Fix torqueConfig.h TORQUE_FRAME_SIZE.

This commit is contained in:
LuisAntonRebollo 2015-01-31 19:34:14 +01:00
parent c1b137f041
commit 1dacf7b04e
4 changed files with 6 additions and 6 deletions

View file

@ -151,7 +151,7 @@
/// It was previously set to 3MB but I've increased it to 32MB due to the
/// FrameAllocator being used as temporary storage for bitmaps in the D3D9
/// texture manager.
#define TORQUE_FRAME_SIZE 16 << 21
#define TORQUE_FRAME_SIZE 32 << 20
// Finally, we define some dependent #defines. This enables some subsidiary
// functionality to get automatically turned on in certain configurations.

View file

@ -172,7 +172,7 @@
/// It was previously set to 3MB but I've increased it to 32MB due to the
/// FrameAllocator being used as temporary storage for bitmaps in the D3D9
/// texture manager.
#define TORQUE_FRAME_SIZE 16 << 21
#define TORQUE_FRAME_SIZE 32 << 20
// Finally, we define some dependent #defines. This enables some subsidiary
// functionality to get automatically turned on in certain configurations.

View file

@ -139,10 +139,10 @@
/// This #define is used by the FrameAllocator to set the size of the frame.
///
/// It was previously set to 3MB but I've increased it to 16MB due to the
/// It was previously set to 3MB but I've increased it to 32MB due to the
/// FrameAllocator being used as temporary storage for bitmaps in the D3D9
/// texture manager.
#define TORQUE_FRAME_SIZE 16 << 20
#define TORQUE_FRAME_SIZE 32 << 20
// Finally, we define some dependent #defines. This enables some subsidiary
// functionality to get automatically turned on in certain configurations.

View file

@ -143,10 +143,10 @@
/// This #define is used by the FrameAllocator to set the size of the frame.
///
/// It was previously set to 3MB but I've increased it to 16MB due to the
/// It was previously set to 3MB but I've increased it to 32MB due to the
/// FrameAllocator being used as temporary storage for bitmaps in the D3D9
/// texture manager.
#define TORQUE_FRAME_SIZE 16 << 20
#define TORQUE_FRAME_SIZE 32 << 20
// Finally, we define some dependent #defines. This enables some subsidiary
// functionality to get automatically turned on in certain configurations.