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https://github.com/TorqueGameEngines/Torque3D.git
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flips dx11, opengl, and sdl2 on by default now that those are no longer experimental. also seperates out the dedicated flag for compilation on windows
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@ -64,33 +64,30 @@ option(TORQUE_HIFI "HIFI? support" OFF)
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mark_as_advanced(TORQUE_HIFI)
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option(TORQUE_EXTENDED_MOVE "Extended move support" OFF)
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mark_as_advanced(TORQUE_EXTENDED_MOVE)
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if(WIN32)
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option(TORQUE_SDL "Use SDL for window and input" OFF)
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option(TORQUE_SDL "Use SDL for window and input" ON)
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else()
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set(TORQUE_SDL ON) # we need sdl to work on Linux/Mac
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endif()
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if(WIN32)
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option(TORQUE_OPENGL "Allow OpenGL render" OFF)
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option(TORQUE_OPENGL "Allow OpenGL render" ON)
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#mark_as_advanced(TORQUE_OPENGL)
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else()
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set(TORQUE_OPENGL ON) # we need OpenGL to render on Linux/Mac
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endif()
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if(WIN32)
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option(TORQUE_OPENGL "Allow OpenGL render" OFF)
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#mark_as_advanced(TORQUE_OPENGL)
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else()
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set(TORQUE_OPENGL ON) # we need OpenGL to render on Linux/Mac
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option(TORQUE_DEDICATED "Torque dedicated" OFF)
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endif()
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if(WIN32)
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option(TORQUE_D3D11 "Allow Direct3D 11 render" OFF)
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option(TORQUE_D3D11 "Allow Direct3D 11 render" ON)
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endif()
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option(TORQUE_EXPERIMENTAL_EC "Experimental Entity/Component systems" OFF)
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mark_as_advanced(TORQUE_EXPERIMENTAL_EC)
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option(TORQUE_DEDICATED "Torque dedicated" OFF)
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mark_as_advanced(TORQUE_DEDICATED)
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###############################################################################
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# options
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###############################################################################
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