|
|
@ -1024,8 +1024,10 @@ bool GameConnection::readDemoStartBlock(BitStream *stream)
|
|||
|
||||
void GameConnection::demoPlaybackComplete()
|
||||
{
|
||||
static ConsoleValueRef demoPlaybackArgv[1] = { "demoPlaybackComplete" };
|
||||
Sim::postCurrentEvent(Sim::getRootGroup(), new SimConsoleEvent(1, demoPlaybackArgv, false));
|
||||
static const char* demoPlaybackArgv[1] = { "demoPlaybackComplete" };
|
||||
static StringStackConsoleWrapper demoPlaybackCmd(1, demoPlaybackArgv);
|
||||
|
||||
Sim::postCurrentEvent(Sim::getRootGroup(), new SimConsoleEvent(demoPlaybackCmd.argc, demoPlaybackCmd.argv, false));
|
||||
Parent::demoPlaybackComplete();
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -76,9 +76,10 @@ extern "C" {
|
|||
if (!entry)
|
||||
return "";
|
||||
|
||||
ConsoleValueRef argv[] = {"consoleExportXML"};
|
||||
static const char* exportArgv[1] = { "consoleExportXML" };
|
||||
static StringStackConsoleWrapper exportCmd(1, exportArgv);
|
||||
|
||||
return entry->cb.mStringCallbackFunc(NULL, 1, argv);
|
||||
return entry->cb.mStringCallbackFunc(NULL, exportCmd.argc, exportCmd.argv);
|
||||
}
|
||||
|
||||
MarshalNativeEntry* script_get_namespace_entry(const char* nameSpace, const char* name)
|
||||
|
|
|
|||
|
|
@ -1534,9 +1534,16 @@ StringTableEntry getModNameFromPath(const char *path)
|
|||
void postConsoleInput( RawData data )
|
||||
{
|
||||
// Schedule this to happen at the next time event.
|
||||
ConsoleValue values[2];
|
||||
ConsoleValueRef argv[2];
|
||||
argv[0] = "eval";
|
||||
argv[1] = ( const char* ) data.data;
|
||||
|
||||
values[0].init();
|
||||
values[0].setStringValue("eval");
|
||||
values[1].init();
|
||||
values[1].setStringValue((const char*)data.data);
|
||||
argv[0].value = &values[0];
|
||||
argv[1].value = &values[1];
|
||||
|
||||
Sim::postCurrentEvent(Sim::getRootGroup(), new SimConsoleEvent(2, argv, false));
|
||||
}
|
||||
|
||||
|
|
@ -1610,36 +1617,6 @@ ConsoleValueRef::ConsoleValueRef(const ConsoleValueRef &ref)
|
|||
value = ref.value;
|
||||
}
|
||||
|
||||
ConsoleValueRef::ConsoleValueRef(const char *newValue) : value(NULL)
|
||||
{
|
||||
*this = newValue;
|
||||
}
|
||||
|
||||
ConsoleValueRef::ConsoleValueRef(const String &newValue) : value(NULL)
|
||||
{
|
||||
*this = (const char*)(newValue.utf8());
|
||||
}
|
||||
|
||||
ConsoleValueRef::ConsoleValueRef(U32 newValue) : value(NULL)
|
||||
{
|
||||
*this = newValue;
|
||||
}
|
||||
|
||||
ConsoleValueRef::ConsoleValueRef(S32 newValue) : value(NULL)
|
||||
{
|
||||
*this = newValue;
|
||||
}
|
||||
|
||||
ConsoleValueRef::ConsoleValueRef(F32 newValue) : value(NULL)
|
||||
{
|
||||
*this = newValue;
|
||||
}
|
||||
|
||||
ConsoleValueRef::ConsoleValueRef(F64 newValue) : value(NULL)
|
||||
{
|
||||
*this = newValue;
|
||||
}
|
||||
|
||||
ConsoleValueRef& ConsoleValueRef::operator=(const ConsoleValueRef &newValue)
|
||||
{
|
||||
value = newValue.value;
|
||||
|
|
|
|||
|
|
@ -215,12 +215,6 @@ public:
|
|||
~ConsoleValueRef() { ; }
|
||||
|
||||
ConsoleValueRef(const ConsoleValueRef &ref);
|
||||
ConsoleValueRef(const char *value);
|
||||
ConsoleValueRef(const String &ref);
|
||||
ConsoleValueRef(U32 value);
|
||||
ConsoleValueRef(S32 value);
|
||||
ConsoleValueRef(F32 value);
|
||||
ConsoleValueRef(F64 value);
|
||||
|
||||
static ConsoleValueRef fromValue(ConsoleValue *value) { ConsoleValueRef ref; ref.value = value; return ref; }
|
||||
|
||||
|
|
|
|||
|
|
@ -129,7 +129,7 @@ ConsoleValueRef SimConsoleThreadExecCallback::waitForResult()
|
|||
return retVal;
|
||||
}
|
||||
|
||||
return (const char*)NULL;
|
||||
return ConsoleValueRef();
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
|
|
|||
|
|
@ -97,7 +97,6 @@ void ForestEditorCtrl::onSleep()
|
|||
|
||||
bool ForestEditorCtrl::updateActiveForest( bool createNew )
|
||||
{
|
||||
mForest = dynamic_cast<Forest*>( Sim::findObject( "theForest" ) );
|
||||
Con::executef( this, "onActiveForestUpdated", mForest ? mForest->getIdString() : "", createNew ? "1" : "0" );
|
||||
|
||||
if ( mTool )
|
||||
|
|
@ -400,4 +399,13 @@ DefineConsoleMethod( ForestEditorCtrl, deleteMeshSafe, void, ( const char * obj
|
|||
DefineConsoleMethod( ForestEditorCtrl, isDirty, bool, (), , "" )
|
||||
{
|
||||
return object->isDirty();
|
||||
}
|
||||
|
||||
DefineConsoleMethod(ForestEditorCtrl, setActiveForest, void, (const char * obj), , "( Forest obj )")
|
||||
{
|
||||
Forest *forestObject;
|
||||
if (!Sim::findObject(obj, forestObject))
|
||||
return;
|
||||
|
||||
object->setActiveForest(forestObject);
|
||||
}
|
||||
|
|
@ -86,6 +86,9 @@ class ForestEditorCtrl : public EditTSCtrl
|
|||
/// Causes the editor to reselect the active forest.
|
||||
bool updateActiveForest( bool createNew );
|
||||
|
||||
/// Sets the active Forest
|
||||
void setActiveForest(Forest* forestObject) { mForest = forestObject; }
|
||||
|
||||
/// Returns the active Forest.
|
||||
Forest *getActiveForest() const { return mForest; }
|
||||
|
||||
|
|
|
|||
|
|
@ -88,7 +88,7 @@ public:
|
|||
const Vector<S32>& getLOSDetails() const { return mLOSDetails; }
|
||||
|
||||
// ForestItemData
|
||||
const Box3F& getObjBox() const { return mShape ? mShape->bounds : Box3F::Invalid; }
|
||||
const Box3F& getObjBox() const { return mShape ? mShape->bounds : Box3F::Zero; }
|
||||
bool render( TSRenderState *rdata, const ForestItem& item ) const;
|
||||
ForestCellBatch* allocateBatch() const;
|
||||
bool canBillboard( const SceneRenderState *state, const ForestItem &item, F32 distToCamera ) const;
|
||||
|
|
|
|||
|
|
@ -811,9 +811,9 @@ GFXShader* GFXGLDevice::createShader()
|
|||
return shader;
|
||||
}
|
||||
|
||||
void GFXGLDevice::setShader( GFXShader *shader )
|
||||
void GFXGLDevice::setShader(GFXShader *shader, bool force)
|
||||
{
|
||||
if(mCurrentShader == shader)
|
||||
if(mCurrentShader == shader && !force)
|
||||
return;
|
||||
|
||||
if ( shader )
|
||||
|
|
|
|||
|
|
@ -90,7 +90,7 @@ public:
|
|||
virtual F32 getPixelShaderVersion() const { return mPixelShaderVersion; }
|
||||
virtual void setPixelShaderVersion( F32 version ) { mPixelShaderVersion = version; }
|
||||
|
||||
virtual void setShader(GFXShader* shd);
|
||||
virtual void setShader(GFXShader *shader, bool force = false);
|
||||
|
||||
/// @attention GL cannot check if the given format supports blending or filtering!
|
||||
virtual GFXFormat selectSupportedFormat(GFXTextureProfile *profile,
|
||||
|
|
|
|||
|
|
@ -1019,7 +1019,7 @@ F32 mRandF()
|
|||
return gRandGen.randF();
|
||||
}
|
||||
|
||||
DefineConsoleFunction( getRandom, F32, (S32 a, S32 b), (1, 0),
|
||||
DefineConsoleFunction(getRandom, F32, (S32 a, S32 b), (S32_MAX, S32_MAX),
|
||||
"( int a, int b ) "
|
||||
"@brief Returns a random number based on parameters passed in..\n\n"
|
||||
"If no parameters are passed in, getRandom() will return a float between 0.0 and 1.0. If one "
|
||||
|
|
@ -1033,21 +1033,21 @@ DefineConsoleFunction( getRandom, F32, (S32 a, S32 b), (1, 0),
|
|||
"@see setRandomSeed\n"
|
||||
"@ingroup Random" )
|
||||
{
|
||||
if (b == 0)
|
||||
return F32(gRandGen.randI(0,getMax( a, 0 )));
|
||||
else
|
||||
if (a != S32_MAX)
|
||||
{
|
||||
if (b != 0)
|
||||
if (b == S32_MAX)
|
||||
return F32(gRandGen.randI(0, getMax(a, 0)));
|
||||
else
|
||||
{
|
||||
S32 min = a;
|
||||
S32 max = b;
|
||||
if (min > max)
|
||||
if (min > max)
|
||||
{
|
||||
S32 t = min;
|
||||
min = max;
|
||||
max = t;
|
||||
}
|
||||
return F32(gRandGen.randI(min,max));
|
||||
return F32(gRandGen.randI(min, max));
|
||||
}
|
||||
}
|
||||
return gRandGen.randF();
|
||||
|
|
|
|||
|
|
@ -42,7 +42,7 @@ inline void dFetchAndAdd( volatile U32& ref, U32 val )
|
|||
#if defined(TORQUE_OS_PS3)
|
||||
cellAtomicAdd32( (std::uint32_t *)&ref, val );
|
||||
#elif !defined(TORQUE_OS_MAC)
|
||||
__sync_fetch_and_add( ( volatile long* ) &ref, val );
|
||||
__sync_fetch_and_add(&ref, val );
|
||||
#else
|
||||
OSAtomicAdd32( val, (int32_t* ) &ref);
|
||||
#endif
|
||||
|
|
@ -53,7 +53,7 @@ inline void dFetchAndAdd( volatile S32& ref, S32 val )
|
|||
#if defined(TORQUE_OS_PS3)
|
||||
cellAtomicAdd32( (std::uint32_t *)&ref, val );
|
||||
#elif !defined(TORQUE_OS_MAC)
|
||||
__sync_fetch_and_add( ( volatile long* ) &ref, val );
|
||||
__sync_fetch_and_add( &ref, val );
|
||||
#else
|
||||
OSAtomicAdd32( val, (int32_t* ) &ref);
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -412,15 +412,7 @@ void ThreadPool::queueWorkItem( WorkItem* item )
|
|||
|
||||
mWorkItemQueue.insert( item->getPriority(), item );
|
||||
|
||||
// Wake up some thread, if we need to.
|
||||
// Use the ready count here as the wake count does
|
||||
// not correctly protect the critical section in the
|
||||
// thread's run function. This may lead us to release
|
||||
// the semaphore more often than necessary, but it avoids
|
||||
// a race condition.
|
||||
|
||||
if( !dCompareAndSwap( mNumThreadsReady, mNumThreads, mNumThreads ) )
|
||||
mSemaphore.release();
|
||||
mSemaphore.release();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -202,6 +202,10 @@ void RenderGlowMgr::render( SceneRenderState *state )
|
|||
}
|
||||
|
||||
ParticleRenderInst *ri = static_cast<ParticleRenderInst*>(_ri);
|
||||
|
||||
GFX->setStateBlock(mParticleRenderMgr->_getHighResStateBlock(ri));
|
||||
mParticleRenderMgr->_getShaderConsts().mShaderConsts->setSafe(mParticleRenderMgr->_getShaderConsts().mModelViewProjSC, *ri->modelViewProj);
|
||||
|
||||
mParticleRenderMgr->renderParticle(ri, state);
|
||||
j++;
|
||||
continue;
|
||||
|
|
|
|||
|
|
@ -137,11 +137,13 @@ protected:
|
|||
GFXStateBlockRef mOffscreenBlocks[ParticleRenderInst::BlendStyle_COUNT];
|
||||
GFXStateBlockRef mBackbufferBlocks[ParticleRenderInst::BlendStyle_COUNT];
|
||||
GFXStateBlockRef mMixedResBlocks[ParticleRenderInst::BlendStyle_COUNT];
|
||||
|
||||
|
||||
public:
|
||||
GFXStateBlockRef _getHighResStateBlock(ParticleRenderInst *ri);
|
||||
GFXStateBlockRef _getMixedResStateBlock(ParticleRenderInst *ri);
|
||||
GFXStateBlockRef _getOffscreenStateBlock(ParticleRenderInst *ri);
|
||||
GFXStateBlockRef _getCompositeStateBlock(ParticleRenderInst *ri);
|
||||
ShaderConsts &_getShaderConsts() { return mParticleShaderConsts; };
|
||||
};
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -1374,7 +1374,7 @@ F32 SceneContainer::containerSearchCurrRadiusDist()
|
|||
|
||||
void SceneContainer::getBinRange( const F32 min, const F32 max, U32& minBin, U32& maxBin )
|
||||
{
|
||||
AssertFatal(max >= min, "Error, bad range! in getBinRange");
|
||||
AssertFatal(max >= min, avar("Error, bad range in getBinRange. min: %f, max: %f", min, max));
|
||||
|
||||
if ((max - min) >= (SceneContainer::csmTotalBinSize - SceneContainer::csmBinSize))
|
||||
{
|
||||
|
|
|
|||
|
|
@ -545,8 +545,8 @@ void TerrainDetailMapFeatHLSL::processPix( Vector<ShaderComponent*> &component
|
|||
Var *baseColor = (Var*)LangElement::find( "baseColor" );
|
||||
Var *outColor = (Var*)LangElement::find( "col" );
|
||||
|
||||
meta->addStatement( new GenOp( " @ = lerp( @, @ + @, @ );\r\n",
|
||||
outColor, outColor, baseColor, detailColor, detailBlend ) );
|
||||
meta->addStatement( new GenOp( " @ += @ * @;\r\n",
|
||||
outColor, detailColor, detailBlend));
|
||||
|
||||
meta->addStatement( new GenOp( " }\r\n" ) );
|
||||
|
||||
|
|
@ -742,7 +742,7 @@ void TerrainMacroMapFeatHLSL::processPix( Vector<ShaderComponent*> &componentL
|
|||
}
|
||||
|
||||
// Add to the blend total.
|
||||
meta->addStatement( new GenOp( " @ = max( @, @ );\r\n", blendTotal, blendTotal, detailBlend ) );
|
||||
meta->addStatement( new GenOp( " @ += @;\r\n", blendTotal, detailBlend ) );
|
||||
|
||||
// If this is a prepass then we skip color.
|
||||
if ( fd.features.hasFeature( MFT_PrePassConditioner ) )
|
||||
|
|
@ -815,9 +815,8 @@ void TerrainMacroMapFeatHLSL::processPix( Vector<ShaderComponent*> &componentL
|
|||
//Var *baseColor = (Var*)LangElement::find( "baseColor" );
|
||||
Var *outColor = (Var*)LangElement::find( "col" );
|
||||
|
||||
meta->addStatement( new GenOp( " @ = lerp( @, @ + @, @ );\r\n",
|
||||
outColor, outColor, outColor, detailColor, detailBlend ) );
|
||||
//outColor, outColor, baseColor, detailColor, detailBlend ) );
|
||||
meta->addStatement(new GenOp(" @ += @ * @;\r\n",
|
||||
outColor, detailColor, detailBlend));
|
||||
|
||||
meta->addStatement( new GenOp( " }\r\n" ) );
|
||||
|
||||
|
|
|
|||
|
|
@ -287,8 +287,14 @@ bool TerrainBlock::_setBaseTexFormat(void *obj, const char *index, const char *d
|
|||
{
|
||||
terrain->mBaseTexFormat = (BaseTexFormat)eTable[i].mInt;
|
||||
terrain->_updateMaterials();
|
||||
|
||||
if (terrain->isServerObject()) return false;
|
||||
terrain->_updateLayerTexture();
|
||||
terrain->_updateBaseTexture(true);
|
||||
// If the cached base texture is older that the terrain file or
|
||||
// it doesn't exist then generate and cache it.
|
||||
String baseCachePath = terrain->_getBaseTexCacheFileName();
|
||||
if (Platform::compareModifiedTimes(baseCachePath, terrain->mTerrFileName) < 0)
|
||||
terrain->_updateBaseTexture(true);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -170,7 +170,7 @@ bool TerrainBlock::_initBaseShader()
|
|||
desc.zDefined = true;
|
||||
desc.zWriteEnable = false;
|
||||
desc.zEnable = false;
|
||||
desc.setBlend( true, GFXBlendSrcAlpha, GFXBlendOne );
|
||||
desc.setBlend( true, GFXBlendSrcAlpha, GFXBlendOne );
|
||||
desc.cullDefined = true;
|
||||
desc.cullMode = GFXCullNone;
|
||||
desc.colorWriteAlpha = false;
|
||||
|
|
|
|||
|
|
@ -4,6 +4,7 @@ MIT Licensed Open Source version of [Torque 3D](http://torque3d.org) from [Garag
|
|||
|
||||
## More Information
|
||||
|
||||
* [Homepage](http://torque3d.org)
|
||||
* [Torque 3D wiki](http://wiki.torque3d.org)
|
||||
* [Community forum](http://forums.torque3d.org)
|
||||
* [GarageGames forum](http://www.garagegames.com/community/forums)
|
||||
|
|
|
|||
|
|
@ -0,0 +1,85 @@
|
|||
//Microsoft Developer Studio generated resource script.
|
||||
//
|
||||
#define IDI_ICON1 103
|
||||
#define IDI_ICON2 107
|
||||
|
||||
// Next default values for new objects
|
||||
//
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
#ifndef APSTUDIO_READONLY_SYMBOLS
|
||||
#define _APS_NEXT_RESOURCE_VALUE 108
|
||||
#define _APS_NEXT_COMMAND_VALUE 40001
|
||||
#define _APS_NEXT_CONTROL_VALUE 1000
|
||||
#define _APS_NEXT_SYMED_VALUE 101
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#define APSTUDIO_READONLY_SYMBOLS
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 2 resource.
|
||||
//
|
||||
#include "windows.h"
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#undef APSTUDIO_READONLY_SYMBOLS
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// English (U.S.) resources
|
||||
|
||||
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
|
||||
#ifdef _WIN32
|
||||
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
|
||||
#pragma code_page(1252)
|
||||
#endif //_WIN32
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Icon
|
||||
//
|
||||
|
||||
// Icon with lowest ID value placed first to ensure application icon
|
||||
// remains consistent on all systems.
|
||||
IDI_ICON1 ICON DISCARDABLE "torque.ico"
|
||||
IDI_ICON2 ICON DISCARDABLE "torque.ico"
|
||||
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// TEXTINCLUDE
|
||||
//
|
||||
|
||||
1 TEXTINCLUDE DISCARDABLE
|
||||
BEGIN
|
||||
"resource.h\0"
|
||||
END
|
||||
|
||||
2 TEXTINCLUDE DISCARDABLE
|
||||
BEGIN
|
||||
"#include ""windows.h""\r\n"
|
||||
"\0"
|
||||
END
|
||||
|
||||
3 TEXTINCLUDE DISCARDABLE
|
||||
BEGIN
|
||||
"\r\n"
|
||||
"\0"
|
||||
END
|
||||
|
||||
#endif // APSTUDIO_INVOKED
|
||||
|
||||
#endif // English (U.S.) resources
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
|
||||
#ifndef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 3 resource.
|
||||
//
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#endif // not APSTUDIO_INVOKED
|
||||
|
||||
BIN
Templates/Empty/buildFiles/VisualStudio 2012/projects/torque.ico
Normal file
|
After Width: | Height: | Size: 25 KiB |
|
|
@ -252,7 +252,7 @@ function parseMissionGroupForIds( %className, %childGroup )
|
|||
if( (%currentGroup).getObject(%i).getClassName() $= "SimGroup" )
|
||||
%classIds = %classIds @ parseMissionGroupForIds( %className, (%currentGroup).getObject(%i).getId());
|
||||
}
|
||||
return %classIds;
|
||||
return trim( %classIds );
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
|
|
|
|||
|
|
@ -20,11 +20,13 @@
|
|||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
$PostFXManager::Settings::EnableVignette = "0";
|
||||
$PostFXManager::Settings::EnableDOF = "0";
|
||||
$PostFXManager::Settings::EnabledSSAO = "0";
|
||||
$PostFXManager::Settings::EnableHDR = "0";
|
||||
$PostFXManager::Settings::EnableLightRays = "0";
|
||||
$PostFXManager::Settings::EnablePostFX = "0";
|
||||
$PostFXManager::Settings::Vignette::VMax = "0.6";
|
||||
$PostFXManager::Settings::DOF::BlurCurveFar = "";
|
||||
$PostFXManager::Settings::DOF::BlurCurveNear = "";
|
||||
$PostFXManager::Settings::DOF::BlurMax = "";
|
||||
|
|
|
|||
|
|
@ -298,6 +298,9 @@ function PostFXManager::settingsApplyFromPreset(%this)
|
|||
$DOFPostFx::FocusRangeMax = $PostFXManager::Settings::DOF::FocusRangeMax;
|
||||
$DOFPostFx::BlurCurveNear = $PostFXManager::Settings::DOF::BlurCurveNear;
|
||||
$DOFPostFx::BlurCurveFar = $PostFXManager::Settings::DOF::BlurCurveFar;
|
||||
|
||||
//Vignette settings
|
||||
$VignettePostEffect::VMax = $PostFXManager::Settings::Vignette::VMax;
|
||||
|
||||
if ( $PostFXManager::forceEnableFromPresets )
|
||||
{
|
||||
|
|
@ -392,6 +395,8 @@ function PostFXManager::settingsApplyDOF(%this)
|
|||
|
||||
function PostFXManager::settingsApplyVignette(%this)
|
||||
{
|
||||
$PostFXManager::Settings::Vignette::VMax = $VignettePostEffect::VMax;
|
||||
|
||||
postVerbose("% - PostFX Manager - Settings Saved - Vignette");
|
||||
|
||||
}
|
||||
|
|
|
|||
|
|
@ -50,7 +50,9 @@ function ForestEditorGui::onActiveForestUpdated( %this, %forest, %createNew )
|
|||
/// Called from a message box when a forest is not found.
|
||||
function ForestEditorGui::createForest( %this )
|
||||
{
|
||||
if ( isObject( theForest ) )
|
||||
%forestObject = parseMissionGroupForIds("Forest", "");
|
||||
|
||||
if ( isObject( %forestObject ) )
|
||||
{
|
||||
error( "Cannot create a second 'theForest' Forest!" );
|
||||
return;
|
||||
|
|
@ -64,8 +66,42 @@ function ForestEditorGui::createForest( %this )
|
|||
};
|
||||
|
||||
MECreateUndoAction::submit( theForest );
|
||||
|
||||
ForestEditorInspector.inspect( theForest );
|
||||
|
||||
ForestEditorGui.setActiveForest( theForest );
|
||||
|
||||
//Re-initialize the editor settings so we can start using it immediately.
|
||||
%tool = ForestEditorGui.getActiveTool();
|
||||
if ( isObject( %tool ) )
|
||||
%tool.onActivated();
|
||||
|
||||
if ( %tool == ForestTools->SelectionTool )
|
||||
{
|
||||
%mode = GlobalGizmoProfile.mode;
|
||||
switch$ (%mode)
|
||||
{
|
||||
case "None":
|
||||
ForestEditorSelectModeBtn.performClick();
|
||||
case "Move":
|
||||
ForestEditorMoveModeBtn.performClick();
|
||||
case "Rotate":
|
||||
ForestEditorRotateModeBtn.performClick();
|
||||
case "Scale":
|
||||
ForestEditorScaleModeBtn.performClick();
|
||||
}
|
||||
}
|
||||
else if ( %tool == ForestTools->BrushTool )
|
||||
{
|
||||
%mode = ForestTools->BrushTool.mode;
|
||||
switch$ (%mode)
|
||||
{
|
||||
case "Paint":
|
||||
ForestEditorPaintModeBtn.performClick();
|
||||
case "Erase":
|
||||
ForestEditorEraseModeBtn.performClick();
|
||||
case "EraseSelected":
|
||||
ForestEditorEraseSelectedModeBtn.performClick();
|
||||
}
|
||||
}
|
||||
|
||||
EWorldEditor.isDirty = true;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -141,6 +141,13 @@ function ForestEditorPlugin::onActivated( %this )
|
|||
ForestEditorPropertiesWindow.setVisible( true );
|
||||
ForestEditorGui.makeFirstResponder( true );
|
||||
//ForestEditToolbar.setVisible( true );
|
||||
|
||||
//Get our existing forest object in our current mission if we have one
|
||||
%forestObject = parseMissionGroupForIds("Forest", "");
|
||||
if(isObject(%forestObject))
|
||||
{
|
||||
ForestEditorGui.setActiveForest(%forestObject.getName());
|
||||
}
|
||||
|
||||
%this.map.push();
|
||||
Parent::onActivated(%this);
|
||||
|
|
@ -232,9 +239,27 @@ function ForestEditorPlugin::clearDirty( %this )
|
|||
function ForestEditorPlugin::onSaveMission( %this, %missionFile )
|
||||
{
|
||||
ForestDataManager.saveDirty();
|
||||
|
||||
if ( isObject( theForest ) )
|
||||
theForest.saveDataFile();
|
||||
|
||||
//First, find out if we have an existing forest object
|
||||
%forestObject = parseMissionGroupForIds("Forest", "");
|
||||
|
||||
if ( isObject( %forestObject ) )
|
||||
{
|
||||
//We do. Next, see if we have a file already by polling the datafield.
|
||||
if(%forestObject.dataFile !$= "")
|
||||
{
|
||||
//If we do, just save to the provided file.
|
||||
%forestObject.saveDataFile(%forestObject.dataFile);
|
||||
}
|
||||
else
|
||||
{
|
||||
//We don't, so we'll save in the same place as the mission file and give it the missionpath\missionName.forest
|
||||
//naming convention.
|
||||
%path = filePath(%missionFile);
|
||||
%missionName = fileBase(%missionFile);
|
||||
%forestObject.saveDataFile(%path @ "/" @ %missionName @ ".forest");
|
||||
}
|
||||
}
|
||||
|
||||
ForestBrushGroup.save( "art/forest/brushes.cs" );
|
||||
}
|
||||
|
|
|
|||
BIN
Templates/Empty/game/tools/gui/images/expand-toolbar_d.png
Normal file
|
After Width: | Height: | Size: 309 B |
BIN
Templates/Empty/game/tools/gui/images/expand-toolbar_h.png
Normal file
|
After Width: | Height: | Size: 477 B |
BIN
Templates/Empty/game/tools/gui/images/expand-toolbar_n.png
Normal file
|
After Width: | Height: | Size: 452 B |
|
|
@ -25,7 +25,7 @@
|
|||
|
||||
datablock TSForestItemData(ExampleForestMesh)
|
||||
{
|
||||
shapeFile = "art/shapes/trees/defaulttree/defaulttree.dae";
|
||||
shapeFile = "art/shapes/trees/defaulttree/defaulttree.DAE";
|
||||
internalName = "ExampleForestMesh";
|
||||
windScale = "1";
|
||||
trunkBendScale = "0.02";
|
||||
|
|
|
|||
|
|
@ -252,7 +252,7 @@ function parseMissionGroupForIds( %className, %childGroup )
|
|||
if( (%currentGroup).getObject(%i).getClassName() $= "SimGroup" )
|
||||
%classIds = %classIds @ parseMissionGroupForIds( %className, (%currentGroup).getObject(%i).getId());
|
||||
}
|
||||
return %classIds;
|
||||
return trim( %classIds );
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
|
|
|
|||
|
|
@ -20,11 +20,13 @@
|
|||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
$PostFXManager::Settings::EnableVignette = "0";
|
||||
$PostFXManager::Settings::EnableDOF = "0";
|
||||
$PostFXManager::Settings::EnabledSSAO = "0";
|
||||
$PostFXManager::Settings::EnableHDR = "0";
|
||||
$PostFXManager::Settings::EnableLightRays = "0";
|
||||
$PostFXManager::Settings::EnablePostFX = "0";
|
||||
$PostFXManager::Settings::Vignette::VMax = "0.6";
|
||||
$PostFXManager::Settings::DOF::BlurCurveFar = "";
|
||||
$PostFXManager::Settings::DOF::BlurCurveNear = "";
|
||||
$PostFXManager::Settings::DOF::BlurMax = "";
|
||||
|
|
|
|||
|
|
@ -298,6 +298,9 @@ function PostFXManager::settingsApplyFromPreset(%this)
|
|||
$DOFPostFx::FocusRangeMax = $PostFXManager::Settings::DOF::FocusRangeMax;
|
||||
$DOFPostFx::BlurCurveNear = $PostFXManager::Settings::DOF::BlurCurveNear;
|
||||
$DOFPostFx::BlurCurveFar = $PostFXManager::Settings::DOF::BlurCurveFar;
|
||||
|
||||
//Vignette settings
|
||||
$VignettePostEffect::VMax = $PostFXManager::Settings::Vignette::VMax;
|
||||
|
||||
if ( $PostFXManager::forceEnableFromPresets )
|
||||
{
|
||||
|
|
@ -392,6 +395,8 @@ function PostFXManager::settingsApplyDOF(%this)
|
|||
|
||||
function PostFXManager::settingsApplyVignette(%this)
|
||||
{
|
||||
$PostFXManager::Settings::Vignette::VMax = $VignettePostEffect::VMax;
|
||||
|
||||
postVerbose("% - PostFX Manager - Settings Saved - Vignette");
|
||||
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1040,7 +1040,7 @@ new SimGroup(MissionGroup) {
|
|||
scale = "1 1 1";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "1";
|
||||
dataFile = "levels/outpost.forest";
|
||||
dataFile = "levels/Outpost.forest";
|
||||
lodReflectScalar = "2";
|
||||
};
|
||||
new WheeledVehicle() {
|
||||
|
|
@ -1277,7 +1277,7 @@ new SimGroup(MissionGroup) {
|
|||
};
|
||||
};
|
||||
new TSStatic() {
|
||||
shapeName = "art/shapes/trees/defaulttree/defaulttree.dae";
|
||||
shapeName = "art/shapes/trees/defaulttree/defaulttree.DAE";
|
||||
playAmbient = "1";
|
||||
meshCulling = "0";
|
||||
originSort = "0";
|
||||
|
|
|
|||
|
|
@ -7,6 +7,7 @@ $PostFXManager::Settings::DOF::EnableAutoFocus = "";
|
|||
$PostFXManager::Settings::DOF::EnableDOF = "";
|
||||
$PostFXManager::Settings::DOF::FocusRangeMax = "";
|
||||
$PostFXManager::Settings::DOF::FocusRangeMin = "";
|
||||
$PostFXManager::Settings::EnableVignette = "0";
|
||||
$PostFXManager::Settings::EnableDOF = "1";
|
||||
$PostFXManager::Settings::EnabledSSAO = "1";
|
||||
$PostFXManager::Settings::EnableHDR = "1";
|
||||
|
|
|
|||
|
|
@ -187,13 +187,14 @@ void main()
|
|||
|
||||
#endif // !NO_SHADOW
|
||||
|
||||
vec3 lightcol = lightColor.rgb;
|
||||
#ifdef USE_COOKIE_TEX
|
||||
|
||||
// Lookup the cookie sample.
|
||||
vec4 cookie = texture( cookieMap, tMul( viewToLightProj, -lightVec ) );
|
||||
|
||||
// Multiply the light with the cookie tex.
|
||||
lightColor.rgb *= cookie.rgb;
|
||||
lightcol *= cookie.rgb;
|
||||
|
||||
// Use a maximum channel luminance to attenuate
|
||||
// the lighting else we get specular in the dark
|
||||
|
|
@ -211,7 +212,7 @@ void main()
|
|||
normalize( -eyeRay ) ) * lightBrightness * atten * shadowed;
|
||||
|
||||
float Sat_NL_Att = saturate( nDotL * atten * shadowed ) * lightBrightness;
|
||||
vec3 lightColorOut = lightMapParams.rgb * lightColor.rgb;
|
||||
vec3 lightColorOut = lightMapParams.rgb * lightcol;
|
||||
vec4 addToResult = vec4(0.0);
|
||||
|
||||
// TODO: This needs to be removed when lightmapping is disabled
|
||||
|
|
|
|||
|
|
@ -121,13 +121,14 @@ void main()
|
|||
|
||||
#endif // !NO_SHADOW
|
||||
|
||||
vec3 lightcol = lightColor.rgb;
|
||||
#ifdef USE_COOKIE_TEX
|
||||
|
||||
// Lookup the cookie sample.
|
||||
vec4 cookie = texture( cookieMap, shadowCoord );
|
||||
|
||||
// Multiply the light with the cookie tex.
|
||||
lightColor.rgb *= cookie.rgb;
|
||||
lightcol *= cookie.rgb;
|
||||
|
||||
// Use a maximum channel luminance to attenuate
|
||||
// the lighting else we get specular in the dark
|
||||
|
|
@ -145,7 +146,7 @@ void main()
|
|||
normalize( -eyeRay ) ) * lightBrightness * atten * shadowed;
|
||||
|
||||
float Sat_NL_Att = saturate( nDotL * atten * shadowed ) * lightBrightness;
|
||||
vec3 lightColorOut = lightMapParams.rgb * lightColor.rgb;
|
||||
vec3 lightColorOut = lightMapParams.rgb * lightcol;
|
||||
vec4 addToResult = vec4(0.0);
|
||||
|
||||
// TODO: This needs to be removed when lightmapping is disabled
|
||||
|
|
|
|||
|
|
@ -192,13 +192,14 @@ float4 main( ConvexConnectP IN,
|
|||
|
||||
#endif // !NO_SHADOW
|
||||
|
||||
float3 lightcol = lightColor.rgb;
|
||||
#ifdef USE_COOKIE_TEX
|
||||
|
||||
// Lookup the cookie sample.
|
||||
float4 cookie = texCUBE( cookieMap, mul( viewToLightProj, -lightVec ) );
|
||||
|
||||
// Multiply the light with the cookie tex.
|
||||
lightColor.rgb *= cookie.rgb;
|
||||
lightcol *= cookie.rgb;
|
||||
|
||||
// Use a maximum channel luminance to attenuate
|
||||
// the lighting else we get specular in the dark
|
||||
|
|
@ -216,7 +217,7 @@ float4 main( ConvexConnectP IN,
|
|||
normalize( -eyeRay ) ) * lightBrightness * atten * shadowed;
|
||||
|
||||
float Sat_NL_Att = saturate( nDotL * atten * shadowed ) * lightBrightness;
|
||||
float3 lightColorOut = lightMapParams.rgb * lightColor.rgb;
|
||||
float3 lightColorOut = lightMapParams.rgb * lightcol;
|
||||
float4 addToResult = 0.0;
|
||||
|
||||
// TODO: This needs to be removed when lightmapping is disabled
|
||||
|
|
|
|||
|
|
@ -120,13 +120,14 @@ float4 main( ConvexConnectP IN,
|
|||
|
||||
#endif // !NO_SHADOW
|
||||
|
||||
float3 lightcol = lightColor.rgb;
|
||||
#ifdef USE_COOKIE_TEX
|
||||
|
||||
// Lookup the cookie sample.
|
||||
float4 cookie = tex2D( cookieMap, shadowCoord );
|
||||
|
||||
// Multiply the light with the cookie tex.
|
||||
lightColor.rgb *= cookie.rgb;
|
||||
lightcol *= cookie.rgb;
|
||||
|
||||
// Use a maximum channel luminance to attenuate
|
||||
// the lighting else we get specular in the dark
|
||||
|
|
@ -144,7 +145,7 @@ float4 main( ConvexConnectP IN,
|
|||
normalize( -eyeRay ) ) * lightBrightness * atten * shadowed;
|
||||
|
||||
float Sat_NL_Att = saturate( nDotL * atten * shadowed ) * lightBrightness;
|
||||
float3 lightColorOut = lightMapParams.rgb * lightColor.rgb;
|
||||
float3 lightColorOut = lightMapParams.rgb * lightcol;
|
||||
float4 addToResult = 0.0;
|
||||
|
||||
// TODO: This needs to be removed when lightmapping is disabled
|
||||
|
|
|
|||
|
|
@ -50,7 +50,9 @@ function ForestEditorGui::onActiveForestUpdated( %this, %forest, %createNew )
|
|||
/// Called from a message box when a forest is not found.
|
||||
function ForestEditorGui::createForest( %this )
|
||||
{
|
||||
if ( isObject( theForest ) )
|
||||
%forestObject = parseMissionGroupForIds("Forest", "");
|
||||
|
||||
if ( isObject( %forestObject ) )
|
||||
{
|
||||
error( "Cannot create a second 'theForest' Forest!" );
|
||||
return;
|
||||
|
|
@ -64,8 +66,42 @@ function ForestEditorGui::createForest( %this )
|
|||
};
|
||||
|
||||
MECreateUndoAction::submit( theForest );
|
||||
|
||||
ForestEditorInspector.inspect( theForest );
|
||||
|
||||
ForestEditorGui.setActiveForest( theForest );
|
||||
|
||||
//Re-initialize the editor settings so we can start using it immediately.
|
||||
%tool = ForestEditorGui.getActiveTool();
|
||||
if ( isObject( %tool ) )
|
||||
%tool.onActivated();
|
||||
|
||||
if ( %tool == ForestTools->SelectionTool )
|
||||
{
|
||||
%mode = GlobalGizmoProfile.mode;
|
||||
switch$ (%mode)
|
||||
{
|
||||
case "None":
|
||||
ForestEditorSelectModeBtn.performClick();
|
||||
case "Move":
|
||||
ForestEditorMoveModeBtn.performClick();
|
||||
case "Rotate":
|
||||
ForestEditorRotateModeBtn.performClick();
|
||||
case "Scale":
|
||||
ForestEditorScaleModeBtn.performClick();
|
||||
}
|
||||
}
|
||||
else if ( %tool == ForestTools->BrushTool )
|
||||
{
|
||||
%mode = ForestTools->BrushTool.mode;
|
||||
switch$ (%mode)
|
||||
{
|
||||
case "Paint":
|
||||
ForestEditorPaintModeBtn.performClick();
|
||||
case "Erase":
|
||||
ForestEditorEraseModeBtn.performClick();
|
||||
case "EraseSelected":
|
||||
ForestEditorEraseSelectedModeBtn.performClick();
|
||||
}
|
||||
}
|
||||
|
||||
EWorldEditor.isDirty = true;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -141,6 +141,13 @@ function ForestEditorPlugin::onActivated( %this )
|
|||
ForestEditorPropertiesWindow.setVisible( true );
|
||||
ForestEditorGui.makeFirstResponder( true );
|
||||
//ForestEditToolbar.setVisible( true );
|
||||
|
||||
//Get our existing forest object in our current mission if we have one
|
||||
%forestObject = parseMissionGroupForIds("Forest", "");
|
||||
if(isObject(%forestObject))
|
||||
{
|
||||
ForestEditorGui.setActiveForest(%forestObject.getName());
|
||||
}
|
||||
|
||||
%this.map.push();
|
||||
Parent::onActivated(%this);
|
||||
|
|
@ -232,9 +239,27 @@ function ForestEditorPlugin::clearDirty( %this )
|
|||
function ForestEditorPlugin::onSaveMission( %this, %missionFile )
|
||||
{
|
||||
ForestDataManager.saveDirty();
|
||||
|
||||
if ( isObject( theForest ) )
|
||||
theForest.saveDataFile();
|
||||
|
||||
//First, find out if we have an existing forest object
|
||||
%forestObject = parseMissionGroupForIds("Forest", "");
|
||||
|
||||
if ( isObject( %forestObject ) )
|
||||
{
|
||||
//We do. Next, see if we have a file already by polling the datafield.
|
||||
if(%forestObject.dataFile !$= "")
|
||||
{
|
||||
//If we do, just save to the provided file.
|
||||
%forestObject.saveDataFile(%forestObject.dataFile);
|
||||
}
|
||||
else
|
||||
{
|
||||
//We don't, so we'll save in the same place as the mission file and give it the missionpath\missionName.forest
|
||||
//naming convention.
|
||||
%path = filePath(%missionFile);
|
||||
%missionName = fileBase(%missionFile);
|
||||
%forestObject.saveDataFile(%path @ "/" @ %missionName @ ".forest");
|
||||
}
|
||||
}
|
||||
|
||||
ForestBrushGroup.save( "art/forest/brushes.cs" );
|
||||
}
|
||||
|
|
|
|||
BIN
Templates/Full/game/tools/gui/images/expand-toolbar_d.png
Normal file
|
After Width: | Height: | Size: 309 B |
BIN
Templates/Full/game/tools/gui/images/expand-toolbar_h.png
Normal file
|
After Width: | Height: | Size: 477 B |
BIN
Templates/Full/game/tools/gui/images/expand-toolbar_n.png
Normal file
|
After Width: | Height: | Size: 452 B |
|
|
@ -22,7 +22,7 @@ Vagrant.configure(VAGRANTFILE_API_VERSION) do |config|
|
|||
end
|
||||
end
|
||||
|
||||
config.vm.synced_folder '../../', '/torque'
|
||||
config.vm.synced_folder '../../../', '/torque'
|
||||
|
||||
config.vm.provision :shell, path: 'provision.sh'
|
||||
if gui?
|
||||