Areloch
b19a4b22c8
Implementation of reflection and skylight probes.
...
Moves lighting math to the diffuse/specular two-channel logic.
2018-09-16 22:15:07 -05:00
rextimmy
a95f678602
physx support for vs 2017 round 2
2018-06-23 12:20:07 +10:00
Areloch
ee9f3b74ec
Merge pull request #2254 from rextimmy/sdl_2_0_8
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SDL 2.0.8
2018-05-30 20:37:00 -05:00
Tim
ad5d781cef
cmake fix for apple sdl
2018-05-09 23:09:32 +10:00
rextimmy
925d8b27cf
openal-soft updates
2018-05-09 20:48:18 +10:00
Glenn Smith
cecf109f93
Higher resolution torque icon, 1024x1024 for macOS, 256x256 for Windows.
2018-04-14 17:51:29 -04:00
Areloch
570c6844f9
Makes it so the SDL directory files aren't copied during a template file install.
2018-04-03 23:58:03 -05:00
Tim
c0b50792f7
physx support for vs 2017
2018-03-18 16:11:07 +10:00
Bloodknight
20eefee3cd
Merge branch 'development' into issue_2115
2018-02-05 15:59:33 +00:00
Tim
c0f298e37d
Fixed physx3 linux cmake build
2018-02-03 13:40:33 +10:00
Areloch
963739102c
Merge pull request #2182 from Areloch/AssetBrowser_Initial
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Asset browser initial
2018-02-01 21:14:50 -06:00
Areloch
57284507f2
Adds the Systems for the Entity-Component-Systems setup.
2018-01-28 16:58:00 -06:00
chaigler
b52cda0c66
Remove legacy_stdio_definitions.lib
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Dependency was added by PR #1566 . No longer needed now that DX SDK has
been replaced.
2018-01-24 08:17:40 -05:00
Marc Chapman
cd6947c7e0
Phase 3: Adjust cmake files to add #define to torque config
2018-01-23 22:48:20 +00:00
rextimmy
f2dc291cf5
PhysX 3.4 implementation
2018-01-19 22:34:26 +10:00
Areloch
601d232223
Removes the LibMNG and LunGIF libraries, as they aren't actually utilized and just extend the build times.
2018-01-02 15:48:44 -06:00
Areloch
0c21ef1b45
Removes Entity/Component stuff from being behind an experimental flag.
2017-10-15 06:03:59 -05:00
Areloch
6479c7592a
Merge pull request #2088 from Areloch/EditorTool
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Initial implementation of the EditorTool class and world editor hook-in.
2017-10-11 12:00:21 -05:00
Areloch
e023cf3a60
Merge pull request #2056 from Bloodknight/afx_merge_main
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Afx merge main
2017-10-11 08:47:47 -05:00
Areloch
bc898e1150
Initial implementation of the EditorTool class and world editor hook-in.
2017-09-21 00:10:44 -05:00
rextimmy
bdfe44cc93
Disable sqlite support by default
2017-09-10 09:56:09 +10:00
rextimmy
79118ee00f
sqlite fixes
2017-08-31 21:07:23 +10:00
Areloch
ad612e218b
Merge pull request #2060 from Bloodknight/add_sqlite
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SQLite Integration
2017-08-24 21:58:54 -05:00
Azaezel
5b7e973ad5
adress #1329 -flips off direc6tx sound by default
2017-08-09 02:53:27 -05:00
Marc Chapman
b35aa017cc
Add SQLite files + cmake file
2017-07-30 16:26:46 +01:00
Marc Chapman
1a17496c28
Cmake file to build AFX
2017-07-27 01:51:54 +01:00
Areloch
adb875cb54
Conflict resolution with devhead.
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Cleaned up a few remaining d3d9 references in the cmake file.
2017-06-01 23:54:44 -05:00
Areloch
1788bee4f6
Corrects an issue where a change to the target template may not generate the appropriate main.cs for that template after the initial build configure.
2017-02-27 17:10:08 -06:00
Areloch
1ed8b05169
Initial implementation of the new Base Game Template and some starting modules.
...
This makes some tweaks to the engine to support this, specifically, it tweaks the hardcoded shaderpaths to defer to a pref variable, so none of the shader paths are hardcoded.
Also tweaks how post effects read in texture files, removing a bizzare filepath interpretation choice, where if the file path didn't start with "/" it forcefully appended the script's file path. This made it impossible to have images not in the same dir as the script file defining the post effect.
This was changed and the existing template's post effects tweaked for now to just add "./" to those few paths impacted, as well as the perf vars to support the non-hardcoded shader paths in the engine.
2017-02-24 02:40:56 -06:00
Areloch
8b4b467bff
Merge pull request #1932 from Areloch/cmake_cleanse
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Cleans up a few cmake options and flags
2017-01-31 09:47:08 -06:00
Areloch
08432978bf
Merge pull request #1922 from elfprince13/perProjectCmakes
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Optionally include a CMake configurations file from the project directory
2017-01-25 21:06:05 -06:00
Areloch
f43bfd6ca2
Cleans up a few cmake options and flags a most of the alsoft and sdl options as advanced so they're not cluttering up the regular view for no reason
2017-01-17 01:10:24 -06:00
Thomas "elfprince13" Dickerson
de53ac86c7
Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake
2017-01-13 10:44:05 -05:00
Thomas "elfprince13" Dickerson
f05a552c61
Optionally include a CMake configurations file from the project directory to support configuration changes that don't have to alter the whole engine repo
2017-01-11 18:03:21 -05:00
rextimmy
18c906ca09
Physx cmake module correction
2017-01-04 17:20:43 +10:00
rextimmy
b23b8d118e
Physx 3.3 cmake support
2017-01-04 01:47:01 +10:00
rextimmy
540c9b72c0
Bullet 2.85 update
2016-12-28 18:32:21 +10:00
Areloch
d3dd5ce235
Merge pull request #1858 from Azaezel/options_ON
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flips dx11, opengl, and sdl2 on by default now that those are no long…
2016-12-20 23:36:29 -06:00
RexTimmy
79dca17d5e
Change VS to use the default fp:precise
2016-12-08 09:14:20 +10:00
Areloch
a3740719b1
Merge pull request #1817 from jamesu/ipv6_pr
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Preliminary IPV6 Support
2016-12-04 16:22:42 -06:00
Areloch
e759ab8612
Merge pull request #1812 from Azaezel/testTrouble
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clang: The unit test suite doesn't play nice with -wundef
2016-11-26 02:01:47 -06:00
Jeff Hutchinson
0296e6d3fd
Fix merge conflict and add check for unix and not apple for glx
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Merge branch 'development-gg' into gladdev
# Conflicts:
# Tools/CMake/libraries/glad.cmake
2016-11-02 21:55:24 -04:00
James Urquhart
704577e051
Preliminary IPV6 Support
2016-10-25 19:09:02 +01:00
RexTimmy
3a0a720115
OpenAL-soft for windows
2016-10-22 09:22:33 +10:00
Azaezel
09cbb0df1a
-Wno-unused-local-typedef surpresses unused typedef spam (in fastDelegate in particular)
2016-10-19 18:50:13 -05:00
Azaezel
132aed4c71
-Wno-return-type-c-linkage surpreses "extern C warning" spam reguarding nonstandard classes used in conjunction with the script trampoline macros.
2016-10-19 08:01:48 -05:00
Azaezel
a46b4fb5e8
clang: The unit test suite doesn't play nice with -wundef
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(test for #if +uninitialized #defines)
leaving that as an option, but off by default to allow filtering through engine specific #defines for issues, rather than wading through the spam kicked up by the plugin.
2016-10-18 11:20:28 -05:00
Azaezel
16167b3250
filters false flags from clang compilation
2016-10-18 08:39:39 -05:00
RexTimmy
dd64004eaf
MacOS platform support.
2016-09-28 11:09:48 +10:00
rextimmy
2ec38f98cc
Update libogg to 1.3.2
2016-09-16 11:42:00 +10:00
Jeff Hutchinson
8fc96e8744
add glad license and remove epoxy cmake
2016-09-11 21:48:55 -04:00
Jeff Hutchinson
fd4628a08a
glad cmake
2016-09-11 21:48:36 -04:00
James Urquhart
e6159a590a
Add basic support for showing openvr controllers and tracked objects
2016-09-11 22:42:42 +01:00
James Urquhart
e7bafe3c7b
Fix cmake file for openvr
2016-09-11 22:42:42 +01:00
James Urquhart
126828131d
Improve openvr, also add a module for it.
2016-09-11 22:42:42 +01:00
Azaezel
714bf1afba
flips dx11, opengl, and sdl2 on by default now that those are no longer experimental. also seperates out the dedicated flag for compilation on windows
2016-08-25 16:53:09 -05:00
Anis
61418b1772
Merge pull request #1683 from John3/wrongPathMiniCLTask
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Fix wrong folder path for cmake libbullet. Folder MiniCLTask and scalar
2016-08-07 02:29:41 +02:00
rextimmy
7c011cdd27
CMake support for VS_STARTUP_PROJECT
2016-07-16 12:14:31 +10:00
John3
4c7e8aac82
Fix wrong folder path for cmake libbullet. Folder MiniCLTask and scalar
2016-07-10 21:15:35 -05:00
Areloch
3a73344abb
Resolves merging-order conflicts for the vehicle physics PR, as well as correcting cmake not blacklisting the componentGroup files if TORQUE_EXPERIMENTAL_EC was flipped off.
2016-06-05 19:17:34 -05:00
Areloch
510b726f6f
Final Linux compliance changes(renames, tweaks for gcc compliance, etc)
2016-05-29 00:58:02 -05:00
Areloch
ec8882c3c8
Ensuring all names are the correct casing for Linux
2016-05-26 01:37:14 -05:00
Areloch
f54fde9c6b
Missing the preprocessor define in the project generation.
2016-05-19 23:42:38 -05:00
Areloch
03e6228e56
Adjusts the CMAKE install script to not install the E/C-related template files if that's not set as a flag.
2016-05-17 23:58:34 -05:00
Areloch
b04ad52b5d
Ensure that inclusion of any entity/component stuff is properly bracketed with the preprocessor check.
2016-05-15 10:11:46 -05:00
Areloch
a63a636d03
Fixes the blacklist filter in the event we aren't using SDL to avoid including an unwanted file dialog codefile.
2016-05-05 22:59:17 -05:00
Areloch
e8bc70e514
Merge pull request #1567 from JeffProgrammer/epoxy
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Added Epoxy in favor of GLEW
2016-05-05 19:40:59 -05:00
rextimmy
f1c8286c2f
Fix for Epoxy to work with SDL and VS 2015
2016-05-04 10:05:34 +10:00
Areloch
ec6f9c05a6
Integrates the nativeFileDialog library to enable native file dialogs on the major platforms. It is activated with SDL.
2016-04-30 15:48:33 -05:00
Jeff Hutchinson
fddc00b39b
Merge branch 'development-gg' into epoxy
2016-04-17 23:59:42 -04:00
Areloch
131090f1b7
Made the cmake SDL flag a regular, non-advanced option so that it's not hidden from the base setup on Windows.
2016-04-06 21:21:55 -05:00
Areloch
6a40b8bb84
Merge pull request #1559 from rextimmy/dx11_clean
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Direct3D11 Support
2016-03-29 00:51:23 -05:00
Jeff Hutchinson
b89d2a116e
cmake for epoxy and rip glew
2016-03-25 13:38:40 -04:00
Jeff Hutchinson
e9efc05ebb
fix release build compile with MSVC 2015 (finally)
2016-03-24 14:22:45 -04:00
rextimmy
bd60f3be1a
Direct3D11 CMake and Project Generator files.
2016-03-20 21:55:40 +10:00
Areloch
00ca1e8692
Merge pull request #1464 from Azaezel/bulletModule
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bullet module
2015-11-14 15:40:59 -06:00
Azaezel
b48802c6c4
bullet module
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verified extract from https://github.com/GarageGames/Torque3D/pull/1146
2015-11-14 11:28:21 -06:00
Areloch
1f72245772
Some cleanup and adding in the necessary changes to cmake.
2015-10-13 15:50:30 -05:00
Areloch
7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
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Only has example and shape assets currently.
2015-10-13 15:19:36 -05:00
wcb
845ec9c452
CMake NMake fix to place exe in game directory
2015-09-23 19:46:36 -04:00
Areloch
31afbedfb6
Merge pull request #1346 from eightyeight/fix-threadpool-tests
2015-08-21 00:07:55 -05:00
Azaezel
6d121299ec
-wall leads to incredibly long compile times (we're talking 5 minutes vs 80, here)
2015-08-03 17:09:53 -05:00
Daniel Buckmaster
d68c9036bf
Include thread tests in CMake.
2015-07-05 14:11:58 +10:00
Daniel Buckmaster
39f0e269d6
Merge pull request #1328 from GarageGames/release-3.7
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Release 3.7
2015-06-24 19:00:57 +10:00
James Urquhart
3a457749ec
Oculus VR DK2 Support
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- Updated to work with 0.5.x SDK
- Uses Oculus Rendering rather than PostFX
- Stereo rendering refactored so more rendering info is grabbed from the DisplayDevice
- Implements an Offscreen Canvas for in-game gui with oculus
- Message dialogs and metrics display can now go to the OffScreen Canvas (if oculus demo is setup correctly)
2015-05-06 23:09:51 +01:00
Daniel Buckmaster
4a705c875c
Move the Vagrant config into a distro-specific folder.
2015-04-19 16:18:03 +10:00
Luis Anton Rebollo
8f94614a6e
Merge pull request #1169 from eightyeight/add-vagrant
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Add Vagrant config
2015-03-15 01:26:18 +01:00
Luis Anton Rebollo
c73355bcd6
Merge pull request #1049 from cornytrace/VS2012-Support
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Add VS2012 support to projectgenerator
2015-03-14 22:43:37 +01:00
LuisAntonRebollo
30bf15f4ee
Fix Linux rpath. Changed to use $ORIGIN.
2015-03-08 20:40:35 +01:00
LuisAntonRebollo
265d1a540a
Fix Linux rpath.
2015-03-07 22:41:00 +01:00
Adam Beer
86b8b39978
Update vc2k8_lib_proj.tpl
2015-02-15 13:29:59 -05:00
Adam Beer
8d66817e36
Update vc2010_lib_proj.tpl
2015-02-15 13:28:12 -05:00
Daniel Buckmaster
f821898857
Also turn unit tests on
2015-02-08 17:57:27 +11:00
Daniel Buckmaster
2416297b12
Separate GUI config.
2015-02-07 17:03:04 +11:00
Daniel Buckmaster
7252c69738
Readme will be replaced by wiki tutorial.
2015-02-07 14:27:10 +11:00
Daniel Buckmaster
4ea5ac8659
Default navigation module on in CMake
2015-02-07 14:07:30 +11:00
Daniel Buckmaster
7d3a76ab13
Start to work on Vagrant readme.
2015-02-07 13:20:45 +11:00
Daniel Buckmaster
2c0b941b31
Formatting.
2015-02-07 13:20:23 +11:00
Daniel Buckmaster
877aadd68e
64-bit is more common and works fine.
2015-02-07 13:20:10 +11:00
Daniel Buckmaster
f01596554a
Discovered a new dependency.
2015-02-02 17:07:12 +11:00
Daniel Buckmaster
d6ce1c3601
Does not exist.
2015-02-02 17:07:06 +11:00
Daniel Buckmaster
abea882862
No GUI mode for now.
2015-02-02 17:06:48 +11:00
Daniel Buckmaster
05fba1f110
Reorganised.
2015-02-01 22:01:12 +11:00
Daniel Buckmaster
db06ffec7d
Started to work on Vagrant configuration.
2015-02-01 21:22:05 +11:00
LuisAntonRebollo
1dacf7b04e
Fix torqueConfig.h TORQUE_FRAME_SIZE.
2015-01-31 19:34:14 +01:00
LuisAntonRebollo
744e7d4745
Merge remote-tracking branch 'GG-Github/development' into dynamic-CMake-modules
...
Conflicts:
Tools/CMake/torque3d.cmake
2015-01-30 18:24:38 +01:00
LuisAntonRebollo
5583e73ca5
Fix for CI server on gcc Linux.
2015-01-24 23:28:12 +01:00
LuisAntonRebollo
4e9034854d
Linux implementation. Include changes for gcc x64.
2015-01-24 22:08:26 +01:00
LuisAntonRebollo
aa35157eef
PlatformSDL implementation.
2015-01-19 01:17:37 +01:00
Luis Anton Rebollo
f4b3d1e4cb
Merge pull request #1064 from bpay/cmake-fixes
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CMake fixes
2014-12-27 03:18:26 +01:00
LuisAntonRebollo
29e610fbad
OpenGL: Add project define for GLEW with php generator.
2014-12-27 00:39:47 +01:00
Ben Payne
d1f450a001
Fix malformed flags
2014-12-18 18:29:03 -05:00
Ben Payne
09d1df4bed
Fix executable naming for cmake builds
2014-12-17 15:27:02 -05:00
Ben Payne
4b57dde346
Fix broken cmake macro
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Only the first config in the list was being seen
2014-12-17 14:03:51 -05:00
Ben Payne
58f07aecb4
Fix CMP0043 cmake warning when using cmake 3.0.2
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COMPILE_DEFINITIONS_CONFIG has been deprecated, use generator expressions
with plain COMPILE_DEFINITIONS instead (available since 2.8.10)
2014-12-17 14:03:51 -05:00
Cornee Traas
6cb5496ae6
Add VS2012 support
...
Files are essentially just copied from the 2010 version with slight
tweaks, works without any warnings or errors.
2014-12-13 22:29:28 +01:00
LuisAntonRebollo
a5d2455e2e
Fix CI server.
2014-11-30 23:34:33 +01:00
LuisAntonRebollo
0a31af06f5
Fix PHP ProjectGenerator for OpenGL.
2014-11-30 04:37:10 +01:00
LuisAntonRebollo
98e3651db5
Merge pull request #940 from BeamNG/add_opengl_support
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Add/Activate OpenGL render.
2014-11-30 02:48:13 +01:00
LuisAntonRebollo
f1aff86510
Merge pull request #965 from eightyeight/opengl-project-manager
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Added OpenGL module with some additions to the project generator
2014-11-30 02:24:04 +01:00
Daniel Buckmaster
a0e1fca057
Merge pull request #685 from rextimmy/physx3_basic
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Physx3 Physics Plugin
2014-11-29 20:05:08 +11:00
Daniel Buckmaster
aa9ded00d6
Added OpenGL module with some additions to the project generator.
2014-11-28 19:09:02 +11:00
LuisAntonRebollo
dd08fd2e7d
Add OpenGL support.
2014-11-08 20:21:50 +01:00
Scott Przybylski
f527b45ec2
Make torque3d.cmake load all .cmake files from the module folder.
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Move option code to each individual module.
This makes it so you can add a new module without having to modify the torque3d.cmake
2014-10-10 23:50:05 -07:00
LuisAntonRebollo
535f56af6e
Merge pull request #801 from eightyeight/gtest-tests
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Googletest tests
2014-10-02 01:31:13 +02:00
LuisAntonRebollo
42386b3f6f
Merge pull request #795 from BeamNG/T3D_x64
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Support for Windows x64 builds
2014-10-02 01:31:07 +02:00
Daniel Buckmaster
6cc59a97cc
Added CMake flag for unit tests.
2014-09-29 11:38:47 +10:00
Daniel Buckmaster
b173e5571c
Moved async packet queue test and commented it out.
2014-09-29 11:38:42 +10:00
Daniel Buckmaster
87c4c5c790
Removed old test framework from project generators.
2014-09-29 11:38:39 +10:00
Daniel Buckmaster
178484ca6a
Moved zip tests and commented them out :(.
2014-09-29 11:38:37 +10:00
LuisAntonRebollo
b18bcfb709
Fix compiler warnings with CMAKE and TORQUE_DISABLE_MEMORY_MANAGER.
2014-09-28 20:27:29 +02:00
Daniel Buckmaster
65f6a4fe0a
Link against librt.
2014-09-22 22:11:03 +10:00
LuisAntonRebollo
6bfb7d8186
CMake changes for WIN64
2014-09-14 21:42:08 +02:00
Daniel Buckmaster
225ef8a9ff
Removed unused GFX interactive tests.
2014-09-01 08:39:59 +10:00
Daniel Buckmaster
5a430af051
Merge remote-tracking branch 'gg/development' into gtest-tests
2014-08-30 17:51:41 +10:00
Daniel Buckmaster
2f95583df8
Ported thread tests without the stress tests.
2014-08-02 16:43:29 +10:00
Daniel Buckmaster
00ec14561b
Add component test directory to project generator.
2014-08-01 15:02:24 +10:00
Anders Dahnielson
0ca4dc75a8
Improving CMake build system for power user
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* Making it possible to override the project directory location
by setting TORQUE_APP_DIR.
* Making it possible to skip template installation (copying) to
project directory by setting TORQUE_TEMPLATE to OFF.
2014-07-28 13:06:33 +02:00
LuisAntonRebollo
57ac2f8546
Add GG(c) and MIT license to CMake files.
2014-07-18 22:07:38 +02:00
LuisAntonRebollo
a030f47178
Fix CMake testing module.
2014-07-12 13:44:48 +02:00
LuisAntonRebollo
e09a09005d
Merge pull request #706 from eightyeight/add-gtest
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Add Google test library
2014-07-12 12:53:57 +02:00
Daniel Buckmaster
d1070210c2
Fixed tool support.
2014-07-12 00:00:46 +02:00
Daniel Buckmaster
ec78e4d502
Append ' DLL' to DLL filename to improve VS link times.
2014-07-10 11:56:33 +02:00
Daniel Buckmaster
551a7b3820
Added Google test library.
2014-06-24 08:38:52 +10:00
rextimmy
d58a69e76c
Merge remote-tracking branch 'GarageGames/development' into physx3_basic
2014-06-06 22:40:14 +10:00
LuisAntonRebollo
17bd69e659
CMake changes for dedicated builds.
2014-06-02 02:15:55 +02:00
LuisAntonRebollo
8a50895062
Clean CMake files.
2014-06-02 01:35:06 +02:00
LuisAntonRebollo
492f217330
Move CMake library's files to libraries dir.
2014-06-02 01:26:39 +02:00
LuisAntonRebollo
efa3c02291
CMake: Remove unsused variable, and revert a small change.
2014-05-28 19:21:12 +02:00
LuisAntonRebollo
808dcb653c
Remove TABs on CMake files.
2014-05-28 17:55:05 +02:00
LuisAntonRebollo
1e06fd2e60
Improvements on CMake generator.
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* Suppress selected warnings on VC.
* Configurable directories (for CI server).
2014-05-28 13:17:32 +02:00
Thomas Fischer
b07b971f0f
fixed cmake compilation on linux
2014-05-24 15:01:46 +02:00
LuisAntonRebollo
62fc2a7e02
Small fixes for CMake modules/libraries.
2014-05-20 23:24:08 +02:00
LuisAntonRebollo
7240c121fc
Fix CMake Navigation module.
2014-05-20 00:14:24 +02:00
LuisAntonRebollo
2f7e5bfb73
CMake Razor Hydra module.
2014-05-19 22:55:38 +02:00
LuisAntonRebollo
80f31c0068
CMake Oculus VR module.
2014-05-19 22:43:48 +02:00
LuisAntonRebollo
9ba72e13d4
CMake Navigation module.
2014-05-19 22:17:43 +02:00
LuisAntonRebollo
dca11afded
Add support for CMake "required definitions" to modules and libraries.
2014-05-19 22:15:22 +02:00
LuisAntonRebollo
82a36d8a32
Add support for modules and libraries to CMake.
2014-05-19 21:44:01 +02:00
LuisAntonRebollo
b8b77ef488
Rename CMake "TORQUE_APP_VERSION_MAYOR" to "TORQUE_APP_VERSION_MAJOR"
2014-05-06 17:44:12 +02:00
Thomas Fischer
36cc041254
enforced setting the app name and fixed default-appname bugs
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added debug batch file for windows
improved project filters for executable: separated into engine and user sources
refactored version numbers, added them to the .rc file
changed /W2 to /W4
TORQUE_DEBUG,TORQUE_ENABLE_ASSERTS and TORQUE_DEBUG_GFX_MODE now automatically defined in debug mode
2014-03-20 05:34:45 +01:00
Thomas Fischer
f3dbe07b9a
main.cs configuring now (optional), fixed installation up, fixed application name up, fixed executable name, added configured torsion template
2014-03-19 18:17:35 +01:00
Thomas Fischer
cd727f7711
added lib template; added cleanup batch file; added game folder
2014-03-19 03:23:51 +01:00
Thomas Fischer
e93a5d9d74
little documentation fix
2014-03-19 02:43:52 +01:00
Thomas Fischer
3071700690
added more options, moved some to advanced
2014-03-19 02:41:06 +01:00
Thomas Fischer
c5e41a61cb
fixed projects with space in name
2014-03-19 02:15:00 +01:00
Thomas Fischer
5ffe7abee9
cmake improvements: correct build folder without installing, merged luis resource copy fix. fixed usage of the app name. added source folder to build configuration
2014-03-19 02:03:45 +01:00
Thomas Fischer
0dc0e70114
improved config format, eaiser to be used now
2014-03-18 20:12:13 +01:00
Thomas Fischer
444b12a670
cmake, better isolated :)
2014-03-18 13:27:25 +01:00
Thomas Fischer
6d8e0d7e25
refactored platform precompiler variable: TORQUE_OS_WIN{32,64,}
2014-03-15 15:10:14 +01:00
Thomas Fischer
9b49f56bd6
changed Generator to T3D_Generator to prevent problems with newer php versions
2014-03-14 19:58:23 +01:00
rextimmy
d4b189e175
PhysX3 basic plugin.
2014-02-28 12:11:26 +10:00
SilentMike
afc40ae714
Merge pull request #433 from eightyeight/recast-pull-navigation
...
Recast part 3: wrapper classes
2013-07-22 11:33:47 -07:00
Daniel Buckmaster
df2abed2c4
Added navmesh wrapper code and module.
2013-07-04 17:27:48 +10:00
Daniel Buckmaster
df3d6fc277
Added Recast/Detour library code and module.
2013-07-04 17:12:17 +10:00
DavidWyand-GG
262ddb1a27
Project Generator File Copy
...
Project Generator may now automatically copy files needed for a module
into the project's directory. Use the new copyFileToProject() function
in the module .inc file. The following modules have been set up for
this:
- FMod
- Leap Motion
- PhysX
- Razer Hydra
These modules have been set up to copy both release and debug files as
appropriate. When releasing your game you'll likely want to not include
any debug files.
2013-04-21 17:10:50 -04:00
David Wyand
2dcc7f0247
Merge pull request #310 from thecelloman/goodbyeDIF
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Remove Interior Object format (DIF)
2013-04-20 13:44:11 -07:00
Nick-IronTower
4543e85d76
Compiling with VS2012
...
- updated nasm binaries;
- updated template files to reflect new paths to nasm binaries;
Now .asm files compile with /safeseh option.
2013-04-18 13:31:18 +03:00
DavidWyand-GG
de7a72d82a
Oculus VR (Rift) support
...
Input device and shaders for supporting the Oculus Rift.
2013-04-10 01:05:26 -04:00
DavidWyand-GG
b32e7688c2
Side by side rendering
...
- Side by side rendering implemented throughout the graphics pipeline.
- New GuiTSCtrl renderStyle property is set to "stereo side by side" to
activate.
- You set an IDisplayDevice on the GameConnection to define any vertical
FOV, projection offset, and stereo eye offset properties required for
the stereo rendering (no display device included with this commit).
- Full and Empty templates updated with correct scripts and shaders.
2013-04-09 15:19:18 -04:00
thecelloman
b4ea1123dc
Remove Interior Object format (DIF)
2013-04-05 12:39:26 -04:00
David Wyand
853b70255b
Merge pull request #234 from DavidWyand-GG/RazerHydraWork
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Razer Hydra integration
2013-02-22 12:39:06 -08:00
DavidWyand-GG
0074c4f141
Compile Bullet library under Windows
...
For some reason the Bullet physics library's project file was not being
included in the solution when the bullet module was added. This change
makes sure that when you want to use Bullet, it will correctly be added
by the Project Generator.
2013-02-22 15:35:23 -05:00
DavidWyand-GG
0b4c3f1e42
Razer Hydra integration
2013-02-21 17:20:09 -05:00
DavidWyand-GG
6105849df2
Leap Motion input device support
2013-01-23 14:38:13 -05:00
DavidWyand-GG
ecb592b908
Merge branch 'skaughtx0r-master' into development
2013-01-23 13:31:27 -05:00
Scott Przybylski
b04f060ede
Added support for debug and ignored libraries
...
Updated Project Generator to allow adding different Release/Debug libraries.
Also added ability to specify libraries for Ignore Default Libraries field.
Only Visual Studio templates have been updated.
2013-01-23 13:28:35 -05:00
DavidWyand-GG
32a3bab2f7
Moved platform input event files under new input directory
2013-01-23 02:37:37 -05:00
DavidWyand-GG
35374f939e
ExtendedMove class and support
...
The ExtendedMove class can optionally replace the standard Move class to
allow the passing of absolute position and rotation information from the
client's input device to the server. It is enabled by changing
$TORQUE_EXTENDED_MOVE to true in buildFiles/config/project.conf and
re-running the project generator.
2013-01-23 01:52:46 -05:00
Tim Newell
440103e7ae
Removal of SDL dependency for linux dedicated server
2012-12-15 13:07:05 -05:00
DavidWyand-GG
20892395c1
Fix for Issue #134 for VS2010 RC Files
2012-11-08 18:03:40 -05:00
David Wyand
2d9fa140ed
Merge branch 'linux' of https://github.com/just-bank/Torque3D into just-bank-linux
2012-10-02 13:25:08 -04:00
DavidWyand-GG
2a4bde77b4
Merge branch 'php5.3_fixes' of https://github.com/losinggeneration/Torque3D into losinggeneration-php5.3_fixes
2012-09-27 14:11:41 -04:00
DavidWyand-GG
a14578d4fb
Merge branch 'template_fix' of https://github.com/losinggeneration/Torque3D into losinggeneration-template_fix
2012-09-27 10:29:47 -04:00
DavidWyand-GG
eb71ebe306
Added support for FMOD 4.42.03 Stable
...
The FMOD include files are now assumed to be located outside of the
Torque 3D directory structure. See
Tools/projectGenerator/modules/fmod.inc for the various methods to tell
the Project Generator how to find FMOD. If FMOD is installed in its
default location then nothing special is required.
2012-09-24 15:47:29 -04:00
bank
016b79f0ea
Updating build targets of ProjectGen, so we include only files needed for 'make'.
2012-09-23 15:28:29 +04:00
bank
f65bb9c34f
Updating ProjectGen modules to play nice with Linux builds.
2012-09-23 15:28:21 +04:00
bank
5d1653c701
Updating ProjectGenerator templates for 'make'.
2012-09-23 15:28:09 +04:00
Harley Laue
633054c06e
Fixes the dllmain.h template file to include MIT header
2012-09-22 17:28:36 -05:00
Harley Laue
22fbe0e6e2
Fix some PHP 5.3.0 errors and warnings
2012-09-20 17:01:59 -05:00
DavidWyand-GG
9afd794913
Updated project generator for ticket #1
2012-09-20 12:57:22 -04:00
DavidWyand-GG
8d1edee43a
Updated project generator for ticket #1
2012-09-20 12:55:59 -04:00
DavidWyand-GG
8337cad7ee
Tools directory for ticket #1
2012-09-19 11:22:58 -04:00