mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
Merge branch 'linux' of https://github.com/just-bank/Torque3D into just-bank-linux
This commit is contained in:
commit
2d9fa140ed
|
|
@ -67,6 +67,9 @@ NvRemoveTjunctions.cpp : A code snippet to remove tjunctions from a triangle mes
|
|||
#include "NvHashMap.h"
|
||||
#include "NvRemoveTjunctions.h"
|
||||
#include "NvFloatMath.h"
|
||||
#ifdef LINUX
|
||||
#include <climits>
|
||||
#endif
|
||||
|
||||
#pragma warning(disable:4189)
|
||||
|
||||
|
|
|
|||
|
|
@ -33,7 +33,11 @@
|
|||
#include "console/consoleTypes.h"
|
||||
#include "scene/sceneRenderState.h"
|
||||
#include "T3D/gameBase/gameProcess.h"
|
||||
|
||||
#ifdef _WIN32
|
||||
#include "BulletMultiThreaded/Win32ThreadSupport.h"
|
||||
#elif defined (USE_PTHREADS)
|
||||
#include "BulletMultiThreaded/PosixThreadSupport.h"
|
||||
#endif
|
||||
|
||||
BtWorld::BtWorld() :
|
||||
mProcessList( NULL ),
|
||||
|
|
|
|||
|
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@ -252,7 +252,7 @@ const EngineTypeInfo* _MAPTYPE() { return TYPE< T >(); }
|
|||
extern S32 type; \
|
||||
extern const char* castConsoleTypeToString( _ConsoleConstType< nativeType >::ConstType &arg ); \
|
||||
extern bool castConsoleTypeFromString( nativeType &arg, const char *str ); \
|
||||
template<> extern S32 TYPEID< nativeType >();
|
||||
template<> S32 TYPEID< nativeType >();
|
||||
|
||||
#define DefineUnmappedConsoleType( type, nativeType ) \
|
||||
DefineConsoleType( type, nativeType ) \
|
||||
|
|
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|||
|
|
@ -416,7 +416,7 @@ namespace _Private {
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|||
|
||||
|
||||
#define _DECLARE_TYPE( type ) \
|
||||
template<> extern const EngineTypeInfo* TYPE< type >(); \
|
||||
template<> const EngineTypeInfo* TYPE< type >(); \
|
||||
template<> struct _SCOPE< type > { \
|
||||
EngineExportScope& operator()() const { \
|
||||
return *reinterpret_cast< EngineExportScope* >( \
|
||||
|
|
|
|||
|
|
@ -33,7 +33,9 @@
|
|||
#include "platform/event.h"
|
||||
#include "gfx/gfxDrawUtil.h"
|
||||
#include "gui/controls/guiTextEditCtrl.h"
|
||||
#include "gui/editor/editorFunctions.h"
|
||||
#ifdef TORQUE_TOOLS
|
||||
#include "gui/editor/editorFunctions.h"
|
||||
#endif
|
||||
#include "console/engineAPI.h"
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||||
|
||||
|
||||
|
|
@ -4042,7 +4044,10 @@ void GuiTreeViewCtrl::onRenderCell(Point2I offset, Point2I cell, bool, bool )
|
|||
// If this item is a VirtualParent we can use the generic SimGroup123 icons.
|
||||
// However if there is already an icon in the EditorIconRegistry for this
|
||||
// exact class (not counting parent class icons) we want to use that instead.
|
||||
bool hasClassIcon = gEditorIcons.hasIconNoRecurse( pObject );
|
||||
bool hasClassIcon = false;
|
||||
#ifdef TORQUE_TOOLS
|
||||
hasClassIcon = gEditorIcons.hasIconNoRecurse( pObject );
|
||||
#endif
|
||||
|
||||
// draw the icon associated with the item
|
||||
if ( !hasClassIcon && item->mState.test(Item::VirtualParent))
|
||||
|
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@ -5280,7 +5285,10 @@ void GuiTreeViewCtrl::onRenameValidate()
|
|||
|
||||
if ( mRenameInternal )
|
||||
obj->setInternalName( data );
|
||||
else if ( validateObjectName( data, obj ) )
|
||||
else
|
||||
#ifdef TORQUE_TOOLS
|
||||
if ( validateObjectName( data, obj ) )
|
||||
#endif
|
||||
obj->assignName( data );
|
||||
}
|
||||
|
||||
|
|
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|
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@ -31,7 +31,7 @@
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|||
#include "gfx/gfxDevice.h"
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||||
#include "core/util/safeDelete.h"
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||||
|
||||
#ifndef TORQUE_OS_MAC
|
||||
#if !defined( TORQUE_OS_MAC ) && !defined( TORQUE_OS_LINUX )
|
||||
# include "lighting/advanced/hlsl/gBufferConditionerHLSL.h"
|
||||
# include "lighting/advanced/hlsl/advancedLightingFeaturesHLSL.h"
|
||||
#else
|
||||
|
|
@ -54,7 +54,7 @@ void AdvancedLightingFeatures::registerFeatures( const GFXFormat &prepassTargetF
|
|||
|
||||
if(GFX->getAdapterType() == OpenGL)
|
||||
{
|
||||
#ifdef TORQUE_OS_MAC
|
||||
#if defined( TORQUE_OS_MAC ) || defined( TORQUE_OS_LINUX )
|
||||
cond = new GBufferConditionerGLSL( prepassTargetFormat );
|
||||
FEATUREMGR->registerFeature(MFT_PrePassConditioner, cond);
|
||||
FEATUREMGR->registerFeature(MFT_RTLighting, new DeferredRTLightingFeatGLSL());
|
||||
|
|
@ -66,7 +66,7 @@ void AdvancedLightingFeatures::registerFeatures( const GFXFormat &prepassTargetF
|
|||
}
|
||||
else
|
||||
{
|
||||
#ifndef TORQUE_OS_MAC
|
||||
#if !defined( TORQUE_OS_MAC ) && !defined( TORQUE_OS_LINUX )
|
||||
cond = new GBufferConditionerHLSL( prepassTargetFormat, GBufferConditionerHLSL::ViewSpace );
|
||||
FEATUREMGR->registerFeature(MFT_PrePassConditioner, cond);
|
||||
FEATUREMGR->registerFeature(MFT_RTLighting, new DeferredRTLightingFeatHLSL());
|
||||
|
|
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|||
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@ -49,7 +49,7 @@
|
|||
#include "lighting/common/projectedShadow.h"
|
||||
|
||||
|
||||
#ifdef TORQUE_OS_MAC
|
||||
#if defined( TORQUE_OS_MAC ) || defined( TORQUE_OS_LINUX )
|
||||
#include "shaderGen/GLSL/shaderFeatureGLSL.h"
|
||||
#include "shaderGen/GLSL/bumpGLSL.h"
|
||||
#include "shaderGen/GLSL/pixSpecularGLSL.h"
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||||
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@ -167,7 +167,7 @@ void BasicLightManager::activate( SceneManager *sceneManager )
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|||
|
||||
if( GFX->getAdapterType() == OpenGL )
|
||||
{
|
||||
#ifdef TORQUE_OS_MAC
|
||||
#if defined( TORQUE_OS_MAC ) || defined( TORQUE_OS_LINUX )
|
||||
FEATUREMGR->registerFeature( MFT_LightMap, new LightmapFeatGLSL );
|
||||
FEATUREMGR->registerFeature( MFT_ToneMap, new TonemapFeatGLSL );
|
||||
FEATUREMGR->registerFeature( MFT_NormalMap, new BumpFeatGLSL );
|
||||
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@ -177,7 +177,7 @@ void BasicLightManager::activate( SceneManager *sceneManager )
|
|||
}
|
||||
else
|
||||
{
|
||||
#ifndef TORQUE_OS_MAC
|
||||
#if !defined( TORQUE_OS_MAC ) && !defined( TORQUE_OS_LINUX )
|
||||
FEATUREMGR->registerFeature( MFT_LightMap, new LightmapFeatHLSL );
|
||||
FEATUREMGR->registerFeature( MFT_ToneMap, new TonemapFeatHLSL );
|
||||
FEATUREMGR->registerFeature( MFT_NormalMap, new BumpFeatHLSL );
|
||||
|
|
|
|||
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@ -22,8 +22,17 @@
|
|||
|
||||
#include "lighting/common/lightMapParams.h"
|
||||
#include "core/stream/bitStream.h"
|
||||
#include "core/module.h"
|
||||
|
||||
const LightInfoExType LightMapParams::Type( "LightMapParams" );
|
||||
MODULE_BEGIN( LightMapParams )
|
||||
MODULE_INIT_AFTER( ShadowMapParams )
|
||||
MODULE_INIT
|
||||
{
|
||||
LightMapParams::Type = "LightMapParams";
|
||||
}
|
||||
MODULE_END;
|
||||
|
||||
LightInfoExType LightMapParams::Type( "" );
|
||||
|
||||
LightMapParams::LightMapParams( LightInfo *light ) :
|
||||
representedInLightmap(false),
|
||||
|
|
|
|||
|
|
@ -34,7 +34,7 @@ public:
|
|||
virtual ~LightMapParams();
|
||||
|
||||
/// The LightInfoEx hook type.
|
||||
static const LightInfoExType Type;
|
||||
static LightInfoExType Type;
|
||||
|
||||
// LightInfoEx
|
||||
virtual void set( const LightInfoEx *ex );
|
||||
|
|
|
|||
|
|
@ -314,7 +314,7 @@ void LightManager::_update4LightConsts( const SceneData &sgData,
|
|||
|
||||
// NOTE: We haven't ported the lighting shaders on OSX
|
||||
// to the optimized HLSL versions.
|
||||
#ifdef TORQUE_OS_MAC
|
||||
#if defined( TORQUE_OS_MAC ) || defined( TORQUE_OS_LINUX )
|
||||
static AlignedArray<Point3F> lightPositions( 4, sizeof( Point4F ) );
|
||||
#else
|
||||
static AlignedArray<Point4F> lightPositions( 3, sizeof( Point4F ) );
|
||||
|
|
@ -342,7 +342,7 @@ void LightManager::_update4LightConsts( const SceneData &sgData,
|
|||
if ( !light )
|
||||
break;
|
||||
|
||||
#ifdef TORQUE_OS_MAC
|
||||
#if defined( TORQUE_OS_MAC ) || defined( TORQUE_OS_LINUX )
|
||||
|
||||
lightPositions[i] = light->getPosition();
|
||||
|
||||
|
|
@ -381,7 +381,7 @@ void LightManager::_update4LightConsts( const SceneData &sgData,
|
|||
shaderConsts->setSafe( lightDiffuseSC, lightColors );
|
||||
shaderConsts->setSafe( lightInvRadiusSqSC, lightInvRadiusSq );
|
||||
|
||||
#ifndef TORQUE_OS_MAC
|
||||
#if !defined( TORQUE_OS_MAC ) && !defined( TORQUE_OS_LINUX )
|
||||
|
||||
shaderConsts->setSafe( lightSpotDirSC, lightSpotDirs );
|
||||
shaderConsts->setSafe( lightSpotAngleSC, lightSpotAngle );
|
||||
|
|
|
|||
|
|
@ -34,7 +34,7 @@
|
|||
#include "materials/baseMatInstance.h"
|
||||
#include "scene/sceneManager.h"
|
||||
#include "scene/sceneRenderState.h"
|
||||
#include "scene/zones/SceneZoneSpace.h"
|
||||
#include "scene/zones/sceneZoneSpace.h"
|
||||
#include "lighting/lightManager.h"
|
||||
#include "math/mathUtils.h"
|
||||
#include "shaderGen/shaderGenVars.h"
|
||||
|
|
@ -42,6 +42,7 @@
|
|||
#include "core/stream/bitStream.h"
|
||||
#include "math/mathIO.h"
|
||||
#include "materials/shaderData.h"
|
||||
#include "core/module.h"
|
||||
|
||||
// Used for creation in ShadowMapParams::getOrCreateShadowMap()
|
||||
#include "lighting/shadowMap/singleLightShadowMap.h"
|
||||
|
|
@ -545,8 +546,15 @@ void LightingShaderConstants::_onShaderReload()
|
|||
init( mShader );
|
||||
}
|
||||
|
||||
MODULE_BEGIN( ShadowMapParams )
|
||||
MODULE_INIT_BEFORE( LightMapParams )
|
||||
MODULE_INIT
|
||||
{
|
||||
ShadowMapParams::Type = "ShadowMapParams" ;
|
||||
}
|
||||
MODULE_END;
|
||||
|
||||
const LightInfoExType ShadowMapParams::Type( "ShadowMapParams" );
|
||||
LightInfoExType ShadowMapParams::Type( "" );
|
||||
|
||||
ShadowMapParams::ShadowMapParams( LightInfo *light )
|
||||
: mLight( light ),
|
||||
|
|
|
|||
|
|
@ -287,7 +287,7 @@ public:
|
|||
virtual ~ShadowMapParams();
|
||||
|
||||
/// The LightInfoEx hook type.
|
||||
static const LightInfoExType Type;
|
||||
static LightInfoExType Type;
|
||||
|
||||
// LightInfoEx
|
||||
virtual void set( const LightInfoEx *ex );
|
||||
|
|
|
|||
|
|
@ -92,14 +92,14 @@ struct SilhouetteExtractorBasePerspective : public SilhouetteExtractorBase< Poly
|
|||
|
||||
// Determine orientation of each of the polygons.
|
||||
|
||||
const U32 numPolygons = mPolyhedron->getNumPlanes();
|
||||
const U32 numPolygons = this->mPolyhedron->getNumPlanes();
|
||||
mPolygonOrientations = ( Orientation* ) FrameAllocator::alloc( sizeof( Orientation ) * numPolygons );
|
||||
|
||||
Point3F camPos = camView.getPosition();
|
||||
|
||||
for( U32 i = 0; i < numPolygons; ++ i )
|
||||
{
|
||||
if (mPolyhedron->getPlanes()[i].whichSide( camPos ) == PlaneF::Front)
|
||||
if (this->mPolyhedron->getPlanes()[i].whichSide( camPos ) == PlaneF::Front)
|
||||
mPolygonOrientations[i] = FrontFacing;
|
||||
else
|
||||
mPolygonOrientations[i] = BackFacing;
|
||||
|
|
|
|||
|
|
@ -523,17 +523,17 @@ template<class T,class S> void dCopyArray(T *dst, const S *src, dsize_t size)
|
|||
dst[i] = (T)src[i];
|
||||
}
|
||||
|
||||
extern void* dMemcpy(void *dst, const void *src, dsize_t size);
|
||||
extern void* dMemmove(void *dst, const void *src, dsize_t size);
|
||||
extern void* dMemset(void *dst, int c, dsize_t size);
|
||||
extern int dMemcmp(const void *ptr1, const void *ptr2, dsize_t size);
|
||||
|
||||
// Special case of the above function when the arrays are the same type (use memcpy)
|
||||
template<class T> void dCopyArray(T *dst, const T *src, dsize_t size)
|
||||
{
|
||||
dMemcpy(dst, src, size * sizeof(T));
|
||||
}
|
||||
|
||||
extern void* dMemcpy(void *dst, const void *src, dsize_t size);
|
||||
extern void* dMemmove(void *dst, const void *src, dsize_t size);
|
||||
extern void* dMemset(void *dst, int c, dsize_t size);
|
||||
extern int dMemcmp(const void *ptr1, const void *ptr2, dsize_t size);
|
||||
|
||||
/// The dALIGN macro ensures the passed declaration is
|
||||
/// data aligned at 16 byte boundaries.
|
||||
#if defined( TORQUE_COMPILER_VISUALC )
|
||||
|
|
|
|||
|
|
@ -522,9 +522,9 @@ next:
|
|||
// processors per core
|
||||
|
||||
tblSMTID[j] = GetNzbSubID(apicID, MaxLPPerCore, 0);
|
||||
tblCoreID[j] = GetNzbSubID(apicID,
|
||||
MaxCorePerPhysicalProc(),
|
||||
(unsigned char) find_maskwidth(MaxLPPerCore));
|
||||
unsigned char maxCorePPP = MaxCorePerPhysicalProc();
|
||||
unsigned char maskWidth = find_maskwidth(MaxLPPerCore);
|
||||
tblCoreID[j] = GetNzbSubID(apicID, maxCorePPP, maskWidth);
|
||||
|
||||
// Extract package ID, assume single cluster.
|
||||
// Shift value is the mask width for max Logical per package
|
||||
|
|
|
|||
|
|
@ -55,13 +55,25 @@ Semaphore::~Semaphore()
|
|||
delete mData;
|
||||
}
|
||||
|
||||
bool Semaphore::acquire(bool block)
|
||||
bool Semaphore::acquire(bool block, S32 timeoutMS)
|
||||
{
|
||||
AssertFatal(mData, "Semaphore::acquire - Invalid semaphore.");
|
||||
AssertFatal(mData && mData->semaphore, "Semaphore::acquire - Invalid semaphore.");
|
||||
if (block)
|
||||
{
|
||||
if (SDL_SemWait(mData->semaphore) < 0)
|
||||
AssertFatal(false, "Semaphore::acquie - Wait failed.");
|
||||
// Semaphore acquiring is different from the MacOS/Win realization because SDL_SemWaitTimeout() with "infinite" timeout can be too heavy on some platforms.
|
||||
// (see "man SDL_SemWaitTimeout(3)" for more info)
|
||||
// "man" states to avoid the use of SDL_SemWaitTimeout at all, but at current stage this looks like a valid and working solution, so keeping it this way.
|
||||
// [bank / Feb-2010]
|
||||
if (timeoutMS == -1)
|
||||
{
|
||||
if (SDL_SemWait(mData->semaphore) < 0)
|
||||
AssertFatal(false, "Semaphore::acquie - Wait failed.");
|
||||
}
|
||||
else
|
||||
{
|
||||
if (SDL_SemWaitTimeout(mData->semaphore, timeoutMS) < 0)
|
||||
AssertFatal(false, "Semaphore::acquie - Wait with timeout failed.");
|
||||
}
|
||||
return (true);
|
||||
}
|
||||
else
|
||||
|
|
|
|||
|
|
@ -81,6 +81,8 @@ void OpenALDLLShutdown() {}
|
|||
|
||||
// Platform Stubs
|
||||
|
||||
bool Platform::excludeOtherInstances(const char*) { return true; }
|
||||
|
||||
// clipboard
|
||||
const char* Platform::getClipboard() { return ""; }
|
||||
bool Platform::setClipboard(const char *text) { return false; }
|
||||
|
|
|
|||
|
|
@ -42,7 +42,7 @@
|
|||
#include "console/engineAPI.h"
|
||||
|
||||
|
||||
const RenderInstType RenderInstType::Invalid( String::EmptyString );
|
||||
const RenderInstType RenderInstType::Invalid( "" );
|
||||
|
||||
const RenderInstType RenderPassManager::RIT_Interior("Interior");
|
||||
const RenderInstType RenderPassManager::RIT_Mesh("Mesh");
|
||||
|
|
|
|||
|
|
@ -38,6 +38,9 @@
|
|||
#ifndef _COLLADA_UTILS_H_
|
||||
#include "ts/collada/colladaUtils.h"
|
||||
#endif
|
||||
#ifndef _ENGINEAPI_H_
|
||||
#include "console/engineAPI.h"
|
||||
#endif
|
||||
|
||||
/// This class allows an artist to export their animations for the model
|
||||
/// into the .dsq format. This class in particular matches up the model
|
||||
|
|
|
|||
0
Templates/Empty/DeleteCachedDTSs.command
Normal file → Executable file
0
Templates/Empty/DeleteCachedDTSs.command
Normal file → Executable file
0
Templates/Empty/DeleteDSOs.command
Normal file → Executable file
0
Templates/Empty/DeleteDSOs.command
Normal file → Executable file
0
Templates/Empty/DeletePrefs.command
Normal file → Executable file
0
Templates/Empty/DeletePrefs.command
Normal file → Executable file
67
Templates/Empty/buildFiles/config/project.linux.conf
Normal file
67
Templates/Empty/buildFiles/config/project.linux.conf
Normal file
|
|
@ -0,0 +1,67 @@
|
|||
<?php
|
||||
|
||||
// Set the game project name, this is what your game's exe/dll will be called
|
||||
setGameProjectName("Empty");
|
||||
|
||||
setPlatform( 'linux' );
|
||||
|
||||
// Libs
|
||||
includeLib( 'mng' );
|
||||
includeLib( 'png' );
|
||||
includeLib( 'ungif' );
|
||||
includeLib( 'jpeg' );
|
||||
includeLib( 'tinyxml' );
|
||||
includeLib( 'opcode' );
|
||||
includeLib( 'squish' );
|
||||
includeLib( 'libvorbis' );
|
||||
includeLib( 'libtheora' );
|
||||
includeLib( 'libogg' );
|
||||
includeLib( 'zlib' );
|
||||
includeLib( 'pcre' );
|
||||
includeLib( 'collada_dom' );
|
||||
includeLib( 'convexDecomp' );
|
||||
|
||||
// We need to pick the right physics engine to include.
|
||||
global $USE_BULLET_PHYSICS;
|
||||
|
||||
/////// Application Config
|
||||
beginAppConfig( getGameProjectName(), '{CDECDFF9-E125-523F-87BC-2D89DB971CAB}' );
|
||||
|
||||
// Include only the dedicated crunchy Torque3D goodness
|
||||
echo( "\n - Loading project code configuration from \"torque3D.conf\"\n");
|
||||
include "torque3D.conf";
|
||||
|
||||
// Include the project specific source files
|
||||
echo( "\n - Loading project code configuration from \"projectCode.conf\"\n");
|
||||
include "projectCode.conf";
|
||||
|
||||
addEngineSrcDir( 'main' );
|
||||
|
||||
endAppConfig();
|
||||
|
||||
|
||||
|
||||
///////////////// And our solution
|
||||
beginSolutionConfig( 'Makefile', '{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}' );
|
||||
|
||||
addSolutionProjectRef( getGameProjectName() );
|
||||
|
||||
addSolutionProjectRef( 'collada_dom' );
|
||||
|
||||
addSolutionProjectRef( 'libvorbis' );
|
||||
addSolutionProjectRef( 'libtheora' );
|
||||
addSolutionProjectRef( 'libogg' );
|
||||
addSolutionProjectRef( 'ljpeg' );
|
||||
addSolutionProjectRef( 'lmng' );
|
||||
addSolutionProjectRef( 'lpng' );
|
||||
addSolutionProjectRef( 'lungif' );
|
||||
addSolutionProjectRef( 'opcode' );
|
||||
addSolutionProjectRef( 'pcre' );
|
||||
addSolutionProjectRef( 'squish' );
|
||||
addSolutionProjectRef( 'tinyxml' );
|
||||
addSolutionProjectRef( 'zlib' );
|
||||
addSolutionProjectRef( 'convexDecomp' );
|
||||
|
||||
endSolutionConfig();
|
||||
|
||||
?>
|
||||
65
Templates/Empty/buildFiles/config/project.linux_ded.conf
Normal file
65
Templates/Empty/buildFiles/config/project.linux_ded.conf
Normal file
|
|
@ -0,0 +1,65 @@
|
|||
<?php
|
||||
|
||||
// Set the game project name, this is what your game's exe/dll will be called
|
||||
setGameProjectName("Empty");
|
||||
|
||||
setPlatform( 'linux_dedicated' );
|
||||
|
||||
// Libs
|
||||
includeLib( 'mng' );
|
||||
includeLib( 'png' );
|
||||
includeLib( 'ungif' );
|
||||
includeLib( 'jpeg' );
|
||||
includeLib( 'tinyxml' );
|
||||
includeLib( 'opcode' );
|
||||
includeLib( 'squish' );
|
||||
includeLib( 'libvorbis' );
|
||||
includeLib( 'libtheora' );
|
||||
includeLib( 'libogg' );
|
||||
includeLib( 'zlib' );
|
||||
includeLib( 'pcre' );
|
||||
includeLib( 'collada_dom' );
|
||||
includeLib( 'convexDecomp' );
|
||||
|
||||
// We need to pick the right physics engine to include.
|
||||
global $USE_BULLET_PHYSICS;
|
||||
|
||||
/////// Application Config
|
||||
beginAppConfig( getGameProjectName(), '{CDECDFF9-E125-523F-87BC-2D89DB971CAB}' );
|
||||
|
||||
// Include only the dedicated crunchy Torque3D goodness
|
||||
echo( "\n - Loading project code configuration from \"torque3D_dedicated.conf\"\n");
|
||||
include "torque3D_dedicated.conf";
|
||||
|
||||
// Include the project specific source files
|
||||
echo( "\n - Loading project code configuration from \"projectCode.conf\"\n");
|
||||
include "projectCode.conf";
|
||||
|
||||
addEngineSrcDir( 'main' );
|
||||
|
||||
endAppConfig();
|
||||
|
||||
///////////////// And our solution
|
||||
beginSolutionConfig( 'Makefile', '{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}' );
|
||||
|
||||
addSolutionProjectRef( getGameProjectName() );
|
||||
|
||||
addSolutionProjectRef( 'collada_dom' );
|
||||
|
||||
addSolutionProjectRef( 'libvorbis' );
|
||||
addSolutionProjectRef( 'libtheora' );
|
||||
addSolutionProjectRef( 'libogg' );
|
||||
addSolutionProjectRef( 'ljpeg' );
|
||||
addSolutionProjectRef( 'lmng' );
|
||||
addSolutionProjectRef( 'lpng' );
|
||||
addSolutionProjectRef( 'lungif' );
|
||||
addSolutionProjectRef( 'opcode' );
|
||||
addSolutionProjectRef( 'pcre' );
|
||||
addSolutionProjectRef( 'squish' );
|
||||
addSolutionProjectRef( 'tinyxml' );
|
||||
addSolutionProjectRef( 'zlib' );
|
||||
addSolutionProjectRef( 'convexDecomp' );
|
||||
|
||||
endSolutionConfig();
|
||||
|
||||
?>
|
||||
96
Templates/Empty/buildFiles/config/torque3D_dedicated.conf
Normal file
96
Templates/Empty/buildFiles/config/torque3D_dedicated.conf
Normal file
|
|
@ -0,0 +1,96 @@
|
|||
<?php
|
||||
|
||||
/// Prefs
|
||||
addProjectDefine( 'TORQUE_SHADERGEN' );
|
||||
addProjectDefine( 'TORQUE_UNICODE' );
|
||||
addProjectDefine( 'TORQUE_DEDICATED' );
|
||||
|
||||
/// For OPCODE
|
||||
addProjectDefine( 'BAN_OPCODE_AUTOLINK' );
|
||||
addProjectDefine( 'ICE_NO_DLL' );
|
||||
addProjectDefine( 'TORQUE_OPCODE' );
|
||||
|
||||
// Additional includes
|
||||
addIncludePath( "../../game/shaders" );
|
||||
|
||||
addLibIncludePath( "lmng" );
|
||||
addLibIncludePath( "lpng" );
|
||||
addLibIncludePath( "ljpeg" );
|
||||
addLibIncludePath( "lungif" );
|
||||
addLibIncludePath( "zlib" );
|
||||
addLibIncludePath( "tinyxml" );
|
||||
addLibIncludePath( "opcode" );
|
||||
addLibIncludePath( "squish" );
|
||||
addLibIncludePath( "libvorbis/include" );
|
||||
addLibIncludePath( "libogg/include" );
|
||||
addLibIncludePath( "libtheora/include" );
|
||||
addLibIncludePath( "convexDecomp" );
|
||||
|
||||
// Modules
|
||||
includeModule( 'Torque3D' );
|
||||
includeModule( 'core' );
|
||||
includeModule( 'T3D' );
|
||||
includeModule( 'advancedLighting' );
|
||||
includeModule( 'basicLighting' );
|
||||
includeModule( 'vorbis' );
|
||||
includeModule( 'theora' );
|
||||
|
||||
includeModule( 'collada' );
|
||||
|
||||
// Dependencies
|
||||
addProjectDependency( 'lmng' );
|
||||
addProjectDependency( 'lpng' );
|
||||
addProjectDependency( 'lungif' );
|
||||
addProjectDependency( 'ljpeg' );
|
||||
addProjectDependency( 'zlib' );
|
||||
addProjectDependency( 'tinyxml' );
|
||||
|
||||
addProjectDependency( 'opcode' );
|
||||
addProjectDependency( 'pcre' );
|
||||
addProjectDependency( 'squish' );
|
||||
addProjectDependency( 'collada_dom' );
|
||||
addProjectDependency( 'libvorbis' );
|
||||
addProjectDependency( 'libogg' );
|
||||
addProjectDependency( 'libtheora' );
|
||||
addProjectDependency( 'convexDecomp' );
|
||||
|
||||
if ( $USE_BULLET_PHYSICS == true )
|
||||
{
|
||||
includeModule( 'bullet' );
|
||||
addProjectDependency( 'libbullet' );
|
||||
}
|
||||
|
||||
if ( Generator::$platform == "mac" )
|
||||
{
|
||||
addProjectDefine( '__MACOSX__' );
|
||||
addProjectDefine( 'LTM_DESC' );
|
||||
}
|
||||
|
||||
|
||||
if (Generator::$platform == "win32")
|
||||
{
|
||||
setProjectModuleDefinitionFile('../../' . getLibSrcDir() . 'Torque3D/msvc/torque3d.def');
|
||||
|
||||
addProjectDefine( 'UNICODE' );
|
||||
addProjectDefine( 'INITGUID' );
|
||||
addProjectDefine( '_CRT_SECURE_NO_DEPRECATE' );
|
||||
|
||||
addProjectLibInput('COMCTL32.LIB');
|
||||
addProjectLibInput('COMDLG32.LIB');
|
||||
addProjectLibInput('USER32.LIB');
|
||||
addProjectLibInput('ADVAPI32.LIB');
|
||||
addProjectLibInput('GDI32.LIB');
|
||||
addProjectLibInput('WINMM.LIB');
|
||||
addProjectLibInput('WSOCK32.LIB');
|
||||
addProjectLibInput('vfw32.lib');
|
||||
addProjectLibInput('Imm32.lib');
|
||||
addProjectLibInput('d3d9.lib');
|
||||
addProjectLibInput('d3dx9.lib');
|
||||
addProjectLibInput('DxErr.lib');
|
||||
addProjectLibInput('ole32.lib');
|
||||
addProjectLibInput('shell32.lib');
|
||||
addProjectLibInput('oleaut32.lib');
|
||||
addProjectLibInput('version.lib');
|
||||
}
|
||||
|
||||
?>
|
||||
0
Templates/Empty/cleanShaders.command
Normal file → Executable file
0
Templates/Empty/cleanShaders.command
Normal file → Executable file
8
Templates/Empty/generateProjects.command
Normal file → Executable file
8
Templates/Empty/generateProjects.command
Normal file → Executable file
|
|
@ -2,5 +2,11 @@
|
|||
|
||||
cd "`dirname "$0"`"
|
||||
|
||||
/usr/bin/php ../../Tools/projectGenerator/projectGenerator.php buildFiles/config/project.mac.conf
|
||||
OS=`uname`
|
||||
|
||||
if [ "$OS" = "Darwin" ]; then
|
||||
/usr/bin/php ../../Tools/projectGenerator/projectGenerator.php buildFiles/config/project.mac.conf
|
||||
else
|
||||
/usr/bin/php ../../Tools/projectGenerator/projectGenerator.php buildFiles/config/project.linux.conf
|
||||
/usr/bin/php ../../Tools/projectGenerator/projectGenerator.php buildFiles/config/project.linux_ded.conf
|
||||
fi
|
||||
|
|
|
|||
0
Templates/Full/DeleteCachedDTSs.command
Normal file → Executable file
0
Templates/Full/DeleteCachedDTSs.command
Normal file → Executable file
0
Templates/Full/DeleteDSOs.command
Normal file → Executable file
0
Templates/Full/DeleteDSOs.command
Normal file → Executable file
0
Templates/Full/DeletePrefs.command
Normal file → Executable file
0
Templates/Full/DeletePrefs.command
Normal file → Executable file
67
Templates/Full/buildFiles/config/project.linux.conf
Normal file
67
Templates/Full/buildFiles/config/project.linux.conf
Normal file
|
|
@ -0,0 +1,67 @@
|
|||
<?php
|
||||
|
||||
// Set the game project name, this is what your game's exe/dll will be called
|
||||
setGameProjectName("Full");
|
||||
|
||||
setPlatform( 'linux' );
|
||||
|
||||
// Libs
|
||||
includeLib( 'mng' );
|
||||
includeLib( 'png' );
|
||||
includeLib( 'ungif' );
|
||||
includeLib( 'jpeg' );
|
||||
includeLib( 'tinyxml' );
|
||||
includeLib( 'opcode' );
|
||||
includeLib( 'squish' );
|
||||
includeLib( 'libvorbis' );
|
||||
includeLib( 'libtheora' );
|
||||
includeLib( 'libogg' );
|
||||
includeLib( 'zlib' );
|
||||
includeLib( 'pcre' );
|
||||
includeLib( 'collada_dom' );
|
||||
includeLib( 'convexDecomp' );
|
||||
|
||||
// We need to pick the right physics engine to include.
|
||||
global $USE_BULLET_PHYSICS;
|
||||
|
||||
/////// Application Config
|
||||
beginAppConfig( getGameProjectName(), '{CDECDFF9-E125-523F-87BC-2D89DB971CAB}' );
|
||||
|
||||
// Include only the dedicated crunchy Torque3D goodness
|
||||
echo( "\n - Loading project code configuration from \"torque3D.conf\"\n");
|
||||
include "torque3D.conf";
|
||||
|
||||
// Include the project specific source files
|
||||
echo( "\n - Loading project code configuration from \"projectCode.conf\"\n");
|
||||
include "projectCode.conf";
|
||||
|
||||
addEngineSrcDir( 'main' );
|
||||
|
||||
endAppConfig();
|
||||
|
||||
|
||||
|
||||
///////////////// And our solution
|
||||
beginSolutionConfig( 'Makefile', '{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}' );
|
||||
|
||||
addSolutionProjectRef( getGameProjectName() );
|
||||
|
||||
addSolutionProjectRef( 'collada_dom' );
|
||||
|
||||
addSolutionProjectRef( 'libvorbis' );
|
||||
addSolutionProjectRef( 'libtheora' );
|
||||
addSolutionProjectRef( 'libogg' );
|
||||
addSolutionProjectRef( 'ljpeg' );
|
||||
addSolutionProjectRef( 'lmng' );
|
||||
addSolutionProjectRef( 'lpng' );
|
||||
addSolutionProjectRef( 'lungif' );
|
||||
addSolutionProjectRef( 'opcode' );
|
||||
addSolutionProjectRef( 'pcre' );
|
||||
addSolutionProjectRef( 'squish' );
|
||||
addSolutionProjectRef( 'tinyxml' );
|
||||
addSolutionProjectRef( 'zlib' );
|
||||
addSolutionProjectRef( 'convexDecomp' );
|
||||
|
||||
endSolutionConfig();
|
||||
|
||||
?>
|
||||
65
Templates/Full/buildFiles/config/project.linux_ded.conf
Normal file
65
Templates/Full/buildFiles/config/project.linux_ded.conf
Normal file
|
|
@ -0,0 +1,65 @@
|
|||
<?php
|
||||
|
||||
// Set the game project name, this is what your game's exe/dll will be called
|
||||
setGameProjectName("Full");
|
||||
|
||||
setPlatform( 'linux_dedicated' );
|
||||
|
||||
// Libs
|
||||
includeLib( 'mng' );
|
||||
includeLib( 'png' );
|
||||
includeLib( 'ungif' );
|
||||
includeLib( 'jpeg' );
|
||||
includeLib( 'tinyxml' );
|
||||
includeLib( 'opcode' );
|
||||
includeLib( 'squish' );
|
||||
includeLib( 'libvorbis' );
|
||||
includeLib( 'libtheora' );
|
||||
includeLib( 'libogg' );
|
||||
includeLib( 'zlib' );
|
||||
includeLib( 'pcre' );
|
||||
includeLib( 'collada_dom' );
|
||||
includeLib( 'convexDecomp' );
|
||||
|
||||
// We need to pick the right physics engine to include.
|
||||
global $USE_BULLET_PHYSICS;
|
||||
|
||||
/////// Application Config
|
||||
beginAppConfig( getGameProjectName(), '{CDECDFF9-E125-523F-87BC-2D89DB971CAB}' );
|
||||
|
||||
// Include only the dedicated crunchy Torque3D goodness
|
||||
echo( "\n - Loading project code configuration from \"torque3D_dedicated.conf\"\n");
|
||||
include "torque3D_dedicated.conf";
|
||||
|
||||
// Include the project specific source files
|
||||
echo( "\n - Loading project code configuration from \"projectCode.conf\"\n");
|
||||
include "projectCode.conf";
|
||||
|
||||
addEngineSrcDir( 'main' );
|
||||
|
||||
endAppConfig();
|
||||
|
||||
///////////////// And our solution
|
||||
beginSolutionConfig( 'Makefile', '{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}' );
|
||||
|
||||
addSolutionProjectRef( getGameProjectName() );
|
||||
|
||||
addSolutionProjectRef( 'collada_dom' );
|
||||
|
||||
addSolutionProjectRef( 'libvorbis' );
|
||||
addSolutionProjectRef( 'libtheora' );
|
||||
addSolutionProjectRef( 'libogg' );
|
||||
addSolutionProjectRef( 'ljpeg' );
|
||||
addSolutionProjectRef( 'lmng' );
|
||||
addSolutionProjectRef( 'lpng' );
|
||||
addSolutionProjectRef( 'lungif' );
|
||||
addSolutionProjectRef( 'opcode' );
|
||||
addSolutionProjectRef( 'pcre' );
|
||||
addSolutionProjectRef( 'squish' );
|
||||
addSolutionProjectRef( 'tinyxml' );
|
||||
addSolutionProjectRef( 'zlib' );
|
||||
addSolutionProjectRef( 'convexDecomp' );
|
||||
|
||||
endSolutionConfig();
|
||||
|
||||
?>
|
||||
96
Templates/Full/buildFiles/config/torque3D_dedicated.conf
Normal file
96
Templates/Full/buildFiles/config/torque3D_dedicated.conf
Normal file
|
|
@ -0,0 +1,96 @@
|
|||
<?php
|
||||
|
||||
/// Prefs
|
||||
addProjectDefine( 'TORQUE_SHADERGEN' );
|
||||
addProjectDefine( 'TORQUE_UNICODE' );
|
||||
addProjectDefine( 'TORQUE_DEDICATED' );
|
||||
|
||||
/// For OPCODE
|
||||
addProjectDefine( 'BAN_OPCODE_AUTOLINK' );
|
||||
addProjectDefine( 'ICE_NO_DLL' );
|
||||
addProjectDefine( 'TORQUE_OPCODE' );
|
||||
|
||||
// Additional includes
|
||||
addIncludePath( "../../game/shaders" );
|
||||
|
||||
addLibIncludePath( "lmng" );
|
||||
addLibIncludePath( "lpng" );
|
||||
addLibIncludePath( "ljpeg" );
|
||||
addLibIncludePath( "lungif" );
|
||||
addLibIncludePath( "zlib" );
|
||||
addLibIncludePath( "tinyxml" );
|
||||
addLibIncludePath( "opcode" );
|
||||
addLibIncludePath( "squish" );
|
||||
addLibIncludePath( "libvorbis/include" );
|
||||
addLibIncludePath( "libogg/include" );
|
||||
addLibIncludePath( "libtheora/include" );
|
||||
addLibIncludePath( "convexDecomp" );
|
||||
|
||||
// Modules
|
||||
includeModule( 'Torque3D' );
|
||||
includeModule( 'core' );
|
||||
includeModule( 'T3D' );
|
||||
includeModule( 'advancedLighting' );
|
||||
includeModule( 'basicLighting' );
|
||||
includeModule( 'vorbis' );
|
||||
includeModule( 'theora' );
|
||||
|
||||
includeModule( 'collada' );
|
||||
|
||||
// Dependencies
|
||||
addProjectDependency( 'lmng' );
|
||||
addProjectDependency( 'lpng' );
|
||||
addProjectDependency( 'lungif' );
|
||||
addProjectDependency( 'ljpeg' );
|
||||
addProjectDependency( 'zlib' );
|
||||
addProjectDependency( 'tinyxml' );
|
||||
|
||||
addProjectDependency( 'opcode' );
|
||||
addProjectDependency( 'pcre' );
|
||||
addProjectDependency( 'squish' );
|
||||
addProjectDependency( 'collada_dom' );
|
||||
addProjectDependency( 'libvorbis' );
|
||||
addProjectDependency( 'libogg' );
|
||||
addProjectDependency( 'libtheora' );
|
||||
addProjectDependency( 'convexDecomp' );
|
||||
|
||||
if ( $USE_BULLET_PHYSICS == true )
|
||||
{
|
||||
includeModule( 'bullet' );
|
||||
addProjectDependency( 'libbullet' );
|
||||
}
|
||||
|
||||
if ( Generator::$platform == "mac" )
|
||||
{
|
||||
addProjectDefine( '__MACOSX__' );
|
||||
addProjectDefine( 'LTM_DESC' );
|
||||
}
|
||||
|
||||
|
||||
if (Generator::$platform == "win32")
|
||||
{
|
||||
setProjectModuleDefinitionFile('../../' . getLibSrcDir() . 'Torque3D/msvc/torque3d.def');
|
||||
|
||||
addProjectDefine( 'UNICODE' );
|
||||
addProjectDefine( 'INITGUID' );
|
||||
addProjectDefine( '_CRT_SECURE_NO_DEPRECATE' );
|
||||
|
||||
addProjectLibInput('COMCTL32.LIB');
|
||||
addProjectLibInput('COMDLG32.LIB');
|
||||
addProjectLibInput('USER32.LIB');
|
||||
addProjectLibInput('ADVAPI32.LIB');
|
||||
addProjectLibInput('GDI32.LIB');
|
||||
addProjectLibInput('WINMM.LIB');
|
||||
addProjectLibInput('WSOCK32.LIB');
|
||||
addProjectLibInput('vfw32.lib');
|
||||
addProjectLibInput('Imm32.lib');
|
||||
addProjectLibInput('d3d9.lib');
|
||||
addProjectLibInput('d3dx9.lib');
|
||||
addProjectLibInput('DxErr.lib');
|
||||
addProjectLibInput('ole32.lib');
|
||||
addProjectLibInput('shell32.lib');
|
||||
addProjectLibInput('oleaut32.lib');
|
||||
addProjectLibInput('version.lib');
|
||||
}
|
||||
|
||||
?>
|
||||
0
Templates/Full/cleanShaders.command
Normal file → Executable file
0
Templates/Full/cleanShaders.command
Normal file → Executable file
0
Templates/Full/generateProjects.command
Normal file → Executable file
0
Templates/Full/generateProjects.command
Normal file → Executable file
|
|
@ -153,7 +153,7 @@ $c = BuildTarget::add( 'Make', // Name
|
|||
|
||||
$c->setSolutionInfo( 'makeSolution.tpl', '', '' );
|
||||
|
||||
$c->setFileExtensions( 'c', 'cc', 'h', 'cpp', 'inl', 'asm' );
|
||||
$c->setFileExtensions( 'c', 'cc', 'cpp', 'asm' );
|
||||
|
||||
$c->setPlatforms( "linux" );
|
||||
|
||||
|
|
@ -175,7 +175,7 @@ $c = BuildTarget::add( 'Make Dedicated', // Name
|
|||
|
||||
$c->setSolutionInfo( 'makeSolution.tpl', '', '' );
|
||||
|
||||
$c->setFileExtensions( 'c', 'cc', 'h', 'cpp', 'inl', 'asm' );
|
||||
$c->setFileExtensions( 'c', 'cc', 'cpp', 'asm' );
|
||||
|
||||
$c->setPlatforms( "linux_dedicated" );
|
||||
|
||||
|
|
@ -197,7 +197,7 @@ $c = BuildTarget::add( 'build', // Name
|
|||
'', // ActiveX Project Template
|
||||
'.txt' );
|
||||
|
||||
$c->setFileExtensions( 'c', 'cc', 'h', 'cpp', 'inl', 'asm', 'm', 'mm' );
|
||||
$c->setFileExtensions( 'c', 'cc', 'cpp', 'asm', 'm', 'mm' );
|
||||
|
||||
// NO PLATFORMS - SO ALL OR NONE?
|
||||
$c->setPlatforms("");
|
||||
|
|
|
|||
|
|
@ -38,7 +38,8 @@ addEngineSrcDir('environment');
|
|||
|
||||
addEngineSrcDir('forest');
|
||||
addEngineSrcDir('forest/ts');
|
||||
addEngineSrcDir('forest/editor');
|
||||
if(getToolBuild())
|
||||
addEngineSrcDir('forest/editor');
|
||||
|
||||
addEngineSrcDir('ts');
|
||||
addEngineSrcDir('ts/arch');
|
||||
|
|
@ -84,6 +85,8 @@ switch( Generator::$platform )
|
|||
// Fall through
|
||||
|
||||
case "mac":
|
||||
case "linux":
|
||||
case "linux_dedicated":
|
||||
addEngineSrcDir( 'terrain/glsl' );
|
||||
addEngineSrcDir( 'forest/glsl' );
|
||||
break;
|
||||
|
|
|
|||
|
|
@ -37,6 +37,8 @@ beginModule( 'advancedLighting' );
|
|||
addEngineSrcDir( 'lighting/advanced/hlsl' );
|
||||
break;
|
||||
case "mac":
|
||||
case "linux":
|
||||
case "linux_dedicated":
|
||||
addEngineSrcDir( 'lighting/advanced/glsl' );
|
||||
break;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -35,7 +35,7 @@ beginModule( 'bullet' );
|
|||
{
|
||||
addProjectDependency( 'libbullet' );
|
||||
|
||||
if (Generator::$platform != "mac")
|
||||
if (Generator::$platform != "win32")
|
||||
addSolutionProjectRef( 'libbullet' );
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -110,8 +110,10 @@ switch( Generator::$platform )
|
|||
addEngineSrcDir('windowManager/ps3');
|
||||
break;
|
||||
|
||||
case "linux":
|
||||
case "linux_dedicated":
|
||||
addEngineSrcDir('windowManager/dedicated');
|
||||
|
||||
case "linux":
|
||||
addEngineSrcDir('platformX86UNIX');
|
||||
addEngineSrcDir('platformX86UNIX/threads');
|
||||
addEngineSrcDir('platformPOSIX');
|
||||
|
|
@ -135,12 +137,12 @@ switch( Generator::$platform )
|
|||
addEngineSrcDir( 'gfx/D3D' );
|
||||
addEngineSrcDir( 'gfx/D3D9' );
|
||||
addEngineSrcDir( 'gfx/D3D9/pc' );
|
||||
addEngineSrcDir( 'shaderGen/hlsl' );
|
||||
addEngineSrcDir( 'shaderGen/HLSL' );
|
||||
break;
|
||||
case "360":
|
||||
addEngineSrcDir( 'gfx/D3D9' );
|
||||
addEngineSrcDir( 'gfx/D3D9/360' );
|
||||
addEngineSrcDir( 'shaderGen/hlsl' );
|
||||
addEngineSrcDir( 'shaderGen/HLSL' );
|
||||
addEngineSrcDir( 'shaderGen/360' );
|
||||
break;
|
||||
case "mac":
|
||||
|
|
@ -150,7 +152,16 @@ switch( Generator::$platform )
|
|||
addEngineSrcDir( 'gfx/gl' );
|
||||
addEngineSrcDir( 'gfx/gl/ggl' );
|
||||
addEngineSrcDir( 'gfx/gl/ggl/generated' );
|
||||
addEngineSrcDir( 'shaderGen/glsl' );
|
||||
addEngineSrcDir( 'shaderGen/GLSL' );
|
||||
break;
|
||||
case "linux":
|
||||
case "linux_dedicated":
|
||||
//addEngineSrcDir( 'gfx/gl/ggl/x11' ); // This one is not yet implemented!
|
||||
// GFX - GGL
|
||||
addEngineSrcDir( 'gfx/gl' );
|
||||
addEngineSrcDir( 'gfx/gl/ggl' );
|
||||
addEngineSrcDir( 'gfx/gl/ggl/generated' );
|
||||
addEngineSrcDir( 'shaderGen/GLSL' );
|
||||
break;
|
||||
case "ps3":
|
||||
addEngineSrcDir( 'gfx/gl/ggl/ps3' );
|
||||
|
|
@ -159,7 +170,7 @@ switch( Generator::$platform )
|
|||
addEngineSrcDir( 'gfx/gl' );
|
||||
addEngineSrcDir( 'gfx/gl/ggl' );
|
||||
addEngineSrcDir( 'gfx/gl/ggl/generated' );
|
||||
addEngineSrcDir( 'shaderGen/glsl' );
|
||||
addEngineSrcDir( 'shaderGen/GLSL' );
|
||||
break;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -12,13 +12,17 @@ SOURCES := {foreach from=$dirWalk item=file key=key}
|
|||
{/foreach}
|
||||
|
||||
LDFLAGS := -g -m32
|
||||
LDLIBS := -lstdc++
|
||||
CFLAGS := -MMD -I. -Wfatal-errors -m32
|
||||
LDLIBS := -lstdc++ -lm -lSDL -lpthread -lrt
|
||||
{foreach item=def from=$projLibs}LDLIBS += -l{$def}
|
||||
{/foreach}
|
||||
|
||||
CFLAGS := -MMD -I. -Wfatal-errors -m32 -msse -mmmx -march=i686 -pipe
|
||||
|
||||
{foreach item=def from=$projIncludes}CFLAGS += -I{$def}
|
||||
{/foreach}
|
||||
|
||||
CFLAGS += -DUNICODE;
|
||||
CFLAGS += -DUNICODE
|
||||
CFLAGS += -DLINUX
|
||||
|
||||
{foreach item=def from=$projDefines}CFLAGS += -D{$def}
|
||||
{/foreach}
|
||||
|
|
@ -28,9 +32,9 @@ CFLAGS_DEBUG += -DTORQUE_DEBUG
|
|||
CFLAGS_DEBUG += -DTORQUE_DEBUG_GUARD
|
||||
CFLAGS_DEBUG += -DTORQUE_NET_STATS
|
||||
|
||||
CFLAGS += -O3
|
||||
CFLAGS += -O0
|
||||
|
||||
#CC := gcc
|
||||
CC := gcc
|
||||
LD := gcc
|
||||
|
||||
APP_TARGETS += $(APPNAME)
|
||||
|
|
|
|||
|
|
@ -13,12 +13,13 @@ SOURCES := {foreach from=$dirWalk item=file key=key}
|
|||
|
||||
LDFLAGS := -g -m32
|
||||
LDLIBS := -lstdc++
|
||||
CFLAGS := -MMD -I. -Wfatal-errors -m32
|
||||
CFLAGS := -MMD -I. -Wfatal-errors -m32 -msse -mmmx -march=i686
|
||||
|
||||
{foreach item=def from=$projIncludes}CFLAGS += -I{$def}
|
||||
{/foreach}
|
||||
|
||||
CFLAGS += -DUNICODE
|
||||
CFLAGS += -DLINUX
|
||||
|
||||
{foreach item=def from=$projDefines}CFLAGS += -D{$def}
|
||||
{/foreach}
|
||||
|
|
@ -30,7 +31,7 @@ CFLAGS_DEBUG += -DTORQUE_DEBUG_GUARD
|
|||
|
||||
CFLAGS += -O3
|
||||
|
||||
#CC := gcc
|
||||
CC := gcc
|
||||
LD := gcc
|
||||
|
||||
APP_TARGETS += $(APPNAME)
|
||||
|
|
|
|||
|
|
@ -15,13 +15,14 @@ SOURCES := {foreach from=$dirWalk item=file key=key}
|
|||
{/foreach}
|
||||
|
||||
LDFLAGS_{$projName} := -g -m32
|
||||
LDLIBS_{$projName} := -lstdc++
|
||||
CFLAGS_{$projName} := -MMD -I. -m32
|
||||
#LDLIBS_{$projName} := -lstdc++
|
||||
CFLAGS_{$projName} := -MMD -I. -m32 -msse -mmmx -march=i686
|
||||
|
||||
{foreach item=def from=$projIncludes}CFLAGS_{$projName} += -I{$def}
|
||||
{/foreach}
|
||||
|
||||
CFLAGS_{$projName} += -DUNICODE
|
||||
CFLAGS_{$projName} += -DLINUX
|
||||
|
||||
{foreach item=def from=$projDefines}CFLAGS_{$projName} += -D{$def}
|
||||
{/foreach}
|
||||
|
|
@ -33,7 +34,7 @@ CFLAGS_DEBUG_{$projName} += -DTORQUE_NET_STATS
|
|||
|
||||
CFLAGS_{$projName} += -O3
|
||||
|
||||
#CC := gcc
|
||||
CC := gcc
|
||||
LD := gcc
|
||||
|
||||
TARGET_{$projName} := {$libDir}/compiled/Make/{$projName}.a
|
||||
|
|
|
|||
|
|
@ -22,6 +22,7 @@ CFLAGS_{$projName} := -MMD -I. -m32 -mmmx -msse -march=i686
|
|||
{/foreach}
|
||||
|
||||
CFLAGS_{$projName} += -DUNICODE
|
||||
CFLAGS_{$projName} += -DLINUX
|
||||
|
||||
{foreach item=def from=$projDefines}CFLAGS_{$projName} += -D{$def}
|
||||
{/foreach}
|
||||
|
|
@ -31,9 +32,9 @@ CFLAGS_DEBUG_{$projName} += -DTORQUE_DEBUG
|
|||
CFLAGS_DEBUG_{$projName} += -DTORQUE_DEBUG_GUARD
|
||||
CFLAGS_DEBUG_{$projName} += -DTORQUE_NET_STATS
|
||||
|
||||
CFLAGS_{$projName} += -O3
|
||||
CFLAGS_{$projName} += -O0
|
||||
|
||||
#CC := gcc
|
||||
CC := gcc
|
||||
LD := gcc
|
||||
|
||||
SHARED_LIB_TARGETS += {$projName}.so
|
||||
|
|
|
|||
|
|
@ -3,6 +3,11 @@
|
|||
# copyright on the actual sources.
|
||||
# Copyright 2005 Jon Watte.
|
||||
|
||||
# This sets the option for how many instances of gcc we'll run at the
|
||||
# same time, one per CPU core in this case. This speeds up build time.
|
||||
# Adjust to your amount of cores.
|
||||
OPTIONS := --jobs=4
|
||||
|
||||
DEPS :=
|
||||
LIB_TARGETS :=
|
||||
LIB_TARGETS_DEBUG :=
|
||||
|
|
|
|||
Loading…
Reference in a new issue