dx9 samplernames for fixed function replication shaders

This commit is contained in:
Azaezel 2016-08-01 10:37:30 -05:00
parent 5fa8504568
commit 758306c661

View file

@ -166,6 +166,7 @@ inline void GFXD3D9Device::setupGenericShaders( GenericShaderType type /* = GSCo
shaderData = new ShaderData();
shaderData->setField("DXVertexShaderFile", "shaders/common/fixedFunction/modColorTextureV.hlsl");
shaderData->setField("DXPixelShaderFile", "shaders/common/fixedFunction/modColorTextureP.hlsl");
shaderData->setSamplerName("$diffuseMap", 0);
shaderData->setField("pixVersion", "3.0");
shaderData->registerObject();
mGenericShader[GSModColorTexture] = shaderData->getShader();
@ -176,6 +177,7 @@ inline void GFXD3D9Device::setupGenericShaders( GenericShaderType type /* = GSCo
shaderData = new ShaderData();
shaderData->setField("DXVertexShaderFile", "shaders/common/fixedFunction/addColorTextureV.hlsl");
shaderData->setField("DXPixelShaderFile", "shaders/common/fixedFunction/addColorTextureP.hlsl");
shaderData->setSamplerName("$diffuseMap", 0);
shaderData->setField("pixVersion", "3.0");
shaderData->registerObject();
mGenericShader[GSAddColorTexture] = shaderData->getShader();
@ -186,6 +188,7 @@ inline void GFXD3D9Device::setupGenericShaders( GenericShaderType type /* = GSCo
shaderData = new ShaderData();
shaderData->setField("DXVertexShaderFile", "shaders/common/fixedFunction/textureV.hlsl");
shaderData->setField("DXPixelShaderFile", "shaders/common/fixedFunction/textureP.hlsl");
shaderData->setSamplerName("$diffuseMap", 0);
shaderData->setField("pixVersion", "3.0");
shaderData->registerObject();
mGenericShader[GSTexture] = shaderData->getShader();