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https://github.com/TorqueGameEngines/Torque3D.git
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Makes sure the key modifiers are passed along with mouse move and wheel inputs when using SDL.
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@ -426,16 +426,19 @@ void PlatformWindowSDL::defaultRender()
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void PlatformWindowSDL::_triggerMouseLocationNotify(const SDL_Event& evt)
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{
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U32 mods = getTorqueModFromSDL(SDL_GetModState());
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if(!mMouseLocked)
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mouseEvent.trigger(getWindowId(), 0, evt.motion.x, evt.motion.y, false);
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mouseEvent.trigger(getWindowId(), mods, evt.motion.x, evt.motion.y, false);
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else
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mouseEvent.trigger(getWindowId(), 0, evt.motion.xrel, evt.motion.yrel, true);
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mouseEvent.trigger(getWindowId(), mods, evt.motion.xrel, evt.motion.yrel, true);
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}
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void PlatformWindowSDL::_triggerMouseWheelNotify(const SDL_Event& evt)
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{
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U32 mods = getTorqueModFromSDL(SDL_GetModState());
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S32 wheelDelta = Con::getIntVariable("$pref::Input::MouseWheelSpeed", 120);
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wheelEvent.trigger(getWindowId(), 0, evt.wheel.x * wheelDelta, evt.wheel.y * wheelDelta);
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wheelEvent.trigger(getWindowId(), mods, evt.wheel.x * wheelDelta, evt.wheel.y * wheelDelta);
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}
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void PlatformWindowSDL::_triggerMouseButtonNotify(const SDL_Event& event)
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