mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
commit
00ca1e8692
50
Tools/CMake/libraries/libbullet.cmake
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Tools/CMake/libraries/libbullet.cmake
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# -----------------------------------------------------------------------------
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# Copyright (c) 2015 GarageGames, LLC
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to
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# deal in the Software without restriction, including without limitation the
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# rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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# sell copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in
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# all copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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# IN THE SOFTWARE.
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# -----------------------------------------------------------------------------
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project(libbullet)
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addPath( "${libDir}/bullet/src" )
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addPath( "${libDir}/bullet/src/BulletCollision" )
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addPath( "${libDir}/bullet/src/BulletCollision/BroadphaseCollision" )
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addPath( "${libDir}/bullet/src/BulletCollision/CollisionDispatch" )
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addPath( "${libDir}/bullet/src/BulletCollision/CollisionShapes" )
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addPath( "${libDir}/bullet/src/BulletCollision/Gimpact" )
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addPath( "${libDir}/bullet/src/BulletCollision/NarrowPhaseCollision" )
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addPath( "${libDir}/bullet/src/BulletDynamics" )
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addPath( "${libDir}/bullet/src/BulletDynamics/Character" )
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addPath( "${libDir}/bullet/src/BulletDynamics/ConstraintSolver" )
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addPath( "${libDir}/bullet/src/BulletDynamics/Dynamics" )
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addPath( "${libDir}/bullet/src/BulletDynamics/Vehicle" )
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addPath( "${libDir}/bullet/src/LinearMath" )
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if( WIN32 )
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addDef( "WIN32" )
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addPath( "${libDir}/bullet/src/BulletMultiThreaded" )
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addPath( "${libDir}/bullet/src/BulletMultiThreaded/MiniCLTask" )
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addPath( "${libDir}/bullet/src/BulletMultiThreaded/SpuNarrowPhaseCollisionTask" )
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addInclude( "${libDir}/bullet/src/BulletMultiThreaded/vectormath/scalar/cpp" )
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endif()
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addInclude( "${libDir}/bullet/src" )
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finishLibrary()
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37
Tools/CMake/modules/module_bullet.cmake
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37
Tools/CMake/modules/module_bullet.cmake
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# -----------------------------------------------------------------------------
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# Copyright (c) 2015 GarageGames, LLC
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to
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# deal in the Software without restriction, including without limitation the
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# rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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# sell copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in
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# all copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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# IN THE SOFTWARE.
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# -----------------------------------------------------------------------------
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# Bullet module
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option(TORQUE_PHYSICS_BULLET "Use Bullet physics" OFF)
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if( NOT TORQUE_PHYSICS_BULLET )
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return()
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endif()
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addDef( "TORQUE_PHYSICS_BULLET" )
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addDef( "TORQUE_PHYSICS_ENABLED" )
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addPath( "${srcDir}/T3D/physics/bullet" )
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addInclude( "${libDir}/bullet/src" )
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addLib( "libbullet" )
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