flips dx11, opengl, and sdl2 on by default now that those are no longer experimental. also seperates out the dedicated flag for compilation on windows

This commit is contained in:
Azaezel 2016-08-25 16:53:09 -05:00
parent 5d38357785
commit 714bf1afba

View file

@ -64,33 +64,30 @@ option(TORQUE_HIFI "HIFI? support" OFF)
mark_as_advanced(TORQUE_HIFI)
option(TORQUE_EXTENDED_MOVE "Extended move support" OFF)
mark_as_advanced(TORQUE_EXTENDED_MOVE)
if(WIN32)
option(TORQUE_SDL "Use SDL for window and input" OFF)
option(TORQUE_SDL "Use SDL for window and input" ON)
else()
set(TORQUE_SDL ON) # we need sdl to work on Linux/Mac
endif()
if(WIN32)
option(TORQUE_OPENGL "Allow OpenGL render" OFF)
option(TORQUE_OPENGL "Allow OpenGL render" ON)
#mark_as_advanced(TORQUE_OPENGL)
else()
set(TORQUE_OPENGL ON) # we need OpenGL to render on Linux/Mac
endif()
if(WIN32)
option(TORQUE_OPENGL "Allow OpenGL render" OFF)
#mark_as_advanced(TORQUE_OPENGL)
else()
set(TORQUE_OPENGL ON) # we need OpenGL to render on Linux/Mac
option(TORQUE_DEDICATED "Torque dedicated" OFF)
endif()
if(WIN32)
option(TORQUE_D3D11 "Allow Direct3D 11 render" OFF)
option(TORQUE_D3D11 "Allow Direct3D 11 render" ON)
endif()
option(TORQUE_EXPERIMENTAL_EC "Experimental Entity/Component systems" OFF)
mark_as_advanced(TORQUE_EXPERIMENTAL_EC)
option(TORQUE_DEDICATED "Torque dedicated" OFF)
mark_as_advanced(TORQUE_DEDICATED)
###############################################################################
# options
###############################################################################