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Direct3D11 CMake and Project Generator files.
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@ -83,6 +83,10 @@ else()
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option(TORQUE_DEDICATED "Torque dedicated" OFF)
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endif()
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if(WIN32)
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option(TORQUE_D3D11 "Allow Direct3D 11 render" OFF)
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endif()
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###############################################################################
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# options
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###############################################################################
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@ -391,8 +395,9 @@ if(WIN32)
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addPath("${srcDir}/platformWin32/videoInfo")
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addPath("${srcDir}/platformWin32/minidump")
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addPath("${srcDir}/windowManager/win32")
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#addPath("${srcDir}/gfx/D3D8")
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addPath("${srcDir}/gfx/D3D")
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if(TORQUE_D3D11)
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addPath("${srcDir}/gfx/D3D11")
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endif()
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addPath("${srcDir}/gfx/D3D9")
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addPath("${srcDir}/gfx/D3D9/pc")
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addPath("${srcDir}/shaderGen/HLSL")
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33
Tools/projectGenerator/modules/d3d11.inc
Normal file
33
Tools/projectGenerator/modules/d3d11.inc
Normal file
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@ -0,0 +1,33 @@
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<?php
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//-----------------------------------------------------------------------------
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// Copyright (c) 2015 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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beginModule('d3d11');
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if ( T3D_Generator::$platform == "win32" && !isDefined("TORQUE_DEDICATED"))
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{
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addEngineSrcDir("gfx/D3D11");
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}
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endModule();
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?>
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@ -29,6 +29,7 @@ Here are some examples:
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<entry type="modules">
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<module name="openGL">OpenGL Rendering</module>
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<module name="d3d11">Direct3D 11 Rendering</module>
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<module name="fmod">FMod Sound Engine</module>
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<module name="leapMotion" path="$LEAPMOTION_SDK_PATH">Leap Motion Controller</module>
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<module name="razerHydra" path="$RAZERHYDRA_SDK_PATH">Razer Hydra Controller</module>
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