fix redundant movePtr->trigger[ i ]

This commit is contained in:
John3 2016-06-07 19:05:10 -05:00
parent 0990716b1c
commit 6c73968bdc

View file

@ -582,10 +582,7 @@ bool AIPlayer::getAIMove(Move *movePtr)
// Replicate the trigger state into the move so that
// triggers can be controlled from scripts.
for( U32 i = 0; i < MaxTriggerKeys; i++ )
{
movePtr->trigger[ i ] = mMoveTriggers[ i ];
movePtr->trigger[ i ] = getImageTriggerState( i );
}
#ifdef TORQUE_NAVIGATION_ENABLED
if(mJump == Now)