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https://github.com/TorqueGameEngines/Torque3D.git
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Moved platform input event files under new input directory
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8 changed files with 7 additions and 6 deletions
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@ -23,7 +23,7 @@
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#ifndef _I_PROCESSINPUT_H_
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#define _I_PROCESSINPUT_H_
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#include "platform/event.h"
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#include "platform/input/event.h"
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// CodeReview : Input can come from a number of places to end up in
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@ -38,7 +38,7 @@
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#include "gfx/gfxDevice.h"
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#include "platform/event.h"
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#include "platform/input/event.h"
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class GBitmap;
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class SFXTrack;
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@ -20,7 +20,7 @@
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "platform/event.h"
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#include "platform/input/event.h"
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#include "core/module.h"
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#include "core/util/journal/process.h"
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#include "core/strings/stringFunctions.h"
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@ -30,7 +30,7 @@
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#define _EVENT_H_
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#include "platform/types.h"
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#include "platform/IInputDevice.h"
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#include "platform/input/IInputDevice.h"
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#include "core/util/journal/journaledSignal.h"
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#include "core/util/tSingleton.h"
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#include "core/util/tDictionary.h"
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@ -27,7 +27,7 @@
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#include "console/consoleTypes.h"
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#include "platform/threads/mutex.h"
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#include "app/mainLoop.h"
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#include "platform/event.h"
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#include "platform/input/event.h"
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#include "platform/typetraits.h"
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@ -27,7 +27,7 @@
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#include "console/simBase.h"
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#endif
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#include "platform/event.h"
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#include "platform/input/event.h"
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//------------------------------------------------------------------------------
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U8 TranslateOSKeyCode( U8 vcode );
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@ -72,6 +72,7 @@ switch( Generator::$platform )
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addEngineSrcDir('platform/threads');
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addEngineSrcDir('platform/async');
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addEngineSrcDir('platform/input');
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addEngineSrcDir('app');
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addEngineSrcDir('app/net');
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