Merge pull request #1640 from Azaezel/dynamicCacheNuke

fallback - dynamic shadow cache nuking (static refresh delay preserved)
This commit is contained in:
Areloch 2016-06-13 21:51:17 -05:00 committed by GitHub
commit 0e31368470

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@ -313,9 +313,11 @@ void LightShadowMap::render( RenderPassManager* renderPass,
return;
mStaticRefreshTimer->reset();
/* TODO: find out why this is causing issue with translucent objects
if (_dynamic && (mDynamicRefreshTimer->getElapsedMs() < getLightInfo()->getDynamicRefreshFreq()))
return;
mDynamicRefreshTimer->reset();
*/
mDebugTarget.setTexture( NULL );
_render( renderPass, diffuseState );