mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-06 14:00:39 +00:00
fix redundant movePtr->trigger[ i ]
This commit is contained in:
parent
0990716b1c
commit
6c73968bdc
1 changed files with 0 additions and 3 deletions
|
|
@ -582,10 +582,7 @@ bool AIPlayer::getAIMove(Move *movePtr)
|
|||
// Replicate the trigger state into the move so that
|
||||
// triggers can be controlled from scripts.
|
||||
for( U32 i = 0; i < MaxTriggerKeys; i++ )
|
||||
{
|
||||
movePtr->trigger[ i ] = mMoveTriggers[ i ];
|
||||
movePtr->trigger[ i ] = getImageTriggerState( i );
|
||||
}
|
||||
|
||||
#ifdef TORQUE_NAVIGATION_ENABLED
|
||||
if(mJump == Now)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue