Fix load with DTS shapes introduced with HW skinning changes

This commit is contained in:
James Urquhart 2016-08-30 19:07:02 +01:00
parent 26241020ff
commit 12019173af
5 changed files with 85 additions and 18 deletions

View file

@ -3429,8 +3429,8 @@ void TSBasicVertexFormat::addMeshRequirements(TSMesh *mesh)
bool hasTexcoord2 = false;
bool hasSkin = false;
hasColors = mesh->getHasColor() || (texCoordOffset != -1);
hasTexcoord2 = mesh->getHasTVert2() || (colorOffset != -1);
hasColors = mesh->getHasColor() || (colorOffset != -1);
hasTexcoord2 = mesh->getHasTVert2() || (texCoordOffset != -1);
hasSkin = (mesh->getMeshType() == TSMesh::SkinMeshType) || (boneOffset != -1);
S32 offset = sizeof(TSMesh::__TSMeshVertexBase);

View file

@ -576,7 +576,12 @@ void TSShape::init()
if (!mesh)
continue;
if (mesh->parentMesh >= 0)
if (mesh->parentMesh >= meshes.size())
{
Con::warnf("Mesh %i has a bad parentMeshObject (%i)", iter - meshes.begin(), mesh->parentMesh);
}
if (mesh->parentMesh >= 0 && mesh->parentMesh < meshes.size())
{
mesh->parentMeshObject = meshes[mesh->parentMesh];
}
@ -736,7 +741,7 @@ void TSShape::initVertexBufferPointers()
if (mesh->mVertSize > 0 && !mesh->mVertexData.isReady())
{
U32 boneOffset = 0;
U32 colorOffset = 0;
U32 texCoordOffset = 0;
AssertFatal(mesh->mVertSize == mVertexFormat.getSizeInBytes(), "mismatch in format size");
if (mBasicVertexFormat.boneOffset >= 0)
@ -744,13 +749,13 @@ void TSShape::initVertexBufferPointers()
boneOffset = mBasicVertexFormat.boneOffset;
}
if (mBasicVertexFormat.colorOffset >= 0)
if (mBasicVertexFormat.texCoordOffset >= 0)
{
colorOffset = mBasicVertexFormat.colorOffset;
texCoordOffset = mBasicVertexFormat.texCoordOffset;
}
// Initialize the vertex data
mesh->mVertexData.set(mShapeVertexData.base + mesh->mVertOffset, mesh->mVertSize, mesh->mNumVerts, colorOffset, boneOffset, false);
mesh->mVertexData.set(mShapeVertexData.base + mesh->mVertOffset, mesh->mVertSize, mesh->mNumVerts, texCoordOffset, boneOffset, false);
mesh->mVertexData.setReady(true);
}
}
@ -856,6 +861,7 @@ void TSShape::initVertexFeatures()
}
// Now we can create the VBO
mShapeVertexData.set(NULL, 0);
U8 *vertexData = (U8*)dMalloc_aligned(destVertex, 16);
U8 *vertexDataPtr = vertexData;
mShapeVertexData.set(vertexData, destVertex);
@ -872,7 +878,7 @@ void TSShape::initVertexFeatures()
continue;
U32 boneOffset = 0;
U32 colorOffset = 0;
U32 texCoordOffset = 0;
AssertFatal(mesh->mVertSize == mVertexFormat.getSizeInBytes(), "mismatch in format size");
if (mBasicVertexFormat.boneOffset >= 0)
@ -880,9 +886,9 @@ void TSShape::initVertexFeatures()
boneOffset = mBasicVertexFormat.boneOffset;
}
if (mBasicVertexFormat.colorOffset >= 0)
if (mBasicVertexFormat.texCoordOffset >= 0)
{
colorOffset = mBasicVertexFormat.colorOffset;
texCoordOffset = mBasicVertexFormat.texCoordOffset;
}
// Dump everything
@ -891,7 +897,14 @@ void TSShape::initVertexFeatures()
AssertFatal(mesh->mVertOffset == vertexDataPtr - vertexData, "vertex offset mismatch");
mesh->mNumVerts = mesh->getNumVerts();
mesh->mVertexData.set(mShapeVertexData.base + mesh->mVertOffset, mesh->mVertSize, mesh->mNumVerts, colorOffset, boneOffset, false);
// Correct bad meshes
if (mesh->mNumVerts != 0 && mesh->vertsPerFrame > mesh->mNumVerts)
{
Con::warnf("Shape mesh has bad vertsPerFrame (%i, should be <= %i)", mesh->vertsPerFrame, mesh->mNumVerts);
mesh->vertsPerFrame = mesh->mNumVerts;
}
mesh->mVertexData.set(mShapeVertexData.base + mesh->mVertOffset, mesh->mVertSize, mesh->mNumVerts, texCoordOffset, boneOffset, false);
mesh->convertToVertexData();
mesh->mVertexData.setReady(true);
@ -1494,7 +1507,7 @@ void TSShape::assembleShape()
}
// read in the meshes (sans skins)...straightforward read one at a time
ptr32 = tsalloc.allocShape32(numMeshes + numSkins*numDetails); // leave room for skins on old shapes
TSMesh **ptrmesh = (TSMesh**)tsalloc.allocShape32((numMeshes + numSkins*numDetails) * (sizeof(TSMesh*) / 4));
S32 curObject = 0; // for tracking skipped meshes
for (i=0; i<numMeshes; i++)
{
@ -1504,10 +1517,9 @@ void TSShape::assembleShape()
// decal mesh deprecated
skip = true;
TSMesh * mesh = TSMesh::assembleMesh(meshType,skip);
if (ptr32)
if (ptrmesh)
{
ptr32[i] = skip ? 0 : (intptr_t)mesh; // @todo 64bit
meshes.push_back(skip ? 0 : mesh);
ptrmesh[i] = skip ? 0 : mesh;
}
// fill in location of verts, tverts, and normals for detail levels
@ -1536,6 +1548,7 @@ void TSShape::assembleShape()
}
}
}
meshes.set(ptrmesh, numMeshes);
tsalloc.checkGuard();

View file

@ -742,9 +742,26 @@ void TSShape::removeMeshFromObject(S32 objIndex, S32 meshIndex)
{
if (meshIndex < objects[i].numMeshes)
{
meshes.erase(objects[i].startMeshIndex + meshIndex);
U32 idxToRemove = objects[i].startMeshIndex + meshIndex;
meshes.erase(idxToRemove);
objects[i].numMeshes--;
// Clear invalid parent
for (U32 k = 0; k < meshes.size(); k++)
{
if (meshes[k] == NULL)
continue;
if (meshes[k]->parentMesh == idxToRemove)
{
meshes[k]->parentMesh = -1;
}
else if (meshes[k]->parentMesh > idxToRemove)
{
meshes[k]->parentMesh--;
}
}
for (S32 j = 0; j < objects.size(); j++)
{
if (objects[j].startMeshIndex > objects[i].startMeshIndex)
@ -770,7 +787,25 @@ void TSShape::removeMeshFromObject(S32 objIndex, S32 meshIndex)
S32 oldNumMeshes = obj.numMeshes;
while (obj.numMeshes && !meshes[obj.startMeshIndex + obj.numMeshes - 1])
{
meshes.erase(obj.startMeshIndex + obj.numMeshes - 1);
U32 idxToRemove = obj.startMeshIndex + obj.numMeshes - 1;
meshes.erase(idxToRemove);
// Clear invalid parent
for (U32 k = 0; k < meshes.size(); k++)
{
if (meshes[k] == NULL)
continue;
if (meshes[k]->parentMesh == idxToRemove)
{
meshes[k]->parentMesh = -1;
}
else if (meshes[k]->parentMesh > idxToRemove)
{
meshes[k]->parentMesh--;
}
}
obj.numMeshes--;
}
@ -858,6 +893,12 @@ bool TSShape::removeObject(const String& name)
// Update smallest visible detail
updateSmallestVisibleDL();
// Ensure shape is dirty
if (meshes[0])
{
meshes[0]->makeEditable();
}
// Re-initialise the shape
init();
@ -1298,6 +1339,12 @@ bool TSShape::removeDetail( S32 size )
billboardDetails.erase( dl );
}
// Ensure shape is dirty
if (meshes[0])
{
meshes[0]->makeEditable();
}
// Update smallest visible detail
updateSmallestVisibleDL();

View file

@ -169,6 +169,7 @@ void TSShapeInstance::buildInstanceData(TSShape * _shape, bool loadMaterials)
// material list...
mMaterialList = NULL;
mOwnMaterialList = false;
mUseOwnBuffer = false;
//
mData = 0;
@ -532,7 +533,7 @@ void TSShapeInstance::render( const TSRenderState &rdata, S32 dl, F32 intraDL )
S32 end = rdata.isNoRenderTranslucent() ? mShape->subShapeFirstTranslucentObject[ss] : mShape->subShapeFirstObject[ss] + mShape->subShapeNumObjects[ss];
TSVertexBufferHandle *realBuffer;
if (TSShape::smUseHardwareSkinning)
if (TSShape::smUseHardwareSkinning && !mUseOwnBuffer)
{
// For hardware skinning, just using the buffer associated with the shape will work fine
realBuffer = &mShape->mShapeVertexBuffer;
@ -893,3 +894,7 @@ bool TSShapeInstance::hasAccumulation()
return result;
}
void TSShapeInstance::setUseOwnBuffer()
{
mUseOwnBuffer = true;
}

View file

@ -279,6 +279,7 @@ protected:
TSVertexBufferHandle mSoftwareVertexBuffer;
bool mOwnMaterialList; ///< Does this own the material list pointer?
bool mUseOwnBuffer; ///< Force using our own copy of the vertex buffer
bool mAlphaAlways;
F32 mAlphaAlwaysValue;
@ -341,6 +342,7 @@ protected:
/// an optional feature set.
void initMaterialList( const FeatureSet *features = NULL );
void setUseOwnBuffer();
bool ownMaterialList() const { return mOwnMaterialList; }
/// Get the number of material targets in this shape instance