worst case scenario fallback for if we can't track down why vector lighting seems determined to shift positions periodically based upon some influence by the dynamicrefreshfrequency rate

This commit is contained in:
Azaezel 2016-06-08 19:15:10 -05:00
parent 5122360552
commit b6ec969fb3

View file

@ -313,9 +313,11 @@ void LightShadowMap::render( RenderPassManager* renderPass,
return;
mStaticRefreshTimer->reset();
/* TODO: find out why this is causing issue with translucent objects
if (_dynamic && (mDynamicRefreshTimer->getElapsedMs() < getLightInfo()->getDynamicRefreshFreq()))
return;
mDynamicRefreshTimer->reset();
*/
mDebugTarget.setTexture( NULL );
_render( renderPass, diffuseState );