mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
added more options, moved some to advanced
This commit is contained in:
parent
27bbf4758e
commit
3071700690
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@ -103,7 +103,11 @@ macro(addStaticLib)
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endif()
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endforeach()
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generateFilters("${firstDir}")
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add_library("${PROJECT_NAME}" STATIC ${${PROJECT_NAME}_files})
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if(TORQUE_STATIC)
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add_library("${PROJECT_NAME}" STATIC ${${PROJECT_NAME}_files})
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else()
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add_library("${PROJECT_NAME}" SHARED ${${PROJECT_NAME}_files})
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endif()
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# omg - only use the first folder ... otehrwise we get lots of header name collisions
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#foreach(dir ${${PROJECT_NAME}_paths})
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addInclude("${firstDir}")
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@ -134,26 +138,34 @@ macro(addExecutable)
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endmacro()
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# always static for now
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set(TORQUE_STATIC ON)
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#option(TORQUE_STATIC "enables or disable static" OFF)
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if(WIN32)
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# default disabled warnings: 4018;4100;4121;4127;4130;4244;4245;4389;4511;4512;4800;
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP /O2 /Ob2 /Oi /Ot /Oy /GT /Zi /W2 /nologo /GF /EHsc /GS- /Gy- /Qpar- /arch:SSE2 /fp:fast /fp:except- /GR /Zc:wchar_t-")
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set(TORQUE_CXX_FLAGS "/MP /O2 /Ob2 /Oi /Ot /Oy /GT /Zi /W2 /nologo /GF /EHsc /GS- /Gy- /Qpar- /arch:SSE2 /fp:fast /fp:except- /GR /Zc:wchar_t-" CACHE TYPE STRING)
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mark_as_advanced(TORQUE_CXX_FLAGS)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${TORQUE_CXX_FLAGS}")
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${CMAKE_CXX_FLAGS}")
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#set(CMAKE_EXE_LINKER_FLAGS "/OPT:NOREF")
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#set(STATIC_LIBRARY_FLAGS "/OPT:NOREF")
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# Force static runtime libraries
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FOREACH(flag
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CMAKE_C_FLAGS_RELEASE
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CMAKE_C_FLAGS_RELWITHDEBINFO
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CMAKE_C_FLAGS_DEBUG
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CMAKE_C_FLAGS_DEBUG_INIT
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CMAKE_CXX_FLAGS_RELEASE
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CMAKE_CXX_FLAGS_RELWITHDEBINFO
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CMAKE_CXX_FLAGS_DEBUG
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CMAKE_CXX_FLAGS_DEBUG_INIT)
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STRING(REPLACE "/MD" "/MT" "${flag}" "${${flag}}")
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SET("${flag}" "${${flag}} /EHsc")
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ENDFOREACH()
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if(TORQUE_STATIC)
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FOREACH(flag
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CMAKE_C_FLAGS_RELEASE
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CMAKE_C_FLAGS_RELWITHDEBINFO
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CMAKE_C_FLAGS_DEBUG
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CMAKE_C_FLAGS_DEBUG_INIT
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CMAKE_CXX_FLAGS_RELEASE
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CMAKE_CXX_FLAGS_RELWITHDEBINFO
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CMAKE_CXX_FLAGS_DEBUG
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CMAKE_CXX_FLAGS_DEBUG_INIT)
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STRING(REPLACE "/MD" "/MT" "${flag}" "${${flag}}")
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SET("${flag}" "${${flag}} /EHsc")
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ENDFOREACH()
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endif()
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endif()
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@ -162,7 +174,7 @@ if(MSVC)
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FOREACH(CONF ${CMAKE_CONFIGURATION_TYPES})
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# Go uppercase (DEBUG, RELEASE...)
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STRING(TOUPPER "${CONF}" CONF)
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#SET("CMAKE_ARCHIVE_OUTPUT_DIRECTORY_${CONF}" "${projectOutDir}")
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SET("CMAKE_ARCHIVE_OUTPUT_DIRECTORY_${CONF}" "${projectOutDir}")
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SET("CMAKE_RUNTIME_OUTPUT_DIRECTORY_${CONF}" "${projectOutDir}")
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ENDFOREACH()
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endif()
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@ -6,28 +6,60 @@ project(torque3d)
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# modules
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###############################################################################
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option(TORQUE_SFX_VORBIS "Vorbis Sound" ON)
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mark_as_advanced(TORQUE_SFX_VORBIS)
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option(TORQUE_ADVANCED_LIGHTING "Advanced Lighting" ON)
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mark_as_advanced(TORQUE_ADVANCED_LIGHTING)
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option(TORQUE_BASIC_LIGHTING "Basic Lighting" ON)
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mark_as_advanced(TORQUE_BASIC_LIGHTING)
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option(TORQUE_THEORA "Theora Video Support" ON)
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mark_as_advanced(TORQUE_THEORA)
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option(TORQUE_SFX_DirectX "DirectX Sound" ON)
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mark_as_advanced(TORQUE_SFX_DirectX)
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option(TORQUE_SFX_OPENAL "OpenAL Sound" ON)
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mark_as_advanced(TORQUE_SFX_OPENAL)
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option(TORQUE_HIFI "HIFI? support" OFF)
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mark_as_advanced(TORQUE_HIFI)
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option(TORQUE_EXTENDED_MOVE "Extended move support" OFF)
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mark_as_advanced(TORQUE_EXTENDED_MOVE)
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###############################################################################
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# options
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###############################################################################
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option(TORQUE_MULTITHREAD "Multi Threading" ON)
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mark_as_advanced(TORQUE_MULTITHREAD)
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option(TORQUE_DISABLE_MEMORY_MANAGER "Disable memory manager" OFF)
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mark_as_advanced(TORQUE_DISABLE_MEMORY_MANAGER)
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option(TORQUE_DISABLE_VIRTUAL_MOUNT_SYSTEM "Disable virtual mount system" OFF)
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mark_as_advanced(TORQUE_DISABLE_VIRTUAL_MOUNT_SYSTEM)
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option(TORQUE_PLAYER "Playback only?" OFF)
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mark_as_advanced(TORQUE_PLAYER)
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option(TORQUE_TOOLS "Enable or disable the tools" ON)
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mark_as_advanced(TORQUE_TOOLS)
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option(TORQUE_ENABLE_PROFILER "Enable or disable the profiler" OFF)
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mark_as_advanced(TORQUE_ENABLE_PROFILER)
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option(TORQUE_DEBUG "T3D Debug mode" OFF)
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mark_as_advanced(TORQUE_DEBUG)
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option(TORQUE_SHIPPING "T3D Shipping build?" OFF)
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mark_as_advanced(TORQUE_SHIPPING)
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option(TORQUE_DEBUG_NET "debug network" OFF)
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mark_as_advanced(TORQUE_DEBUG_NET)
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option(TORQUE_DEBUG_NET_MOVES "debug network moves" OFF)
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mark_as_advanced(TORQUE_DEBUG_NET_MOVES)
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option(TORQUE_ENABLE_ASSERTS "enables or disable asserts" OFF)
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mark_as_advanced(TORQUE_ENABLE_ASSERTS)
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option(TORQUE_DEBUG_GFX_MODE "triggers graphics debug mode" OFF)
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mark_as_advanced(TORQUE_DEBUG_GFX_MODE)
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#option(DEBUG_SPEW "more debug" OFF)
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set(TORQUE_APP_NAME "Default" CACHE STRING "the app name")
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@ -311,7 +343,9 @@ addLib(convexDecomp)
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if(WIN32)
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# copy pasted from T3D build system, some might not be needed
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addLib("COMCTL32.LIB;COMDLG32.LIB;USER32.LIB;ADVAPI32.LIB;GDI32.LIB;WINMM.LIB;WSOCK32.LIB;vfw32.lib;Imm32.lib;d3d9.lib;d3dx9.lib;DxErr.lib;ole32.lib;shell32.lib;oleaut32.lib;version.lib")
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set(TORQUE_EXTERNAL_LIBS "COMCTL32.LIB;COMDLG32.LIB;USER32.LIB;ADVAPI32.LIB;GDI32.LIB;WINMM.LIB;WSOCK32.LIB;vfw32.lib;Imm32.lib;d3d9.lib;d3dx9.lib;DxErr.lib;ole32.lib;shell32.lib;oleaut32.lib;version.lib" CACHE STRING "external libs to link against")
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mark_as_advanced(TORQUE_EXTERNAL_LIBS)
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addLib("${TORQUE_EXTERNAL_LIBS}")
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endif()
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###############################################################################
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@ -323,7 +357,7 @@ addDef(NTORQUE_SHARED)
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addDef(UNICODE)
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addDef(_UNICODE) # for VS
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addDef(TORQUE_UNICODE)
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#addDef(TORQUE_SHARED)
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#addDef(TORQUE_SHARED) # not used anymore as the game is the executable directly
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addDef(LTC_NO_PROTOTYPES) # for libTomCrypt
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addDef(BAN_OPCODE_AUTOLINK)
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addDef(ICE_NO_DLL)
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@ -76,6 +76,7 @@
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/// This is usually defined by the build target.
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#cmakedefine TORQUE_DEBUG
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#cmakedefine DEBUG_SPEW
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#cmakedefine TORQUE_DEBUG_GFX_MODE
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/// Define me if this is a shipping build; if defined I will instruct Torque
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/// to batten down some hatches and generally be more "final game" oriented.
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