Direct3D11 CMake and Project Generator files.

This commit is contained in:
rextimmy 2016-03-20 21:55:40 +10:00
parent 41e5caf22b
commit bd60f3be1a
3 changed files with 41 additions and 2 deletions

View file

@ -83,6 +83,10 @@ else()
option(TORQUE_DEDICATED "Torque dedicated" OFF)
endif()
if(WIN32)
option(TORQUE_D3D11 "Allow Direct3D 11 render" OFF)
endif()
###############################################################################
# options
###############################################################################
@ -391,8 +395,9 @@ if(WIN32)
addPath("${srcDir}/platformWin32/videoInfo")
addPath("${srcDir}/platformWin32/minidump")
addPath("${srcDir}/windowManager/win32")
#addPath("${srcDir}/gfx/D3D8")
addPath("${srcDir}/gfx/D3D")
if(TORQUE_D3D11)
addPath("${srcDir}/gfx/D3D11")
endif()
addPath("${srcDir}/gfx/D3D9")
addPath("${srcDir}/gfx/D3D9/pc")
addPath("${srcDir}/shaderGen/HLSL")

View file

@ -0,0 +1,33 @@
<?php
//-----------------------------------------------------------------------------
// Copyright (c) 2015 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
beginModule('d3d11');
if ( T3D_Generator::$platform == "win32" && !isDefined("TORQUE_DEDICATED"))
{
addEngineSrcDir("gfx/D3D11");
}
endModule();
?>

View file

@ -29,6 +29,7 @@ Here are some examples:
<entry type="modules">
<module name="openGL">OpenGL Rendering</module>
<module name="d3d11">Direct3D 11 Rendering</module>
<module name="fmod">FMod Sound Engine</module>
<module name="leapMotion" path="$LEAPMOTION_SDK_PATH">Leap Motion Controller</module>
<module name="razerHydra" path="$RAZERHYDRA_SDK_PATH">Razer Hydra Controller</module>