mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
Make torque3d.cmake load all .cmake files from the module folder.
Move option code to each individual module. This makes it so you can add a new module without having to modify the torque3d.cmake
This commit is contained in:
parent
5103ba22e2
commit
f527b45ec2
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@ -20,22 +20,33 @@
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# IN THE SOFTWARE.
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# -----------------------------------------------------------------------------
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# module OculusVR
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# Source
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addPathRec( "${srcDir}/platform/input/razerHydra" )
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# module Hydra
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# Includes
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addInclude( "${TORQUE_RAZERHYDRA_SDK_PATH}/include" )
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# Install
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if( WIN32 )
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# File Copy for Release
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INSTALL(FILES "${TORQUE_RAZERHYDRA_SDK_PATH}/bin/win32/release_dll/sixense.dll" DESTINATION "${projectOutDir}")
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# File Copy for Debug
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INSTALL(FILES "${TORQUE_RAZERHYDRA_SDK_PATH}/bin/win32/debug_dll/sixensed.dll" DESTINATION "${projectOutDir}" CONFIGURATIONS "Debug" )
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# Only needed by the debug sixense library
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INSTALL(FILES "${TORQUE_RAZERHYDRA_SDK_PATH}/samples/win32/sixense_simple3d/DeviceDLL.dll" DESTINATION "${projectOutDir}" CONFIGURATIONS "Debug" )
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option(TORQUE_HYDRA "Enable HYDRA module" OFF)
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mark_as_advanced(TORQUE_HYDRA)
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if(TORQUE_HYDRA)
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if(TORQUE_HYDRA_SDK_PATH STREQUAL "")
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set(TORQUE_HYDRA_SDK_PATH "" CACHE PATH "HYDRA library path" FORCE)
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endif()
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else() # hide variable
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set(TORQUE_HYDRA_SDK_PATH "" CACHE INTERNAL "" FORCE)
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endif()
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if(TORQUE_HYDRA)
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# Source
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addPathRec( "${srcDir}/platform/input/razerHydra" )
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# Includes
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addInclude( "${TORQUE_RAZERHYDRA_SDK_PATH}/include" )
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# Install
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if( WIN32 )
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# File Copy for Release
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INSTALL(FILES "${TORQUE_RAZERHYDRA_SDK_PATH}/bin/win32/release_dll/sixense.dll" DESTINATION "${projectOutDir}")
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# File Copy for Debug
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INSTALL(FILES "${TORQUE_RAZERHYDRA_SDK_PATH}/bin/win32/debug_dll/sixensed.dll" DESTINATION "${projectOutDir}" CONFIGURATIONS "Debug" )
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# Only needed by the debug sixense library
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INSTALL(FILES "${TORQUE_RAZERHYDRA_SDK_PATH}/samples/win32/sixense_simple3d/DeviceDLL.dll" DESTINATION "${projectOutDir}" CONFIGURATIONS "Debug" )
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endif()
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endif()
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@ -21,17 +21,20 @@
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# -----------------------------------------------------------------------------
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# Navigation module
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option(TORQUE_NAVIGATION "Enable Navigation module" OFF)
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#mark_as_advanced(TORQUE_NAVIGATION)
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addDef( "TORQUE_NAVIGATION_ENABLED" )
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addLib( "recast" )
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if(TORQUE_NAVIGATION)
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addDef( "TORQUE_NAVIGATION_ENABLED" )
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addLib( "recast" )
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# files
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addPathRec( "${srcDir}/navigation" )
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# include paths
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addInclude( "${libDir}/recast/DebugUtils/Include" )
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addInclude( "${libDir}/recast/Recast/Include" )
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addInclude( "${libDir}/recast/Detour/Include" )
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addInclude( "${libDir}/recast/DetourTileCache/Include" )
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addInclude( "${libDir}/recast/DetourCrowd/Include" )
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# files
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addPathRec( "${srcDir}/navigation" )
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# include paths
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addInclude( "${libDir}/recast/DebugUtils/Include" )
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addInclude( "${libDir}/recast/Recast/Include" )
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addInclude( "${libDir}/recast/Detour/Include" )
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addInclude( "${libDir}/recast/DetourTileCache/Include" )
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addInclude( "${libDir}/recast/DetourCrowd/Include" )
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endif(TORQUE_NAVIGATION)
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@ -21,17 +21,29 @@
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# -----------------------------------------------------------------------------
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# module OculusVR
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# Source
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addPathRec( "${srcDir}/platform/input/oculusVR" )
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# Includes
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addInclude( "${TORQUE_OCULUSVR_SDK_PATH}/LibOVR/Include" )
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addInclude( "${TORQUE_OCULUSVR_SDK_PATH}/LibOVR/Src" )
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option(TORQUE_OCULUSVR "Enable OCULUSVR module" OFF)
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mark_as_advanced(TORQUE_OCULUSVR)
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if(TORQUE_OCULUSVR)
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if(TORQUE_OCULUSVR_SDK_PATH STREQUAL "")
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set(TORQUE_OCULUSVR_SDK_PATH "" CACHE PATH "OCULUSVR library path" FORCE)
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endif()
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else() # hide variable
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set(TORQUE_OCULUSVR_SDK_PATH "" CACHE INTERNAL "" FORCE)
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endif()
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# Libs
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if( WIN32 )
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link_directories( "${TORQUE_OCULUSVR_SDK_PATH}/LibOVR/Lib/Win32" )
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addLib( "libovr" )
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addLib( "libovrd" )
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if(TORQUE_OCULUSVR)
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# Source
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addPathRec( "${srcDir}/platform/input/oculusVR" )
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# Includes
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addInclude( "${TORQUE_OCULUSVR_SDK_PATH}/LibOVR/Include" )
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addInclude( "${TORQUE_OCULUSVR_SDK_PATH}/LibOVR/Src" )
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# Libs
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if( WIN32 )
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link_directories( "${TORQUE_OCULUSVR_SDK_PATH}/LibOVR/Lib/Win32" )
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addLib( "libovr" )
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addLib( "libovrd" )
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endif()
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endif()
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@ -20,9 +20,10 @@
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# IN THE SOFTWARE.
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# -----------------------------------------------------------------------------
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option(TORQUE_TESTS_ENABLED "TORQUE_TESTS_ENABLED" OFF)
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option(TORQUE_TESTING "Enable unit test module" OFF)
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mark_as_advanced(TORQUE_TESTING)
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if(TORQUE_TESTS_ENABLED)
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if(TORQUE_TESTING)
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# Project defines
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addDef( "TORQUE_TESTS_ENABLED" )
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@ -58,10 +58,7 @@ option(TORQUE_HIFI "HIFI? support" OFF)
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mark_as_advanced(TORQUE_HIFI)
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option(TORQUE_EXTENDED_MOVE "Extended move support" OFF)
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mark_as_advanced(TORQUE_EXTENDED_MOVE)
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option(TORQUE_NAVIGATION "Enable Navigation module" OFF)
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#mark_as_advanced(TORQUE_NAVIGATION)
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option(TORQUE_TESTING "Enable unit test module" OFF)
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mark_as_advanced(TORQUE_TESTING)
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if(WIN32)
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option(TORQUE_OPENGL "Allow OpenGL render" OFF)
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#mark_as_advanced(TORQUE_OPENGL)
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@ -70,24 +67,6 @@ else()
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option(TORQUE_DEDICATED "Torque dedicated" OFF)
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endif()
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#Oculus VR
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option(TORQUE_OCULUSVR "Enable OCULUSVR module" OFF)
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mark_as_advanced(TORQUE_OCULUSVR)
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if(TORQUE_OCULUSVR)
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set(TORQUE_OCULUSVR_SDK_PATH "" CACHE PATH "OCULUSVR library path" FORCE)
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else() # hide variable
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set(TORQUE_OCULUSVR_SDK_PATH "" CACHE INTERNAL "" FORCE)
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endif()
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#Hydra
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option(TORQUE_HYDRA "Enable HYDRA module" OFF)
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mark_as_advanced(TORQUE_HYDRA)
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if(TORQUE_HYDRA)
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set(TORQUE_HYDRA_SDK_PATH "" CACHE PATH "HYDRA library path" FORCE)
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else() # hide variable
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set(TORQUE_HYDRA_SDK_PATH "" CACHE INTERNAL "" FORCE)
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endif()
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###############################################################################
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# options
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###############################################################################
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@ -332,28 +311,15 @@ else()
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addPath("${srcDir}/T3D/gameBase/std")
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endif()
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if(TORQUE_TESTING)
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include( "modules/module_testing.cmake" )
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endif()
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if(TORQUE_NAVIGATION)
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include( "modules/module_navigation.cmake" )
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endif()
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if(TORQUE_OCULUSVR)
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include( "modules/module_oculusVR.cmake" )
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endif()
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if(TORQUE_HYDRA)
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include( "modules/module_hydra.cmake" )
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endif()
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if(TORQUE_DEDICATED)
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addDef(TORQUE_DEDICATED)
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endif()
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include( "modules/module_testing.cmake" )
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#modules dir
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file(GLOB modules "modules/*.cmake")
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foreach(module ${modules})
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include(${module})
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endforeach()
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###############################################################################
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# platform specific things
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