mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-12 19:31:41 +00:00
Merge pull request #1858 from Azaezel/options_ON
flips dx11, opengl, and sdl2 on by default now that those are no long…
This commit is contained in:
commit
d3dd5ce235
1 changed files with 8 additions and 11 deletions
|
|
@ -83,33 +83,30 @@ option(TORQUE_HIFI "HIFI? support" OFF)
|
|||
mark_as_advanced(TORQUE_HIFI)
|
||||
option(TORQUE_EXTENDED_MOVE "Extended move support" OFF)
|
||||
mark_as_advanced(TORQUE_EXTENDED_MOVE)
|
||||
|
||||
if(WIN32)
|
||||
option(TORQUE_SDL "Use SDL for window and input" OFF)
|
||||
option(TORQUE_SDL "Use SDL for window and input" ON)
|
||||
else()
|
||||
set(TORQUE_SDL ON) # we need sdl to work on Linux/Mac
|
||||
endif()
|
||||
|
||||
if(WIN32)
|
||||
option(TORQUE_OPENGL "Allow OpenGL render" OFF)
|
||||
option(TORQUE_OPENGL "Allow OpenGL render" ON)
|
||||
#mark_as_advanced(TORQUE_OPENGL)
|
||||
else()
|
||||
set(TORQUE_OPENGL ON) # we need OpenGL to render on Linux/Mac
|
||||
endif()
|
||||
|
||||
if(WIN32)
|
||||
option(TORQUE_OPENGL "Allow OpenGL render" OFF)
|
||||
#mark_as_advanced(TORQUE_OPENGL)
|
||||
else()
|
||||
set(TORQUE_OPENGL ON) # we need OpenGL to render on Linux/Mac
|
||||
option(TORQUE_DEDICATED "Torque dedicated" OFF)
|
||||
endif()
|
||||
|
||||
if(WIN32)
|
||||
option(TORQUE_D3D11 "Allow Direct3D 11 render" OFF)
|
||||
option(TORQUE_D3D11 "Allow Direct3D 11 render" ON)
|
||||
endif()
|
||||
|
||||
option(TORQUE_EXPERIMENTAL_EC "Experimental Entity/Component systems" OFF)
|
||||
mark_as_advanced(TORQUE_EXPERIMENTAL_EC)
|
||||
|
||||
option(TORQUE_DEDICATED "Torque dedicated" OFF)
|
||||
mark_as_advanced(TORQUE_DEDICATED)
|
||||
|
||||
###############################################################################
|
||||
# options
|
||||
###############################################################################
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue