Merge branch 'development' of https://github.com/GarageGames/Torque3D into development

This commit is contained in:
Areloch 2016-05-24 20:09:53 -05:00
commit 9d47830a8b
36 changed files with 623 additions and 171 deletions

View file

@ -1015,7 +1015,7 @@ void GFXDrawUtil::_drawSolidPolyhedron( const GFXStateBlockDesc &desc, const Any
// Allocate a temp buffer for the face indices.
const U32 numIndices = poly.getNumEdges() * 2;
const U32 numIndices = poly.getNumEdges() * 3;
const U32 numPlanes = poly.getNumPlanes();
GFXPrimitiveBufferHandle prims( mDevice, numIndices, 0, GFXBufferTypeVolatile );

View file

@ -56,54 +56,32 @@ void GFXGLCardProfiler::setupCardCapabilities()
{
GLint maxTexSize;
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTexSize);
const char* versionString = reinterpret_cast<const char*>(glGetString(GL_VERSION));
F32 glVersion = dAtof(versionString);
// OpenGL doesn't have separate maximum width/height.
setCapability("maxTextureWidth", maxTexSize);
setCapability("maxTextureHeight", maxTexSize);
setCapability("maxTextureSize", maxTexSize);
// If extensions haven't been inited, we're in trouble here.
bool suppVBO = (gglHasExtension(ARB_vertex_buffer_object) || glVersion >= 1.499f);
setCapability("GL::suppVertexBufferObject", suppVBO);
// check if render to texture supported is available
bool suppRTT = gglHasExtension(EXT_framebuffer_object);
setCapability("GL::suppRenderTexture", suppRTT);
bool suppBlit = gglHasExtension(EXT_framebuffer_blit);
setCapability("GL::suppRTBlit", suppBlit);
bool suppFloatTex = gglHasExtension(ARB_texture_float);
setCapability("GL::suppFloatTexture", suppFloatTex);
// Check for anisotropic filtering support.
bool suppAnisotropic = gglHasExtension( EXT_texture_filter_anisotropic );
setCapability( "GL::suppAnisotropic", suppAnisotropic );
setCapability("GL_EXT_texture_filter_anisotropic", gglHasExtension(EXT_texture_filter_anisotropic));
// check to see if we have the fragment shader extension or the gl version is high enough for glsl to be core
// also check to see if the language version is high enough
F32 glslVersion = dAtof(reinterpret_cast<const char*>(glGetString( GL_SHADING_LANGUAGE_VERSION)));
bool suppSPU = (gglHasExtension(ARB_fragment_shader) || glVersion >= 1.999f) && glslVersion >= 1.0999;
setCapability("GL::suppFragmentShader", suppSPU);
bool suppAppleFence = gglHasExtension(APPLE_fence);
setCapability("GL::APPLE::suppFence", suppAppleFence);
// When enabled, call glGenerateMipmapEXT() to generate mipmaps instead of relying on GL_GENERATE_MIPMAP
setCapability("GL::Workaround::needsExplicitGenerateMipmap", false);
// When enabled, binds and unbinds a texture target before doing the depth buffer copy. Failure to do
// so will cause a hard freeze on Mac OS 10.4 with a Radeon X1600
setCapability("GL::Workaround::X1600DepthBufferCopy", false);
// When enabled, does not copy the last column and row of the depth buffer in a depth buffer copy. Failure
// to do so will cause a kernel panic on Mac OS 10.5(.1) with a Radeon HD 2600 (fixed in 10.5.2)
setCapability("GL::Workaround::HD2600DepthBufferCopy", false);
// Certain Intel drivers have a divide by 0 crash if mipmaps are specified with
// glTexSubImage2D.
setCapability("GL::Workaround::noManualMips", false);
// Check for buffer storage
setCapability("GL_ARB_buffer_storage", gglHasExtension(ARB_buffer_storage));
// Check for shader model 5.0
setCapability("GL_ARB_gpu_shader5", gglHasExtension(ARB_gpu_shader5));
// Check for texture storage
setCapability("GL_ARB_texture_storage", gglHasExtension(ARB_texture_storage));
// Check for sampler objects
setCapability("GL_ARB_sampler_objects", gglHasExtension(ARB_sampler_objects));
// Check for copy image support
setCapability("GL_ARB_copy_image", gglHasExtension(ARB_copy_image));
// Check for vertex attrib binding
setCapability("GL_ARB_vertex_attrib_binding", gglHasExtension(ARB_vertex_attrib_binding));
}
bool GFXGLCardProfiler::_queryCardCap(const String& query, U32& foundResult)

View file

@ -20,7 +20,8 @@ public:
}
void init(U32 start, U32 end)
{
{
PROFILE_SCOPE(GFXGLQueryFence_issue);
mStart = start;
mEnd = end;
mSync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
@ -35,7 +36,8 @@ public:
}
void wait()
{
{
PROFILE_SCOPE(GFXGLQueryFence_block);
GLbitfield waitFlags = 0;
GLuint64 waitDuration = 0;
while( 1 )
@ -158,7 +160,7 @@ public:
const U32 cSizeInMB = 10;
mBufferSize = (cSizeInMB << 20);
if( gglHasExtension(ARB_buffer_storage) )
if( GFXGL->mCapabilities.bufferStorage )
{
const GLbitfield flags = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT;
glBufferStorage(mBinding, mBufferSize, NULL, flags);
@ -198,7 +200,7 @@ public:
outOffset = mBufferFreePos;
if( gglHasExtension(ARB_buffer_storage) )
if( GFXGL->mCapabilities.bufferStorage )
{
outPtr = (U8*)(mBufferPtr) + mBufferFreePos;
}
@ -227,7 +229,7 @@ public:
void unlock()
{
if( gglHasExtension(ARB_buffer_storage) )
if( GFXGL->mCapabilities.bufferStorage )
{
return;
}

View file

@ -140,10 +140,18 @@ void GFXGLDevice::initGLState()
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
// [JTH 5/6/2016] GLSL 1.50 is really SM 4.0
// Setting mPixelShaderVersion to 3.0 will allow Advanced Lighting to run.
mPixelShaderVersion = 3.0;
mSupportsAnisotropic = mCardProfiler->queryProfile( "GL::suppAnisotropic" );
// Set capability extensions.
mCapabilities.anisotropicFiltering = mCardProfiler->queryProfile("GL_EXT_texture_filter_anisotropic");
mCapabilities.bufferStorage = mCardProfiler->queryProfile("GL_ARB_buffer_storage");
mCapabilities.shaderModel5 = mCardProfiler->queryProfile("GL_ARB_gpu_shader5");
mCapabilities.textureStorage = mCardProfiler->queryProfile("GL_ARB_texture_storage");
mCapabilities.samplerObjects = mCardProfiler->queryProfile("GL_ARB_sampler_objects");
mCapabilities.copyImage = mCardProfiler->queryProfile("GL_ARB_copy_image");
mCapabilities.vertexAttributeBinding = mCardProfiler->queryProfile("GL_ARB_vertex_attrib_binding");
String vendorStr = (const char*)glGetString( GL_VENDOR );
if( vendorStr.find("NVIDIA", 0, String::NoCase | String::Left) != String::NPos)
@ -216,6 +224,9 @@ GFXGLDevice::GFXGLDevice(U32 adapterIndex) :
mCurrentVB_Divisor[i] = 0;
}
// Initiailize capabilities to false.
memset(&mCapabilities, 0, sizeof(GLCapabilities));
loadGLCore();
GFXGLEnumTranslate::init();
@ -325,6 +336,7 @@ void GFXGLDevice::resurrect()
GFXVertexBuffer* GFXGLDevice::findVolatileVBO(U32 numVerts, const GFXVertexFormat *vertexFormat, U32 vertSize)
{
PROFILE_SCOPE(GFXGLDevice_findVBPool);
for(U32 i = 0; i < mVolatileVBs.size(); i++)
if ( mVolatileVBs[i]->mNumVerts >= numVerts &&
mVolatileVBs[i]->mVertexFormat.isEqual( *vertexFormat ) &&
@ -333,6 +345,7 @@ GFXVertexBuffer* GFXGLDevice::findVolatileVBO(U32 numVerts, const GFXVertexForma
return mVolatileVBs[i];
// No existing VB, so create one
PROFILE_SCOPE(GFXGLDevice_createVBPool);
StrongRefPtr<GFXGLVertexBuffer> buf(new GFXGLVertexBuffer(GFX, numVerts, vertexFormat, vertSize, GFXBufferTypeVolatile));
buf->registerResourceWithDevice(this);
mVolatileVBs.push_back(buf);
@ -358,6 +371,7 @@ GFXVertexBuffer *GFXGLDevice::allocVertexBuffer( U32 numVerts,
GFXBufferType bufferType,
void* data )
{
PROFILE_SCOPE(GFXGLDevice_allocVertexBuffer);
if(bufferType == GFXBufferTypeVolatile)
return findVolatileVBO(numVerts, vertexFormat, vertSize);
@ -523,6 +537,7 @@ inline GLsizei GFXGLDevice::primCountToIndexCount(GFXPrimitiveType primType, U32
GFXVertexDecl* GFXGLDevice::allocVertexDecl( const GFXVertexFormat *vertexFormat )
{
PROFILE_SCOPE(GFXGLDevice_allocVertexDecl);
typedef Map<void*, GFXGLVertexDecl> GFXGLVertexDeclMap;
static GFXGLVertexDeclMap declMap;
GFXGLVertexDeclMap::Iterator itr = declMap.find( (void*)vertexFormat->getDescription().c_str() ); // description string are interned, safe to use c_str()
@ -855,6 +870,7 @@ void GFXGLDevice::setShader(GFXShader *shader, bool force)
void GFXGLDevice::setShaderConstBufferInternal(GFXShaderConstBuffer* buffer)
{
PROFILE_SCOPE(GFXGLDevice_setShaderConstBufferInternal);
static_cast<GFXGLShaderConstBuffer*>(buffer)->activate();
}

View file

@ -45,6 +45,18 @@ class GFXGLVertexDecl;
class GFXGLDevice : public GFXDevice
{
public:
struct GLCapabilities
{
bool anisotropicFiltering;
bool bufferStorage;
bool shaderModel5;
bool textureStorage;
bool samplerObjects;
bool copyImage;
bool vertexAttributeBinding;
};
GLCapabilities mCapabilities;
void zombify();
void resurrect();
GFXGLDevice(U32 adapterIndex);

View file

@ -23,6 +23,7 @@
#include "platform/platform.h"
#include "gfx/gl/gfxGLShader.h"
#include "gfx/gl/gfxGLVertexAttribLocation.h"
#include "gfx/gl/gfxGLDevice.h"
#include "core/frameAllocator.h"
#include "core/stream/fileStream.h"
@ -344,6 +345,7 @@ void GFXGLShaderConstBuffer::set(GFXShaderConstHandle* handle, const MatrixF* ma
void GFXGLShaderConstBuffer::activate()
{
PROFILE_SCOPE(GFXGLShaderConstBuffer_activate);
mShader->setConstantsFromBuffer(this);
mWasLost = false;
}
@ -394,6 +396,7 @@ void GFXGLShader::clearShaders()
bool GFXGLShader::_init()
{
PROFILE_SCOPE(GFXGLShader_Init);
// Don't initialize empty shaders.
if ( mVertexFile.isEmpty() && mPixelFile.isEmpty() )
return false;
@ -956,7 +959,7 @@ bool GFXGLShader::_loadShaderFromStream( GLuint shader,
buffers.push_back( dStrdup( versionDecl ) );
lengths.push_back( dStrlen( versionDecl ) );
if(gglHasExtension(ARB_gpu_shader5))
if(GFXGL->mCapabilities.shaderModel5)
{
const char *extension = "#extension GL_ARB_gpu_shader5 : enable\r\n";
buffers.push_back( dStrdup( extension ) );
@ -1013,6 +1016,7 @@ bool GFXGLShader::initShader( const Torque::Path &file,
bool isVertex,
const Vector<GFXShaderMacro> &macros )
{
PROFILE_SCOPE(GFXGLShader_CompileShader);
GLuint activeShader = glCreateShader(isVertex ? GL_VERTEX_SHADER : GL_FRAGMENT_SHADER);
if(isVertex)
mVertexShader = activeShader;
@ -1072,6 +1076,7 @@ bool GFXGLShader::initShader( const Torque::Path &file,
/// Returns our list of shader constants, the material can get this and just set the constants it knows about
const Vector<GFXShaderConstDesc>& GFXGLShader::getShaderConstDesc() const
{
PROFILE_SCOPE(GFXGLShader_GetShaderConstants);
return mConstants;
}

View file

@ -39,7 +39,7 @@ GFXGLStateBlock::GFXGLStateBlock(const GFXStateBlockDesc& desc) :
mDesc(desc),
mCachedHashValue(desc.getHashValue())
{
if( !gglHasExtension(ARB_sampler_objects) )
if( !GFXGL->mCapabilities.samplerObjects )
return;
static Map<GFXSamplerStateDesc, U32> mSamplersMap;
@ -88,6 +88,7 @@ const GFXStateBlockDesc& GFXGLStateBlock::getDesc() const
/// @param oldState The current state, used to make sure we don't set redundant states on the device. Pass NULL to reset all states.
void GFXGLStateBlock::activate(const GFXGLStateBlock* oldState)
{
PROFILE_SCOPE(GFXGLStateBlock_Activate);
// Big scary warning copied from Apple docs
// http://developer.apple.com/documentation/GraphicsImaging/Conceptual/OpenGL-MacProgGuide/opengl_performance/chapter_13_section_2.html#//apple_ref/doc/uid/TP40001987-CH213-SW12
// Don't set a state that's already set. Once a feature is enabled, it does not need to be enabled again.
@ -165,7 +166,7 @@ void GFXGLStateBlock::activate(const GFXGLStateBlock* oldState)
#undef CHECK_TOGGLE_STATE
//sampler objects
if( gglHasExtension(ARB_sampler_objects) )
if( GFXGL->mCapabilities.samplerObjects )
{
for (U32 i = 0; i < getMin(getOwningDevice()->getNumSamplers(), (U32) TEXTURE_STAGE_COUNT); i++)
{

View file

@ -146,7 +146,7 @@ void GFXGLTextureManager::innerCreateTexture( GFXGLTextureObject *retTex,
glTexParameteri(binding, GL_TEXTURE_MAX_LEVEL, retTex->mMipLevels-1 );
if( gglHasExtension(ARB_texture_storage) )
if( GFXGL->mCapabilities.textureStorage )
{
if(binding == GL_TEXTURE_2D)
glTexStorage2D( retTex->getBinding(), retTex->mMipLevels, GFXGLTextureInternalFormat[format], width, height );
@ -234,6 +234,7 @@ static void _fastTextureLoad(GFXGLTextureObject* texture, GBitmap* pDL)
if(pDL->getFormat() == GFXFormatR8G8B8A8 || pDL->getFormat() == GFXFormatR8G8B8X8)
{
PROFILE_SCOPE(Swizzle32_Upload);
FrameAllocatorMarker mem;
U8* pboMemory = (U8*)mem.alloc(bufSize);
GFX->getDeviceSwizzle32()->ToBuffer(pboMemory, pDL->getBits(0), bufSize);
@ -241,6 +242,7 @@ static void _fastTextureLoad(GFXGLTextureObject* texture, GBitmap* pDL)
}
else
{
PROFILE_SCOPE(SwizzleNull_Upload);
glBufferSubData(GL_PIXEL_UNPACK_BUFFER_ARB, 0, bufSize, pDL->getBits(0) );
}
@ -262,6 +264,7 @@ static void _slowTextureLoad(GFXGLTextureObject* texture, GBitmap* pDL)
bool GFXGLTextureManager::_loadTexture(GFXTextureObject *aTexture, GBitmap *pDL)
{
PROFILE_SCOPE(GFXGLTextureManager_loadTexture);
GFXGLTextureObject *texture = static_cast<GFXGLTextureObject*>(aTexture);
AssertFatal(texture->getBinding() == GL_TEXTURE_1D || texture->getBinding() == GL_TEXTURE_2D,
@ -291,6 +294,8 @@ bool GFXGLTextureManager::_loadTexture(GFXTextureObject *aTexture, GBitmap *pDL)
bool GFXGLTextureManager::_loadTexture(GFXTextureObject *aTexture, DDSFile *dds)
{
PROFILE_SCOPE(GFXGLTextureManager_loadTextureDDS);
AssertFatal(!(dds->mFormat == GFXFormatDXT2 || dds->mFormat == GFXFormatDXT4), "GFXGLTextureManager::_loadTexture - OpenGL does not support DXT2 or DXT4 compressed textures");
GFXGLTextureObject* texture = static_cast<GFXGLTextureObject*>(aTexture);
@ -304,10 +309,11 @@ bool GFXGLTextureManager::_loadTexture(GFXTextureObject *aTexture, DDSFile *dds)
glBindTexture(texture->getBinding(), texture->getHandle());
texture->mFormat = dds->mFormat;
U32 numMips = dds->mSurfaces[0]->mMips.size();
if(GFX->getCardProfiler()->queryProfile("GL::Workaround::noManualMips"))
numMips = 1;
for(U32 i = 0; i < numMips; i++)
{
PROFILE_SCOPE(GFXGLTexMan_loadSurface);
if(isCompressedFormat(dds->mFormat))
{
if((!isPow2(dds->getWidth()) || !isPow2(dds->getHeight())) && GFX->getCardProfiler()->queryProfile("GL::Workaround::noCompressedNPoTTextures"))
@ -344,6 +350,7 @@ bool GFXGLTextureManager::_loadTexture(GFXTextureObject *aTexture, DDSFile *dds)
bool GFXGLTextureManager::_loadTexture(GFXTextureObject *aTexture, void *raw)
{
PROFILE_SCOPE(GFXGLTextureManager_loadTextureRaw);
if(aTexture->getDepth() < 1)
return false;

View file

@ -96,6 +96,9 @@ void GFXGLTextureObject::unlock(U32 mipLevel)
if(!mLockedRect.bits)
return;
// I know this is in unlock, but in GL we actually do our submission in unlock.
PROFILE_SCOPE(GFXGLTextureObject_lockRT);
PRESERVE_TEXTURE(mBinding);
glBindTexture(mBinding, mHandle);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, mBuffer);
@ -175,6 +178,7 @@ bool GFXGLTextureObject::copyToBmp(GBitmap * bmp)
glGetTexImage(mBinding, 0, GFXGLTextureFormat[mFormat], GFXGLTextureType[mFormat], orig);
PROFILE_START(GFXGLTextureObject_copyToBmp_pixCopy);
for(int i = 0; i < srcPixelCount; ++i)
{
dest[0] = orig[0];
@ -186,6 +190,7 @@ bool GFXGLTextureObject::copyToBmp(GBitmap * bmp)
orig += srcBytesPerPixel;
dest += dstBytesPerPixel;
}
PROFILE_END();
return true;
}
@ -211,7 +216,7 @@ void GFXGLTextureObject::bind(U32 textureUnit)
glBindTexture(mBinding, mHandle);
GFXGL->getOpenglCache()->setCacheBindedTex(textureUnit, mBinding, mHandle);
if( gglHasExtension(ARB_sampler_objects) )
if(GFXGL->mCapabilities.samplerObjects)
return;
GFXGLStateBlockRef sb = mGLDevice->getCurrentStateBlock();
@ -298,8 +303,8 @@ void GFXGLTextureObject::reloadFromCache()
else if(mBinding == GL_TEXTURE_1D)
glTexSubImage1D(mBinding, 0, 0, (mTextureSize.x > 1 ? mTextureSize.x : mTextureSize.y), GFXGLTextureFormat[mFormat], GFXGLTextureType[mFormat], mZombieCache);
if(GFX->getCardProfiler()->queryProfile("GL::Workaround::needsExplicitGenerateMipmap") && mMipLevels != 1)
glGenerateMipmapEXT(mBinding);
if(mMipLevels != 1)
glGenerateMipmap(mBinding);
delete[] mZombieCache;
mZombieCache = NULL;

View file

@ -410,7 +410,7 @@ void GFXGLTextureTarget::resolveTo(GFXTextureObject* obj)
AssertFatal(dynamic_cast<GFXGLTextureObject*>(obj), "GFXGLTextureTarget::resolveTo - Incorrect type of texture, expected a GFXGLTextureObject");
GFXGLTextureObject* glTexture = static_cast<GFXGLTextureObject*>(obj);
if( gglHasExtension(ARB_copy_image) && mTargets[Color0]->isCompatible(glTexture) )
if( GFXGL->mCapabilities.copyImage && mTargets[Color0]->isCompatible(glTexture) )
{
GLenum binding = mTargets[Color0]->getBinding();
binding = (binding >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && binding <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z) ? GL_TEXTURE_CUBE_MAP : binding;

View file

@ -78,7 +78,7 @@ void GFXGLVertexBuffer::lock( U32 vertexStart, U32 vertexEnd, void **vertexPtr )
if( mBufferType == GFXBufferTypeVolatile )
{
AssertFatal(vertexStart == 0, "");
if( gglHasExtension(ARB_vertex_attrib_binding) )
if( GFXGL->mCapabilities.vertexAttributeBinding )
{
getCircularVolatileVertexBuffer()->lock( mNumVerts * mVertexSize, 0, mBufferOffset, *vertexPtr );
}
@ -136,7 +136,7 @@ void GFXGLVertexBuffer::prepare()
void GFXGLVertexBuffer::prepare(U32 stream, U32 divisor)
{
if( gglHasExtension(ARB_vertex_attrib_binding) )
if( GFXGL->mCapabilities.vertexAttributeBinding )
{
glBindVertexBuffer( stream, mBuffer, mBufferOffset, mVertexSize );
glVertexBindingDivisor( stream, divisor );

View file

@ -15,7 +15,7 @@ void GFXGLVertexDecl::init(const GFXVertexFormat *format)
void GFXGLVertexDecl::prepareVertexFormat() const
{
AssertFatal(mFormat, "GFXGLVertexDecl - Not inited");
if( gglHasExtension(ARB_vertex_attrib_binding) )
if( GFXGL->mCapabilities.vertexAttributeBinding )
{
for ( U32 i=0; i < glVerticesFormat.size(); i++ )
{
@ -36,7 +36,7 @@ void GFXGLVertexDecl::prepareBuffer_old(U32 stream, GLint mBuffer, GLint mDiviso
PROFILE_SCOPE(GFXGLVertexDecl_prepare);
AssertFatal(mFormat, "GFXGLVertexDecl - Not inited");
if( gglHasExtension(ARB_vertex_attrib_binding) )
if( GFXGL->mCapabilities.vertexAttributeBinding )
return;
// Bind the buffer...

View file

@ -78,7 +78,7 @@ void GFXGLWindowTarget::resolveTo(GFXTextureObject* obj)
AssertFatal(dynamic_cast<GFXGLTextureObject*>(obj), "GFXGLTextureTarget::resolveTo - Incorrect type of texture, expected a GFXGLTextureObject");
GFXGLTextureObject* glTexture = static_cast<GFXGLTextureObject*>(obj);
if( gglHasExtension(ARB_copy_image) )
if( GFXGL->mCapabilities.copyImage )
{
if(mBackBufferColorTex.getWidth() == glTexture->getWidth()
&& mBackBufferColorTex.getHeight() == glTexture->getHeight()

View file

@ -415,7 +415,7 @@ inline void Box3F::extend(const Point3F & p)
#define EXTEND_AXIS(AXIS) \
if (p.AXIS < minExtents.AXIS) \
minExtents.AXIS = p.AXIS; \
else if (p.AXIS > maxExtents.AXIS) \
if (p.AXIS > maxExtents.AXIS) \
maxExtents.AXIS = p.AXIS;
EXTEND_AXIS(x)

View file

@ -385,6 +385,8 @@ U32 PolyhedronImpl< Base >::extractFace( U32 plane, IndexType* outIndices, U32 m
// so it should be sufficiently fast to just loop over the original
// set.
U32 indexItr = 0;
do
{
// Add the vertex for the current edge.
@ -392,7 +394,15 @@ U32 PolyhedronImpl< Base >::extractFace( U32 plane, IndexType* outIndices, U32 m
if( idx >= maxOutIndices )
return 0;
outIndices[ idx ++ ] = currentVertex;
++indexItr;
if (indexItr >= 3)
{
outIndices[idx++] = firstEdge->vertex[0];
indexItr = 0;
}
outIndices[idx++] = currentVertex;
// Look for next edge.

View file

@ -20,6 +20,8 @@
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "math/mRotation.h"
#include "console/console.h"
#include "console/engineAPI.h"
#ifdef TORQUE_TESTS_ENABLED
#include "testing/unitTesting.h"
@ -296,4 +298,51 @@ TEST(Maths, RotationF_Calculations)
{
//TODO: implement unit test
};
#endif
#endif
DefineConsoleStaticMethod(Rotation, Add, RotationF, (RotationF a, RotationF b), ,
"Adds two rotations together.\n"
"@param a Rotation one."
"@param b Rotation two."
"@returns v sum of both rotations."
"@ingroup Math")
{
return a + b;
}
DefineConsoleStaticMethod(Rotation, Subtract, RotationF, (RotationF a, RotationF b), ,
"Subtracts two rotations.\n"
"@param a Rotation one."
"@param b Rotation two."
"@returns v difference of both rotations."
"@ingroup Math")
{
return a - b;
}
DefineConsoleStaticMethod(Rotation, Interpolate, RotationF, (RotationF a, RotationF b, F32 factor), ,
"Interpolates between two rotations.\n"
"@param a Rotation one."
"@param b Rotation two."
"@param factor The amount to interpolate between the two."
"@returns v, interpolated result."
"@ingroup Math")
{
RotationF result;
result.interpolate(a, b, factor);
return result;
}
DefineConsoleStaticMethod(Rotation, LookAt, RotationF, (Point3F origin, Point3F target, Point3F up),
(Point3F(0, 0, 0), Point3F(0, 0, 0), Point3F(0, 0, 1)),
"Provides a rotation orientation to look at a target from a given position.\n"
"@param origin Position of the object doing the looking."
"@param target Position to be looked at."
"@param up The up angle to orient the rotation."
"@returns v orientation result."
"@ingroup Math")
{
RotationF result;
result.lookAt(origin, target, up);
return result;
}

View file

@ -583,7 +583,7 @@ ConsoleSetType( TypeEaseF )
// TypeRotationF
//-----------------------------------------------------------------------------
ConsoleType(RotationF, TypeRotationF, RotationF, "")
//ImplementConsoleTypeCasters( TypeRotationF, RotationF )
ImplementConsoleTypeCasters( TypeRotationF, RotationF )
ConsoleGetType(TypeRotationF)
{

View file

@ -30,7 +30,6 @@
#include "platform/profiler.h"
#include "core/tAlgorithm.h"
#include "gfx/gfxDevice.h"
namespace MathUtils
{
@ -1450,8 +1449,6 @@ void makeProjection( MatrixF *outMatrix,
F32 farPlane,
bool gfxRotate )
{
bool isGL = GFX->getAdapterType() == OpenGL;
Point4F row;
row.x = 2.0*nearPlane / (right-left);
row.y = 0.0;
@ -1467,13 +1464,13 @@ void makeProjection( MatrixF *outMatrix,
row.x = (left+right) / (right-left);
row.y = (top+bottom) / (top-bottom);
row.z = isGL ? -(farPlane + nearPlane) / (farPlane - nearPlane) : farPlane / (nearPlane - farPlane);
row.z = farPlane / (nearPlane - farPlane);
row.w = -1.0;
outMatrix->setRow( 2, row );
row.x = 0.0;
row.y = 0.0;
row.z = isGL ? 2 * nearPlane * farPlane / (nearPlane - farPlane) : nearPlane * farPlane / (nearPlane - farPlane);
row.z = nearPlane * farPlane / (nearPlane - farPlane);
row.w = 0.0;
outMatrix->setRow( 3, row );
@ -1494,8 +1491,6 @@ void makeOrthoProjection( MatrixF *outMatrix,
F32 farPlane,
bool gfxRotate )
{
bool isGL = GFX->getAdapterType() == OpenGL;
Point4F row;
row.x = 2.0f / (right - left);
row.y = 0.0f;
@ -1513,15 +1508,15 @@ void makeOrthoProjection( MatrixF *outMatrix,
row.y = 0.0f;
row.w = 0.0f;
// This needs to be modified to work with OpenGL (d3d has 0..1
// projection for z, vs -1..1 in OpenGL)
row.z = isGL ? 2.0f / (nearPlane - farPlane) : 1.0f / (nearPlane - farPlane);
//Unlike D3D, which has a 0-1 range, OpenGL uses a -1-1 range.
//However, epoxy internally handles the swap, so the math here is the same for both APIs
row.z = 1.0f / (nearPlane - farPlane);
outMatrix->setRow( 2, row );
row.x = (left + right) / (left - right);
row.y = (top + bottom) / (bottom - top);
row.z = isGL ? (nearPlane + farPlane) / (nearPlane - farPlane) : nearPlane / (nearPlane - farPlane);
row.z = nearPlane / (nearPlane - farPlane);
row.w = 1.0f;
outMatrix->setRow( 3, row );

View file

@ -184,40 +184,63 @@ static const U32 convertUTF16toUTF8DoubleNULL(const UTF16 *unistring, UTF8 *out
//
bool FileDialog::Execute()
{
String suffix;
String strippedFilters;
U32 filtersCount = StringUnit::getUnitCount(mData.mFilters, "|");
for (U32 i = 1; i < filtersCount; ++i)
{
//The first of each pair is the name, which we'll skip because NFD doesn't support named filters atm
const char *filter = StringUnit::getUnit(mData.mFilters, i, "|");
String filter = StringUnit::getUnit(mData.mFilters, i, "|");
if (!dStrcmp(filter, "*.*"))
if (!dStrcmp(filter.c_str(), "*.*"))
continue;
U32 c = 2;
const char* tmpchr = &filter[c];
String tString = String(tmpchr);
tString.ToLower(tString);
suffix += tString;
suffix += String(",");
suffix += tString.ToUpper(tString);
U32 subFilterCount = StringUnit::getUnitCount(filter, ";");
//if we have a 'super filter', break it down to sub-options as well
if (subFilterCount > 1)
{
String suffixFilter;
String subFilters;
for (U32 f = 0; f < subFilterCount; ++f)
{
String subFilter = StringUnit::getUnit(filter, f, ";");
suffixFilter += String::ToLower(subFilter) + "," + String::ToUpper(subFilter) + ",";
subFilters += String::ToLower(subFilter) + "," + String::ToUpper(subFilter) + ";";
}
suffixFilter = suffixFilter.substr(0, suffixFilter.length() - 1);
suffixFilter += ";";
strippedFilters += suffixFilter + subFilters;
}
else //otherwise, just add the filter
{
strippedFilters += String::ToLower(filter) + "," + String::ToUpper(filter) + ";";
}
++i;
if (i < filtersCount-2)
suffix += String(";");
if (i < filtersCount - 2)
strippedFilters += String(";");
}
String strippedFilters = suffix;
strippedFilters.replace(";",",");
strippedFilters += String(";") + suffix;
//strip the last character, if it's unneeded
if (strippedFilters.endsWith(";"))
{
strippedFilters = strippedFilters.substr(0, strippedFilters.length() - 1);
}
strippedFilters.replace("*.", "");
// Get the current working directory, so we can back up to it once Windows has
// done its craziness and messed with it.
StringTableEntry cwd = Platform::getCurrentDirectory();
if (mData.mDefaultPath == StringTable->lookup("") || !Platform::isDirectory(mData.mDefaultPath))
mData.mDefaultPath = cwd;
String rootDir = String(cwd);
// Execute Dialog (Blocking Call)
nfdchar_t *outPath = NULL;
nfdpathset_t pathSet;
@ -226,6 +249,7 @@ bool FileDialog::Execute()
String defaultPath = String(mData.mDefaultPath);
#if defined(TORQUE_OS_WIN)
defaultPath.replace("/", "\\");
rootDir.replace("/", "\\");
#endif
if (mData.mStyle & FileDialogData::FDS_OPEN)
@ -235,6 +259,15 @@ bool FileDialog::Execute()
else if (mData.mStyle & FileDialogData::FDS_MULTIPLEFILES)
result = NFD_OpenDialogMultiple(strippedFilters.c_str(), defaultPath.c_str(), &pathSet);
if (result == NFD_CANCEL)
{
return false;
}
String resultPath = String(outPath).replace(rootDir, String(""));
resultPath = resultPath.replace(0, 1, String("")).c_str(); //kill '\\' prefix
resultPath = resultPath.replace(String("\\"), String("/"));
// Did we select a file?
if (result != NFD_OKAY)
{
@ -245,7 +278,7 @@ bool FileDialog::Execute()
if (mData.mStyle & FileDialogData::FDS_OPEN || mData.mStyle & FileDialogData::FDS_SAVE)
{
// Single file selection, do it the easy way
mData.mFile = StringTable->insert(outPath);
mData.mFile = Platform::makeRelativePathName(resultPath.c_str(), NULL);
}
else if (mData.mStyle & FileDialogData::FDS_MULTIPLEFILES)
{
@ -265,14 +298,13 @@ bool FileDialog::Execute()
else
{
//nope, just one file, so set it as normal
setDataField(StringTable->insert("files"), "0", outPath);
setDataField(StringTable->insert("files"), "0", Platform::makeRelativePathName(resultPath.c_str(), NULL));
setDataField(StringTable->insert("fileCount"), NULL, "1");
}
}
// Return success.
return true;
}
DefineEngineMethod(FileDialog, Execute, bool, (), ,

View file

@ -2805,7 +2805,7 @@ void DeferredSkyGLSL::processVert( Vector<ShaderComponent*> &componentList,
{
Var *outPosition = (Var*)LangElement::find( "gl_Position" );
MultiLine *meta = new MultiLine;
meta->addStatement( new GenOp( " @.w = @.z;\r\n", outPosition, outPosition ) );
//meta->addStatement( new GenOp( " @.w = @.z;\r\n", outPosition, outPosition ) );
output = meta;
}

View file

@ -3000,7 +3000,7 @@ void DeferredSkyHLSL::processVert( Vector<ShaderComponent*> &componentList,
{
Var *outPosition = (Var*)LangElement::find( "hpos" );
MultiLine *meta = new MultiLine;
meta->addStatement( new GenOp( " @.w = @.z;\r\n", outPosition, outPosition ) );
//meta->addStatement( new GenOp( " @.w = @.z;\r\n", outPosition, outPosition ) );
output = meta;
}

View file

@ -55,7 +55,7 @@ new ShaderData( AL_DeferredShader )
singleton PostEffect( AL_DeferredShading )
{
renderTime = "PFXBeforeBin";
renderTime = "PFXAfterBin";
renderBin = "SkyBin";
shader = AL_DeferredShader;
stateBlock = AL_DeferredShadingState;

View file

@ -39,9 +39,11 @@ new GFXStateBlockData( AL_VectorLightState )
mSamplerNames[0] = "prePassBuffer";
samplerStates[1] = SamplerClampPoint; // Shadow Map (Do not change this to linear, as all cards can not filter equally.)
mSamplerNames[1] = "shadowMap";
samplerStates[2] = SamplerClampLinear; // SSAO Mask
mSamplerNames[2] = "ssaoMask";
samplerStates[3] = SamplerWrapPoint; // Random Direction Map
samplerStates[2] = SamplerClampPoint; // Shadow Map (Do not change this to linear, as all cards can not filter equally.)
mSamplerNames[2] = "dynamicShadowMap";
samplerStates[3] = SamplerClampLinear; // SSAO Mask
mSamplerNames[3] = "ssaoMask";
samplerStates[4] = SamplerWrapPoint; // Random Direction Map
cullDefined = true;
cullMode = GFXCullNone;
@ -114,8 +116,10 @@ new GFXStateBlockData( AL_ConvexLightState )
mSamplerNames[0] = "prePassBuffer";
samplerStates[1] = SamplerClampPoint; // Shadow Map (Do not use linear, these are perspective projections)
mSamplerNames[1] = "shadowMap";
samplerStates[2] = SamplerClampLinear; // Cookie Map
samplerStates[3] = SamplerWrapPoint; // Random Direction Map
samplerStates[2] = SamplerClampPoint; // Shadow Map (Do not use linear, these are perspective projections)
mSamplerNames[2] = "dynamicShadowMap";
samplerStates[3] = SamplerClampLinear; // Cookie Map
samplerStates[4] = SamplerWrapPoint; // Random Direction Map
cullDefined = true;
cullMode = GFXCullCW;

View file

@ -46,7 +46,6 @@ ConnectData main( CloudVert IN )
ConnectData OUT;
OUT.hpos = mul(modelview, float4(IN.pos,1.0));
OUT.hpos.w = OUT.hpos.z;
float2 uv = IN.uv0;
uv += texOffset;

View file

@ -63,7 +63,6 @@ ConnectData main( CloudVert IN )
ConnectData OUT;
OUT.hpos = mul(modelview, float4(IN.pos,1.0));
OUT.hpos.w = OUT.hpos.z;
// Offset the uv so we don't have a seam directly over our head.
float2 uv = IN.uv0 + float2( 0.5, 0.5 );

View file

@ -41,7 +41,6 @@ out vec2 texCoord;
void main()
{
gl_Position = tMul(modelview, IN_pos);
gl_Position.w = gl_Position.z;
vec2 uv = IN_uv0;
uv += texOffset;

View file

@ -62,7 +62,6 @@ void main()
vec2 IN_uv0 = vTexCoord0.st;
gl_Position = modelview * IN_pos;
gl_Position.w = gl_Position.z;
// Offset the uv so we don't have a seam directly over our head.
vec2 uv = IN_uv0 + vec2( 0.5, 0.5 );

View file

@ -73,100 +73,380 @@ new GuiControlProfile (NetGraphPacketLossProfile)
};
//--- OBJECT WRITE BEGIN ---
new GuiControl(NetGraphGui) {
profile = "NetGraphProfile";
%guiContent = new GuiControl(NetGraphGui) {
position = "0 0";
extent = "1024 768";
minExtent = "8 2";
horizSizing = "left";
vertSizing = "bottom";
position = "0 0";
extent = "640 480";
minExtent = "8 2";
profile = "NetGraphProfile";
visible = "1";
noCursor = "1";
active = "1";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "1";
canSave = "1";
canSaveDynamicFields = "1";
noCursor = "1";
new GuiGraphCtrl(NetGraph) {
profile = "NetGraphKeyContainerProfile";
horizSizing = "left";
vertSizing = "bottom";
position = "432 5";
centerY = "1";
plotColor[0] = "1 1 1 1";
plotColor[1] = "1 0 0 1";
plotColor[2] = "0 1 0 1";
plotColor[3] = "0 0 1 1";
plotColor[4] = "0 1 1 1";
plotColor[5] = "0 0 0 1";
plotType[0] = "PolyLine";
plotType[1] = "PolyLine";
plotType[2] = "PolyLine";
plotType[3] = "PolyLine";
plotType[4] = "PolyLine";
plotType[5] = "PolyLine";
plotInterval[0] = "0";
plotInterval[1] = "0";
plotInterval[2] = "0";
plotInterval[3] = "0";
plotInterval[4] = "0";
plotInterval[5] = "0";
position = "816 5";
extent = "200 200";
minExtent = "8 2";
visible = "1";
};
new GuiControl() {
profile = "NetGraphKeyContainerProfile";
horizSizing = "left";
vertSizing = "bottom";
position = "432 205";
extent = "200 52";
minExtent = "8 2";
profile = "NetGraphKeyContainerProfile";
visible = "1";
active = "1";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "0";
canSave = "1";
canSaveDynamicFields = "0";
};
new GuiControl() {
position = "816 205";
extent = "200 104";
minExtent = "8 2";
horizSizing = "left";
vertSizing = "bottom";
profile = "NetGraphKeyContainerProfile";
visible = "1";
active = "1";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "1";
canSave = "1";
canSaveDynamicFields = "0";
new GuiTextCtrl(GhostsActive) {
profile = "NetGraphGhostsActiveProfile";
horizSizing = "left";
vertSizing = "bottom";
text = "Ghosts Active";
maxLength = "255";
margin = "0 0 0 0";
padding = "0 0 0 0";
anchorTop = "1";
anchorBottom = "0";
anchorLeft = "1";
anchorRight = "0";
position = "0 0";
extent = "100 18";
minExtent = "8 2";
visible = "1";
text = "Ghosts Active";
maxLength = "255";
};
new GuiTextCtrl(GhostUpdates) {
profile = "NetGraphGhostUpdatesProfile";
horizSizing = "left";
vertSizing = "bottom";
profile = "NetGraphGhostsActiveProfile";
visible = "1";
active = "1";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "1";
canSave = "1";
canSaveDynamicFields = "0";
};
new GuiTextCtrl(GhostUpdates) {
text = "Ghost Updates";
maxLength = "255";
margin = "0 0 0 0";
padding = "0 0 0 0";
anchorTop = "1";
anchorBottom = "0";
anchorLeft = "1";
anchorRight = "0";
position = "100 0";
extent = "100 18";
minExtent = "8 2";
horizSizing = "left";
vertSizing = "bottom";
profile = "NetGraphGhostUpdatesProfile";
visible = "1";
text = "Ghost Updates";
maxLength = "255";
active = "1";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "1";
canSave = "1";
canSaveDynamicFields = "0";
};
new GuiTextCtrl(BitsSent) {
profile = "NetGraphBitsSentProfile";
horizSizing = "left";
vertSizing = "bottom";
position = "0 18 ";
extent = "100 18";
minExtent = "8 2";
visible = "1";
text = "Bytes Sent";
maxLength = "255";
};
new GuiTextCtrl(BitsReceived) {
profile = "NetGraphBitsReceivedProfile";
margin = "0 0 0 0";
padding = "0 0 0 0";
anchorTop = "1";
anchorBottom = "0";
anchorLeft = "1";
anchorRight = "0";
position = "0 18";
extent = "100 18";
minExtent = "8 2";
horizSizing = "left";
vertSizing = "bottom";
profile = "NetGraphBitsSentProfile";
visible = "1";
active = "1";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "1";
canSave = "1";
canSaveDynamicFields = "0";
};
new GuiTextCtrl(BitsReceived) {
text = "Bytes Received";
maxLength = "255";
margin = "0 0 0 0";
padding = "0 0 0 0";
anchorTop = "1";
anchorBottom = "0";
anchorLeft = "1";
anchorRight = "0";
position = "100 18";
extent = "100 18";
minExtent = "8 2";
visible = "1";
text = "Bytes Received";
maxLength = "255";
};
new GuiTextCtrl(Latency) {
profile = "NetGraphLatencyProfile";
horizSizing = "left";
vertSizing = "bottom";
profile = "NetGraphBitsReceivedProfile";
visible = "1";
active = "1";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "1";
canSave = "1";
canSaveDynamicFields = "0";
};
new GuiTextCtrl(Latency) {
text = "Latency";
maxLength = "255";
margin = "0 0 0 0";
padding = "0 0 0 0";
anchorTop = "1";
anchorBottom = "0";
anchorLeft = "1";
anchorRight = "0";
position = "0 36";
extent = "100 18";
minExtent = "8 2";
visible = "1";
text = "Latency";
maxLength = "255";
};
new GuiTextCtrl(PacketLoss) {
profile = "NetGraphPacketLossProfile";
horizSizing = "left";
vertSizing = "bottom";
profile = "NetGraphLatencyProfile";
visible = "1";
active = "1";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "1";
canSave = "1";
canSaveDynamicFields = "0";
};
new GuiTextCtrl(PacketLoss) {
text = "Packet Loss";
maxLength = "255";
margin = "0 0 0 0";
padding = "0 0 0 0";
anchorTop = "1";
anchorBottom = "0";
anchorLeft = "1";
anchorRight = "0";
position = "100 36";
extent = "59 18";
minExtent = "8 2";
horizSizing = "left";
vertSizing = "bottom";
profile = "NetGraphPacketLossProfile";
visible = "1";
text = "Packet Loss";
active = "1";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "1";
canSave = "1";
canSaveDynamicFields = "0";
};
new GuiTextCtrl() {
text = "Network Simulation:";
maxLength = "255";
margin = "0 0 0 0";
padding = "0 0 0 0";
anchorTop = "1";
anchorBottom = "0";
anchorLeft = "1";
anchorRight = "0";
position = "0 52";
extent = "97 18";
minExtent = "8 2";
horizSizing = "left";
vertSizing = "bottom";
profile = "NetGraphPacketLossProfile";
visible = "1";
active = "1";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "1";
canSave = "1";
canSaveDynamicFields = "0";
};
new GuiTextCtrl() {
text = "Simulated Latency:";
maxLength = "255";
margin = "0 0 0 0";
padding = "0 0 0 0";
anchorTop = "1";
anchorBottom = "0";
anchorLeft = "1";
anchorRight = "0";
position = "0 68";
extent = "91 18";
minExtent = "8 2";
horizSizing = "left";
vertSizing = "bottom";
profile = "NetGraphPacketLossProfile";
visible = "1";
active = "1";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "1";
canSave = "1";
canSaveDynamicFields = "0";
};
new GuiTextCtrl() {
text = "ms";
maxLength = "255";
margin = "0 0 0 0";
padding = "0 0 0 0";
anchorTop = "1";
anchorBottom = "0";
anchorLeft = "1";
anchorRight = "0";
position = "179 68";
extent = "20 18";
minExtent = "8 2";
horizSizing = "left";
vertSizing = "bottom";
profile = "NetGraphPacketLossProfile";
visible = "1";
active = "1";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "1";
canSave = "1";
canSaveDynamicFields = "0";
};
new GuiTextEditCtrl(NetGraphSimLatency) {
historySize = "0";
tabComplete = "0";
sinkAllKeyEvents = "0";
password = "0";
passwordMask = "*";
text = "0";
maxLength = "1024";
margin = "0 0 0 0";
padding = "0 0 0 0";
anchorTop = "1";
anchorBottom = "0";
anchorLeft = "1";
anchorRight = "0";
position = "112 67";
extent = "64 18";
minExtent = "8 2";
horizSizing = "right";
vertSizing = "bottom";
profile = "GuiTextEditProfile";
visible = "1";
active = "1";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "1";
canSave = "1";
canSaveDynamicFields = "0";
};
new GuiTextCtrl() {
text = "Simulated Packet Loss:";
maxLength = "255";
margin = "0 0 0 0";
padding = "0 0 0 0";
anchorTop = "1";
anchorBottom = "0";
anchorLeft = "1";
anchorRight = "0";
position = "0 83";
extent = "111 18";
minExtent = "8 2";
horizSizing = "left";
vertSizing = "bottom";
profile = "NetGraphPacketLossProfile";
visible = "1";
active = "1";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "1";
canSave = "1";
canSaveDynamicFields = "0";
};
new GuiTextCtrl() {
text = "%";
maxLength = "255";
margin = "0 0 0 0";
padding = "0 0 0 0";
anchorTop = "1";
anchorBottom = "0";
anchorLeft = "1";
anchorRight = "0";
position = "179 84";
extent = "20 18";
minExtent = "8 2";
horizSizing = "left";
vertSizing = "bottom";
profile = "NetGraphPacketLossProfile";
visible = "1";
active = "1";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "1";
canSave = "1";
canSaveDynamicFields = "0";
};
new GuiTextEditCtrl(NetGraphSimPacket) {
historySize = "0";
tabComplete = "0";
sinkAllKeyEvents = "0";
password = "0";
passwordMask = "*";
text = "0";
maxLength = "1024";
margin = "0 0 0 0";
padding = "0 0 0 0";
anchorTop = "1";
anchorBottom = "0";
anchorLeft = "1";
anchorRight = "0";
position = "112 85";
extent = "64 18";
minExtent = "8 2";
horizSizing = "right";
vertSizing = "bottom";
profile = "GuiTextEditProfile";
visible = "1";
active = "1";
command = "if(NetGraphSimLatency.text $= \"\" || NetGraphSimLatency.text < 0)\n{\n NetGraphSimLatency.text = 0;\n}\n\nif(NetGraphSimPacket.text $= \"\" || NetGraphSimPacket.text < 0)\n{\n NetGraphSimLatency.text = 0;\n}\nelse if(NetGraphSimPacket.text > 100)\n{\n NetGraphSimPacket.text = 100;\n}\n\nnetSimulateLag( NetGraphSimLatency.text, NetGraphSimPacket.text );";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "1";
canSave = "1";
canSaveDynamicFields = "0";
};
};
};
@ -186,7 +466,10 @@ function toggleNetGraph()
Canvas.add(NetGraphGui);
}
else
{
Canvas.remove(NetGraphGui);
netSimulateLag( 0, 0 );
}
}
function NetGraph::updateStats()
@ -236,3 +519,39 @@ function NetGraph::toggleKey()
PacketLoss.visible = 0;
}
}
function NetGraphSimLatency::onReturn(%this)
{
NetGraph.updateNetworkSimulation();
}
function NetGraphSimPacket::onReturn(%this)
{
NetGraph.updateNetworkSimulation();
}
function NetGraph::updateNetworkSimulation(%this)
{
%latency = NetGraphSimLatency.getText();
if(%latency $= "" || %latency < 0)
{
NetGraphSimLatency.text = 0;
%latency = 0;
}
%packetLoss = NetGraphSimPacket.getText();
if(%packetLoss $= "" || %packetLoss < 0)
{
NetGraphSimLatency.text = 0;
%packetLoss = 0;
}
else if(%packetLoss > 100)
{
NetGraphSimPacket.text = 100;
%packetLoss = 100;
}
netSimulateLag( %latency, %packetLoss );
}

View file

@ -55,7 +55,7 @@ new ShaderData( AL_DeferredShader )
singleton PostEffect( AL_DeferredShading )
{
renderTime = "PFXBeforeBin";
renderTime = "PFXAfterBin";
renderBin = "SkyBin";
shader = AL_DeferredShader;
stateBlock = AL_DeferredShadingState;

View file

@ -39,9 +39,11 @@ new GFXStateBlockData( AL_VectorLightState )
mSamplerNames[0] = "prePassBuffer";
samplerStates[1] = SamplerClampPoint; // Shadow Map (Do not change this to linear, as all cards can not filter equally.)
mSamplerNames[1] = "shadowMap";
samplerStates[2] = SamplerClampLinear; // SSAO Mask
mSamplerNames[2] = "ssaoMask";
samplerStates[3] = SamplerWrapPoint; // Random Direction Map
samplerStates[2] = SamplerClampPoint; // Shadow Map (Do not change this to linear, as all cards can not filter equally.)
mSamplerNames[2] = "dynamicShadowMap";
samplerStates[3] = SamplerClampLinear; // SSAO Mask
mSamplerNames[3] = "ssaoMask";
samplerStates[4] = SamplerWrapPoint; // Random Direction Map
cullDefined = true;
cullMode = GFXCullNone;
@ -114,8 +116,10 @@ new GFXStateBlockData( AL_ConvexLightState )
mSamplerNames[0] = "prePassBuffer";
samplerStates[1] = SamplerClampPoint; // Shadow Map (Do not use linear, these are perspective projections)
mSamplerNames[1] = "shadowMap";
samplerStates[2] = SamplerClampLinear; // Cookie Map
samplerStates[3] = SamplerWrapPoint; // Random Direction Map
samplerStates[2] = SamplerClampPoint; // Shadow Map (Do not use linear, these are perspective projections)
mSamplerNames[2] = "dynamicShadowMap";
samplerStates[3] = SamplerClampLinear; // Cookie Map
samplerStates[4] = SamplerWrapPoint; // Random Direction Map
cullDefined = true;
cullMode = GFXCullCW;

View file

@ -46,7 +46,6 @@ ConnectData main( CloudVert IN )
ConnectData OUT;
OUT.hpos = mul(modelview, float4(IN.pos,1.0));
OUT.hpos.w = OUT.hpos.z;
float2 uv = IN.uv0;
uv += texOffset;

View file

@ -63,7 +63,6 @@ ConnectData main( CloudVert IN )
ConnectData OUT;
OUT.hpos = mul(modelview, float4(IN.pos,1.0));
OUT.hpos.w = OUT.hpos.z;
// Offset the uv so we don't have a seam directly over our head.
float2 uv = IN.uv0 + float2( 0.5, 0.5 );

View file

@ -41,7 +41,6 @@ out vec2 texCoord;
void main()
{
gl_Position = tMul(modelview, IN_pos);
gl_Position.w = gl_Position.z;
vec2 uv = IN_uv0;
uv += texOffset;

View file

@ -62,7 +62,6 @@ void main()
vec2 IN_uv0 = vTexCoord0.st;
gl_Position = modelview * IN_pos;
gl_Position.w = gl_Position.z;
// Offset the uv so we don't have a seam directly over our head.
vec2 uv = IN_uv0 + vec2( 0.5, 0.5 );

View file

@ -770,6 +770,15 @@ function EditorCameraSpeedMenu::setupGuiControls(%this)
// Set up min/max camera slider range
eval("CameraSpeedDropdownCtrlContainer-->Slider.range = \"" @ %minSpeed @ " " @ %maxSpeed @ "\";");
}
//////////////////////////////////////////////////////////////////////////
// Tools Menu Handler
//////////////////////////////////////////////////////////////////////////
function EditorUtilitiesMenu::onSelectItem(%this, %id, %text)
{
return Parent::onSelectItem(%this, %id, %text);
}
//////////////////////////////////////////////////////////////////////////
// World Menu Handler Object Menu
//////////////////////////////////////////////////////////////////////////

View file

@ -252,6 +252,18 @@ function EditorGui::buildMenus(%this)
// last menu items in EditorLightingMenu::onAdd().
};
%this.menuBar.insert(%lightingMenu, %this.menuBar.getCount());
// Tools Menu
%toolsMenu = new PopupMenu()
{
superClass = "MenuBuilder";
class = "EditorUtilitiesMenu";
barTitle = "Tools";
item[0] = "Network Graph" TAB "n" TAB "toggleNetGraph();";
};
%this.menuBar.insert(%toolsMenu, %this.menuBar.getCount());
// Help Menu
%helpMenu = new PopupMenu()