||||
#define MROTATION_H
|
||||
|
||||
#ifndef _MMATHFN_H_
|
||||
#include "math/mMathFn.h"
|
||||
#endif
|
||||
|
||||
#ifndef _MPOINT3_H_
|
||||
#include "math/mPoint3.h"
|
||||
#endif
|
||||
|
||||
#ifndef _MQUAT_H_
|
||||
#include "math/mQuat.h"
|
||||
#endif
|
||||
|
||||
#ifndef _MMATRIX_H_
|
||||
#include "math/mMatrix.h"
|
||||
#endif
|
||||
|
||||
#ifndef _MANGAXIS_H_
|
||||
#include "math/mAngAxis.h"
|
||||
#endif
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
/// Rotation Interop Utility class
|
||||
///
|
||||
/// Useful for easily handling rotations/orientations in transforms while manipulating or converting between formats.
|
||||
class RotationF
|
||||
{
|
||||
//-------------------------------------- Public data
|
||||
public:
|
||||
F32 x; ///< X co-ordinate.
|
||||
F32 y; ///< Y co-ordinate.
|
||||
F32 z; ///< Z co-ordinate.
|
||||
F32 w; ///< W co-ordinate.
|
||||
|
||||
enum RotationTypes
|
||||
{
|
||||
Euler = 0,
|
||||
AxisAngle
|
||||
};
|
||||
RotationTypes mRotationType;
|
||||
|
||||
enum UnitFormat
|
||||
{
|
||||
Radians = 0,
|
||||
Degrees
|
||||
};
|
||||
|
||||
RotationF(); ///< Create an uninitialized point.
|
||||
RotationF(const RotationF&); ///< Copy constructor.
|
||||
|
||||
//
|
||||
//Eulers
|
||||
RotationF(EulerF euler, UnitFormat format = Radians);
|
||||
RotationF(F32 _x, F32 _y, F32 _z, UnitFormat format = Radians);
|
||||
|
||||
void set(EulerF euler, UnitFormat format = Radians);
|
||||
void set(F32 _x, F32 _y, F32 _z, UnitFormat format = Radians);
|
||||
|
||||
//As with AxisAngles, we make the assumption here that if not told otherwise, inbound rotations are in Degrees.
|
||||
RotationF operator=(const EulerF&);
|
||||
RotationF operator-(const EulerF&) const;
|
||||
RotationF operator+(const EulerF&) const;
|
||||
RotationF& operator-=(const EulerF&);
|
||||
RotationF& operator+=(const EulerF&);
|
||||
S32 operator==(const EulerF&) const;
|
||||
S32 operator!=(const EulerF&) const;
|
||||
|
||||
//
|
||||
//AxisAngle
|
||||
RotationF(AngAxisF aa, UnitFormat format = Radians);
|
||||
void set(AngAxisF aa, UnitFormat format = Radians);
|
||||
|
||||
//As with Eulers, we make the assumption here that if not told otherwise, inbound rotations are in Degrees.
|
||||
RotationF operator=(const AngAxisF&);
|
||||
RotationF operator-(const AngAxisF&) const;
|
||||
RotationF operator+(const AngAxisF&) const;
|
||||
RotationF& operator-=(const AngAxisF&);
|
||||
RotationF& operator+=(const AngAxisF&);
|
||||
S32 operator==(const AngAxisF&) const;
|
||||
S32 operator!=(const AngAxisF&) const;
|
||||
|
||||
//
|
||||
//Quat
|
||||
RotationF(QuatF quat);
|
||||
void set(QuatF _quat);
|
||||
|
||||
RotationF operator=(const QuatF&);
|
||||
RotationF operator-(const QuatF&) const;
|
||||
RotationF operator+(const QuatF&) const;
|
||||
RotationF& operator-=(const QuatF&);
|
||||
RotationF& operator+=(const QuatF&);
|
||||
S32 operator==(const QuatF&) const;
|
||||
S32 operator!=(const QuatF&) const;
|
||||
|
||||
//
|
||||
//Matrix
|
||||
RotationF(MatrixF mat);
|
||||
void set(MatrixF _mat);
|
||||
|
||||
RotationF operator=(const MatrixF&);
|
||||
RotationF operator-(const MatrixF&) const;
|
||||
RotationF operator+(const MatrixF&) const;
|
||||
RotationF& operator-=(const MatrixF&);
|
||||
RotationF& operator+=(const MatrixF&);
|
||||
S32 operator==(const MatrixF&) const;
|
||||
S32 operator!=(const MatrixF&) const;
|
||||
|
||||
//
|
||||
void interpolate(const RotationF& _pt1, const RotationF& _pt2, F32 _factor);
|
||||
void lookAt(const Point3F& _origin, const Point3F& _target, const Point3F& _up = Point3F(0, 0, 1));
|
||||
|
||||
F32 len() const;
|
||||
|
||||
void normalize();
|
||||
|
||||
//Non-converting operators
|
||||
S32 operator ==(const RotationF &) const;
|
||||
S32 operator !=(const RotationF &) const;
|
||||
|
||||
RotationF operator+(const RotationF&) const;
|
||||
RotationF& operator+=(const RotationF&);
|
||||
RotationF operator-(const RotationF&) const;
|
||||
RotationF& operator-=(const RotationF&);
|
||||
|
||||
RotationF& operator=(const RotationF&);
|
||||
|
||||
//Conversion stuffs
|
||||
EulerF asEulerF(UnitFormat format = Radians) const;
|
||||
AngAxisF asAxisAngle(UnitFormat format = Radians) const;
|
||||
MatrixF asMatrixF() const;
|
||||
QuatF asQuatF() const;
|
||||
};
|
||||
|
||||
inline RotationF::RotationF()
|
||||
{
|
||||
x = 0;
|
||||
y = 0;
|
||||
z = 0;
|
||||
w = 0;
|
||||
|
||||
mRotationType = AxisAngle;
|
||||
}
|
||||
|
||||
inline RotationF::RotationF(const RotationF& _copy)
|
||||
: x(_copy.x), y(_copy.y), z(_copy.z), w(_copy.w), mRotationType(_copy.mRotationType)
|
||||
{}
|
||||
|
||||
inline int RotationF::operator ==(const RotationF& _rotation) const
|
||||
{
|
||||
return (x == _rotation.x && y == _rotation.y && z == _rotation.z && w == _rotation.w);
|
||||
}
|
||||
|
||||
inline int RotationF::operator !=(const RotationF& _rotation) const
|
||||
{
|
||||
return (x != _rotation.x || y != _rotation.y || z != _rotation.z || w != _rotation.w);
|
||||
}
|
||||
|
||||
//When it comes to actually trying to add rotations, we, in fact, actually multiply their data together.
|
||||
//Since we're specifically operating on usability for RotationF, we'll operate on this, rather than the literal addition of the values
|
||||
inline RotationF& RotationF::operator +=(const RotationF& _rotation)
|
||||
{
|
||||
if (mRotationType == Euler)
|
||||
{
|
||||
x += _rotation.x;
|
||||
y += _rotation.y;
|
||||
z += _rotation.z;
|
||||
}
|
||||
else
|
||||
{
|
||||
MatrixF tempMat = asMatrixF();
|
||||
MatrixF tempMatAdd = _rotation.asMatrixF();
|
||||
|
||||
tempMat.mul(tempMatAdd);
|
||||
|
||||
this->set(tempMat);
|
||||
}
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline RotationF RotationF::operator +(const RotationF& _rotation) const
|
||||
{
|
||||
RotationF result = *this;
|
||||
|
||||
if (mRotationType == Euler)
|
||||
{
|
||||
result.x += _rotation.x;
|
||||
result.y += _rotation.y;
|
||||
result.z += _rotation.z;
|
||||
}
|
||||
else
|
||||
{
|
||||
MatrixF tempMat = asMatrixF();
|
||||
MatrixF tempMatAdd = _rotation.asMatrixF();
|
||||
|
||||
tempMat.mul(tempMatAdd);
|
||||
|
||||
result.set(tempMat);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
//Much like addition, when subtracting, we're not literally subtracting the values, but infact multiplying the inverse.
|
||||
//This subtracts the rotation angles to get the difference
|
||||
inline RotationF& RotationF::operator -=(const RotationF& _rotation)
|
||||
{
|
||||
if (mRotationType == Euler)
|
||||
{
|
||||
x -= _rotation.x;
|
||||
y -= _rotation.y;
|
||||
z -= _rotation.z;
|
||||
}
|
||||
else
|
||||
{
|
||||
MatrixF tempMat = asMatrixF();
|
||||
MatrixF tempMatAdd = _rotation.asMatrixF();
|
||||
|
||||
tempMatAdd.inverse();
|
||||
|
||||
tempMat.mul(tempMatAdd);
|
||||
|
||||
this->set(tempMat);
|
||||
}
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline RotationF RotationF::operator -(const RotationF& _rotation) const
|
||||
{
|
||||
RotationF result = *this;
|
||||
|
||||
if (mRotationType == Euler)
|
||||
{
|
||||
result.x += _rotation.x;
|
||||
result.y += _rotation.y;
|
||||
result.z += _rotation.z;
|
||||
}
|
||||
else
|
||||
{
|
||||
MatrixF tempMat = asMatrixF();
|
||||
MatrixF tempMatAdd = _rotation.asMatrixF();
|
||||
tempMatAdd.inverse();
|
||||
|
||||
tempMat.mul(tempMatAdd);
|
||||
|
||||
result.set(tempMat);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
inline RotationF& RotationF::operator =(const RotationF& _rotation)
|
||||
{
|
||||
x = _rotation.x;
|
||||
y = _rotation.y;
|
||||
z = _rotation.z;
|
||||
w = _rotation.w;
|
||||
|
||||
mRotationType = _rotation.mRotationType;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
//====================================================================
|
||||
// Euler operators
|
||||
//====================================================================
|
||||
inline RotationF RotationF::operator=(const EulerF& _euler)
|
||||
{
|
||||
return RotationF(_euler, Radians);
|
||||
}
|
||||
|
||||
inline RotationF RotationF::operator-(const EulerF& _euler) const
|
||||
{
|
||||
RotationF temp = *this;
|
||||
temp -= RotationF(_euler, Radians);
|
||||
return temp;
|
||||
}
|
||||
|
||||
inline RotationF RotationF::operator+(const EulerF& _euler) const
|
||||
{
|
||||
RotationF temp = *this;
|
||||
temp += RotationF(_euler, Radians);
|
||||
return temp;
|
||||
}
|
||||
|
||||
inline RotationF& RotationF::operator-=(const EulerF& _euler)
|
||||
{
|
||||
*this -= RotationF(_euler, Radians);
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline RotationF& RotationF::operator+=(const EulerF& _euler)
|
||||
{
|
||||
*this += RotationF(_euler, Radians);
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline S32 RotationF::operator==(const EulerF& _euler) const
|
||||
{
|
||||
return *this == RotationF(_euler);
|
||||
}
|
||||
|
||||
inline S32 RotationF::operator!=(const EulerF& _euler) const
|
||||
{
|
||||
return *this != RotationF(_euler);
|
||||
}
|
||||
|
||||
//====================================================================
|
||||
// AxisAngle operators
|
||||
//====================================================================
|
||||
inline RotationF RotationF::operator=(const AngAxisF& _aa)
|
||||
{
|
||||
return RotationF(_aa, Radians);
|
||||
}
|
||||
|
||||
inline RotationF RotationF::operator-(const AngAxisF& _aa) const
|
||||
{
|
||||
RotationF temp = *this;
|
||||
temp -= RotationF(_aa, Radians);
|
||||
return temp;
|
||||
}
|
||||
|
||||
inline RotationF RotationF::operator+(const AngAxisF& _aa) const
|
||||
{
|
||||
RotationF temp = *this;
|
||||
temp += RotationF(_aa, Radians);
|
||||
return temp;
|
||||
}
|
||||
|
||||
inline RotationF& RotationF::operator-=(const AngAxisF& _aa)
|
||||
{
|
||||
*this -= RotationF(_aa, Radians);
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline RotationF& RotationF::operator+=(const AngAxisF& _aa)
|
||||
{
|
||||
*this += RotationF(_aa, Radians);
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline S32 RotationF::operator==(const AngAxisF& _aa) const
|
||||
{
|
||||
return *this == RotationF(_aa);
|
||||
}
|
||||
|
||||
inline S32 RotationF::operator!=(const AngAxisF& _aa) const
|
||||
{
|
||||
return *this != RotationF(_aa);
|
||||
}
|
||||
|
||||
//====================================================================
|
||||
// QuatF operators
|
||||
//====================================================================
|
||||
inline RotationF RotationF::operator=(const QuatF& _quat)
|
||||
{
|
||||
return RotationF(_quat);
|
||||
}
|
||||
|
||||
inline RotationF RotationF::operator-(const QuatF& _quat) const
|
||||
{
|
||||
RotationF temp = *this;
|
||||
temp -= RotationF(_quat);
|
||||
return temp;
|
||||
}
|
||||
|
||||
inline RotationF RotationF::operator+(const QuatF& _quat) const
|
||||
{
|
||||
RotationF temp = *this;
|
||||
temp += RotationF(_quat);
|
||||
return temp;
|
||||
}
|
||||
|
||||
inline RotationF& RotationF::operator-=(const QuatF& _quat)
|
||||
{
|
||||
*this -= RotationF(_quat);
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline RotationF& RotationF::operator+=(const QuatF& _quat)
|
||||
{
|
||||
*this += RotationF(_quat);
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline S32 RotationF::operator==(const QuatF& _quat) const
|
||||
{
|
||||
return *this == RotationF(_quat);
|
||||
}
|
||||
|
||||
inline S32 RotationF::operator!=(const QuatF& _quat) const
|
||||
{
|
||||
return *this != RotationF(_quat);
|
||||
}
|
||||
|
||||
//====================================================================
|
||||
// MatrixF operators
|
||||
//====================================================================
|
||||
inline RotationF RotationF::operator=(const MatrixF& _mat)
|
||||
{
|
||||
return RotationF(_mat);
|
||||
}
|
||||
|
||||
inline RotationF RotationF::operator-(const MatrixF& _mat) const
|
||||
{
|
||||
RotationF temp = *this;
|
||||
temp -= RotationF(_mat);
|
||||
return temp;
|
||||
}
|
||||
|
||||
inline RotationF RotationF::operator+(const MatrixF& _mat) const
|
||||
{
|
||||
RotationF temp = *this;
|
||||
temp += RotationF(_mat);
|
||||
return temp;
|
||||
}
|
||||
|
||||
inline RotationF& RotationF::operator-=(const MatrixF& _mat)
|
||||
{
|
||||
*this -= RotationF(_mat);
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline RotationF& RotationF::operator+=(const MatrixF& _mat)
|
||||
{
|
||||
*this += RotationF(_mat);
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline S32 RotationF::operator==(const MatrixF& _mat) const
|
||||
{
|
||||
return *this == RotationF(_mat);
|
||||
}
|
||||
|
||||
inline S32 RotationF::operator!=(const MatrixF& _mat) const
|
||||
{
|
||||
return *this != RotationF(_mat);
|
||||
}
|
||||
|
||||
#endif // MROTATION_H
|
||||
|
|
@ -149,6 +149,20 @@ inline bool mathRead(Stream& stream, EaseF* e)
|
|||
return success;
|
||||
}
|
||||
|
||||
inline bool mathRead(Stream& stream, RotationF* e)
|
||||
{
|
||||
bool success = stream.read(&e->x);
|
||||
success &= stream.read(&e->y);
|
||||
success &= stream.read(&e->z);
|
||||
success &= stream.read(&e->w);
|
||||
|
||||
U32 rotType;
|
||||
success &= stream.read(&rotType);
|
||||
e->mRotationType = (RotationF::RotationTypes)rotType;
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
//-------------------------------------- WRITING
|
||||
//
|
||||
|
|
@ -263,5 +277,15 @@ inline bool mathWrite(Stream& stream, const EaseF& e)
|
|||
return success;
|
||||
}
|
||||
|
||||
inline bool mathWrite(Stream& stream, const RotationF& e)
|
||||
{
|
||||
bool success = stream.write(e.x);
|
||||
success &= stream.write(e.y);
|
||||
success &= stream.write(e.z);
|
||||
success &= stream.write(e.w);
|
||||
success &= stream.write(e.mRotationType);
|
||||
return success;;
|
||||
}
|
||||
|
||||
#endif //_MATHIO_H_
|
||||
|
||||
|
|
|
|||
|
|
@ -36,7 +36,7 @@
|
|||
#include "math/mRandom.h"
|
||||
#include "math/mEase.h"
|
||||
#include "math/mathUtils.h"
|
||||
|
||||
#include "math/mRotation.h"
|
||||
#include "core/strings/stringUnit.h"
|
||||
|
||||
IMPLEMENT_SCOPE( MathTypes, Math,, "" );
|
||||
|
|
@ -113,7 +113,14 @@ IMPLEMENT_STRUCT( EaseF,
|
|||
EaseF, MathTypes,
|
||||
"" )
|
||||
END_IMPLEMENT_STRUCT;
|
||||
|
||||
IMPLEMENT_STRUCT(RotationF,
|
||||
RotationF, MathTypes,
|
||||
"")
|
||||
FIELD(x, x, 1, "X coordinate.")
|
||||
FIELD(y, y, 1, "Y coordinate.")
|
||||
FIELD(z, z, 1, "Z coordinate.")
|
||||
FIELD(w, w, 1, "W coordinate.")
|
||||
END_IMPLEMENT_STRUCT;
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// TypePoint2I
|
||||
|
|
@ -572,6 +579,55 @@ ConsoleSetType( TypeEaseF )
|
|||
}
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// TypeRotationF
|
||||
//-----------------------------------------------------------------------------
|
||||
ConsoleType(RotationF, TypeRotationF, RotationF, "")
|
||||
//ImplementConsoleTypeCasters( TypeRotationF, RotationF )
|
||||
|
||||
ConsoleGetType(TypeRotationF)
|
||||
{
|
||||
RotationF *pt = (RotationF *)dptr;
|
||||
static const U32 bufSize = 256;
|
||||
char* returnBuffer = Con::getReturnBuffer(bufSize);
|
||||
|
||||
EulerF out = pt->asEulerF(RotationF::Degrees);
|
||||
dSprintf(returnBuffer, bufSize, "%g %g %g", out.x, out.y, out.z);
|
||||
|
||||
return returnBuffer;
|
||||
}
|
||||
|
||||
ConsoleSetType(TypeRotationF)
|
||||
{
|
||||
if (argc == 1)
|
||||
{
|
||||
U32 elements = StringUnit::getUnitCount(argv[0], " \t\n");
|
||||
if (elements == 3)
|
||||
{
|
||||
EulerF in;
|
||||
dSscanf(argv[0], "%g %g %g", &in.x, &in.y, &in.z);
|
||||
((RotationF *)dptr)->set(in, RotationF::Degrees);
|
||||
}
|
||||
else
|
||||
{
|
||||
AngAxisF in;
|
||||
dSscanf(argv[0], "%g %g %g %g", &in.axis.x, &in.axis.y, &in.axis.z, &in.angle);
|
||||
((RotationF *)dptr)->set(in, RotationF::Degrees);
|
||||
}
|
||||
}
|
||||
else if (argc == 3)
|
||||
{
|
||||
EulerF in(dAtof(argv[0]), dAtof(argv[1]), dAtof(argv[2]));
|
||||
((RotationF *)dptr)->set(in, RotationF::Degrees);
|
||||
}
|
||||
else if (argc == 4)
|
||||
{
|
||||
AngAxisF in(Point3F(dAtof(argv[0]), dAtof(argv[1]), dAtof(argv[2])), dAtof(argv[3]));
|
||||
((RotationF *)dptr)->set(in, RotationF::Degrees);
|
||||
}
|
||||
else
|
||||
Con::printf("RotationF must be set as { x, y, z, w } or \"x y z w\"");
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
|
|
|
|||
|
|
@ -43,7 +43,7 @@ class Box3F;
|
|||
class EaseF;
|
||||
class AngAxisF;
|
||||
class TransformF;
|
||||
|
||||
class RotationF;
|
||||
|
||||
DECLARE_SCOPE( MathTypes );
|
||||
|
||||
|
|
@ -60,6 +60,7 @@ DECLARE_STRUCT( AngAxisF );
|
|||
DECLARE_STRUCT( TransformF );
|
||||
DECLARE_STRUCT( Box3F );
|
||||
DECLARE_STRUCT( EaseF );
|
||||
DECLARE_STRUCT(RotationF);
|
||||
|
||||
|
||||
// Legacy console types.
|
||||
|
|
@ -77,6 +78,6 @@ DefineConsoleType( TypeAngAxisF, AngAxisF )
|
|||
DefineConsoleType( TypeTransformF, TransformF )
|
||||
DefineConsoleType( TypeBox3F, Box3F )
|
||||
DefineConsoleType( TypeEaseF, EaseF )
|
||||
|
||||
DefineConsoleType(TypeRotationF, RotationF)
|
||||
|
||||
#endif
|
||||
|
|
|
|||
Loading…
Reference in a new issue