mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
cmake, better isolated :)
This commit is contained in:
parent
29d7fe310d
commit
444b12a670
5
CMakeLists.txt
Normal file
5
CMakeLists.txt
Normal file
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@ -0,0 +1,5 @@
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cmake_minimum_required (VERSION 2.8)
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project("Torque3D")
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add_subdirectory(Tools/CMake)
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24
Tools/CMake/CMakeLists.txt
Normal file
24
Tools/CMake/CMakeLists.txt
Normal file
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@ -0,0 +1,24 @@
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include(basics.cmake)
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#the libs
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include(lmng.cmake)
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include(lpng.cmake)
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include(lungif.cmake)
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include(zlib.cmake)
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include(ljpeg.cmake)
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include(tinyxml.cmake)
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include(opcode.cmake)
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include(squish.cmake)
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include(collada.cmake)
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include(pcre.cmake)
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include(convexDecomp.cmake)
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if(TORQUE_SFX_VORBIS)
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include(libvorbis.cmake)
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include(libogg.cmake)
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endif()
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if(TORQUE_THEORA)
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include(libtheora.cmake)
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endif()
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# the main engine, should come last
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include(torque3d.cmake)
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98
Tools/CMake/basics.cmake
Normal file
98
Tools/CMake/basics.cmake
Normal file
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@ -0,0 +1,98 @@
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project("Torque3DEngine")
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set(TORQUE_TEMPLATE "Empty" CACHE STRING "the template to use")
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set(projectOutDir "${CMAKE_SOURCE_DIR}/My Projects/${TORQUE_TEMPLATE}")
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set(projectSrcDir "${CMAKE_SOURCE_DIR}/My Projects/${TORQUE_TEMPLATE}/source")
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set(libDir "${CMAKE_SOURCE_DIR}/Engine/lib")
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set(srcDir "${CMAKE_SOURCE_DIR}/Engine/source")
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set(cmakeDir "${CMAKE_SOURCE_DIR}/Tools/CMake")
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# output folders
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set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${projectOutDir}/bin)
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set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${projectOutDir}/bin)
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${projectOutDir}/bin)
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SET(CMAKE_INSTALL_PREFIX "${projectOutDir}" CACHE INTERNAL "Prefix prepended to install directories" FORCE)
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function(addLibPath varname dir mode)
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set(tmpa "")
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file(${mode} tmpa
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${dir}/*.cpp
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${dir}/*.c
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${dir}/*.cc
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${dir}/*.h)
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set("${varname}" "${${varname}};${tmpa}" PARENT_SCOPE)
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endfunction()
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function(addLibraryFinal paths libName relDir)
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foreach(f ${paths})
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# Get the path of the file relative to ${DIRECTORY},
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# then alter it (not compulsory)
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file(RELATIVE_PATH SRCGR ${relDir} ${f})
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set(SRCGR "${libName}/${SRCGR}")
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# Extract the folder, ie remove the filename part
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string(REGEX REPLACE "(.*)(/[^/]*)$" "\\1" SRCGR ${SRCGR})
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# Source_group expects \\ (double antislash), not / (slash)
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string(REPLACE / \\ SRCGR ${SRCGR})
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source_group("${SRCGR}" FILES ${f})
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endforeach()
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add_library("${libName}" STATIC ${paths})
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endfunction()
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function(addExecutableFinal paths exeName relDir)
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foreach(f ${paths})
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# Get the path of the file relative to ${DIRECTORY},
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# then alter it (not compulsory)
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file(RELATIVE_PATH SRCGR ${relDir} ${f})
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set(SRCGR "${exeName}/${SRCGR}")
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# Extract the folder, ie remove the filename part
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string(REGEX REPLACE "(.*)(/[^/]*)$" "\\1" SRCGR ${SRCGR})
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# Source_group expects \\ (double antislash), not / (slash)
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string(REPLACE / \\ SRCGR ${SRCGR})
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source_group("${SRCGR}" FILES ${f})
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endforeach()
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add_executable("${exeName}" WIN32 ${paths})
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endfunction()
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function(addLibrary dirs libName mode)
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set(tmp "")
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set(firstDir "")
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#message(STATUS "${libName}")
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foreach(dir ${dirs})
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if("${firstDir}" STREQUAL "")
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set(firstDir "${dir}")
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endif()
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addLibPath(tmp "${dir}" ${mode})
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endforeach()
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addLibraryFinal("${tmp}" "${libName}" "${firstDir}")
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foreach(dir ${dirs})
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set_property(TARGET "${libName}" PROPERTY INCLUDE_DIRECTORIES "${dir}")
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endforeach()
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endfunction()
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if(WIN32)
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# default disabled warnings: 4018;4100;4121;4127;4130;4244;4245;4389;4511;4512;4800;
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP /O2 /Ob2 /Oi /Ot /Oy /GT /Zi /W2 /nologo /GF /EHsc /GS- /Gy- /Qpar- /arch:SSE2 /fp:fast /fp:except- /GR /Zc:wchar_t-")
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${CMAKE_CXX_FLAGS}")
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#set(CMAKE_EXE_LINKER_FLAGS "/OPT:NOREF")
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#set(STATIC_LIBRARY_FLAGS "/OPT:NOREF")
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# Force static runtime libraries
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FOREACH(flag
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CMAKE_C_FLAGS_RELEASE
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CMAKE_C_FLAGS_RELWITHDEBINFO
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CMAKE_C_FLAGS_DEBUG
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CMAKE_C_FLAGS_DEBUG_INIT
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CMAKE_CXX_FLAGS_RELEASE
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CMAKE_CXX_FLAGS_RELWITHDEBINFO
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CMAKE_CXX_FLAGS_DEBUG
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CMAKE_CXX_FLAGS_DEBUG_INIT)
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STRING(REPLACE "/MD" "/MT" "${flag}" "${${flag}}")
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SET("${flag}" "${${flag}} /EHsc")
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ENDFOREACH()
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endif()
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6
Tools/CMake/collada.cmake
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6
Tools/CMake/collada.cmake
Normal file
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@ -0,0 +1,6 @@
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project(collada)
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addLibrary("${libDir}/collada/src/1.4/dom;${libDir}/collada/src/dae;${libDir}/collada/src/modules/LIBXMLPlugin;${libDir}/collada/src/modules/stdErrPlugin;${libDir}/collada/src/modules/STLDatabase" collada GLOB)
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set_property(TARGET collada PROPERTY COMPILE_DEFINITIONS DOM_INCLUDE_TINYXML PCRE_STATIC)
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set_property(TARGET collada PROPERTY INCLUDE_DIRECTORIES ${libDir}/collada/include ${libDir}/collada/include/1.4 ${libDir}/pcre ${libDir}/tinyxml)
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3
Tools/CMake/convexDecomp.cmake
Normal file
3
Tools/CMake/convexDecomp.cmake
Normal file
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project(convexDecomp)
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addLibrary("${libDir}/convexDecomp" convexDecomp GLOB)
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5
Tools/CMake/libogg.cmake
Normal file
5
Tools/CMake/libogg.cmake
Normal file
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@ -0,0 +1,5 @@
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project(libogg)
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addLibrary("${libDir}/libogg" libogg GLOB_RECURSE)
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set_property(TARGET libogg PROPERTY INCLUDE_DIRECTORIES ${libDir}/libogg/include )
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6
Tools/CMake/libtheora.cmake
Normal file
6
Tools/CMake/libtheora.cmake
Normal file
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project(libtheora)
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addLibrary("${libDir}/libtheora" libtheora GLOB_RECURSE)
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set_property(TARGET libtheora PROPERTY COMPILE_DEFINITIONS TORQUE_OGGTHEORA TORQUE_OGGVORIBS)
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set_property(TARGET libtheora PROPERTY INCLUDE_DIRECTORIES ${libDir}/libtheora/include ${libDir}/libogg/include)
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6
Tools/CMake/libvorbis.cmake
Normal file
6
Tools/CMake/libvorbis.cmake
Normal file
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project(libvorbis)
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addLibrary("${libDir}/libvorbis" libvorbis GLOB_RECURSE)
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set_property(TARGET libvorbis PROPERTY COMPILE_DEFINITIONS TORQUE_OGGVORBIS)
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set_property(TARGET libvorbis PROPERTY INCLUDE_DIRECTORIES ${libDir}/libvorbis/include ${libDir}/libogg/include )
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3
Tools/CMake/ljpeg.cmake
Normal file
3
Tools/CMake/ljpeg.cmake
Normal file
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project(ljpeg)
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addLibrary("${libDir}/ljpeg" ljpeg GLOB)
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6
Tools/CMake/lmng.cmake
Normal file
6
Tools/CMake/lmng.cmake
Normal file
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project(lmng)
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addLibrary("${libDir}/lmng" lmng GLOB)
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set_property(TARGET lmng PROPERTY COMPILE_DEFINITIONS MNG_OPTIMIZE_OBJCLEANUP)
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set_property(TARGET lmng PROPERTY INCLUDE_DIRECTORIES ${libDir}/lpng ${libDir}/zlib ${libDir}/ljpeg)
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6
Tools/CMake/lpng.cmake
Normal file
6
Tools/CMake/lpng.cmake
Normal file
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project(lpng)
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addLibrary("${libDir}/lpng" lpng GLOB)
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#set_property(TARGET lpng PROPERTY COMPILE_DEFINITIONS PNG_NO_ASSEMBLER_CODE)
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set_property(TARGET lpng PROPERTY INCLUDE_DIRECTORIES ${libDir}/zlib)
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5
Tools/CMake/lungif.cmake
Normal file
5
Tools/CMake/lungif.cmake
Normal file
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@ -0,0 +1,5 @@
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project(lungif)
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addLibrary("${libDir}/lungif" lungif GLOB)
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set_property(TARGET lungif PROPERTY COMPILE_DEFINITIONS _GBA_NO_FILEIO)
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5
Tools/CMake/opcode.cmake
Normal file
5
Tools/CMake/opcode.cmake
Normal file
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project(opcode)
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addLibrary("${libDir}/opcode;${libDir}/opcode/Ice" opcode GLOB)
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set_property(TARGET opcode PROPERTY COMPILE_DEFINITIONS TORQUE_OPCODE ICE_NO_DLL)
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7
Tools/CMake/pcre.cmake
Normal file
7
Tools/CMake/pcre.cmake
Normal file
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project(pcre)
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addLibrary("${libDir}/pcre" pcre GLOB)
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set_property(TARGET pcre PROPERTY COMPILE_DEFINITIONS PCRE_STATIC HAVE_CONFIG_H)
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set_property(TARGET pcre PROPERTY COMPILE_FLAGS /TP) #/TP = compile as C++
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set_property(TARGET pcre PROPERTY INCLUDE_DIRECTORIES ${libDir}/pcre)
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3
Tools/CMake/squish.cmake
Normal file
3
Tools/CMake/squish.cmake
Normal file
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project(squish)
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addLibrary("${libDir}/squish" squish GLOB)
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3
Tools/CMake/tinyxml.cmake
Normal file
3
Tools/CMake/tinyxml.cmake
Normal file
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project(tinyxml)
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addLibrary("${libDir}/tinyxml" tinyxml GLOB)
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85
Tools/CMake/torque-win.rc.in
Normal file
85
Tools/CMake/torque-win.rc.in
Normal file
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//Microsoft Developer Studio generated resource script.
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//
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#define IDI_ICON1 103
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#define IDI_ICON2 107
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// Next default values for new objects
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//
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#ifdef APSTUDIO_INVOKED
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#ifndef APSTUDIO_READONLY_SYMBOLS
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#define _APS_NEXT_RESOURCE_VALUE 108
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#define _APS_NEXT_COMMAND_VALUE 40001
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#define _APS_NEXT_CONTROL_VALUE 1000
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#define _APS_NEXT_SYMED_VALUE 101
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#endif
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#endif
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#define APSTUDIO_READONLY_SYMBOLS
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/////////////////////////////////////////////////////////////////////////////
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//
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// Generated from the TEXTINCLUDE 2 resource.
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//
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#include "windows.h"
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/////////////////////////////////////////////////////////////////////////////
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#undef APSTUDIO_READONLY_SYMBOLS
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/////////////////////////////////////////////////////////////////////////////
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// English (U.S.) resources
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#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
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#ifdef _WIN32
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LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
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#pragma code_page(1252)
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#endif //_WIN32
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/////////////////////////////////////////////////////////////////////////////
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//
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// Icon
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//
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// Icon with lowest ID value placed first to ensure application icon
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// remains consistent on all systems.
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IDI_ICON1 ICON DISCARDABLE "torque.ico"
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IDI_ICON2 ICON DISCARDABLE "torque.ico"
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||||
#ifdef APSTUDIO_INVOKED
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/////////////////////////////////////////////////////////////////////////////
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//
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||||
// TEXTINCLUDE
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||||
//
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||||
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||||
1 TEXTINCLUDE DISCARDABLE
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BEGIN
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"resource.h\0"
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END
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||||
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2 TEXTINCLUDE DISCARDABLE
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||||
BEGIN
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"#include ""windows.h""\r\n"
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"\0"
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END
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3 TEXTINCLUDE DISCARDABLE
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BEGIN
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"\r\n"
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"\0"
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END
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||||
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||||
#endif // APSTUDIO_INVOKED
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||||
#endif // English (U.S.) resources
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||||
/////////////////////////////////////////////////////////////////////////////
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||||
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||||
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||||
|
||||
#ifndef APSTUDIO_INVOKED
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/////////////////////////////////////////////////////////////////////////////
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||||
//
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||||
// Generated from the TEXTINCLUDE 3 resource.
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||||
//
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||||
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||||
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||||
/////////////////////////////////////////////////////////////////////////////
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#endif // not APSTUDIO_INVOKED
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BIN
Tools/CMake/torque.ico
Normal file
BIN
Tools/CMake/torque.ico
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 25 KiB |
476
Tools/CMake/torque3d.cmake
Normal file
476
Tools/CMake/torque3d.cmake
Normal file
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@ -0,0 +1,476 @@
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# TODO: fmod support
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# Prefs
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add_definitions(-DTORQUE_SHADERGEN)
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add_definitions(-DINITGUID)
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add_definitions(-DNTORQUE_SHARED)
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# flags found in the code:
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# TORQUE_TGB_ONLY
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# TORQUE_PLAYER
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# TORQUE_DEMO_PURCHASE
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# TORQUE_ENABLE_VFS
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||||
# TORQUE_DEBUG
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||||
# TORQUE_MINIDUMP
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||||
# TORQUE_RELEASE
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||||
# TORQUE_DEBUG_GUARD
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# _XBOX
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# TORQUE_OS_MAC
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# TORQUE_TOOLS
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# TORQUE_SHIPPING
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# TORQUE_DEBUG_NET
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# TORQUE_OS_LINUX
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# TORQUE_OS_OPENBSD
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# TORQUE_OS_XENON
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# TORQUE_OS_PS3
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||||
# TORQUE_OS_MAC
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# TORQUE_OS_WIN32
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||||
# TORQUE_ENGINE_PRODUCT
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# DEBUG_AST_NODES
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||||
# TORQUE_ENABLE_SCRIPTASSERTS
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||||
# TORQUE_NO_DSO_GENERATION
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||||
# DOXYGENIZING
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||||
# TORQUE2D_TOOLS_FIXME
|
||||
# DEBUG_SPEW
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||||
# DISABLE_DEBUG_SPEW
|
||||
# TORQUE_NET_STATS
|
||||
# TORQUE_DEBUG_NET
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||||
# TORQUE_LOCBUILD
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||||
# USE_UNDOCUMENTED_GROUP
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||||
# _PACK_BUG_WORKAROUNDS
|
||||
# PLATFORM_LITTLE_ENDIAN
|
||||
# TORQUE_BIG_ENDIAN
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||||
# NO_BLUR
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||||
# FRAMEALLOCATOR_DEBUG_GUARD
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||||
# TORQUE_DEBUG_RES_MANAGER
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||||
# TORQUE_ENABLE_UTF16_CACHE
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||||
# TORQUE_ENABLE_THREAD_STATIC_METRICS
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||||
# TORQUE_ENABLE_THREAD_STATICS
|
||||
# WANT_TO_SIMULATE_UI_ON_360
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||||
# TORQUE_GATHER_METRICS
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||||
# D3DXSHADER_USE_LEGACY_D3DX9_31_DLL
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||||
# TORQUE_ENABLE_CSF_GENERATION
|
||||
# TORQUE_DEBUG_RENDER
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||||
# TORQUE_ENABLE_PROFILER
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||||
# TORQUE_ENABLE_PROFILE_PATH
|
||||
# DOXYGEN
|
||||
# TORQUE_COLLADA
|
||||
# TORQUE_COMPILER_GCC
|
||||
# LOG_INPUT
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||||
# TORQUE_SUPPORTS_GCC_INLINE_X86_ASM
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||||
# TORQUE_ENABLE_ASSERTS
|
||||
# DLL_CODE
|
||||
# TORQUE_USE_WINSOCK
|
||||
# TORQUE_DISABLE_PC_CONNECTIVITY
|
||||
# TORQUE_SUPPORTS_VC_INLINE_X86_ASM
|
||||
# TORQUE_64BITS
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||||
# APSTUDIO_INVOKED
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||||
# APSTUDIO_READONLY_SYMBOLS
|
||||
# INITGUID
|
||||
# LOG_MOUSEMOVE
|
||||
# TORQUE_COMPILER_MINGW
|
||||
# TORQUE_LIB
|
||||
# TORQUE_SHARED
|
||||
# TORQUE_DEDICATED
|
||||
# TORQUE_ENGINE
|
||||
# TORQUE_OGGVORBIS
|
||||
# TORQUE_EXTENDED_MOVE
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||||
# DECALMANAGER_DEBUG
|
||||
# TORQUE_DEBUG_NET_MOVES
|
||||
# TORQUE_DEMO_WATERMARK
|
||||
# TORQUE_CPU_X86
|
||||
# USE_MEM_VERTEX_BUFFERS
|
||||
# TORQUE_MAX_LIB
|
||||
# TORQUE_ENABLE_SAMPLING
|
||||
#TORQUE_DISABLE_FIND_ROOT_WITHIN_ZIP
|
||||
|
||||
option(TORQUE_MULTITHREAD "Multi Threading" ON)
|
||||
option(TORQUE_DISABLE_MEMORY_MANAGER "Disable memory manager" OFF)
|
||||
option(TORQUE_DISABLE_VIRTUAL_MOUNT_SYSTEM "Disable virtual mount system" OFF)
|
||||
option(TORQUE_PLAYER "Playback only?" OFF)
|
||||
option(TORQUE_TOOLS "Enable or disable the tools" ON)
|
||||
option(TORQUE_ENABLE_PROFILER "Enable or disable the profiler" OFF)
|
||||
option(TORQUE_DEBUG "T3D Debug mode" OFF)
|
||||
option(TORQUE_SHIPPING "T3D Shipping build?" OFF)
|
||||
option(TORQUE_DEBUG_NET "debug network" OFF)
|
||||
option(TORQUE_DEBUG_NET_MOVES "debug network moves" OFF)
|
||||
#option(DEBUG_SPEW "more debug" OFF)
|
||||
|
||||
set(TORQUE_APP_NAME "Default" CACHE STRING "the app name")
|
||||
set(TORQUE_APP_VERSION "1000" CACHE STRING "the app version: major * 1000 + minor * 100 + revision * 10.")
|
||||
set(TORQUE_APP_VERSION_STRING "1.0" CACHE STRING "the app version string")
|
||||
|
||||
# MAXPACKETSIZE
|
||||
# TORQUE_GATHER_METRICS
|
||||
# TORQUE_DEBUG_GUARD
|
||||
# TORQUE_ENABLE_THREAD_STATICS
|
||||
# TORQUE_ENABLE_THREAD_STATIC_METRICS
|
||||
# FRAMEALLOCATOR_DEBUG_GUARD
|
||||
|
||||
set(TORQUE_NO_DSO_GENERATION ON)
|
||||
|
||||
|
||||
add_definitions(-DUNICODE)
|
||||
add_definitions(-D_UNICODE) # for VS
|
||||
add_definitions(-DTORQUE_UNICODE)
|
||||
#add_definitions(-DTORQUE_SHARED)
|
||||
|
||||
# for libTomCrypt
|
||||
add_definitions(-DLTC_NO_PROTOTYPES)
|
||||
|
||||
|
||||
add_definitions(-D_CRT_SECURE_NO_WARNINGS)
|
||||
add_definitions(-D_CRT_SECURE_NO_DEPRECATE)
|
||||
|
||||
# warning C4800: 'XXX' : forcing value to bool 'true' or 'false' (performance warning)
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -wd4800")
|
||||
|
||||
# warning C4018: '<' : signed/unsigned mismatch
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -wd4018")
|
||||
|
||||
# warning C4244: 'initializing' : conversion from 'XXX' to 'XXX', possible loss of data
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -wd4244")
|
||||
|
||||
include_directories(${projectSrcDir})
|
||||
include_directories(${srcDir}/)
|
||||
include_directories(${libDir}/lmpg)
|
||||
include_directories(${libDir}/lpng)
|
||||
include_directories(${libDir}/ljpeg)
|
||||
include_directories(${libDir}/lungif)
|
||||
include_directories(${libDir}/zlib)
|
||||
include_directories(${libDir}/) # for tinyxml
|
||||
include_directories(${libDir}/tinyxml)
|
||||
include_directories(${libDir}/squish)
|
||||
include_directories(${libDir}/convexDecomp)
|
||||
include_directories(${libDir}/libogg/include)
|
||||
|
||||
set(t3dLibs "")
|
||||
set(t3dLibDirs "")
|
||||
|
||||
# external things
|
||||
include_directories($ENV{DXSDK_DIR}/Include)
|
||||
set(t3dLibDirs "${t3dLibs};$ENV{DXSDK_DIR}/Lib/x86")
|
||||
|
||||
# module helper
|
||||
|
||||
set(t "")
|
||||
addLibPath(t "${srcDir}/app" GLOB_RECURSE)
|
||||
|
||||
# lighting
|
||||
option(TORQUE_ADVANCED_LIGHTING "Advanced Lighting" ON)
|
||||
if(TORQUE_ADVANCED_LIGHTING)
|
||||
add_definitions(-DTORQUE_ADVANCED_LIGHTING)
|
||||
addLibPath(t "${srcDir}/lighting/advanced" GLOB)
|
||||
addLibPath(t "${srcDir}/lighting/shadowMap" GLOB_RECURSE)
|
||||
addLibPath(t "${srcDir}/lighting/advanced/hlsl" GLOB_RECURSE)
|
||||
#addLibPath(t "${srcDir}/lighting/advanced/glsl" GLOB_RECURSE)
|
||||
endif()
|
||||
option(TORQUE_BASIC_LIGHTING "Basic Lighting" ON)
|
||||
if(TORQUE_BASIC_LIGHTING)
|
||||
add_definitions(-DTORQUE_BASIC_LIGHTING)
|
||||
addLibPath(t "${srcDir}/lighting/basic" GLOB_RECURSE)
|
||||
addLibPath(t "${srcDir}/lighting/shadowMap" GLOB_RECURSE)
|
||||
endif()
|
||||
|
||||
# opcode
|
||||
include_directories(${libDir}/opcode)
|
||||
add_definitions(-DBAN_OPCODE_AUTOLINK)
|
||||
add_definitions(-DICE_NO_DLL)
|
||||
add_definitions(-DTORQUE_OPCODE)
|
||||
|
||||
|
||||
# collada
|
||||
add_definitions(-DTORQUE_COLLADA)
|
||||
add_definitions(-DDOM_INCLUDE_TINYXML)
|
||||
add_definitions(-DPCRE_STATIC)
|
||||
addLibPath(t "${srcDir}/ts/collada" GLOB_RECURSE)
|
||||
addLibPath(t "${srcDir}/ts/loader" GLOB_RECURSE)
|
||||
include_directories(${libDir}/collada/include)
|
||||
include_directories(${libDir}/collada/include/1.4)
|
||||
|
||||
# DirectX Sound
|
||||
option(TORQUE_SFX_DirectX "DirectX Sound" ON)
|
||||
if(TORQUE_SFX_DirectX)
|
||||
addLibPath(t "${srcDir}/sfx/dsound" GLOB_RECURSE)
|
||||
addLibPath(t "${srcDir}/sfx/xaudio" GLOB_RECURSE)
|
||||
set(t3dLibs "${t3dLibs};x3daudio.lib")
|
||||
endif()
|
||||
|
||||
# OpenAL
|
||||
option(TORQUE_SFX_OPENAL "OpenAL Sound" ON)
|
||||
if(TORQUE_SFX_OPENAL)
|
||||
addLibPath(t "${srcDir}/sfx/openal" GLOB)
|
||||
#addLibPath(t "${srcDir}/sfx/openal/mac" GLOB)
|
||||
addLibPath(t "${srcDir}/sfx/openal/win32" GLOB)
|
||||
include_directories(${libDir}/openal/win32)
|
||||
endif()
|
||||
|
||||
# vorbis
|
||||
option(TORQUE_SFX_VORBIS "Vorbis Sound" ON)
|
||||
if(TORQUE_SFX_VORBIS)
|
||||
add_definitions(-DTORQUE_OGGVORBIS)
|
||||
include_directories(${libDir}/libvorbis/include)
|
||||
set(t3dLibs "${t3dLibs};libvorbis;libogg")
|
||||
endif()
|
||||
|
||||
# Theora
|
||||
option(TORQUE_THEORA "Theora Video Support" ON)
|
||||
if(TORQUE_THEORA)
|
||||
add_definitions(-DTORQUE_OGGTHEORA)
|
||||
add_definitions(-DTORQUE_OGGVORIBS)
|
||||
addLibPath(t "${srcDir}/core/ogg" GLOB)
|
||||
addLibPath(t "${srcDir}/gfx/video" GLOB)
|
||||
addLibPath(t "${srcDir}/gui/theora" GLOB)
|
||||
include_directories(${libDir}/libtheora/include)
|
||||
set(t3dLibs "${t3dLibs};libtheora")
|
||||
endif()
|
||||
|
||||
# Always on things
|
||||
addLibPath(t "${srcDir}/sfx/media" GLOB)
|
||||
addLibPath(t "${srcDir}/sfx/null" GLOB)
|
||||
addLibPath(t "${srcDir}/sfx" GLOB)
|
||||
|
||||
# Components
|
||||
addLibPath(t "${srcDir}/component" GLOB)
|
||||
addLibPath(t "${srcDir}/component/interfaces" GLOB)
|
||||
|
||||
|
||||
addLibPath(t "${srcDir}/console" GLOB)
|
||||
addLibPath(t "${srcDir}/core" GLOB)
|
||||
addLibPath(t "${srcDir}/core/stream" GLOB)
|
||||
addLibPath(t "${srcDir}/core/strings" GLOB)
|
||||
addLibPath(t "${srcDir}/core/util" GLOB)
|
||||
addLibPath(t "${srcDir}/core/util/test" GLOB)
|
||||
addLibPath(t "${srcDir}/core/util/journal" GLOB)
|
||||
addLibPath(t "${srcDir}/core/util/journal/test" GLOB)
|
||||
addLibPath(t "${srcDir}/core/util/zip" GLOB)
|
||||
addLibPath(t "${srcDir}/core/util/zip/unitTests" GLOB)
|
||||
addLibPath(t "${srcDir}/core/util/zip/compressors" GLOB)
|
||||
addLibPath(t "${srcDir}/i18n" GLOB)
|
||||
addLibPath(t "${srcDir}/sim" GLOB)
|
||||
#addLibPath(t "${srcDir}/unit/tests" GLOB)
|
||||
addLibPath(t "${srcDir}/unit" GLOB)
|
||||
addLibPath(t "${srcDir}/util" GLOB)
|
||||
addLibPath(t "${srcDir}/windowManager" GLOB)
|
||||
addLibPath(t "${srcDir}/windowManager/torque" GLOB)
|
||||
addLibPath(t "${srcDir}/windowManager/test" GLOB)
|
||||
addLibPath(t "${srcDir}/math" GLOB)
|
||||
addLibPath(t "${srcDir}/math/util" GLOB)
|
||||
addLibPath(t "${srcDir}/math/test" GLOB)
|
||||
addLibPath(t "${srcDir}/platform" GLOB)
|
||||
addLibPath(t "${srcDir}/cinterface" GLOB)
|
||||
|
||||
addLibPath(t "${srcDir}/platform/nativeDialogs" GLOB)
|
||||
addLibPath(t "${srcDir}/platform/menus" GLOB)
|
||||
addLibPath(t "${srcDir}/platform/test" GLOB)
|
||||
|
||||
addLibPath(t "${srcDir}/platform/threads" GLOB)
|
||||
addLibPath(t "${srcDir}/platform/async" GLOB)
|
||||
addLibPath(t "${srcDir}/platform/input" GLOB)
|
||||
addLibPath(t "${srcDir}/platform/output" GLOB)
|
||||
addLibPath(t "${srcDir}/app" GLOB)
|
||||
addLibPath(t "${srcDir}/app/net" GLOB)
|
||||
|
||||
addLibPath(t "${srcDir}/util/messaging" GLOB)
|
||||
|
||||
# win32
|
||||
if(WIN32)
|
||||
#add_definitions(-DTORQUE_OS_WIN32)
|
||||
addLibPath(t "${srcDir}/platformWin32" GLOB)
|
||||
addLibPath(t "${srcDir}/platformWin32/nativeDialogs" GLOB)
|
||||
addLibPath(t "${srcDir}/platformWin32/menus" GLOB)
|
||||
addLibPath(t "${srcDir}/platformWin32/threads" GLOB)
|
||||
addLibPath(t "${srcDir}/platformWin32/videoInfo" GLOB)
|
||||
addLibPath(t "${srcDir}/platformWin32/minidump" GLOB)
|
||||
addLibPath(t "${srcDir}/windowManager/win32" GLOB)
|
||||
#addLibPath(t "${srcDir}/gfx/D3D8" GLOB)
|
||||
addLibPath(t "${srcDir}/gfx/D3D" GLOB)
|
||||
addLibPath(t "${srcDir}/gfx/D3D9" GLOB)
|
||||
addLibPath(t "${srcDir}/gfx/D3D9/pc" GLOB)
|
||||
addLibPath(t "${srcDir}/shaderGen/HLSL" GLOB)
|
||||
addLibPath(t "${srcDir}/terrain/hlsl" GLOB)
|
||||
addLibPath(t "${srcDir}/forest/hlsl" GLOB)
|
||||
endif()
|
||||
|
||||
# mac
|
||||
if(APPLE)
|
||||
#add_definitions(-DTORQUE_OS_MAC)
|
||||
addLibPath(t "${srcDir}/platformMac" GLOB)
|
||||
addLibPath(t "${srcDir}/platformMac/menus" GLOB)
|
||||
addLibPath(t "${srcDir}/platformPOSIX" GLOB)
|
||||
addLibPath(t "${srcDir}/windowManager/mac" GLOB)
|
||||
addLibPath(t "${srcDir}/gfx/gl" GLOB)
|
||||
addLibPath(t "${srcDir}/gfx/gl/ggl" GLOB)
|
||||
addLibPath(t "${srcDir}/gfx/gl/ggl/mac" GLOB)
|
||||
addLibPath(t "${srcDir}/gfx/gl/ggl/generated" GLOB)
|
||||
addLibPath(t "${srcDir}/shaderGen/GLSL" GLOB)
|
||||
addLibPath(t "${srcDir}/terrain/glsl" GLOB)
|
||||
addLibPath(t "${srcDir}/forest/glsl" GLOB)
|
||||
endif()
|
||||
|
||||
# xbox360
|
||||
if(XBOX360)
|
||||
#add_definitions(-D_XBOX)
|
||||
#add_definitions(-DTORQUE_OS_XENON)
|
||||
addLibPath(t "${srcDir}/platformXbox" GLOB)
|
||||
addLibPath(t "${srcDir}/platformXbox/threads" GLOB)
|
||||
addLibPath(t "${srcDir}/windowManager/360" GLOB)
|
||||
addLibPath(t "${srcDir}/gfx/D3D9" GLOB)
|
||||
addLibPath(t "${srcDir}/gfx/D3D9/360" GLOB)
|
||||
addLibPath(t "${srcDir}/shaderGen/HLSL" GLOB)
|
||||
addLibPath(t "${srcDir}/shaderGen/360" GLOB)
|
||||
addLibPath(t "${srcDir}/ts/arch/360" GLOB)
|
||||
addLibPath(t "${srcDir}/terrain/hlsl" GLOB)
|
||||
addLibPath(t "${srcDir}/forest/hlsl" GLOB)
|
||||
endif()
|
||||
|
||||
# ps3
|
||||
if(PS3)
|
||||
#add_definitions(-DTORQUE_OS_PS3)
|
||||
addLibPath(t "${srcDir}/platformPS3" GLOB)
|
||||
addLibPath(t "${srcDir}/platformPS3/threads" GLOB)
|
||||
addLibPath(t "${srcDir}/windowManager/ps3" GLOB)
|
||||
# GFX - GGL
|
||||
addLibPath(t "${srcDir}/gfx/gl" GLOB)
|
||||
addLibPath(t "${srcDir}/gfx/gl/ggl" GLOB)
|
||||
addLibPath(t "${srcDir}/gfx/gl/ggl/ps3" GLOB)
|
||||
addLibPath(t "${srcDir}/gfx/gl/ggl/generated" GLOB)
|
||||
addLibPath(t "${srcDir}/shaderGen/GLSL" GLOB)
|
||||
addLibPath(t "${srcDir}/ts/arch/ps3" GLOB)
|
||||
addLibPath(t "${srcDir}/terrain/glsl" GLOB)
|
||||
addLibPath(t "${srcDir}/forest/glsl" GLOB)
|
||||
endif()
|
||||
|
||||
if(UNIX)
|
||||
#add_definitions(-DTORQUE_OS_LINUX)
|
||||
# linux_dedicated
|
||||
addLibPath(t "${srcDir}/windowManager/dedicated" GLOB)
|
||||
# linux
|
||||
addLibPath(t "${srcDir}/platformX86UNIX" GLOB)
|
||||
addLibPath(t "${srcDir}/platformX86UNIX/threads" GLOB)
|
||||
addLibPath(t "${srcDir}/platformPOSIX" GLOB)
|
||||
# GFX - GGL
|
||||
addLibPath(t "${srcDir}/gfx/gl" GLOB)
|
||||
addLibPath(t "${srcDir}/gfx/gl/ggl" GLOB)
|
||||
addLibPath(t "${srcDir}/gfx/gl/ggl/x11" GLOB) # This one is not yet implemented!
|
||||
addLibPath(t "${srcDir}/gfx/gl/ggl/generated" GLOB)
|
||||
addLibPath(t "${srcDir}/shaderGen/GLSL" GLOB)
|
||||
addLibPath(t "${srcDir}/terrain/glsl" GLOB)
|
||||
addLibPath(t "${srcDir}/forest/glsl" GLOB)
|
||||
endif()
|
||||
|
||||
# GFX
|
||||
addLibPath(t "${srcDir}/gfx/Null" GLOB)
|
||||
addLibPath(t "${srcDir}/gfx/test" GLOB)
|
||||
addLibPath(t "${srcDir}/gfx/bitmap" GLOB)
|
||||
addLibPath(t "${srcDir}/gfx/bitmap/loaders" GLOB)
|
||||
addLibPath(t "${srcDir}/gfx/util" GLOB)
|
||||
addLibPath(t "${srcDir}/gfx/video" GLOB)
|
||||
addLibPath(t "${srcDir}/gfx" GLOB)
|
||||
addLibPath(t "${srcDir}/shaderGen" GLOB)
|
||||
|
||||
# GFX - Sim dependent
|
||||
addLibPath(t "${srcDir}/gfx/sim" GLOB)
|
||||
|
||||
# GUI
|
||||
addLibPath(t "${srcDir}/gui/buttons" GLOB)
|
||||
addLibPath(t "${srcDir}/gui/containers" GLOB)
|
||||
addLibPath(t "${srcDir}/gui/controls" GLOB)
|
||||
|
||||
addLibPath(t "${srcDir}/gui/core" GLOB)
|
||||
addLibPath(t "${srcDir}/gui/game" GLOB)
|
||||
addLibPath(t "${srcDir}/gui/shiny" GLOB)
|
||||
addLibPath(t "${srcDir}/gui/utility" GLOB)
|
||||
addLibPath(t "${srcDir}/gui" GLOB)
|
||||
|
||||
# Include tools for non-tool builds (or define player if a tool build)
|
||||
addLibPath(t "${srcDir}/gui/worldEditor" GLOB)
|
||||
addLibPath(t "${srcDir}/environment/editors" GLOB)
|
||||
addLibPath(t "${srcDir}/forest/editor" GLOB)
|
||||
addLibPath(t "${srcDir}/gui/editor" GLOB)
|
||||
addLibPath(t "${srcDir}/gui/editor/inspector" GLOB)
|
||||
|
||||
# T3D
|
||||
# 3D
|
||||
addLibPath(t "${srcDir}/collision" GLOB)
|
||||
addLibPath(t "${srcDir}/materials" GLOB)
|
||||
addLibPath(t "${srcDir}/lighting" GLOB)
|
||||
addLibPath(t "${srcDir}/lighting/common" GLOB)
|
||||
addLibPath(t "${srcDir}/renderInstance" GLOB)
|
||||
addLibPath(t "${srcDir}/scene" GLOB)
|
||||
addLibPath(t "${srcDir}/scene/culling" GLOB)
|
||||
addLibPath(t "${srcDir}/scene/zones" GLOB)
|
||||
addLibPath(t "${srcDir}/scene/mixin" GLOB)
|
||||
addLibPath(t "${srcDir}/shaderGen" GLOB)
|
||||
addLibPath(t "${srcDir}/terrain" GLOB)
|
||||
addLibPath(t "${srcDir}/environment" GLOB)
|
||||
|
||||
addLibPath(t "${srcDir}/forest" GLOB)
|
||||
addLibPath(t "${srcDir}/forest/ts" GLOB)
|
||||
|
||||
addLibPath(t "${srcDir}/ts" GLOB)
|
||||
addLibPath(t "${srcDir}/ts/arch" GLOB)
|
||||
addLibPath(t "${srcDir}/physics" GLOB)
|
||||
addLibPath(t "${srcDir}/gui/3d" GLOB)
|
||||
addLibPath(t "${srcDir}/postFx" GLOB)
|
||||
|
||||
# 3D game
|
||||
addLibPath(t "${srcDir}/T3D" GLOB)
|
||||
addLibPath(t "${srcDir}/T3D/examples" GLOB)
|
||||
addLibPath(t "${srcDir}/T3D/fps" GLOB)
|
||||
addLibPath(t "${srcDir}/T3D/fx" GLOB)
|
||||
addLibPath(t "${srcDir}/T3D/vehicles" GLOB)
|
||||
addLibPath(t "${srcDir}/T3D/physics" GLOB)
|
||||
addLibPath(t "${srcDir}/T3D/decal" GLOB)
|
||||
addLibPath(t "${srcDir}/T3D/sfx" GLOB)
|
||||
addLibPath(t "${srcDir}/T3D/gameBase" GLOB)
|
||||
addLibPath(t "${srcDir}/T3D/turret" GLOB)
|
||||
|
||||
# HIFI NET
|
||||
option(TORQUE_HIFI "HIFI? support" OFF)
|
||||
if(TORQUE_HIFI)
|
||||
add_definitions(-DTORQUE_HIFI_NET)
|
||||
addLibPath(t "${srcDir}/T3D/gameBase/hifi" GLOB)
|
||||
endif()
|
||||
|
||||
# extended move
|
||||
option(TORQUE_EXTENDED_MOVE "Extended move support" OFF)
|
||||
if(TORQUE_EXTENDED_MOVE)
|
||||
add_definitions(-DTORQUE_EXTENDED_MOVE)
|
||||
addLibPath(t "${srcDir}/T3D/gameBase/extended" GLOB)
|
||||
else()
|
||||
addLibPath(t "${srcDir}/T3D/gameBase/std" GLOB)
|
||||
endif()
|
||||
|
||||
if(WIN32)
|
||||
# copy pasted from T3D build system, some might not be needed
|
||||
set(t3dLibs "${t3dLibs};COMCTL32.LIB;COMDLG32.LIB;USER32.LIB;ADVAPI32.LIB;GDI32.LIB;WINMM.LIB;WSOCK32.LIB;vfw32.lib;Imm32.lib;d3d9.lib;d3dx9.lib;DxErr.lib;ole32.lib;shell32.lib;oleaut32.lib;version.lib")
|
||||
|
||||
# add windows rc file for the icon
|
||||
set(t "${t};${projectSrcDir}/torque-win.rc")
|
||||
endif()
|
||||
|
||||
# add main/main.cpp
|
||||
set(t "${t};${srcDir}/main/main.cpp;")
|
||||
|
||||
# configure only once
|
||||
if(NOT EXISTS ${projectSrcDir}/torqueConfig.h)
|
||||
message(STATUS "writing ${projectSrcDir}/torqueConfig.h")
|
||||
CONFIGURE_FILE(${cmakeDir}/torqueConfig.h.in ${projectSrcDir}/torqueConfig.h)
|
||||
CONFIGURE_FILE(${cmakeDir}/torque-win.rc.in ${projectSrcDir}/torque-win.rc)
|
||||
CONFIGURE_FILE(${cmakeDir}/torque.ico ${projectSrcDir}/torque.ico COPYONLY)
|
||||
endif()
|
||||
|
||||
|
||||
# internal libs
|
||||
set(t3dLibs "${t3dLibs};lmng;lpng;lungif;ljpeg;zlib;tinyxml;opcode;squish;collada;pcre;convexDecomp")
|
||||
#set(t3dLibs "${t3dLibs};libtorque3d")
|
||||
link_directories(${t3dLibDirs})
|
||||
|
||||
#addLibraryFinal("${t}" "libtorque3d")
|
||||
addExecutableFinal("${t}" "torque3d" "${srcDir}")
|
||||
|
||||
target_link_libraries(torque3d ${t3dLibs})
|
||||
|
||||
INSTALL_TARGETS(/ torque3d)
|
||||
INSTALL_FILES(/ FILES ${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/game/)
|
||||
202
Tools/CMake/torqueConfig.h.in
Normal file
202
Tools/CMake/torqueConfig.h.in
Normal file
|
|
@ -0,0 +1,202 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#pragma once
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
//Hi, and welcome to the Torque Config file.
|
||||
//
|
||||
//This file is a central reference for the various configuration flags that
|
||||
//you'll be using when controlling what sort of a Torque build you have. In
|
||||
//general, the information here is global for your entire codebase, applying
|
||||
//not only to your game proper, but also to all of your tools.
|
||||
|
||||
/// What's the name of your application? Used in a variety of places.
|
||||
#define TORQUE_APP_NAME "Empty"
|
||||
|
||||
/// What version of the application specific source code is this?
|
||||
///
|
||||
/// Version number is major * 1000 + minor * 100 + revision * 10.
|
||||
#define TORQUE_APP_VERSION @TORQUE_APP_VERSION@
|
||||
|
||||
/// Human readable application version string.
|
||||
#define TORQUE_APP_VERSION_STRING "@TORQUE_APP_VERSION_STRING@"
|
||||
|
||||
/// Define me if you want to enable multithreading support.
|
||||
#cmakedefine TORQUE_MULTITHREAD
|
||||
|
||||
/// Define me if you want to disable Torque memory manager.
|
||||
#cmakedefine TORQUE_DISABLE_MEMORY_MANAGER
|
||||
|
||||
/// Define me if you want to disable the virtual mount system.
|
||||
#cmakedefine TORQUE_DISABLE_VIRTUAL_MOUNT_SYSTEM
|
||||
|
||||
/// Define me if you want to disable looking for the root of a given path
|
||||
/// within a zip file. This means that the zip file name itself must be
|
||||
/// the root of the path. Requires the virtual mount system to be active.
|
||||
#cmakedefine TORQUE_DISABLE_FIND_ROOT_WITHIN_ZIP
|
||||
|
||||
//Uncomment this define if you want to use the alternative zip support where you can
|
||||
//define your directories and files inside the zip just like you would on disk
|
||||
//instead of the default zip support that treats the zip as an extra directory.
|
||||
#cmakedefine TORQUE_ZIP_DISK_LAYOUT
|
||||
|
||||
/// Define me if you don't want Torque to compile dso's
|
||||
#cmakedefine TORQUE_NO_DSO_GENERATION
|
||||
|
||||
// Define me if this build is a tools build
|
||||
#cmakedefine TORQUE_PLAYER
|
||||
#cmakedefine TORQUE_TOOLS
|
||||
|
||||
/// Define me if you want to enable the profiler.
|
||||
/// See also the TORQUE_SHIPPING block below
|
||||
#cmakedefine TORQUE_ENABLE_PROFILER
|
||||
|
||||
/// Define me to enable debug mode; enables a great number of additional
|
||||
/// sanity checks, as well as making AssertFatal and AssertWarn do something.
|
||||
/// This is usually defined by the build target.
|
||||
#cmakedefine TORQUE_DEBUG
|
||||
#cmakedefine DEBUG_SPEW
|
||||
|
||||
/// Define me if this is a shipping build; if defined I will instruct Torque
|
||||
/// to batten down some hatches and generally be more "final game" oriented.
|
||||
/// Notably this disables a liberal resource manager file searching, and
|
||||
/// console help strings.
|
||||
#cmakedefine TORQUE_SHIPPING
|
||||
|
||||
/// Define me to enable a variety of network debugging aids.
|
||||
///
|
||||
/// - NetConnection packet logging.
|
||||
/// - DebugChecksum guards to detect mismatched pack/unpacks.
|
||||
/// - Detection of invalid destination ghosts.
|
||||
///
|
||||
#cmakedefine TORQUE_DEBUG_NET
|
||||
|
||||
/// Define me to enable detailed console logging of net moves.
|
||||
#cmakedefine TORQUE_DEBUG_NET_MOVES
|
||||
|
||||
/// Enable this define to change the default Net::MaxPacketDataSize
|
||||
/// Do this at your own risk since it has the potential to cause packets
|
||||
/// to be split up by old routers and Torque does not have a mechanism to
|
||||
/// stitch split packets back together. Using this define can be very useful
|
||||
/// in controlled network hardware environments (like a LAN) or for singleplayer
|
||||
/// games (like BArricade and its large paths)
|
||||
//#define MAXPACKETSIZE 1500
|
||||
|
||||
/// Modify me to enable metric gathering code in the renderers.
|
||||
///
|
||||
/// 0 does nothing; higher numbers enable higher levels of metric gathering.
|
||||
//#define TORQUE_GATHER_METRICS 0
|
||||
|
||||
/// Define me if you want to enable debug guards in the memory manager.
|
||||
///
|
||||
/// Debug guards are known values placed before and after every block of
|
||||
/// allocated memory. They are checked periodically by Memory::validate(),
|
||||
/// and if they are modified (indicating an access to memory the app doesn't
|
||||
/// "own"), an error is flagged (ie, you'll see a crash in the memory
|
||||
/// manager's validate code). Using this and a debugger, you can track down
|
||||
/// memory corruption issues quickly.
|
||||
//#define TORQUE_DEBUG_GUARD
|
||||
|
||||
/// Define me if you want to enable instanced-static behavior
|
||||
//#define TORQUE_ENABLE_THREAD_STATICS
|
||||
|
||||
/// Define me if you want to gather static-usage metrics
|
||||
//#define TORQUE_ENABLE_THREAD_STATIC_METRICS
|
||||
|
||||
/// Define me if you want to enable debug guards on the FrameAllocator.
|
||||
///
|
||||
/// This is similar to the above memory manager guards, but applies only to the
|
||||
/// fast FrameAllocator temporary pool memory allocations. The guards are only
|
||||
/// checked when the FrameAllocator frees memory (when it's water mark changes).
|
||||
/// This is most useful for detecting buffer overruns when using FrameTemp<> .
|
||||
/// A buffer overrun in the FrameAllocator is unlikely to cause a crash, but may
|
||||
/// still result in unexpected behavior, if other FrameTemp's are stomped.
|
||||
//#define FRAMEALLOCATOR_DEBUG_GUARD
|
||||
|
||||
/// This #define is used by the FrameAllocator to set the size of the frame.
|
||||
///
|
||||
/// It was previously set to 3MB but I've increased it to 16MB due to the
|
||||
/// FrameAllocator being used as temporary storage for bitmaps in the D3D9
|
||||
/// texture manager.
|
||||
#define TORQUE_FRAME_SIZE 16 << 20
|
||||
|
||||
// Finally, we define some dependent #defines. This enables some subsidiary
|
||||
// functionality to get automatically turned on in certain configurations.
|
||||
|
||||
#ifdef TORQUE_DEBUG
|
||||
|
||||
#define TORQUE_GATHER_METRICS 0
|
||||
#define TORQUE_ENABLE_PROFILE_PATH
|
||||
#ifndef TORQUE_DEBUG_GUARD
|
||||
#define TORQUE_DEBUG_GUARD
|
||||
#endif
|
||||
#ifndef TORQUE_NET_STATS
|
||||
#define TORQUE_NET_STATS
|
||||
#endif
|
||||
|
||||
// Enables the C++ assert macros AssertFatal, AssertWarn, etc.
|
||||
#define TORQUE_ENABLE_ASSERTS
|
||||
|
||||
#endif
|
||||
|
||||
#ifdef TORQUE_RELEASE
|
||||
// If it's not DEBUG, it's a RELEASE build, put appropriate things here.
|
||||
#endif
|
||||
|
||||
#ifdef TORQUE_SHIPPING
|
||||
|
||||
// TORQUE_SHIPPING flags here.
|
||||
|
||||
#else
|
||||
|
||||
// Enable the profiler by default, if we're not doing a shipping build.
|
||||
#define TORQUE_ENABLE_PROFILER
|
||||
|
||||
// Enable the TorqueScript assert() instruction if not shipping.
|
||||
#define TORQUE_ENABLE_SCRIPTASSERTS
|
||||
|
||||
// We also enable GFX debug events for use in Pix and other graphics
|
||||
// debugging tools.
|
||||
#define TORQUE_ENABLE_GFXDEBUGEVENTS
|
||||
|
||||
#endif
|
||||
|
||||
#ifdef TORQUE_TOOLS
|
||||
# define TORQUE_INSTANCE_EXCLUSION "TorqueToolsTest"
|
||||
#else
|
||||
# define TORQUE_INSTANCE_EXCLUSION "TorqueTest"
|
||||
#endif
|
||||
|
||||
// Someday, it might make sense to do some pragma magic here so we error
|
||||
// on inconsistent flags.
|
||||
|
||||
// The Xbox360 has it's own profiling tools, the Torque Profiler should not be used
|
||||
#ifdef TORQUE_OS_XENON
|
||||
# ifdef TORQUE_ENABLE_PROFILER
|
||||
# undef TORQUE_ENABLE_PROFILER
|
||||
# endif
|
||||
#
|
||||
# ifdef TORQUE_ENABLE_PROFILE_PATH
|
||||
# undef TORQUE_ENABLE_PROFILE_PATH
|
||||
#endif
|
||||
#endif
|
||||
3
Tools/CMake/zlib.cmake
Normal file
3
Tools/CMake/zlib.cmake
Normal file
|
|
@ -0,0 +1,3 @@
|
|||
project(zlib)
|
||||
|
||||
addLibrary("${libDir}/zlib" zlib GLOB)
|
||||
Loading…
Reference in a new issue