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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-23 00:23:46 +00:00
Fix load with DTS shapes introduced with HW skinning changes
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26241020ff
commit
12019173af
5 changed files with 85 additions and 18 deletions
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@ -3429,8 +3429,8 @@ void TSBasicVertexFormat::addMeshRequirements(TSMesh *mesh)
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bool hasTexcoord2 = false;
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bool hasSkin = false;
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hasColors = mesh->getHasColor() || (texCoordOffset != -1);
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hasTexcoord2 = mesh->getHasTVert2() || (colorOffset != -1);
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hasColors = mesh->getHasColor() || (colorOffset != -1);
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hasTexcoord2 = mesh->getHasTVert2() || (texCoordOffset != -1);
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hasSkin = (mesh->getMeshType() == TSMesh::SkinMeshType) || (boneOffset != -1);
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S32 offset = sizeof(TSMesh::__TSMeshVertexBase);
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@ -576,7 +576,12 @@ void TSShape::init()
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if (!mesh)
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continue;
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if (mesh->parentMesh >= 0)
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if (mesh->parentMesh >= meshes.size())
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{
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Con::warnf("Mesh %i has a bad parentMeshObject (%i)", iter - meshes.begin(), mesh->parentMesh);
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}
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if (mesh->parentMesh >= 0 && mesh->parentMesh < meshes.size())
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{
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mesh->parentMeshObject = meshes[mesh->parentMesh];
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}
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@ -736,7 +741,7 @@ void TSShape::initVertexBufferPointers()
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if (mesh->mVertSize > 0 && !mesh->mVertexData.isReady())
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{
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U32 boneOffset = 0;
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U32 colorOffset = 0;
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U32 texCoordOffset = 0;
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AssertFatal(mesh->mVertSize == mVertexFormat.getSizeInBytes(), "mismatch in format size");
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if (mBasicVertexFormat.boneOffset >= 0)
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@ -744,13 +749,13 @@ void TSShape::initVertexBufferPointers()
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boneOffset = mBasicVertexFormat.boneOffset;
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}
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if (mBasicVertexFormat.colorOffset >= 0)
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if (mBasicVertexFormat.texCoordOffset >= 0)
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{
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colorOffset = mBasicVertexFormat.colorOffset;
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texCoordOffset = mBasicVertexFormat.texCoordOffset;
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}
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// Initialize the vertex data
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mesh->mVertexData.set(mShapeVertexData.base + mesh->mVertOffset, mesh->mVertSize, mesh->mNumVerts, colorOffset, boneOffset, false);
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mesh->mVertexData.set(mShapeVertexData.base + mesh->mVertOffset, mesh->mVertSize, mesh->mNumVerts, texCoordOffset, boneOffset, false);
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mesh->mVertexData.setReady(true);
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}
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}
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@ -856,6 +861,7 @@ void TSShape::initVertexFeatures()
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}
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// Now we can create the VBO
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mShapeVertexData.set(NULL, 0);
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U8 *vertexData = (U8*)dMalloc_aligned(destVertex, 16);
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U8 *vertexDataPtr = vertexData;
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mShapeVertexData.set(vertexData, destVertex);
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@ -872,7 +878,7 @@ void TSShape::initVertexFeatures()
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continue;
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U32 boneOffset = 0;
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U32 colorOffset = 0;
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U32 texCoordOffset = 0;
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AssertFatal(mesh->mVertSize == mVertexFormat.getSizeInBytes(), "mismatch in format size");
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if (mBasicVertexFormat.boneOffset >= 0)
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@ -880,9 +886,9 @@ void TSShape::initVertexFeatures()
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boneOffset = mBasicVertexFormat.boneOffset;
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}
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if (mBasicVertexFormat.colorOffset >= 0)
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if (mBasicVertexFormat.texCoordOffset >= 0)
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{
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colorOffset = mBasicVertexFormat.colorOffset;
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texCoordOffset = mBasicVertexFormat.texCoordOffset;
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}
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// Dump everything
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@ -891,7 +897,14 @@ void TSShape::initVertexFeatures()
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AssertFatal(mesh->mVertOffset == vertexDataPtr - vertexData, "vertex offset mismatch");
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mesh->mNumVerts = mesh->getNumVerts();
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mesh->mVertexData.set(mShapeVertexData.base + mesh->mVertOffset, mesh->mVertSize, mesh->mNumVerts, colorOffset, boneOffset, false);
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// Correct bad meshes
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if (mesh->mNumVerts != 0 && mesh->vertsPerFrame > mesh->mNumVerts)
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{
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Con::warnf("Shape mesh has bad vertsPerFrame (%i, should be <= %i)", mesh->vertsPerFrame, mesh->mNumVerts);
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mesh->vertsPerFrame = mesh->mNumVerts;
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}
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mesh->mVertexData.set(mShapeVertexData.base + mesh->mVertOffset, mesh->mVertSize, mesh->mNumVerts, texCoordOffset, boneOffset, false);
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mesh->convertToVertexData();
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mesh->mVertexData.setReady(true);
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@ -1494,7 +1507,7 @@ void TSShape::assembleShape()
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}
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// read in the meshes (sans skins)...straightforward read one at a time
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ptr32 = tsalloc.allocShape32(numMeshes + numSkins*numDetails); // leave room for skins on old shapes
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TSMesh **ptrmesh = (TSMesh**)tsalloc.allocShape32((numMeshes + numSkins*numDetails) * (sizeof(TSMesh*) / 4));
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S32 curObject = 0; // for tracking skipped meshes
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for (i=0; i<numMeshes; i++)
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{
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@ -1504,10 +1517,9 @@ void TSShape::assembleShape()
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// decal mesh deprecated
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skip = true;
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TSMesh * mesh = TSMesh::assembleMesh(meshType,skip);
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if (ptr32)
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if (ptrmesh)
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{
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ptr32[i] = skip ? 0 : (intptr_t)mesh; // @todo 64bit
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meshes.push_back(skip ? 0 : mesh);
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ptrmesh[i] = skip ? 0 : mesh;
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}
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// fill in location of verts, tverts, and normals for detail levels
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@ -1536,6 +1548,7 @@ void TSShape::assembleShape()
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}
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}
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}
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meshes.set(ptrmesh, numMeshes);
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tsalloc.checkGuard();
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@ -742,9 +742,26 @@ void TSShape::removeMeshFromObject(S32 objIndex, S32 meshIndex)
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{
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if (meshIndex < objects[i].numMeshes)
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{
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meshes.erase(objects[i].startMeshIndex + meshIndex);
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U32 idxToRemove = objects[i].startMeshIndex + meshIndex;
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meshes.erase(idxToRemove);
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objects[i].numMeshes--;
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// Clear invalid parent
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for (U32 k = 0; k < meshes.size(); k++)
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{
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if (meshes[k] == NULL)
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continue;
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if (meshes[k]->parentMesh == idxToRemove)
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{
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meshes[k]->parentMesh = -1;
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}
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else if (meshes[k]->parentMesh > idxToRemove)
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{
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meshes[k]->parentMesh--;
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}
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}
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for (S32 j = 0; j < objects.size(); j++)
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{
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if (objects[j].startMeshIndex > objects[i].startMeshIndex)
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@ -770,7 +787,25 @@ void TSShape::removeMeshFromObject(S32 objIndex, S32 meshIndex)
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S32 oldNumMeshes = obj.numMeshes;
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while (obj.numMeshes && !meshes[obj.startMeshIndex + obj.numMeshes - 1])
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{
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meshes.erase(obj.startMeshIndex + obj.numMeshes - 1);
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U32 idxToRemove = obj.startMeshIndex + obj.numMeshes - 1;
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meshes.erase(idxToRemove);
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// Clear invalid parent
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for (U32 k = 0; k < meshes.size(); k++)
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{
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if (meshes[k] == NULL)
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continue;
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if (meshes[k]->parentMesh == idxToRemove)
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{
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meshes[k]->parentMesh = -1;
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}
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else if (meshes[k]->parentMesh > idxToRemove)
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{
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meshes[k]->parentMesh--;
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}
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}
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obj.numMeshes--;
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}
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@ -858,6 +893,12 @@ bool TSShape::removeObject(const String& name)
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// Update smallest visible detail
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updateSmallestVisibleDL();
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// Ensure shape is dirty
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if (meshes[0])
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{
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meshes[0]->makeEditable();
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}
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// Re-initialise the shape
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init();
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@ -1298,6 +1339,12 @@ bool TSShape::removeDetail( S32 size )
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billboardDetails.erase( dl );
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}
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// Ensure shape is dirty
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if (meshes[0])
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{
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meshes[0]->makeEditable();
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}
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// Update smallest visible detail
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updateSmallestVisibleDL();
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@ -169,6 +169,7 @@ void TSShapeInstance::buildInstanceData(TSShape * _shape, bool loadMaterials)
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// material list...
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mMaterialList = NULL;
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mOwnMaterialList = false;
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mUseOwnBuffer = false;
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//
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mData = 0;
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@ -532,7 +533,7 @@ void TSShapeInstance::render( const TSRenderState &rdata, S32 dl, F32 intraDL )
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S32 end = rdata.isNoRenderTranslucent() ? mShape->subShapeFirstTranslucentObject[ss] : mShape->subShapeFirstObject[ss] + mShape->subShapeNumObjects[ss];
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TSVertexBufferHandle *realBuffer;
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if (TSShape::smUseHardwareSkinning)
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if (TSShape::smUseHardwareSkinning && !mUseOwnBuffer)
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{
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// For hardware skinning, just using the buffer associated with the shape will work fine
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realBuffer = &mShape->mShapeVertexBuffer;
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@ -893,3 +894,7 @@ bool TSShapeInstance::hasAccumulation()
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return result;
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}
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void TSShapeInstance::setUseOwnBuffer()
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{
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mUseOwnBuffer = true;
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}
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@ -279,6 +279,7 @@ protected:
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TSVertexBufferHandle mSoftwareVertexBuffer;
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bool mOwnMaterialList; ///< Does this own the material list pointer?
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bool mUseOwnBuffer; ///< Force using our own copy of the vertex buffer
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bool mAlphaAlways;
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F32 mAlphaAlwaysValue;
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@ -341,6 +342,7 @@ protected:
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/// an optional feature set.
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void initMaterialList( const FeatureSet *features = NULL );
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void setUseOwnBuffer();
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bool ownMaterialList() const { return mOwnMaterialList; }
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/// Get the number of material targets in this shape instance
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