mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
enforced setting the app name and fixed default-appname bugs
added debug batch file for windows improved project filters for executable: separated into engine and user sources refactored version numbers, added them to the .rc file changed /W2 to /W4 TORQUE_DEBUG,TORQUE_ENABLE_ASSERTS and TORQUE_DEBUG_GFX_MODE now automatically defined in debug mode
This commit is contained in:
parent
f3dbe07b9a
commit
36cc041254
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@ -1,8 +1,10 @@
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cmake_minimum_required (VERSION 2.8)
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cmake_minimum_required (VERSION 2.8.3)
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set(TORQUE_APP_NAME "My Project" CACHE STRING "the app name")
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set(TORQUE_APP_VERSION "1000" CACHE STRING "the app version: major * 1000 + minor * 100 + revision * 10.")
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set(TORQUE_APP_VERSION_STRING "1.0" CACHE STRING "the app version string")
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set(TORQUE_APP_NAME "" CACHE STRING "the app name")
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if("${TORQUE_APP_NAME}" STREQUAL "")
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message(FATAL_ERROR "Please set TORQUE_APP_NAME first")
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endif()
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project(${TORQUE_APP_NAME})
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@ -1,5 +1,7 @@
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include(basics.cmake)
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setupVersionNumbers()
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#the libs
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include(lmng.cmake)
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include(lpng.cmake)
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@ -22,3 +24,5 @@ endif()
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# the main engine, should come last
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include(torque3d.cmake)
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#setupPackaging()
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15
Tools/CMake/app-debug-win.bat.in
Normal file
15
Tools/CMake/app-debug-win.bat.in
Normal file
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@ -0,0 +1,15 @@
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:: little debug helper script that helps you starting Torque3D with command line arguments.
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:: possible args:
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:: -log <Mode: 0,1,2>
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:: -console
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:: -level <level.mis>
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:: -worldeditor
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:: -guieditor
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:: -help
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:: as example, we just show the console
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"@PROJECT_NAME@.exe" -console
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:: or load a level and open the editor:
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:: "@PROJECT_NAME@.exe" -console -level mylevel.mis -worldeditor
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@ -9,6 +9,11 @@ set(libDir "${CMAKE_SOURCE_DIR}/Engine/lib")
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set(srcDir "${CMAKE_SOURCE_DIR}/Engine/source")
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set(cmakeDir "${CMAKE_SOURCE_DIR}/Tools/CMake")
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# hide some things
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mark_as_advanced(CMAKE_INSTALL_PREFIX)
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mark_as_advanced(CMAKE_CONFIGURATION_TYPES)
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# output folders
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#set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${projectOutDir}/game)
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#set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${projectOutDir}/game)
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@ -24,12 +29,14 @@ macro(addPath dir)
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${dir}/*.h)
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LIST(APPEND ${PROJECT_NAME}_files "${tmpa}")
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LIST(APPEND ${PROJECT_NAME}_paths "${dir}")
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#message(STATUS "addPath ${PROJECT_NAME} : ${tmpa}")
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#set(t "${${t}};${tmpa}")
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endmacro()
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# adds a file to the sources
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macro(addFile filename)
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LIST(APPEND ${PROJECT_NAME}_files "${filename}")
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#message(STATUS "addFile ${PROJECT_NAME} : ${filename}")
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endmacro()
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# finds and adds sources files in a folder recursively
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@ -42,12 +49,17 @@ macro(addPathRec dir)
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${dir}/*.h)
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LIST(APPEND ${PROJECT_NAME}_files "${tmpa}")
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LIST(APPEND ${PROJECT_NAME}_paths "${dir}")
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#message(STATUS "addPathRec ${PROJECT_NAME} : ${tmpa}")
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endmacro()
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# adds a definition
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macro(addDef def)
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set_property(TARGET ${PROJECT_NAME} APPEND PROPERTY COMPILE_DEFINITIONS "${def}")
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endmacro()
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# adds a definition
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macro(addDebugDef def)
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set_property(TARGET ${PROJECT_NAME} APPEND PROPERTY COMPILE_DEFINITIONS_DEBUG "${def}")
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endmacro()
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# adds an include path
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macro(addInclude incPath)
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@ -85,6 +97,30 @@ macro(generateFilters relDir)
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endforeach()
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endmacro()
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# creates a proper filter for VS
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macro(generateFiltersSpecial relDir)
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foreach(f ${${PROJECT_NAME}_files})
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# Get the path of the file relative to ${DIRECTORY},
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# then alter it (not compulsory)
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file(RELATIVE_PATH SRCGR ${relDir} ${f})
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set(SRCGR "torque3d/${SRCGR}")
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# Extract the folder, ie remove the filename part
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string(REGEX REPLACE "(.*)(/[^/]*)$" "\\1" SRCGR ${SRCGR})
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# do not have any ../ dirs
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string(REPLACE "../" "" SRCGR ${SRCGR})
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IF("${SRCGR}" MATCHES "^torque3d/My Projects/.*$")
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string(REPLACE "torque3d/My Projects/${PROJECT_NAME}/" "" SRCGR ${SRCGR})
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string(REPLACE "/source" "" SRCGR ${SRCGR})
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endif()
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# Source_group expects \\ (double antislash), not / (slash)
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string(REPLACE / \\ SRCGR ${SRCGR})
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#STRING(REPLACE "//" "/" SRCGR ${SRCGR})
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IF(EXISTS "${f}" AND NOT IS_DIRECTORY "${f}")
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#message(STATUS "FILE: ${f} -> ${SRCGR}")
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source_group("${SRCGR}" FILES ${f})
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endif()
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endforeach()
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endmacro()
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# macro to add a static library
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macro(addStaticLib)
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# more paths?
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@ -121,20 +157,51 @@ macro(addExecutable)
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set(firstDir "${dir}")
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endif()
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endforeach()
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generateFilters("${firstDir}")
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generateFiltersSpecial("${firstDir}")
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add_executable("${PROJECT_NAME}" WIN32 ${${PROJECT_NAME}_files})
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# omg - only use the first folder ... otehrwise we get lots of header name collisions
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addInclude("${firstDir}")
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endmacro()
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macro(setupVersionNumbers)
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set(TORQUE_APP_VERSION_MAYOR 1 CACHE INTEGER "")
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set(TORQUE_APP_VERSION_MINOR 0 CACHE INTEGER "")
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set(TORQUE_APP_VERSION_PATCH 0 CACHE INTEGER "")
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set(TORQUE_APP_VERSION_TWEAK 0 CACHE INTEGER "")
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mark_as_advanced(TORQUE_APP_VERSION_TWEAK)
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MATH(EXPR TORQUE_APP_VERSION "${TORQUE_APP_VERSION_MAYOR} * 1000 + ${TORQUE_APP_VERSION_MINOR} * 100 + ${TORQUE_APP_VERSION_PATCH} * 10 + ${TORQUE_APP_VERSION_TWEAK}")
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set(TORQUE_APP_VERSION_STRING "${TORQUE_APP_VERSION_MAYOR}.${TORQUE_APP_VERSION_MINOR}.${TORQUE_APP_VERSION_PATCH}.${TORQUE_APP_VERSION_TWEAK}")
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#message(STATUS "version numbers: ${TORQUE_APP_VERSION} / ${TORQUE_APP_VERSION_STRING}")
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endmacro()
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macro(setupPackaging)
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INCLUDE(CPack)
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# only enable zips for now
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set(CPACK_BINARY_NSIS OFF CACHE INTERNAL "" FORCE)
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set(CPACK_BINARY_ZIP ON CACHE INTERNAL "" FORCE)
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set(CPACK_SOURCE_ZIP OFF CACHE INTERNAL "" FORCE)
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SET(CPACK_GENERATOR "ZIP")
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SET(CPACK_PACKAGE_VENDOR "${PROJECT_NAME}")
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SET(CPACK_PACKAGE_DESCRIPTION_SUMMARY "${PROJECT_NAME}")
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SET(CPACK_INCLUDE_TOPLEVEL_DIRECTORY 1)
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SET(CPACK_OUTPUT_FILE_PREFIX "${projectDir}/packages/${PROJECT_NAME}")
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SET(CPACK_PACKAGE_INSTALL_DIRECTORY "")
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#SET(CPACK_PACKAGE_DESCRIPTION_FILE "${CMAKE_CURRENT_SOURCE_DIR}/ReadMe.txt")
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#SET(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_CURRENT_SOURCE_DIR}/Copyright.txt")
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SET(CPACK_PACKAGE_VERSION_MAJOR "${TORQUE_APP_VERSION_MAYOR}")
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SET(CPACK_PACKAGE_VERSION_MINOR "${TORQUE_APP_VERSION_MINOR}")
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SET(CPACK_PACKAGE_VERSION_PATCH "${TORQUE_APP_VERSION_PATCH}")
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#SET(CPACK_PACKAGE_EXECUTABLES "${PROJECT_NAME}" "${PROJECT_NAME}")
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SET(CPACK_SOURCE_PACKAGE_FILE_NAME "${PROJECT_NAME}-${TORQUE_APP_VERSION_STRING}")
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#SET(CPACK_SOURCE_STRIP_FILES "")
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endmacro()
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# always static for now
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set(TORQUE_STATIC ON)
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#option(TORQUE_STATIC "enables or disable static" OFF)
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if(WIN32)
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# default disabled warnings: 4018;4100;4121;4127;4130;4244;4245;4389;4511;4512;4800;
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set(TORQUE_CXX_FLAGS "/MP /O2 /Ob2 /Oi /Ot /Oy /GT /Zi /W2 /nologo /GF /EHsc /GS- /Gy- /Qpar- /arch:SSE2 /fp:fast /fp:except- /GR /Zc:wchar_t-" CACHE TYPE STRING)
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set(TORQUE_CXX_FLAGS "/MP /O2 /Ob2 /Oi /Ot /Oy /GT /Zi /W4 /nologo /GF /EHsc /GS- /Gy- /Qpar- /arch:SSE2 /fp:fast /fp:except- /GR /Zc:wchar_t-" CACHE TYPE STRING)
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mark_as_advanced(TORQUE_CXX_FLAGS)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${TORQUE_CXX_FLAGS}")
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${CMAKE_CXX_FLAGS}")
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@ -68,9 +68,48 @@ END
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#endif // APSTUDIO_INVOKED
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#endif // English (U.S.) resources
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/////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////
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//
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// Version
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//
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VS_VERSION_INFO VERSIONINFO
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FILEVERSION @TORQUE_APP_VERSION_MAYOR@,@TORQUE_APP_VERSION_MINOR@,@TORQUE_APP_VERSION_PATCH@,@TORQUE_APP_VERSION_TWEAK@
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PRODUCTVERSION @TORQUE_APP_VERSION_MAYOR@,@TORQUE_APP_VERSION_MINOR@,@TORQUE_APP_VERSION_PATCH@,@TORQUE_APP_VERSION_TWEAK@
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FILEFLAGSMASK 0x3fL
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#ifdef _DEBUG
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FILEFLAGS 0x1L
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#else
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FILEFLAGS 0x0L
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#endif
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FILEOS 0x40004L
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FILETYPE 0x1L
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FILESUBTYPE 0x0L
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BEGIN
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BLOCK "StringFileInfo"
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BEGIN
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BLOCK "040904b0"
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BEGIN
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VALUE "CompanyName", "@PROJECT_NAME@"
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VALUE "FileDescription", "@PROJECT_NAME@"
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VALUE "FileVersion", "@TORQUE_APP_VERSION_STRING@"
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VALUE "InternalName", "@PROJECT_NAME@"
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VALUE "LegalCopyright", "Copyright (C) 2014"
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VALUE "OriginalFilename", "@PROJECT_NAME@"
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VALUE "ProductName", "@PROJECT_NAME@"
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VALUE "ProductVersion", "@TORQUE_APP_VERSION_STRING@"
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END
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END
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BLOCK "VarFileInfo"
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BEGIN
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VALUE "Translation", 0x409, 1200
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END
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END
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#endif // English (U.S.) resources
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/////////////////////////////////////////////////////////////////////////////
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#ifndef APSTUDIO_INVOKED
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@ -82,4 +121,3 @@ END
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/////////////////////////////////////////////////////////////////////////////
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#endif // not APSTUDIO_INVOKED
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@ -168,7 +168,7 @@ addPath("${srcDir}/T3D/turret")
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addPath("${srcDir}/main/")
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addPathRec("${srcDir}/ts/collada")
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addPathRec("${srcDir}/ts/loader")
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addFile("${projectSrcDir}")
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addPathRec("${projectSrcDir}")
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###############################################################################
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# modular paths
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@ -327,6 +327,9 @@ if(WIN32)
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if(NOT EXISTS "${projectSrcDir}/torque.rc")
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CONFIGURE_FILE("${cmakeDir}/torque-win.rc.in" "${projectSrcDir}/torque.rc")
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endif()
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if(NOT EXISTS "${projectOutDir}/${PROJECT_NAME}-debug.bat")
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CONFIGURE_FILE("${cmakeDir}/app-debug-win.bat.in" "${projectOutDir}/${PROJECT_NAME}-debug.bat")
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endif()
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if(NOT EXISTS "${projectOutDir}/cleanup.bat")
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CONFIGURE_FILE("${cmakeDir}/cleanup-win.bat.in" "${projectOutDir}/cleanup.bat")
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endif()
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@ -357,6 +360,10 @@ endif()
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###############################################################################
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# Always enabled Definitions
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###############################################################################
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addDebugDef(TORQUE_DEBUG)
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addDebugDef(TORQUE_ENABLE_ASSERTS)
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addDebugDef(TORQUE_DEBUG_GFX_MODE)
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addDef(TORQUE_SHADERGEN)
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addDef(INITGUID)
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addDef(NTORQUE_SHARED)
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@ -448,5 +455,3 @@ if(WIN32)
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INSTALL(FILES "${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/DeleteDSOs.bat" DESTINATION "${projectDir}")
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INSTALL(FILES "${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/DeletePrefs.bat" DESTINATION "${projectDir}")
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endif()
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INCLUDE(CPack)
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@ -74,7 +74,10 @@
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/// Define me to enable debug mode; enables a great number of additional
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/// sanity checks, as well as making AssertFatal and AssertWarn do something.
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/// This is usually defined by the build target.
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#cmakedefine TORQUE_DEBUG
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// TORQUE_DEBUG is now set dynamically and not here anymore
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// #cmakedefine TORQUE_DEBUG
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#cmakedefine DEBUG_SPEW
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#cmakedefine TORQUE_DEBUG_GFX_MODE
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@ -156,7 +159,9 @@
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#endif
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// Enables the C++ assert macros AssertFatal, AssertWarn, etc.
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#ifndef TORQUE_ENABLE_ASSERTS
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#define TORQUE_ENABLE_ASSERTS
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#endif
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#endif
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