mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 12:14:45 +00:00
Fix torqueConfig.h TORQUE_FRAME_SIZE.
This commit is contained in:
parent
c1b137f041
commit
1dacf7b04e
|
|
@ -151,7 +151,7 @@
|
|||
/// It was previously set to 3MB but I've increased it to 32MB due to the
|
||||
/// FrameAllocator being used as temporary storage for bitmaps in the D3D9
|
||||
/// texture manager.
|
||||
#define TORQUE_FRAME_SIZE 16 << 21
|
||||
#define TORQUE_FRAME_SIZE 32 << 20
|
||||
|
||||
// Finally, we define some dependent #defines. This enables some subsidiary
|
||||
// functionality to get automatically turned on in certain configurations.
|
||||
|
|
|
|||
|
|
@ -172,7 +172,7 @@
|
|||
/// It was previously set to 3MB but I've increased it to 32MB due to the
|
||||
/// FrameAllocator being used as temporary storage for bitmaps in the D3D9
|
||||
/// texture manager.
|
||||
#define TORQUE_FRAME_SIZE 16 << 21
|
||||
#define TORQUE_FRAME_SIZE 32 << 20
|
||||
|
||||
// Finally, we define some dependent #defines. This enables some subsidiary
|
||||
// functionality to get automatically turned on in certain configurations.
|
||||
|
|
|
|||
|
|
@ -139,10 +139,10 @@
|
|||
|
||||
/// This #define is used by the FrameAllocator to set the size of the frame.
|
||||
///
|
||||
/// It was previously set to 3MB but I've increased it to 16MB due to the
|
||||
/// It was previously set to 3MB but I've increased it to 32MB due to the
|
||||
/// FrameAllocator being used as temporary storage for bitmaps in the D3D9
|
||||
/// texture manager.
|
||||
#define TORQUE_FRAME_SIZE 16 << 20
|
||||
#define TORQUE_FRAME_SIZE 32 << 20
|
||||
|
||||
// Finally, we define some dependent #defines. This enables some subsidiary
|
||||
// functionality to get automatically turned on in certain configurations.
|
||||
|
|
|
|||
|
|
@ -143,10 +143,10 @@
|
|||
|
||||
/// This #define is used by the FrameAllocator to set the size of the frame.
|
||||
///
|
||||
/// It was previously set to 3MB but I've increased it to 16MB due to the
|
||||
/// It was previously set to 3MB but I've increased it to 32MB due to the
|
||||
/// FrameAllocator being used as temporary storage for bitmaps in the D3D9
|
||||
/// texture manager.
|
||||
#define TORQUE_FRAME_SIZE 16 << 20
|
||||
#define TORQUE_FRAME_SIZE 32 << 20
|
||||
|
||||
// Finally, we define some dependent #defines. This enables some subsidiary
|
||||
// functionality to get automatically turned on in certain configurations.
|
||||
|
|
|
|||
Loading…
Reference in a new issue