Merge branch 'development' of https://github.com/GarageGames/Torque3D into FrameMallocMallet

Conflicts:
	Engine/source/gfx/gl/gfxGLTextureManager.cpp
This commit is contained in:
Azaezel 2016-06-06 01:20:23 -05:00
commit 75fa06dec2
91 changed files with 2132 additions and 483 deletions

View file

@ -190,13 +190,15 @@ void LightAnimData::AnimValue<COUNT>::updateKey()
}
template<U32 COUNT>
bool LightAnimData::AnimValue<COUNT>::animate( F32 time, F32 *output )
bool LightAnimData::AnimValue<COUNT>::animate(F32 time, F32 *output, bool multiply)
{
F32 scaledTime, lerpFactor, valueRange, keyFrameLerp;
U32 posFrom, posTo;
S32 keyFrameFrom, keyFrameTo;
F32 initialValue = *output;
if (!multiply)
initialValue = 1;
bool wasAnimated = false;
for ( U32 i=0; i < COUNT; i++ )
@ -305,6 +307,6 @@ void LightAnimData::animate( LightInfo *lightInfo, LightAnimState *state )
lightInfo->setColor( color );
F32 brightness = state->brightness;
mBrightness.animate( time, &brightness );
mBrightness.animate( time, &brightness, true );
lightInfo->setBrightness( brightness );
}

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@ -151,7 +151,7 @@ public:
/// Performs the animation returning the results in the output if
/// the time scale is greater than zero.
/// @return Returns true if the animation was performed.
bool animate( F32 time, F32 *output );
bool animate(F32 time, F32 *output, bool multiply = false);
/// Called when the key string is changed to update the
/// key length and time scale.

View file

@ -378,3 +378,25 @@ void BtBody::setSimulationEnabled( bool enabled )
mIsEnabled = enabled;
}
void BtBody::moveKinematicTo(const MatrixF &transform)
{
AssertFatal(mActor, "BtBody::moveKinematicTo - The actor is null!");
U32 bodyflags = mActor->getCollisionFlags();
const bool isKinematic = bodyflags & BF_KINEMATIC;
if (!isKinematic)
{
Con::errorf("BtBody::moveKinematicTo is only for kinematic bodies.");
return;
}
if (mCenterOfMass)
{
MatrixF xfm;
xfm.mul(transform, *mCenterOfMass);
mActor->setCenterOfMassTransform(btCast<btTransform>(xfm));
}
else
mActor->setCenterOfMassTransform(btCast<btTransform>(transform));
}

View file

@ -111,6 +111,8 @@ public:
F32 staticFriction );
virtual void applyCorrection( const MatrixF &xfm );
virtual void applyImpulse( const Point3F &origin, const Point3F &force );
virtual void moveKinematicTo(const MatrixF &xfm);
};
#endif // _T3D_PHYSICS_BTBODY_H_

View file

@ -71,6 +71,7 @@ void BtPlayer::init( const char *type,
mObject = obj;
mWorld = (BtWorld*)world;
mSlopeAngle = runSurfaceCos;
mStepHeight = stepHeight;
//if ( dStricmp( type, "Capsule" ) == 0 )
@ -102,6 +103,17 @@ Point3F BtPlayer::move( const VectorF &disp, CollisionList &outCol )
{
AssertFatal( mGhostObject, "BtPlayer::move - The controller is null!" );
if (!mWorld->isEnabled())
{
btTransform currentTrans = mGhostObject->getWorldTransform();
btVector3 currentPos = currentTrans.getOrigin();
Point3F returnPos = btCast<Point3F>(currentPos);
returnPos.z -= mOriginOffset;
return returnPos;
}
// First recover from any penetrations from the previous tick.
U32 numPenetrationLoops = 0;
bool touchingContact = false;
@ -305,16 +317,9 @@ bool BtPlayer::_sweep( btVector3 *inOutCurrPos, const btVector3 &disp, Collision
col.normal = btCast<Point3F>( callback.m_hitNormalWorld );
col.object = PhysicsUserData::getObject( callback.m_hitCollisionObject->getUserPointer() );
if (disp.z() < 0.0f)
{
// We're sweeping down as part of the stepping routine. In this
// case we want to have the collision normal only point in the opposite direction.
// i.e. up If we include the sideways part of the normal then the Player class
// velocity calculations using this normal will affect the player's forwards
// momentum. This is especially noticable on stairs as the rounded bottom of
// the capsule slides up the corner of a stair.
col.normal.set(0.0f, 0.0f, 1.0f);
}
F32 vd = col.normal.z;
if (vd < mSlopeAngle)
return false;
}
return true;

View file

@ -57,6 +57,10 @@ protected:
///
F32 mOriginOffset;
///
F32 mSlopeAngle;
///
///
F32 mStepHeight;
///

View file

@ -113,6 +113,10 @@ public:
///
virtual void applyImpulse( const Point3F &origin, const Point3F &force ) = 0;
///
virtual void moveKinematicTo(const MatrixF &xfm) = 0;
};

View file

@ -417,3 +417,22 @@ void Px3Body::applyImpulse( const Point3F &origin, const Point3F &force )
}
void Px3Body::moveKinematicTo(const MatrixF &transform)
{
AssertFatal(mActor, "Px3Body::moveKinematicTo - The actor is null!");
const bool isKinematic = mBodyFlags & BF_KINEMATIC;
if (!isKinematic)
{
Con::errorf("Px3Body::moveKinematicTo is only for kinematic bodies.");
return;
}
mWorld->lockScene();
physx::PxRigidDynamic *actor = mActor->is<physx::PxRigidDynamic>();
actor->setKinematicTarget(px3Cast<physx::PxTransform>(transform));
mWorld->unlockScene();
}

View file

@ -117,6 +117,8 @@ public:
F32 staticFriction );
virtual void applyCorrection( const MatrixF &xfm );
virtual void applyImpulse( const Point3F &origin, const Point3F &force );
virtual void moveKinematicTo(const MatrixF &xfm);
};
#endif // _PX3BODY_H_

View file

@ -329,3 +329,33 @@ Box3F Px3Player::getWorldBounds()
return px3Cast<Box3F>( bounds );
}
bool Px3Player::testSpacials(const Point3F &nPos, const Point3F &nSize) const
{
F32 offset = nSize.z * 0.5f;
F32 radius = getMax(nSize.x, nSize.y) * 0.5f - mSkinWidth;
F32 height = (nSize.z - (radius * 2.0f)) * 0.5f;
height -= mSkinWidth * 2.0f;
physx::PxCapsuleGeometry geom(radius, height);
physx::PxVec3 pos(nPos.x, nPos.y, nPos.z + offset);
physx::PxQuat orientation(Float_HalfPi, physx::PxVec3(0.0f, 1.0f, 0.0f));
physx::PxOverlapBuffer hit;
physx::PxQueryFilterData queryFilter(physx::PxQueryFlag::eANY_HIT | physx::PxQueryFlag::eSTATIC | physx::PxQueryFlag::eDYNAMIC);
queryFilter.data.word0 = PX3_DEFAULT;
bool hasHit = mWorld->getScene()->overlap(geom, physx::PxTransform(pos, orientation), hit, queryFilter);
return !hasHit; // Return true if there are no overlapping objects
}
void Px3Player::setSpacials(const Point3F &nPos, const Point3F &nSize)
{
mOriginOffset = nSize.z * 0.5f;
F32 radius = getMax(nSize.x, nSize.y) * 0.5f - mSkinWidth;
F32 height = nSize.z - (radius * 2.0f);
height -= mSkinWidth * 2.0f;
mWorld->releaseWriteLock();
mController->resize(height);
px3GetFirstShape(mController->getActor())->getCapsuleGeometry(mGeometry);
}

View file

@ -94,8 +94,8 @@ public:
PhysicsWorld *world );
virtual Point3F move( const VectorF &displacement, CollisionList &outCol );
virtual void findContact( SceneObject **contactObject, VectorF *contactNormal, Vector<SceneObject*> *outOverlapObjects ) const;
virtual bool testSpacials( const Point3F &nPos, const Point3F &nSize ) const { return true; }
virtual void setSpacials( const Point3F &nPos, const Point3F &nSize ) {}
virtual bool testSpacials( const Point3F &nPos, const Point3F &nSize ) const;
virtual void setSpacials( const Point3F &nPos, const Point3F &nSize );
virtual void enableCollision();
virtual void disableCollision();
};

View file

@ -62,7 +62,8 @@ Px3World::Px3World(): mScene( NULL ),
mIsEnabled( false ),
mEditorTimeScale( 1.0f ),
mAccumulator( 0 ),
mControllerManager( NULL )
mControllerManager(NULL),
mIsSceneLocked(false)
{
}
@ -335,6 +336,62 @@ void Px3World::releaseWriteLock()
//AssertFatal( mScene->isWritable(), "PhysX3World::releaseWriteLock() - We should have been writable now!" );
}
void Px3World::lockScenes()
{
Px3World *world = dynamic_cast<Px3World*>(PHYSICSMGR->getWorld("server"));
if (world)
world->lockScene();
world = dynamic_cast<Px3World*>(PHYSICSMGR->getWorld("client"));
if (world)
world->lockScene();
}
void Px3World::unlockScenes()
{
Px3World *world = dynamic_cast<Px3World*>(PHYSICSMGR->getWorld("server"));
if (world)
world->unlockScene();
world = dynamic_cast<Px3World*>(PHYSICSMGR->getWorld("client"));
if (world)
world->unlockScene();
}
void Px3World::lockScene()
{
if (!mScene)
return;
if (mIsSceneLocked)
{
Con::printf("Px3World: Attempting to lock a scene that is already locked.");
return;
}
mScene->lockWrite();
mIsSceneLocked = true;
}
void Px3World::unlockScene()
{
if (!mScene)
return;
if (!mIsSceneLocked)
{
Con::printf("Px3World: Attempting to unlock a scene that is not locked.");
return;
}
mScene->unlockWrite();
mIsSceneLocked = false;
}
bool Px3World::castRay( const Point3F &startPnt, const Point3F &endPnt, RayInfo *ri, const Point3F &impulse )
{

View file

@ -56,6 +56,7 @@ protected:
bool mIsEnabled;
bool mIsSimulating;
bool mIsServer;
bool mIsSceneLocked;
U32 mTickCount;
ProcessList *mProcessList;
F32 mEditorTimeScale;
@ -96,11 +97,15 @@ public:
void releaseWriteLock();
bool isServer(){return mIsServer;}
physx::PxController* createController( physx::PxControllerDesc &desc );
void lockScene();
void unlockScene();
//static
static bool restartSDK( bool destroyOnly = false, Px3World *clientWorld = NULL, Px3World *serverWorld = NULL );
static void releaseWriteLocks();
static physx::PxCooking *getCooking();
static void setTiming(F32 stepTime,U32 maxIterations);
static void lockScenes();
static void unlockScenes();
};
#endif // _PX3WORLD_H_

View file

@ -4881,17 +4881,18 @@ DefineEngineMethod( ShapeBase, getTargetCount, S32, (),,
"@see getTargetName()\n")
{
ShapeBase *obj = dynamic_cast< ShapeBase* > ( object );
if(obj)
{
// Try to use the client object (so we get the reskinned targets in the Material Editor)
if ((ShapeBase*)obj->getClientObject())
obj = (ShapeBase*)obj->getClientObject();
ShapeBase *obj = dynamic_cast< ShapeBase* > ( object );
if(obj)
{
// Try to use the client object (so we get the reskinned targets in the Material Editor)
if ((ShapeBase*)obj->getClientObject())
obj = (ShapeBase*)obj->getClientObject();
return obj->getShapeInstance()->getTargetCount();
if (obj->getShapeInstance() != NULL)
return obj->getShapeInstance()->getTargetCount();
}
return -1;
return -1;
}
DefineEngineMethod( ShapeBase, changeMaterial, void, ( const char* mapTo, Material* oldMat, Material* newMat ),,

View file

@ -46,6 +46,9 @@
#include "gfx/primBuilder.h"
#include "gfx/gfxDrawUtil.h"
#include "materials/materialDefinition.h"
#include "T3D/physics/physicsPlugin.h"
#include "T3D/physics/physicsBody.h"
#include "T3D/physics/physicsCollision.h"
namespace {
@ -203,7 +206,8 @@ VehicleData::VehicleData()
dMemset(waterSound, 0, sizeof(waterSound));
collDamageThresholdVel = 20;
collDamageMultiplier = 0.05f;
collDamageMultiplier = 0.05f;
enablePhysicsRep = true;
}
@ -315,6 +319,7 @@ void VehicleData::packData(BitStream* stream)
stream->write(softSplashSoundVel);
stream->write(medSplashSoundVel);
stream->write(hardSplashSoundVel);
stream->write(enablePhysicsRep);
// write the water sound profiles
for(i = 0; i < MaxSounds; i++)
@ -411,6 +416,7 @@ void VehicleData::unpackData(BitStream* stream)
stream->read(&softSplashSoundVel);
stream->read(&medSplashSoundVel);
stream->read(&hardSplashSoundVel);
stream->read(&enablePhysicsRep);
// write the water sound profiles
for(i = 0; i < MaxSounds; i++)
@ -465,6 +471,11 @@ void VehicleData::unpackData(BitStream* stream)
void VehicleData::initPersistFields()
{
addGroup("Physics");
addField("enablePhysicsRep", TypeBool, Offset(enablePhysicsRep, VehicleData),
"@brief Creates a representation of the object in the physics plugin.\n");
endGroup("Physics");
addField( "jetForce", TypeF32, Offset(jetForce, VehicleData),
"@brief Additional force applied to the vehicle when it is jetting.\n\n"
"For WheeledVehicles, the force is applied in the forward direction. For "
@ -682,6 +693,8 @@ Vehicle::Vehicle()
mWorkingQueryBox.minExtents.set(-1e9f, -1e9f, -1e9f);
mWorkingQueryBox.maxExtents.set(-1e9f, -1e9f, -1e9f);
mWorkingQueryBoxCountDown = sWorkingQueryBoxStaleThreshold;
mPhysicsRep = NULL;
}
U32 Vehicle::getCollisionMask()
@ -695,6 +708,25 @@ Point3F Vehicle::getVelocity() const
return mRigid.linVelocity;
}
void Vehicle::_createPhysics()
{
SAFE_DELETE(mPhysicsRep);
if (!PHYSICSMGR || !mDataBlock->enablePhysicsRep)
return;
TSShape *shape = mShapeInstance->getShape();
PhysicsCollision *colShape = NULL;
colShape = shape->buildColShape(false, getScale());
if (colShape)
{
PhysicsWorld *world = PHYSICSMGR->getWorld(isServerObject() ? "server" : "client");
mPhysicsRep = PHYSICSMGR->createBody();
mPhysicsRep->init(colShape, 0, PhysicsBody::BF_KINEMATIC, this, world);
mPhysicsRep->setTransform(getTransform());
}
}
//----------------------------------------------------------------------------
bool Vehicle::onAdd()
@ -776,11 +808,15 @@ bool Vehicle::onAdd()
mConvex.box.maxExtents.convolve(mObjScale);
mConvex.findNodeTransform();
_createPhysics();
return true;
}
void Vehicle::onRemove()
{
SAFE_DELETE(mPhysicsRep);
U32 i=0;
for( i=0; i<VehicleData::VC_NUM_DUST_EMITTERS; i++ )
{
@ -880,6 +916,11 @@ void Vehicle::processTick(const Move* move)
setPosition(mRigid.linPosition, mRigid.angPosition);
setMaskBits(PositionMask);
updateContainer();
//TODO: Only update when position has actually changed
//no need to check if mDataBlock->enablePhysicsRep is false as mPhysicsRep will be NULL if it is
if (mPhysicsRep)
mPhysicsRep->moveKinematicTo(getTransform());
}
}

View file

@ -127,6 +127,8 @@ struct VehicleData: public ShapeBaseData
F32 splashFreqMod;
F32 splashVelEpsilon;
bool enablePhysicsRep;
//
VehicleData();
bool preload(bool server, String &errorStr);
@ -142,6 +144,7 @@ struct VehicleData: public ShapeBaseData
//----------------------------------------------------------------------------
class PhysicsBody;
class Vehicle: public ShapeBase
{
@ -177,6 +180,8 @@ class Vehicle: public ShapeBase
Point3F cameraRotVec;
};
PhysicsBody *mPhysicsRep;
StateDelta mDelta;
S32 mPredictionCount; ///< Number of ticks to predict
VehicleData* mDataBlock;
@ -262,6 +267,8 @@ public:
bool onAdd();
void onRemove();
void _createPhysics();
/// Interpolates between move ticks @see processTick
/// @param dt Change in time between the last call and this call to the function
void interpolateTick(F32 dt);

View file

@ -74,6 +74,8 @@ DefineConsoleType( TypeCommand, String )
DefineConsoleType( TypeFilename, const char * )
DefineConsoleType( TypeStringFilename, String )
DefineConsoleType(TypeRotationF, RotationF)
/// A universally unique identifier.
DefineConsoleType( TypeUUID, Torque::UUID )

View file

@ -1015,7 +1015,7 @@ void GFXDrawUtil::_drawSolidPolyhedron( const GFXStateBlockDesc &desc, const Any
// Allocate a temp buffer for the face indices.
const U32 numIndices = poly.getNumEdges() * 2;
const U32 numIndices = poly.getNumEdges() * 3;
const U32 numPlanes = poly.getNumPlanes();
GFXPrimitiveBufferHandle prims( mDevice, numIndices, 0, GFXBufferTypeVolatile );

View file

@ -56,54 +56,32 @@ void GFXGLCardProfiler::setupCardCapabilities()
{
GLint maxTexSize;
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTexSize);
const char* versionString = reinterpret_cast<const char*>(glGetString(GL_VERSION));
F32 glVersion = dAtof(versionString);
// OpenGL doesn't have separate maximum width/height.
setCapability("maxTextureWidth", maxTexSize);
setCapability("maxTextureHeight", maxTexSize);
setCapability("maxTextureSize", maxTexSize);
// If extensions haven't been inited, we're in trouble here.
bool suppVBO = (gglHasExtension(ARB_vertex_buffer_object) || glVersion >= 1.499f);
setCapability("GL::suppVertexBufferObject", suppVBO);
// check if render to texture supported is available
bool suppRTT = gglHasExtension(EXT_framebuffer_object);
setCapability("GL::suppRenderTexture", suppRTT);
bool suppBlit = gglHasExtension(EXT_framebuffer_blit);
setCapability("GL::suppRTBlit", suppBlit);
bool suppFloatTex = gglHasExtension(ARB_texture_float);
setCapability("GL::suppFloatTexture", suppFloatTex);
// Check for anisotropic filtering support.
bool suppAnisotropic = gglHasExtension( EXT_texture_filter_anisotropic );
setCapability( "GL::suppAnisotropic", suppAnisotropic );
setCapability("GL_EXT_texture_filter_anisotropic", gglHasExtension(EXT_texture_filter_anisotropic));
// check to see if we have the fragment shader extension or the gl version is high enough for glsl to be core
// also check to see if the language version is high enough
F32 glslVersion = dAtof(reinterpret_cast<const char*>(glGetString( GL_SHADING_LANGUAGE_VERSION)));
bool suppSPU = (gglHasExtension(ARB_fragment_shader) || glVersion >= 1.999f) && glslVersion >= 1.0999;
setCapability("GL::suppFragmentShader", suppSPU);
bool suppAppleFence = gglHasExtension(APPLE_fence);
setCapability("GL::APPLE::suppFence", suppAppleFence);
// When enabled, call glGenerateMipmapEXT() to generate mipmaps instead of relying on GL_GENERATE_MIPMAP
setCapability("GL::Workaround::needsExplicitGenerateMipmap", false);
// When enabled, binds and unbinds a texture target before doing the depth buffer copy. Failure to do
// so will cause a hard freeze on Mac OS 10.4 with a Radeon X1600
setCapability("GL::Workaround::X1600DepthBufferCopy", false);
// When enabled, does not copy the last column and row of the depth buffer in a depth buffer copy. Failure
// to do so will cause a kernel panic on Mac OS 10.5(.1) with a Radeon HD 2600 (fixed in 10.5.2)
setCapability("GL::Workaround::HD2600DepthBufferCopy", false);
// Certain Intel drivers have a divide by 0 crash if mipmaps are specified with
// glTexSubImage2D.
setCapability("GL::Workaround::noManualMips", false);
// Check for buffer storage
setCapability("GL_ARB_buffer_storage", gglHasExtension(ARB_buffer_storage));
// Check for shader model 5.0
setCapability("GL_ARB_gpu_shader5", gglHasExtension(ARB_gpu_shader5));
// Check for texture storage
setCapability("GL_ARB_texture_storage", gglHasExtension(ARB_texture_storage));
// Check for sampler objects
setCapability("GL_ARB_sampler_objects", gglHasExtension(ARB_sampler_objects));
// Check for copy image support
setCapability("GL_ARB_copy_image", gglHasExtension(ARB_copy_image));
// Check for vertex attrib binding
setCapability("GL_ARB_vertex_attrib_binding", gglHasExtension(ARB_vertex_attrib_binding));
}
bool GFXGLCardProfiler::_queryCardCap(const String& query, U32& foundResult)

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@ -20,7 +20,8 @@ public:
}
void init(U32 start, U32 end)
{
{
PROFILE_SCOPE(GFXGLQueryFence_issue);
mStart = start;
mEnd = end;
mSync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
@ -35,7 +36,8 @@ public:
}
void wait()
{
{
PROFILE_SCOPE(GFXGLQueryFence_block);
GLbitfield waitFlags = 0;
GLuint64 waitDuration = 0;
while( 1 )
@ -158,7 +160,7 @@ public:
const U32 cSizeInMB = 10;
mBufferSize = (cSizeInMB << 20);
if( gglHasExtension(ARB_buffer_storage) )
if( GFXGL->mCapabilities.bufferStorage )
{
const GLbitfield flags = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT;
glBufferStorage(mBinding, mBufferSize, NULL, flags);
@ -198,7 +200,7 @@ public:
outOffset = mBufferFreePos;
if( gglHasExtension(ARB_buffer_storage) )
if( GFXGL->mCapabilities.bufferStorage )
{
outPtr = (U8*)(mBufferPtr) + mBufferFreePos;
}
@ -227,7 +229,7 @@ public:
void unlock()
{
if( gglHasExtension(ARB_buffer_storage) )
if( GFXGL->mCapabilities.bufferStorage )
{
return;
}

View file

@ -140,10 +140,18 @@ void GFXGLDevice::initGLState()
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
// [JTH 5/6/2016] GLSL 1.50 is really SM 4.0
// Setting mPixelShaderVersion to 3.0 will allow Advanced Lighting to run.
mPixelShaderVersion = 3.0;
mSupportsAnisotropic = mCardProfiler->queryProfile( "GL::suppAnisotropic" );
// Set capability extensions.
mCapabilities.anisotropicFiltering = mCardProfiler->queryProfile("GL_EXT_texture_filter_anisotropic");
mCapabilities.bufferStorage = mCardProfiler->queryProfile("GL_ARB_buffer_storage");
mCapabilities.shaderModel5 = mCardProfiler->queryProfile("GL_ARB_gpu_shader5");
mCapabilities.textureStorage = mCardProfiler->queryProfile("GL_ARB_texture_storage");
mCapabilities.samplerObjects = mCardProfiler->queryProfile("GL_ARB_sampler_objects");
mCapabilities.copyImage = mCardProfiler->queryProfile("GL_ARB_copy_image");
mCapabilities.vertexAttributeBinding = mCardProfiler->queryProfile("GL_ARB_vertex_attrib_binding");
String vendorStr = (const char*)glGetString( GL_VENDOR );
if( vendorStr.find("NVIDIA", 0, String::NoCase | String::Left) != String::NPos)
@ -216,6 +224,9 @@ GFXGLDevice::GFXGLDevice(U32 adapterIndex) :
mCurrentVB_Divisor[i] = 0;
}
// Initiailize capabilities to false.
memset(&mCapabilities, 0, sizeof(GLCapabilities));
loadGLCore();
GFXGLEnumTranslate::init();
@ -325,6 +336,7 @@ void GFXGLDevice::resurrect()
GFXVertexBuffer* GFXGLDevice::findVolatileVBO(U32 numVerts, const GFXVertexFormat *vertexFormat, U32 vertSize)
{
PROFILE_SCOPE(GFXGLDevice_findVBPool);
for(U32 i = 0; i < mVolatileVBs.size(); i++)
if ( mVolatileVBs[i]->mNumVerts >= numVerts &&
mVolatileVBs[i]->mVertexFormat.isEqual( *vertexFormat ) &&
@ -333,6 +345,7 @@ GFXVertexBuffer* GFXGLDevice::findVolatileVBO(U32 numVerts, const GFXVertexForma
return mVolatileVBs[i];
// No existing VB, so create one
PROFILE_SCOPE(GFXGLDevice_createVBPool);
StrongRefPtr<GFXGLVertexBuffer> buf(new GFXGLVertexBuffer(GFX, numVerts, vertexFormat, vertSize, GFXBufferTypeVolatile));
buf->registerResourceWithDevice(this);
mVolatileVBs.push_back(buf);
@ -358,6 +371,7 @@ GFXVertexBuffer *GFXGLDevice::allocVertexBuffer( U32 numVerts,
GFXBufferType bufferType,
void* data )
{
PROFILE_SCOPE(GFXGLDevice_allocVertexBuffer);
if(bufferType == GFXBufferTypeVolatile)
return findVolatileVBO(numVerts, vertexFormat, vertSize);
@ -523,6 +537,7 @@ inline GLsizei GFXGLDevice::primCountToIndexCount(GFXPrimitiveType primType, U32
GFXVertexDecl* GFXGLDevice::allocVertexDecl( const GFXVertexFormat *vertexFormat )
{
PROFILE_SCOPE(GFXGLDevice_allocVertexDecl);
typedef Map<void*, GFXGLVertexDecl> GFXGLVertexDeclMap;
static GFXGLVertexDeclMap declMap;
GFXGLVertexDeclMap::Iterator itr = declMap.find( (void*)vertexFormat->getDescription().c_str() ); // description string are interned, safe to use c_str()
@ -855,6 +870,7 @@ void GFXGLDevice::setShader(GFXShader *shader, bool force)
void GFXGLDevice::setShaderConstBufferInternal(GFXShaderConstBuffer* buffer)
{
PROFILE_SCOPE(GFXGLDevice_setShaderConstBufferInternal);
static_cast<GFXGLShaderConstBuffer*>(buffer)->activate();
}

View file

@ -45,6 +45,18 @@ class GFXGLVertexDecl;
class GFXGLDevice : public GFXDevice
{
public:
struct GLCapabilities
{
bool anisotropicFiltering;
bool bufferStorage;
bool shaderModel5;
bool textureStorage;
bool samplerObjects;
bool copyImage;
bool vertexAttributeBinding;
};
GLCapabilities mCapabilities;
void zombify();
void resurrect();
GFXGLDevice(U32 adapterIndex);

View file

@ -23,6 +23,7 @@
#include "platform/platform.h"
#include "gfx/gl/gfxGLShader.h"
#include "gfx/gl/gfxGLVertexAttribLocation.h"
#include "gfx/gl/gfxGLDevice.h"
#include "core/frameAllocator.h"
#include "core/stream/fileStream.h"
@ -344,6 +345,7 @@ void GFXGLShaderConstBuffer::set(GFXShaderConstHandle* handle, const MatrixF* ma
void GFXGLShaderConstBuffer::activate()
{
PROFILE_SCOPE(GFXGLShaderConstBuffer_activate);
mShader->setConstantsFromBuffer(this);
mWasLost = false;
}
@ -394,6 +396,7 @@ void GFXGLShader::clearShaders()
bool GFXGLShader::_init()
{
PROFILE_SCOPE(GFXGLShader_Init);
// Don't initialize empty shaders.
if ( mVertexFile.isEmpty() && mPixelFile.isEmpty() )
return false;
@ -956,7 +959,7 @@ bool GFXGLShader::_loadShaderFromStream( GLuint shader,
buffers.push_back( dStrdup( versionDecl ) );
lengths.push_back( dStrlen( versionDecl ) );
if(gglHasExtension(ARB_gpu_shader5))
if(GFXGL->mCapabilities.shaderModel5)
{
const char *extension = "#extension GL_ARB_gpu_shader5 : enable\r\n";
buffers.push_back( dStrdup( extension ) );
@ -1013,6 +1016,7 @@ bool GFXGLShader::initShader( const Torque::Path &file,
bool isVertex,
const Vector<GFXShaderMacro> &macros )
{
PROFILE_SCOPE(GFXGLShader_CompileShader);
GLuint activeShader = glCreateShader(isVertex ? GL_VERTEX_SHADER : GL_FRAGMENT_SHADER);
if(isVertex)
mVertexShader = activeShader;
@ -1072,6 +1076,7 @@ bool GFXGLShader::initShader( const Torque::Path &file,
/// Returns our list of shader constants, the material can get this and just set the constants it knows about
const Vector<GFXShaderConstDesc>& GFXGLShader::getShaderConstDesc() const
{
PROFILE_SCOPE(GFXGLShader_GetShaderConstants);
return mConstants;
}

View file

@ -39,7 +39,7 @@ GFXGLStateBlock::GFXGLStateBlock(const GFXStateBlockDesc& desc) :
mDesc(desc),
mCachedHashValue(desc.getHashValue())
{
if( !gglHasExtension(ARB_sampler_objects) )
if( !GFXGL->mCapabilities.samplerObjects )
return;
static Map<GFXSamplerStateDesc, U32> mSamplersMap;
@ -88,6 +88,7 @@ const GFXStateBlockDesc& GFXGLStateBlock::getDesc() const
/// @param oldState The current state, used to make sure we don't set redundant states on the device. Pass NULL to reset all states.
void GFXGLStateBlock::activate(const GFXGLStateBlock* oldState)
{
PROFILE_SCOPE(GFXGLStateBlock_Activate);
// Big scary warning copied from Apple docs
// http://developer.apple.com/documentation/GraphicsImaging/Conceptual/OpenGL-MacProgGuide/opengl_performance/chapter_13_section_2.html#//apple_ref/doc/uid/TP40001987-CH213-SW12
// Don't set a state that's already set. Once a feature is enabled, it does not need to be enabled again.
@ -165,7 +166,7 @@ void GFXGLStateBlock::activate(const GFXGLStateBlock* oldState)
#undef CHECK_TOGGLE_STATE
//sampler objects
if( gglHasExtension(ARB_sampler_objects) )
if( GFXGL->mCapabilities.samplerObjects )
{
for (U32 i = 0; i < getMin(getOwningDevice()->getNumSamplers(), (U32) TEXTURE_STAGE_COUNT); i++)
{

View file

@ -146,7 +146,7 @@ void GFXGLTextureManager::innerCreateTexture( GFXGLTextureObject *retTex,
glTexParameteri(binding, GL_TEXTURE_MAX_LEVEL, retTex->mMipLevels-1 );
if( gglHasExtension(ARB_texture_storage) )
if( GFXGL->mCapabilities.textureStorage )
{
if(binding == GL_TEXTURE_2D)
glTexStorage2D( retTex->getBinding(), retTex->mMipLevels, GFXGLTextureInternalFormat[format], width, height );
@ -234,6 +234,7 @@ static void _fastTextureLoad(GFXGLTextureObject* texture, GBitmap* pDL)
if(pDL->getFormat() == GFXFormatR8G8B8A8 || pDL->getFormat() == GFXFormatR8G8B8X8)
{
PROFILE_SCOPE(Swizzle32_Upload);
U8* pboMemory = (U8*)dMalloc(bufSize);
GFX->getDeviceSwizzle32()->ToBuffer(pboMemory, pDL->getBits(0), bufSize);
glBufferSubData(GL_PIXEL_UNPACK_BUFFER_ARB, 0, bufSize, pboMemory );
@ -241,6 +242,7 @@ static void _fastTextureLoad(GFXGLTextureObject* texture, GBitmap* pDL)
}
else
{
PROFILE_SCOPE(SwizzleNull_Upload);
glBufferSubData(GL_PIXEL_UNPACK_BUFFER_ARB, 0, bufSize, pDL->getBits(0) );
}
@ -262,6 +264,7 @@ static void _slowTextureLoad(GFXGLTextureObject* texture, GBitmap* pDL)
bool GFXGLTextureManager::_loadTexture(GFXTextureObject *aTexture, GBitmap *pDL)
{
PROFILE_SCOPE(GFXGLTextureManager_loadTexture);
GFXGLTextureObject *texture = static_cast<GFXGLTextureObject*>(aTexture);
AssertFatal(texture->getBinding() == GL_TEXTURE_1D || texture->getBinding() == GL_TEXTURE_2D,
@ -291,6 +294,8 @@ bool GFXGLTextureManager::_loadTexture(GFXTextureObject *aTexture, GBitmap *pDL)
bool GFXGLTextureManager::_loadTexture(GFXTextureObject *aTexture, DDSFile *dds)
{
PROFILE_SCOPE(GFXGLTextureManager_loadTextureDDS);
AssertFatal(!(dds->mFormat == GFXFormatDXT2 || dds->mFormat == GFXFormatDXT4), "GFXGLTextureManager::_loadTexture - OpenGL does not support DXT2 or DXT4 compressed textures");
GFXGLTextureObject* texture = static_cast<GFXGLTextureObject*>(aTexture);
@ -304,10 +309,11 @@ bool GFXGLTextureManager::_loadTexture(GFXTextureObject *aTexture, DDSFile *dds)
glBindTexture(texture->getBinding(), texture->getHandle());
texture->mFormat = dds->mFormat;
U32 numMips = dds->mSurfaces[0]->mMips.size();
if(GFX->getCardProfiler()->queryProfile("GL::Workaround::noManualMips"))
numMips = 1;
for(U32 i = 0; i < numMips; i++)
{
PROFILE_SCOPE(GFXGLTexMan_loadSurface);
if(isCompressedFormat(dds->mFormat))
{
if((!isPow2(dds->getWidth()) || !isPow2(dds->getHeight())) && GFX->getCardProfiler()->queryProfile("GL::Workaround::noCompressedNPoTTextures"))
@ -344,6 +350,7 @@ bool GFXGLTextureManager::_loadTexture(GFXTextureObject *aTexture, DDSFile *dds)
bool GFXGLTextureManager::_loadTexture(GFXTextureObject *aTexture, void *raw)
{
PROFILE_SCOPE(GFXGLTextureManager_loadTextureRaw);
if(aTexture->getDepth() < 1)
return false;

View file

@ -96,6 +96,9 @@ void GFXGLTextureObject::unlock(U32 mipLevel)
if(!mLockedRect.bits)
return;
// I know this is in unlock, but in GL we actually do our submission in unlock.
PROFILE_SCOPE(GFXGLTextureObject_lockRT);
PRESERVE_TEXTURE(mBinding);
glBindTexture(mBinding, mHandle);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, mBuffer);
@ -175,6 +178,7 @@ bool GFXGLTextureObject::copyToBmp(GBitmap * bmp)
glGetTexImage(mBinding, 0, GFXGLTextureFormat[mFormat], GFXGLTextureType[mFormat], orig);
PROFILE_START(GFXGLTextureObject_copyToBmp_pixCopy);
for(int i = 0; i < srcPixelCount; ++i)
{
dest[0] = orig[0];
@ -186,6 +190,7 @@ bool GFXGLTextureObject::copyToBmp(GBitmap * bmp)
orig += srcBytesPerPixel;
dest += dstBytesPerPixel;
}
PROFILE_END();
return true;
}
@ -211,7 +216,7 @@ void GFXGLTextureObject::bind(U32 textureUnit)
glBindTexture(mBinding, mHandle);
GFXGL->getOpenglCache()->setCacheBindedTex(textureUnit, mBinding, mHandle);
if( gglHasExtension(ARB_sampler_objects) )
if(GFXGL->mCapabilities.samplerObjects)
return;
GFXGLStateBlockRef sb = mGLDevice->getCurrentStateBlock();
@ -298,8 +303,8 @@ void GFXGLTextureObject::reloadFromCache()
else if(mBinding == GL_TEXTURE_1D)
glTexSubImage1D(mBinding, 0, 0, (mTextureSize.x > 1 ? mTextureSize.x : mTextureSize.y), GFXGLTextureFormat[mFormat], GFXGLTextureType[mFormat], mZombieCache);
if(GFX->getCardProfiler()->queryProfile("GL::Workaround::needsExplicitGenerateMipmap") && mMipLevels != 1)
glGenerateMipmapEXT(mBinding);
if(mMipLevels != 1)
glGenerateMipmap(mBinding);
delete[] mZombieCache;
mZombieCache = NULL;

View file

@ -410,7 +410,7 @@ void GFXGLTextureTarget::resolveTo(GFXTextureObject* obj)
AssertFatal(dynamic_cast<GFXGLTextureObject*>(obj), "GFXGLTextureTarget::resolveTo - Incorrect type of texture, expected a GFXGLTextureObject");
GFXGLTextureObject* glTexture = static_cast<GFXGLTextureObject*>(obj);
if( gglHasExtension(ARB_copy_image) && mTargets[Color0]->isCompatible(glTexture) )
if( GFXGL->mCapabilities.copyImage && mTargets[Color0]->isCompatible(glTexture) )
{
GLenum binding = mTargets[Color0]->getBinding();
binding = (binding >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && binding <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z) ? GL_TEXTURE_CUBE_MAP : binding;

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@ -78,7 +78,7 @@ void GFXGLVertexBuffer::lock( U32 vertexStart, U32 vertexEnd, void **vertexPtr )
if( mBufferType == GFXBufferTypeVolatile )
{
AssertFatal(vertexStart == 0, "");
if( gglHasExtension(ARB_vertex_attrib_binding) )
if( GFXGL->mCapabilities.vertexAttributeBinding )
{
getCircularVolatileVertexBuffer()->lock( mNumVerts * mVertexSize, 0, mBufferOffset, *vertexPtr );
}
@ -136,7 +136,7 @@ void GFXGLVertexBuffer::prepare()
void GFXGLVertexBuffer::prepare(U32 stream, U32 divisor)
{
if( gglHasExtension(ARB_vertex_attrib_binding) )
if( GFXGL->mCapabilities.vertexAttributeBinding )
{
glBindVertexBuffer( stream, mBuffer, mBufferOffset, mVertexSize );
glVertexBindingDivisor( stream, divisor );

View file

@ -15,7 +15,7 @@ void GFXGLVertexDecl::init(const GFXVertexFormat *format)
void GFXGLVertexDecl::prepareVertexFormat() const
{
AssertFatal(mFormat, "GFXGLVertexDecl - Not inited");
if( gglHasExtension(ARB_vertex_attrib_binding) )
if( GFXGL->mCapabilities.vertexAttributeBinding )
{
for ( U32 i=0; i < glVerticesFormat.size(); i++ )
{
@ -36,7 +36,7 @@ void GFXGLVertexDecl::prepareBuffer_old(U32 stream, GLint mBuffer, GLint mDiviso
PROFILE_SCOPE(GFXGLVertexDecl_prepare);
AssertFatal(mFormat, "GFXGLVertexDecl - Not inited");
if( gglHasExtension(ARB_vertex_attrib_binding) )
if( GFXGL->mCapabilities.vertexAttributeBinding )
return;
// Bind the buffer...

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@ -78,7 +78,7 @@ void GFXGLWindowTarget::resolveTo(GFXTextureObject* obj)
AssertFatal(dynamic_cast<GFXGLTextureObject*>(obj), "GFXGLTextureTarget::resolveTo - Incorrect type of texture, expected a GFXGLTextureObject");
GFXGLTextureObject* glTexture = static_cast<GFXGLTextureObject*>(obj);
if( gglHasExtension(ARB_copy_image) )
if( GFXGL->mCapabilities.copyImage )
{
if(mBackBufferColorTex.getWidth() == glTexture->getWidth()
&& mBackBufferColorTex.getHeight() == glTexture->getHeight()

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@ -284,7 +284,8 @@ void GuiInspectorField::setData( const char* data, bool callbacks )
|| type == TypeMatrixPosition
|| type == TypeMatrixRotation
|| type == TypeBox3F
|| type == TypeRectUV )
|| type == TypeRectUV
|| type == TypeRotationF)
{
//TODO: we should actually take strings into account and not chop things up between quotes

View file

@ -30,7 +30,6 @@ ImplementFeatureType( MFT_VertTransform, MFG_Transform, 0, true );
ImplementFeatureType( MFT_TexAnim, MFG_PreTexture, 1.0f, true );
ImplementFeatureType( MFT_Parallax, MFG_PreTexture, 2.0f, true );
ImplementFeatureType( MFT_DiffuseVertColor, MFG_PreTexture, 3.0f, true );
ImplementFeatureType( MFT_AccuScale, MFG_PreTexture, 4.0f, true );
ImplementFeatureType( MFT_AccuDirection, MFG_PreTexture, 4.0f, true );
@ -42,6 +41,7 @@ ImplementFeatureType( MFT_DiffuseMap, MFG_Texture, 2.0f, true );
ImplementFeatureType( MFT_OverlayMap, MFG_Texture, 3.0f, true );
ImplementFeatureType( MFT_DetailMap, MFG_Texture, 4.0f, true );
ImplementFeatureType( MFT_DiffuseColor, MFG_Texture, 5.0f, true );
ImplementFeatureType( MFT_DiffuseVertColor, MFG_Texture, 6.0f, true );
ImplementFeatureType( MFT_AlphaTest, MFG_Texture, 7.0f, true );
ImplementFeatureType( MFT_SpecularMap, MFG_Texture, 8.0f, true );
ImplementFeatureType( MFT_NormalMap, MFG_Texture, 9.0f, true );

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@ -1153,7 +1153,8 @@ void ProcessedShaderMaterial::_setShaderConstants(SceneRenderState * state, cons
// Deferred Shading: Determine Material Info Flags
S32 matInfoFlags =
(mMaterial->mEmissive[stageNum] ? 1 : 0);
(mMaterial->mEmissive[stageNum] ? 1 : 0) | //emissive
(mMaterial->mSubSurface[stageNum] ? 2 : 0); //subsurface
mMaterial->mMatInfoFlags[stageNum] = matInfoFlags / 255.0f;
shaderConsts->setSafe(handles->mMatInfoFlagsSC, mMaterial->mMatInfoFlags[stageNum]);
if( handles->mAccuScaleSC->isValid() )

View file

@ -415,7 +415,7 @@ inline void Box3F::extend(const Point3F & p)
#define EXTEND_AXIS(AXIS) \
if (p.AXIS < minExtents.AXIS) \
minExtents.AXIS = p.AXIS; \
else if (p.AXIS > maxExtents.AXIS) \
if (p.AXIS > maxExtents.AXIS) \
maxExtents.AXIS = p.AXIS;
EXTEND_AXIS(x)

View file

@ -48,5 +48,8 @@
#ifndef _MEASE_H_
#include "math/mEase.h"
#endif
#ifndef MROTATION_H
#include "math/mRotation.h"
#endif
#endif //_MMATH_H_

View file

@ -385,6 +385,8 @@ U32 PolyhedronImpl< Base >::extractFace( U32 plane, IndexType* outIndices, U32 m
// so it should be sufficiently fast to just loop over the original
// set.
U32 indexItr = 0;
do
{
// Add the vertex for the current edge.
@ -392,7 +394,15 @@ U32 PolyhedronImpl< Base >::extractFace( U32 plane, IndexType* outIndices, U32 m
if( idx >= maxOutIndices )
return 0;
outIndices[ idx ++ ] = currentVertex;
++indexItr;
if (indexItr >= 3)
{
outIndices[idx++] = firstEdge->vertex[0];
indexItr = 0;
}
outIndices[idx++] = currentVertex;
// Look for next edge.

View file

@ -0,0 +1,348 @@
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "math/mRotation.h"
#include "console/console.h"
#include "console/engineAPI.h"
#ifdef TORQUE_TESTS_ENABLED
#include "testing/unitTesting.h"
#endif
//====================================================================
//Eulers setup
//====================================================================
RotationF::RotationF(EulerF _euler, UnitFormat format)
{
set(_euler.x, _euler.y, _euler.z, format);
}
RotationF::RotationF(F32 _x, F32 _y, F32 _z, UnitFormat format)
{
set(_x, _y, _z, format);
}
void RotationF::set(EulerF _euler, UnitFormat format)
{
x = format == Degrees ? mDegToRad(_euler.x) : _euler.x;
y = format == Degrees ? mDegToRad(_euler.y) : _euler.y;
z = format == Degrees ? mDegToRad(_euler.z) : _euler.z;
mRotationType = Euler;
}
void RotationF::set(F32 _x, F32 _y, F32 _z, UnitFormat format)
{
EulerF tempEul;
if (format == Degrees)
{
tempEul.set(mDegToRad(_x), mDegToRad(_y), mDegToRad(_z));
}
else
{
tempEul.set(_x, _y, _z);
}
set(tempEul);
}
//====================================================================
//AxisAngle setup
//====================================================================
RotationF::RotationF(AngAxisF _aa, UnitFormat format)
{
set(_aa, format);
}
void RotationF::set(AngAxisF _aa, UnitFormat format)
{
x = _aa.axis.x;
y = _aa.axis.y;
z = _aa.axis.z;
w = format == Degrees ? mDegToRad(_aa.angle) : _aa.angle;
mRotationType = AxisAngle;
}
//====================================================================
//QuatF setup
//====================================================================
RotationF::RotationF(QuatF _quat)
{
set(_quat);
}
void RotationF::set(QuatF _quat)
{
AngAxisF tmpAA;
tmpAA.set(_quat);
set(tmpAA);
}
//====================================================================
//MatrixF setup
//====================================================================
RotationF::RotationF(MatrixF _mat)
{
set(_mat);
}
void RotationF::set(MatrixF _mat)
{
set(_mat.toEuler());
}
//
inline F32 RotationF::len() const
{
return asEulerF().len();
}
inline void RotationF::interpolate(const RotationF& _from, const RotationF& _to, F32 _factor)
{
QuatF tmpQuat;
tmpQuat.interpolate(_from.asQuatF(), _to.asQuatF(), _factor);
set(tmpQuat);
}
void RotationF::lookAt(const Point3F& _origin, const Point3F& _target, const Point3F& _up)
{
MatrixF mat;
VectorF newForward = _target - _origin;
newForward.normalize();
VectorF up(0.0f, 0.0f, 1.0f);
VectorF axisX;
VectorF axisY = newForward;
VectorF axisZ;
if (_up != VectorF::Zero)
up = _up;
// Validate and normalize input:
F32 lenSq;
lenSq = axisY.lenSquared();
if (lenSq < 0.000001f)
{
//degenerate forward vector
axisY.set(0.0f, 1.0f, 0.0f);
}
else
{
axisY /= mSqrt(lenSq);
}
lenSq = up.lenSquared();
if (lenSq < 0.000001f)
{
//degenerate up vector - too small
up.set(0.0f, 0.0f, 1.0f);
}
else
{
up /= mSqrt(lenSq);
}
if (fabsf(mDot(up, axisY)) > 0.9999f)
{
//degenerate up vector - same as forward
F32 tmp = up.x;
up.x = -up.y;
up.y = up.z;
up.z = tmp;
}
// construct the remaining axes:
mCross(axisY, up, &axisX);
mCross(axisX, axisY, &axisZ);
mat.setColumn(0, axisX);
mat.setColumn(1, axisY);
mat.setColumn(2, axisZ);
set(mat);
}
//========================================================
EulerF RotationF::asEulerF(UnitFormat _format) const
{
if (mRotationType == Euler)
{
if (_format == Degrees)
{
return EulerF(mRadToDeg(x), mRadToDeg(y), mRadToDeg(z));
}
else
{
return EulerF(x, y, z);
}
}
else
{
EulerF returnEuler = asMatrixF().toEuler();
if (_format == Degrees)
{
returnEuler.x = mRadToDeg(returnEuler.x);
returnEuler.y = mRadToDeg(returnEuler.y);
returnEuler.z = mRadToDeg(returnEuler.z);
}
return returnEuler;
}
}
AngAxisF RotationF::asAxisAngle(UnitFormat format) const
{
AngAxisF returnAA;
if (mRotationType == Euler)
{
returnAA.set(EulerF(x, y, z));
}
else
{
returnAA.set(Point3F(x, y, z), w);
}
if (format == Radians)
{
returnAA.angle = mDegToRad(returnAA.angle);
}
return returnAA;
}
MatrixF RotationF::asMatrixF() const
{
MatrixF returnMat;
if (mRotationType == Euler)
{
returnMat.set(EulerF(x, y, z));
}
else
{
AngAxisF aa;
aa.set(Point3F(x, y, z), w);
aa.setMatrix(&returnMat);
}
return returnMat;
}
QuatF RotationF::asQuatF() const
{
QuatF returnQuat;
if (mRotationType == Euler)
{
returnQuat.set(EulerF(x, y, z));
}
else
{
AngAxisF aa;
aa.set(Point3F(x, y, z), w);
returnQuat.set(aa);
}
return returnQuat;
}
void RotationF::normalize()
{
if (mRotationType == Euler)
{
EulerF eul = EulerF(x, y, z);
eul.normalize();
set(eul);
}
else
{
QuatF quat;
quat.set(Point3F(x, y, z), w);
quat.normalize();
set(quat);
}
}
//Testing
#ifdef TORQUE_TESTS_ENABLED
TEST(Maths, RotationF_Calculations)
{
//TODO: implement unit test
};
#endif
DefineConsoleStaticMethod(Rotation, Add, RotationF, (RotationF a, RotationF b), ,
"Adds two rotations together.\n"
"@param a Rotation one."
"@param b Rotation two."
"@returns v sum of both rotations."
"@ingroup Math")
{
return a + b;
}
DefineConsoleStaticMethod(Rotation, Subtract, RotationF, (RotationF a, RotationF b), ,
"Subtracts two rotations.\n"
"@param a Rotation one."
"@param b Rotation two."
"@returns v difference of both rotations."
"@ingroup Math")
{
return a - b;
}
DefineConsoleStaticMethod(Rotation, Interpolate, RotationF, (RotationF a, RotationF b, F32 factor), ,
"Interpolates between two rotations.\n"
"@param a Rotation one."
"@param b Rotation two."
"@param factor The amount to interpolate between the two."
"@returns v, interpolated result."
"@ingroup Math")
{
RotationF result;
result.interpolate(a, b, factor);
return result;
}
DefineConsoleStaticMethod(Rotation, LookAt, RotationF, (Point3F origin, Point3F target, Point3F up),
(Point3F(0, 0, 0), Point3F(0, 0, 0), Point3F(0, 0, 1)),
"Provides a rotation orientation to look at a target from a given position.\n"
"@param origin Position of the object doing the looking."
"@param target Position to be looked at."
"@param up The up angle to orient the rotation."
"@returns v orientation result."
"@ingroup Math")
{
RotationF result;
result.lookAt(origin, target, up);
return result;
}

View file

@ -0,0 +1,465 @@
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef MROTATION_H
#define MROTATION_H
#ifndef _MMATHFN_H_
#include "math/mMathFn.h"
#endif
#ifndef _MPOINT3_H_
#include "math/mPoint3.h"
#endif
#ifndef _MQUAT_H_
#include "math/mQuat.h"
#endif
#ifndef _MMATRIX_H_
#include "math/mMatrix.h"
#endif
#ifndef _MANGAXIS_H_
#include "math/mAngAxis.h"
#endif
//------------------------------------------------------------------------------
/// Rotation Interop Utility class
///
/// Useful for easily handling rotations/orientations in transforms while manipulating or converting between formats.
class RotationF
{
//-------------------------------------- Public data
public:
F32 x; ///< X co-ordinate.
F32 y; ///< Y co-ordinate.
F32 z; ///< Z co-ordinate.
F32 w; ///< W co-ordinate.
enum RotationTypes
{
Euler = 0,
AxisAngle
};
RotationTypes mRotationType;
enum UnitFormat
{
Radians = 0,
Degrees
};
RotationF(); ///< Create an uninitialized point.
RotationF(const RotationF&); ///< Copy constructor.
//
//Eulers
RotationF(EulerF euler, UnitFormat format = Radians);
RotationF(F32 _x, F32 _y, F32 _z, UnitFormat format = Radians);
void set(EulerF euler, UnitFormat format = Radians);
void set(F32 _x, F32 _y, F32 _z, UnitFormat format = Radians);
//As with AxisAngles, we make the assumption here that if not told otherwise, inbound rotations are in Degrees.
RotationF operator=(const EulerF&);
RotationF operator-(const EulerF&) const;
RotationF operator+(const EulerF&) const;
RotationF& operator-=(const EulerF&);
RotationF& operator+=(const EulerF&);
S32 operator==(const EulerF&) const;
S32 operator!=(const EulerF&) const;
//
//AxisAngle
RotationF(AngAxisF aa, UnitFormat format = Radians);
void set(AngAxisF aa, UnitFormat format = Radians);
//As with Eulers, we make the assumption here that if not told otherwise, inbound rotations are in Degrees.
RotationF operator=(const AngAxisF&);
RotationF operator-(const AngAxisF&) const;
RotationF operator+(const AngAxisF&) const;
RotationF& operator-=(const AngAxisF&);
RotationF& operator+=(const AngAxisF&);
S32 operator==(const AngAxisF&) const;
S32 operator!=(const AngAxisF&) const;
//
//Quat
RotationF(QuatF quat);
void set(QuatF _quat);
RotationF operator=(const QuatF&);
RotationF operator-(const QuatF&) const;
RotationF operator+(const QuatF&) const;
RotationF& operator-=(const QuatF&);
RotationF& operator+=(const QuatF&);
S32 operator==(const QuatF&) const;
S32 operator!=(const QuatF&) const;
//
//Matrix
RotationF(MatrixF mat);
void set(MatrixF _mat);
RotationF operator=(const MatrixF&);
RotationF operator-(const MatrixF&) const;
RotationF operator+(const MatrixF&) const;
RotationF& operator-=(const MatrixF&);
RotationF& operator+=(const MatrixF&);
S32 operator==(const MatrixF&) const;
S32 operator!=(const MatrixF&) const;
//
void interpolate(const RotationF& _pt1, const RotationF& _pt2, F32 _factor);
void lookAt(const Point3F& _origin, const Point3F& _target, const Point3F& _up = Point3F(0, 0, 1));
F32 len() const;
void normalize();
//Non-converting operators
S32 operator ==(const RotationF &) const;
S32 operator !=(const RotationF &) const;
RotationF operator+(const RotationF&) const;
RotationF& operator+=(const RotationF&);
RotationF operator-(const RotationF&) const;
RotationF& operator-=(const RotationF&);
RotationF& operator=(const RotationF&);
//Conversion stuffs
EulerF asEulerF(UnitFormat format = Radians) const;
AngAxisF asAxisAngle(UnitFormat format = Radians) const;
MatrixF asMatrixF() const;
QuatF asQuatF() const;
};
inline RotationF::RotationF()
{
x = 0;
y = 0;
z = 0;
w = 0;
mRotationType = AxisAngle;
}
inline RotationF::RotationF(const RotationF& _copy)
: x(_copy.x), y(_copy.y), z(_copy.z), w(_copy.w), mRotationType(_copy.mRotationType)
{}
inline int RotationF::operator ==(const RotationF& _rotation) const
{
return (x == _rotation.x && y == _rotation.y && z == _rotation.z && w == _rotation.w);
}
inline int RotationF::operator !=(const RotationF& _rotation) const
{
return (x != _rotation.x || y != _rotation.y || z != _rotation.z || w != _rotation.w);
}
//When it comes to actually trying to add rotations, we, in fact, actually multiply their data together.
//Since we're specifically operating on usability for RotationF, we'll operate on this, rather than the literal addition of the values
inline RotationF& RotationF::operator +=(const RotationF& _rotation)
{
if (mRotationType == Euler)
{
x += _rotation.x;
y += _rotation.y;
z += _rotation.z;
}
else
{
MatrixF tempMat = asMatrixF();
MatrixF tempMatAdd = _rotation.asMatrixF();
tempMat.mul(tempMatAdd);
this->set(tempMat);
}
return *this;
}
inline RotationF RotationF::operator +(const RotationF& _rotation) const
{
RotationF result = *this;
if (mRotationType == Euler)
{
result.x += _rotation.x;
result.y += _rotation.y;
result.z += _rotation.z;
}
else
{
MatrixF tempMat = asMatrixF();
MatrixF tempMatAdd = _rotation.asMatrixF();
tempMat.mul(tempMatAdd);
result.set(tempMat);
}
return result;
}
//Much like addition, when subtracting, we're not literally subtracting the values, but infact multiplying the inverse.
//This subtracts the rotation angles to get the difference
inline RotationF& RotationF::operator -=(const RotationF& _rotation)
{
if (mRotationType == Euler)
{
x -= _rotation.x;
y -= _rotation.y;
z -= _rotation.z;
}
else
{
MatrixF tempMat = asMatrixF();
MatrixF tempMatAdd = _rotation.asMatrixF();
tempMatAdd.inverse();
tempMat.mul(tempMatAdd);
this->set(tempMat);
}
return *this;
}
inline RotationF RotationF::operator -(const RotationF& _rotation) const
{
RotationF result = *this;
if (mRotationType == Euler)
{
result.x += _rotation.x;
result.y += _rotation.y;
result.z += _rotation.z;
}
else
{
MatrixF tempMat = asMatrixF();
MatrixF tempMatAdd = _rotation.asMatrixF();
tempMatAdd.inverse();
tempMat.mul(tempMatAdd);
result.set(tempMat);
}
return result;
}
inline RotationF& RotationF::operator =(const RotationF& _rotation)
{
x = _rotation.x;
y = _rotation.y;
z = _rotation.z;
w = _rotation.w;
mRotationType = _rotation.mRotationType;
return *this;
}
//====================================================================
// Euler operators
//====================================================================
inline RotationF RotationF::operator=(const EulerF& _euler)
{
return RotationF(_euler, Radians);
}
inline RotationF RotationF::operator-(const EulerF& _euler) const
{
RotationF temp = *this;
temp -= RotationF(_euler, Radians);
return temp;
}
inline RotationF RotationF::operator+(const EulerF& _euler) const
{
RotationF temp = *this;
temp += RotationF(_euler, Radians);
return temp;
}
inline RotationF& RotationF::operator-=(const EulerF& _euler)
{
*this -= RotationF(_euler, Radians);
return *this;
}
inline RotationF& RotationF::operator+=(const EulerF& _euler)
{
*this += RotationF(_euler, Radians);
return *this;
}
inline S32 RotationF::operator==(const EulerF& _euler) const
{
return *this == RotationF(_euler);
}
inline S32 RotationF::operator!=(const EulerF& _euler) const
{
return *this != RotationF(_euler);
}
//====================================================================
// AxisAngle operators
//====================================================================
inline RotationF RotationF::operator=(const AngAxisF& _aa)
{
return RotationF(_aa, Radians);
}
inline RotationF RotationF::operator-(const AngAxisF& _aa) const
{
RotationF temp = *this;
temp -= RotationF(_aa, Radians);
return temp;
}
inline RotationF RotationF::operator+(const AngAxisF& _aa) const
{
RotationF temp = *this;
temp += RotationF(_aa, Radians);
return temp;
}
inline RotationF& RotationF::operator-=(const AngAxisF& _aa)
{
*this -= RotationF(_aa, Radians);
return *this;
}
inline RotationF& RotationF::operator+=(const AngAxisF& _aa)
{
*this += RotationF(_aa, Radians);
return *this;
}
inline S32 RotationF::operator==(const AngAxisF& _aa) const
{
return *this == RotationF(_aa);
}
inline S32 RotationF::operator!=(const AngAxisF& _aa) const
{
return *this != RotationF(_aa);
}
//====================================================================
// QuatF operators
//====================================================================
inline RotationF RotationF::operator=(const QuatF& _quat)
{
return RotationF(_quat);
}
inline RotationF RotationF::operator-(const QuatF& _quat) const
{
RotationF temp = *this;
temp -= RotationF(_quat);
return temp;
}
inline RotationF RotationF::operator+(const QuatF& _quat) const
{
RotationF temp = *this;
temp += RotationF(_quat);
return temp;
}
inline RotationF& RotationF::operator-=(const QuatF& _quat)
{
*this -= RotationF(_quat);
return *this;
}
inline RotationF& RotationF::operator+=(const QuatF& _quat)
{
*this += RotationF(_quat);
return *this;
}
inline S32 RotationF::operator==(const QuatF& _quat) const
{
return *this == RotationF(_quat);
}
inline S32 RotationF::operator!=(const QuatF& _quat) const
{
return *this != RotationF(_quat);
}
//====================================================================
// MatrixF operators
//====================================================================
inline RotationF RotationF::operator=(const MatrixF& _mat)
{
return RotationF(_mat);
}
inline RotationF RotationF::operator-(const MatrixF& _mat) const
{
RotationF temp = *this;
temp -= RotationF(_mat);
return temp;
}
inline RotationF RotationF::operator+(const MatrixF& _mat) const
{
RotationF temp = *this;
temp += RotationF(_mat);
return temp;
}
inline RotationF& RotationF::operator-=(const MatrixF& _mat)
{
*this -= RotationF(_mat);
return *this;
}
inline RotationF& RotationF::operator+=(const MatrixF& _mat)
{
*this += RotationF(_mat);
return *this;
}
inline S32 RotationF::operator==(const MatrixF& _mat) const
{
return *this == RotationF(_mat);
}
inline S32 RotationF::operator!=(const MatrixF& _mat) const
{
return *this != RotationF(_mat);
}
#endif // MROTATION_H

View file

@ -149,6 +149,20 @@ inline bool mathRead(Stream& stream, EaseF* e)
return success;
}
inline bool mathRead(Stream& stream, RotationF* e)
{
bool success = stream.read(&e->x);
success &= stream.read(&e->y);
success &= stream.read(&e->z);
success &= stream.read(&e->w);
U32 rotType;
success &= stream.read(&rotType);
e->mRotationType = (RotationF::RotationTypes)rotType;
return success;
}
//------------------------------------------------------------------------------
//-------------------------------------- WRITING
//
@ -263,5 +277,15 @@ inline bool mathWrite(Stream& stream, const EaseF& e)
return success;
}
inline bool mathWrite(Stream& stream, const RotationF& e)
{
bool success = stream.write(e.x);
success &= stream.write(e.y);
success &= stream.write(e.z);
success &= stream.write(e.w);
success &= stream.write(e.mRotationType);
return success;;
}
#endif //_MATHIO_H_

View file

@ -36,7 +36,7 @@
#include "math/mRandom.h"
#include "math/mEase.h"
#include "math/mathUtils.h"
#include "math/mRotation.h"
#include "core/strings/stringUnit.h"
IMPLEMENT_SCOPE( MathTypes, Math,, "" );
@ -113,7 +113,14 @@ IMPLEMENT_STRUCT( EaseF,
EaseF, MathTypes,
"" )
END_IMPLEMENT_STRUCT;
IMPLEMENT_STRUCT(RotationF,
RotationF, MathTypes,
"")
FIELD(x, x, 1, "X coordinate.")
FIELD(y, y, 1, "Y coordinate.")
FIELD(z, z, 1, "Z coordinate.")
FIELD(w, w, 1, "W coordinate.")
END_IMPLEMENT_STRUCT;
//-----------------------------------------------------------------------------
// TypePoint2I
@ -572,6 +579,55 @@ ConsoleSetType( TypeEaseF )
}
}
//-----------------------------------------------------------------------------
// TypeRotationF
//-----------------------------------------------------------------------------
ConsoleType(RotationF, TypeRotationF, RotationF, "")
ImplementConsoleTypeCasters( TypeRotationF, RotationF )
ConsoleGetType(TypeRotationF)
{
RotationF *pt = (RotationF *)dptr;
static const U32 bufSize = 256;
char* returnBuffer = Con::getReturnBuffer(bufSize);
EulerF out = pt->asEulerF(RotationF::Degrees);
dSprintf(returnBuffer, bufSize, "%g %g %g", out.x, out.y, out.z);
return returnBuffer;
}
ConsoleSetType(TypeRotationF)
{
if (argc == 1)
{
U32 elements = StringUnit::getUnitCount(argv[0], " \t\n");
if (elements == 3)
{
EulerF in;
dSscanf(argv[0], "%g %g %g", &in.x, &in.y, &in.z);
((RotationF *)dptr)->set(in, RotationF::Degrees);
}
else
{
AngAxisF in;
dSscanf(argv[0], "%g %g %g %g", &in.axis.x, &in.axis.y, &in.axis.z, &in.angle);
((RotationF *)dptr)->set(in, RotationF::Degrees);
}
}
else if (argc == 3)
{
EulerF in(dAtof(argv[0]), dAtof(argv[1]), dAtof(argv[2]));
((RotationF *)dptr)->set(in, RotationF::Degrees);
}
else if (argc == 4)
{
AngAxisF in(Point3F(dAtof(argv[0]), dAtof(argv[1]), dAtof(argv[2])), dAtof(argv[3]));
((RotationF *)dptr)->set(in, RotationF::Degrees);
}
else
Con::printf("RotationF must be set as { x, y, z, w } or \"x y z w\"");
}
//-----------------------------------------------------------------------------

View file

@ -43,7 +43,7 @@ class Box3F;
class EaseF;
class AngAxisF;
class TransformF;
class RotationF;
DECLARE_SCOPE( MathTypes );
@ -60,6 +60,7 @@ DECLARE_STRUCT( AngAxisF );
DECLARE_STRUCT( TransformF );
DECLARE_STRUCT( Box3F );
DECLARE_STRUCT( EaseF );
DECLARE_STRUCT(RotationF);
// Legacy console types.
@ -77,6 +78,6 @@ DefineConsoleType( TypeAngAxisF, AngAxisF )
DefineConsoleType( TypeTransformF, TransformF )
DefineConsoleType( TypeBox3F, Box3F )
DefineConsoleType( TypeEaseF, EaseF )
DefineConsoleType(TypeRotationF, RotationF)
#endif

View file

@ -30,7 +30,6 @@
#include "platform/profiler.h"
#include "core/tAlgorithm.h"
#include "gfx/gfxDevice.h"
namespace MathUtils
{
@ -1450,8 +1449,6 @@ void makeProjection( MatrixF *outMatrix,
F32 farPlane,
bool gfxRotate )
{
bool isGL = GFX->getAdapterType() == OpenGL;
Point4F row;
row.x = 2.0*nearPlane / (right-left);
row.y = 0.0;
@ -1467,13 +1464,13 @@ void makeProjection( MatrixF *outMatrix,
row.x = (left+right) / (right-left);
row.y = (top+bottom) / (top-bottom);
row.z = isGL ? -(farPlane + nearPlane) / (farPlane - nearPlane) : farPlane / (nearPlane - farPlane);
row.z = farPlane / (nearPlane - farPlane);
row.w = -1.0;
outMatrix->setRow( 2, row );
row.x = 0.0;
row.y = 0.0;
row.z = isGL ? 2 * nearPlane * farPlane / (nearPlane - farPlane) : nearPlane * farPlane / (nearPlane - farPlane);
row.z = nearPlane * farPlane / (nearPlane - farPlane);
row.w = 0.0;
outMatrix->setRow( 3, row );
@ -1494,8 +1491,6 @@ void makeOrthoProjection( MatrixF *outMatrix,
F32 farPlane,
bool gfxRotate )
{
bool isGL = GFX->getAdapterType() == OpenGL;
Point4F row;
row.x = 2.0f / (right - left);
row.y = 0.0f;
@ -1513,15 +1508,15 @@ void makeOrthoProjection( MatrixF *outMatrix,
row.y = 0.0f;
row.w = 0.0f;
// This needs to be modified to work with OpenGL (d3d has 0..1
// projection for z, vs -1..1 in OpenGL)
row.z = isGL ? 2.0f / (nearPlane - farPlane) : 1.0f / (nearPlane - farPlane);
//Unlike D3D, which has a 0-1 range, OpenGL uses a -1-1 range.
//However, epoxy internally handles the swap, so the math here is the same for both APIs
row.z = 1.0f / (nearPlane - farPlane);
outMatrix->setRow( 2, row );
row.x = (left + right) / (left - right);
row.y = (top + bottom) / (bottom - top);
row.z = isGL ? (nearPlane + farPlane) / (nearPlane - farPlane) : nearPlane / (nearPlane - farPlane);
row.z = nearPlane / (nearPlane - farPlane);
row.w = 1.0f;
outMatrix->setRow( 3, row );

View file

@ -145,6 +145,17 @@ DefineConsoleFunction(NavMeshUpdateAroundObject, void, (S32 objid, bool remove),
obj->enableCollision();
}
DefineConsoleFunction(NavMeshIgnore, void, (S32 objid, bool _ignore), (0, true),
"@brief Flag this object as not generating a navmesh result.")
{
SceneObject *obj;
if(!Sim::findObject(objid, obj))
return;
obj->mPathfindingIgnore = _ignore;
}
DefineConsoleFunction(NavMeshUpdateOne, void, (S32 meshid, S32 objid, bool remove), (0, 0, false),
"@brief Update all tiles in a given NavMesh that intersect the given object's world box.")
{
@ -839,6 +850,7 @@ void NavMesh::buildNextTile()
static void buildCallback(SceneObject* object,void *key)
{
SceneContainer::CallbackInfo* info = reinterpret_cast<SceneContainer::CallbackInfo*>(key);
if (!object->mPathfindingIgnore)
object->buildPolyList(info->context,info->polyList,info->boundingBox,info->boundingSphere);
}
@ -861,7 +873,7 @@ unsigned char *NavMesh::buildTileData(const Tile &tile, TileData &data, U32 &dat
data.geom.clear();
info.polyList = &data.geom;
info.key = this;
getContainer()->findObjects(box, StaticShapeObjectType | TerrainObjectType, buildCallback, &info);
getContainer()->findObjects(box, StaticObjectType | DynamicShapeObjectType, buildCallback, &info);
// Parse water objects into the same list, but remember how much geometry was /not/ water.
U32 nonWaterVertCount = data.geom.getVertCount();

View file

@ -184,40 +184,63 @@ static const U32 convertUTF16toUTF8DoubleNULL(const UTF16 *unistring, UTF8 *out
//
bool FileDialog::Execute()
{
String suffix;
String strippedFilters;
U32 filtersCount = StringUnit::getUnitCount(mData.mFilters, "|");
for (U32 i = 1; i < filtersCount; ++i)
{
//The first of each pair is the name, which we'll skip because NFD doesn't support named filters atm
const char *filter = StringUnit::getUnit(mData.mFilters, i, "|");
String filter = StringUnit::getUnit(mData.mFilters, i, "|");
if (!dStrcmp(filter, "*.*"))
if (!dStrcmp(filter.c_str(), "*.*"))
continue;
U32 c = 2;
const char* tmpchr = &filter[c];
String tString = String(tmpchr);
tString.ToLower(tString);
suffix += tString;
suffix += String(",");
suffix += tString.ToUpper(tString);
U32 subFilterCount = StringUnit::getUnitCount(filter, ";");
//if we have a 'super filter', break it down to sub-options as well
if (subFilterCount > 1)
{
String suffixFilter;
String subFilters;
for (U32 f = 0; f < subFilterCount; ++f)
{
String subFilter = StringUnit::getUnit(filter, f, ";");
suffixFilter += String::ToLower(subFilter) + "," + String::ToUpper(subFilter) + ",";
subFilters += String::ToLower(subFilter) + "," + String::ToUpper(subFilter) + ";";
}
suffixFilter = suffixFilter.substr(0, suffixFilter.length() - 1);
suffixFilter += ";";
strippedFilters += suffixFilter + subFilters;
}
else //otherwise, just add the filter
{
strippedFilters += String::ToLower(filter) + "," + String::ToUpper(filter) + ";";
}
++i;
if (i < filtersCount-2)
suffix += String(";");
if (i < filtersCount - 2)
strippedFilters += String(";");
}
String strippedFilters = suffix;
strippedFilters.replace(";",",");
strippedFilters += String(";") + suffix;
//strip the last character, if it's unneeded
if (strippedFilters.endsWith(";"))
{
strippedFilters = strippedFilters.substr(0, strippedFilters.length() - 1);
}
strippedFilters.replace("*.", "");
// Get the current working directory, so we can back up to it once Windows has
// done its craziness and messed with it.
StringTableEntry cwd = Platform::getCurrentDirectory();
if (mData.mDefaultPath == StringTable->lookup("") || !Platform::isDirectory(mData.mDefaultPath))
mData.mDefaultPath = cwd;
String rootDir = String(cwd);
// Execute Dialog (Blocking Call)
nfdchar_t *outPath = NULL;
nfdpathset_t pathSet;
@ -226,6 +249,7 @@ bool FileDialog::Execute()
String defaultPath = String(mData.mDefaultPath);
#if defined(TORQUE_OS_WIN)
defaultPath.replace("/", "\\");
rootDir.replace("/", "\\");
#endif
if (mData.mStyle & FileDialogData::FDS_OPEN)
@ -235,6 +259,15 @@ bool FileDialog::Execute()
else if (mData.mStyle & FileDialogData::FDS_MULTIPLEFILES)
result = NFD_OpenDialogMultiple(strippedFilters.c_str(), defaultPath.c_str(), &pathSet);
if (result == NFD_CANCEL)
{
return false;
}
String resultPath = String(outPath).replace(rootDir, String(""));
resultPath = resultPath.replace(0, 1, String("")).c_str(); //kill '\\' prefix
resultPath = resultPath.replace(String("\\"), String("/"));
// Did we select a file?
if (result != NFD_OKAY)
{
@ -245,7 +278,7 @@ bool FileDialog::Execute()
if (mData.mStyle & FileDialogData::FDS_OPEN || mData.mStyle & FileDialogData::FDS_SAVE)
{
// Single file selection, do it the easy way
mData.mFile = StringTable->insert(outPath);
mData.mFile = Platform::makeRelativePathName(resultPath.c_str(), NULL);
}
else if (mData.mStyle & FileDialogData::FDS_MULTIPLEFILES)
{
@ -265,14 +298,13 @@ bool FileDialog::Execute()
else
{
//nope, just one file, so set it as normal
setDataField(StringTable->insert("files"), "0", outPath);
setDataField(StringTable->insert("files"), "0", Platform::makeRelativePathName(resultPath.c_str(), NULL));
setDataField(StringTable->insert("fileCount"), NULL, "1");
}
}
// Return success.
return true;
}
DefineEngineMethod(FileDialog, Execute, bool, (), ,

View file

@ -144,6 +144,7 @@ SceneObject::SceneObject()
mIsScopeAlways = false;
mAccuTex = NULL;
mPathfindingIgnore = false;
}
//-----------------------------------------------------------------------------

View file

@ -371,6 +371,7 @@ class SceneObject : public NetObject, private SceneContainer::Link, public Proce
SceneObject();
virtual ~SceneObject();
bool mPathfindingIgnore;
/// Triggered when a SceneObject onAdd is called.
static Signal< void( SceneObject* ) > smSceneObjectAdd;

View file

@ -1194,7 +1194,10 @@ void DiffuseVertColorFeatureGLSL::processPix( Vector<ShaderComponent*> &compon
}
MultiLine* meta = new MultiLine;
meta->addStatement( new GenOp( " @;\r\n", assignColor( vertColor, Material::Mul ) ) );
if (fd.features[MFT_isDeferred])
meta->addStatement(new GenOp(" @;\r\n", assignColor(vertColor, Material::Mul, NULL, ShaderFeature::RenderTarget1)));
else
meta->addStatement(new GenOp(" @;\r\n", assignColor(vertColor, Material::Mul)));
output = meta;
}
@ -2805,7 +2808,7 @@ void DeferredSkyGLSL::processVert( Vector<ShaderComponent*> &componentList,
{
Var *outPosition = (Var*)LangElement::find( "gl_Position" );
MultiLine *meta = new MultiLine;
meta->addStatement( new GenOp( " @.w = @.z;\r\n", outPosition, outPosition ) );
//meta->addStatement( new GenOp( " @.w = @.z;\r\n", outPosition, outPosition ) );
output = meta;
}

View file

@ -1258,7 +1258,10 @@ void DiffuseVertColorFeatureHLSL::processPix( Vector<ShaderComponent*> &compon
}
MultiLine* meta = new MultiLine;
meta->addStatement( new GenOp( " @;\r\n", assignColor( vertColor, Material::Mul ) ) );
if (fd.features[MFT_isDeferred])
meta->addStatement(new GenOp(" @;\r\n", assignColor(vertColor, Material::Mul, NULL, ShaderFeature::RenderTarget1)));
else
meta->addStatement(new GenOp(" @;\r\n", assignColor(vertColor, Material::Mul)));
output = meta;
}
@ -3000,7 +3003,7 @@ void DeferredSkyHLSL::processVert( Vector<ShaderComponent*> &componentList,
{
Var *outPosition = (Var*)LangElement::find( "hpos" );
MultiLine *meta = new MultiLine;
meta->addStatement( new GenOp( " @.w = @.z;\r\n", outPosition, outPosition ) );
//meta->addStatement( new GenOp( " @.w = @.z;\r\n", outPosition, outPosition ) );
output = meta;
}

View file

@ -73,7 +73,9 @@ $pref::Video::disableCubemapping = false;
///
$pref::Video::disableParallaxMapping = false;
$pref::Video::Gamma = 1.0;
$pref::Video::Gamma = 2.2;
$pref::Video::Contrast = 1.0;
$pref::Video::Brightness = 0;
// Console-friendly defaults
if($platform $= "xenon")

View file

@ -0,0 +1,147 @@
singleton ShaderData( ClearGBufferShader )
{
DXVertexShaderFile = "shaders/common/lighting/advanced/deferredClearGBufferV.hlsl";
DXPixelShaderFile = "shaders/common/lighting/advanced/deferredClearGBufferP.hlsl";
OGLVertexShaderFile = "shaders/common/postFx/gl/postFxV.glsl";
OGLPixelShaderFile = "shaders/common/lighting/advanced/gl/deferredClearGBufferP.glsl";
pixVersion = 2.0;
};
singleton ShaderData( DeferredColorShader )
{
DXVertexShaderFile = "shaders/common/postFx/postFxV.hlsl";
DXPixelShaderFile = "shaders/common/lighting/advanced/deferredColorShaderP.hlsl";
OGLVertexShaderFile = "shaders/common/postFx/gl/postFxV.glsl";
OGLPixelShaderFile = "shaders/common/lighting/advanced/gl/deferredColorShaderP.glsl";
pixVersion = 2.0;
};
// Primary Deferred Shader
new GFXStateBlockData( AL_DeferredShadingState : PFX_DefaultStateBlock )
{
cullMode = GFXCullNone;
blendDefined = true;
blendEnable = true;
blendSrc = GFXBlendSrcAlpha;
blendDest = GFXBlendInvSrcAlpha;
samplersDefined = true;
samplerStates[0] = SamplerWrapLinear;
samplerStates[1] = SamplerWrapLinear;
samplerStates[2] = SamplerWrapLinear;
samplerStates[3] = SamplerWrapLinear;
};
new ShaderData( AL_DeferredShader )
{
DXVertexShaderFile = "shaders/common/postFx/postFxV.hlsl";
DXPixelShaderFile = "shaders/common/lighting/advanced/deferredShadingP.hlsl";
OGLVertexShaderFile = "shaders/common/postFx/gl/postFxV.glsl";
OGLPixelShaderFile = "shaders/common/lighting/advanced/gl/deferredShadingP.glsl";
samplerNames[0] = "colorBufferTex";
samplerNames[1] = "lightPrePassTex";
samplerNames[2] = "matInfoTex";
samplerNames[3] = "prepassTex";
pixVersion = 2.0;
};
singleton PostEffect( AL_DeferredShading )
{
renderTime = "PFXAfterBin";
renderBin = "SkyBin";
shader = AL_DeferredShader;
stateBlock = AL_DeferredShadingState;
texture[0] = "#color";
texture[1] = "#lightinfo";
texture[2] = "#matinfo";
texture[3] = "#prepass";
target = "$backBuffer";
renderPriority = 10000;
allowReflectPass = true;
};
// Debug Shaders.
new ShaderData( AL_ColorBufferShader )
{
DXVertexShaderFile = "shaders/common/postFx/postFxV.hlsl";
DXPixelShaderFile = "shaders/common/lighting/advanced/dbgColorBufferP.hlsl";
OGLVertexShaderFile = "shaders/common/postFx/gl/postFxV.glsl";
OGLPixelShaderFile = "shaders/common/lighting/advanced/gl/dbgColorBufferP.glsl";
samplerNames[0] = "colorBufferTex";
pixVersion = 2.0;
};
singleton PostEffect( AL_ColorBufferVisualize )
{
shader = AL_ColorBufferShader;
stateBlock = AL_DefaultVisualizeState;
texture[0] = "#color";
target = "$backBuffer";
renderPriority = 9999;
};
/// Toggles the visualization of the AL lighting specular power buffer.
function toggleColorBufferViz( %enable )
{
if ( %enable $= "" )
{
$AL_ColorBufferShaderVar = AL_ColorBufferVisualize.isEnabled() ? false : true;
AL_ColorBufferVisualize.toggle();
}
else if ( %enable )
{
AL_DeferredShading.disable();
AL_ColorBufferVisualize.enable();
}
else if ( !%enable )
{
AL_ColorBufferVisualize.disable();
AL_DeferredShading.enable();
}
}
new ShaderData( AL_SpecMapShader )
{
DXVertexShaderFile = "shaders/common/postFx/postFxV.hlsl";
DXPixelShaderFile = "shaders/common/lighting/advanced/dbgSpecMapVisualizeP.hlsl";
OGLVertexShaderFile = "shaders/common/postFx/gl/postFxV.glsl";
OGLPixelShaderFile = "shaders/common/lighting/advanced/gl/dbgSpecMapVisualizeP.glsl";
samplerNames[0] = "matinfoTex";
pixVersion = 2.0;
};
singleton PostEffect( AL_SpecMapVisualize )
{
shader = AL_SpecMapShader;
stateBlock = AL_DefaultVisualizeState;
texture[0] = "#matinfo";
target = "$backBuffer";
renderPriority = 9999;
};
/// Toggles the visualization of the AL lighting specular power buffer.
function toggleSpecMapViz( %enable )
{
if ( %enable $= "" )
{
$AL_SpecMapShaderVar = AL_SpecMapVisualize.isEnabled() ? false : true;
AL_SpecMapVisualize.toggle();
}
else if ( %enable )
AL_SpecMapVisualize.enable();
else if ( !%enable )
AL_SpecMapVisualize.disable();
}

View file

@ -43,6 +43,7 @@ exec( "./shaders.cs" );
exec( "./lightViz.cs" );
exec( "./shadowViz.cs" );
exec( "./shadowViz.gui" );
exec( "./deferredShading.cs" );
function onActivateAdvancedLM()
{
@ -58,12 +59,18 @@ function onActivateAdvancedLM()
// Enable the offscreen target so that AL will work
// with MSAA back buffers and for HDR rendering.
AL_FormatToken.enable();
// Activate Deferred Shading
AL_DeferredShading.enable();
}
function onDeactivateAdvancedLM()
{
// Disable the offscreen render target.
AL_FormatToken.disable();
// Deactivate Deferred Shading
AL_DeferredShading.disable();
}
function setAdvancedLighting()

View file

@ -56,7 +56,7 @@ new ShaderData( AL_DepthVisualizeShader )
OGLVertexShaderFile = "shaders/common/postFx/gl/postFxV.glsl";
OGLPixelShaderFile = "shaders/common/lighting/advanced/gl/dbgDepthVisualizeP.glsl";
samplerNames[0] = "prepassBuffer";
samplerNames[0] = "prepassTex";
samplerNames[1] = "depthViz";
pixVersion = 2.0;
@ -113,7 +113,7 @@ new ShaderData( AL_NormalsVisualizeShader )
OGLVertexShaderFile = "shaders/common/postFx/gl/postFxV.glsl";
OGLPixelShaderFile = "shaders/common/lighting/advanced/gl/dbgNormalVisualizeP.glsl";
samplerNames[0] = "prepassBuffer";
samplerNames[0] = "prepassTex";
pixVersion = 2.0;
};
@ -149,7 +149,7 @@ new ShaderData( AL_LightColorVisualizeShader )
OGLVertexShaderFile = "shaders/common/postFx/gl/postFxV.glsl";
OGLPixelShaderFile = "shaders/common/lighting/advanced/gl/dbgLightColorVisualizeP.glsl";
samplerNames[0] = "lightInfoBuffer";
samplerNames[0] = "lightPrePassTex";
pixVersion = 2.0;
};
@ -184,7 +184,7 @@ new ShaderData( AL_LightSpecularVisualizeShader )
OGLVertexShaderFile = "shaders/common/postFx/gl/postFxV.glsl";
OGLPixelShaderFile = "shaders/common/lighting/advanced/gl/dbgLightSpecularVisualizeP.glsl";
samplerNames[0] = "lightInfoBuffer";
samplerNames[0] = "lightPrePassTex";
pixVersion = 2.0;
};
@ -280,3 +280,16 @@ function toggleLightSpecularViz( %enable )
AL_LightSpecularVisualize.disable();
}
function toggleBackbufferViz( %enable )
{
if ( %enable $= "" )
{
$AL_BackbufferVisualizeVar = AL_DeferredShading.isEnabled() ? true : false;
AL_DeferredShading.toggle();
}
else if ( %enable )
AL_DeferredShading.disable();
else if ( !%enable )
AL_DeferredShading.enable();
}

View file

@ -36,9 +36,14 @@ new GFXStateBlockData( AL_VectorLightState )
samplersDefined = true;
samplerStates[0] = SamplerClampPoint; // G-buffer
mSamplerNames[0] = "prePassBuffer";
samplerStates[1] = SamplerClampPoint; // Shadow Map (Do not change this to linear, as all cards can not filter equally.)
samplerStates[2] = SamplerClampLinear; // SSAO Mask
samplerStates[3] = SamplerWrapPoint; // Random Direction Map
mSamplerNames[1] = "shadowMap";
samplerStates[2] = SamplerClampPoint; // Shadow Map (Do not change this to linear, as all cards can not filter equally.)
mSamplerNames[2] = "dynamicShadowMap";
samplerStates[3] = SamplerClampLinear; // SSAO Mask
mSamplerNames[3] = "ssaoMask";
samplerStates[4] = SamplerWrapPoint; // Random Direction Map
cullDefined = true;
cullMode = GFXCullNone;
@ -66,7 +71,9 @@ new ShaderData( AL_VectorLightShader )
samplerNames[2] = "$dynamicShadowMap";
samplerNames[3] = "$ssaoMask";
samplerNames[4] = "$gTapRotationTex";
samplerNames[5] = "$lightBuffer";
samplerNames[6] = "$colorBuffer";
samplerNames[7] = "$matInfoBuffer";
pixVersion = 3.0;
};
@ -79,6 +86,9 @@ new CustomMaterial( AL_VectorLightMaterial )
sampler["shadowMap"] = "$dynamiclight";
sampler["dynamicShadowMap"] = "$dynamicShadowMap";
sampler["ssaoMask"] = "#ssaoMask";
sampler["lightBuffer"] = "#lightinfo";
sampler["colorBuffer"] = "#color";
sampler["matInfoBuffer"] = "#matinfo";
target = "lightinfo";
@ -103,9 +113,13 @@ new GFXStateBlockData( AL_ConvexLightState )
samplersDefined = true;
samplerStates[0] = SamplerClampPoint; // G-buffer
mSamplerNames[0] = "prePassBuffer";
samplerStates[1] = SamplerClampPoint; // Shadow Map (Do not use linear, these are perspective projections)
samplerStates[2] = SamplerClampLinear; // Cookie Map
samplerStates[3] = SamplerWrapPoint; // Random Direction Map
mSamplerNames[1] = "shadowMap";
samplerStates[2] = SamplerClampPoint; // Shadow Map (Do not use linear, these are perspective projections)
mSamplerNames[2] = "dynamicShadowMap";
samplerStates[3] = SamplerClampLinear; // Cookie Map
samplerStates[4] = SamplerWrapPoint; // Random Direction Map
cullDefined = true;
cullMode = GFXCullCW;
@ -133,6 +147,9 @@ new ShaderData( AL_PointLightShader )
samplerNames[2] = "$dynamicShadowMap";
samplerNames[3] = "$cookieMap";
samplerNames[4] = "$gTapRotationTex";
samplerNames[5] = "$lightBuffer";
samplerNames[6] = "$colorBuffer";
samplerNames[7] = "$matInfoBuffer";
pixVersion = 3.0;
};
@ -146,6 +163,9 @@ new CustomMaterial( AL_PointLightMaterial )
sampler["shadowMap"] = "$dynamiclight";
sampler["dynamicShadowMap"] = "$dynamicShadowMap";
sampler["cookieMap"] = "$dynamiclightmask";
sampler["lightBuffer"] = "#lightinfo";
sampler["colorBuffer"] = "#color";
sampler["matInfoBuffer"] = "#matinfo";
target = "lightinfo";
@ -166,6 +186,9 @@ new ShaderData( AL_SpotLightShader )
samplerNames[2] = "$dynamicShadowMap";
samplerNames[3] = "$cookieMap";
samplerNames[4] = "$gTapRotationTex";
samplerNames[5] = "$lightBuffer";
samplerNames[6] = "$colorBuffer";
samplerNames[7] = "$matInfoBuffer";
pixVersion = 3.0;
};
@ -179,6 +202,9 @@ new CustomMaterial( AL_SpotLightMaterial )
sampler["shadowMap"] = "$dynamiclight";
sampler["dynamicShadowMap"] = "$dynamicShadowMap";
sampler["cookieMap"] = "$dynamiclightmask";
sampler["lightBuffer"] = "#lightinfo";
sampler["colorBuffer"] = "#color";
sampler["matInfoBuffer"] = "#matinfo";
target = "lightinfo";

View file

@ -44,7 +44,7 @@ singleton GFXStateBlockData( GammaStateBlock : PFX_DefaultStateBlock )
singleton PostEffect( GammaPostFX )
{
isEnabled = true;
allowReflectPass = false;
allowReflectPass = true;
renderTime = "PFXBeforeBin";
renderBin = "EditorBin";
@ -65,6 +65,8 @@ function GammaPostFX::preProcess( %this )
function GammaPostFX::setShaderConsts( %this )
{
%clampedGamma = mClamp( $pref::Video::Gamma, 0.001, 2.2);
%clampedGamma = mClamp( $pref::Video::Gamma, 2.0, 2.5);
%this.setShaderConst( "$OneOverGamma", 1 / %clampedGamma );
%this.setShaderConst( "$Brightness", $pref::Video::Brightness );
%this.setShaderConst( "$Contrast", $pref::Video::Contrast );
}

View file

@ -38,7 +38,7 @@ singleton ShaderData( PFX_CausticsShader )
DXVertexShaderFile = "shaders/common/postFx/postFxV.hlsl";
DXPixelShaderFile = "shaders/common/postFx/caustics/causticsP.hlsl";
OGLVertexShaderFile = "shaders/common/postFx/gl//postFxV.glsl";
OGLVertexShaderFile = "shaders/common/postFx/gl/postFxV.glsl";
OGLPixelShaderFile = "shaders/common/postFx/caustics/gl/causticsP.glsl";
samplerNames[0] = "$prepassTex";
@ -51,7 +51,7 @@ singleton ShaderData( PFX_CausticsShader )
singleton PostEffect( CausticsPFX )
{
isEnabled = false;
renderTime = "PFXBeforeBin";
renderTime = "PFXAfterDiffuse";
renderBin = "ObjTranslucentBin";
//renderPriority = 0.1;

View file

@ -172,6 +172,8 @@ singleton ShaderData( HDR_CombineShader )
samplerNames[2] = "$bloomTex";
samplerNames[3] = "$colorCorrectionTex";
samplerNames[4] = "prepassTex";
pixVersion = 3.0;
};
@ -253,8 +255,10 @@ function HDRPostFX::setShaderConsts( %this )
%combinePass.setShaderConst( "$g_fEnableBlueShift", $HDRPostFX::enableBlueShift );
%combinePass.setShaderConst( "$g_fBlueShiftColor", $HDRPostFX::blueShiftColor );
%clampedGamma = mClamp( $pref::Video::Gamma, 0.001, 2.2);
%clampedGamma = mClamp( $pref::Video::Gamma, 2.0, 2.5);
%combinePass.setShaderConst( "$g_fOneOverGamma", 1 / %clampedGamma );
%combinePass.setShaderConst( "$Brightness", $pref::Video::Brightness );
%combinePass.setShaderConst( "$Contrast", $pref::Video::Contrast );
%whiteCutoff = ( $HDRPostFX::whiteCutoff * $HDRPostFX::whiteCutoff ) *
( $HDRPostFX::whiteCutoff * $HDRPostFX::whiteCutoff );
@ -329,7 +333,7 @@ function HDRPostFX::onDisabled( %this )
singleton PostEffect( HDRPostFX )
{
isEnabled = false;
allowReflectPass = false;
allowReflectPass = true;
// Resolve the HDR before we render any editor stuff
// and before we resolve the scene to the backbuffer.
@ -355,6 +359,7 @@ singleton PostEffect( HDRPostFX )
new PostEffect()
{
allowReflectPass = true;
shader = HDR_DownScale4x4Shader;
stateBlock = HDR_DownSampleStateBlock;
texture[0] = "$inTex";
@ -365,6 +370,7 @@ singleton PostEffect( HDRPostFX )
new PostEffect()
{
allowReflectPass = true;
internalName = "bloomH";
shader = HDR_BloomGaussBlurHShader;
@ -376,6 +382,7 @@ singleton PostEffect( HDRPostFX )
new PostEffect()
{
allowReflectPass = true;
internalName = "bloomV";
shader = HDR_BloomGaussBlurVShader;
@ -390,6 +397,7 @@ singleton PostEffect( HDRPostFX )
// Now calculate the adapted luminance.
new PostEffect()
{
allowReflectPass = true;
internalName = "adaptLum";
shader = HDR_SampleLumShader;
@ -401,6 +409,7 @@ singleton PostEffect( HDRPostFX )
new PostEffect()
{
allowReflectPass = true;
shader = HDR_DownSampleLumShader;
stateBlock = HDR_DownSampleStateBlock;
texture[0] = "$inTex";
@ -411,6 +420,7 @@ singleton PostEffect( HDRPostFX )
new PostEffect()
{
allowReflectPass = true;
shader = HDR_DownSampleLumShader;
stateBlock = HDR_DownSampleStateBlock;
texture[0] = "$inTex";
@ -421,6 +431,7 @@ singleton PostEffect( HDRPostFX )
new PostEffect()
{
allowReflectPass = true;
shader = HDR_DownSampleLumShader;
stateBlock = HDR_DownSampleStateBlock;
texture[0] = "$inTex";
@ -434,6 +445,7 @@ singleton PostEffect( HDRPostFX )
// one... PostEffect takes care to manage that.
new PostEffect()
{
allowReflectPass = true;
internalName = "finalLum";
shader = HDR_CalcAdaptedLumShader;
stateBlock = HDR_DownSampleStateBlock;
@ -450,6 +462,7 @@ singleton PostEffect( HDRPostFX )
// version of the scene.
new PostEffect()
{
allowReflectPass = true;
internalName = "combinePass";
shader = HDR_CombineShader;
@ -458,6 +471,7 @@ singleton PostEffect( HDRPostFX )
texture[1] = "#adaptedLum";
texture[2] = "#bloomFinal";
texture[3] = $HDRPostFX::colorCorrectionRamp;
texture[4] = "#prepass";
target = "$backBuffer";
};
};

View file

@ -47,7 +47,7 @@ singleton PostEffect( TurbulenceFx )
isEnabled = false;
allowReflectPass = true;
renderTime = "PFXAfterBin";
renderTime = "PFXAfterDiffuse";
renderBin = "GlowBin";
renderPriority = 0.5; // Render after the glows themselves

View file

@ -33,7 +33,7 @@ function initRenderManager()
{
enabled = "false";
format = "GFXFormatR8G8B8A8";
format = "GFXFormatR16G16B16A16F";
depthFormat = "GFXFormatD24S8";
aaLevel = 0; // -1 = match backbuffer
@ -49,20 +49,21 @@ function initRenderManager()
// We really need to fix the sky to render after all the
// meshes... but that causes issues in reflections.
DiffuseRenderPassManager.addManager( new RenderObjectMgr() { bintype = "Sky"; renderOrder = 0.1; processAddOrder = 0.1; } );
DiffuseRenderPassManager.addManager( new RenderObjectMgr(SkyBin) { bintype = "Sky"; renderOrder = 0.1; processAddOrder = 0.1; } );
//DiffuseRenderPassManager.addManager( new RenderVistaMgr() { bintype = "Vista"; renderOrder = 0.15; processAddOrder = 0.15; } );
DiffuseRenderPassManager.addManager( new RenderObjectMgr() { bintype = "Begin"; renderOrder = 0.2; processAddOrder = 0.2; } );
DiffuseRenderPassManager.addManager( new RenderObjectMgr(BeginBin) { bintype = "Begin"; renderOrder = 0.2; processAddOrder = 0.2; } );
// Normal mesh rendering.
DiffuseRenderPassManager.addManager( new RenderTerrainMgr() { renderOrder = 0.4; processAddOrder = 0.4; } );
DiffuseRenderPassManager.addManager( new RenderMeshMgr() { bintype = "Mesh"; renderOrder = 0.5; processAddOrder = 0.5; } );
DiffuseRenderPassManager.addManager( new RenderImposterMgr() { renderOrder = 0.56; processAddOrder = 0.56; } );
DiffuseRenderPassManager.addManager( new RenderObjectMgr() { bintype = "Object"; renderOrder = 0.6; processAddOrder = 0.6; } );
DiffuseRenderPassManager.addManager( new RenderTerrainMgr(TerrainBin) { renderOrder = 0.4; processAddOrder = 0.4; basicOnly = true; } );
DiffuseRenderPassManager.addManager( new RenderMeshMgr(MeshBin) { bintype = "Mesh"; renderOrder = 0.5; processAddOrder = 0.5; basicOnly = true; } );
DiffuseRenderPassManager.addManager( new RenderImposterMgr(ImposterBin) { renderOrder = 0.56; processAddOrder = 0.56; } );
DiffuseRenderPassManager.addManager( new RenderObjectMgr(ObjectBin) { bintype = "Object"; renderOrder = 0.6; processAddOrder = 0.6; } );
DiffuseRenderPassManager.addManager( new RenderObjectMgr() { bintype = "Shadow"; renderOrder = 0.7; processAddOrder = 0.7; } );
DiffuseRenderPassManager.addManager( new RenderMeshMgr() { bintype = "Decal"; renderOrder = 0.8; processAddOrder = 0.8; } );
DiffuseRenderPassManager.addManager( new RenderOcclusionMgr() { bintype = "Occluder"; renderOrder = 0.9; processAddOrder = 0.9; } );
DiffuseRenderPassManager.addManager( new RenderObjectMgr(ShadowBin) { bintype = "Shadow"; renderOrder = 0.7; processAddOrder = 0.7; } );
DiffuseRenderPassManager.addManager( new RenderMeshMgr(DecalRoadBin) { bintype = "DecalRoad"; renderOrder = 0.8; processAddOrder = 0.8; } );
DiffuseRenderPassManager.addManager( new RenderMeshMgr(DecalBin) { bintype = "Decal"; renderOrder = 0.81; processAddOrder = 0.81; } );
DiffuseRenderPassManager.addManager( new RenderOcclusionMgr(OccluderBin){ bintype = "Occluder"; renderOrder = 0.9; processAddOrder = 0.9; } );
// We now render translucent objects that should handle
// their own fogging and lighting.
@ -70,10 +71,10 @@ function initRenderManager()
// Note that the fog effect is triggered before this bin.
DiffuseRenderPassManager.addManager( new RenderObjectMgr(ObjTranslucentBin) { bintype = "ObjectTranslucent"; renderOrder = 1.0; processAddOrder = 1.0; } );
DiffuseRenderPassManager.addManager( new RenderObjectMgr() { bintype = "Water"; renderOrder = 1.2; processAddOrder = 1.2; } );
DiffuseRenderPassManager.addManager( new RenderObjectMgr() { bintype = "Foliage"; renderOrder = 1.3; processAddOrder = 1.3; } );
DiffuseRenderPassManager.addManager( new RenderParticleMgr() { renderOrder = 1.35; processAddOrder = 1.35; } );
DiffuseRenderPassManager.addManager( new RenderTranslucentMgr() { renderOrder = 1.4; processAddOrder = 1.4; } );
DiffuseRenderPassManager.addManager( new RenderObjectMgr(WaterBin) { bintype = "Water"; renderOrder = 1.2; processAddOrder = 1.2; } );
DiffuseRenderPassManager.addManager( new RenderObjectMgr(FoliageBin) { bintype = "Foliage"; renderOrder = 1.3; processAddOrder = 1.3; } );
DiffuseRenderPassManager.addManager( new RenderParticleMgr(ParticleBin) { renderOrder = 1.35; processAddOrder = 1.35; } );
DiffuseRenderPassManager.addManager( new RenderTranslucentMgr(TranslucentBin){ renderOrder = 1.4; processAddOrder = 1.4; } );
DiffuseRenderPassManager.addManager(new RenderObjectMgr(FogBin){ bintype = "ObjectVolumetricFog"; renderOrder = 1.45; processAddOrder = 1.45; } );
@ -85,7 +86,7 @@ function initRenderManager()
DiffuseRenderPassManager.addManager( new RenderObjectMgr(EditorBin) { bintype = "Editor"; renderOrder = 1.6; processAddOrder = 1.6; } );
// Resolve format change token last.
DiffuseRenderPassManager.addManager( new RenderPassStateBin() { renderOrder = 1.7; stateToken = AL_FormatToken; } );
DiffuseRenderPassManager.addManager( new RenderPassStateBin(FinalBin) { renderOrder = 1.7; stateToken = AL_FormatToken; } );
}
/// This post effect is used to copy data from the non-MSAA back-buffer to the

View file

@ -22,13 +22,13 @@
new GFXStateBlockData( ScatterSkySBData )
{
cullDefined = true;
//cullDefined = true;
cullMode = "GFXCullNone";
zDefined = true;
zEnable = true;
zWriteEnable = false;
zFunc = "GFXCmpLessEqual";
//zFunc = "GFXCmpLessEqual";
samplersDefined = true;
samplerStates[0] = SamplerClampLinear;

View file

@ -101,4 +101,40 @@ new ShaderData( fxFoliageReplicatorShader )
samplerNames[1] = "$alphaMap";
pixVersion = 1.4;
};
singleton ShaderData( VolumetricFogPrePassShader )
{
DXVertexShaderFile = "shaders/common/VolumetricFog/VFogPreV.hlsl";
DXPixelShaderFile = "shaders/common/VolumetricFog/VFogPreP.hlsl";
OGLVertexShaderFile = "shaders/common/VolumetricFog/gl/VFogPreV.glsl";
OGLPixelShaderFile = "shaders/common/VolumetricFog/gl/VFogPreP.glsl";
pixVersion = 3.0;
};
singleton ShaderData( VolumetricFogShader )
{
DXVertexShaderFile = "shaders/common/VolumetricFog/VFogV.hlsl";
DXPixelShaderFile = "shaders/common/VolumetricFog/VFogP.hlsl";
OGLVertexShaderFile = "shaders/common/VolumetricFog/gl/VFogV.glsl";
OGLPixelShaderFile = "shaders/common/VolumetricFog/gl/VFogP.glsl";
samplerNames[0] = "$prepassTex";
samplerNames[1] = "$depthBuffer";
samplerNames[2] = "$frontBuffer";
samplerNames[3] = "$density";
pixVersion = 3.0;
};
singleton ShaderData( VolumetricFogReflectionShader )
{
DXVertexShaderFile = "shaders/common/VolumetricFog/VFogPreV.hlsl";
DXPixelShaderFile = "shaders/common/VolumetricFog/VFogRefl.hlsl";
OGLVertexShaderFile = "shaders/common/VolumetricFog/gl/VFogPreV.glsl";
OGLPixelShaderFile = "shaders/common/VolumetricFog/gl/VFogRefl.glsl";
pixVersion = 3.0;
};

View file

@ -46,7 +46,6 @@ ConnectData main( CloudVert IN )
ConnectData OUT;
OUT.hpos = mul(modelview, float4(IN.pos,1.0));
OUT.hpos.w = OUT.hpos.z;
float2 uv = IN.uv0;
uv += texOffset;

View file

@ -63,7 +63,6 @@ ConnectData main( CloudVert IN )
ConnectData OUT;
OUT.hpos = mul(modelview, float4(IN.pos,1.0));
OUT.hpos.w = OUT.hpos.z;
// Offset the uv so we don't have a seam directly over our head.
float2 uv = IN.uv0 + float2( 0.5, 0.5 );

View file

@ -41,7 +41,6 @@ out vec2 texCoord;
void main()
{
gl_Position = tMul(modelview, IN_pos);
gl_Position.w = gl_Position.z;
vec2 uv = IN_uv0;
uv += texOffset;

View file

@ -62,7 +62,6 @@ void main()
vec2 IN_uv0 = vTexCoord0.st;
gl_Position = modelview * IN_pos;
gl_Position.w = gl_Position.z;
// Offset the uv so we don't have a seam directly over our head.
vec2 uv = IN_uv0 + vec2( 0.5, 0.5 );

View file

@ -22,7 +22,7 @@
#include "../../../gl/hlslCompat.glsl"
#include "shadergen:/autogenConditioners.h"
#include "../../../postfx/gl/postFx.glsl"
#include "../../../postFx/gl/postFX.glsl"
#include "../../../gl/torque.glsl"
uniform sampler2D colorBufferTex;

View file

@ -1354,132 +1354,6 @@
bitmap = "tools/gui/images/delete";
};
};
new GuiBitmapCtrl(){
position="6 357";
extent ="175 2";
HorizSizing = "width";
bitmap ="tools/gui/images/separator-v";
};
new GuiContainer(){ // Environment Map
profile="ToolsGuiDefaultProfile";
isContainer = "1";
position = "6 359";
Extent = "185 52";
HorizSizing = "width";
new GuiBitmapCtrl() {
canSaveDynamicFields = "0";
internalName = "envMapDisplayBitmap";
Enabled = "1";
isContainer = "0";
Profile = "ToolsGuiDefaultProfile";
HorizSizing = "right";
VertSizing = "bottom";
position = "1 1";
Extent = "48 48";
MinExtent = "8 2";
canSave = "1";
Visible = "1";
hovertime = "1000";
bitmap = "tools/materialeditor/gui/unknownImage";
wrap = "0";
};
new GuiTextCtrl() {
canSaveDynamicFields = "0";
Enabled = "1";
isContainer = "0";
Profile = "EditorTextProfile";
HorizSizing = "right";
VertSizing = "bottom";
position = "56 -3";
Extent = "72 18";
MinExtent = "8 2";
canSave = "1";
Visible = "1";
hovertime = "1000";
Margin = "0 0 0 0";
Padding = "0 0 0 0";
AnchorTop = "1";
AnchorBottom = "0";
AnchorLeft = "1";
AnchorRight = "0";
text = "Env Map";
maxLength = "1024";
};
new GuiBitmapButtonCtrl() {
canSaveDynamicFields = "0";
Enabled = "1";
isContainer = "0";
Profile = "ToolsGuiDefaultProfile";
HorizSizing = "right";
VertSizing = "bottom";
position = "1 1";
Extent = "48 48";
MinExtent = "8 2";
canSave = "1";
Visible = "1";
Command = "MaterialEditorGui.updateTextureMap(\"env\", 1);";
tooltipprofile = "ToolsGuiDefaultProfile";
ToolTip = "Change the active Environment Map for this layer.";
hovertime = "1000";
groupNum = "-1";
buttonType = "PushButton";
useMouseEvents = "0";
bitmap = "tools/materialEditor/gui/cubemapBtnBorder";
};
new GuiTextCtrl() {
canSaveDynamicFields = "0";
internalName = "envMapNameText";
Enabled = "1";
isContainer = "0";
Profile = "ToolsGuiTextProfile";
HorizSizing = "width";
VertSizing = "bottom";
position = "56 16";
Extent = "143 17";
MinExtent = "8 2";
canSave = "1";
Visible = "1";
hovertime = "1000";
Margin = "0 0 0 0";
Padding = "0 0 0 0";
AnchorTop = "1";
AnchorBottom = "0";
AnchorLeft = "1";
AnchorRight = "0";
text = "None";
maxLength = "1024";
};
new GuiButtonCtrl(){
profile="ToolsGuiButtonProfile";
text ="Edit";
HorizSizing = "left";
VertSizing = "bottom";
position = "134 34";
Extent = "40 16";
buttonType = "PushButton";
command="MaterialEditorGui.updateTextureMap(\"env\", 1);";
};
new GuiBitmapButtonCtrl() {
canSaveDynamicFields = "0";
Enabled = "1";
isContainer = "0";
Profile = "ToolsGuiDefaultProfile";
HorizSizing = "left";
VertSizing = "bottom";
position = "177 34";
Extent = "16 16";
MinExtent = "8 2";
canSave = "1";
Visible = "1";
Command = "MaterialEditorGui.updateTextureMap(\"env\", 0);";
hovertime = "1000";
groupNum = "-1";
buttonType = "PushButton";
useMouseEvents = "0";
bitmap = "tools/gui/images/delete";
};
};
};
};
new GuiRolloutCtrl() {
@ -1491,6 +1365,7 @@
Position = "0 0";
Extent = "195 0";
Caption = "Accumulation Properties";
Expanded = false;
Margin = "-1 0 0 0";
DragSizable = false;
container = true;
@ -1967,6 +1842,7 @@
Position = "0 0";
Extent = "185 0";
Caption = "Lighting Properties";
Expanded = false;
Margin = "-1 0 0 0";
DragSizable = false;
container = true;
@ -2364,101 +2240,6 @@
useMouseEvents = "0";
useInactiveState = "0";
};
new GuiCheckBoxCtrl() {
canSaveDynamicFields = "0";
internalName = "subSurfaceCheckbox";
Enabled = "1";
isContainer = "0";
Profile = "ToolsGuiCheckBoxProfile";
HorizSizing = "right";
VertSizing = "bottom";
position = "8 46";
Extent = "79 16";
MinExtent = "8 2";
canSave = "1";
Visible = "1";
Command = "MaterialEditorGui.updateActiveMaterial(\"subSurface[\" @ MaterialEditorGui.currentLayer @ \"]\", $ThisControl.getValue());";
tooltipprofile = "ToolsGuiDefaultProfile";
ToolTip = "Enables the use of subsurface scattering for this layer.";
hovertime = "1000";
text = "Sub Surface";
groupNum = "-1";
buttonType = "ToggleButton";
useMouseEvents = "0";
useInactiveState = "0";
};
new GuiSwatchButtonCtrl() {
canSaveDynamicFields = "0";
internalName = "subSurfaceColorSwatch";
Enabled = "1";
isContainer = "0";
Profile = "GuiInspectorSwatchButtonProfile";
HorizSizing = "right";
VertSizing = "bottom";
position = "90 46";
Extent = "16 16";
MinExtent = "8 2";
canSave = "1";
Visible = "1";
Command = "getColorF(materialEd_PreviewMaterial.subSurfaceColor[MaterialEditorGui.currentLayer], \"MaterialEditorGui.updateSubSurfaceColor\");";
tooltip = "Set the subsurface scattering color";
hovertime = "1000";
groupNum = "-1";
buttonType = "PushButton";
useMouseEvents = "0";
};
new GuiTextEditCtrl() {
canSaveDynamicFields = "0";
internalName = "subSurfaceRolloffTextEdit";
Enabled = "1";
isContainer = "0";
Profile = "ToolsGuiTextEditProfile";
HorizSizing = "right";
VertSizing = "bottom";
position = "114 45";
Extent = "29 18";
MinExtent = "8 2";
canSave = "1";
Visible = "1";
tooltip = "Set the subsurface rolloff factor";
Command = "MaterialEditorGui.updateActiveMaterial(\"subSurfaceRolloff[\" @ MaterialEditorGui.currentLayer @ \"]\", $ThisControl.getText());";
hovertime = "1000";
AnchorTop = "1";
AnchorBottom = "0";
AnchorLeft = "1";
AnchorRight = "0";
text = "32";
maxLength = "5";
};
new GuiTextCtrl() {
HorizSizing = "right";
VertSizing = "bottom";
position = "9 65";
Extent = "89 16";
text = "Minnaert constant";
};
new GuiTextEditCtrl() {
canSaveDynamicFields = "0";
internalName = "minnaertTextEdit";
Enabled = "1";
isContainer = "0";
Profile = "ToolsGuiTextEditProfile";
HorizSizing = "right";
VertSizing = "bottom";
position = "114 65";
Extent = "29 18";
MinExtent = "8 2";
canSave = "1";
Visible = "1";
Command = "MaterialEditorGui.updateActiveMaterial(\"minnaertConstant[\" @ MaterialEditorGui.currentLayer @ \"]\", $ThisControl.getText());";
hovertime = "1000";
AnchorTop = "1";
AnchorBottom = "0";
AnchorLeft = "1";
AnchorRight = "0";
text = "32";
maxLength = "3";
};
};
};
};
@ -2471,9 +2252,9 @@
Position = "0 0";
Extent = "185 0";
Caption = "Animation Properties";
Expanded = false;
Margin = "-1 0 0 0";
DragSizable = false;
Expanded = false;
container = true;
parentRollout = %this.rollout;
object = %behavior;
@ -3283,6 +3064,7 @@
Position = "0 0";
Extent = "202 0";
Caption = "Advanced (all layers)";
Expanded = false;
Margin = "4 4 4 0";
DragSizable = false;
container = true;
@ -3519,7 +3301,7 @@
Profile = "ToolsGuiCheckBoxProfile";
HorizSizing = "right";
VertSizing = "bottom";
position = "100 56";
position = "105 55";
Extent = "85 16";
MinExtent = "8 2";
canSave = "1";

View file

@ -918,9 +918,6 @@ function MaterialEditorGui::guiSync( %this, %material )
MaterialEditorPropertiesWindow-->vertLitCheckbox.setValue((%material).vertLit[%layer]);
MaterialEditorPropertiesWindow-->vertColorSwatch.color = (%material).vertColor[%layer];
MaterialEditorPropertiesWindow-->subSurfaceCheckbox.setValue((%material).subSurface[%layer]);
MaterialEditorPropertiesWindow-->subSurfaceColorSwatch.color = (%material).subSurfaceColor[%layer];
MaterialEditorPropertiesWindow-->subSurfaceRolloffTextEdit.setText((%material).subSurfaceRolloff[%layer]);
MaterialEditorPropertiesWindow-->minnaertTextEdit.setText((%material).minnaertConstant[%layer]);
// Animation properties
MaterialEditorPropertiesWindow-->RotationAnimation.setValue(0);

View file

@ -380,7 +380,8 @@ function ShapeEdSelectWindow::navigate( %this, %address )
// Ignore assets in the tools folder
%fullPath = makeRelativePath( %fullPath, getMainDotCSDir() );
%splitPath = strreplace( %fullPath, "/", " " );
%splitPath = strreplace( %fullPath, " ", "_" );
%splitPath = strreplace( %splitPath, "/", " " );
if ( getWord( %splitPath, 0 ) $= "tools" )
{
%fullPath = findNextFileMultiExpr( %filePatterns );
@ -393,6 +394,7 @@ function ShapeEdSelectWindow::navigate( %this, %address )
// Add this file's path ( parent folders ) to the
// popup menu if it isn't there yet.
%temp = strreplace( %pathFolders, " ", "/" );
%temp = strreplace( %temp, "_", " " );
%r = ShapeEdSelectMenu.findText( %temp );
if ( %r == -1 )
ShapeEdSelectMenu.add( %temp );

View file

@ -120,6 +120,9 @@ function initializeWorldEditor()
EVisibility.addOption( "AL: Light Specular Viz", "$AL_LightSpecularVisualizeVar", "toggleLightSpecularViz" );
EVisibility.addOption( "AL: Normals Viz", "$AL_NormalsVisualizeVar", "toggleNormalsViz" );
EVisibility.addOption( "AL: Depth Viz", "$AL_DepthVisualizeVar", "toggleDepthViz" );
EVisibility.addOption( "AL: Color Buffer", "$AL_ColorBufferShaderVar", "toggleColorBufferViz" );
EVisibility.addOption( "AL: Spec Map", "$AL_SpecMapShaderVar", "toggleSpecMapViz");
EVisibility.addOption( "AL: Backbuffer", "$AL_BackbufferVisualizeVar", "toggleBackbufferViz" );
EVisibility.addOption( "AL: Glow Buffer", "$AL_GlowVisualizeVar", "toggleGlowViz" );
EVisibility.addOption( "AL: PSSM Cascade Viz", "$AL::PSSMDebugRender", "" );
EVisibility.addOption( "Frustum Lock", "$Scene::lockCull", "" );

View file

@ -318,7 +318,8 @@ function EWCreatorWindow::navigate( %this, %address )
}
%fullPath = makeRelativePath( %fullPath, getMainDotCSDir() );
%splitPath = strreplace( %fullPath, "/", " " );
%splitPath = strreplace( %fullPath, " ", "_" );
%splitPath = strreplace( %splitPath, "/", " " );
if( getWord(%splitPath, 0) $= "tools" )
{
%fullPath = findNextFileMultiExpr( getFormatExtensions() );
@ -332,6 +333,7 @@ function EWCreatorWindow::navigate( %this, %address )
// Add this file's path (parent folders) to the
// popup menu if it isn't there yet.
%temp = strreplace( %pathFolders, " ", "/" );
%temp = strreplace( %temp, "_", " " );
%r = CreatorPopupMenu.findText( %temp );
if ( %r == -1 )
{
@ -430,7 +432,8 @@ function EWCreatorWindow::navigate( %this, %address )
while ( %fullPath !$= "" )
{
%fullPath = makeRelativePath( %fullPath, getMainDotCSDir() );
%splitPath = strreplace( %fullPath, "/", " " );
%splitPath = strreplace( %fullPath, " ", "_" );
%splitPath = strreplace( %splitPath, "/", " " );
if( getWord(%splitPath, 0) $= "tools" )
{
%fullPath = findNextFile( %expr );
@ -444,6 +447,7 @@ function EWCreatorWindow::navigate( %this, %address )
// Add this file's path (parent folders) to the
// popup menu if it isn't there yet.
%temp = strreplace( %pathFolders, " ", "/" );
%temp = strreplace( %temp, "_", " " );
%r = CreatorPopupMenu.findText( %temp );
if ( %r == -1 )
{

View file

@ -244,6 +244,8 @@ function EditorSaveMissionMenu()
function EditorSaveMission()
{
// just save the mission without renaming it
// first check for dirty and read-only files:
if((EWorldEditor.isDirty || ETerrainEditor.isMissionDirty) && !isWriteableFileName($Server::MissionFile))
{

View file

@ -73,100 +73,380 @@ new GuiControlProfile (NetGraphPacketLossProfile)
};
//--- OBJECT WRITE BEGIN ---
new GuiControl(NetGraphGui) {
profile = "NetGraphProfile";
%guiContent = new GuiControl(NetGraphGui) {
position = "0 0";
extent = "1024 768";
minExtent = "8 2";
horizSizing = "left";
vertSizing = "bottom";
position = "0 0";
extent = "640 480";
minExtent = "8 2";
profile = "NetGraphProfile";
visible = "1";
noCursor = "1";
active = "1";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "1";
canSave = "1";
canSaveDynamicFields = "1";
noCursor = "1";
new GuiGraphCtrl(NetGraph) {
profile = "NetGraphKeyContainerProfile";
horizSizing = "left";
vertSizing = "bottom";
position = "432 5";
centerY = "1";
plotColor[0] = "1 1 1 1";
plotColor[1] = "1 0 0 1";
plotColor[2] = "0 1 0 1";
plotColor[3] = "0 0 1 1";
plotColor[4] = "0 1 1 1";
plotColor[5] = "0 0 0 1";
plotType[0] = "PolyLine";
plotType[1] = "PolyLine";
plotType[2] = "PolyLine";
plotType[3] = "PolyLine";
plotType[4] = "PolyLine";
plotType[5] = "PolyLine";
plotInterval[0] = "0";
plotInterval[1] = "0";
plotInterval[2] = "0";
plotInterval[3] = "0";
plotInterval[4] = "0";
plotInterval[5] = "0";
position = "816 5";
extent = "200 200";
minExtent = "8 2";
visible = "1";
};
new GuiControl() {
profile = "NetGraphKeyContainerProfile";
horizSizing = "left";
vertSizing = "bottom";
position = "432 205";
extent = "200 52";
minExtent = "8 2";
profile = "NetGraphKeyContainerProfile";
visible = "1";
active = "1";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "0";
canSave = "1";
canSaveDynamicFields = "0";
};
new GuiControl() {
position = "816 205";
extent = "200 104";
minExtent = "8 2";
horizSizing = "left";
vertSizing = "bottom";
profile = "NetGraphKeyContainerProfile";
visible = "1";
active = "1";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "1";
canSave = "1";
canSaveDynamicFields = "0";
new GuiTextCtrl(GhostsActive) {
profile = "NetGraphGhostsActiveProfile";
horizSizing = "left";
vertSizing = "bottom";
text = "Ghosts Active";
maxLength = "255";
margin = "0 0 0 0";
padding = "0 0 0 0";
anchorTop = "1";
anchorBottom = "0";
anchorLeft = "1";
anchorRight = "0";
position = "0 0";
extent = "100 18";
minExtent = "8 2";
visible = "1";
text = "Ghosts Active";
maxLength = "255";
};
new GuiTextCtrl(GhostUpdates) {
profile = "NetGraphGhostUpdatesProfile";
horizSizing = "left";
vertSizing = "bottom";
profile = "NetGraphGhostsActiveProfile";
visible = "1";
active = "1";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "1";
canSave = "1";
canSaveDynamicFields = "0";
};
new GuiTextCtrl(GhostUpdates) {
text = "Ghost Updates";
maxLength = "255";
margin = "0 0 0 0";
padding = "0 0 0 0";
anchorTop = "1";
anchorBottom = "0";
anchorLeft = "1";
anchorRight = "0";
position = "100 0";
extent = "100 18";
minExtent = "8 2";
horizSizing = "left";
vertSizing = "bottom";
profile = "NetGraphGhostUpdatesProfile";
visible = "1";
text = "Ghost Updates";
maxLength = "255";
active = "1";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "1";
canSave = "1";
canSaveDynamicFields = "0";
};
new GuiTextCtrl(BitsSent) {
profile = "NetGraphBitsSentProfile";
horizSizing = "left";
vertSizing = "bottom";
position = "0 18 ";
extent = "100 18";
minExtent = "8 2";
visible = "1";
text = "Bytes Sent";
maxLength = "255";
};
new GuiTextCtrl(BitsReceived) {
profile = "NetGraphBitsReceivedProfile";
margin = "0 0 0 0";
padding = "0 0 0 0";
anchorTop = "1";
anchorBottom = "0";
anchorLeft = "1";
anchorRight = "0";
position = "0 18";
extent = "100 18";
minExtent = "8 2";
horizSizing = "left";
vertSizing = "bottom";
profile = "NetGraphBitsSentProfile";
visible = "1";
active = "1";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "1";
canSave = "1";
canSaveDynamicFields = "0";
};
new GuiTextCtrl(BitsReceived) {
text = "Bytes Received";
maxLength = "255";
margin = "0 0 0 0";
padding = "0 0 0 0";
anchorTop = "1";
anchorBottom = "0";
anchorLeft = "1";
anchorRight = "0";
position = "100 18";
extent = "100 18";
minExtent = "8 2";
visible = "1";
text = "Bytes Received";
maxLength = "255";
};
new GuiTextCtrl(Latency) {
profile = "NetGraphLatencyProfile";
horizSizing = "left";
vertSizing = "bottom";
profile = "NetGraphBitsReceivedProfile";
visible = "1";
active = "1";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "1";
canSave = "1";
canSaveDynamicFields = "0";
};
new GuiTextCtrl(Latency) {
text = "Latency";
maxLength = "255";
margin = "0 0 0 0";
padding = "0 0 0 0";
anchorTop = "1";
anchorBottom = "0";
anchorLeft = "1";
anchorRight = "0";
position = "0 36";
extent = "100 18";
minExtent = "8 2";
visible = "1";
text = "Latency";
maxLength = "255";
};
new GuiTextCtrl(PacketLoss) {
profile = "NetGraphPacketLossProfile";
horizSizing = "left";
vertSizing = "bottom";
profile = "NetGraphLatencyProfile";
visible = "1";
active = "1";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "1";
canSave = "1";
canSaveDynamicFields = "0";
};
new GuiTextCtrl(PacketLoss) {
text = "Packet Loss";
maxLength = "255";
margin = "0 0 0 0";
padding = "0 0 0 0";
anchorTop = "1";
anchorBottom = "0";
anchorLeft = "1";
anchorRight = "0";
position = "100 36";
extent = "59 18";
minExtent = "8 2";
horizSizing = "left";
vertSizing = "bottom";
profile = "NetGraphPacketLossProfile";
visible = "1";
text = "Packet Loss";
active = "1";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "1";
canSave = "1";
canSaveDynamicFields = "0";
};
new GuiTextCtrl() {
text = "Network Simulation:";
maxLength = "255";
margin = "0 0 0 0";
padding = "0 0 0 0";
anchorTop = "1";
anchorBottom = "0";
anchorLeft = "1";
anchorRight = "0";
position = "0 52";
extent = "97 18";
minExtent = "8 2";
horizSizing = "left";
vertSizing = "bottom";
profile = "NetGraphPacketLossProfile";
visible = "1";
active = "1";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "1";
canSave = "1";
canSaveDynamicFields = "0";
};
new GuiTextCtrl() {
text = "Simulated Latency:";
maxLength = "255";
margin = "0 0 0 0";
padding = "0 0 0 0";
anchorTop = "1";
anchorBottom = "0";
anchorLeft = "1";
anchorRight = "0";
position = "0 68";
extent = "91 18";
minExtent = "8 2";
horizSizing = "left";
vertSizing = "bottom";
profile = "NetGraphPacketLossProfile";
visible = "1";
active = "1";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "1";
canSave = "1";
canSaveDynamicFields = "0";
};
new GuiTextCtrl() {
text = "ms";
maxLength = "255";
margin = "0 0 0 0";
padding = "0 0 0 0";
anchorTop = "1";
anchorBottom = "0";
anchorLeft = "1";
anchorRight = "0";
position = "179 68";
extent = "20 18";
minExtent = "8 2";
horizSizing = "left";
vertSizing = "bottom";
profile = "NetGraphPacketLossProfile";
visible = "1";
active = "1";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "1";
canSave = "1";
canSaveDynamicFields = "0";
};
new GuiTextEditCtrl(NetGraphSimLatency) {
historySize = "0";
tabComplete = "0";
sinkAllKeyEvents = "0";
password = "0";
passwordMask = "*";
text = "0";
maxLength = "1024";
margin = "0 0 0 0";
padding = "0 0 0 0";
anchorTop = "1";
anchorBottom = "0";
anchorLeft = "1";
anchorRight = "0";
position = "112 67";
extent = "64 18";
minExtent = "8 2";
horizSizing = "right";
vertSizing = "bottom";
profile = "GuiTextEditProfile";
visible = "1";
active = "1";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "1";
canSave = "1";
canSaveDynamicFields = "0";
};
new GuiTextCtrl() {
text = "Simulated Packet Loss:";
maxLength = "255";
margin = "0 0 0 0";
padding = "0 0 0 0";
anchorTop = "1";
anchorBottom = "0";
anchorLeft = "1";
anchorRight = "0";
position = "0 83";
extent = "111 18";
minExtent = "8 2";
horizSizing = "left";
vertSizing = "bottom";
profile = "NetGraphPacketLossProfile";
visible = "1";
active = "1";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "1";
canSave = "1";
canSaveDynamicFields = "0";
};
new GuiTextCtrl() {
text = "%";
maxLength = "255";
margin = "0 0 0 0";
padding = "0 0 0 0";
anchorTop = "1";
anchorBottom = "0";
anchorLeft = "1";
anchorRight = "0";
position = "179 84";
extent = "20 18";
minExtent = "8 2";
horizSizing = "left";
vertSizing = "bottom";
profile = "NetGraphPacketLossProfile";
visible = "1";
active = "1";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "1";
canSave = "1";
canSaveDynamicFields = "0";
};
new GuiTextEditCtrl(NetGraphSimPacket) {
historySize = "0";
tabComplete = "0";
sinkAllKeyEvents = "0";
password = "0";
passwordMask = "*";
text = "0";
maxLength = "1024";
margin = "0 0 0 0";
padding = "0 0 0 0";
anchorTop = "1";
anchorBottom = "0";
anchorLeft = "1";
anchorRight = "0";
position = "112 85";
extent = "64 18";
minExtent = "8 2";
horizSizing = "right";
vertSizing = "bottom";
profile = "GuiTextEditProfile";
visible = "1";
active = "1";
command = "if(NetGraphSimLatency.text $= \"\" || NetGraphSimLatency.text < 0)\n{\n NetGraphSimLatency.text = 0;\n}\n\nif(NetGraphSimPacket.text $= \"\" || NetGraphSimPacket.text < 0)\n{\n NetGraphSimLatency.text = 0;\n}\nelse if(NetGraphSimPacket.text > 100)\n{\n NetGraphSimPacket.text = 100;\n}\n\nnetSimulateLag( NetGraphSimLatency.text, NetGraphSimPacket.text );";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "1";
canSave = "1";
canSaveDynamicFields = "0";
};
};
};
@ -186,7 +466,10 @@ function toggleNetGraph()
Canvas.add(NetGraphGui);
}
else
{
Canvas.remove(NetGraphGui);
netSimulateLag( 0, 0 );
}
}
function NetGraph::updateStats()
@ -236,3 +519,39 @@ function NetGraph::toggleKey()
PacketLoss.visible = 0;
}
}
function NetGraphSimLatency::onReturn(%this)
{
NetGraph.updateNetworkSimulation();
}
function NetGraphSimPacket::onReturn(%this)
{
NetGraph.updateNetworkSimulation();
}
function NetGraph::updateNetworkSimulation(%this)
{
%latency = NetGraphSimLatency.getText();
if(%latency $= "" || %latency < 0)
{
NetGraphSimLatency.text = 0;
%latency = 0;
}
%packetLoss = NetGraphSimPacket.getText();
if(%packetLoss $= "" || %packetLoss < 0)
{
NetGraphSimLatency.text = 0;
%packetLoss = 0;
}
else if(%packetLoss > 100)
{
NetGraphSimPacket.text = 100;
%packetLoss = 100;
}
netSimulateLag( %latency, %packetLoss );
}

View file

@ -55,7 +55,7 @@ new ShaderData( AL_DeferredShader )
singleton PostEffect( AL_DeferredShading )
{
renderTime = "PFXBeforeBin";
renderTime = "PFXAfterBin";
renderBin = "SkyBin";
shader = AL_DeferredShader;
stateBlock = AL_DeferredShadingState;

View file

@ -39,9 +39,11 @@ new GFXStateBlockData( AL_VectorLightState )
mSamplerNames[0] = "prePassBuffer";
samplerStates[1] = SamplerClampPoint; // Shadow Map (Do not change this to linear, as all cards can not filter equally.)
mSamplerNames[1] = "shadowMap";
samplerStates[2] = SamplerClampLinear; // SSAO Mask
mSamplerNames[2] = "ssaoMask";
samplerStates[3] = SamplerWrapPoint; // Random Direction Map
samplerStates[2] = SamplerClampPoint; // Shadow Map (Do not change this to linear, as all cards can not filter equally.)
mSamplerNames[2] = "dynamicShadowMap";
samplerStates[3] = SamplerClampLinear; // SSAO Mask
mSamplerNames[3] = "ssaoMask";
samplerStates[4] = SamplerWrapPoint; // Random Direction Map
cullDefined = true;
cullMode = GFXCullNone;
@ -114,8 +116,10 @@ new GFXStateBlockData( AL_ConvexLightState )
mSamplerNames[0] = "prePassBuffer";
samplerStates[1] = SamplerClampPoint; // Shadow Map (Do not use linear, these are perspective projections)
mSamplerNames[1] = "shadowMap";
samplerStates[2] = SamplerClampLinear; // Cookie Map
samplerStates[3] = SamplerWrapPoint; // Random Direction Map
samplerStates[2] = SamplerClampPoint; // Shadow Map (Do not use linear, these are perspective projections)
mSamplerNames[2] = "dynamicShadowMap";
samplerStates[3] = SamplerClampLinear; // Cookie Map
samplerStates[4] = SamplerWrapPoint; // Random Direction Map
cullDefined = true;
cullMode = GFXCullCW;

View file

@ -618,7 +618,12 @@ GlobalActionMap.bind(keyboard, "ctrl o", bringUpOptions);
function showMetrics(%val)
{
if(%val)
metrics("fps gfx shadow sfx terrain groundcover forest net");
{
if(!Canvas.isMember(FrameOverlayGui))
metrics("fps gfx shadow sfx terrain groundcover forest net");
else
metrics("");
}
}
GlobalActionMap.bind(keyboard, "ctrl F2", showMetrics);

View file

@ -46,7 +46,6 @@ ConnectData main( CloudVert IN )
ConnectData OUT;
OUT.hpos = mul(modelview, float4(IN.pos,1.0));
OUT.hpos.w = OUT.hpos.z;
float2 uv = IN.uv0;
uv += texOffset;

View file

@ -63,7 +63,6 @@ ConnectData main( CloudVert IN )
ConnectData OUT;
OUT.hpos = mul(modelview, float4(IN.pos,1.0));
OUT.hpos.w = OUT.hpos.z;
// Offset the uv so we don't have a seam directly over our head.
float2 uv = IN.uv0 + float2( 0.5, 0.5 );

View file

@ -41,7 +41,6 @@ out vec2 texCoord;
void main()
{
gl_Position = tMul(modelview, IN_pos);
gl_Position.w = gl_Position.z;
vec2 uv = IN_uv0;
uv += texOffset;

View file

@ -62,7 +62,6 @@ void main()
vec2 IN_uv0 = vTexCoord0.st;
gl_Position = modelview * IN_pos;
gl_Position.w = gl_Position.z;
// Offset the uv so we don't have a seam directly over our head.
vec2 uv = IN_uv0 + vec2( 0.5, 0.5 );

View file

@ -147,6 +147,17 @@ void main()
return;
}
vec4 colorSample = texture( colorBuffer, uvScene );
vec3 subsurface = vec3(0.0,0.0,0.0);
if (getFlag( matInfo.r, 1 ))
{
subsurface = colorSample.rgb;
if (colorSample.r>colorSample.g)
subsurface = vec3(0.772549, 0.337255, 0.262745);
else
subsurface = vec3(0.337255, 0.772549, 0.262745);
}
// Sample/unpack the normal/z data
vec4 prepassSample = prepassUncondition( prePassBuffer, uvScene );
vec3 normal = prepassSample.rgb;
@ -258,6 +269,5 @@ void main()
addToResult = ( 1.0 - shadowed ) * abs(lightMapParams);
}
vec4 colorSample = texture( colorBuffer, uvScene );
OUT_col = AL_DeferredOutput(lightColorOut, colorSample.rgb, matInfo, addToResult, specular, Sat_NL_Att);
OUT_col = AL_DeferredOutput(lightColorOut+subsurface*(1.0-Sat_NL_Att), colorSample.rgb, matInfo, addToResult, specular, Sat_NL_Att);
}

View file

@ -89,6 +89,17 @@ void main()
return;
}
vec4 colorSample = texture( colorBuffer, uvScene );
vec3 subsurface = vec3(0.0,0.0,0.0);
if (getFlag( matInfo.r, 1 ))
{
subsurface = colorSample.rgb;
if (colorSample.r>colorSample.g)
subsurface = vec3(0.772549, 0.337255, 0.262745);
else
subsurface = vec3(0.337255, 0.772549, 0.262745);
}
// Sample/unpack the normal/z data
vec4 prepassSample = prepassUncondition( prePassBuffer, uvScene );
vec3 normal = prepassSample.rgb;
@ -195,6 +206,5 @@ void main()
addToResult = ( 1.0 - shadowed ) * abs(lightMapParams);
}
vec4 colorSample = texture( colorBuffer, uvScene );
OUT_col = AL_DeferredOutput(lightColorOut, colorSample.rgb, matInfo, addToResult, specular, Sat_NL_Att);
OUT_col = AL_DeferredOutput(lightColorOut+subsurface*(1.0-Sat_NL_Att), colorSample.rgb, matInfo, addToResult, specular, Sat_NL_Att);
}

View file

@ -202,6 +202,17 @@ void main()
return;
}
vec4 colorSample = texture( colorBuffer, uv0 );
vec3 subsurface = vec3(0.0,0.0,0.0);
if (getFlag( matInfo.r, 1 ))
{
subsurface = colorSample.rgb;
if (colorSample.r>colorSample.g)
subsurface = vec3(0.772549, 0.337255, 0.262745);
else
subsurface = vec3(0.337255, 0.772549, 0.262745);
}
// Sample/unpack the normal/z data
vec4 prepassSample = prepassUncondition( prePassBuffer, uv0 );
vec3 normal = prepassSample.rgb;
@ -312,6 +323,5 @@ void main()
lightColorOut = debugColor;
#endif
vec4 colorSample = texture( colorBuffer, uv0 );
OUT_col = AL_DeferredOutput(lightColorOut, colorSample.rgb, matInfo, addToResult, specular, Sat_NL_Att);
OUT_col = AL_DeferredOutput(lightColorOut+subsurface*(1.0-Sat_NL_Att), colorSample.rgb, matInfo, addToResult, specular, Sat_NL_Att);
}

View file

@ -149,6 +149,16 @@ float4 main( ConvexConnectP IN ) : TORQUE_TARGET0
{
return float4(0.0, 0.0, 0.0, 0.0);
}
float4 colorSample = TORQUE_TEX2D( colorBuffer, uvScene );
float3 subsurface = float3(0.0,0.0,0.0);
if (getFlag( matInfo.r, 1 ))
{
subsurface = colorSample.rgb;
if (colorSample.r>colorSample.g)
subsurface = float3(0.772549, 0.337255, 0.262745);
else
subsurface = float3(0.337255, 0.772549, 0.262745);
}
// Sample/unpack the normal/z data
float4 prepassSample = TORQUE_PREPASS_UNCONDITION( prePassBuffer, uvScene );
@ -263,6 +273,5 @@ float4 main( ConvexConnectP IN ) : TORQUE_TARGET0
addToResult = ( 1.0 - shadowed ) * abs(lightMapParams);
}
float4 colorSample = TORQUE_TEX2D( colorBuffer, uvScene );
return AL_DeferredOutput(lightColorOut, colorSample.rgb, matInfo, addToResult, specular, Sat_NL_Att);
return AL_DeferredOutput(lightColorOut+subsurface*(1.0-Sat_NL_Att), colorSample.rgb, matInfo, addToResult, specular, Sat_NL_Att);
}

View file

@ -87,6 +87,17 @@ float4 main( ConvexConnectP IN ) : TORQUE_TARGET0
return float4(0.0, 0.0, 0.0, 0.0);
}
float4 colorSample = TORQUE_TEX2D( colorBuffer, uvScene );
float3 subsurface = float3(0.0,0.0,0.0);
if (getFlag( matInfo.r, 1 ))
{
subsurface = colorSample.rgb;
if (colorSample.r>colorSample.g)
subsurface = float3(0.772549, 0.337255, 0.262745);
else
subsurface = float3(0.337255, 0.772549, 0.262745);
}
// Sample/unpack the normal/z data
float4 prepassSample = TORQUE_PREPASS_UNCONDITION( prePassBuffer, uvScene );
float3 normal = prepassSample.rgb;
@ -194,6 +205,5 @@ float4 main( ConvexConnectP IN ) : TORQUE_TARGET0
addToResult = ( 1.0 - shadowed ) * abs(lightMapParams);
}
float4 colorSample = TORQUE_TEX2D( colorBuffer, uvScene );
return AL_DeferredOutput(lightColorOut, colorSample.rgb, matInfo, addToResult, specular, Sat_NL_Att);
return AL_DeferredOutput(lightColorOut+subsurface*(1.0-Sat_NL_Att), colorSample.rgb, matInfo, addToResult, specular, Sat_NL_Att);
}

View file

@ -202,6 +202,16 @@ float4 main( FarFrustumQuadConnectP IN ) : TORQUE_TARGET0
return float4(1.0, 1.0, 1.0, 0.0);
}
float4 colorSample = TORQUE_TEX2D( colorBuffer, IN.uv0 );
float3 subsurface = float3(0.0,0.0,0.0);
if (getFlag( matInfo.r, 1 ))
{
subsurface = colorSample.rgb;
if (colorSample.r>colorSample.g)
subsurface = float3(0.772549, 0.337255, 0.262745);
else
subsurface = float3(0.337255, 0.772549, 0.262745);
}
// Sample/unpack the normal/z data
float4 prepassSample = TORQUE_PREPASS_UNCONDITION( prePassBuffer, IN.uv0 );
float3 normal = prepassSample.rgb;
@ -314,6 +324,5 @@ float4 main( FarFrustumQuadConnectP IN ) : TORQUE_TARGET0
lightColorOut = debugColor;
#endif
float4 colorSample = TORQUE_TEX2D( colorBuffer, IN.uv0 );
return AL_DeferredOutput(lightColorOut, colorSample.rgb, matInfo, addToResult, specular, Sat_NL_Att);
return AL_DeferredOutput(lightColorOut+subsurface*(1.0-Sat_NL_Att), colorSample.rgb, matInfo, addToResult, specular, Sat_NL_Att);
}

View file

@ -2240,6 +2240,29 @@
useMouseEvents = "0";
useInactiveState = "0";
};
new GuiCheckBoxCtrl() {
canSaveDynamicFields = "0";
internalName = "subSurfaceCheckbox";
Enabled = "1";
isContainer = "0";
Profile = "ToolsGuiCheckBoxProfile";
HorizSizing = "right";
VertSizing = "bottom";
position = "8 46";
Extent = "79 16";
MinExtent = "8 2";
canSave = "1";
Visible = "1";
Command = "MaterialEditorGui.updateActiveMaterial(\"subSurface[\" @ MaterialEditorGui.currentLayer @ \"]\", $ThisControl.getValue());";
tooltipprofile = "ToolsGuiDefaultProfile";
ToolTip = "Enables the use of subsurface scattering for this layer.";
hovertime = "1000";
text = "Sub Surface";
groupNum = "-1";
buttonType = "ToggleButton";
useMouseEvents = "0";
useInactiveState = "0";
};
};
};
};

View file

@ -918,9 +918,6 @@ function MaterialEditorGui::guiSync( %this, %material )
MaterialEditorPropertiesWindow-->vertLitCheckbox.setValue((%material).vertLit[%layer]);
MaterialEditorPropertiesWindow-->vertColorSwatch.color = (%material).vertColor[%layer];
MaterialEditorPropertiesWindow-->subSurfaceCheckbox.setValue((%material).subSurface[%layer]);
MaterialEditorPropertiesWindow-->subSurfaceColorSwatch.color = (%material).subSurfaceColor[%layer];
MaterialEditorPropertiesWindow-->subSurfaceRolloffTextEdit.setText((%material).subSurfaceRolloff[%layer]);
MaterialEditorPropertiesWindow-->minnaertTextEdit.setText((%material).minnaertConstant[%layer]);
// Animation properties
MaterialEditorPropertiesWindow-->RotationAnimation.setValue(0);

View file

@ -380,7 +380,8 @@ function ShapeEdSelectWindow::navigate( %this, %address )
// Ignore assets in the tools folder
%fullPath = makeRelativePath( %fullPath, getMainDotCSDir() );
%splitPath = strreplace( %fullPath, "/", " " );
%splitPath = strreplace( %fullPath, " ", "_" );
%splitPath = strreplace( %splitPath, "/", " " );
if ( getWord( %splitPath, 0 ) $= "tools" )
{
%fullPath = findNextFileMultiExpr( %filePatterns );
@ -393,6 +394,7 @@ function ShapeEdSelectWindow::navigate( %this, %address )
// Add this file's path ( parent folders ) to the
// popup menu if it isn't there yet.
%temp = strreplace( %pathFolders, " ", "/" );
%temp = strreplace( %temp, "_", " " );
%r = ShapeEdSelectMenu.findText( %temp );
if ( %r == -1 )
ShapeEdSelectMenu.add( %temp );

View file

@ -318,7 +318,8 @@ function EWCreatorWindow::navigate( %this, %address )
}
%fullPath = makeRelativePath( %fullPath, getMainDotCSDir() );
%splitPath = strreplace( %fullPath, "/", " " );
%splitPath = strreplace( %fullPath, " ", "_" );
%splitPath = strreplace( %splitPath, "/", " " );
if( getWord(%splitPath, 0) $= "tools" )
{
%fullPath = findNextFileMultiExpr( getFormatExtensions() );
@ -332,6 +333,7 @@ function EWCreatorWindow::navigate( %this, %address )
// Add this file's path (parent folders) to the
// popup menu if it isn't there yet.
%temp = strreplace( %pathFolders, " ", "/" );
%temp = strreplace( %temp, "_", " " );
%r = CreatorPopupMenu.findText( %temp );
if ( %r == -1 )
{
@ -430,7 +432,8 @@ function EWCreatorWindow::navigate( %this, %address )
while ( %fullPath !$= "" )
{
%fullPath = makeRelativePath( %fullPath, getMainDotCSDir() );
%splitPath = strreplace( %fullPath, "/", " " );
%splitPath = strreplace( %fullPath, " ", "_" );
%splitPath = strreplace( %splitPath, "/", " " );
if( getWord(%splitPath, 0) $= "tools" )
{
%fullPath = findNextFile( %expr );
@ -444,6 +447,7 @@ function EWCreatorWindow::navigate( %this, %address )
// Add this file's path (parent folders) to the
// popup menu if it isn't there yet.
%temp = strreplace( %pathFolders, " ", "/" );
%temp = strreplace( %temp, "_", " " );
%r = CreatorPopupMenu.findText( %temp );
if ( %r == -1 )
{

View file

@ -770,6 +770,15 @@ function EditorCameraSpeedMenu::setupGuiControls(%this)
// Set up min/max camera slider range
eval("CameraSpeedDropdownCtrlContainer-->Slider.range = \"" @ %minSpeed @ " " @ %maxSpeed @ "\";");
}
//////////////////////////////////////////////////////////////////////////
// Tools Menu Handler
//////////////////////////////////////////////////////////////////////////
function EditorUtilitiesMenu::onSelectItem(%this, %id, %text)
{
return Parent::onSelectItem(%this, %id, %text);
}
//////////////////////////////////////////////////////////////////////////
// World Menu Handler Object Menu
//////////////////////////////////////////////////////////////////////////

View file

@ -252,6 +252,19 @@ function EditorGui::buildMenus(%this)
// last menu items in EditorLightingMenu::onAdd().
};
%this.menuBar.insert(%lightingMenu, %this.menuBar.getCount());
// Tools Menu
%toolsMenu = new PopupMenu()
{
superClass = "MenuBuilder";
class = "EditorUtilitiesMenu";
barTitle = "Tools";
item[0] = "Network Graph" TAB "n" TAB "toggleNetGraph();";
item[1] = "Profiler" TAB "ctrl F2" TAB "showMetrics(true);";
};
%this.menuBar.insert(%toolsMenu, %this.menuBar.getCount());
// Help Menu
%helpMenu = new PopupMenu()