mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
Remove Interior Object format (DIF)
This commit is contained in:
parent
a868b649ad
commit
b4ea1123dc
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@ -355,7 +355,7 @@ U32 AIClient::getMoveList( Move **movePtr,U32 *numMoves ) {
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Point3F targetLoc = mMoveDestination; // Change this
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if( mPlayer ) {
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if( !mPlayer->getContainer()->castRay( mLocation, targetLoc, InteriorObjectType |
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if( !mPlayer->getContainer()->castRay( mLocation, targetLoc,
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StaticShapeObjectType | StaticObjectType |
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TerrainObjectType, &dummy ) ) {
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if( !mTargetInLOS )
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@ -427,7 +427,7 @@ bool AIPlayer::getAIMove(Move *movePtr)
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// if it hit something.
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RayInfo dummy;
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if (getContainer()->castRay( location, targetLoc,
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InteriorObjectType | StaticShapeObjectType | StaticObjectType |
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StaticShapeObjectType | StaticObjectType |
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TerrainObjectType, &dummy)) {
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if (mTargetInLOS) {
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throwCallback( "onTargetExitLOS" );
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@ -1363,7 +1363,6 @@ void Camera::_validateEyePoint(F32 pos, MatrixF *mat)
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disableCollision();
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RayInfo collision;
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U32 mask = TerrainObjectType |
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InteriorObjectType |
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WaterObjectType |
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StaticShapeObjectType |
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PlayerObjectType |
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@ -924,68 +924,6 @@ void ConvexShape::exportToCollada()
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Con::errorf( "ConvexShape::exportToCollada() - has no surfaces to export!" );
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return;
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}
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/*
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// Get an optimized version of our mesh
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OptimizedPolyList polyList;
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if (bakeTransform)
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{
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MatrixF mat = getTransform();
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Point3F scale = getScale();
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pInterior->buildExportPolyList(interiorMesh, &mat, &scale);
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}
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else
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pInterior->buildExportPolyList(interiorMesh);
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// Get our export path
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Torque::Path colladaFile = mInteriorRes.getPath();
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// Make sure to set our Collada extension
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colladaFile.setExtension("dae");
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// Use the InteriorInstance name if possible
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String meshName = getName();
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// Otherwise use the DIF's file name
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if (meshName.isEmpty())
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meshName = colladaFile.getFileName();
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// If we are baking the transform then append
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// a CRC version of the transform to the mesh/file name
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if (bakeTransform)
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{
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F32 trans[19];
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const MatrixF& mat = getTransform();
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const Point3F& scale = getScale();
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// Copy in the transform
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for (U32 i = 0; i < 4; i++)
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{
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for (U32 j = 0; j < 4; j++)
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{
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trans[i * 4 + j] = mat(i, j);
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}
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}
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// Copy in the scale
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trans[16] = scale.x;
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trans[17] = scale.y;
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trans[18] = scale.z;
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U32 crc = CRC::calculateCRC(trans, sizeof(F32) * 19);
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meshName += String::ToString("_%x", crc);
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}
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// Set the file name as the meshName
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colladaFile.setFileName(meshName);
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// Use a ColladaUtils function to do the actual export to a Collada file
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ColladaUtils::exportToCollada(colladaFile, interiorMesh, meshName);
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}
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*/
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}
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void ConvexShape::resizePlanes( const Point3F &size )
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@ -41,8 +41,7 @@
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#include "lighting/lightQuery.h"
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const U32 csmStaticCollisionMask = TerrainObjectType |
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InteriorObjectType;
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const U32 csmStaticCollisionMask = TerrainObjectType;
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const U32 csmDynamicCollisionMask = StaticShapeObjectType;
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@ -138,7 +138,7 @@ void GuiCrossHairHud::onRender(Point2I offset, const RectI &updateRect)
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// Collision info. We're going to be running LOS tests and we
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// don't want to collide with the control object.
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static U32 losMask = TerrainObjectType | InteriorObjectType | ShapeBaseObjectType;
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static U32 losMask = TerrainObjectType | ShapeBaseObjectType;
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control->disableCollision();
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RayInfo info;
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@ -177,7 +177,7 @@ void GuiShapeNameHud::onRender( Point2I, const RectI &updateRect)
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// Collision info. We're going to be running LOS tests and we
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// don't want to collide with the control object.
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static U32 losMask = TerrainObjectType | InteriorObjectType | ShapeBaseObjectType;
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static U32 losMask = TerrainObjectType | ShapeBaseObjectType;
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control->disableCollision();
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// All ghosted objects are added to the server connection group,
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@ -397,7 +397,6 @@ void fxFoliageReplicator::initPersistFields()
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addGroup( "Restrictions" ); // MM: Added Group Header.
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addField( "AllowOnTerrain", TypeBool, Offset( mFieldData.mAllowOnTerrain, fxFoliageReplicator ), "Foliage will be placed on terrain when set." );
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addField( "AllowOnInteriors", TypeBool, Offset( mFieldData.mAllowOnInteriors, fxFoliageReplicator ), "Foliage will be placed on InteriorInstances when set." );
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addField( "AllowOnStatics", TypeBool, Offset( mFieldData.mAllowStatics, fxFoliageReplicator ), "Foliage will be placed on Static shapes when set." );
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addField( "AllowOnWater", TypeBool, Offset( mFieldData.mAllowOnWater, fxFoliageReplicator ), "Foliage will be placed on/under water when set." );
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addField( "AllowWaterSurface", TypeBool, Offset( mFieldData.mAllowWaterSurface, fxFoliageReplicator ), "Foliage will be placed on water when set. Requires AllowOnWater." );
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@ -435,7 +434,6 @@ void fxFoliageReplicator::CreateFoliage(void)
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// Check that we can position somewhere!
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if (!( mFieldData.mAllowOnTerrain ||
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mFieldData.mAllowOnInteriors ||
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mFieldData.mAllowStatics ||
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mFieldData.mAllowOnWater))
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{
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@ -633,7 +631,6 @@ void fxFoliageReplicator::CreateFoliage(void)
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// Check Illegal Placements, fail if we hit a disallowed type.
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if (((CollisionType & TerrainObjectType) && !mFieldData.mAllowOnTerrain) ||
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((CollisionType & InteriorObjectType) && !mFieldData.mAllowOnInteriors) ||
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((CollisionType & StaticShapeObjectType ) && !mFieldData.mAllowStatics) ||
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((CollisionType & WaterObjectType) && !mFieldData.mAllowOnWater) ) continue;
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@ -1700,7 +1697,6 @@ U32 fxFoliageReplicator::packUpdate(NetConnection * con, U32 mask, BitStream * s
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stream->write(mFieldData.mLightTime); // Foliage Light Time.
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stream->writeFlag(mFieldData.mAllowOnTerrain); // Allow on Terrain.
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stream->writeFlag(mFieldData.mAllowOnInteriors); // Allow on Interiors.
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stream->writeFlag(mFieldData.mAllowStatics); // Allow on Statics.
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stream->writeFlag(mFieldData.mAllowOnWater); // Allow on Water.
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stream->writeFlag(mFieldData.mAllowWaterSurface); // Allow on Water Surface.
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@ -1777,7 +1773,6 @@ void fxFoliageReplicator::unpackUpdate(NetConnection * con, BitStream * stream)
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stream->read(&mFieldData.mLightTime); // Foliage Light Time.
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mFieldData.mAllowOnTerrain = stream->readFlag(); // Allow on Terrain.
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mFieldData.mAllowOnInteriors = stream->readFlag(); // Allow on Interiors.
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mFieldData.mAllowStatics = stream->readFlag(); // Allow on Statics.
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mFieldData.mAllowOnWater = stream->readFlag(); // Allow on Water.
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mFieldData.mAllowWaterSurface = stream->readFlag(); // Allow on Water Surface.
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@ -47,12 +47,10 @@
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#define AREA_ANIMATION_ARC (1.0f / 360.0f)
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#define FXFOLIAGEREPLICATOR_COLLISION_MASK ( TerrainObjectType | \
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InteriorObjectType | \
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StaticShapeObjectType | \
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WaterObjectType )
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#define FXFOLIAGEREPLICATOR_NOWATER_COLLISION_MASK ( TerrainObjectType | \
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InteriorObjectType | \
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StaticShapeObjectType )
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@ -311,7 +309,6 @@ public:
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F32 mLightTime;
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bool mAllowOnTerrain;
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bool mAllowOnInteriors;
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bool mAllowStatics;
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bool mAllowOnWater;
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bool mAllowWaterSurface;
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@ -371,7 +368,6 @@ public:
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mLightTime = 5.0f;
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mAllowOnTerrain = true;
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mAllowOnInteriors = true;
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mAllowStatics = true;
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mAllowOnWater = false;
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mAllowWaterSurface = false;
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@ -166,7 +166,6 @@ void fxShapeReplicator::initPersistFields()
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addGroup( "Restraints" ); // MM: Added Group Header.
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addField( "AllowOnTerrain", TypeBool, Offset( mFieldData.mAllowOnTerrain, fxShapeReplicator ), "Shapes will be placed on terrain when set." );
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addField( "AllowOnInteriors", TypeBool, Offset( mFieldData.mAllowOnInteriors, fxShapeReplicator ), "Shapes will be placed on InteriorInstances when set." );
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addField( "AllowOnStatics", TypeBool, Offset( mFieldData.mAllowStatics, fxShapeReplicator ), "Shapes will be placed on Static shapes when set." );
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addField( "AllowOnWater", TypeBool, Offset( mFieldData.mAllowOnWater, fxShapeReplicator ), "Shapes will be placed on/under water when set." );
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addField( "AllowWaterSurface", TypeBool, Offset( mFieldData.mAllowWaterSurface, fxShapeReplicator ), "Shapes will be placed on water when set. Requires AllowOnWater." );
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@ -214,7 +213,6 @@ void fxShapeReplicator::CreateShapes(void)
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// Check that we can position somewhere!
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if (!( mFieldData.mAllowOnTerrain ||
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mFieldData.mAllowOnInteriors ||
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mFieldData.mAllowStatics ||
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mFieldData.mAllowOnWater))
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{
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@ -318,7 +316,6 @@ void fxShapeReplicator::CreateShapes(void)
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// Check Illegal Placements.
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if (((CollisionType & TerrainObjectType) && !mFieldData.mAllowOnTerrain) ||
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((CollisionType & InteriorObjectType) && !mFieldData.mAllowOnInteriors) ||
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((CollisionType & StaticShapeObjectType) && !mFieldData.mAllowStatics) ||
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((CollisionType & WaterObjectType) && !mFieldData.mAllowOnWater) ) continue;
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@ -696,7 +693,6 @@ U32 fxShapeReplicator::packUpdate(NetConnection * con, U32 mask, BitStream * str
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mathWrite(*stream, mFieldData.mShapeRotateMax); // Shapes Rotate Max.
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stream->writeSignedInt(mFieldData.mOffsetZ, 32); // Shapes Offset Z.
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stream->writeFlag(mFieldData.mAllowOnTerrain); // Allow on Terrain.
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stream->writeFlag(mFieldData.mAllowOnInteriors); // Allow on Interiors.
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stream->writeFlag(mFieldData.mAllowStatics); // Allow on Statics.
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stream->writeFlag(mFieldData.mAllowOnWater); // Allow on Water.
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stream->writeFlag(mFieldData.mAllowWaterSurface); // Allow on Water Surface.
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@ -742,7 +738,6 @@ void fxShapeReplicator::unpackUpdate(NetConnection * con, BitStream * stream)
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mathRead(*stream, &mFieldData.mShapeRotateMax); // Shapes Rotate Max.
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mFieldData.mOffsetZ = stream->readSignedInt(32); // Shapes Offset Z.
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mFieldData.mAllowOnTerrain = stream->readFlag(); // Allow on Terrain.
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mFieldData.mAllowOnInteriors = stream->readFlag(); // Allow on Interiors.
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mFieldData.mAllowStatics = stream->readFlag(); // Allow on Statics.
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mFieldData.mAllowOnWater = stream->readFlag(); // Allow on Water.
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mFieldData.mAllowWaterSurface = stream->readFlag(); // Allow on Water Surface.
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@ -36,12 +36,10 @@
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#define AREA_ANIMATION_ARC (1.0f / 360.0f)
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#define FXREPLICATOR_COLLISION_MASK ( TerrainObjectType | \
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InteriorObjectType | \
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StaticShapeObjectType | \
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WaterObjectType )
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#define FXREPLICATOR_NOWATER_COLLISION_MASK ( TerrainObjectType | \
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InteriorObjectType | \
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StaticShapeObjectType )
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@ -139,7 +137,6 @@ public:
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U32 mOuterRadiusY;
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S32 mOffsetZ;
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bool mAllowOnTerrain;
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bool mAllowOnInteriors;
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bool mAllowStatics;
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bool mAllowOnWater;
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S32 mAllowedTerrainSlope;
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@ -166,7 +163,6 @@ public:
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mOffsetZ = 0;
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mAllowOnTerrain = true;
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mAllowOnInteriors = true;
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mAllowStatics = true;
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mAllowOnWater = false;
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mAllowWaterSurface = false;
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@ -45,7 +45,6 @@
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static const U32 dropHitMask =
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TerrainObjectType |
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InteriorObjectType |
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WaterObjectType |
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StaticShapeObjectType;
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@ -404,7 +404,6 @@ static void RegisterGameFunctions()
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Con::setIntVariable("$TypeMasks::StaticObjectType", StaticObjectType);
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Con::setIntVariable("$TypeMasks::EnvironmentObjectType", EnvironmentObjectType);
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Con::setIntVariable("$TypeMasks::TerrainObjectType", TerrainObjectType);
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Con::setIntVariable("$TypeMasks::InteriorObjectType", InteriorObjectType);
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Con::setIntVariable("$TypeMasks::WaterObjectType", WaterObjectType);
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Con::setIntVariable("$TypeMasks::TriggerObjectType", TriggerObjectType);
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Con::setIntVariable("$TypeMasks::MarkerObjectType", MarkerObjectType);
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@ -53,8 +53,9 @@ static S32 sMaxWarpTicks = 3; // Max warp duration in ticks
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F32 Item::mGravity = -20.0f;
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const U32 sClientCollisionMask = (TerrainObjectType |
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InteriorObjectType | StaticShapeObjectType |
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VehicleObjectType | PlayerObjectType);
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StaticShapeObjectType |
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VehicleObjectType |
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PlayerObjectType);
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const U32 sServerCollisionMask = (sClientCollisionMask);
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@ -53,25 +53,21 @@ enum SceneObjectTypes
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/// @see TerrainBlock
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TerrainObjectType = BIT( 2 ),
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/// A legacy DIF interior object.
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/// @see InteriorInstance
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InteriorObjectType = BIT( 3 ),
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/// An object defining a water volume.
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/// @see WaterObject
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WaterObjectType = BIT( 4 ),
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WaterObjectType = BIT( 3 ),
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/// An object defining an invisible trigger volume.
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/// @see Trigger
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TriggerObjectType = BIT( 5 ),
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TriggerObjectType = BIT( 4 ),
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/// An object defining an invisible marker.
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/// @see MissionMarker
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MarkerObjectType = BIT( 6 ),
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MarkerObjectType = BIT( 5 ),
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/// A light emitter.
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/// @see LightBase
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LightObjectType = BIT( 7 ),
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LightObjectType = BIT( 6 ),
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/// An object that manages zones. This is automatically set by
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/// SceneZoneSpaceManager when a SceneZoneSpace registers zones. Should
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@ -79,7 +75,7 @@ enum SceneObjectTypes
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///
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/// @see SceneZoneSpace
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/// @see SceneZoneSpaceManager
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ZoneObjectType = BIT( 8 ),
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ZoneObjectType = BIT( 7 ),
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/// Any object that defines one or more solid, renderable static geometries that
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/// should be included in collision and raycasts.
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@ -87,13 +83,13 @@ enum SceneObjectTypes
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/// Use this mask to find objects that are part of the static level geometry.
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///
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/// @note If you set this, you will also want to set StaticObjectType.
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StaticShapeObjectType = BIT( 9 ),
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StaticShapeObjectType = BIT( 8 ),
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/// Any object that defines one or more solid, renderable dynamic geometries that
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/// should be included in collision and raycasts.
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///
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/// Use this mask to find objects that are part of the dynamic game geometry.
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DynamicShapeObjectType = BIT( 10 ),
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DynamicShapeObjectType = BIT( 9 ),
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/// @}
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@ -102,54 +98,54 @@ enum SceneObjectTypes
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/// Any GameBase-derived object.
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/// @see GameBase
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GameBaseObjectType = BIT( 11 ),
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GameBaseObjectType = BIT( 10 ),
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/// An object that uses hifi networking.
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GameBaseHiFiObjectType = BIT( 12 ),
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GameBaseHiFiObjectType = BIT( 11 ),
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/// Any ShapeBase-derived object.
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/// @see ShapeBase
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ShapeBaseObjectType = BIT( 13 ),
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ShapeBaseObjectType = BIT( 12 ),
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/// A camera object.
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/// @see Camera
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CameraObjectType = BIT( 14 ),
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CameraObjectType = BIT( 13 ),
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/// A human or AI player object.
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/// @see Player
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PlayerObjectType = BIT( 15 ),
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PlayerObjectType = BIT( 14 ),
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/// An item pickup.
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/// @see Item
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ItemObjectType = BIT( 16 ),
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ItemObjectType = BIT( 15 ),
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/// A vehicle.
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/// @see Vehicle
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VehicleObjectType = BIT( 17 ),
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VehicleObjectType = BIT( 16 ),
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/// An object that blocks vehicles.
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/// @see VehicleBlocker
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VehicleBlockerObjectType = BIT( 18 ),
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VehicleBlockerObjectType = BIT( 17 ),
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/// A weapon projectile.
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/// @see Projectile
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ProjectileObjectType = BIT( 19 ),
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ProjectileObjectType = BIT( 18 ),
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/// An explosion object.
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/// @see Explosion
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ExplosionObjectType = BIT( 20 ),
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ExplosionObjectType = BIT( 19 ),
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/// A dead player. This is dynamically set and unset.
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/// @see Player
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CorpseObjectType = BIT( 21 ),
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CorpseObjectType = BIT( 20 ),
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/// A debris object.
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/// @see Debris
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DebrisObjectType = BIT( 22 ),
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DebrisObjectType = BIT( 21 ),
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/// A volume that asserts forces on player objects.
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/// @see PhysicalZone
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PhysicalZoneObjectType = BIT( 23 ),
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PhysicalZoneObjectType = BIT( 22 ),
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/// @}
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};
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|
|
@ -173,8 +169,7 @@ enum SceneObjectTypeMasks
|
|||
///
|
||||
/// Also, objects that do their own culling internally (terrains, forests, etc.)
|
||||
/// should be excluded.
|
||||
CULLING_INCLUDE_TYPEMASK = ( InteriorObjectType |
|
||||
GameBaseObjectType | // Includes most other renderable types; but broader than we ideally want.
|
||||
CULLING_INCLUDE_TYPEMASK = ( GameBaseObjectType | // Includes most other renderable types; but broader than we ideally want.
|
||||
StaticShapeObjectType |
|
||||
DynamicShapeObjectType |
|
||||
ZoneObjectType ), // This improves the result of zone traversals.
|
||||
|
|
@ -200,7 +195,6 @@ enum SceneObjectTypeMasks
|
|||
///
|
||||
/// @note Terrains have their own means for rendering inside interior zones.
|
||||
OUTDOOR_OBJECT_TYPEMASK = ( TerrainObjectType |
|
||||
InteriorObjectType |
|
||||
EnvironmentObjectType )
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -101,7 +101,6 @@ const F32 sAnchorMaxDistance = 32.0f;
|
|||
|
||||
//
|
||||
static U32 sCollisionMoveMask = TerrainObjectType |
|
||||
InteriorObjectType |
|
||||
WaterObjectType |
|
||||
PlayerObjectType |
|
||||
StaticShapeObjectType |
|
||||
|
|
@ -3386,8 +3385,7 @@ void Player::updateDeathOffsets()
|
|||
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
static const U32 sPlayerConformMask = InteriorObjectType|StaticShapeObjectType|
|
||||
StaticObjectType|TerrainObjectType;
|
||||
static const U32 sPlayerConformMask = StaticShapeObjectType | StaticObjectType | TerrainObjectType;
|
||||
|
||||
static void accel(F32& from, F32 to, F32 rate)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -126,12 +126,9 @@ IMPLEMENT_CALLBACK( ProjectileData, onCollision, void, ( Projectile* proj, Scene
|
|||
"@see Projectile\n"
|
||||
);
|
||||
|
||||
const U32 Projectile::csmStaticCollisionMask = TerrainObjectType |
|
||||
InteriorObjectType |
|
||||
StaticShapeObjectType;
|
||||
const U32 Projectile::csmStaticCollisionMask = TerrainObjectType | StaticShapeObjectType;
|
||||
|
||||
const U32 Projectile::csmDynamicCollisionMask = PlayerObjectType |
|
||||
VehicleObjectType;
|
||||
const U32 Projectile::csmDynamicCollisionMask = PlayerObjectType | VehicleObjectType;
|
||||
|
||||
const U32 Projectile::csmDamageableMask = Projectile::csmDynamicCollisionMask;
|
||||
|
||||
|
|
|
|||
|
|
@ -198,9 +198,9 @@ namespace {
|
|||
static F32 sRestTol = 0.5; // % of gravity energy to be at rest
|
||||
static int sRestCount = 10; // Consecutive ticks before comming to rest
|
||||
|
||||
const U32 sCollisionMoveMask = (TerrainObjectType | InteriorObjectType |
|
||||
PlayerObjectType | StaticShapeObjectType | VehicleObjectType |
|
||||
VehicleBlockerObjectType);
|
||||
const U32 sCollisionMoveMask = ( TerrainObjectType | PlayerObjectType |
|
||||
StaticShapeObjectType | VehicleObjectType |
|
||||
VehicleBlockerObjectType );
|
||||
|
||||
const U32 sServerCollisionMask = sCollisionMoveMask; // ItemObjectType
|
||||
const U32 sClientCollisionMask = sCollisionMoveMask;
|
||||
|
|
|
|||
|
|
@ -622,7 +622,7 @@ DefineEngineMethod( ShapeBaseData, checkDeployPos, bool, ( TransformF txfm ),,
|
|||
polyList.mPlaneList[i] = temp;
|
||||
}
|
||||
|
||||
if (gServerContainer.buildPolyList(PLC_Collision, wBox, InteriorObjectType | StaticShapeObjectType, &polyList))
|
||||
if (gServerContainer.buildPolyList(PLC_Collision, wBox, StaticShapeObjectType, &polyList))
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
|
@ -5038,7 +5038,7 @@ DefineEngineMethod( ShapeBase, dumpMeshVisibility, void, (),,
|
|||
#endif // #ifndef TORQUE_SHIPPING
|
||||
|
||||
//------------------------------------------------------------------------
|
||||
//These functions are duplicated in tsStatic, shapeBase, and interiorInstance.
|
||||
//These functions are duplicated in tsStatic and shapeBase.
|
||||
//They each function a little differently; but achieve the same purpose of gathering
|
||||
//target names/counts without polluting simObject.
|
||||
|
||||
|
|
|
|||
|
|
@ -1036,7 +1036,7 @@ void TSStaticPolysoupConvex::getFeatures(const MatrixF& mat,const VectorF& n, Co
|
|||
}
|
||||
|
||||
//------------------------------------------------------------------------
|
||||
//These functions are duplicated in tsStatic, shapeBase, and interiorInstance.
|
||||
//These functions are duplicated in tsStatic and shapeBase.
|
||||
//They each function a little differently; but achieve the same purpose of gathering
|
||||
//target names/counts without polluting simObject.
|
||||
|
||||
|
|
|
|||
|
|
@ -37,7 +37,6 @@ static U32 sScanTypeMask = PlayerObjectType |
|
|||
VehicleObjectType;
|
||||
|
||||
static U32 sAimTypeMask = TerrainObjectType |
|
||||
InteriorObjectType |
|
||||
WaterObjectType |
|
||||
PlayerObjectType |
|
||||
StaticShapeObjectType |
|
||||
|
|
|
|||
|
|
@ -40,7 +40,7 @@ static F32 sMinWarpTicks = 0.5 ; // Fraction of tick at which instant war
|
|||
static S32 sMaxWarpTicks = 3; // Max warp duration in ticks
|
||||
|
||||
const U32 sClientCollisionMask = (TerrainObjectType |
|
||||
InteriorObjectType | StaticShapeObjectType |
|
||||
StaticShapeObjectType |
|
||||
VehicleObjectType);
|
||||
|
||||
const U32 sServerCollisionMask = (sClientCollisionMask);
|
||||
|
|
|
|||
|
|
@ -43,10 +43,10 @@
|
|||
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
const static U32 sCollisionMoveMask = ( TerrainObjectType | InteriorObjectType |
|
||||
WaterObjectType | PlayerObjectType |
|
||||
StaticShapeObjectType | VehicleObjectType |
|
||||
VehicleBlockerObjectType );
|
||||
const static U32 sCollisionMoveMask = ( TerrainObjectType | WaterObjectType |
|
||||
PlayerObjectType | StaticShapeObjectType |
|
||||
VehicleObjectType | VehicleBlockerObjectType );
|
||||
|
||||
static U32 sServerCollisionMask = sCollisionMoveMask; // ItemObjectType
|
||||
static U32 sClientCollisionMask = sCollisionMoveMask;
|
||||
|
||||
|
|
|
|||
|
|
@ -73,9 +73,9 @@ namespace {
|
|||
const U32 sIntergrationsPerTick = 1;
|
||||
const F32 sHoverVehicleGravity = -20;
|
||||
|
||||
const U32 sCollisionMoveMask = (TerrainObjectType | InteriorObjectType |
|
||||
PlayerObjectType | StaticShapeObjectType |
|
||||
VehicleObjectType | VehicleBlockerObjectType);
|
||||
const U32 sCollisionMoveMask = (TerrainObjectType | PlayerObjectType |
|
||||
StaticShapeObjectType | VehicleObjectType |
|
||||
VehicleBlockerObjectType);
|
||||
|
||||
const U32 sServerCollisionMask = sCollisionMoveMask; // ItemObjectType
|
||||
const U32 sClientCollisionMask = sCollisionMoveMask;
|
||||
|
|
@ -724,7 +724,7 @@ void HoverVehicle::updateForces(F32 /*dt*/)
|
|||
for (j = 0; j < 2; j++) {
|
||||
if (getContainer()->castRay(stabPoints[j].wsPoint, stabPoints[j].wsPoint + stabPoints[j].wsExtension * 2.0,
|
||||
TerrainObjectType |
|
||||
InteriorObjectType | WaterObjectType, &rinfo))
|
||||
WaterObjectType, &rinfo))
|
||||
{
|
||||
reallyFloating = false;
|
||||
|
||||
|
|
|
|||
|
|
@ -47,12 +47,12 @@
|
|||
#include "lighting/lightQuery.h"
|
||||
|
||||
|
||||
// Collision masks are used to determin what type of objects the
|
||||
// Collision masks are used to determine what type of objects the
|
||||
// wheeled vehicle will collide with.
|
||||
static U32 sClientCollisionMask =
|
||||
TerrainObjectType | InteriorObjectType |
|
||||
PlayerObjectType | StaticShapeObjectType |
|
||||
VehicleObjectType | VehicleBlockerObjectType;
|
||||
TerrainObjectType | PlayerObjectType |
|
||||
StaticShapeObjectType | VehicleObjectType |
|
||||
VehicleBlockerObjectType;
|
||||
|
||||
// Gravity constant
|
||||
static F32 sWheeledVehicleGravity = -20;
|
||||
|
|
|
|||
|
|
@ -83,7 +83,6 @@ enum ConvexType {
|
|||
TSConvexType,
|
||||
BoxConvexType,
|
||||
TerrainConvexType,
|
||||
InteriorConvexType,
|
||||
ShapeBaseConvexType,
|
||||
TSStaticConvexType,
|
||||
AtlasChunkConvexType, ///< @deprecated
|
||||
|
|
|
|||
|
|
@ -243,7 +243,7 @@ void WaterBlock::setupVertexBlock( U32 width, U32 height, U32 rowOffset )
|
|||
// to a ray cast could detected.
|
||||
if(gClientContainer.castRay(start, end,
|
||||
//StaticObjectType |
|
||||
InteriorObjectType |
|
||||
//InteriorObjectType |
|
||||
//ShapeBaseObjectType |
|
||||
//StaticShapeObjectType |
|
||||
//ItemObjectType |
|
||||
|
|
@ -280,7 +280,7 @@ void WaterBlock::setupVertexBlock( U32 width, U32 height, U32 rowOffset )
|
|||
|
||||
if(gClientContainer.castRay(worldPoint, worldPoint + sunVector * 9000.f,
|
||||
//StaticObjectType |
|
||||
InteriorObjectType |
|
||||
//InteriorObjectType |
|
||||
//ShapeBaseObjectType |
|
||||
//StaticShapeObjectType |
|
||||
//ItemObjectType |
|
||||
|
|
|
|||
|
|
@ -33,7 +33,6 @@
|
|||
#include "gfx/gfxDrawUtil.h"
|
||||
#include "gui/core/guiCanvas.h"
|
||||
#include "gui/worldEditor/terrainActions.h"
|
||||
#include "interior/interiorInstance.h"
|
||||
#include "terrain/terrMaterial.h"
|
||||
|
||||
|
||||
|
|
@ -2244,73 +2243,6 @@ void TerrainEditor::markEmptySquares()
|
|||
{
|
||||
if(!checkTerrainBlock(this, "markEmptySquares"))
|
||||
return;
|
||||
|
||||
// TODO!
|
||||
/*
|
||||
// build a list of all the marked interiors
|
||||
Vector<InteriorInstance*> interiors;
|
||||
U32 mask = InteriorObjectType;
|
||||
gServerContainer.findObjects(mask, findObjectsCallback, &interiors);
|
||||
|
||||
// walk the terrains and empty any grid which clips to an interior
|
||||
for (U32 i = 0; i < mTerrainBlocks.size(); i++)
|
||||
{
|
||||
for(U32 x = 0; x < TerrainBlock::BlockSize; x++)
|
||||
{
|
||||
for(U32 y = 0; y < TerrainBlock::BlockSize; y++)
|
||||
{
|
||||
TerrainBlock::Material * material = mTerrainBlocks[i]->getMaterial(x,y);
|
||||
material->flags |= ~(TerrainBlock::Material::Empty);
|
||||
|
||||
Point3F a, b;
|
||||
gridToWorld(Point2I(x,y), a, mTerrainBlocks[i]);
|
||||
gridToWorld(Point2I(x+1,y+1), b, mTerrainBlocks[i]);
|
||||
|
||||
Box3F box;
|
||||
box.minExtents = a;
|
||||
box.maxExtents = b;
|
||||
|
||||
box.minExtents.setMin(b);
|
||||
box.maxExtents.setMax(a);
|
||||
|
||||
const MatrixF & terrOMat = mTerrainBlocks[i]->getTransform();
|
||||
const MatrixF & terrWMat = mTerrainBlocks[i]->getWorldTransform();
|
||||
|
||||
terrWMat.mulP(box.minExtents);
|
||||
terrWMat.mulP(box.maxExtents);
|
||||
|
||||
for(U32 i = 0; i < interiors.size(); i++)
|
||||
{
|
||||
MatrixF mat = interiors[i]->getWorldTransform();
|
||||
mat.scale(interiors[i]->getScale());
|
||||
mat.mul(terrOMat);
|
||||
|
||||
U32 waterMark = FrameAllocator::getWaterMark();
|
||||
U16* zoneVector = (U16*)FrameAllocator::alloc(interiors[i]->getDetailLevel(0)->getNumZones());
|
||||
U32 numZones = 0;
|
||||
interiors[i]->getDetailLevel(0)->scanZones(box, mat,
|
||||
zoneVector, &numZones);
|
||||
if (numZones != 0)
|
||||
{
|
||||
Con::printf("%d %d", x, y);
|
||||
material->flags |= TerrainBlock::Material::Empty;
|
||||
FrameAllocator::setWaterMark(waterMark);
|
||||
break;
|
||||
}
|
||||
FrameAllocator::setWaterMark(waterMark);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// rebuild stuff..
|
||||
for (U32 i = 0; i < mTerrainBlocks.size(); i++)
|
||||
{
|
||||
mTerrainBlocks[i]->buildGridMap();
|
||||
mTerrainBlocks[i]->rebuildEmptyFlags();
|
||||
mTerrainBlocks[i]->packEmptySquares();
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
void TerrainEditor::mirrorTerrain(S32 mirrorIndex)
|
||||
|
|
|
|||
|
|
@ -1,469 +0,0 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#include "platform/platform.h"
|
||||
#include "interior/forceField.h"
|
||||
|
||||
#include "core/stream/stream.h"
|
||||
#include "math/mathIO.h"
|
||||
#include "console/console.h"
|
||||
#include "collision/abstractPolyList.h"
|
||||
#include "scene/sceneObject.h"
|
||||
|
||||
|
||||
ForceField::ForceField()
|
||||
{
|
||||
VECTOR_SET_ASSOCIATION( mTriggers );
|
||||
VECTOR_SET_ASSOCIATION( mPlanes );
|
||||
VECTOR_SET_ASSOCIATION( mPoints );
|
||||
VECTOR_SET_ASSOCIATION( mBSPNodes );
|
||||
VECTOR_SET_ASSOCIATION( mBSPSolidLeaves );
|
||||
VECTOR_SET_ASSOCIATION( mSolidLeafSurfaces );
|
||||
VECTOR_SET_ASSOCIATION( mWindings );
|
||||
VECTOR_SET_ASSOCIATION( mSurfaces );
|
||||
|
||||
mPreppedForRender = false;
|
||||
}
|
||||
|
||||
ForceField::~ForceField()
|
||||
{
|
||||
mPreppedForRender = false;
|
||||
}
|
||||
|
||||
|
||||
bool ForceField::prepForRendering()
|
||||
{
|
||||
if (mPreppedForRender == true)
|
||||
return true;
|
||||
|
||||
mPreppedForRender = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
void ForceField::render(const ColorF& rColor, const F32 fade)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------
|
||||
//-------------------------------------- Persistence interfaces
|
||||
//
|
||||
const U32 ForceField::smFileVersion = 0;
|
||||
|
||||
bool ForceField::read(Stream& stream)
|
||||
{
|
||||
AssertFatal(stream.hasCapability(Stream::StreamRead), "ForceField::read: non-read capable stream passed");
|
||||
AssertFatal(stream.getStatus() == Stream::Ok, "ForceField::read: Error, stream in inconsistent state");
|
||||
|
||||
U32 i;
|
||||
|
||||
// Version this stream
|
||||
U32 fileVersion;
|
||||
stream.read(&fileVersion);
|
||||
if (fileVersion != smFileVersion) {
|
||||
Con::errorf(ConsoleLogEntry::General, "ForceField::read: incompatible file version found.");
|
||||
return false;
|
||||
}
|
||||
|
||||
mName = stream.readSTString();
|
||||
U32 numTriggers;
|
||||
stream.read(&numTriggers);
|
||||
mTriggers.setSize(numTriggers);
|
||||
for (i = 0; i < mTriggers.size(); i++)
|
||||
mTriggers[i] = stream.readSTString();
|
||||
|
||||
// Geometry factors...
|
||||
mathRead(stream, &mBoundingBox);
|
||||
mathRead(stream, &mBoundingSphere);
|
||||
|
||||
// Now read in our data vectors.
|
||||
U32 vectorSize;
|
||||
// mPlanes
|
||||
readPlaneVector(stream);
|
||||
|
||||
// mPoints
|
||||
stream.read(&vectorSize);
|
||||
mPoints.setSize(vectorSize);
|
||||
for (i = 0; i < mPoints.size(); i++)
|
||||
mathRead(stream, &mPoints[i]);
|
||||
|
||||
// mBSPNodes;
|
||||
stream.read(&vectorSize);
|
||||
mBSPNodes.setSize(vectorSize);
|
||||
for (i = 0; i < mBSPNodes.size(); i++) {
|
||||
stream.read(&mBSPNodes[i].planeIndex);
|
||||
stream.read(&mBSPNodes[i].frontIndex);
|
||||
stream.read(&mBSPNodes[i].backIndex);
|
||||
}
|
||||
|
||||
// mBSPSolidLeaves
|
||||
stream.read(&vectorSize);
|
||||
mBSPSolidLeaves.setSize(vectorSize);
|
||||
for (i = 0; i < mBSPSolidLeaves.size(); i++) {
|
||||
stream.read(&mBSPSolidLeaves[i].surfaceIndex);
|
||||
stream.read(&mBSPSolidLeaves[i].surfaceCount);
|
||||
}
|
||||
|
||||
// mWindings
|
||||
stream.read(&vectorSize);
|
||||
mWindings.setSize(vectorSize);
|
||||
for (i = 0; i < mWindings.size(); i++) {
|
||||
stream.read(&mWindings[i]);
|
||||
}
|
||||
|
||||
// mSurfaces
|
||||
stream.read(&vectorSize);
|
||||
mSurfaces.setSize(vectorSize);
|
||||
for (i = 0; i < mSurfaces.size(); i++) {
|
||||
stream.read(&mSurfaces[i].windingStart);
|
||||
stream.read(&mSurfaces[i].windingCount);
|
||||
stream.read(&mSurfaces[i].planeIndex);
|
||||
stream.read(&mSurfaces[i].surfaceFlags);
|
||||
stream.read(&mSurfaces[i].fanMask);
|
||||
}
|
||||
|
||||
// mSolidLeafSurfaces
|
||||
stream.read(&vectorSize);
|
||||
mSolidLeafSurfaces.setSize(vectorSize);
|
||||
for (i = 0; i < mSolidLeafSurfaces.size(); i++) {
|
||||
stream.read(&mSolidLeafSurfaces[i]);
|
||||
}
|
||||
|
||||
stream.read(&mColor);
|
||||
|
||||
return stream.getStatus() == Stream::Ok;
|
||||
}
|
||||
|
||||
bool ForceField::write(Stream& stream) const
|
||||
{
|
||||
AssertFatal(stream.hasCapability(Stream::StreamWrite), "Interior::write: non-write capable stream passed");
|
||||
AssertFatal(stream.getStatus() == Stream::Ok, "Interior::write: Error, stream in inconsistent state");
|
||||
|
||||
U32 i;
|
||||
|
||||
// Version this stream
|
||||
stream.write(smFileVersion);
|
||||
|
||||
stream.writeString(mName);
|
||||
stream.write(mTriggers.size());
|
||||
for (i = 0; i < mTriggers.size(); i++)
|
||||
stream.writeString(mTriggers[i]);
|
||||
|
||||
mathWrite(stream, mBoundingBox);
|
||||
mathWrite(stream, mBoundingSphere);
|
||||
|
||||
// Now write out our data vectors. Remember, for cross-platform capability, no
|
||||
// structure writing is allowed...
|
||||
|
||||
// mPlanes
|
||||
writePlaneVector(stream);
|
||||
|
||||
// mPoints
|
||||
stream.write(mPoints.size());
|
||||
for (i = 0; i < mPoints.size(); i++)
|
||||
mathWrite(stream, mPoints[i]);
|
||||
|
||||
// mBSPNodes;
|
||||
stream.write(mBSPNodes.size());
|
||||
for (i = 0; i < mBSPNodes.size(); i++) {
|
||||
stream.write(mBSPNodes[i].planeIndex);
|
||||
stream.write(mBSPNodes[i].frontIndex);
|
||||
stream.write(mBSPNodes[i].backIndex);
|
||||
}
|
||||
|
||||
// mBSPSolidLeaves
|
||||
stream.write(mBSPSolidLeaves.size());
|
||||
for (i = 0; i < mBSPSolidLeaves.size(); i++) {
|
||||
stream.write(mBSPSolidLeaves[i].surfaceIndex);
|
||||
stream.write(mBSPSolidLeaves[i].surfaceCount);
|
||||
}
|
||||
|
||||
// mWindings
|
||||
stream.write(mWindings.size());
|
||||
for (i = 0; i < mWindings.size(); i++) {
|
||||
stream.write(mWindings[i]);
|
||||
}
|
||||
|
||||
// mSurfaces
|
||||
stream.write(mSurfaces.size());
|
||||
for (i = 0; i < mSurfaces.size(); i++) {
|
||||
stream.write(mSurfaces[i].windingStart);
|
||||
stream.write(mSurfaces[i].windingCount);
|
||||
stream.write(mSurfaces[i].planeIndex);
|
||||
stream.write(mSurfaces[i].surfaceFlags);
|
||||
stream.write(mSurfaces[i].fanMask);
|
||||
}
|
||||
|
||||
// mSolidLeafSurfaces
|
||||
stream.write(mSolidLeafSurfaces.size());
|
||||
for (i = 0; i < mSolidLeafSurfaces.size(); i++) {
|
||||
stream.write(mSolidLeafSurfaces[i]);
|
||||
}
|
||||
|
||||
stream.write(mColor);
|
||||
|
||||
return stream.getStatus() == Stream::Ok;
|
||||
}
|
||||
|
||||
bool ForceField::writePlaneVector(Stream& stream) const
|
||||
{
|
||||
// This is pretty slow, but who cares?
|
||||
//
|
||||
Vector<Point3F> uniqueNormals(mPlanes.size());
|
||||
Vector<U16> uniqueIndices(mPlanes.size());
|
||||
|
||||
U32 i;
|
||||
|
||||
for (i = 0; i < mPlanes.size(); i++) {
|
||||
bool inserted = false;
|
||||
for (U32 j = 0; j < uniqueNormals.size(); j++) {
|
||||
if (mPlanes[i] == uniqueNormals[j]) {
|
||||
// Hah! Already have this one...
|
||||
uniqueIndices.push_back(j);
|
||||
inserted = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (inserted == false) {
|
||||
// Gotta do it ourselves...
|
||||
uniqueIndices.push_back(uniqueNormals.size());
|
||||
uniqueNormals.push_back(Point3F(mPlanes[i].x, mPlanes[i].y, mPlanes[i].z));
|
||||
}
|
||||
}
|
||||
|
||||
// Ok, what we have now, is a list of unique normals, a set of indices into
|
||||
// that vector, and the distances that we still have to write out by hand.
|
||||
// Hop to it!
|
||||
stream.write(uniqueNormals.size());
|
||||
for (i = 0; i < uniqueNormals.size(); i++)
|
||||
mathWrite(stream, uniqueNormals[i]);
|
||||
|
||||
stream.write(mPlanes.size());
|
||||
for (i = 0; i < mPlanes.size(); i++) {
|
||||
stream.write(uniqueIndices[i]);
|
||||
stream.write(mPlanes[i].d);
|
||||
}
|
||||
|
||||
return (stream.getStatus() == Stream::Ok);
|
||||
}
|
||||
|
||||
bool ForceField::readPlaneVector(Stream& stream)
|
||||
{
|
||||
Vector<Point3F> normals;
|
||||
U32 vectorSize;
|
||||
|
||||
stream.read(&vectorSize);
|
||||
normals.setSize(vectorSize);
|
||||
U32 i;
|
||||
for (i = 0; i < normals.size(); i++)
|
||||
mathRead(stream, &normals[i]);
|
||||
|
||||
U16 index;
|
||||
stream.read(&vectorSize);
|
||||
mPlanes.setSize(vectorSize);
|
||||
for (i = 0; i < mPlanes.size(); i++) {
|
||||
stream.read(&index);
|
||||
stream.read(&mPlanes[i].d);
|
||||
mPlanes[i].x = normals[index].x;
|
||||
mPlanes[i].y = normals[index].y;
|
||||
mPlanes[i].z = normals[index].z;
|
||||
}
|
||||
|
||||
return (stream.getStatus() == Stream::Ok);
|
||||
}
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------
|
||||
//-------------------------------------- Collision support. Essentially
|
||||
// copied from the interiorCollision
|
||||
//
|
||||
void ForceField::collisionFanFromSurface(const Surface& rSurface, U32* fanIndices, U32* numIndices) const
|
||||
{
|
||||
U32 tempIndices[32];
|
||||
|
||||
tempIndices[0] = 0;
|
||||
U32 idx = 1;
|
||||
U32 i;
|
||||
for (i = 1; i < rSurface.windingCount; i += 2)
|
||||
tempIndices[idx++] = i;
|
||||
for (i = ((rSurface.windingCount - 1) & (~0x1)); i > 0; i -= 2)
|
||||
tempIndices[idx++] = i;
|
||||
|
||||
idx = 0;
|
||||
for (i = 0; i < rSurface.windingCount; i++) {
|
||||
if (rSurface.fanMask & (1 << i)) {
|
||||
fanIndices[idx++] = mWindings[rSurface.windingStart + tempIndices[i]];
|
||||
}
|
||||
}
|
||||
*numIndices = idx;
|
||||
}
|
||||
|
||||
bool ForceField::castRay(const Point3F& s, const Point3F& e, RayInfo* info)
|
||||
{
|
||||
bool hit = castRay_r(0, s, e, info);
|
||||
if (hit) {
|
||||
Point3F vec = e - s;
|
||||
F32 len = vec.len();
|
||||
vec /= len;
|
||||
info->t = mDot(info->point - s, vec) / len;
|
||||
}
|
||||
|
||||
return hit;
|
||||
}
|
||||
|
||||
bool ForceField::castRay_r(const U16 node,
|
||||
const Point3F& s,
|
||||
const Point3F& e,
|
||||
RayInfo* info)
|
||||
{
|
||||
if (isBSPLeafIndex(node) == false) {
|
||||
const IBSPNode& rNode = mBSPNodes[node];
|
||||
const PlaneF& rPlane = getPlane(rNode.planeIndex);
|
||||
|
||||
PlaneF::Side sSide = rPlane.whichSide(s);
|
||||
PlaneF::Side eSide = rPlane.whichSide(e);
|
||||
|
||||
switch (PlaneSwitchCode(sSide, eSide)) {
|
||||
case PlaneSwitchCode(PlaneF::Front, PlaneF::Front):
|
||||
case PlaneSwitchCode(PlaneF::Front, PlaneF::On):
|
||||
case PlaneSwitchCode(PlaneF::On, PlaneF::Front):
|
||||
return castRay_r(rNode.frontIndex, s, e, info);
|
||||
break;
|
||||
|
||||
case PlaneSwitchCode(PlaneF::On, PlaneF::Back):
|
||||
case PlaneSwitchCode(PlaneF::Back, PlaneF::On):
|
||||
case PlaneSwitchCode(PlaneF::Back, PlaneF::Back):
|
||||
return castRay_r(rNode.backIndex, s, e, info);
|
||||
break;
|
||||
|
||||
case PlaneSwitchCode(PlaneF::On, PlaneF::On):
|
||||
// Line lies on the plane
|
||||
if (isBSPLeafIndex(rNode.backIndex) == false) {
|
||||
if (castRay_r(rNode.backIndex, s, e, info))
|
||||
return true;
|
||||
}
|
||||
if (isBSPLeafIndex(rNode.frontIndex) == false) {
|
||||
if (castRay_r(rNode.frontIndex, s, e, info))
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
|
||||
case PlaneSwitchCode(PlaneF::Front, PlaneF::Back): {
|
||||
Point3F ip;
|
||||
F32 intersectT = rPlane.intersect(s, e);
|
||||
AssertFatal(intersectT != PARALLEL_PLANE, "Error, this should never happen in this case!");
|
||||
ip.interpolate(s, e, intersectT);
|
||||
if (castRay_r(rNode.frontIndex, s, ip, info))
|
||||
return true;
|
||||
return castRay_r(rNode.backIndex, ip, e, info);
|
||||
}
|
||||
break;
|
||||
|
||||
case PlaneSwitchCode(PlaneF::Back, PlaneF::Front): {
|
||||
Point3F ip;
|
||||
F32 intersectT = rPlane.intersect(s, e);
|
||||
AssertFatal(intersectT != PARALLEL_PLANE, "Error, this should never happen in this case!");
|
||||
ip.interpolate(s, e, intersectT);
|
||||
if (castRay_r(rNode.backIndex, s, ip, info))
|
||||
return true;
|
||||
return castRay_r(rNode.frontIndex, ip, e, info);
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
AssertFatal(false, "Misunderstood switchCode in ForceField::castRay_r");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if (isBSPSolidLeaf(node)) {
|
||||
// DMM: Set material info here
|
||||
info->point = s;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void ForceField::buildPolyList_r(const U16 node, Vector<U16>& collPlanes, AbstractPolyList* list, SphereF& s)
|
||||
{
|
||||
if (isBSPLeafIndex(node) == false) {
|
||||
const IBSPNode& rNode = mBSPNodes[node];
|
||||
const PlaneF& rPlane = getPlane(rNode.planeIndex);
|
||||
|
||||
F32 dist = rPlane.distToPlane(s.center);
|
||||
if (mFabs(dist) <= s.radius) {
|
||||
// Have to do both, and push the plane back on the list...
|
||||
collPlanes.push_back(rNode.planeIndex);
|
||||
buildPolyList_r(rNode.frontIndex, collPlanes, list, s);
|
||||
buildPolyList_r(rNode.backIndex, collPlanes, list, s);
|
||||
collPlanes.pop_back();
|
||||
} else if (dist > 0.0f) {
|
||||
buildPolyList_r(rNode.frontIndex, collPlanes, list, s);
|
||||
} else {
|
||||
buildPolyList_r(rNode.backIndex, collPlanes, list, s);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (isBSPSolidLeaf(node)) {
|
||||
const IBSPLeafSolid& rLeaf = mBSPSolidLeaves[getBSPSolidLeafIndex(node)];
|
||||
for (U32 i = 0; i < rLeaf.surfaceCount; i++) {
|
||||
U32 surfaceIndex = mSolidLeafSurfaces[rLeaf.surfaceIndex + i];
|
||||
const Surface& rSurface = mSurfaces[surfaceIndex];
|
||||
for (U32 j = 0; j < collPlanes.size(); j++) {
|
||||
if (areEqualPlanes(rSurface.planeIndex, collPlanes[j]) == true) {
|
||||
|
||||
U32 fanVerts[32];
|
||||
U32 numVerts;
|
||||
collisionFanFromSurface(rSurface, fanVerts, &numVerts);
|
||||
|
||||
// DMM: Material here
|
||||
list->begin(0, rSurface.planeIndex);
|
||||
|
||||
U32 vertStart = list->addPoint(mPoints[fanVerts[0]]);
|
||||
list->vertex(vertStart);
|
||||
for (U32 k = 1; k < numVerts; k++) {
|
||||
list->addPoint(mPoints[fanVerts[k]]);
|
||||
list->vertex(vertStart + k);
|
||||
}
|
||||
list->plane(vertStart, vertStart + 1, vertStart + 2);
|
||||
list->end();
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool ForceField::buildPolyList(AbstractPolyList* list, SphereF& sphere)
|
||||
{
|
||||
Vector<U16> planes;
|
||||
buildPolyList_r(0, planes, list, sphere);
|
||||
AssertFatal(planes.size() == 0, "Error, unbalanced plane stack!");
|
||||
|
||||
return !list->isEmpty();
|
||||
}
|
||||
|
|
@ -1,195 +0,0 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#ifndef _FORCEFIELD_H_
|
||||
#define _FORCEFIELD_H_
|
||||
|
||||
#ifndef _PLATFORM_H_
|
||||
#include "platform/platform.h"
|
||||
#endif
|
||||
#ifndef _TVECTOR_H_
|
||||
#include "core/util/tVector.h"
|
||||
#endif
|
||||
#ifndef _MBOX_H_
|
||||
#include "math/mBox.h"
|
||||
#endif
|
||||
#ifndef _MSPHERE_H_
|
||||
#include "math/mSphere.h"
|
||||
#endif
|
||||
#ifndef _MPLANE_H_
|
||||
#include "math/mPlane.h"
|
||||
#endif
|
||||
#ifndef _MPOINT3_H_
|
||||
#include "math/mPoint3.h"
|
||||
#endif
|
||||
#ifndef _COLOR_H_
|
||||
#include "core/color.h"
|
||||
#endif
|
||||
|
||||
//-------------------------------------- forward decls.
|
||||
class EditGeometry;
|
||||
class InteriorInstance;
|
||||
class Stream;
|
||||
class AbstractPolyList;
|
||||
struct RayInfo;
|
||||
|
||||
//--------------------------------------------------------------------------
|
||||
class ForceField
|
||||
{
|
||||
static const U32 smFileVersion;
|
||||
friend class EditGeometry;
|
||||
friend class InteriorInstance;
|
||||
|
||||
//-------------------------------------- Public interfaces
|
||||
public:
|
||||
ForceField();
|
||||
~ForceField();
|
||||
|
||||
bool prepForRendering();
|
||||
void render(const ColorF& color, const F32 fadeLevel);
|
||||
const Box3F& getBoundingBox() const;
|
||||
|
||||
bool castRay(const Point3F&, const Point3F&, RayInfo*);
|
||||
bool buildPolyList(AbstractPolyList*, SphereF&);
|
||||
//-------------------------------------- Persistence interface
|
||||
public:
|
||||
bool read(Stream& stream);
|
||||
bool write(Stream& stream) const;
|
||||
|
||||
public:
|
||||
static U16 getPlaneIndex(U16 index);
|
||||
static bool planeIsFlipped(U16 index);
|
||||
|
||||
//-------------------------------------- BSP Structures
|
||||
private:
|
||||
struct IBSPNode {
|
||||
U16 planeIndex;
|
||||
U16 frontIndex;
|
||||
U16 backIndex;
|
||||
U16 __padding__;
|
||||
};
|
||||
struct IBSPLeafSolid {
|
||||
U32 surfaceIndex;
|
||||
U16 surfaceCount;
|
||||
U16 __padding__;
|
||||
};
|
||||
|
||||
bool isBSPLeafIndex(U16 index) const;
|
||||
bool isBSPSolidLeaf(U16 index) const;
|
||||
bool isBSPEmptyLeaf(U16 index) const;
|
||||
U16 getBSPSolidLeafIndex(U16 index) const;
|
||||
|
||||
bool writePlaneVector(Stream&) const;
|
||||
bool readPlaneVector(Stream&);
|
||||
|
||||
private:
|
||||
const PlaneF& getPlane(U16 index) const;
|
||||
bool areEqualPlanes(U16, U16) const;
|
||||
|
||||
struct Surface {
|
||||
U32 windingStart;
|
||||
U32 fanMask;
|
||||
|
||||
U16 planeIndex;
|
||||
U8 windingCount;
|
||||
U8 surfaceFlags;
|
||||
};
|
||||
|
||||
protected:
|
||||
StringTableEntry mName;
|
||||
ColorF mColor;
|
||||
Vector<StringTableEntry> mTriggers;
|
||||
|
||||
Box3F mBoundingBox;
|
||||
SphereF mBoundingSphere;
|
||||
Vector<PlaneF> mPlanes;
|
||||
Vector<Point3F> mPoints;
|
||||
|
||||
Vector<IBSPNode> mBSPNodes;
|
||||
Vector<IBSPLeafSolid> mBSPSolidLeaves;
|
||||
Vector<U32> mSolidLeafSurfaces;
|
||||
|
||||
bool mPreppedForRender;
|
||||
|
||||
Vector<U32> mWindings;
|
||||
Vector<Surface> mSurfaces;
|
||||
|
||||
protected:
|
||||
bool castRay_r(const U16, const Point3F&, const Point3F&, RayInfo*);
|
||||
void buildPolyList_r(const U16, Vector<U16>&, AbstractPolyList*, SphereF&);
|
||||
void collisionFanFromSurface(const Surface&, U32* fan, U32* numIndices) const;
|
||||
};
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
inline bool ForceField::isBSPLeafIndex(U16 index) const
|
||||
{
|
||||
return (index & 0x8000) != 0;
|
||||
}
|
||||
|
||||
inline bool ForceField::isBSPSolidLeaf(U16 index) const
|
||||
{
|
||||
AssertFatal(isBSPLeafIndex(index) == true, "Error, only call for leaves!");
|
||||
return (index & 0x4000) != 0;
|
||||
}
|
||||
|
||||
inline bool ForceField::isBSPEmptyLeaf(U16 index) const
|
||||
{
|
||||
AssertFatal(isBSPLeafIndex(index) == true, "Error, only call for leaves!");
|
||||
return (index & 0x4000) == 0;
|
||||
}
|
||||
|
||||
inline U16 ForceField::getBSPSolidLeafIndex(U16 index) const
|
||||
{
|
||||
AssertFatal(isBSPSolidLeaf(index) == true, "Error, only call for leaves!");
|
||||
return (index & ~0xC000);
|
||||
}
|
||||
|
||||
inline const PlaneF& ForceField::getPlane(U16 index) const
|
||||
{
|
||||
AssertFatal(U32(index & ~0x8000) < mPlanes.size(),
|
||||
"ForceField::getPlane: planeIndex out of range");
|
||||
|
||||
return mPlanes[index & ~0x8000];
|
||||
}
|
||||
|
||||
inline U16 ForceField::getPlaneIndex(U16 index)
|
||||
{
|
||||
return index & ~0x8000;
|
||||
}
|
||||
|
||||
inline bool ForceField::planeIsFlipped(U16 index)
|
||||
{
|
||||
return (index & 0x8000) != 0;
|
||||
}
|
||||
|
||||
inline bool ForceField::areEqualPlanes(U16 o, U16 t) const
|
||||
{
|
||||
return (o & ~0x8000) == (t & ~0x8000);
|
||||
}
|
||||
|
||||
inline const Box3F& ForceField::getBoundingBox() const
|
||||
{
|
||||
return mBoundingBox;
|
||||
}
|
||||
|
||||
#endif // _H_FORCEFIELD_
|
||||
|
||||
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
|
|
@ -1,711 +0,0 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#include "torqueConfig.h"
|
||||
|
||||
#ifndef TORQUE_SHIPPING
|
||||
|
||||
#include "interior/interior.h"
|
||||
#include "interior/interiorInstance.h"
|
||||
#include "console/console.h"
|
||||
#include "core/color.h"
|
||||
#include "math/mMatrix.h"
|
||||
#include "gfx/bitmap/gBitmap.h"
|
||||
#include "gfx/primBuilder.h"
|
||||
#include "gfx/gfxShader.h"
|
||||
#include "materials/matInstance.h"
|
||||
#include "materials/materialList.h"
|
||||
#include "materials/shaderData.h"
|
||||
#include "renderInstance/renderPassManager.h"
|
||||
#include "shaderGen/shaderGenVars.h"
|
||||
|
||||
static U8 interiorDebugColors[14][3] =
|
||||
{
|
||||
{ 0xFF, 0xFF, 0xFF },
|
||||
{ 0x00, 0x00, 0xFF },
|
||||
{ 0x00, 0xFF, 0x00 },
|
||||
{ 0xFF, 0x00, 0x00 },
|
||||
{ 0xFF, 0xFF, 0x00 },
|
||||
{ 0xFF, 0x00, 0xFF },
|
||||
{ 0x00, 0xFF, 0xFF },
|
||||
{ 0x80, 0x80, 0x80 },
|
||||
{ 0xFF, 0x80, 0x80 },
|
||||
{ 0x80, 0xFF, 0x80 },
|
||||
{ 0x80, 0x80, 0xFF },
|
||||
{ 0x80, 0xFF, 0xFF },
|
||||
{ 0xFF, 0x80, 0xFF },
|
||||
{ 0xFF, 0x80, 0x80 }
|
||||
};
|
||||
|
||||
|
||||
namespace
|
||||
{
|
||||
|
||||
void lineLoopFromStrip(Vector<ItrPaddedPoint>& points,
|
||||
Vector<U32>& windings,
|
||||
U32 windingStart,
|
||||
U32 windingCount)
|
||||
{
|
||||
PrimBuild::begin(GFXLineStrip, windingCount + 1);
|
||||
PrimBuild::vertex3fv(points[windings[windingStart]].point);
|
||||
S32 skip = windingStart + 1;
|
||||
while (skip < (windingStart + windingCount))
|
||||
{
|
||||
PrimBuild::vertex3fv(points[windings[skip]].point);
|
||||
skip += 2;
|
||||
}
|
||||
|
||||
skip -= 1;
|
||||
while (skip > windingStart)
|
||||
{
|
||||
if (skip < (windingStart + windingCount))
|
||||
PrimBuild::vertex3fv(points[windings[skip]].point);
|
||||
|
||||
skip -= 2;
|
||||
}
|
||||
PrimBuild::vertex3fv(points[windings[windingStart]].point);
|
||||
PrimBuild::end();
|
||||
}
|
||||
|
||||
void lineStrip(Vector<ItrPaddedPoint>& points,
|
||||
Vector<U32>& windings,
|
||||
U32 windingStart,
|
||||
U32 windingCount)
|
||||
{
|
||||
U32 end = 2;
|
||||
|
||||
while (end < windingCount)
|
||||
{
|
||||
// Even
|
||||
PrimBuild::begin(GFXLineStrip, 4);
|
||||
PrimBuild::vertex3fv(points[windings[windingStart + end - 2]].point);
|
||||
PrimBuild::vertex3fv(points[windings[windingStart + end - 1]].point);
|
||||
PrimBuild::vertex3fv(points[windings[windingStart + end - 0]].point);
|
||||
PrimBuild::vertex3fv(points[windings[windingStart + end - 2]].point);
|
||||
PrimBuild::end();
|
||||
|
||||
end++;
|
||||
if (end >= windingCount)
|
||||
break;
|
||||
|
||||
// Odd
|
||||
PrimBuild::begin(GFXLineStrip, 4);
|
||||
PrimBuild::vertex3fv(points[windings[windingStart + end - 1]].point);
|
||||
PrimBuild::vertex3fv(points[windings[windingStart + end - 2]].point);
|
||||
PrimBuild::vertex3fv(points[windings[windingStart + end - 0]].point);
|
||||
PrimBuild::vertex3fv(points[windings[windingStart + end - 1]].point);
|
||||
PrimBuild::end();
|
||||
|
||||
end++;
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace {}
|
||||
|
||||
void Interior::debugRender(const ZoneVisDeterminer& zoneVis, SceneData &sgData, InteriorInstance *intInst, MatrixF& modelview)
|
||||
{
|
||||
// We use this shader to color things
|
||||
if ( mDebugShader == NULL )
|
||||
{
|
||||
ShaderData *shaderData = NULL;
|
||||
AssertFatal( Sim::findObject( "_DebugInterior_", shaderData ), "Unable to find ShaderData _DebugInterior_" );
|
||||
|
||||
mDebugShader = shaderData ? shaderData->getShader() : NULL;
|
||||
|
||||
if ( mDebugShader )
|
||||
{
|
||||
mDebugShaderConsts = mDebugShader->allocConstBuffer();
|
||||
mDebugShaderModelViewSC = mDebugShader->getShaderConstHandle(ShaderGenVars::modelview);
|
||||
mDebugShaderShadeColorSC = mDebugShader->getShaderConstHandle("$shadeColor");
|
||||
}
|
||||
}
|
||||
|
||||
// We use this to override the texture that the interior defines.
|
||||
if (mDebugTexture.isNull())
|
||||
{
|
||||
// Allocate a small white bitmap
|
||||
GBitmap temp(16, 16);
|
||||
mDebugTexture.set(&temp, &GFXDefaultStaticDiffuseProfile, false, "Blank Texture");
|
||||
}
|
||||
|
||||
// Set up our buffers
|
||||
GFX->setVertexBuffer( mVertBuff );
|
||||
GFX->setPrimitiveBuffer( mPrimBuff );
|
||||
|
||||
// Set the modelview matrix for the shaders
|
||||
mDebugShaderConsts->setSafe(mDebugShaderModelViewSC, modelview);
|
||||
|
||||
GFX->disableShaders();
|
||||
|
||||
switch (smRenderMode)
|
||||
{
|
||||
case NormalRenderLines:
|
||||
debugNormalRenderLines(zoneVis);
|
||||
break;
|
||||
|
||||
case ShowDetail:
|
||||
debugShowDetail(zoneVis);
|
||||
break;
|
||||
|
||||
case ShowAmbiguous:
|
||||
debugShowAmbiguous(zoneVis);
|
||||
break;
|
||||
|
||||
case ShowLightmaps:
|
||||
debugShowLightmaps(zoneVis, sgData, intInst);
|
||||
break;
|
||||
|
||||
case ShowPortalZones:
|
||||
debugShowPortalZones(zoneVis);
|
||||
break;
|
||||
|
||||
case ShowCollisionFans:
|
||||
debugShowCollisionFans(zoneVis);
|
||||
break;
|
||||
|
||||
case ShowOrphan:
|
||||
debugShowOrphan(zoneVis);
|
||||
break;
|
||||
|
||||
case ShowStrips:
|
||||
debugShowStrips(zoneVis);
|
||||
break;
|
||||
|
||||
case ShowTexturesOnly:
|
||||
debugShowTexturesOnly(zoneVis, sgData, intInst);
|
||||
break;
|
||||
|
||||
case ShowNullSurfaces:
|
||||
debugShowNullSurfaces(zoneVis, sgData, intInst);
|
||||
break;
|
||||
|
||||
case ShowLargeTextures:
|
||||
debugShowLargeTextures(zoneVis, sgData, intInst);
|
||||
break;
|
||||
|
||||
case ShowOutsideVisible:
|
||||
debugShowOutsideVisible(zoneVis);
|
||||
break;
|
||||
|
||||
case ShowHullSurfaces:
|
||||
debugShowHullSurfaces();
|
||||
break;
|
||||
|
||||
case ShowVehicleHullSurfaces:
|
||||
debugShowVehicleHullSurfaces(zoneVis, sgData, intInst);
|
||||
break;
|
||||
|
||||
case ShowDetailLevel:
|
||||
debugShowDetailLevel(zoneVis);
|
||||
break;
|
||||
|
||||
case ShowVertexColors:
|
||||
// debugShowVertexColors(pMaterials);
|
||||
break;
|
||||
|
||||
default:
|
||||
AssertWarn(false, "Warning! Misunderstood debug render mode. Defaulting to ShowDetail");
|
||||
debugShowDetail(zoneVis);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void Interior::preDebugRender()
|
||||
{
|
||||
// Set up our rendering states.
|
||||
if( mDebugShader )
|
||||
{
|
||||
// Set our shader
|
||||
GFX->setShader( mDebugShader );
|
||||
|
||||
// Set a "blank" texture
|
||||
GFX->setTexture( 0, mDebugTexture );
|
||||
|
||||
// Set a state block to enable our texture
|
||||
GFX->setStateBlock(mInteriorDebugTextureSB);
|
||||
}
|
||||
}
|
||||
|
||||
void Interior::debugNormalRenderLines(const ZoneVisDeterminer& zoneVis)
|
||||
{
|
||||
// Set our "base debug states" (no texture)
|
||||
GFX->setStateBlock(mInteriorDebugNoneSB);
|
||||
|
||||
for (U32 i = 0; i < mZones.size(); i++)
|
||||
{
|
||||
if (zoneVis.isZoneVisible(i) == false)
|
||||
continue;
|
||||
|
||||
for( U32 j=0; j<mZones[i].surfaceCount; j++ )
|
||||
{
|
||||
U32 surfaceIndex = mZoneSurfaces[mZones[i].surfaceStart + j];
|
||||
Surface& rSurface = mSurfaces[ surfaceIndex ];
|
||||
PrimBuild::color3f(0.0f, 0.0f, 0.0f);
|
||||
lineLoopFromStrip(mPoints, mWindings, rSurface.windingStart, rSurface.windingCount);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Interior::debugShowSurfaceFlag(const ZoneVisDeterminer& zoneVis, const U32 flag, const ColorF& c)
|
||||
{
|
||||
preDebugRender();
|
||||
|
||||
for (U32 i = 0; i < mZones.size(); i++)
|
||||
{
|
||||
if (zoneVis.isZoneVisible(i) == false)
|
||||
continue;
|
||||
|
||||
for( U32 j=0; j<mZones[i].surfaceCount; j++ )
|
||||
{
|
||||
U32 surfaceIndex = mZoneSurfaces[mZones[i].surfaceStart + j];
|
||||
Surface& rSurface = mSurfaces[ surfaceIndex ];
|
||||
ColorF col(0.0f, 0.0f, 0.0f);
|
||||
if (rSurface.surfaceFlags & flag)
|
||||
col = c;
|
||||
else
|
||||
{
|
||||
if (smFocusedDebug == true)
|
||||
continue;
|
||||
else
|
||||
col.set(1.0f, 1.0f, 1.0f);
|
||||
}
|
||||
|
||||
mDebugShaderConsts->setSafe(mDebugShaderShadeColorSC, col);
|
||||
|
||||
GFX->setShaderConstBuffer(mDebugShaderConsts);
|
||||
|
||||
GFXPrimitive* info = &rSurface.surfaceInfo;
|
||||
GFX->drawIndexedPrimitive( info->type, info->startVertex, info->minIndex, info->numVertices, info->startIndex, info->numPrimitives );
|
||||
}
|
||||
}
|
||||
|
||||
GFX->disableShaders();
|
||||
debugNormalRenderLines(zoneVis);
|
||||
}
|
||||
|
||||
void Interior::debugShowDetail(const ZoneVisDeterminer& zoneVis)
|
||||
{
|
||||
debugShowSurfaceFlag(zoneVis, SurfaceDetail, ColorF(1.0f, 0.0f, 0.0f));
|
||||
}
|
||||
|
||||
void Interior::debugShowAmbiguous(const ZoneVisDeterminer& zoneVis)
|
||||
{
|
||||
debugShowSurfaceFlag(zoneVis, SurfaceAmbiguous, ColorF(0.0f, 1.0f, 0.0f));
|
||||
}
|
||||
|
||||
void Interior::debugShowOrphan(const ZoneVisDeterminer& zoneVis)
|
||||
{
|
||||
debugShowSurfaceFlag(zoneVis, SurfaceOrphan, ColorF(0.0f, 0.0f, 1.0f));
|
||||
}
|
||||
|
||||
void Interior::debugShowOutsideVisible(const ZoneVisDeterminer& zoneVis)
|
||||
{
|
||||
debugShowSurfaceFlag(zoneVis, SurfaceOutsideVisible, ColorF(1.0f, 0.0f, 0.0f));
|
||||
}
|
||||
|
||||
void Interior::debugShowPortalZones(const ZoneVisDeterminer& zoneVis)
|
||||
{
|
||||
preDebugRender();
|
||||
|
||||
for (U32 i = 0; i < mZones.size(); i++)
|
||||
{
|
||||
U8* color;
|
||||
if (i == 0)
|
||||
color = interiorDebugColors[0];
|
||||
else
|
||||
color = interiorDebugColors[(i % 13) + 1];
|
||||
|
||||
for (U32 j = mZones[i].surfaceStart; j < mZones[i].surfaceStart + mZones[i].surfaceCount; j++)
|
||||
{
|
||||
Surface& rSurface = mSurfaces[mZoneSurfaces[j]];
|
||||
ColorF c((F32) color[0] / 255.0f, (F32) color[1] / 255.0f, (F32) color[2] / 255.0f);
|
||||
|
||||
mDebugShaderConsts->setSafe(mDebugShaderShadeColorSC, c);
|
||||
|
||||
GFX->setShaderConstBuffer(mDebugShaderConsts);
|
||||
|
||||
GFXPrimitive* info = &rSurface.surfaceInfo;
|
||||
GFX->drawIndexedPrimitive( info->type, info->startVertex, info->minIndex, info->numVertices, info->startIndex, info->numPrimitives );
|
||||
}
|
||||
}
|
||||
|
||||
GFX->disableShaders();
|
||||
debugRenderPortals();
|
||||
debugNormalRenderLines(zoneVis);
|
||||
}
|
||||
|
||||
// Render portals
|
||||
void Interior::debugRenderPortals()
|
||||
{
|
||||
// Set our portal rendering state block
|
||||
GFX->setStateBlock(mInteriorDebugPortalSB);
|
||||
|
||||
for (U32 i = 0; i < mPortals.size(); i++)
|
||||
{
|
||||
const Portal& rPortal = mPortals[i];
|
||||
|
||||
for (U16 j = 0; j < rPortal.triFanCount; j++)
|
||||
{
|
||||
const TriFan& rFan = mWindingIndices[rPortal.triFanStart + j];
|
||||
U32 k;
|
||||
|
||||
PrimBuild::color4f(0.75f, 0.5f, 0.75f, 0.45f);
|
||||
PrimBuild::begin(GFXTriangleFan, rFan.windingCount);
|
||||
|
||||
for (k = 0; k < rFan.windingCount; k++)
|
||||
PrimBuild::vertex3fv(mPoints[mWindings[rFan.windingStart + k]].point);
|
||||
|
||||
PrimBuild::end();
|
||||
|
||||
PrimBuild::color4f(0, 0, 1, 1);
|
||||
PrimBuild::begin(GFXLineStrip, rFan.windingCount+1);
|
||||
|
||||
for (k = 0; k < rFan.windingCount; k++)
|
||||
PrimBuild::vertex3fv(mPoints[mWindings[rFan.windingStart + k]].point);
|
||||
|
||||
PrimBuild::vertex3fv(mPoints[mWindings[rFan.windingStart]].point);
|
||||
|
||||
PrimBuild::end();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Interior::debugShowCollisionFans(const ZoneVisDeterminer& zoneVis)
|
||||
{
|
||||
// Set our "base debug states" (no texture)
|
||||
GFX->setStateBlock(mInteriorDebugNoneSB);
|
||||
|
||||
for (U32 i = 0; i < mZones.size(); i++)
|
||||
{
|
||||
if (zoneVis.isZoneVisible(i) == false)
|
||||
continue;
|
||||
|
||||
for( U32 j=0; j<mZones[i].surfaceCount; j++ )
|
||||
{
|
||||
U32 surfaceIndex = mZoneSurfaces[mZones[i].surfaceStart + j];
|
||||
Surface& rSurface = mSurfaces[ surfaceIndex ];
|
||||
U32 numIndices;
|
||||
U32 fanIndices[32];
|
||||
collisionFanFromSurface(rSurface, fanIndices, &numIndices);
|
||||
|
||||
// Filled brush
|
||||
PrimBuild::color3f(1.0f, 1.0f, 1.0f);
|
||||
PrimBuild::begin(GFXTriangleFan, numIndices);
|
||||
for (U32 i = 0; i < numIndices; i++)
|
||||
PrimBuild::vertex3fv(mPoints[fanIndices[i]].point);
|
||||
PrimBuild::end();
|
||||
|
||||
// Outline
|
||||
PrimBuild::color3f(0.0f, 0.0f, 0.0f);
|
||||
PrimBuild::begin(GFXLineStrip, numIndices+1);
|
||||
for (U32 i = 0; i < numIndices; i++)
|
||||
PrimBuild::vertex3fv(mPoints[fanIndices[i]].point);
|
||||
if (numIndices > 0)
|
||||
PrimBuild::vertex3fv(mPoints[fanIndices[0]].point);
|
||||
PrimBuild::end();
|
||||
|
||||
// Normal
|
||||
PrimBuild::color3f(1, 0, 0);
|
||||
PrimBuild::begin(GFXLineList, numIndices * 2);
|
||||
for (U32 j = 0; j < numIndices; j++)
|
||||
{
|
||||
Point3F up = mPoints[fanIndices[j]].point;
|
||||
Point3F norm = getPlane(rSurface.planeIndex);
|
||||
if (planeIsFlipped(rSurface.planeIndex))
|
||||
up -= norm * 0.4f;
|
||||
else
|
||||
up += norm * 0.4f;
|
||||
|
||||
PrimBuild::vertex3fv(mPoints[fanIndices[j]].point);
|
||||
PrimBuild::vertex3fv(up);
|
||||
}
|
||||
PrimBuild::end();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// This doesn't show strip (they don't go to the card that way)
|
||||
// But it does show the batches of primitives we send.
|
||||
void Interior::debugShowStrips(const ZoneVisDeterminer& zoneVis)
|
||||
{
|
||||
// Set up our rendering states.
|
||||
preDebugRender();
|
||||
|
||||
for (U32 i = 0; i < mZones.size(); i++)
|
||||
{
|
||||
if (zoneVis.isZoneVisible(i) == false)
|
||||
continue;
|
||||
|
||||
for( U32 j=0; j<mZoneRNList[i].renderNodeList.size(); j++ )
|
||||
{
|
||||
RenderNode &node = mZoneRNList[i].renderNodeList[j];
|
||||
U32 index = (i+j) % 14;
|
||||
ColorF col((F32)interiorDebugColors[index][0] / 255.0f, (F32)interiorDebugColors[index][1] / 255.0f,
|
||||
(F32)interiorDebugColors[index][2] / 255.0f);
|
||||
|
||||
mDebugShaderConsts->setSafe(mDebugShaderShadeColorSC, col);
|
||||
|
||||
GFX->setShaderConstBuffer(mDebugShaderConsts);
|
||||
|
||||
GFX->drawPrimitive(node.primInfoIndex);
|
||||
}
|
||||
}
|
||||
|
||||
GFX->disableShaders();
|
||||
debugNormalRenderLines(zoneVis);
|
||||
}
|
||||
|
||||
void Interior::debugShowDetailLevel(const ZoneVisDeterminer& zoneVis)
|
||||
{
|
||||
// Set up our rendering states.
|
||||
preDebugRender();
|
||||
|
||||
U32 index = getDetailLevel();
|
||||
ColorF col((F32)interiorDebugColors[index][0] / 255.0f, (F32)interiorDebugColors[index][1] / 255.0f,
|
||||
(F32)interiorDebugColors[index][2] / 255.0f);
|
||||
|
||||
mDebugShaderConsts->setSafe(mDebugShaderShadeColorSC, col);
|
||||
|
||||
GFX->setShaderConstBuffer(mDebugShaderConsts);
|
||||
|
||||
for (U32 i = 0; i < mZones.size(); i++)
|
||||
{
|
||||
if (zoneVis.isZoneVisible(i) == false)
|
||||
continue;
|
||||
|
||||
for( U32 j=0; j<mZoneRNList[i].renderNodeList.size(); j++ )
|
||||
{
|
||||
RenderNode &node = mZoneRNList[i].renderNodeList[j];
|
||||
GFX->drawPrimitive(node.primInfoIndex);
|
||||
}
|
||||
}
|
||||
|
||||
GFX->disableShaders();
|
||||
debugNormalRenderLines(zoneVis);
|
||||
}
|
||||
|
||||
void Interior::debugShowHullSurfaces()
|
||||
{
|
||||
// Set our "base debug states" (no texture)
|
||||
GFX->setStateBlock(mInteriorDebugNoneSB);
|
||||
|
||||
for (U32 i = 0; i < mConvexHulls.size(); i++)
|
||||
{
|
||||
const ConvexHull& rHull = mConvexHulls[i];
|
||||
|
||||
for (U32 j = rHull.surfaceStart; j < rHull.surfaceCount + rHull.surfaceStart; j++)
|
||||
{
|
||||
U32 index = mHullSurfaceIndices[j];
|
||||
|
||||
if (!isNullSurfaceIndex(index))
|
||||
{
|
||||
const Interior::Surface& rSurface = mSurfaces[index];
|
||||
U32 fanVerts[32];
|
||||
U32 numVerts;
|
||||
collisionFanFromSurface(rSurface, fanVerts, &numVerts);
|
||||
|
||||
PrimBuild::color3i(interiorDebugColors[(i%13)+1][0], interiorDebugColors[(i%13)+1][1],
|
||||
interiorDebugColors[(i%13)+1][2]);
|
||||
Point3F center(0, 0, 0);
|
||||
PrimBuild::begin(GFXTriangleFan, numVerts);
|
||||
for (U32 k = 0; k < numVerts; k++)
|
||||
{
|
||||
PrimBuild::vertex3fv(mPoints[fanVerts[k]].point);
|
||||
center += mPoints[fanVerts[k]].point;
|
||||
}
|
||||
PrimBuild::end();
|
||||
center /= F32(numVerts);
|
||||
PrimBuild::color3f(0, 0, 0);
|
||||
lineLoopFromStrip(mPoints, mWindings, rSurface.windingStart, rSurface.windingCount);
|
||||
|
||||
PlaneF plane;
|
||||
plane.set(mPoints[fanVerts[0]].point, mPoints[fanVerts[1]].point, mPoints[fanVerts[2]].point);
|
||||
PrimBuild::begin(GFXLineList, 2);
|
||||
PrimBuild::vertex3fv(center);
|
||||
PrimBuild::vertex3fv(center + (plane * 0.25));
|
||||
PrimBuild::end();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Interior::debugDefaultRender(const ZoneVisDeterminer& zoneVis, SceneData &sgData, InteriorInstance *intInst)
|
||||
{
|
||||
// Set up a state block with two textures enabled
|
||||
GFX->setStateBlock(mInteriorDebugTwoTextureSB);
|
||||
|
||||
for( U32 i=0; i<getNumZones(); i++ )
|
||||
{
|
||||
if (zoneVis.isZoneVisible(i) == false)
|
||||
continue;
|
||||
|
||||
for( U32 j=0; j<mZoneRNList[i].renderNodeList.size(); j++ )
|
||||
{
|
||||
RenderNode &node = mZoneRNList[i].renderNodeList[j];
|
||||
static U16 curBaseTexIndex = 0;
|
||||
|
||||
// setup base map
|
||||
if( node.baseTexIndex != U16_MAX )
|
||||
curBaseTexIndex = node.baseTexIndex;
|
||||
|
||||
// setup lightmap
|
||||
if( node.lightMapIndex != U8(-1) )
|
||||
sgData.lightmap = gInteriorLMManager.getHandle(mLMHandle, intInst->getLMHandle(), node.lightMapIndex );
|
||||
|
||||
GFX->setTexture( 0, mMaterialList->getDiffuseTexture( curBaseTexIndex ));
|
||||
GFX->setTexture(1, sgData.lightmap);
|
||||
GFX->drawPrimitive( node.primInfoIndex );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Interior::debugShowNullSurfaces(const ZoneVisDeterminer& zoneVis, SceneData &sgData, InteriorInstance *intInst)
|
||||
{
|
||||
debugDefaultRender(zoneVis, sgData, intInst);
|
||||
|
||||
PrimBuild::color3f(1.0f, 0.0f, 0.0f);
|
||||
for (U32 i = 0; i < mNullSurfaces.size(); i++)
|
||||
{
|
||||
const NullSurface& rSurface = mNullSurfaces[i];
|
||||
|
||||
PrimBuild::begin(GFXTriangleFan, rSurface.windingCount);
|
||||
for (U32 k = 0; k < rSurface.windingCount; k++)
|
||||
{
|
||||
PrimBuild::vertex3fv(mPoints[mWindings[rSurface.windingStart+k]].point);
|
||||
}
|
||||
PrimBuild::end();
|
||||
}
|
||||
}
|
||||
|
||||
void Interior::debugShowVehicleHullSurfaces(const ZoneVisDeterminer& zoneVis, SceneData &sgData,
|
||||
InteriorInstance *intInst)
|
||||
{
|
||||
debugDefaultRender(zoneVis, sgData, intInst);
|
||||
|
||||
PrimBuild::color3f(1.0f, 0.0f, 0.0f);
|
||||
for (U32 i = 0; i < mVehicleNullSurfaces.size(); i++)
|
||||
{
|
||||
const NullSurface& rSurface = mNullSurfaces[i];
|
||||
PrimBuild::begin(GFXTriangleFan, rSurface.windingCount);
|
||||
for (U32 k = 0; k < rSurface.windingCount; k++)
|
||||
{
|
||||
PrimBuild::vertex3fv(mPoints[mWindings[rSurface.windingStart+k]].point);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Interior::debugShowTexturesOnly(const ZoneVisDeterminer& zoneVis, SceneData &sgData,
|
||||
InteriorInstance *intInst)
|
||||
{
|
||||
// Set up a state block with one texture unit enabled
|
||||
GFX->setStateBlock(mInteriorDebugTextureSB);
|
||||
|
||||
for( U32 i=0; i<getNumZones(); i++ )
|
||||
{
|
||||
if (zoneVis.isZoneVisible(i) == false)
|
||||
continue;
|
||||
|
||||
for( U32 j=0; j<mZoneRNList[i].renderNodeList.size(); j++ )
|
||||
{
|
||||
RenderNode &node = mZoneRNList[i].renderNodeList[j];
|
||||
static U16 curBaseTexIndex = 0;
|
||||
|
||||
// setup base map
|
||||
if ( node.baseTexIndex != U16_MAX )
|
||||
curBaseTexIndex = node.baseTexIndex;
|
||||
|
||||
GFX->setTexture( 0, mMaterialList->getDiffuseTexture( curBaseTexIndex ));
|
||||
GFX->drawPrimitive( node.primInfoIndex );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Interior::debugShowLargeTextures(const ZoneVisDeterminer& zoneVis, SceneData &sgData,
|
||||
InteriorInstance *intInst)
|
||||
{
|
||||
preDebugRender();
|
||||
|
||||
for( U32 i=0; i<getNumZones(); i++ )
|
||||
{
|
||||
if (zoneVis.isZoneVisible(i) == false)
|
||||
continue;
|
||||
|
||||
for( U32 j=0; j<mZoneRNList[i].renderNodeList.size(); j++ )
|
||||
{
|
||||
RenderNode &node = mZoneRNList[i].renderNodeList[j];
|
||||
static U16 curBaseTexIndex = 0;
|
||||
|
||||
// setup base map
|
||||
if( node.baseTexIndex != U16_MAX )
|
||||
curBaseTexIndex = node.baseTexIndex;
|
||||
|
||||
GFXTexHandle t = mMaterialList->getDiffuseTexture( curBaseTexIndex );
|
||||
ColorF texSizeColor(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
if (t)
|
||||
{
|
||||
U32 width = t.getWidth();
|
||||
U32 height = t.getHeight();
|
||||
|
||||
if (width <= 256 && height <= 256)
|
||||
texSizeColor = ColorF(0.25f, 0.25f, 1.0f); // small texture
|
||||
else if (width <= 512 && height <= 512)
|
||||
texSizeColor = ColorF(0.25f, 1.0f, 0.25f); // medium texture
|
||||
else
|
||||
texSizeColor = ColorF(1.0f, 0.25f, 0.25f); // large texture
|
||||
}
|
||||
|
||||
mDebugShaderConsts->setSafe(mDebugShaderShadeColorSC, texSizeColor);
|
||||
|
||||
GFX->setShaderConstBuffer(mDebugShaderConsts);
|
||||
|
||||
GFX->setTexture( 0, t);
|
||||
GFX->drawPrimitive( node.primInfoIndex );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Interior::debugShowLightmaps(const ZoneVisDeterminer& zoneVis, SceneData &sgData, InteriorInstance *intInst)
|
||||
{
|
||||
GFX->setTexture(0, mDebugTexture);
|
||||
|
||||
// Set up a state block with two textures enabled
|
||||
GFX->setStateBlock(mInteriorDebugTwoTextureSB);
|
||||
|
||||
for( U32 i=0; i<getNumZones(); i++ )
|
||||
{
|
||||
if (zoneVis.isZoneVisible(i) == false)
|
||||
continue;
|
||||
|
||||
for( U32 j=0; j<mZoneRNList[i].renderNodeList.size(); j++ )
|
||||
{
|
||||
RenderNode &node = mZoneRNList[i].renderNodeList[j];
|
||||
// setup lightmap
|
||||
if( node.lightMapIndex != U8(-1) )
|
||||
sgData.lightmap = gInteriorLMManager.getHandle(mLMHandle, intInst->getLMHandle(), node.lightMapIndex );
|
||||
|
||||
GFX->setTexture(1, sgData.lightmap);
|
||||
GFX->drawPrimitive( node.primInfoIndex );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
|
|
@ -1,254 +0,0 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#ifndef _INTERIORINSTANCE_H_
|
||||
#define _INTERIORINSTANCE_H_
|
||||
|
||||
#ifndef _SCENEZONESPACE_H_
|
||||
#include "scene/zones/sceneZoneSpace.h"
|
||||
#endif
|
||||
|
||||
#ifndef _INTERIORRES_H_
|
||||
#include "interior/interiorRes.h"
|
||||
#endif
|
||||
|
||||
#ifndef _INTERIORLMMANAGER_H_
|
||||
#include "interior/interiorLMManager.h"
|
||||
#endif
|
||||
|
||||
#ifndef _BITVECTOR_H_
|
||||
#include "core/bitVector.h"
|
||||
#endif
|
||||
|
||||
#ifndef _COLOR_H_
|
||||
#include "core/color.h"
|
||||
#endif
|
||||
|
||||
#ifndef _INTERIOR_H_
|
||||
#include "interior.h"
|
||||
#endif
|
||||
|
||||
#ifndef _REFLECTOR_H_
|
||||
#include "scene/reflector.h"
|
||||
#endif
|
||||
|
||||
#ifndef __RESOURCE_H__
|
||||
#include "core/resource.h"
|
||||
#endif
|
||||
|
||||
|
||||
class AbstractPolyList;
|
||||
class InteriorSubObject;
|
||||
class InteriorResTrigger;
|
||||
class MaterialList;
|
||||
class TextureObject;
|
||||
class Convex;
|
||||
class SFXProfile;
|
||||
class SFXEnvironment;
|
||||
class PhysicsBody;
|
||||
|
||||
|
||||
/// Instance of a DIF interior.
|
||||
class InteriorInstance : public SceneZoneSpace
|
||||
{
|
||||
public:
|
||||
|
||||
friend class Interior;
|
||||
|
||||
typedef SceneZoneSpace Parent;
|
||||
|
||||
static bool smDontRestrictOutside;
|
||||
static F32 smDetailModification;
|
||||
|
||||
protected:
|
||||
|
||||
enum UpdateMaskBits
|
||||
{
|
||||
InitMask = Parent::NextFreeMask << 0,
|
||||
AlarmMask = Parent::NextFreeMask << 1,
|
||||
|
||||
// Reserved for light updates (8 bits for now)
|
||||
_lightupdate0 = Parent::NextFreeMask << 2,
|
||||
_lightupdate1 = Parent::NextFreeMask << 3,
|
||||
_lightupdate2 = Parent::NextFreeMask << 4,
|
||||
_lightupdate3 = Parent::NextFreeMask << 5,
|
||||
_lightupdate4 = Parent::NextFreeMask << 6,
|
||||
_lightupdate5 = Parent::NextFreeMask << 7,
|
||||
_lightupdate6 = Parent::NextFreeMask << 8,
|
||||
_lightupdate7 = Parent::NextFreeMask << 9,
|
||||
|
||||
SkinBaseMask = Parent::NextFreeMask << 10,
|
||||
NextFreeMask = Parent::NextFreeMask << 11,
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
LightUpdateBitStart = 3,
|
||||
LightUpdateBitEnd = 10
|
||||
};
|
||||
|
||||
enum AlarmState {
|
||||
Normal = 0,
|
||||
Alarm = 1
|
||||
};
|
||||
|
||||
/// Alarm state of the interior
|
||||
bool mAlarmState;
|
||||
|
||||
/// File name of the interior this instance encapuslates
|
||||
StringTableEntry mInteriorFileName;
|
||||
|
||||
/// Hash for interior file name, used for sorting
|
||||
U32 mInteriorFileHash;
|
||||
|
||||
/// Interior managed by resource manager
|
||||
Resource<InteriorResource> mInteriorRes;
|
||||
|
||||
/// Forced LOD, if -1 auto LOD
|
||||
S32 mForcedDetailLevel;
|
||||
|
||||
/// CRC for the interior
|
||||
U32 mCRC;
|
||||
|
||||
/// Handle to the light manager
|
||||
LM_HANDLE mLMHandle;
|
||||
|
||||
Convex* mConvexList;
|
||||
|
||||
PhysicsBody* mPhysicsRep;
|
||||
|
||||
Vector< PlaneReflector > mPlaneReflectors;
|
||||
ReflectorDesc mReflectorDesc;
|
||||
|
||||
U32 _calcDetailLevel( SceneRenderState* state, const Point3F& wsPoint );
|
||||
bool _loadInterior();
|
||||
void _unloadInterior();
|
||||
void _renderObject( ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance* );
|
||||
bool _getOverlappingZones( const Box3F& aabb, const MatrixF& transform, const Point3F& scale, U32* outZones, U32& outNumZones );
|
||||
|
||||
/// Creates a transform based on an trigger area
|
||||
/// @param trigger Trigger to create a transform for
|
||||
/// @param transform Transform generated (out)
|
||||
void _createTriggerTransform(const InteriorResTrigger *trigger, MatrixF *transform);
|
||||
|
||||
// SceneObject.
|
||||
virtual bool onSceneAdd();
|
||||
virtual void onSceneRemove();
|
||||
|
||||
public:
|
||||
|
||||
InteriorInstance();
|
||||
virtual ~InteriorInstance();
|
||||
|
||||
StringTableEntry getInteriorFileName() { return mInteriorFileName; }
|
||||
|
||||
S32 getSurfaceZone(U32 surfaceindex, Interior *detail);
|
||||
|
||||
/// Exports the interior to a Collada file
|
||||
/// @param bakeTransform Bakes the InteriorInstance's transform into the vertex positions
|
||||
void exportToCollada(bool bakeTransform = false);
|
||||
|
||||
/// Returns the Light Manager handle
|
||||
LM_HANDLE getLMHandle() { return(mLMHandle); }
|
||||
|
||||
/// Reads the lightmaps of the interior into the provided pointer
|
||||
/// @param lightmaps Lightmaps in the interior (out)
|
||||
bool readLightmaps(GBitmap ****lightmaps);
|
||||
|
||||
/// This is used to determine just how 'inside' a point is in an interior.
|
||||
/// This is used by the environmental audio code for audio properties and the
|
||||
/// function always returns true.
|
||||
/// @param pos Point to test
|
||||
/// @param pScale How inside is the point 0 = totally outside, 1 = totally inside (out)
|
||||
bool getPointInsideScale(const Point3F & pos, F32 * pScale); // ~0: outside -> 1: inside
|
||||
|
||||
/// Returns the interior resource
|
||||
Resource<InteriorResource> & getResource() {return(mInteriorRes);} // SceneLighting::InteriorProxy interface
|
||||
|
||||
/// Returns the CRC for validation
|
||||
U32 getCRC() { return(mCRC); }
|
||||
|
||||
/// @name Alarm States
|
||||
/// @{
|
||||
|
||||
/// This returns true if the interior is in an alarm state. Alarm state
|
||||
/// will put different lighting into the interior and also possibly
|
||||
/// have an audio element also.
|
||||
bool inAlarmState() {return(mAlarmState);}
|
||||
|
||||
/// This sets the alarm mode of the interior.
|
||||
/// @param alarm If true the interior will be in an alarm state next frame
|
||||
void setAlarmMode(const bool alarm);
|
||||
|
||||
/// @}
|
||||
|
||||
/// @name Subobject access interface
|
||||
/// @{
|
||||
|
||||
/// Returns the number of detail levels for an object
|
||||
U32 getNumDetailLevels();
|
||||
|
||||
/// Gets the interior associated with a particular detail level
|
||||
/// @param level Detail level
|
||||
Interior* getDetailLevel(const U32 level);
|
||||
|
||||
/// Sets the detail level to render manually
|
||||
/// @param level Detail level to force
|
||||
void setDetailLevel(S32 level = -1) { mForcedDetailLevel = level; }
|
||||
|
||||
/// @}
|
||||
|
||||
// SimObject.
|
||||
DECLARE_CONOBJECT( InteriorInstance );
|
||||
|
||||
virtual bool onAdd();
|
||||
virtual void onRemove();
|
||||
virtual void inspectPostApply();
|
||||
|
||||
static void initPersistFields();
|
||||
static void consoleInit();
|
||||
|
||||
// NetObject.
|
||||
virtual U32 packUpdate( NetConnection* conn, U32 mask, BitStream* stream );
|
||||
virtual void unpackUpdate( NetConnection* conn, BitStream* stream );
|
||||
|
||||
// SceneObject.
|
||||
virtual bool buildPolyList(PolyListContext context, AbstractPolyList *polyList, const Box3F &box, const SphereF &sphere);
|
||||
virtual bool castRay(const Point3F &start, const Point3F &end, RayInfo *info);
|
||||
virtual void buildConvex(const Box3F& box,Convex* convex);
|
||||
virtual void prepRenderImage( SceneRenderState *state );
|
||||
|
||||
// SceneZoneSpace.
|
||||
virtual void traverseZones( SceneTraversalState* state );
|
||||
virtual void traverseZones( SceneTraversalState* state, U32 startZoneId );
|
||||
virtual U32 getPointZone( const Point3F& p );
|
||||
virtual bool getOverlappingZones( const Box3F& aabb, U32* outZones, U32& outNumZones );
|
||||
virtual bool getOverlappingZones( SceneObject* obj, U32* outZones, U32& outNumZones );
|
||||
|
||||
private:
|
||||
|
||||
// Protected field accessors
|
||||
static bool _setInteriorFile( void *object, const char *, const char *data );
|
||||
};
|
||||
|
||||
#endif //_INTERIORBLOCK_H_
|
||||
|
||||
|
|
@ -1,384 +0,0 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#include "interior/interiorLMManager.h"
|
||||
#include "gfx/gfxTextureManager.h"
|
||||
#include "gfx/bitmap/gBitmap.h"
|
||||
#include "interior/interiorRes.h"
|
||||
#include "interior/interiorInstance.h"
|
||||
#include "interior/interior.h"
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Globals
|
||||
InteriorLMManager gInteriorLMManager;
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
InteriorLMManager::InteriorLMManager()
|
||||
{
|
||||
VECTOR_SET_ASSOCIATION( mInteriors );
|
||||
}
|
||||
|
||||
InteriorLMManager::~InteriorLMManager()
|
||||
{
|
||||
for(U32 i = 0; i < mInteriors.size(); i++)
|
||||
removeInterior(LM_HANDLE(i));
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
void InteriorLMManager::addInterior(LM_HANDLE & interiorHandle, U32 numLightmaps, Interior * interior)
|
||||
{
|
||||
interiorHandle = mInteriors.size();
|
||||
mInteriors.increment();
|
||||
mInteriors.last() = new InteriorLMInfo;
|
||||
|
||||
mInteriors.last()->mInterior = interior;
|
||||
mInteriors.last()->mHandlePtr = &interiorHandle;
|
||||
mInteriors.last()->mNumLightmaps = numLightmaps;
|
||||
|
||||
// create base instance
|
||||
addInstance(interiorHandle, mInteriors.last()->mBaseInstanceHandle, 0);
|
||||
AssertFatal(mInteriors.last()->mBaseInstanceHandle == LM_HANDLE(0), "InteriorLMManager::addInterior: invalid base instance handle");
|
||||
|
||||
// steal the lightmaps from the interior
|
||||
Vector<GFXTexHandle>& texHandles = getHandles(interiorHandle, 0);
|
||||
for(U32 i = 0; i < interior->mLightmaps.size(); i++)
|
||||
{
|
||||
AssertFatal(interior->mLightmaps[i], "InteriorLMManager::addInterior: interior missing lightmap");
|
||||
texHandles[i].set(interior->mLightmaps[i], &GFXDefaultPersistentProfile, true, String("Interior Lightmap"));
|
||||
}
|
||||
|
||||
interior->mLightmaps.clear();
|
||||
}
|
||||
|
||||
void InteriorLMManager::removeInterior(LM_HANDLE interiorHandle)
|
||||
{
|
||||
AssertFatal(interiorHandle < mInteriors.size(), "InteriorLMManager::removeInterior: invalid interior handle");
|
||||
AssertFatal(mInteriors[interiorHandle]->mInstances.size() == 1, "InteriorLMManager::removeInterior: cannot remove base interior");
|
||||
|
||||
// remove base instance
|
||||
removeInstance(interiorHandle, 0);
|
||||
|
||||
*mInteriors[interiorHandle]->mHandlePtr = LM_HANDLE(-1);
|
||||
|
||||
delete mInteriors[interiorHandle];
|
||||
|
||||
// last one? otherwise move it
|
||||
if((mInteriors.size()-1) != interiorHandle)
|
||||
{
|
||||
mInteriors[interiorHandle] = mInteriors.last();
|
||||
*(mInteriors[interiorHandle]->mHandlePtr) = interiorHandle;
|
||||
}
|
||||
|
||||
mInteriors.decrement();
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
void InteriorLMManager::addInstance(LM_HANDLE interiorHandle, LM_HANDLE & instanceHandle, InteriorInstance * instance)
|
||||
{
|
||||
AssertFatal(interiorHandle < mInteriors.size(), "InteriorLMManager::addInstance: invalid interior handle");
|
||||
AssertFatal(interiorHandle == *(mInteriors[interiorHandle]->mHandlePtr), "InteriorLMManager::addInstance: invalid handle value");
|
||||
|
||||
InteriorLMInfo * interiorInfo = mInteriors[interiorHandle];
|
||||
|
||||
// create the instance info and fill
|
||||
InstanceLMInfo * instanceInfo = new InstanceLMInfo;
|
||||
|
||||
instanceInfo->mInstance = instance;
|
||||
instanceInfo->mHandlePtr = &instanceHandle;
|
||||
instanceHandle = interiorInfo->mInstances.size();
|
||||
|
||||
interiorInfo->mInstances.push_back(instanceInfo);
|
||||
|
||||
// create/clear list
|
||||
instanceInfo->mLightmapHandles.setSize(interiorInfo->mNumLightmaps);
|
||||
|
||||
for(U32 i = 0; i < instanceInfo->mLightmapHandles.size(); i++)
|
||||
instanceInfo->mLightmapHandles[i] = NULL;
|
||||
}
|
||||
|
||||
void InteriorLMManager::removeInstance(LM_HANDLE interiorHandle, LM_HANDLE instanceHandle)
|
||||
{
|
||||
AssertFatal(interiorHandle < mInteriors.size(), "InteriorLMManager::removeInstance: invalid interior handle");
|
||||
AssertFatal(instanceHandle < mInteriors[interiorHandle]->mInstances.size(), "InteriorLMManager::removeInstance: invalid instance handle");
|
||||
AssertFatal(!(instanceHandle == mInteriors[interiorHandle]->mBaseInstanceHandle &&
|
||||
mInteriors[interiorHandle]->mInstances.size() > 1), "InteriorLMManager::removeInstance: invalid base instance");
|
||||
|
||||
InteriorLMInfo * itrInfo = mInteriors[interiorHandle];
|
||||
|
||||
// kill it
|
||||
InstanceLMInfo * instInfo = itrInfo->mInstances[instanceHandle];
|
||||
for(U32 i = 0; i < instInfo->mLightmapHandles.size(); i++)
|
||||
instInfo->mLightmapHandles[i] = NULL;
|
||||
|
||||
// reset on last instance removal only (multi detailed shapes share the same instance handle)
|
||||
if(itrInfo->mInstances.size() == 1)
|
||||
*instInfo->mHandlePtr = LM_HANDLE(-1);
|
||||
|
||||
delete instInfo;
|
||||
|
||||
// last one? otherwise move it
|
||||
if((itrInfo->mInstances.size()-1) != instanceHandle)
|
||||
{
|
||||
itrInfo->mInstances[instanceHandle] = itrInfo->mInstances.last();
|
||||
*(itrInfo->mInstances[instanceHandle]->mHandlePtr) = instanceHandle;
|
||||
}
|
||||
|
||||
itrInfo->mInstances.decrement();
|
||||
}
|
||||
|
||||
void InteriorLMManager::useBaseTextures(LM_HANDLE interiorHandle, LM_HANDLE instanceHandle)
|
||||
{
|
||||
AssertFatal(interiorHandle < mInteriors.size(), "InteriorLMManager::useBaseTextures: invalid interior handle");
|
||||
AssertFatal(interiorHandle == *(mInteriors[interiorHandle]->mHandlePtr), "InteriorLMManager::useBaseTextures: invalid handle value");
|
||||
|
||||
// Make sure the base light maps are loaded
|
||||
loadBaseLightmaps(interiorHandle,instanceHandle);
|
||||
|
||||
// Install base lightmaps for this instance...
|
||||
Vector<GFXTexHandle>& baseHandles = getHandles(interiorHandle, 0);
|
||||
Vector<GFXTexHandle>& texHandles = getHandles(interiorHandle, instanceHandle);
|
||||
for(U32 i = 0; i < baseHandles.size(); i++)
|
||||
texHandles[i] = baseHandles[i];
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
void InteriorLMManager::destroyBitmaps()
|
||||
{
|
||||
for(S32 i = mInteriors.size() - 1; i >= 0; i--)
|
||||
{
|
||||
InteriorLMInfo * interiorInfo = mInteriors[i];
|
||||
for(S32 j = interiorInfo->mInstances.size() - 1; j >= 0; j--)
|
||||
{
|
||||
InstanceLMInfo * instanceInfo = interiorInfo->mInstances[j];
|
||||
for(S32 k = instanceInfo->mLightmapHandles.size() - 1; k >= 0; k--)
|
||||
{
|
||||
if(!instanceInfo->mLightmapHandles[k])
|
||||
continue;
|
||||
|
||||
GFXTextureObject * texObj = instanceInfo->mLightmapHandles[k];
|
||||
if(!texObj || !texObj->mBitmap)
|
||||
continue;
|
||||
|
||||
// don't remove 'keep' bitmaps
|
||||
if(!interiorInfo->mInterior->mLightmapKeep[k])
|
||||
{
|
||||
// SAFE_DELETE(texObj->mBitmap);
|
||||
// texObj->bitmap = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void InteriorLMManager::destroyTextures()
|
||||
{
|
||||
for(S32 i = mInteriors.size() - 1; i >= 0; i--)
|
||||
{
|
||||
InteriorLMInfo * interiorInfo = mInteriors[i];
|
||||
for(S32 j = interiorInfo->mInstances.size() - 1; j >= 0; j--)
|
||||
{
|
||||
InstanceLMInfo * instanceInfo = interiorInfo->mInstances[j];
|
||||
for(S32 k = interiorInfo->mNumLightmaps - 1; k >= 0; k--)
|
||||
{
|
||||
// will want to remove the vector here eventually... so dont clear
|
||||
instanceInfo->mLightmapHandles[k] = NULL;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void InteriorLMManager::downloadGLTextures()
|
||||
{
|
||||
for(S32 i = mInteriors.size() - 1; i >= 0; i--)
|
||||
downloadGLTextures(i);
|
||||
}
|
||||
|
||||
void InteriorLMManager::downloadGLTextures(LM_HANDLE interiorHandle)
|
||||
{
|
||||
|
||||
AssertFatal(interiorHandle < mInteriors.size(), "InteriorLMManager::downloadGLTextures: invalid interior handle");
|
||||
InteriorLMInfo * interiorInfo = mInteriors[interiorHandle];
|
||||
|
||||
// The bit vector is used to keep track of which lightmap sets need
|
||||
// to be loaded from the shared "base" instance. Every instance
|
||||
// can have it's own lightmap set due to mission lighting.
|
||||
BitVector needTexture;
|
||||
needTexture.setSize(interiorInfo->mNumLightmaps);
|
||||
needTexture.clear();
|
||||
|
||||
for(S32 j = interiorInfo->mInstances.size() - 1; j >= 0; j--)
|
||||
{
|
||||
InstanceLMInfo * instanceInfo = interiorInfo->mInstances[j];
|
||||
for(S32 k = instanceInfo->mLightmapHandles.size() - 1; k >= 0; k--)
|
||||
{
|
||||
// All instances can share the base instances static lightmaps.
|
||||
// Test here to see if we need to load those lightmaps.
|
||||
if ((j == 0) && !needTexture.test(k))
|
||||
continue;
|
||||
if (!instanceInfo->mLightmapHandles[k])
|
||||
{
|
||||
needTexture.set(k);
|
||||
continue;
|
||||
}
|
||||
GFXTexHandle texObj = instanceInfo->mLightmapHandles[k];
|
||||
if (!texObj || !texObj->mBitmap)
|
||||
{
|
||||
needTexture.set(k);
|
||||
continue;
|
||||
}
|
||||
|
||||
instanceInfo->mLightmapHandles[k].set( texObj->mBitmap, &GFXDefaultPersistentProfile, false, String("Interior Lightmap Handle") );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool InteriorLMManager::loadBaseLightmaps(LM_HANDLE interiorHandle, LM_HANDLE instanceHandle)
|
||||
{
|
||||
AssertFatal(interiorHandle < mInteriors.size(), "InteriorLMManager::loadBaseLightmaps: invalid interior handle");
|
||||
AssertFatal(instanceHandle < mInteriors[interiorHandle]->mInstances.size(), "InteriorLMManager::loadBaseLightmaps: invalid instance handle");
|
||||
|
||||
// must use a valid instance handle
|
||||
if(!instanceHandle)
|
||||
return(false);
|
||||
|
||||
InteriorLMInfo * interiorInfo = mInteriors[interiorHandle];
|
||||
if(!interiorInfo->mNumLightmaps)
|
||||
return(false);
|
||||
|
||||
InstanceLMInfo * baseInstanceInfo = interiorInfo->mInstances[0];
|
||||
|
||||
// already loaded? (if any bitmap is present, then assumed that all will be)
|
||||
GFXTexHandle texture (baseInstanceInfo->mLightmapHandles[0]);
|
||||
if(texture.isValid() && texture.getBitmap())
|
||||
return(true);
|
||||
|
||||
InstanceLMInfo * instanceInfo = interiorInfo->mInstances[instanceHandle];
|
||||
|
||||
Resource<InteriorResource> & interiorRes = instanceInfo->mInstance->getResource();
|
||||
if(!bool(interiorRes))
|
||||
return(false);
|
||||
|
||||
GBitmap *** pBitmaps = 0;
|
||||
if(!instanceInfo->mInstance->readLightmaps(&pBitmaps))
|
||||
return(false);
|
||||
|
||||
for(U32 i = 0; i < interiorRes->getNumDetailLevels(); i++)
|
||||
{
|
||||
Interior * interior = interiorRes->getDetailLevel(i);
|
||||
AssertFatal(interior, "InteriorLMManager::loadBaseLightmaps: invalid detail level in resource");
|
||||
AssertFatal(interior->getLMHandle() != LM_HANDLE(-1), "InteriorLMManager::loadBaseLightmaps: interior not added to manager");
|
||||
AssertFatal(interior->getLMHandle() < mInteriors.size(), "InteriorLMManager::loadBaseLightmaps: invalid interior");
|
||||
|
||||
InteriorLMInfo * interiorInfo = mInteriors[interior->getLMHandle()];
|
||||
InstanceLMInfo * baseInstanceInfo = interiorInfo->mInstances[0];
|
||||
|
||||
for(U32 j = 0; j < interiorInfo->mNumLightmaps; j++)
|
||||
{
|
||||
AssertFatal(pBitmaps[i][j], "InteriorLMManager::loadBaseLightmaps: invalid bitmap");
|
||||
|
||||
if (baseInstanceInfo->mLightmapHandles[j])
|
||||
{
|
||||
GFXTextureObject * texObj = baseInstanceInfo->mLightmapHandles[j];
|
||||
texObj->mBitmap = pBitmaps[i][j];
|
||||
}
|
||||
else
|
||||
baseInstanceInfo->mLightmapHandles[j].set( pBitmaps[i][j], &GFXDefaultPersistentProfile, false, String("Interior Lightmap Handle") );
|
||||
}
|
||||
}
|
||||
|
||||
delete [] pBitmaps;
|
||||
return(true);
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
GFXTexHandle &InteriorLMManager::getHandle(LM_HANDLE interiorHandle, LM_HANDLE instanceHandle, U32 index)
|
||||
{
|
||||
AssertFatal(interiorHandle < mInteriors.size(), "InteriorLMManager::getHandle: invalid interior handle");
|
||||
AssertFatal(instanceHandle < mInteriors[interiorHandle]->mInstances.size(), "InteriorLMManager::getHandle: invalid instance handle");
|
||||
AssertFatal(index < mInteriors[interiorHandle]->mNumLightmaps, "InteriorLMManager::getHandle: invalid texture index");
|
||||
|
||||
// valid? if not, then get base lightmap handle
|
||||
if(!mInteriors[interiorHandle]->mInstances[instanceHandle]->mLightmapHandles[index])
|
||||
{
|
||||
AssertFatal(mInteriors[interiorHandle]->mInstances[0]->mLightmapHandles[index], "InteriorLMManager::getHandle: invalid base texture handle");
|
||||
return(mInteriors[interiorHandle]->mInstances[0]->mLightmapHandles[index]);
|
||||
}
|
||||
return(mInteriors[interiorHandle]->mInstances[instanceHandle]->mLightmapHandles[index]);
|
||||
}
|
||||
|
||||
GBitmap * InteriorLMManager::getBitmap(LM_HANDLE interiorHandle, LM_HANDLE instanceHandle, U32 index)
|
||||
{
|
||||
AssertFatal(interiorHandle < mInteriors.size(), "InteriorLMManager::getBitmap: invalid interior handle");
|
||||
AssertFatal(instanceHandle < mInteriors[interiorHandle]->mInstances.size(), "InteriorLMManager::getBitmap: invalid instance handle");
|
||||
AssertFatal(index < mInteriors[interiorHandle]->mNumLightmaps, "InteriorLMManager::getBitmap: invalid texture index");
|
||||
|
||||
if(!mInteriors[interiorHandle]->mInstances[instanceHandle]->mLightmapHandles[index])
|
||||
{
|
||||
AssertFatal(mInteriors[interiorHandle]->mInstances[0]->mLightmapHandles[index], "InteriorLMManager::getBitmap: invalid base texture handle");
|
||||
return(mInteriors[interiorHandle]->mInstances[0]->mLightmapHandles[index]->getBitmap());
|
||||
}
|
||||
|
||||
return(mInteriors[interiorHandle]->mInstances[instanceHandle]->mLightmapHandles[index]->getBitmap());
|
||||
}
|
||||
|
||||
Vector<GFXTexHandle> & InteriorLMManager::getHandles(LM_HANDLE interiorHandle, LM_HANDLE instanceHandle)
|
||||
{
|
||||
AssertFatal(interiorHandle < mInteriors.size(), "InteriorLMManager::getHandles: invalid interior handle");
|
||||
AssertFatal(instanceHandle < mInteriors[interiorHandle]->mInstances.size(), "InteriorLMManager::getHandles: invalid instance handle");
|
||||
return(mInteriors[interiorHandle]->mInstances[instanceHandle]->mLightmapHandles);
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
void InteriorLMManager::clearLightmaps(LM_HANDLE interiorHandle, LM_HANDLE instanceHandle)
|
||||
{
|
||||
AssertFatal(interiorHandle < mInteriors.size(), "InteriorLMManager::clearLightmaps: invalid interior handle");
|
||||
AssertFatal(instanceHandle < mInteriors[interiorHandle]->mInstances.size(), "InteriorLMManager::clearLightmaps: invalid instance handle");
|
||||
|
||||
for(U32 i = 0; i < mInteriors[interiorHandle]->mNumLightmaps; i++)
|
||||
mInteriors[interiorHandle]->mInstances[instanceHandle]->mLightmapHandles[i] = 0;
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
GFXTexHandle &InteriorLMManager::duplicateBaseLightmap(LM_HANDLE interiorHandle, LM_HANDLE instanceHandle, U32 index)
|
||||
{
|
||||
AssertFatal(interiorHandle < mInteriors.size(), "InteriorLMManager::duplicateBaseLightmap: invalid interior handle");
|
||||
AssertFatal(instanceHandle < mInteriors[interiorHandle]->mInstances.size(), "InteriorLMManager::duplicateBaseLightmap: invalid instance handle");
|
||||
AssertFatal(index < mInteriors[interiorHandle]->mNumLightmaps, "InteriorLMManager::duplicateBaseLightmap: invalid texture index");
|
||||
|
||||
// already exists?
|
||||
GFXTexHandle texHandle = mInteriors[interiorHandle]->mInstances[instanceHandle]->mLightmapHandles[index];
|
||||
if(texHandle && texHandle->getBitmap() )
|
||||
return mInteriors[interiorHandle]->mInstances[instanceHandle]->mLightmapHandles[index];
|
||||
|
||||
AssertFatal(mInteriors[interiorHandle]->mInstances[0]->mLightmapHandles[index], "InteriorLMManager::duplicateBaseLightmap: invalid base handle");
|
||||
|
||||
// copy it
|
||||
GBitmap * src = mInteriors[interiorHandle]->mInstances[0]->mLightmapHandles[index]->getBitmap();
|
||||
GBitmap * dest = new GBitmap(*src);
|
||||
|
||||
// don't want this texture to be downloaded yet (SceneLighting will take care of that)
|
||||
GFXTexHandle tHandle( dest, &GFXDefaultPersistentProfile, true, String("Interior Lightmap Handle 2") );
|
||||
mInteriors[interiorHandle]->mInstances[instanceHandle]->mLightmapHandles[index] = tHandle;
|
||||
return mInteriors[interiorHandle]->mInstances[instanceHandle]->mLightmapHandles[index];
|
||||
}
|
||||
|
|
@ -1,92 +0,0 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#ifndef _INTERIORLMMANAGER_H_
|
||||
#define _INTERIORLMMANAGER_H_
|
||||
|
||||
#ifndef _PLATFORM_H_
|
||||
#include "platform/platform.h"
|
||||
#endif
|
||||
#ifndef _TVECTOR_H_
|
||||
#include "core/util/tVector.h"
|
||||
#endif
|
||||
|
||||
#include "gfx/gfxTextureHandle.h"
|
||||
|
||||
class GBitmap;
|
||||
class Interior;
|
||||
class InteriorInstance;
|
||||
|
||||
typedef U32 LM_HANDLE;
|
||||
|
||||
class InteriorLMManager
|
||||
{
|
||||
private:
|
||||
|
||||
struct InstanceLMInfo {
|
||||
InteriorInstance * mInstance;
|
||||
LM_HANDLE * mHandlePtr;
|
||||
Vector<GFXTexHandle> mLightmapHandles;
|
||||
};
|
||||
|
||||
struct InteriorLMInfo {
|
||||
Interior * mInterior;
|
||||
LM_HANDLE * mHandlePtr;
|
||||
U32 mNumLightmaps;
|
||||
LM_HANDLE mBaseInstanceHandle;
|
||||
Vector<InstanceLMInfo*> mInstances;
|
||||
};
|
||||
|
||||
Vector<InteriorLMInfo*> mInteriors;
|
||||
|
||||
public:
|
||||
|
||||
InteriorLMManager();
|
||||
~InteriorLMManager();
|
||||
|
||||
void destroyBitmaps();
|
||||
void destroyTextures();
|
||||
|
||||
void downloadGLTextures();
|
||||
void downloadGLTextures(LM_HANDLE interiorHandle);
|
||||
bool loadBaseLightmaps(LM_HANDLE interiorHandle, LM_HANDLE instanceHandle);
|
||||
|
||||
void addInterior(LM_HANDLE & interiorHandle, U32 numLightmaps, Interior * interior);
|
||||
void removeInterior(LM_HANDLE interiorHandle);
|
||||
|
||||
void addInstance(LM_HANDLE interiorHandle, LM_HANDLE & instanceHandle, InteriorInstance * instance);
|
||||
void removeInstance(LM_HANDLE interiorHandle, LM_HANDLE instanceHandle);
|
||||
void useBaseTextures(LM_HANDLE interiorHandle, LM_HANDLE instanceHandle);
|
||||
|
||||
void clearLightmaps(LM_HANDLE interiorHandle, LM_HANDLE instanceHandle);
|
||||
|
||||
GFXTexHandle &getHandle(LM_HANDLE interiorHandle, LM_HANDLE instanceHandle, U32 index);
|
||||
Vector<GFXTexHandle> & getHandles(LM_HANDLE interiorHandle, LM_HANDLE instanceHandle);
|
||||
|
||||
// helper's
|
||||
GFXTexHandle &duplicateBaseLightmap(LM_HANDLE interiorHandle, LM_HANDLE instanceHandle, U32 index);
|
||||
GBitmap * getBitmap(LM_HANDLE interiorHandle, LM_HANDLE instanceHandle, U32 index);
|
||||
};
|
||||
|
||||
extern InteriorLMManager gInteriorLMManager;
|
||||
|
||||
#endif
|
||||
|
|
@ -1,359 +0,0 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#include "interior/interior.h"
|
||||
#include "scene/sceneRenderState.h"
|
||||
#include "scene/sceneManager.h"
|
||||
#include "lighting/lightManager.h"
|
||||
|
||||
#include "gfx/bitmap/gBitmap.h"
|
||||
#include "math/mMatrix.h"
|
||||
#include "math/mRect.h"
|
||||
#include "core/bitVector.h"
|
||||
#include "platform/profiler.h"
|
||||
#include "gfx/gfxDevice.h"
|
||||
#include "interior/interiorInstance.h"
|
||||
#include "gfx/gfxTextureHandle.h"
|
||||
#include "materials/materialList.h"
|
||||
#include "materials/sceneData.h"
|
||||
#include "materials/matInstance.h"
|
||||
#include "materials/materialFeatureTypes.h"
|
||||
#include "math/mathUtils.h"
|
||||
#include "renderInstance/renderPassManager.h"
|
||||
#include "core/frameAllocator.h"
|
||||
|
||||
extern bool sgFogActive;
|
||||
extern U16* sgActivePolyList;
|
||||
extern U32 sgActivePolyListSize;
|
||||
extern U16* sgFogPolyList;
|
||||
extern U32 sgFogPolyListSize;
|
||||
extern U16* sgEnvironPolyList;
|
||||
extern U32 sgEnvironPolyListSize;
|
||||
|
||||
Point3F sgOSCamPosition;
|
||||
|
||||
|
||||
U32 sgRenderIndices[2048];
|
||||
U32 csgNumAllowedPoints = 256;
|
||||
|
||||
extern "C" {
|
||||
F32 texGen0[8];
|
||||
F32 texGen1[8];
|
||||
Point2F *fogCoordinatePointer;
|
||||
}
|
||||
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Set up render states for interor rendering
|
||||
//------------------------------------------------------------------------------
|
||||
void Interior::setupRenderStates()
|
||||
{
|
||||
// GFX2_RENDER_MERGE
|
||||
// I suspect we don't need this anymore - MDF
|
||||
GFX->setStateBlock(mInteriorSB);
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Setup zone visibility
|
||||
//------------------------------------------------------------------------------
|
||||
ZoneVisDeterminer Interior::setupZoneVis( InteriorInstance *intInst, SceneRenderState *state )
|
||||
{
|
||||
|
||||
U32 zoneOffset = intInst->getZoneRangeStart() != 0xFFFFFFFF ? intInst->getZoneRangeStart() : 0;
|
||||
|
||||
U32 baseZone = 0xFFFFFFFF;
|
||||
|
||||
if (intInst->_getNumCurrZones() == 1)
|
||||
{
|
||||
baseZone = intInst->_getCurrZone(0);
|
||||
}
|
||||
else
|
||||
{
|
||||
for (U32 i = 0; i < intInst->_getNumCurrZones(); i++)
|
||||
{
|
||||
if (state->getCullingState().getZoneState(intInst->_getCurrZone(i)).isZoneVisible())
|
||||
{
|
||||
if (baseZone == 0xFFFFFFFF) {
|
||||
baseZone = intInst->_getCurrZone(i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (baseZone == 0xFFFFFFFF)
|
||||
{
|
||||
baseZone = intInst->_getCurrZone(0);
|
||||
}
|
||||
}
|
||||
|
||||
ZoneVisDeterminer zoneVis;
|
||||
zoneVis.runFromState(state, zoneOffset, baseZone);
|
||||
return zoneVis;
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Setup scenegraph data structure for materials
|
||||
//------------------------------------------------------------------------------
|
||||
SceneData Interior::setupSceneGraphInfo( InteriorInstance *intInst,
|
||||
SceneRenderState *state )
|
||||
{
|
||||
SceneData sgData;
|
||||
sgData.init( state );
|
||||
|
||||
// TODO: This sucks... interiors only get sunlight?
|
||||
sgData.lights[0] = LIGHTMGR->getSpecialLight( LightManager::slSunLightType );
|
||||
sgData.objTrans = &intInst->getTransform();
|
||||
//sgData.backBuffTex = GFX->getSfxBackBuffer(); // NOTICE: SFXBB is removed and refraction is disabled!
|
||||
|
||||
return sgData;
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Render zone RenderNode
|
||||
//------------------------------------------------------------------------------
|
||||
void Interior::renderZoneNode( SceneRenderState *state,
|
||||
RenderNode &node,
|
||||
InteriorInstance *intInst,
|
||||
SceneData &sgData,
|
||||
MeshRenderInst *coreRi )
|
||||
{
|
||||
BaseMatInstance *matInst = state->getOverrideMaterial( node.matInst );
|
||||
if ( !matInst )
|
||||
return;
|
||||
|
||||
MeshRenderInst *ri = state->getRenderPass()->allocInst<MeshRenderInst>();
|
||||
*ri = *coreRi;
|
||||
|
||||
ri->lights[0] = LIGHTMGR->getSpecialLight( LightManager::slSunLightType );
|
||||
|
||||
// setup lightmap
|
||||
if (dStricmp(LIGHTMGR->getId(), "BLM") == 0)
|
||||
{
|
||||
if ( node.lightMapIndex != U8(-1) &&
|
||||
matInst->getFeatures().hasFeature( MFT_LightMap ) )
|
||||
ri->lightmap = gInteriorLMManager.getHandle(mLMHandle, intInst->getLMHandle(), node.lightMapIndex );
|
||||
}
|
||||
|
||||
ri->matInst = matInst;
|
||||
ri->primBuffIndex = node.primInfoIndex;
|
||||
|
||||
if ( matInst->getMaterial()->isTranslucent() )
|
||||
{
|
||||
ri->type = RenderPassManager::RIT_Translucent;
|
||||
ri->translucentSort = true;
|
||||
ri->sortDistSq = intInst->getRenderWorldBox().getSqDistanceToPoint( state->getCameraPosition() );
|
||||
}
|
||||
|
||||
// Sort by the material then the normal map or vertex buffer!
|
||||
ri->defaultKey = matInst->getStateHint();
|
||||
ri->defaultKey2 = ri->lightmap ? (U32)ri->lightmap : (U32)ri->vertBuff;
|
||||
|
||||
state->getRenderPass()->addInst( ri );
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Render zone RenderNode
|
||||
//------------------------------------------------------------------------------
|
||||
void Interior::renderReflectNode( SceneRenderState *state,
|
||||
ReflectRenderNode &node,
|
||||
InteriorInstance *intInst,
|
||||
SceneData &sgData,
|
||||
MeshRenderInst *coreRi )
|
||||
{
|
||||
BaseMatInstance *matInst = state->getOverrideMaterial( node.matInst );
|
||||
if ( !matInst )
|
||||
return;
|
||||
|
||||
MeshRenderInst *ri = state->getRenderPass()->allocInst<MeshRenderInst>();
|
||||
*ri = *coreRi;
|
||||
|
||||
ri->vertBuff = &mReflectVertBuff;
|
||||
ri->primBuff = &mReflectPrimBuff;
|
||||
|
||||
// use sgData.backBuffer to transfer the reflect texture to the materials
|
||||
PlaneReflector *rp = &intInst->mPlaneReflectors[ node.reflectPlaneIndex ];
|
||||
ri->reflectTex = rp->reflectTex;
|
||||
ri->reflective = true;
|
||||
|
||||
// setup lightmap
|
||||
if (dStricmp(LIGHTMGR->getId(), "BLM") == 0)
|
||||
{
|
||||
if ( node.lightMapIndex != U8(-1) &&
|
||||
matInst->getFeatures().hasFeature( MFT_LightMap ) )
|
||||
ri->lightmap = gInteriorLMManager.getHandle(mLMHandle, intInst->getLMHandle(), node.lightMapIndex );
|
||||
}
|
||||
|
||||
ri->matInst = matInst;
|
||||
ri->primBuffIndex = node.primInfoIndex;
|
||||
|
||||
// Sort by the material then the normal map or vertex buffer!
|
||||
ri->defaultKey = matInst->getStateHint();
|
||||
ri->defaultKey2 = ri->lightmap ? (U32)ri->lightmap : (U32)ri->vertBuff;
|
||||
|
||||
state->getRenderPass()->addInst( ri );
|
||||
}
|
||||
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Setup the rendering
|
||||
//------------------------------------------------------------------------------
|
||||
void Interior::setupRender( InteriorInstance *intInst,
|
||||
SceneRenderState *state,
|
||||
MeshRenderInst *coreRi, const MatrixF* worldToCamera )
|
||||
{
|
||||
// Set the vertex and primitive buffers
|
||||
coreRi->vertBuff = &mVertBuff;
|
||||
coreRi->primBuff = &mPrimBuff;
|
||||
|
||||
// Grab our render transform and scale it
|
||||
MatrixF objectToWorld = intInst->getRenderTransform();
|
||||
objectToWorld.scale( intInst->getScale() );
|
||||
|
||||
coreRi->objectToWorld = state->getRenderPass()->allocUniqueXform(objectToWorld);
|
||||
coreRi->worldToCamera = state->getRenderPass()->allocUniqueXform(*worldToCamera); // This is handed down from SceneRenderState::renderCurrentImages()
|
||||
coreRi->projection = state->getRenderPass()->allocSharedXform(RenderPassManager::Projection);
|
||||
|
||||
coreRi->type = RenderPassManager::RIT_Interior;
|
||||
|
||||
// NOTICE: SFXBB is removed and refraction is disabled!
|
||||
//coreRi->backBuffTex = GFX->getSfxBackBuffer();
|
||||
}
|
||||
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Render
|
||||
//------------------------------------------------------------------------------
|
||||
void Interior::prepBatchRender( InteriorInstance *intInst, SceneRenderState *state )
|
||||
{
|
||||
// coreRi - used as basis for subsequent interior ri allocations
|
||||
MeshRenderInst *coreRi = state->getRenderPass()->allocInst<MeshRenderInst>();
|
||||
SceneData sgData;
|
||||
sgData.init( state );
|
||||
setupRender( intInst, state, coreRi, &state->getWorldViewMatrix() );
|
||||
ZoneVisDeterminer zoneVis = setupZoneVis( intInst, state );
|
||||
|
||||
// GFX2_RENDER_MERGE
|
||||
#ifndef TORQUE_SHIPPING
|
||||
if( smRenderMode != 0 )
|
||||
{
|
||||
ObjectRenderInst *ri = state->getRenderPass()->allocInst<ObjectRenderInst>();
|
||||
ri->renderDelegate.bind(intInst, &InteriorInstance::_renderObject);
|
||||
ri->type = RenderPassManager::RIT_Object;
|
||||
state->getRenderPass()->addInst( ri );
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
// render zones
|
||||
for( U32 i=0; i<mZones.size(); i++ )
|
||||
{
|
||||
// No need to try to render zones without any surfaces
|
||||
if (mZones[i].surfaceCount == 0)
|
||||
continue;
|
||||
|
||||
if( zoneVis.isZoneVisible(i) == false && !state->isReflectPass() )
|
||||
continue;
|
||||
|
||||
for( U32 j=0; j<mZoneRNList[i].renderNodeList.size(); j++ )
|
||||
{
|
||||
RenderNode &node = mZoneRNList[i].renderNodeList[j];
|
||||
renderZoneNode( state, node, intInst, sgData, coreRi );
|
||||
}
|
||||
}
|
||||
|
||||
// render static meshes...
|
||||
for(U32 i=0; i<mStaticMeshes.size(); i++)
|
||||
mStaticMeshes[i]->render( state, *coreRi, getLMHandle(),
|
||||
intInst->getLMHandle(), intInst );
|
||||
|
||||
// render reflective surfaces
|
||||
if ( !state->isReflectPass() )
|
||||
{
|
||||
renderLights(state, intInst, sgData, coreRi, zoneVis);
|
||||
|
||||
for( U32 i=0; i<mZones.size(); i++ )
|
||||
{
|
||||
if( zoneVis.isZoneVisible(i) == false ) continue;
|
||||
|
||||
for( U32 j=0; j<mZoneReflectRNList[i].reflectList.size(); j++ )
|
||||
{
|
||||
ReflectRenderNode &node = mZoneReflectRNList[i].reflectList[j];
|
||||
renderReflectNode( state, node, intInst, sgData, coreRi );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Interior::renderLights( SceneRenderState* state,
|
||||
InteriorInstance *intInst,
|
||||
SceneData &sgData,
|
||||
MeshRenderInst *coreRi,
|
||||
const ZoneVisDeterminer &zonevis )
|
||||
{
|
||||
// TODO!
|
||||
|
||||
/*
|
||||
if (!smLightPlugin)
|
||||
return;
|
||||
|
||||
if (!smLightPlugin->interiorInstInit(intInst))
|
||||
return;
|
||||
|
||||
// build the render instances...
|
||||
for(U32 z=0; z<mZones.size(); z++)
|
||||
{
|
||||
if(!zonevis.isZoneVisible(z))
|
||||
continue;
|
||||
|
||||
Zone &zone = mZones[z];
|
||||
S32 zoneid = zone.zoneId - 1;
|
||||
if(zoneid > -1)
|
||||
zoneid += intInst->getZoneRangeStart();// only zone managers...
|
||||
else
|
||||
zoneid = intInst->_getCurrZone(0);// if not what zone is it in...
|
||||
|
||||
if (!smLightPlugin->zoneInit(zoneid))
|
||||
continue;
|
||||
|
||||
static Vector<MeshRenderInst*> sRenderList;
|
||||
sRenderList.clear();
|
||||
|
||||
for(U32 j=0; j<mZoneRNList[z].renderNodeList.size(); j++)
|
||||
{
|
||||
RenderNode &node = mZoneRNList[z].renderNodeList[j];
|
||||
|
||||
if (!node.matInst)
|
||||
continue;
|
||||
|
||||
MeshRenderInst *ri = state->getRenderPass()->allocInst<MeshRenderInst>();
|
||||
*ri = *coreRi;
|
||||
ri->type = RenderPassManager::RIT_InteriorDynamicLighting;
|
||||
ri->matInst = node.matInst;
|
||||
ri->primBuffIndex = node.primInfoIndex;
|
||||
|
||||
sRenderList.push_back(ri);
|
||||
}
|
||||
smLightPlugin->processRI(state, sRenderList);
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -1,355 +0,0 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
|
||||
#include "platform/platform.h"
|
||||
#include "interior/interiorRes.h"
|
||||
|
||||
#include "console/console.h"
|
||||
#include "core/stream/fileStream.h"
|
||||
#include "interior/interior.h"
|
||||
#include "interior/interiorResObjects.h"
|
||||
#include "gfx/bitmap/gBitmap.h"
|
||||
#include "interior/forceField.h"
|
||||
|
||||
|
||||
const U32 InteriorResource::smFileVersion = 44;
|
||||
|
||||
//--------------------------------------------------------------------------
|
||||
InteriorResource::InteriorResource()
|
||||
{
|
||||
VECTOR_SET_ASSOCIATION(mDetailLevels);
|
||||
VECTOR_SET_ASSOCIATION(mSubObjects);
|
||||
VECTOR_SET_ASSOCIATION(mTriggers);
|
||||
//VECTOR_SET_ASSOCIATION(mPaths);
|
||||
VECTOR_SET_ASSOCIATION(mInteriorPathFollowers);
|
||||
VECTOR_SET_ASSOCIATION(mForceFields);
|
||||
VECTOR_SET_ASSOCIATION(mAISpecialNodes);
|
||||
|
||||
mPreviewBitmap = NULL;
|
||||
}
|
||||
|
||||
InteriorResource::~InteriorResource()
|
||||
{
|
||||
U32 i;
|
||||
|
||||
for (i = 0; i < mDetailLevels.size(); i++)
|
||||
delete mDetailLevels[i];
|
||||
for (i = 0; i < mSubObjects.size(); i++)
|
||||
delete mSubObjects[i];
|
||||
for (i = 0; i < mTriggers.size(); i++)
|
||||
delete mTriggers[i];
|
||||
for (i = 0; i < mInteriorPathFollowers.size(); i++)
|
||||
delete mInteriorPathFollowers[i];
|
||||
for (i = 0; i < mForceFields.size(); i++)
|
||||
delete mForceFields[i];
|
||||
for (i = 0; i < mAISpecialNodes.size(); i++)
|
||||
delete mAISpecialNodes[i];
|
||||
for (i = 0; i < mGameEntities.size(); i++)
|
||||
delete mGameEntities[i];
|
||||
|
||||
delete mPreviewBitmap;
|
||||
mPreviewBitmap = NULL;
|
||||
}
|
||||
|
||||
bool InteriorResource::read(Stream& stream)
|
||||
{
|
||||
AssertFatal(stream.hasCapability(Stream::StreamRead), "Interior::read: non-read capable stream passed");
|
||||
AssertFatal(stream.getStatus() == Stream::Ok, "Interior::read: Error, stream in inconsistent state");
|
||||
|
||||
U32 i;
|
||||
|
||||
// Version this stream
|
||||
U32 fileVersion;
|
||||
stream.read(&fileVersion);
|
||||
if (fileVersion != smFileVersion) {
|
||||
Con::errorf(ConsoleLogEntry::General, "InteriorResource::read: incompatible file version found.");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Handle preview
|
||||
bool previewIncluded = false;
|
||||
stream.read(&previewIncluded);
|
||||
if (previewIncluded) {
|
||||
GBitmap bmp;
|
||||
bmp.readBitmap("png",stream);
|
||||
}
|
||||
|
||||
// Details
|
||||
U32 numDetailLevels;
|
||||
stream.read(&numDetailLevels);
|
||||
mDetailLevels.setSize(numDetailLevels);
|
||||
for (i = 0; i < mDetailLevels.size(); i++)
|
||||
mDetailLevels[i] = NULL;
|
||||
|
||||
for (i = 0; i < mDetailLevels.size(); i++) {
|
||||
mDetailLevels[i] = new Interior;
|
||||
if (mDetailLevels[i]->read(stream) == false) {
|
||||
Con::errorf(ConsoleLogEntry::General, "Unable to read detail level %d in interior resource", i);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// Subobjects: mirrors, translucencies
|
||||
U32 numSubObjects;
|
||||
stream.read(&numSubObjects);
|
||||
mSubObjects.setSize(numSubObjects);
|
||||
for (i = 0; i < mSubObjects.size(); i++)
|
||||
mSubObjects[i] = NULL;
|
||||
|
||||
for (i = 0; i < mSubObjects.size(); i++) {
|
||||
mSubObjects[i] = new Interior;
|
||||
if (mSubObjects[i]->read(stream) == false) {
|
||||
AssertISV(false, avar("Unable to read subobject %d in interior resource", i));
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// Triggers
|
||||
U32 numTriggers;
|
||||
stream.read(&numTriggers);
|
||||
mTriggers.setSize(numTriggers);
|
||||
for (i = 0; i < mTriggers.size(); i++)
|
||||
mTriggers[i] = NULL;
|
||||
|
||||
for (i = 0; i < mTriggers.size(); i++) {
|
||||
mTriggers[i] = new InteriorResTrigger;
|
||||
if (mTriggers[i]->read(stream) == false) {
|
||||
AssertISV(false, avar("Unable to read trigger %d in interior resource", i));
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
U32 numChildren;
|
||||
stream.read(&numChildren);
|
||||
mInteriorPathFollowers.setSize(numChildren);
|
||||
for (i = 0; i < mInteriorPathFollowers.size(); i++)
|
||||
mInteriorPathFollowers[i] = NULL;
|
||||
|
||||
for (i = 0; i < mInteriorPathFollowers.size(); i++) {
|
||||
mInteriorPathFollowers[i] = new InteriorPathFollower;
|
||||
if (mInteriorPathFollowers[i]->read(stream) == false) {
|
||||
AssertISV(false, avar("Unable to read child %d in interior resource", i));
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
U32 numFields;
|
||||
stream.read(&numFields);
|
||||
mForceFields.setSize(numFields);
|
||||
for (i = 0; i < mForceFields.size(); i++)
|
||||
mForceFields[i] = NULL;
|
||||
|
||||
for (i = 0; i < mForceFields.size(); i++) {
|
||||
mForceFields[i] = new ForceField;
|
||||
if (mForceFields[i]->read(stream) == false) {
|
||||
AssertISV(false, avar("Unable to read field %d in interior resource", i));
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
U32 numSpecNodes;
|
||||
stream.read(&numSpecNodes);
|
||||
mAISpecialNodes.setSize(numSpecNodes);
|
||||
for (i = 0; i < mAISpecialNodes.size(); i++)
|
||||
mAISpecialNodes[i] = NULL;
|
||||
|
||||
for (i = 0; i < mAISpecialNodes.size(); i++) {
|
||||
mAISpecialNodes[i] = new AISpecialNode;
|
||||
if (mAISpecialNodes[i]->read(stream) == false) {
|
||||
AssertISV(false, avar("Unable to read SpecNode %d in interior resource", i));
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
U32 dummyInt;
|
||||
stream.read(&dummyInt);
|
||||
if (dummyInt == 1)
|
||||
{
|
||||
if (mDetailLevels.size() != 0)
|
||||
getDetailLevel(0)->readVehicleCollision(stream);
|
||||
}
|
||||
|
||||
// For expansion purposes
|
||||
stream.read(&dummyInt);
|
||||
if(dummyInt == 2)
|
||||
{
|
||||
U32 numGameEnts;
|
||||
stream.read(&numGameEnts);
|
||||
mGameEntities.setSize(numGameEnts);
|
||||
for (i = 0; i < numGameEnts; i++)
|
||||
mGameEntities[i] = new ItrGameEntity;
|
||||
|
||||
for (i = 0; i < numGameEnts; i++) {
|
||||
if (mGameEntities[i]->read(stream) == false) {
|
||||
AssertISV(false, avar("Unable to read SpecNode %d in interior resource", i));
|
||||
return false;
|
||||
}
|
||||
}
|
||||
stream.read(&dummyInt);
|
||||
}
|
||||
|
||||
return (stream.getStatus() == Stream::Ok);
|
||||
}
|
||||
|
||||
bool InteriorResource::write(Stream& stream) const
|
||||
{
|
||||
AssertFatal(stream.hasCapability(Stream::StreamWrite), "Interior::write: non-write capable stream passed");
|
||||
AssertFatal(stream.getStatus() == Stream::Ok, "Interior::write: Error, stream in inconsistent state");
|
||||
|
||||
// Version the stream
|
||||
stream.write(smFileVersion);
|
||||
|
||||
// Handle preview
|
||||
//
|
||||
if (mPreviewBitmap != NULL) {
|
||||
stream.write(bool(true));
|
||||
mPreviewBitmap->writeBitmap("png",stream);
|
||||
} else {
|
||||
stream.write(bool(false));
|
||||
}
|
||||
|
||||
// Write out the interiors
|
||||
stream.write(mDetailLevels.size());
|
||||
U32 i;
|
||||
for (i = 0; i < mDetailLevels.size(); i++) {
|
||||
if (mDetailLevels[i]->write(stream) == false) {
|
||||
AssertISV(false, "Unable to write detail level to stream");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
stream.write(mSubObjects.size());
|
||||
for (i = 0; i < mSubObjects.size(); i++) {
|
||||
if (mSubObjects[i]->write(stream) == false) {
|
||||
AssertISV(false, "Unable to write subobject to stream");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
stream.write(mTriggers.size());
|
||||
for (i = 0; i < mTriggers.size(); i++) {
|
||||
if (mTriggers[i]->write(stream) == false) {
|
||||
AssertISV(false, "Unable to write trigger to stream");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
stream.write(mInteriorPathFollowers.size());
|
||||
for (i = 0; i < mInteriorPathFollowers.size(); i++) {
|
||||
if (mInteriorPathFollowers[i]->write(stream) == false) {
|
||||
AssertISV(false, avar("Unable to write child %d in interior resource", i));
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
stream.write(mForceFields.size());
|
||||
for (i = 0; i < mForceFields.size(); i++) {
|
||||
if (mForceFields[i]->write(stream) == false) {
|
||||
AssertISV(false, avar("Unable to write field %d in interior resource", i));
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
stream.write(mAISpecialNodes.size());
|
||||
for (i = 0; i < mAISpecialNodes.size(); i++) {
|
||||
if (mAISpecialNodes[i]->write(stream) == false) {
|
||||
AssertISV(false, avar("Unable to write SpecNode %d in interior resource", i));
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
stream.write(U32(1));
|
||||
if (mDetailLevels.size() != 0)
|
||||
const_cast<Interior*>(mDetailLevels[0])->writeVehicleCollision(stream);
|
||||
|
||||
// For expansion purposes
|
||||
if (mGameEntities.size())
|
||||
{
|
||||
stream.write(U32(2));
|
||||
stream.write(mGameEntities.size());
|
||||
for(i = 0; i < mGameEntities.size(); i++)
|
||||
{
|
||||
if (mGameEntities[i]->write(stream) == false) {
|
||||
AssertISV(false, avar("Unable to write GameEnt %d in interior resource", i));
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
stream.write(U32(0));
|
||||
|
||||
return (stream.getStatus() == Stream::Ok);
|
||||
}
|
||||
|
||||
GBitmap* InteriorResource::extractPreview(Stream& stream)
|
||||
{
|
||||
AssertFatal(stream.hasCapability(Stream::StreamRead), "Interior::read: non-read capable stream passed");
|
||||
AssertFatal(stream.getStatus() == Stream::Ok, "Interior::read: Error, stream in inconsistent state");
|
||||
|
||||
// Version this stream
|
||||
U32 fileVersion;
|
||||
stream.read(&fileVersion);
|
||||
if (fileVersion != smFileVersion) {
|
||||
Con::errorf(ConsoleLogEntry::General, "InteriorResource::read: incompatible file version found.");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// Handle preview
|
||||
bool previewIncluded = false;
|
||||
stream.read(&previewIncluded);
|
||||
if (previewIncluded) {
|
||||
GBitmap* pBmp = new GBitmap;
|
||||
if (pBmp->readBitmap("png",stream) == true)
|
||||
return pBmp;
|
||||
|
||||
delete pBmp;
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
//-------------------------------------- Interior Resource constructor
|
||||
template<> void *Resource<InteriorResource>::create(const Torque::Path &path)
|
||||
{
|
||||
FileStream stream;
|
||||
|
||||
stream.open( path.getFullPath(), Torque::FS::File::Read );
|
||||
|
||||
if ( stream.getStatus() != Stream::Ok )
|
||||
return NULL;
|
||||
|
||||
InteriorResource* pResource = new InteriorResource;
|
||||
|
||||
if (pResource->read(stream) == true)
|
||||
return pResource;
|
||||
else
|
||||
{
|
||||
delete pResource;
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
|
||||
template<> ResourceBase::Signature Resource<InteriorResource>::signature()
|
||||
{
|
||||
return MakeFourCC('t','d','i','f');
|
||||
}
|
||||
|
|
@ -1,170 +0,0 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#ifndef _INTERIORRES_H_
|
||||
#define _INTERIORRES_H_
|
||||
|
||||
#ifndef _TVECTOR_H_
|
||||
#include "core/util/tVector.h"
|
||||
#endif
|
||||
|
||||
|
||||
class Stream;
|
||||
class Interior;
|
||||
class GBitmap;
|
||||
class InteriorResTrigger;
|
||||
class InteriorPath;
|
||||
class InteriorPathFollower;
|
||||
class ForceField;
|
||||
class AISpecialNode;
|
||||
class ItrGameEntity;
|
||||
|
||||
class InteriorResource
|
||||
{
|
||||
static const U32 smFileVersion;
|
||||
|
||||
protected:
|
||||
Vector<Interior*> mDetailLevels;
|
||||
Vector<Interior*> mSubObjects;
|
||||
Vector<InteriorResTrigger*> mTriggers;
|
||||
Vector<InteriorPathFollower*> mInteriorPathFollowers;
|
||||
Vector<ForceField*> mForceFields;
|
||||
Vector<AISpecialNode*> mAISpecialNodes;
|
||||
Vector<ItrGameEntity*> mGameEntities;
|
||||
|
||||
GBitmap* mPreviewBitmap;
|
||||
|
||||
public:
|
||||
InteriorResource();
|
||||
~InteriorResource();
|
||||
|
||||
bool read(Stream& stream);
|
||||
bool write(Stream& stream) const;
|
||||
static GBitmap* extractPreview(Stream&);
|
||||
|
||||
S32 getNumDetailLevels() const;
|
||||
S32 getNumSubObjects() const;
|
||||
S32 getNumTriggers() const;
|
||||
S32 getNumInteriorPathFollowers() const;
|
||||
S32 getNumForceFields() const;
|
||||
S32 getNumSpecialNodes() const;
|
||||
S32 getNumGameEntities() const;
|
||||
|
||||
Interior* getDetailLevel(const U32);
|
||||
Interior* getSubObject(const U32);
|
||||
InteriorResTrigger* getTrigger(const U32);
|
||||
InteriorPathFollower* getInteriorPathFollower(const U32);
|
||||
ForceField* getForceField(const U32);
|
||||
AISpecialNode* getSpecialNode(const U32);
|
||||
ItrGameEntity* getGameEntity(const U32);
|
||||
};
|
||||
|
||||
//--------------------------------------------------------------------------
|
||||
inline S32 InteriorResource::getNumDetailLevels() const
|
||||
{
|
||||
return mDetailLevels.size();
|
||||
}
|
||||
|
||||
inline S32 InteriorResource::getNumSubObjects() const
|
||||
{
|
||||
return mSubObjects.size();
|
||||
}
|
||||
|
||||
inline S32 InteriorResource::getNumTriggers() const
|
||||
{
|
||||
return mTriggers.size();
|
||||
}
|
||||
|
||||
inline S32 InteriorResource::getNumSpecialNodes() const
|
||||
{
|
||||
return mAISpecialNodes.size();
|
||||
}
|
||||
|
||||
inline S32 InteriorResource::getNumGameEntities() const
|
||||
{
|
||||
return mGameEntities.size();
|
||||
}
|
||||
|
||||
inline S32 InteriorResource::getNumInteriorPathFollowers() const
|
||||
{
|
||||
return mInteriorPathFollowers.size();
|
||||
}
|
||||
|
||||
inline S32 InteriorResource::getNumForceFields() const
|
||||
{
|
||||
return mForceFields.size();
|
||||
}
|
||||
|
||||
inline Interior* InteriorResource::getDetailLevel(const U32 idx)
|
||||
{
|
||||
AssertFatal(idx < getNumDetailLevels(), "Error, out of bounds detail level!");
|
||||
|
||||
if (idx < getNumDetailLevels())
|
||||
return mDetailLevels[idx];
|
||||
else
|
||||
return NULL;
|
||||
}
|
||||
|
||||
inline Interior* InteriorResource::getSubObject(const U32 idx)
|
||||
{
|
||||
AssertFatal(idx < getNumSubObjects(), "Error, out of bounds subObject!");
|
||||
|
||||
return mSubObjects[idx];
|
||||
}
|
||||
|
||||
inline InteriorResTrigger* InteriorResource::getTrigger(const U32 idx)
|
||||
{
|
||||
AssertFatal(idx < getNumTriggers(), "Error, out of bounds trigger!");
|
||||
|
||||
return mTriggers[idx];
|
||||
}
|
||||
|
||||
inline InteriorPathFollower* InteriorResource::getInteriorPathFollower(const U32 idx)
|
||||
{
|
||||
AssertFatal(idx < getNumInteriorPathFollowers(), "Error, out of bounds path follower!");
|
||||
|
||||
return mInteriorPathFollowers[idx];
|
||||
}
|
||||
|
||||
inline ForceField* InteriorResource::getForceField(const U32 idx)
|
||||
{
|
||||
AssertFatal(idx < getNumForceFields(), "Error, out of bounds force field!");
|
||||
|
||||
return mForceFields[idx];
|
||||
}
|
||||
|
||||
inline AISpecialNode* InteriorResource::getSpecialNode(const U32 idx)
|
||||
{
|
||||
AssertFatal(idx < getNumSpecialNodes(), "Error, out of bounds Special Nodes!");
|
||||
|
||||
return mAISpecialNodes[idx];
|
||||
}
|
||||
|
||||
inline ItrGameEntity* InteriorResource::getGameEntity(const U32 idx)
|
||||
{
|
||||
AssertFatal(idx < getNumGameEntities(), "Error, out of bounds Game ENts!");
|
||||
|
||||
return mGameEntities[idx];
|
||||
}
|
||||
|
||||
#endif // _H_INTERIORRES_
|
||||
|
||||
|
|
@ -1,246 +0,0 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#include "interior/interiorResObjects.h"
|
||||
#include "core/stream/stream.h"
|
||||
#include "math/mathIO.h"
|
||||
|
||||
//--------------------------------------------------------------------------
|
||||
//--------------------------------------
|
||||
//
|
||||
|
||||
void InteriorDict::read(Stream &stream)
|
||||
{
|
||||
U32 sz;
|
||||
stream.read(&sz);
|
||||
setSize(sz);
|
||||
for(U32 i = 0; i < sz; i++)
|
||||
{
|
||||
InteriorDictEntry e;
|
||||
stream.readString(e.name);
|
||||
stream.readString(e.value);
|
||||
(*this)[i] = e;
|
||||
}
|
||||
}
|
||||
|
||||
void InteriorDict::write(Stream &stream) const
|
||||
{
|
||||
U32 sz = size();
|
||||
stream.write(sz);
|
||||
for(U32 i = 0; i < sz; i++)
|
||||
{
|
||||
stream.writeString((*this)[i].name);
|
||||
stream.writeString((*this)[i].value);
|
||||
}
|
||||
}
|
||||
|
||||
bool InteriorResTrigger::read(Stream& stream)
|
||||
{
|
||||
U32 i, size;
|
||||
stream.readString(mName);
|
||||
mDataBlock = stream.readSTString();
|
||||
mDictionary.read(stream);
|
||||
|
||||
// Read the polyhedron
|
||||
stream.read(&size);
|
||||
mPolyhedron.pointList.setSize(size);
|
||||
for (i = 0; i < mPolyhedron.pointList.size(); i++)
|
||||
mathRead(stream, &mPolyhedron.pointList[i]);
|
||||
|
||||
stream.read(&size);
|
||||
mPolyhedron.planeList.setSize(size);
|
||||
for (i = 0; i < mPolyhedron.planeList.size(); i++)
|
||||
mathRead(stream, &mPolyhedron.planeList[i]);
|
||||
|
||||
stream.read(&size);
|
||||
mPolyhedron.edgeList.setSize(size);
|
||||
for (i = 0; i < mPolyhedron.edgeList.size(); i++) {
|
||||
Polyhedron::Edge& rEdge = mPolyhedron.edgeList[i];
|
||||
|
||||
stream.read(&rEdge.face[0]);
|
||||
stream.read(&rEdge.face[1]);
|
||||
stream.read(&rEdge.vertex[0]);
|
||||
stream.read(&rEdge.vertex[1]);
|
||||
}
|
||||
|
||||
// And the offset
|
||||
mathRead(stream, &mOffset);
|
||||
|
||||
return (stream.getStatus() == Stream::Ok);
|
||||
}
|
||||
|
||||
bool InteriorResTrigger::write(Stream& stream) const
|
||||
{
|
||||
U32 i;
|
||||
|
||||
stream.writeString(mName);
|
||||
stream.writeString(mDataBlock);
|
||||
mDictionary.write(stream);
|
||||
|
||||
// Write the polyhedron
|
||||
stream.write(mPolyhedron.pointList.size());
|
||||
for (i = 0; i < mPolyhedron.pointList.size(); i++)
|
||||
mathWrite(stream, mPolyhedron.pointList[i]);
|
||||
|
||||
stream.write(mPolyhedron.planeList.size());
|
||||
for (i = 0; i < mPolyhedron.planeList.size(); i++)
|
||||
mathWrite(stream, mPolyhedron.planeList[i]);
|
||||
|
||||
stream.write(mPolyhedron.edgeList.size());
|
||||
for (i = 0; i < mPolyhedron.edgeList.size(); i++) {
|
||||
const Polyhedron::Edge& rEdge = mPolyhedron.edgeList[i];
|
||||
|
||||
stream.write(rEdge.face[0]);
|
||||
stream.write(rEdge.face[1]);
|
||||
stream.write(rEdge.vertex[0]);
|
||||
stream.write(rEdge.vertex[1]);
|
||||
}
|
||||
|
||||
// And the offset
|
||||
mathWrite(stream, mOffset);
|
||||
|
||||
return (stream.getStatus() == Stream::Ok);
|
||||
}
|
||||
|
||||
InteriorPathFollower::InteriorPathFollower()
|
||||
{
|
||||
VECTOR_SET_ASSOCIATION( mTriggerIds );
|
||||
VECTOR_SET_ASSOCIATION( mWayPoints );
|
||||
|
||||
mName = "";
|
||||
mPathIndex = 0;
|
||||
mOffset.set(0, 0, 0);
|
||||
}
|
||||
|
||||
InteriorPathFollower::~InteriorPathFollower()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
bool InteriorPathFollower::read(Stream& stream)
|
||||
{
|
||||
mName = stream.readSTString();
|
||||
mDataBlock = stream.readSTString();
|
||||
stream.read(&mInteriorResIndex);
|
||||
mathRead(stream, &mOffset);
|
||||
mDictionary.read(stream);
|
||||
|
||||
U32 numTriggers;
|
||||
stream.read(&numTriggers);
|
||||
mTriggerIds.setSize(numTriggers);
|
||||
for (U32 i = 0; i < mTriggerIds.size(); i++)
|
||||
stream.read(&mTriggerIds[i]);
|
||||
|
||||
U32 numWayPoints;
|
||||
stream.read(&numWayPoints);
|
||||
mWayPoints.setSize(numWayPoints);
|
||||
for(U32 i = 0; i < numWayPoints; i++)
|
||||
{
|
||||
mathRead(stream, &mWayPoints[i].pos);
|
||||
mathRead(stream, &mWayPoints[i].rot);
|
||||
stream.read(&mWayPoints[i].msToNext);
|
||||
stream.read(&mWayPoints[i].smoothingType);
|
||||
}
|
||||
stream.read(&mTotalMS);
|
||||
return (stream.getStatus() == Stream::Ok);
|
||||
}
|
||||
|
||||
bool InteriorPathFollower::write(Stream& stream) const
|
||||
{
|
||||
stream.writeString(mName);
|
||||
stream.writeString(mDataBlock);
|
||||
stream.write(mInteriorResIndex);
|
||||
mathWrite(stream, mOffset);
|
||||
mDictionary.write(stream);
|
||||
|
||||
stream.write(mTriggerIds.size());
|
||||
for (U32 i = 0; i < mTriggerIds.size(); i++)
|
||||
stream.write(mTriggerIds[i]);
|
||||
|
||||
stream.write(U32(mWayPoints.size()));
|
||||
for (U32 i = 0; i < mWayPoints.size(); i++) {
|
||||
mathWrite(stream, mWayPoints[i].pos);
|
||||
mathWrite(stream, mWayPoints[i].rot);
|
||||
stream.write(mWayPoints[i].msToNext);
|
||||
stream.write(mWayPoints[i].smoothingType);
|
||||
}
|
||||
stream.write(mTotalMS);
|
||||
|
||||
return (stream.getStatus() == Stream::Ok);
|
||||
}
|
||||
|
||||
AISpecialNode::AISpecialNode()
|
||||
{
|
||||
mName = "";
|
||||
mPos.set(0, 0, 0);
|
||||
}
|
||||
|
||||
AISpecialNode::~AISpecialNode()
|
||||
{
|
||||
}
|
||||
|
||||
bool AISpecialNode::read(Stream& stream)
|
||||
{
|
||||
mName = stream.readSTString();
|
||||
mathRead(stream, &mPos);
|
||||
|
||||
return (stream.getStatus() == Stream::Ok);
|
||||
}
|
||||
|
||||
bool AISpecialNode::write(Stream& stream) const
|
||||
{
|
||||
stream.writeString(mName);
|
||||
mathWrite(stream, mPos);
|
||||
|
||||
return (stream.getStatus() == Stream::Ok);
|
||||
}
|
||||
|
||||
ItrGameEntity::ItrGameEntity()
|
||||
{
|
||||
mDataBlock = "";
|
||||
mGameClass = "";
|
||||
mPos.set(0, 0, 0);
|
||||
}
|
||||
|
||||
ItrGameEntity::~ItrGameEntity()
|
||||
{
|
||||
}
|
||||
|
||||
bool ItrGameEntity::read(Stream& stream)
|
||||
{
|
||||
mDataBlock = stream.readSTString();
|
||||
mGameClass = stream.readSTString();
|
||||
mathRead(stream, &mPos);
|
||||
mDictionary.read(stream);
|
||||
|
||||
return (stream.getStatus() == Stream::Ok);
|
||||
}
|
||||
|
||||
bool ItrGameEntity::write(Stream& stream) const
|
||||
{
|
||||
stream.writeString(mDataBlock);
|
||||
stream.writeString(mGameClass);
|
||||
mathWrite(stream, mPos);
|
||||
mDictionary.write(stream);
|
||||
|
||||
return (stream.getStatus() == Stream::Ok);
|
||||
}
|
||||
|
|
@ -1,151 +0,0 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#ifndef _INTERIORRESOBJECTS_H_
|
||||
#define _INTERIORRESOBJECTS_H_
|
||||
|
||||
#ifndef _PLATFORM_H_
|
||||
#include "platform/platform.h"
|
||||
#endif
|
||||
#ifndef _MPOINT3_H_
|
||||
#include "math/mPoint3.h"
|
||||
#endif
|
||||
#ifndef _MBOX_H_
|
||||
#include "math/mBox.h"
|
||||
#endif
|
||||
#ifndef _MMATRIX_H_
|
||||
#include "math/mMatrix.h"
|
||||
#endif
|
||||
#ifndef _TVECTOR_H_
|
||||
#include "core/util/tVector.h"
|
||||
#endif
|
||||
#ifndef _MPOLYHEDRON_H_
|
||||
#include "math/mPolyhedron.h"
|
||||
#endif
|
||||
#ifndef _MQUAT_H_
|
||||
#include "math/mQuat.h"
|
||||
#endif
|
||||
|
||||
class Stream;
|
||||
|
||||
struct InteriorDictEntry
|
||||
{
|
||||
char name[256];
|
||||
char value[256];
|
||||
};
|
||||
|
||||
class InteriorDict : public Vector<InteriorDictEntry>
|
||||
{
|
||||
public:
|
||||
void read(Stream& stream);
|
||||
void write(Stream& stream) const;
|
||||
};
|
||||
|
||||
class InteriorResTrigger
|
||||
{
|
||||
public:
|
||||
enum Constants {
|
||||
MaxNameChars = 255
|
||||
};
|
||||
|
||||
char mName[MaxNameChars+1];
|
||||
StringTableEntry mDataBlock;
|
||||
InteriorDict mDictionary;
|
||||
|
||||
Point3F mOffset;
|
||||
Polyhedron mPolyhedron;
|
||||
|
||||
public:
|
||||
InteriorResTrigger() { }
|
||||
|
||||
bool read(Stream& stream);
|
||||
bool write(Stream& stream) const;
|
||||
};
|
||||
|
||||
class InteriorPathFollower
|
||||
{
|
||||
public:
|
||||
struct WayPoint {
|
||||
Point3F pos;
|
||||
QuatF rot;
|
||||
U32 msToNext;
|
||||
U32 smoothingType;
|
||||
};
|
||||
StringTableEntry mName;
|
||||
StringTableEntry mDataBlock;
|
||||
U32 mInteriorResIndex;
|
||||
U32 mPathIndex;
|
||||
Point3F mOffset;
|
||||
Vector<U32> mTriggerIds;
|
||||
Vector<WayPoint> mWayPoints;
|
||||
U32 mTotalMS;
|
||||
InteriorDict mDictionary;
|
||||
|
||||
public:
|
||||
InteriorPathFollower();
|
||||
~InteriorPathFollower();
|
||||
|
||||
bool read(Stream& stream);
|
||||
bool write(Stream& stream) const;
|
||||
};
|
||||
|
||||
|
||||
class AISpecialNode
|
||||
{
|
||||
public:
|
||||
enum
|
||||
{
|
||||
chute = 0,
|
||||
};
|
||||
|
||||
public:
|
||||
StringTableEntry mName;
|
||||
Point3F mPos;
|
||||
//U32 mType;
|
||||
|
||||
public:
|
||||
AISpecialNode();
|
||||
~AISpecialNode();
|
||||
|
||||
bool read(Stream& stream);
|
||||
bool write(Stream& stream) const;
|
||||
|
||||
};
|
||||
|
||||
class ItrGameEntity
|
||||
{
|
||||
public:
|
||||
StringTableEntry mDataBlock;
|
||||
StringTableEntry mGameClass;
|
||||
Point3F mPos;
|
||||
InteriorDict mDictionary;
|
||||
|
||||
public:
|
||||
ItrGameEntity();
|
||||
~ItrGameEntity();
|
||||
|
||||
bool read(Stream& stream);
|
||||
bool write(Stream& stream) const;
|
||||
|
||||
};
|
||||
|
||||
#endif // _H_INTERIORRESOBJECTS_
|
||||
|
|
@ -1,644 +0,0 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#include "platform/platform.h"
|
||||
#include "interior/interiorSimpleMesh.h"
|
||||
|
||||
#include "interior/interiorLMManager.h"
|
||||
#include "interior/interior.h"
|
||||
#include "console/console.h"
|
||||
#include "scene/sceneObject.h"
|
||||
#include "math/mathIO.h"
|
||||
#include "materials/matInstance.h"
|
||||
#include "materials/materialManager.h"
|
||||
#include "scene/sceneManager.h"
|
||||
#include "scene/sceneRenderState.h"
|
||||
#include "ts/tsShape.h"
|
||||
#include "gfx/bitmap/gBitmap.h"
|
||||
|
||||
|
||||
Vector<MeshRenderInst *> *InteriorSimpleMesh::renderInstList = new Vector<MeshRenderInst *>();
|
||||
|
||||
|
||||
// Checks for polygon level collision with given planes
|
||||
U32 _whichSide(PlaneF pln, Point3F* verts)
|
||||
{
|
||||
Point3F currv, nextv;
|
||||
S32 csd, nsd;
|
||||
|
||||
// Find out which side the first vert is on
|
||||
U32 side = PlaneF::On;
|
||||
currv = verts[0];
|
||||
csd = pln.whichSide(currv);
|
||||
if(csd != PlaneF::On)
|
||||
side = csd;
|
||||
|
||||
for(U32 k = 1; k < 3; k++)
|
||||
{
|
||||
nextv = verts[k];
|
||||
nsd = pln.whichSide(nextv);
|
||||
if((csd == PlaneF::Back && nsd == PlaneF::Front) ||
|
||||
(csd == PlaneF::Front && nsd == PlaneF::Back))
|
||||
return 2;
|
||||
else if (nsd != PlaneF::On)
|
||||
side = nsd;
|
||||
currv = nextv;
|
||||
csd = nsd;
|
||||
}
|
||||
|
||||
// Loop back to the first vert
|
||||
nextv = verts[0];
|
||||
nsd = pln.whichSide(nextv);
|
||||
if((csd == PlaneF::Back && nsd == PlaneF::Front) ||
|
||||
(csd == PlaneF::Front && nsd == PlaneF::Back))
|
||||
return 2;
|
||||
else if(nsd != PlaneF::On)
|
||||
side = nsd;
|
||||
return side;
|
||||
|
||||
}
|
||||
|
||||
|
||||
//bool InteriorSimpleMesh::castRay(const Point3F &start, const Point3F &end, RayInfo* info)
|
||||
//{
|
||||
// bool found = false;
|
||||
// F32 best_t = F32_MAX;
|
||||
// Point3F best_normal = Point3F(0, 0, 1);
|
||||
// Point3F dir = end - start;
|
||||
//
|
||||
// for(U32 p=0; p<primitives.size(); p++)
|
||||
// {
|
||||
// primitive &prim = primitives[p];
|
||||
// for(U32 t=2; t<prim.count; t++)
|
||||
// {
|
||||
// Point3F &v1 = verts[prim.start+t-2];
|
||||
// Point3F &v2 = verts[prim.start+t-1];
|
||||
// Point3F &v3 = verts[prim.start+t];
|
||||
//
|
||||
// F32 cur_t = 0;
|
||||
// Point2F b;
|
||||
//
|
||||
// if(castRayTriangle(start, dir, v1, v2, v3, cur_t, b))
|
||||
// {
|
||||
// if(cur_t < best_t)
|
||||
// {
|
||||
// best_t = cur_t;
|
||||
// best_normal = norms[prim.start+t];
|
||||
// found = true;
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// if(found && info)
|
||||
// {
|
||||
// info->t = best_t;
|
||||
// info->normal = best_normal;
|
||||
// info->material = 0;
|
||||
// }
|
||||
//
|
||||
// return found;
|
||||
//}
|
||||
|
||||
bool InteriorSimpleMesh::castPlanes(PlaneF left, PlaneF right, PlaneF top, PlaneF bottom)
|
||||
{
|
||||
for(U32 p=0; p<primitives.size(); p++)
|
||||
{
|
||||
primitive &prim = primitives[p];
|
||||
for(U32 t=2; t<prim.count; t++)
|
||||
{
|
||||
Point3F v[3];
|
||||
v[0] = verts[prim.start+t-2];
|
||||
v[1] = verts[prim.start+t-1];
|
||||
v[2] = verts[prim.start+t];
|
||||
|
||||
if(_whichSide(left, v) == PlaneF::Front)
|
||||
continue;
|
||||
if(_whichSide(right, v) == PlaneF::Front)
|
||||
continue;
|
||||
if(_whichSide(top, v) == PlaneF::Front)
|
||||
continue;
|
||||
if(_whichSide(bottom, v) == PlaneF::Front)
|
||||
continue;
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void InteriorSimpleMesh::render( SceneRenderState* state,
|
||||
const MeshRenderInst ©inst,
|
||||
U32 interiorlmhandle,
|
||||
U32 instancelmhandle,
|
||||
InteriorInstance* intInst )
|
||||
{
|
||||
/*
|
||||
AssertFatal((primBuff->mPrimitiveCount == packedPrimitives.size()), "Primitive mismatch");
|
||||
|
||||
renderInstList->clear();
|
||||
|
||||
for(S32 i=0; i<packedPrimitives.size(); i++)
|
||||
{
|
||||
primitive &draw = packedPrimitives[i];
|
||||
MeshRenderInst *inst = state->getRenderPass()->allocInst<MeshRenderInst>();
|
||||
*inst = copyinst;
|
||||
|
||||
inst->matInst = materialList->getMaterialInst(draw.diffuseIndex);
|
||||
if(!inst->matInst)
|
||||
inst->matInst = MATMGR->getWarningMatInstance();
|
||||
if(!inst->matInst)
|
||||
continue;
|
||||
|
||||
inst->primBuffIndex = i;
|
||||
inst->primBuff = &primBuff;
|
||||
inst->vertBuff = &vertBuff;
|
||||
|
||||
if(draw.alpha)
|
||||
{
|
||||
inst->translucentSort = true;
|
||||
inst->type = RenderPassManager::RIT_Translucent;
|
||||
}
|
||||
|
||||
inst->lightmap = gInteriorLMManager.getHandle(interiorlmhandle, instancelmhandle, draw.lightMapIndex);
|
||||
|
||||
state->getRenderPass()->addInst(inst);
|
||||
renderInstList->push_back(inst);
|
||||
}
|
||||
|
||||
if(lightingplugin && renderInstList->size() > 0)
|
||||
{
|
||||
if(lightingplugin->interiorInstInit(intInst, this))
|
||||
{
|
||||
if(lightingplugin->allZoneInit())
|
||||
{
|
||||
Vector<MeshRenderInst *> &list = *renderInstList;
|
||||
|
||||
// clone the origial instances to avoid damaging the originals' data
|
||||
for(int i=0; i<renderInstList->size(); i++)
|
||||
{
|
||||
MeshRenderInst *inst = state->getRenderPass()->allocInst<MeshRenderInst>();
|
||||
const MeshRenderInst *oldinst = list[i];
|
||||
*inst = *oldinst;
|
||||
list[i] = inst;
|
||||
}
|
||||
|
||||
lightingplugin->processRI(state, list);
|
||||
}
|
||||
}
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
bool InteriorSimpleMesh::read(Stream& stream)
|
||||
{
|
||||
// Simple serialization
|
||||
S32 vectorSize = 0;
|
||||
|
||||
// Primitives
|
||||
stream.read(&vectorSize);
|
||||
primitives.setSize(vectorSize);
|
||||
for (U32 i = 0; i < primitives.size(); i++)
|
||||
{
|
||||
stream.read(&primitives[i].alpha);
|
||||
stream.read(&primitives[i].texS);
|
||||
stream.read(&primitives[i].texT);
|
||||
stream.read(&primitives[i].diffuseIndex);
|
||||
stream.read(&primitives[i].lightMapIndex);
|
||||
stream.read(&primitives[i].start);
|
||||
stream.read(&primitives[i].count);
|
||||
|
||||
mathRead(stream, &primitives[i].lightMapEquationX);
|
||||
mathRead(stream, &primitives[i].lightMapEquationY);
|
||||
mathRead(stream, &primitives[i].lightMapOffset);
|
||||
mathRead(stream, &primitives[i].lightMapSize);
|
||||
}
|
||||
|
||||
// Indices
|
||||
stream.read(&vectorSize);
|
||||
indices.setSize(vectorSize);
|
||||
for (U32 i = 0; i < indices.size(); i++)
|
||||
stream.read(&indices[i]);
|
||||
|
||||
// Vertices
|
||||
stream.read(&vectorSize);
|
||||
verts.setSize(vectorSize);
|
||||
for (U32 i = 0; i < verts.size(); i++)
|
||||
mathRead(stream, &verts[i]);
|
||||
|
||||
// Normals
|
||||
stream.read(&vectorSize);
|
||||
norms.setSize(vectorSize);
|
||||
for (U32 i = 0; i < norms.size(); i++)
|
||||
mathRead(stream, &norms[i]);
|
||||
|
||||
// Diffuse UVs
|
||||
stream.read(&vectorSize);
|
||||
diffuseUVs.setSize(vectorSize);
|
||||
for (U32 i = 0; i < diffuseUVs.size(); i++)
|
||||
mathRead(stream, &diffuseUVs[i]);
|
||||
|
||||
// Lightmap UVs
|
||||
stream.read(&vectorSize);
|
||||
lightmapUVs.setSize(vectorSize);
|
||||
for (U32 i = 0; i < lightmapUVs.size(); i++)
|
||||
mathRead(stream, &lightmapUVs[i]);
|
||||
|
||||
// Material list
|
||||
bool hasMaterialList = false;
|
||||
stream.read(&hasMaterialList);
|
||||
if (hasMaterialList)
|
||||
{
|
||||
// Since we are doing this externally to a TSShape read we need to
|
||||
// make sure that our read version is the same as our write version.
|
||||
// It is possible that it was changed along the way by a loaded TSShape.
|
||||
TSShape::smReadVersion = 25;
|
||||
|
||||
if (materialList)
|
||||
delete materialList;
|
||||
|
||||
materialList = new TSMaterialList;
|
||||
materialList->read(stream);
|
||||
}
|
||||
else
|
||||
materialList = NULL;
|
||||
|
||||
// Diffuse bitmaps
|
||||
stream.read(&vectorSize);
|
||||
for (U32 i = 0; i < vectorSize; i++)
|
||||
{
|
||||
// need to read these
|
||||
bool hasBitmap = false;
|
||||
stream.read(&hasBitmap);
|
||||
if(hasBitmap)
|
||||
{
|
||||
GBitmap* bitMap = new GBitmap;
|
||||
bitMap->readBitmap("png",stream);
|
||||
delete bitMap;
|
||||
}
|
||||
}
|
||||
|
||||
// Misc data
|
||||
stream.read(&hasSolid);
|
||||
stream.read(&hasTranslucency);
|
||||
mathRead(stream, &bounds);
|
||||
mathRead(stream, &transform);
|
||||
mathRead(stream, &scale);
|
||||
|
||||
calculateBounds();
|
||||
buildBuffers();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool InteriorSimpleMesh::write(Stream& stream) const
|
||||
{
|
||||
// Simple serialization
|
||||
// Primitives
|
||||
stream.write(primitives.size());
|
||||
for (U32 i = 0; i < primitives.size(); i++)
|
||||
{
|
||||
stream.write(primitives[i].alpha);
|
||||
stream.write(primitives[i].texS);
|
||||
stream.write(primitives[i].texT);
|
||||
stream.write(primitives[i].diffuseIndex);
|
||||
stream.write(primitives[i].lightMapIndex);
|
||||
stream.write(primitives[i].start);
|
||||
stream.write(primitives[i].count);
|
||||
|
||||
mathWrite(stream, primitives[i].lightMapEquationX);
|
||||
mathWrite(stream, primitives[i].lightMapEquationY);
|
||||
mathWrite(stream, primitives[i].lightMapOffset);
|
||||
mathWrite(stream, primitives[i].lightMapSize);
|
||||
}
|
||||
|
||||
// Indices
|
||||
stream.write(indices.size());
|
||||
for (U32 i = 0; i < indices.size(); i++)
|
||||
stream.write(indices[i]);
|
||||
|
||||
// Vertices
|
||||
stream.write(verts.size());
|
||||
for (U32 i = 0; i < verts.size(); i++)
|
||||
mathWrite(stream, verts[i]);
|
||||
|
||||
// Normals
|
||||
stream.write(norms.size());
|
||||
for (U32 i = 0; i < norms.size(); i++)
|
||||
mathWrite(stream, norms[i]);
|
||||
|
||||
// Diffuse UVs
|
||||
stream.write(diffuseUVs.size());
|
||||
for (U32 i = 0; i < diffuseUVs.size(); i++)
|
||||
mathWrite(stream, diffuseUVs[i]);
|
||||
|
||||
// Lightmap UVs
|
||||
stream.write(lightmapUVs.size());
|
||||
for (U32 i = 0; i < lightmapUVs.size(); i++)
|
||||
mathWrite(stream, lightmapUVs[i]);
|
||||
|
||||
// Material list
|
||||
if (materialList)
|
||||
{
|
||||
stream.write(true);
|
||||
materialList->write(stream);
|
||||
}
|
||||
else
|
||||
stream.write(false);
|
||||
|
||||
// Diffuse bitmaps
|
||||
if (!materialList)
|
||||
stream.write(0);
|
||||
else
|
||||
{
|
||||
stream.write(materialList->size());
|
||||
|
||||
for (U32 i = 0; i < materialList->size(); i++)
|
||||
{
|
||||
GFXTexHandle handle(materialList->getDiffuseTexture(i));
|
||||
|
||||
if (handle.isValid())
|
||||
{
|
||||
GBitmap* bitMap = handle.getBitmap();
|
||||
|
||||
if (bitMap)
|
||||
{
|
||||
stream.write(true);
|
||||
bitMap->writeBitmap("png",stream);
|
||||
}
|
||||
else
|
||||
stream.write(false);
|
||||
}
|
||||
else
|
||||
stream.write(false);
|
||||
}
|
||||
}
|
||||
|
||||
// Misc data
|
||||
stream.write(hasSolid);
|
||||
stream.write(hasTranslucency);
|
||||
mathWrite(stream, bounds);
|
||||
mathWrite(stream, transform);
|
||||
mathWrite(stream, scale);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void InteriorSimpleMesh::buildBuffers()
|
||||
{
|
||||
bool flipped = false;
|
||||
|
||||
MatrixF trans = transform;
|
||||
trans.scale(scale);
|
||||
|
||||
Point3F r0, r1, r2;
|
||||
trans.getRow(0, &r0);
|
||||
trans.getRow(1, &r1);
|
||||
trans.getRow(2, &r2);
|
||||
F32 det = r0.x * (r1.y * r2.z - r1.z * r2.y) -
|
||||
r0.y * (r1.x * r2.z - r1.z * r2.x) +
|
||||
r0.z * (r1.x * r2.y - r1.y * r2.x);
|
||||
flipped = det < 0.0f;
|
||||
|
||||
// setup the repack vectors
|
||||
packedIndices.clear();
|
||||
packedPrimitives.clear();
|
||||
packedIndices.reserve(indices.size() * 2);
|
||||
packedPrimitives.reserve(primitives.size());
|
||||
|
||||
Vector<bool> addedprim;
|
||||
addedprim.setSize(primitives.size());
|
||||
dMemset(addedprim.address(), 0, (addedprim.size() * sizeof(bool)));
|
||||
|
||||
Vector<Point3F> tang;
|
||||
Vector<Point3F> binorm;
|
||||
tang.setSize(verts.size());
|
||||
binorm.setSize(verts.size());
|
||||
dMemset(tang.address(), 0, (tang.size() * sizeof(Point3F)));
|
||||
dMemset(binorm.address(), 0, (binorm.size() * sizeof(Point3F)));
|
||||
|
||||
// fill the repack vectors
|
||||
for(U32 p=0; p<primitives.size(); p++)
|
||||
{
|
||||
if(addedprim[p])
|
||||
continue;
|
||||
addedprim[p] = true;
|
||||
|
||||
const primitive &primold = primitives[p];
|
||||
packedPrimitives.increment();
|
||||
primitive &primnew = packedPrimitives.last();
|
||||
|
||||
primnew.start = packedIndices.size();
|
||||
primnew.count = 0;
|
||||
|
||||
primnew.alpha = primold.alpha;
|
||||
primnew.diffuseIndex = primold.diffuseIndex;
|
||||
primnew.lightMapIndex = primold.lightMapIndex;
|
||||
|
||||
packPrimitive(primnew, primold, packedIndices, flipped, tang, binorm);
|
||||
|
||||
for(U32 gp=(p+1); gp<primitives.size(); gp++)
|
||||
{
|
||||
if(addedprim[gp])
|
||||
continue;
|
||||
|
||||
const primitive &primgrouped = primitives[gp];
|
||||
if((primnew.alpha != primgrouped.alpha) || (primnew.diffuseIndex != primgrouped.diffuseIndex) ||
|
||||
(primnew.lightMapIndex != primgrouped.lightMapIndex))
|
||||
continue;
|
||||
|
||||
addedprim[gp] = true;
|
||||
packPrimitive(primnew, primgrouped, packedIndices, flipped, tang, binorm);
|
||||
}
|
||||
}
|
||||
|
||||
// normalize
|
||||
for(U32 i=0; i<tang.size(); i++)
|
||||
{
|
||||
tang[i].normalize();
|
||||
binorm[i].normalize();
|
||||
}
|
||||
|
||||
// verify...
|
||||
F32 oldcount = 0;
|
||||
F32 newcount = 0;
|
||||
for(U32 i=0; i<primitives.size(); i++)
|
||||
oldcount += F32(primitives[i].count) - 2.0f;
|
||||
for(U32 i=0; i<packedPrimitives.size(); i++)
|
||||
newcount += F32(packedPrimitives[i].count) / 3.0f;
|
||||
|
||||
AssertFatal((oldcount == newcount), "Invalid primitive pack.");
|
||||
|
||||
// build the GFX buffers...
|
||||
Vector<GFXPrimitive> packedprims;
|
||||
packedprims.setSize(packedPrimitives.size());
|
||||
|
||||
for(U32 i=0; i<packedprims.size(); i++)
|
||||
{
|
||||
GFXPrimitive &p = packedprims[i];
|
||||
primitive &prim = packedPrimitives[i];
|
||||
|
||||
p.type = GFXTriangleList;
|
||||
p.numPrimitives = prim.count / 3;
|
||||
p.startIndex = prim.start;
|
||||
|
||||
p.minIndex = U32_MAX;
|
||||
U32 maxindex = 0;
|
||||
for(U32 ii=0; ii<prim.count; ii++)
|
||||
{
|
||||
if(p.minIndex > packedIndices[prim.start + ii])
|
||||
p.minIndex = packedIndices[prim.start + ii];
|
||||
if(maxindex < packedIndices[prim.start + ii])
|
||||
maxindex = packedIndices[prim.start + ii];
|
||||
}
|
||||
|
||||
// D3D voodoo - not the actual numverts, only the max span (maxindex - minindex) - this needs a better variable name...
|
||||
p.numVertices = (maxindex - p.minIndex) + 1;
|
||||
}
|
||||
|
||||
// create vb style sysmem buffer
|
||||
Vector<GFXVertexPNTTB> packedverts;
|
||||
packedverts.setSize(verts.size());
|
||||
|
||||
// fill it
|
||||
for(U32 i=0; i<packedverts.size(); i++)
|
||||
{
|
||||
GFXVertexPNTTB &v = packedverts[i];
|
||||
|
||||
trans.mulP(verts[i], &v.point);
|
||||
trans.mulV(norms[i], &v.normal);
|
||||
trans.mulV(tang[i], &v.T);
|
||||
trans.mulV(binorm[i], &v.B);
|
||||
|
||||
v.texCoord = diffuseUVs[i];
|
||||
v.texCoord2 = lightmapUVs[i];
|
||||
|
||||
v.T = v.T - v.normal * mDot(v.normal, v.T);
|
||||
v.T.normalize();
|
||||
|
||||
Point3F b;
|
||||
mCross(v.normal, v.T, &b);
|
||||
b *= (mDot(b, v.B) < 0.0F) ? -1.0F : 1.0F;
|
||||
v.B = b;
|
||||
}
|
||||
|
||||
// set up the vb and fill all at once
|
||||
vertBuff.set(GFX, packedverts.size(), GFXBufferTypeStatic);
|
||||
GFXVertexPNTTB *rawvb = vertBuff.lock();
|
||||
dMemcpy(rawvb, packedverts.address(), packedverts.size() * sizeof(GFXVertexPNTTB));
|
||||
vertBuff.unlock();
|
||||
|
||||
// set up the pb and fill all at once
|
||||
U16 *rawi;
|
||||
GFXPrimitive *rawp;
|
||||
primBuff.set(GFX, packedIndices.size(), packedprims.size(), GFXBufferTypeStatic);
|
||||
primBuff.lock(&rawi, &rawp);
|
||||
dMemcpy(rawi, packedIndices.address(), packedIndices.size() * sizeof(U16));
|
||||
dMemcpy(rawp, packedprims.address(), packedprims.size() * sizeof(GFXPrimitive));
|
||||
primBuff.unlock();
|
||||
}
|
||||
|
||||
void InteriorSimpleMesh::buildTangent(U32 i0, U32 i1, U32 i2, Vector<Point3F> &tang, Vector<Point3F> &binorm)
|
||||
{
|
||||
const Point3F& va = verts[i0];
|
||||
const Point3F& vb = verts[i1];
|
||||
const Point3F& vc = verts[i2];
|
||||
const Point2F& uva = diffuseUVs[i0];
|
||||
const Point2F& uvb = diffuseUVs[i1];
|
||||
const Point2F& uvc = diffuseUVs[i2];
|
||||
|
||||
float x1 = vb.x - va.x;
|
||||
float x2 = vc.x - va.x;
|
||||
float y1 = vb.y - va.y;
|
||||
float y2 = vc.y - va.y;
|
||||
float z1 = vb.z - va.z;
|
||||
float z2 = vc.z - va.z;
|
||||
float s1 = uvb.x - uva.x;
|
||||
float s2 = uvc.x - uva.x;
|
||||
float t1 = uvb.y - uva.y;
|
||||
float t2 = uvc.y - uva.y;
|
||||
|
||||
F32 denom = (s1 * t2 - s2 * t1);
|
||||
if(fabs(denom) < 0.0001)
|
||||
return;
|
||||
|
||||
float r = 1.0F / denom;
|
||||
Point3F s((t2 * x1 - t1 * x2) * r,
|
||||
(t2 * y1 - t1 * y2) * r,
|
||||
(t2 * z1 - t1 * z2) * r);
|
||||
Point3F t((s1 * x2 - s2 * x1) * r,
|
||||
(s1 * y2 - s2 * y1) * r,
|
||||
(s1 * z2 - s2 * z1) * r);
|
||||
|
||||
tang[i0] += s;
|
||||
tang[i1] += s;
|
||||
tang[i2] += s;
|
||||
binorm[i0] += t;
|
||||
binorm[i1] += t;
|
||||
binorm[i2] += t;
|
||||
}
|
||||
|
||||
void InteriorSimpleMesh::packPrimitive(primitive &primnew, const primitive &primold, Vector<U16> &indicesnew,
|
||||
bool flipped, Vector<Point3F> &tang, Vector<Point3F> &binorm)
|
||||
{
|
||||
// convert from strip to list and add to primnew
|
||||
for(U32 p=2; p<primold.count; p++)
|
||||
{
|
||||
bool direction = (p & 0x1);
|
||||
U32 i0, i1, i2;
|
||||
|
||||
if(flipped)
|
||||
direction = !direction;
|
||||
if(direction)
|
||||
{
|
||||
i0 = indices[p + primold.start - 1];
|
||||
i1 = indices[p + primold.start - 2];
|
||||
i2 = indices[p + primold.start];
|
||||
}
|
||||
else
|
||||
{
|
||||
i0 = indices[p + primold.start - 2];
|
||||
i1 = indices[p + primold.start - 1];
|
||||
i2 = indices[p + primold.start];
|
||||
}
|
||||
|
||||
indicesnew.push_back(i0);
|
||||
indicesnew.push_back(i1);
|
||||
indicesnew.push_back(i2);
|
||||
|
||||
buildTangent(i0, i1, i2, tang, binorm);
|
||||
|
||||
primnew.count += 3;
|
||||
}
|
||||
}
|
||||
|
||||
bool InteriorSimpleMesh::prepForRendering(const char* path)
|
||||
{
|
||||
//materialList->load(InteriorTexture, path, false);
|
||||
materialList->mapMaterials();
|
||||
|
||||
// GFX2_RENDER_MERGE
|
||||
materialList->initMatInstances( MATMGR->getDefaultFeatures(), getGFXVertexFormat<GFXVertexPNTTB>() );
|
||||
|
||||
return true;
|
||||
}
|
||||
|
|
@ -1,208 +0,0 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#ifndef _INTERIORSIMPLEMESH_H_
|
||||
#define _INTERIORSIMPLEMESH_H_
|
||||
|
||||
#ifndef _TVECTOR_H_
|
||||
#include "core/util/tVector.h"
|
||||
#endif
|
||||
#ifndef _MBOX_H_
|
||||
#include "math/mBox.h"
|
||||
#endif
|
||||
#ifndef _TSMATERIALLIST_H_
|
||||
#include "ts/tsMaterialList.h"
|
||||
#endif
|
||||
#ifndef _RENDERPASSMANAGER_H_
|
||||
#include "renderInstance/renderPassManager.h"
|
||||
#endif
|
||||
#ifndef _GFXPRIMITIVEBUFFER_H_
|
||||
#include "gfx/gfxPrimitiveBuffer.h"
|
||||
#endif
|
||||
#ifndef _GFXVERTEXBUFFER_H_
|
||||
#include "gfx/gfxVertexBuffer.h"
|
||||
#endif
|
||||
|
||||
class InteriorInstance;
|
||||
|
||||
|
||||
class InteriorSimpleMesh
|
||||
{
|
||||
public:
|
||||
class primitive
|
||||
{
|
||||
public:
|
||||
bool alpha;
|
||||
U32 texS;
|
||||
U32 texT;
|
||||
S32 diffuseIndex;
|
||||
S32 lightMapIndex;
|
||||
U32 start;
|
||||
U32 count;
|
||||
|
||||
// used to relight the surface in-engine...
|
||||
PlaneF lightMapEquationX;
|
||||
PlaneF lightMapEquationY;
|
||||
Point2I lightMapOffset;
|
||||
Point2I lightMapSize;
|
||||
|
||||
primitive()
|
||||
{
|
||||
alpha = false;
|
||||
texS = GFXAddressWrap;
|
||||
texT = GFXAddressWrap;
|
||||
diffuseIndex = 0;
|
||||
lightMapIndex = 0;
|
||||
start = 0;
|
||||
count = 0;
|
||||
|
||||
lightMapEquationX = PlaneF(0, 0, 0, 0);
|
||||
lightMapEquationY = PlaneF(0, 0, 0, 0);
|
||||
lightMapOffset = Point2I(0, 0);
|
||||
lightMapSize = Point2I(0, 0);
|
||||
}
|
||||
};
|
||||
|
||||
InteriorSimpleMesh()
|
||||
{
|
||||
VECTOR_SET_ASSOCIATION( packedIndices );
|
||||
VECTOR_SET_ASSOCIATION( packedPrimitives );
|
||||
VECTOR_SET_ASSOCIATION( indices );
|
||||
VECTOR_SET_ASSOCIATION( verts );
|
||||
VECTOR_SET_ASSOCIATION( norms );
|
||||
VECTOR_SET_ASSOCIATION( diffuseUVs );
|
||||
VECTOR_SET_ASSOCIATION( lightmapUVs );
|
||||
|
||||
materialList = NULL;
|
||||
clear();
|
||||
}
|
||||
~InteriorSimpleMesh(){clear();}
|
||||
void clear(bool wipeMaterials = true)
|
||||
{
|
||||
vertBuff = NULL;
|
||||
primBuff = NULL;
|
||||
packedIndices.clear();
|
||||
packedPrimitives.clear();
|
||||
|
||||
hasSolid = false;
|
||||
hasTranslucency = false;
|
||||
bounds = Box3F(-1, -1, -1, 1, 1, 1);
|
||||
transform.identity();
|
||||
scale.set(1.0f, 1.0f, 1.0f);
|
||||
|
||||
primitives.clear();
|
||||
indices.clear();
|
||||
verts.clear();
|
||||
norms.clear();
|
||||
diffuseUVs.clear();
|
||||
lightmapUVs.clear();
|
||||
|
||||
if(wipeMaterials && materialList)
|
||||
delete materialList;
|
||||
|
||||
if (wipeMaterials)
|
||||
materialList = NULL;
|
||||
}
|
||||
|
||||
void render( SceneRenderState* state,
|
||||
const MeshRenderInst ©inst,
|
||||
U32 interiorlmhandle,
|
||||
U32 instancelmhandle,
|
||||
InteriorInstance* intInst );
|
||||
|
||||
void calculateBounds()
|
||||
{
|
||||
bounds = Box3F(F32_MAX, F32_MAX, F32_MAX, -F32_MAX, -F32_MAX, -F32_MAX);
|
||||
for(U32 i=0; i<verts.size(); i++)
|
||||
{
|
||||
bounds.maxExtents.setMax(verts[i]);
|
||||
bounds.minExtents.setMin(verts[i]);
|
||||
}
|
||||
}
|
||||
|
||||
Vector<U16> packedIndices;
|
||||
Vector<primitive> packedPrimitives;/// tri-list instead of strips
|
||||
GFXVertexBufferHandle<GFXVertexPNTTB> vertBuff;
|
||||
GFXPrimitiveBufferHandle primBuff;
|
||||
void buildBuffers();
|
||||
void buildTangent(U32 i0, U32 i1, U32 i2, Vector<Point3F> &tang, Vector<Point3F> &binorm);
|
||||
void packPrimitive(primitive &primnew, const primitive &primold, Vector<U16> &indicesnew,
|
||||
bool flipped, Vector<Point3F> &tang, Vector<Point3F> &binorm);
|
||||
bool prepForRendering(const char *path);
|
||||
|
||||
bool hasSolid;
|
||||
bool hasTranslucency;
|
||||
Box3F bounds;
|
||||
MatrixF transform;
|
||||
Point3F scale;
|
||||
|
||||
Vector<primitive> primitives;
|
||||
|
||||
// same index relationship...
|
||||
Vector<U16> indices;
|
||||
Vector<Point3F> verts;
|
||||
Vector<Point3F> norms;
|
||||
Vector<Point2F> diffuseUVs;
|
||||
Vector<Point2F> lightmapUVs;
|
||||
|
||||
TSMaterialList *materialList;
|
||||
|
||||
bool containsPrimitiveType(bool translucent)
|
||||
{
|
||||
for(U32 i=0; i<primitives.size(); i++)
|
||||
{
|
||||
if(primitives[i].alpha == translucent)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void copyTo(InteriorSimpleMesh &dest)
|
||||
{
|
||||
dest.clear();
|
||||
dest.hasSolid = hasSolid;
|
||||
dest.hasTranslucency = hasTranslucency;
|
||||
dest.bounds = bounds;
|
||||
dest.transform = transform;
|
||||
dest.scale = scale;
|
||||
dest.primitives = primitives;
|
||||
dest.indices = indices;
|
||||
dest.verts = verts;
|
||||
dest.norms = norms;
|
||||
dest.diffuseUVs = diffuseUVs;
|
||||
dest.lightmapUVs = lightmapUVs;
|
||||
|
||||
if(materialList)
|
||||
dest.materialList = new TSMaterialList(materialList);
|
||||
}
|
||||
//bool castRay(const Point3F &start, const Point3F &end, RayInfo* info);
|
||||
bool castPlanes(PlaneF left, PlaneF right, PlaneF top, PlaneF bottom);
|
||||
|
||||
bool read(Stream& stream);
|
||||
bool write(Stream& stream) const;
|
||||
|
||||
private:
|
||||
static Vector<MeshRenderInst *> *renderInstList;
|
||||
};
|
||||
|
||||
#endif //_INTERIORSIMPLEMESH_H_
|
||||
|
||||
|
|
@ -1,108 +0,0 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#include "core/stream/stream.h"
|
||||
#include "interior/interiorInstance.h"
|
||||
|
||||
#include "interior/interiorSubObject.h"
|
||||
#include "interior/mirrorSubObject.h"
|
||||
|
||||
|
||||
InteriorSubObject::InteriorSubObject()
|
||||
{
|
||||
mInteriorInstance = NULL;
|
||||
}
|
||||
|
||||
InteriorSubObject::~InteriorSubObject()
|
||||
{
|
||||
mInteriorInstance = NULL;
|
||||
}
|
||||
|
||||
InteriorSubObject* InteriorSubObject::readISO(Stream& stream)
|
||||
{
|
||||
U32 soKey;
|
||||
stream.read(&soKey);
|
||||
|
||||
InteriorSubObject* pObject = NULL;
|
||||
switch (soKey) {
|
||||
case MirrorSubObjectKey:
|
||||
pObject = new MirrorSubObject;
|
||||
break;
|
||||
|
||||
default:
|
||||
Con::errorf(ConsoleLogEntry::General, "Bad key in subObject stream!");
|
||||
return NULL;
|
||||
};
|
||||
|
||||
if (pObject) {
|
||||
bool readSuccess = pObject->_readISO(stream);
|
||||
if (readSuccess == false) {
|
||||
delete pObject;
|
||||
pObject = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
return pObject;
|
||||
}
|
||||
|
||||
bool InteriorSubObject::writeISO(Stream& stream) const
|
||||
{
|
||||
stream.write(getSubObjectKey());
|
||||
return _writeISO(stream);
|
||||
}
|
||||
|
||||
bool InteriorSubObject::_readISO(Stream& stream)
|
||||
{
|
||||
return (stream.getStatus() == Stream::Ok);
|
||||
}
|
||||
|
||||
bool InteriorSubObject::_writeISO(Stream& stream) const
|
||||
{
|
||||
return (stream.getStatus() == Stream::Ok);
|
||||
}
|
||||
|
||||
const MatrixF& InteriorSubObject::getSOTransform() const
|
||||
{
|
||||
static const MatrixF csBadMatrix(true);
|
||||
|
||||
if (mInteriorInstance != NULL) {
|
||||
return mInteriorInstance->getTransform();
|
||||
} else {
|
||||
AssertWarn(false, "Returning bad transform for subobject");
|
||||
return csBadMatrix;
|
||||
}
|
||||
}
|
||||
|
||||
const Point3F& InteriorSubObject::getSOScale() const
|
||||
{
|
||||
return mInteriorInstance->getScale();
|
||||
}
|
||||
|
||||
InteriorInstance* InteriorSubObject::getInstance()
|
||||
{
|
||||
return mInteriorInstance;
|
||||
}
|
||||
|
||||
void InteriorSubObject::noteTransformChange()
|
||||
{
|
||||
//
|
||||
}
|
||||
|
|
@ -1,80 +0,0 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#ifndef _INTERIORSUBOBJECT_H_
|
||||
#define _INTERIORSUBOBJECT_H_
|
||||
|
||||
#ifndef _SCENERENDERSTATE_H_
|
||||
#include "scene/sceneRenderState.h"
|
||||
#endif
|
||||
#ifndef _SCENEOBJECT_H_
|
||||
#include "scene/sceneObject.h"
|
||||
#endif
|
||||
|
||||
class InteriorInstance;
|
||||
|
||||
//class SubObjectRenderImage : public SceneRenderImage
|
||||
//{
|
||||
// public:
|
||||
// U32 mDetailLevel;
|
||||
//};
|
||||
|
||||
class InteriorSubObject : public SceneObject
|
||||
{
|
||||
typedef SceneObject Parent;
|
||||
|
||||
protected:
|
||||
InteriorInstance* mInteriorInstance; // Should NOT be set by derived except in clone
|
||||
|
||||
protected:
|
||||
enum SubObjectKeys {
|
||||
TranslucentSubObjectKey = 0,
|
||||
MirrorSubObjectKey = 1
|
||||
};
|
||||
|
||||
virtual U32 getSubObjectKey() const = 0;
|
||||
virtual bool _readISO(Stream&);
|
||||
virtual bool _writeISO(Stream&) const;
|
||||
|
||||
InteriorInstance* getInstance();
|
||||
const MatrixF& getSOTransform() const;
|
||||
const Point3F& getSOScale() const;
|
||||
|
||||
public:
|
||||
InteriorSubObject();
|
||||
virtual ~InteriorSubObject();
|
||||
|
||||
// Render control. A sub-object should return false from renderDetailDependant if
|
||||
// it exists only at the level-0 detail level, ie, doors, elevators, etc., true
|
||||
// if should only render at the interiors detail, ie, translucencies.
|
||||
//virtual SubObjectRenderImage* getRenderImage(SceneState*, const Point3F& osPoint) = 0;
|
||||
virtual bool renderDetailDependant() const = 0;
|
||||
virtual U32 getZone() const = 0;
|
||||
|
||||
virtual void noteTransformChange();
|
||||
virtual InteriorSubObject* clone(InteriorInstance*) const = 0;
|
||||
|
||||
static InteriorSubObject* readISO(Stream&);
|
||||
bool writeISO(Stream&) const;
|
||||
};
|
||||
|
||||
#endif // _H_INTERIORSUBOBJECT_
|
||||
|
|
@ -1,286 +0,0 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#include "interior/mirrorSubObject.h"
|
||||
#include "interior/interiorInstance.h"
|
||||
#include "interior/interior.h"
|
||||
#include "materials/materialList.h"
|
||||
#include "core/stream/stream.h"
|
||||
#include "scene/sgUtil.h"
|
||||
|
||||
IMPLEMENT_CONOBJECT(MirrorSubObject);
|
||||
|
||||
ConsoleDocClass( MirrorSubObject,
|
||||
"@deprecated Dysfunctional"
|
||||
"@internal"
|
||||
);
|
||||
|
||||
//--------------------------------------------------------------------------
|
||||
MirrorSubObject::MirrorSubObject()
|
||||
{
|
||||
mTypeMask = StaticObjectType;
|
||||
|
||||
mInitialized = false;
|
||||
mWhite = NULL;
|
||||
}
|
||||
|
||||
MirrorSubObject::~MirrorSubObject()
|
||||
{
|
||||
delete mWhite;
|
||||
mWhite = NULL;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------
|
||||
void MirrorSubObject::initPersistFields()
|
||||
{
|
||||
Parent::initPersistFields();
|
||||
|
||||
//
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------
|
||||
/*
|
||||
void MirrorSubObject::renderObject(SceneRenderState* state, SceneRenderImage* image)
|
||||
{
|
||||
}
|
||||
*/
|
||||
|
||||
//--------------------------------------------------------------------------
|
||||
void MirrorSubObject::transformModelview(const U32 portalIndex, const MatrixF& oldMV, MatrixF* pNewMV)
|
||||
{
|
||||
AssertFatal(isInitialized() == true, "Error, we should have been initialized by this point!");
|
||||
AssertFatal(portalIndex == 0, "Error, we only have one portal!");
|
||||
|
||||
*pNewMV = oldMV;
|
||||
pNewMV->mul(mReflectionMatrix);
|
||||
}
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------
|
||||
void MirrorSubObject::transformPosition(const U32 portalIndex, Point3F& ioPosition)
|
||||
{
|
||||
AssertFatal(isInitialized() == true, "Error, we should have been initialized by this point!");
|
||||
AssertFatal(portalIndex == 0, "Error, we only have one portal!");
|
||||
|
||||
mReflectionMatrix.mulP(ioPosition);
|
||||
}
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------
|
||||
bool MirrorSubObject::computeNewFrustum(const U32 portalIndex,
|
||||
const Frustum &oldFrustum,
|
||||
const F64 nearPlane,
|
||||
const F64 farPlane,
|
||||
const RectI& oldViewport,
|
||||
F64 *newFrustum,
|
||||
RectI& newViewport,
|
||||
const bool flippedMatrix)
|
||||
{
|
||||
AssertFatal(isInitialized() == true, "Error, we should have been initialized by this point!");
|
||||
AssertFatal(portalIndex == 0, "Error, mirrortests only have one portal!");
|
||||
|
||||
Interior* interior = getInstance()->getDetailLevel(mDetailLevel);
|
||||
|
||||
static Vector<SGWinding> mirrorWindings;
|
||||
mirrorWindings.setSize(surfaceCount);
|
||||
|
||||
for (U32 i = 0; i < surfaceCount; i++) {
|
||||
SGWinding& rSGWinding = mirrorWindings[i];
|
||||
const Interior::Surface& rSurface = interior->mSurfaces[surfaceStart + i];
|
||||
|
||||
U32 fanIndices[32];
|
||||
U32 numFanIndices = 0;
|
||||
interior->collisionFanFromSurface(rSurface, fanIndices, &numFanIndices);
|
||||
|
||||
for (U32 j = 0; j < numFanIndices; j++)
|
||||
rSGWinding.points[j] = interior->mPoints[fanIndices[j]].point;
|
||||
rSGWinding.numPoints = numFanIndices;
|
||||
}
|
||||
|
||||
MatrixF finalModelView;
|
||||
finalModelView.mul(getSOTransform());
|
||||
finalModelView.scale(getSOScale());
|
||||
|
||||
return sgComputeNewFrustum(oldFrustum, nearPlane, farPlane,
|
||||
oldViewport,
|
||||
mirrorWindings.address(), mirrorWindings.size(),
|
||||
finalModelView,
|
||||
newFrustum, newViewport,
|
||||
flippedMatrix);
|
||||
}
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------
|
||||
void MirrorSubObject::openPortal(const U32 portalIndex,
|
||||
SceneRenderState* pCurrState,
|
||||
SceneRenderState* pParentState)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------
|
||||
void MirrorSubObject::closePortal(const U32 portalIndex,
|
||||
SceneRenderState* pCurrState,
|
||||
SceneRenderState* pParentState)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------
|
||||
void MirrorSubObject::getWSPortalPlane(const U32 portalIndex, PlaneF* pPlane)
|
||||
{
|
||||
AssertFatal(portalIndex == 0, "Error, mirrortests only have one portal!");
|
||||
|
||||
Interior* interior = getInstance()->getDetailLevel(mDetailLevel);
|
||||
const Interior::Surface& rSurface = interior->mSurfaces[surfaceStart];
|
||||
|
||||
PlaneF temp = interior->getPlane(rSurface.planeIndex);
|
||||
if (Interior::planeIsFlipped(rSurface.planeIndex))
|
||||
temp.neg();
|
||||
|
||||
mTransformPlane(getSOTransform(), getSOScale(), temp, pPlane);
|
||||
}
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------
|
||||
U32 MirrorSubObject::getSubObjectKey() const
|
||||
{
|
||||
return InteriorSubObject::MirrorSubObjectKey;
|
||||
}
|
||||
|
||||
|
||||
bool MirrorSubObject::_readISO(Stream& stream)
|
||||
{
|
||||
AssertFatal(isInitialized() == false, "Error, should not be initialized here!");
|
||||
|
||||
if (Parent::_readISO(stream) == false)
|
||||
return false;
|
||||
|
||||
stream.read(&mDetailLevel);
|
||||
stream.read(&mZone);
|
||||
stream.read(&mAlphaLevel);
|
||||
stream.read(&surfaceCount);
|
||||
stream.read(&surfaceStart);
|
||||
|
||||
stream.read(&mCentroid.x);
|
||||
stream.read(&mCentroid.y);
|
||||
stream.read(&mCentroid.z);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
bool MirrorSubObject::_writeISO(Stream& stream) const
|
||||
{
|
||||
if (Parent::_writeISO(stream) == false)
|
||||
return false;
|
||||
|
||||
stream.write(mDetailLevel);
|
||||
stream.write(mZone);
|
||||
stream.write(mAlphaLevel);
|
||||
stream.write(surfaceCount);
|
||||
stream.write(surfaceStart);
|
||||
|
||||
stream.write(mCentroid.x);
|
||||
stream.write(mCentroid.y);
|
||||
stream.write(mCentroid.z);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool MirrorSubObject::renderDetailDependant() const
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
U32 MirrorSubObject::getZone() const
|
||||
{
|
||||
return mZone;
|
||||
}
|
||||
|
||||
|
||||
void MirrorSubObject::setupTransforms()
|
||||
{
|
||||
mInitialized = true;
|
||||
|
||||
// This is really bad, but it's just about the only good place for this...
|
||||
if (getInstance()->isClientObject() && mWhite == NULL)
|
||||
mWhite = new GFXTexHandle("special/whiteAlpha0", &GFXDefaultStaticDiffuseProfile, avar("%s() - mWhite (line %d)", __FUNCTION__, __LINE__));
|
||||
|
||||
Interior* interior = getInstance()->getDetailLevel(mDetailLevel);
|
||||
const Interior::Surface& rSurface = interior->mSurfaces[surfaceStart];
|
||||
|
||||
PlaneF plane = interior->getPlane(rSurface.planeIndex);
|
||||
if (Interior::planeIsFlipped(rSurface.planeIndex))
|
||||
plane.neg();
|
||||
|
||||
Point3F n(plane.x, plane.y, plane.z);
|
||||
Point3F q = n;
|
||||
q *= -plane.d;
|
||||
|
||||
MatrixF t(true);
|
||||
t.scale(getSOScale());
|
||||
t.mul(getSOTransform());
|
||||
|
||||
t.mulV(n);
|
||||
t.mulP(q);
|
||||
|
||||
F32* ra = mReflectionMatrix;
|
||||
|
||||
ra[0] = 1.0f - 2.0f*(n.x*n.x); ra[1] = 0.0f - 2.0f*(n.x*n.y); ra[2] = 0.0f - 2.0f*(n.x*n.z); ra[3] = 0.0f;
|
||||
ra[4] = 0.0f - 2.0f*(n.y*n.x); ra[5] = 1.0f - 2.0f*(n.y*n.y); ra[6] = 0.0f - 2.0f*(n.y*n.z); ra[7] = 0.0f;
|
||||
ra[8] = 0.0f - 2.0f*(n.z*n.x); ra[9] = 0.0f - 2.0f*(n.z*n.y); ra[10] = 1.0f - 2.0f*(n.z*n.z); ra[11] = 0.0f;
|
||||
|
||||
Point3F qnn = n * mDot(n, q);
|
||||
|
||||
ra[12] = qnn.x * 2.0f;
|
||||
ra[13] = qnn.y * 2.0f;
|
||||
ra[14] = qnn.z * 2.0f;
|
||||
ra[15] = 1.0f;
|
||||
|
||||
// Now, the GGems series (as of v1) uses row vectors (arg)
|
||||
mReflectionMatrix.transpose();
|
||||
}
|
||||
|
||||
void MirrorSubObject::noteTransformChange()
|
||||
{
|
||||
setupTransforms();
|
||||
Parent::noteTransformChange();
|
||||
}
|
||||
|
||||
InteriorSubObject* MirrorSubObject::clone(InteriorInstance* instance) const
|
||||
{
|
||||
MirrorSubObject* pClone = new MirrorSubObject;
|
||||
|
||||
pClone->mDetailLevel = mDetailLevel;
|
||||
pClone->mZone = mZone;
|
||||
pClone->mAlphaLevel = mAlphaLevel;
|
||||
pClone->mCentroid = mCentroid;
|
||||
pClone->surfaceCount = surfaceCount;
|
||||
pClone->surfaceStart = surfaceStart;
|
||||
|
||||
pClone->mInteriorInstance = instance;
|
||||
|
||||
return pClone;
|
||||
}
|
||||
|
|
@ -1,104 +0,0 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#ifndef _MIRRORSUBOBJECT_H_
|
||||
#define _MIRRORSUBOBJECT_H_
|
||||
|
||||
#ifndef _INTERIORSUBOBJECT_H_
|
||||
#include "interior/interiorSubObject.h"
|
||||
#endif
|
||||
|
||||
#include "gfx/gfxTextureHandle.h"
|
||||
|
||||
class TextureHandle;
|
||||
|
||||
class MirrorSubObject : public InteriorSubObject
|
||||
{
|
||||
typedef InteriorSubObject Parent;
|
||||
|
||||
public:
|
||||
U32 mDetailLevel;
|
||||
U32 mZone;
|
||||
|
||||
F32 mAlphaLevel;
|
||||
Point3F mCentroid;
|
||||
|
||||
U32 surfaceCount;
|
||||
U32 surfaceStart;
|
||||
|
||||
private:
|
||||
bool mInitialized;
|
||||
GFXTexHandle* mWhite;
|
||||
MatrixF mReflectionMatrix;
|
||||
|
||||
bool isInitialized() const { return mInitialized; }
|
||||
void setupTransforms();
|
||||
|
||||
|
||||
// ISO overrides
|
||||
protected:
|
||||
U32 getSubObjectKey() const;
|
||||
bool _readISO(Stream&);
|
||||
bool _writeISO(Stream&) const;
|
||||
|
||||
// Render control. A sub-object should return false from renderDetailDependant if
|
||||
// it exists only at the level-0 detail level, ie, doors, elevators, etc., true
|
||||
// if should only render at the interiors detail, ie, translucencies.
|
||||
//SubObjectRenderImage* getRenderImage(SceneRenderState*, const Point3F&);
|
||||
bool renderDetailDependant() const;
|
||||
U32 getZone() const;
|
||||
void noteTransformChange();
|
||||
|
||||
InteriorSubObject* clone(InteriorInstance*) const;
|
||||
|
||||
// Rendering
|
||||
protected:
|
||||
//void renderObject(SceneRenderState*, SceneRenderImage*);
|
||||
void transformModelview(const U32, const MatrixF&, MatrixF*);
|
||||
void transformPosition(const U32, Point3F&);
|
||||
bool computeNewFrustum( const U32 portalIndex,
|
||||
const Frustum &oldFrustum,
|
||||
const F64 nearPlane,
|
||||
const F64 farPlane,
|
||||
const RectI& oldViewport,
|
||||
F64 *newFrustum,
|
||||
RectI& newViewport,
|
||||
const bool flippedMatrix );
|
||||
void openPortal(const U32 portalIndex,
|
||||
SceneRenderState* pCurrState,
|
||||
SceneRenderState* pParentState);
|
||||
void closePortal(const U32 portalIndex,
|
||||
SceneRenderState* pCurrState,
|
||||
SceneRenderState* pParentState);
|
||||
void getWSPortalPlane(const U32 portalIndex, PlaneF*);
|
||||
|
||||
|
||||
public:
|
||||
MirrorSubObject();
|
||||
~MirrorSubObject();
|
||||
|
||||
DECLARE_CONOBJECT(MirrorSubObject);
|
||||
static void initPersistFields();
|
||||
};
|
||||
|
||||
#endif // _H_MIRRORSUBOBJECT
|
||||
|
||||
|
|
@ -1,586 +0,0 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#include "interior/pathedInterior.h"
|
||||
#include "core/stream/stream.h"
|
||||
#include "console/consoleTypes.h"
|
||||
#include "scene/sceneRenderState.h"
|
||||
#include "math/mathIO.h"
|
||||
#include "core/stream/bitStream.h"
|
||||
#include "interior/interior.h"
|
||||
#include "scene/simPath.h"
|
||||
#include "scene/pathManager.h"
|
||||
#include "core/frameAllocator.h"
|
||||
#include "scene/sceneManager.h"
|
||||
#include "sfx/sfxSystem.h"
|
||||
#include "sfx/sfxProfile.h"
|
||||
#include "sfx/sfxSource.h"
|
||||
#include "core/resourceManager.h"
|
||||
|
||||
IMPLEMENT_CO_NETOBJECT_V1(PathedInterior);
|
||||
IMPLEMENT_CO_DATABLOCK_V1(PathedInteriorData);
|
||||
|
||||
ConsoleDocClass( PathedInterior,
|
||||
"@brief Legacy interior related class, soon to be deprecated.\n\n"
|
||||
"Not intended for game development, for editors or internal use only.\n\n "
|
||||
"@internal");
|
||||
|
||||
ConsoleDocClass( PathedInteriorData,
|
||||
"@brief Legacy interior related class, soon to be deprecated.\n\n"
|
||||
"Not intended for game development, for editors or internal use only.\n\n "
|
||||
"@internal");
|
||||
|
||||
//--------------------------------------------------------------------------
|
||||
|
||||
PathedInteriorData::PathedInteriorData()
|
||||
{
|
||||
for(U32 i = 0; i < MaxSounds; i++)
|
||||
sound[i] = NULL;
|
||||
}
|
||||
|
||||
void PathedInteriorData::initPersistFields()
|
||||
{
|
||||
addField("StartSound", TYPEID< SFXProfile >(), Offset(sound[StartSound], PathedInteriorData));
|
||||
addField("SustainSound", TYPEID< SFXProfile >(), Offset(sound[SustainSound], PathedInteriorData));
|
||||
addField("StopSound", TYPEID< SFXProfile >(), Offset(sound[StopSound], PathedInteriorData));
|
||||
|
||||
Parent::initPersistFields();
|
||||
}
|
||||
|
||||
void PathedInteriorData::packData(BitStream *stream)
|
||||
{
|
||||
for (S32 i = 0; i < MaxSounds; i++)
|
||||
{
|
||||
if (stream->writeFlag(sound[i]))
|
||||
stream->writeRangedU32(packed? SimObjectId(sound[i]):
|
||||
sound[i]->getId(),DataBlockObjectIdFirst,DataBlockObjectIdLast);
|
||||
}
|
||||
Parent::packData(stream);
|
||||
}
|
||||
|
||||
void PathedInteriorData::unpackData(BitStream* stream)
|
||||
{
|
||||
for (S32 i = 0; i < MaxSounds; i++) {
|
||||
sound[i] = NULL;
|
||||
if (stream->readFlag())
|
||||
sound[i] = (SFXProfile*)stream->readRangedU32(DataBlockObjectIdFirst,
|
||||
DataBlockObjectIdLast);
|
||||
}
|
||||
Parent::unpackData(stream);
|
||||
}
|
||||
|
||||
bool PathedInteriorData::preload(bool server, String &errorStr)
|
||||
{
|
||||
if(!Parent::preload(server, errorStr))
|
||||
return false;
|
||||
|
||||
// Resolve objects transmitted from server
|
||||
if (!server)
|
||||
{
|
||||
for (S32 i = 0; i < MaxSounds; i++)
|
||||
if (sound[i])
|
||||
Sim::findObject(SimObjectId(sound[i]),sound[i]);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
PathedInterior::PathedInterior()
|
||||
{
|
||||
mNetFlags.set(Ghostable);
|
||||
mTypeMask = InteriorObjectType;
|
||||
|
||||
mCurrentPosition = 0;
|
||||
mTargetPosition = 0;
|
||||
mPathKey = 0xFFFFFFFF;
|
||||
mStopped = false;
|
||||
|
||||
mSustainSound = NULL;
|
||||
}
|
||||
|
||||
PathedInterior::~PathedInterior()
|
||||
{
|
||||
//
|
||||
}
|
||||
|
||||
PathedInterior *PathedInterior::mClientPathedInteriors = NULL;
|
||||
//--------------------------------------------------------------------------
|
||||
void PathedInterior::initPersistFields()
|
||||
{
|
||||
addField("interiorResource", TypeFilename, Offset(mInteriorResName, PathedInterior));
|
||||
addField("interiorIndex", TypeS32, Offset(mInteriorResIndex, PathedInterior));
|
||||
addField("basePosition", TypeMatrixPosition, Offset(mBaseTransform, PathedInterior));
|
||||
addField("baseRotation", TypeMatrixRotation, Offset(mBaseTransform, PathedInterior));
|
||||
addField("baseScale", TypePoint3F, Offset(mBaseScale, PathedInterior));
|
||||
|
||||
Parent::initPersistFields();
|
||||
}
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------
|
||||
bool PathedInterior::onAdd()
|
||||
{
|
||||
if(!Parent::onAdd())
|
||||
return false;
|
||||
|
||||
// Load the interior resource and extract the interior that is us.
|
||||
mInteriorRes = ResourceManager::get().load(mInteriorResName);
|
||||
if (bool(mInteriorRes) == false)
|
||||
return false;
|
||||
mInterior = mInteriorRes->getSubObject(mInteriorResIndex);
|
||||
if (mInterior == NULL)
|
||||
return false;
|
||||
|
||||
// Setup bounding information
|
||||
mObjBox = mInterior->getBoundingBox();
|
||||
resetWorldBox();
|
||||
|
||||
setScale(mBaseScale);
|
||||
setTransform(mBaseTransform);
|
||||
|
||||
if (isClientObject()) {
|
||||
mNextClientPI = mClientPathedInteriors;
|
||||
mClientPathedInteriors = this;
|
||||
mInterior->prepForRendering(mInteriorRes.getPath().getFullPath().c_str());
|
||||
// gInteriorLMManager.addInstance(mInterior->getLMHandle(), mLMHandle, NULL, this);
|
||||
}
|
||||
|
||||
if(isClientObject())
|
||||
{
|
||||
Point3F initialPos( 0.0, 0.0, 0.0 );
|
||||
mBaseTransform.getColumn(3, &initialPos);
|
||||
Point3F pathPos( 0.0, 0.0, 0.0 );
|
||||
//gClientPathManager->getPathPosition(mPathKey, 0, pathPos);
|
||||
mOffset = initialPos - pathPos;
|
||||
//gClientPathManager->getPathPosition(mPathKey, mCurrentPosition, pathPos);
|
||||
MatrixF mat = getTransform();
|
||||
mat.setColumn(3, pathPos + mOffset);
|
||||
setTransform(mat);
|
||||
}
|
||||
|
||||
addToScene();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool PathedInterior::onNewDataBlock( GameBaseData *dptr, bool reload )
|
||||
{
|
||||
mDataBlock = dynamic_cast<PathedInteriorData*>(dptr);
|
||||
|
||||
if ( isClientObject() )
|
||||
{
|
||||
SFX_DELETE( mSustainSound );
|
||||
|
||||
if ( mDataBlock->sound[PathedInteriorData::SustainSound] )
|
||||
mSustainSound = SFX->createSource( mDataBlock->sound[PathedInteriorData::SustainSound], &getTransform() );
|
||||
|
||||
if ( mSustainSound )
|
||||
mSustainSound->play();
|
||||
}
|
||||
|
||||
return Parent::onNewDataBlock(dptr,reload);
|
||||
}
|
||||
|
||||
void PathedInterior::onRemove()
|
||||
{
|
||||
if(isClientObject())
|
||||
{
|
||||
SFX_DELETE( mSustainSound );
|
||||
|
||||
PathedInterior **walk = &mClientPathedInteriors;
|
||||
while(*walk)
|
||||
{
|
||||
if(*walk == this)
|
||||
{
|
||||
*walk = mNextClientPI;
|
||||
break;
|
||||
}
|
||||
walk = &((*walk)->mNextClientPI);
|
||||
}
|
||||
/* if(bool(mInteriorRes) && mLMHandle != 0xFFFFFFFF)
|
||||
{
|
||||
if (mInterior->getLMHandle() != 0xFFFFFFFF)
|
||||
gInteriorLMManager.removeInstance(mInterior->getLMHandle(), mLMHandle);
|
||||
}*/
|
||||
}
|
||||
removeFromScene();
|
||||
Parent::onRemove();
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
bool PathedInterior::buildPolyList(AbstractPolyList* list, const Box3F& wsBox, const SphereF&)
|
||||
{
|
||||
if (bool(mInteriorRes) == false)
|
||||
return false;
|
||||
|
||||
// Setup collision state data
|
||||
list->setTransform(&getTransform(), getScale());
|
||||
list->setObject(this);
|
||||
|
||||
return mInterior->buildPolyList(list, wsBox, mWorldToObj, getScale());
|
||||
}
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------
|
||||
void PathedInterior::prepRenderImage( SceneRenderState* state )
|
||||
{
|
||||
if (mPathKey == SimPath::Path::NoPathIndex)
|
||||
return;
|
||||
|
||||
/*
|
||||
SceneRenderImage* image = new SceneRenderImage;
|
||||
image->obj = this;
|
||||
state->insertRenderImage(image);
|
||||
*/
|
||||
}
|
||||
|
||||
extern ColorF gInteriorFogColor;
|
||||
|
||||
void PathedInterior::renderObject(SceneRenderState* state)
|
||||
{
|
||||
}
|
||||
|
||||
void PathedInterior::resolvePathKey()
|
||||
{
|
||||
if(mPathKey == 0xFFFFFFFF && !isGhost())
|
||||
{
|
||||
mPathKey = getPathKey();
|
||||
Point3F pathPos( 0.0, 0.0, 0.0 );
|
||||
Point3F initialPos( 0.0, 0.0, 0.0 );
|
||||
mBaseTransform.getColumn(3, &initialPos);
|
||||
//gServerPathManager->getPathPosition(mPathKey, 0, pathPos);
|
||||
mOffset = initialPos - pathPos;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------
|
||||
U32 PathedInterior::packUpdate(NetConnection* con, U32 mask, BitStream* stream)
|
||||
{
|
||||
U32 retMask = Parent::packUpdate(con, mask, stream);
|
||||
resolvePathKey();
|
||||
|
||||
if (stream->writeFlag(mask & InitialUpdateMask))
|
||||
{
|
||||
// Inital update...
|
||||
stream->writeString(mInteriorResName);
|
||||
stream->write(mInteriorResIndex);
|
||||
|
||||
stream->writeAffineTransform(mBaseTransform);
|
||||
mathWrite(*stream, mBaseScale);
|
||||
|
||||
stream->write(mPathKey);
|
||||
}
|
||||
if(stream->writeFlag((mask & NewPositionMask) && mPathKey != SimPath::Path::NoPathIndex))
|
||||
stream->writeInt(S32(mCurrentPosition), gServerPathManager->getPathTimeBits(mPathKey));
|
||||
if(stream->writeFlag((mask & NewTargetMask) && mPathKey != SimPath::Path::NoPathIndex))
|
||||
{
|
||||
if(stream->writeFlag(mTargetPosition < 0))
|
||||
{
|
||||
stream->writeFlag(mTargetPosition == -1);
|
||||
}
|
||||
else
|
||||
stream->writeInt(S32(mTargetPosition), gServerPathManager->getPathTimeBits(mPathKey));
|
||||
}
|
||||
return retMask;
|
||||
}
|
||||
|
||||
void PathedInterior::unpackUpdate(NetConnection* con, BitStream* stream)
|
||||
{
|
||||
Parent::unpackUpdate(con, stream);
|
||||
|
||||
MatrixF tempXForm;
|
||||
Point3F tempScale;
|
||||
|
||||
if (stream->readFlag())
|
||||
{
|
||||
// Initial
|
||||
mInteriorResName = stream->readSTString();
|
||||
stream->read(&mInteriorResIndex);
|
||||
|
||||
stream->readAffineTransform(&tempXForm);
|
||||
mathRead(*stream, &tempScale);
|
||||
mBaseTransform = tempXForm;
|
||||
mBaseScale = tempScale;
|
||||
|
||||
stream->read(&mPathKey);
|
||||
}
|
||||
if(stream->readFlag())
|
||||
{
|
||||
Point3F pathPos(0.0f, 0.0f, 0.0f);
|
||||
mCurrentPosition = stream->readInt(gClientPathManager->getPathTimeBits(mPathKey));
|
||||
if(isProperlyAdded())
|
||||
{
|
||||
//gClientPathManager->getPathPosition(mPathKey, mCurrentPosition, pathPos);
|
||||
MatrixF mat = getTransform();
|
||||
mat.setColumn(3, pathPos + mOffset);
|
||||
setTransform(mat);
|
||||
}
|
||||
}
|
||||
if(stream->readFlag())
|
||||
{
|
||||
if(stream->readFlag())
|
||||
{
|
||||
mTargetPosition = stream->readFlag() ? -1 : -2;
|
||||
}
|
||||
else
|
||||
mTargetPosition = stream->readInt(gClientPathManager->getPathTimeBits(mPathKey));
|
||||
}
|
||||
}
|
||||
|
||||
void PathedInterior::processTick(const Move* move)
|
||||
{
|
||||
if(isServerObject())
|
||||
{
|
||||
S32 timeMs = 32;
|
||||
if(mCurrentPosition != mTargetPosition)
|
||||
{
|
||||
S32 delta;
|
||||
if(mTargetPosition == -1)
|
||||
delta = timeMs;
|
||||
else if(mTargetPosition == -2)
|
||||
delta = -timeMs;
|
||||
else
|
||||
{
|
||||
delta = mTargetPosition - (S32)mCurrentPosition;
|
||||
if(delta < -timeMs)
|
||||
delta = -timeMs;
|
||||
else if(delta > timeMs)
|
||||
delta = timeMs;
|
||||
}
|
||||
mCurrentPosition += delta;
|
||||
U32 totalTime = gClientPathManager->getPathTotalTime(mPathKey);
|
||||
while(mCurrentPosition > totalTime)
|
||||
mCurrentPosition -= totalTime;
|
||||
while(mCurrentPosition < 0)
|
||||
mCurrentPosition += totalTime;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void PathedInterior::computeNextPathStep(U32 timeDelta)
|
||||
{
|
||||
S32 timeMs = timeDelta;
|
||||
mStopped = false;
|
||||
|
||||
if(mCurrentPosition == mTargetPosition)
|
||||
{
|
||||
mExtrudedBox = getWorldBox();
|
||||
mCurrentVelocity.set(0,0,0);
|
||||
}
|
||||
else
|
||||
{
|
||||
S32 delta = 0;
|
||||
if(mTargetPosition < 0)
|
||||
{
|
||||
if(mTargetPosition == -1)
|
||||
delta = timeMs;
|
||||
else if(mTargetPosition == -2)
|
||||
delta = -timeMs;
|
||||
|
||||
mCurrentPosition += delta;
|
||||
|
||||
U32 totalTime = gClientPathManager->getPathTotalTime(mPathKey);
|
||||
|
||||
while(mCurrentPosition >= totalTime)
|
||||
mCurrentPosition -= totalTime;
|
||||
|
||||
while(mCurrentPosition < 0)
|
||||
mCurrentPosition += totalTime;
|
||||
}
|
||||
else
|
||||
{
|
||||
delta = mTargetPosition - (S32)mCurrentPosition;
|
||||
if(delta < -timeMs)
|
||||
delta = -timeMs;
|
||||
else if(delta > timeMs)
|
||||
delta = timeMs;
|
||||
mCurrentPosition += delta;
|
||||
}
|
||||
|
||||
Point3F curPoint;
|
||||
Point3F newPoint( 0.0, 0.0, 0.0 );
|
||||
MatrixF mat = getTransform();
|
||||
mat.getColumn(3, &curPoint);
|
||||
//gClientPathManager->getPathPosition(mPathKey, mCurrentPosition, newPoint);
|
||||
newPoint += mOffset;
|
||||
|
||||
Point3F displaceDelta = newPoint - curPoint;
|
||||
mExtrudedBox = getWorldBox();
|
||||
|
||||
if(displaceDelta.x < 0)
|
||||
mExtrudedBox.minExtents.x += displaceDelta.x;
|
||||
else
|
||||
mExtrudedBox.maxExtents.x += displaceDelta.x;
|
||||
if(displaceDelta.y < 0)
|
||||
mExtrudedBox.minExtents.y += displaceDelta.y;
|
||||
else
|
||||
mExtrudedBox.maxExtents.y += displaceDelta.y;
|
||||
if(displaceDelta.z < 0)
|
||||
mExtrudedBox.minExtents.z += displaceDelta.z;
|
||||
else
|
||||
mExtrudedBox.maxExtents.z += displaceDelta.z;
|
||||
|
||||
mCurrentVelocity = displaceDelta * 1000 / F32(timeDelta);
|
||||
}
|
||||
Point3F pos;
|
||||
mExtrudedBox.getCenter(&pos);
|
||||
MatrixF mat = getTransform();
|
||||
mat.setColumn(3, pos);
|
||||
|
||||
if ( mSustainSound )
|
||||
{
|
||||
mSustainSound->setTransform( mat );
|
||||
mSustainSound->setVelocity( getVelocity() );
|
||||
}
|
||||
}
|
||||
|
||||
Point3F PathedInterior::getVelocity()
|
||||
{
|
||||
return mCurrentVelocity;
|
||||
}
|
||||
|
||||
void PathedInterior::advance(F64 timeDelta)
|
||||
{
|
||||
if(mStopped)
|
||||
return;
|
||||
|
||||
if(mCurrentVelocity.len() == 0)
|
||||
{
|
||||
// if(mSustainHandle)
|
||||
// {
|
||||
// alxStop(mSustainHandle);
|
||||
// mSustainHandle = 0;
|
||||
// }
|
||||
return;
|
||||
}
|
||||
MatrixF mat = getTransform();
|
||||
Point3F newPoint;
|
||||
mat.getColumn(3, &newPoint);
|
||||
newPoint += mCurrentVelocity * timeDelta / 1000.0f;
|
||||
//gClientPathManager->getPathPosition(mPathKey, mCurrentPosition, newPoint);
|
||||
mat.setColumn(3, newPoint);// + mOffset);
|
||||
setTransform(mat);
|
||||
setRenderTransform(mat);
|
||||
}
|
||||
|
||||
U32 PathedInterior::getPathKey()
|
||||
{
|
||||
AssertFatal(isServerObject(), "Error, must be a server object to call this...");
|
||||
|
||||
SimGroup* myGroup = getGroup();
|
||||
AssertFatal(myGroup != NULL, "No group for this object?");
|
||||
|
||||
for (SimGroup::iterator itr = myGroup->begin(); itr != myGroup->end(); itr++) {
|
||||
SimPath::Path* pPath = dynamic_cast<SimPath::Path*>(*itr);
|
||||
if (pPath != NULL) {
|
||||
U32 pathKey = pPath->getPathIndex();
|
||||
AssertFatal(pathKey != SimPath::Path::NoPathIndex, "Error, path must have event over at this point...");
|
||||
return pathKey;
|
||||
}
|
||||
}
|
||||
|
||||
return SimPath::Path::NoPathIndex;
|
||||
}
|
||||
|
||||
void PathedInterior::setPathPosition(S32 newPosition)
|
||||
{
|
||||
resolvePathKey();
|
||||
if(newPosition < 0)
|
||||
newPosition = 0;
|
||||
if(newPosition > S32(gServerPathManager->getPathTotalTime(mPathKey)))
|
||||
newPosition = S32(gServerPathManager->getPathTotalTime(mPathKey));
|
||||
mCurrentPosition = mTargetPosition = newPosition;
|
||||
setMaskBits(NewPositionMask | NewTargetMask);
|
||||
}
|
||||
|
||||
void PathedInterior::setTargetPosition(S32 newPosition)
|
||||
{
|
||||
resolvePathKey();
|
||||
if(newPosition < -2)
|
||||
newPosition = 0;
|
||||
if(newPosition > S32(gServerPathManager->getPathTotalTime(mPathKey)))
|
||||
newPosition = gServerPathManager->getPathTotalTime(mPathKey);
|
||||
if(mTargetPosition != newPosition)
|
||||
{
|
||||
mTargetPosition = newPosition;
|
||||
setMaskBits(NewTargetMask);
|
||||
}
|
||||
}
|
||||
|
||||
ConsoleMethod(PathedInterior, setPathPosition, void, 3, 3, "")
|
||||
{
|
||||
((PathedInterior *) object)->setPathPosition(dAtoi(argv[2]));
|
||||
}
|
||||
|
||||
ConsoleMethod(PathedInterior, setTargetPosition, void, 3, 3, "")
|
||||
{
|
||||
((PathedInterior *) object)->setTargetPosition(dAtoi(argv[2]));
|
||||
}
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------
|
||||
bool PathedInterior::readPI(Stream& stream)
|
||||
{
|
||||
mName = stream.readSTString();
|
||||
mInteriorResName = stream.readSTString();
|
||||
stream.read(&mInteriorResIndex);
|
||||
stream.read(&mPathIndex);
|
||||
mathRead(stream, &mOffset);
|
||||
|
||||
U32 numTriggers;
|
||||
stream.read(&numTriggers);
|
||||
mTriggers.setSize(numTriggers);
|
||||
for (S32 i = 0; i < mTriggers.size(); i++)
|
||||
mTriggers[i] = stream.readSTString();
|
||||
|
||||
return (stream.getStatus() == Stream::Ok);
|
||||
}
|
||||
|
||||
bool PathedInterior::writePI(Stream& stream) const
|
||||
{
|
||||
stream.writeString(mName);
|
||||
stream.writeString(mInteriorResName);
|
||||
stream.write(mInteriorResIndex);
|
||||
stream.write(mPathIndex);
|
||||
mathWrite(stream, mOffset);
|
||||
|
||||
stream.write(mTriggers.size());
|
||||
for (S32 i = 0; i < mTriggers.size(); i++)
|
||||
stream.writeString(mTriggers[i]);
|
||||
|
||||
return (stream.getStatus() == Stream::Ok);
|
||||
}
|
||||
|
||||
PathedInterior* PathedInterior::clone() const
|
||||
{
|
||||
PathedInterior* pClone = new PathedInterior;
|
||||
|
||||
pClone->mName = mName;
|
||||
pClone->mInteriorResName = mInteriorResName;
|
||||
pClone->mInteriorResIndex = mInteriorResIndex;
|
||||
pClone->mPathIndex = mPathIndex;
|
||||
pClone->mOffset = mOffset;
|
||||
|
||||
return pClone;
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -1,157 +0,0 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#ifndef _H_PATHEDINTERIOR
|
||||
#define _H_PATHEDINTERIOR
|
||||
|
||||
#ifndef _INTERIOR_H_
|
||||
#include "interior/interior.h"
|
||||
#endif
|
||||
#ifndef _GAMEBASE_H_
|
||||
#include "T3D/gameBase/gameBase.h"
|
||||
#endif
|
||||
#ifndef _INTERIORRES_H_
|
||||
#include "interior/interiorRes.h"
|
||||
#endif
|
||||
#ifndef __RESOURCE_H__
|
||||
#include "core/resource.h"
|
||||
#endif
|
||||
|
||||
class InteriorInstance;
|
||||
class EditGeometry;
|
||||
class EditInteriorResource;
|
||||
class SFXProfile;
|
||||
class SFXSource;
|
||||
|
||||
struct PathedInteriorData : public GameBaseData {
|
||||
typedef GameBaseData Parent;
|
||||
public:
|
||||
enum Sounds {
|
||||
StartSound,
|
||||
SustainSound,
|
||||
StopSound,
|
||||
MaxSounds
|
||||
};
|
||||
SFXProfile *sound[MaxSounds];
|
||||
static void initPersistFields();
|
||||
virtual void packData(BitStream* stream);
|
||||
virtual void unpackData(BitStream* stream);
|
||||
bool preload(bool server, String &errorStr);
|
||||
PathedInteriorData();
|
||||
|
||||
DECLARE_CONOBJECT(PathedInteriorData);
|
||||
};
|
||||
|
||||
class PathedInterior : public GameBase
|
||||
{
|
||||
typedef GameBase Parent;
|
||||
friend class InteriorInstance;
|
||||
friend class EditGeometry;
|
||||
friend class EditInteriorResource;
|
||||
|
||||
PathedInteriorData *mDataBlock;
|
||||
|
||||
public:
|
||||
enum UpdateMasks {
|
||||
NewTargetMask = Parent::NextFreeMask,
|
||||
NewPositionMask = Parent::NextFreeMask << 1,
|
||||
NextFreeMask = Parent::NextFreeMask << 2,
|
||||
};
|
||||
private:
|
||||
|
||||
U32 getPathKey(); // only used on the server
|
||||
|
||||
// Persist fields
|
||||
protected:
|
||||
StringTableEntry mName;
|
||||
S32 mPathIndex;
|
||||
Vector<StringTableEntry> mTriggers;
|
||||
Point3F mOffset;
|
||||
Box3F mExtrudedBox;
|
||||
bool mStopped;
|
||||
|
||||
// Loaded resources and fields
|
||||
protected:
|
||||
static PathedInterior *mClientPathedInteriors;
|
||||
|
||||
SFXSource* mSustainSound;
|
||||
|
||||
StringTableEntry mInteriorResName;
|
||||
S32 mInteriorResIndex;
|
||||
Resource<InteriorResource> mInteriorRes;
|
||||
Interior* mInterior;
|
||||
Vector<ColorI> mVertexColorsNormal;
|
||||
Vector<ColorI> mVertexColorsAlarm;
|
||||
|
||||
MatrixF mBaseTransform;
|
||||
Point3F mBaseScale;
|
||||
|
||||
U32 mPathKey; // only used on the client
|
||||
F64 mCurrentPosition;
|
||||
S32 mTargetPosition;
|
||||
Point3F mCurrentVelocity;
|
||||
|
||||
PathedInterior *mNextClientPI;
|
||||
|
||||
// Rendering
|
||||
protected:
|
||||
void prepRenderImage( SceneRenderState *state );
|
||||
void renderObject( SceneRenderState *state );
|
||||
void renderShadowVolumes( SceneRenderState *state );
|
||||
|
||||
protected:
|
||||
bool onAdd();
|
||||
void onRemove();
|
||||
|
||||
public:
|
||||
PathedInterior();
|
||||
~PathedInterior();
|
||||
|
||||
PathedInterior *getNext() { return mNextClientPI; }
|
||||
|
||||
static PathedInterior *getClientPathedInteriors() { return mClientPathedInteriors; }
|
||||
|
||||
void processTick(const Move* move);
|
||||
void setStopped() { mStopped = true; }
|
||||
void resolvePathKey();
|
||||
|
||||
bool onNewDataBlock( GameBaseData *dptr, bool reload );
|
||||
bool buildPolyList(AbstractPolyList* polyList, const Box3F &box, const SphereF &sphere);
|
||||
bool readPI(Stream&);
|
||||
bool writePI(Stream&) const;
|
||||
PathedInterior* clone() const;
|
||||
|
||||
DECLARE_CONOBJECT(PathedInterior);
|
||||
static void initPersistFields();
|
||||
void setPathPosition(S32 newPosition);
|
||||
void setTargetPosition(S32 targetPosition);
|
||||
void computeNextPathStep(U32 timeDelta);
|
||||
Box3F getExtrudedBox() { return mExtrudedBox; }
|
||||
Point3F getVelocity();
|
||||
void advance(F64 timeDelta);
|
||||
|
||||
U32 packUpdate(NetConnection *conn, U32 mask, BitStream* stream);
|
||||
void unpackUpdate(NetConnection *conn, BitStream* stream);
|
||||
};
|
||||
|
||||
#endif // _H_PATHEDINTERIOR
|
||||
|
||||
|
|
@ -44,7 +44,6 @@
|
|||
#include "shaderGen/HLSL/shaderFeatureHLSL.h"
|
||||
#include "shaderGen/HLSL/bumpHLSL.h"
|
||||
#include "shaderGen/HLSL/pixSpecularHLSL.h"
|
||||
#include "lighting/basic/blInteriorSystem.h"
|
||||
#include "lighting/basic/blTerrainSystem.h"
|
||||
#include "lighting/common/projectedShadow.h"
|
||||
|
||||
|
|
@ -95,10 +94,8 @@ BasicLightManager::BasicLightManager()
|
|||
{
|
||||
mTimer = PlatformTimer::create();
|
||||
|
||||
mInteriorSystem = new blInteriorSystem;
|
||||
mTerrainSystem = new blTerrainSystem;
|
||||
|
||||
getSceneLightingInterface()->registerSystem( mInteriorSystem );
|
||||
getSceneLightingInterface()->registerSystem( mTerrainSystem );
|
||||
|
||||
Con::addVariable( "$BasicLightManagerStats::activePlugins",
|
||||
|
|
@ -152,7 +149,6 @@ BasicLightManager::~BasicLightManager()
|
|||
SAFE_DELETE( mTimer );
|
||||
|
||||
SAFE_DELETE( mTerrainSystem );
|
||||
SAFE_DELETE( mInteriorSystem );
|
||||
}
|
||||
|
||||
bool BasicLightManager::isCompatible() const
|
||||
|
|
|
|||
|
|
@ -44,7 +44,6 @@ class GFXShaderConstHandle;
|
|||
class RenderPrePassMgr;
|
||||
class PlatformTimer;
|
||||
|
||||
class blInteriorSystem;
|
||||
class blTerrainSystem;
|
||||
|
||||
class BasicLightManager : public LightManager
|
||||
|
|
@ -121,7 +120,6 @@ protected:
|
|||
/// A timer used for tracking update time.
|
||||
PlatformTimer *mTimer;
|
||||
|
||||
blInteriorSystem* mInteriorSystem;
|
||||
blTerrainSystem* mTerrainSystem;
|
||||
|
||||
public:
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load diff
|
|
@ -1,57 +0,0 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#ifndef _BLINTERIOSYSTEM_H_
|
||||
#define _BLINTERIOSYSTEM_H_
|
||||
|
||||
#ifndef _SCENELIGHTING_H_
|
||||
#include "lighting/common/sceneLighting.h"
|
||||
#endif
|
||||
#ifndef _SG_SYSTEM_INTERFACE_H
|
||||
#include "lighting/lightingInterfaces.h"
|
||||
#endif
|
||||
|
||||
|
||||
//
|
||||
// Lighting system interface
|
||||
//
|
||||
class blInteriorSystem : public SceneLightingInterface
|
||||
{
|
||||
public:
|
||||
static bool smUseVertexLighting;
|
||||
|
||||
virtual SceneLighting::ObjectProxy* createObjectProxy(SceneObject* obj, SceneLighting::ObjectProxyList* sceneObjects);
|
||||
virtual PersistInfo::PersistChunk* createPersistChunk(const U32 chunkType);
|
||||
virtual bool createPersistChunkFromProxy(SceneLighting::ObjectProxy* objproxy, PersistInfo::PersistChunk **ret);
|
||||
|
||||
virtual void init();
|
||||
virtual U32 addObjectType();
|
||||
virtual U32 addToClippingMask();
|
||||
|
||||
virtual void processLightingBegin();
|
||||
virtual void processLightingCompleted(bool success);
|
||||
|
||||
// Given a ray, this will return the color from the lightmap of this object, return true if handled
|
||||
virtual bool getColorFromRayInfo(RayInfo collision, ColorF& result);
|
||||
};
|
||||
|
||||
#endif // !_BLINTERIOSYSTEM_H_
|
||||
|
|
@ -37,7 +37,7 @@
|
|||
DepthSortList BlobShadow::smDepthSortList;
|
||||
GFXTexHandle BlobShadow::smGenericShadowTexture = NULL;
|
||||
S32 BlobShadow::smGenericShadowDim = 32;
|
||||
U32 BlobShadow::smShadowMask = TerrainObjectType | InteriorObjectType;
|
||||
U32 BlobShadow::smShadowMask = TerrainObjectType;
|
||||
F32 BlobShadow::smGenericRadiusSkew = 0.4f; // shrink radius of shape when it always uses generic shadow...
|
||||
|
||||
Box3F gBlobShadowBox;
|
||||
|
|
|
|||
|
|
@ -40,14 +40,6 @@
|
|||
#include "core/stream/fileStream.h"
|
||||
#include "core/crc.h"
|
||||
|
||||
//#define DUMP_LIGHTMAPS
|
||||
|
||||
#ifdef DUMP_LIGHTMAPS
|
||||
#include "interior/interiorInstance.h"
|
||||
#include "core/volume.h"
|
||||
#endif
|
||||
|
||||
|
||||
namespace
|
||||
{
|
||||
bool gTerminateLighting = false;
|
||||
|
|
@ -394,23 +386,6 @@ void SceneLighting::sgSGObjectCompleteEvent(S32 object)
|
|||
// only the last light does something
|
||||
mLitObjects[object]->postLight(true);
|
||||
|
||||
#ifdef DUMP_LIGHTMAPS
|
||||
InteriorInstance *interiorinst = dynamic_cast<InteriorInstance *>(mLitObjects[object]->getObject());
|
||||
if(interiorinst)
|
||||
{
|
||||
Interior *detail = interiorinst->getDetailLevel(0);
|
||||
for(U32 i=0; i<detail->mNormalLMapIndices.size(); i++)
|
||||
{
|
||||
GFXTexHandle normHandle = gInteriorLMManager.duplicateBaseLightmap(detail->getLMHandle(),
|
||||
interiorinst->getLMHandle(), detail->getNormalLMapIndex(i));
|
||||
GBitmap *normLightmap = normHandle->getBitmap();
|
||||
|
||||
FileStream output;
|
||||
output.open(avar("lightmaps/lm_%d_%d.png", object, i), Torque::FS::File::Write);
|
||||
normLightmap->writeBitmap("png",output);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
/*ObjectProxy *obj = mLitObjects[object];
|
||||
for(U32 i=0; i<mLights.size(); i++)
|
||||
|
|
|
|||
|
|
@ -70,7 +70,6 @@ ShadowMapPass::ShadowMapPass(LightManager* lightManager, ShadowMapManager* shado
|
|||
// Setup our render pass manager
|
||||
|
||||
mShadowRPM->addManager( new RenderMeshMgr(RenderPassManager::RIT_Mesh, 0.3f, 0.3f) );
|
||||
mShadowRPM->addManager( new RenderMeshMgr( RenderPassManager::RIT_Interior, 0.4f, 0.4f ) );
|
||||
//mShadowRPM->addManager( new RenderObjectMgr() );
|
||||
mShadowRPM->addManager( new RenderTerrainMgr( 0.5f, 0.5f ) );
|
||||
mShadowRPM->addManager( new RenderImposterMgr( 0.6f, 0.6f ) );
|
||||
|
|
@ -231,7 +230,7 @@ void ShadowRenderPassManager::addInst( RenderInst *inst )
|
|||
{
|
||||
PROFILE_SCOPE(ShadowRenderPassManager_addInst);
|
||||
|
||||
if ( inst->type == RIT_Mesh || inst->type == RIT_Interior )
|
||||
if ( inst->type == RIT_Mesh )
|
||||
{
|
||||
MeshRenderInst *meshRI = static_cast<MeshRenderInst*>( inst );
|
||||
if ( !meshRI->matInst )
|
||||
|
|
|
|||
|
|
@ -159,7 +159,6 @@ inline bool RenderBinManager::newPassNeeded( MeshRenderInst *ri, MeshRenderInst*
|
|||
inline BaseMatInstance* RenderBinManager::getMaterial( RenderInst *inst ) const
|
||||
{
|
||||
if ( inst->type == RenderPassManager::RIT_Mesh ||
|
||||
inst->type == RenderPassManager::RIT_Interior ||
|
||||
inst->type == RenderPassManager::RIT_Decal ||
|
||||
inst->type == RenderPassManager::RIT_Translucent )
|
||||
return static_cast<MeshRenderInst*>(inst)->matInst;
|
||||
|
|
|
|||
|
|
@ -86,7 +86,6 @@ RenderGlowMgr::RenderGlowMgr()
|
|||
GFXFormatR8G8B8A8,
|
||||
Point2I( 512, 512 ) )
|
||||
{
|
||||
notifyType( RenderPassManager::RIT_Interior );
|
||||
notifyType( RenderPassManager::RIT_Decal );
|
||||
notifyType( RenderPassManager::RIT_Translucent );
|
||||
|
||||
|
|
|
|||
|
|
@ -44,7 +44,6 @@
|
|||
|
||||
const RenderInstType RenderInstType::Invalid( "" );
|
||||
|
||||
const RenderInstType RenderPassManager::RIT_Interior("Interior");
|
||||
const RenderInstType RenderPassManager::RIT_Mesh("Mesh");
|
||||
const RenderInstType RenderPassManager::RIT_Shadow("Shadow");
|
||||
const RenderInstType RenderPassManager::RIT_Sky("Sky");
|
||||
|
|
|
|||
|
|
@ -96,7 +96,6 @@ public:
|
|||
|
||||
// Default bin types. Not necessarily the only bin types in the system.
|
||||
// RIT = "R"ender "I"nstance "T"ype
|
||||
static const RenderInstType RIT_Interior;
|
||||
static const RenderInstType RIT_Mesh;
|
||||
static const RenderInstType RIT_Shadow;
|
||||
static const RenderInstType RIT_Sky;
|
||||
|
|
|
|||
|
|
@ -80,7 +80,6 @@ RenderPrePassMgr::RenderPrePassMgr( bool gatherDepth,
|
|||
{
|
||||
notifyType( RenderPassManager::RIT_Decal );
|
||||
notifyType( RenderPassManager::RIT_Mesh );
|
||||
notifyType( RenderPassManager::RIT_Interior );
|
||||
notifyType( RenderPassManager::RIT_Terrain );
|
||||
notifyType( RenderPassManager::RIT_Object );
|
||||
|
||||
|
|
@ -194,8 +193,7 @@ void RenderPrePassMgr::addElement( RenderInst *inst )
|
|||
// First what type of render instance is it?
|
||||
const bool isDecalMeshInst = inst->type == RenderPassManager::RIT_Decal;
|
||||
|
||||
const bool isMeshInst = inst->type == RenderPassManager::RIT_Mesh ||
|
||||
inst->type == RenderPassManager::RIT_Interior;
|
||||
const bool isMeshInst = inst->type == RenderPassManager::RIT_Mesh;
|
||||
|
||||
const bool isTerrainInst = inst->type == RenderPassManager::RIT_Terrain;
|
||||
|
||||
|
|
|
|||
|
|
@ -25,7 +25,6 @@
|
|||
#include "sim/netConnection.h"
|
||||
#include "core/stream/bitStream.h"
|
||||
#include "scene/simPath.h"
|
||||
#include "interior/interiorInstance.h"
|
||||
#include "math/mathIO.h"
|
||||
#include "scene/sceneRenderState.h"
|
||||
#include "scene/sceneManager.h"
|
||||
|
|
|
|||
|
|
@ -946,7 +946,7 @@ void ColladaUtils::exportColladaHeader(TiXmlElement* rootNode)
|
|||
|
||||
TiXmlElement* authoringToolNode = new TiXmlElement("authoring_tool");
|
||||
contributorNode->LinkEndChild(authoringToolNode);
|
||||
TiXmlText* authorText = new TiXmlText(avar("%s %s Interior Exporter", getEngineProductString(), getVersionString()));
|
||||
TiXmlText* authorText = new TiXmlText(avar("%s %s Object Exporter", getEngineProductString(), getVersionString()));
|
||||
authoringToolNode->LinkEndChild(authorText);
|
||||
|
||||
TiXmlElement* commentsNode = new TiXmlElement("comments");
|
||||
|
|
|
|||
|
|
@ -142,8 +142,6 @@ function decalMetricsCallback()
|
|||
function renderMetricsCallback()
|
||||
{
|
||||
return " | Render |" @
|
||||
" Int: " @ $RenderMetrics::RIT_Interior @
|
||||
" IntDL: " @ $RenderMetrics::RIT_InteriorDynamicLighting @
|
||||
" Mesh: " @ $RenderMetrics::RIT_Mesh @
|
||||
" MeshDL: " @ $RenderMetrics::RIT_MeshDynamicLighting @
|
||||
" Shadow: " @ $RenderMetrics::RIT_Shadow @
|
||||
|
|
|
|||
|
|
@ -55,7 +55,6 @@ function initRenderManager()
|
|||
|
||||
DiffuseRenderPassManager.addManager( new RenderObjectMgr() { bintype = "Begin"; renderOrder = 0.2; processAddOrder = 0.2; } );
|
||||
// Normal mesh rendering.
|
||||
DiffuseRenderPassManager.addManager( new RenderMeshMgr() { bintype = "Interior"; renderOrder = 0.3; processAddOrder = 0.3; } );
|
||||
DiffuseRenderPassManager.addManager( new RenderTerrainMgr() { renderOrder = 0.4; processAddOrder = 0.4; } );
|
||||
DiffuseRenderPassManager.addManager( new RenderMeshMgr() { bintype = "Mesh"; renderOrder = 0.5; processAddOrder = 0.5; } );
|
||||
DiffuseRenderPassManager.addManager( new RenderImposterMgr() { renderOrder = 0.56; processAddOrder = 0.56; } );
|
||||
|
|
|
|||
|
|
@ -25,19 +25,6 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
|
||||
|
||||
singleton ShaderData( _DebugInterior_ )
|
||||
{
|
||||
DXVertexShaderFile = "shaders/common/debugInteriorsV.hlsl";
|
||||
DXPixelShaderFile = "shaders/common/debugInteriorsP.hlsl";
|
||||
|
||||
OGLVertexShaderFile = "shaders/common/gl/debugInteriorsV.glsl";
|
||||
OGLPixelShaderFile = "shaders/common/gl/debugInteriorsP.glsl";
|
||||
|
||||
samplerNames[0] = "$diffuseMap";
|
||||
|
||||
pixVersion = 1.1;
|
||||
};
|
||||
|
||||
singleton ShaderData( ParticlesShaderData )
|
||||
{
|
||||
DXVertexShaderFile = "shaders/common/particlesV.hlsl";
|
||||
|
|
|
|||
|
|
@ -442,70 +442,6 @@ GlobalActionMap.bind(keyboard, "ctrl o", bringUpOptions);
|
|||
// Debugging Functions
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
$MFDebugRenderMode = 0;
|
||||
function cycleDebugRenderMode(%val)
|
||||
{
|
||||
if (!%val)
|
||||
return;
|
||||
|
||||
$MFDebugRenderMode++;
|
||||
|
||||
if ($MFDebugRenderMode > 16)
|
||||
$MFDebugRenderMode = 0;
|
||||
if ($MFDebugRenderMode == 15)
|
||||
$MFDebugRenderMode = 16;
|
||||
|
||||
setInteriorRenderMode($MFDebugRenderMode);
|
||||
|
||||
if (isObject(ChatHud))
|
||||
{
|
||||
%message = "Setting Interior debug render mode to ";
|
||||
%debugMode = "Unknown";
|
||||
|
||||
switch($MFDebugRenderMode)
|
||||
{
|
||||
case 0:
|
||||
%debugMode = "NormalRender";
|
||||
case 1:
|
||||
%debugMode = "NormalRenderLines";
|
||||
case 2:
|
||||
%debugMode = "ShowDetail";
|
||||
case 3:
|
||||
%debugMode = "ShowAmbiguous";
|
||||
case 4:
|
||||
%debugMode = "ShowOrphan";
|
||||
case 5:
|
||||
%debugMode = "ShowLightmaps";
|
||||
case 6:
|
||||
%debugMode = "ShowTexturesOnly";
|
||||
case 7:
|
||||
%debugMode = "ShowPortalZones";
|
||||
case 8:
|
||||
%debugMode = "ShowOutsideVisible";
|
||||
case 9:
|
||||
%debugMode = "ShowCollisionFans";
|
||||
case 10:
|
||||
%debugMode = "ShowStrips";
|
||||
case 11:
|
||||
%debugMode = "ShowNullSurfaces";
|
||||
case 12:
|
||||
%debugMode = "ShowLargeTextures";
|
||||
case 13:
|
||||
%debugMode = "ShowHullSurfaces";
|
||||
case 14:
|
||||
%debugMode = "ShowVehicleHullSurfaces";
|
||||
// Depreciated
|
||||
//case 15:
|
||||
// %debugMode = "ShowVertexColors";
|
||||
case 16:
|
||||
%debugMode = "ShowDetailLevel";
|
||||
}
|
||||
|
||||
ChatHud.addLine(%message @ %debugMode);
|
||||
}
|
||||
}
|
||||
|
||||
GlobalActionMap.bind(keyboard, "F9", cycleDebugRenderMode);
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
//
|
||||
|
|
|
|||
|
|
@ -1,53 +0,0 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Structures
|
||||
//-----------------------------------------------------------------------------
|
||||
struct ConnectData
|
||||
{
|
||||
float2 texCoord : TEXCOORD0;
|
||||
};
|
||||
|
||||
|
||||
struct Fragout
|
||||
{
|
||||
float4 col : COLOR0;
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Main
|
||||
//-----------------------------------------------------------------------------
|
||||
Fragout main( ConnectData IN,
|
||||
uniform sampler2D diffuseMap : register(S0),
|
||||
uniform float4 shadeColor : register(C0)
|
||||
|
||||
)
|
||||
{
|
||||
Fragout OUT;
|
||||
|
||||
OUT.col = shadeColor;
|
||||
OUT.col *= tex2D(diffuseMap, IN.texCoord);
|
||||
|
||||
return OUT;
|
||||
}
|
||||
|
|
@ -1,49 +0,0 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#include "hlslStructs.h"
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Structures
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
struct ConnectData
|
||||
{
|
||||
float4 hpos : POSITION;
|
||||
float2 outTexCoord : TEXCOORD0;
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Main
|
||||
//-----------------------------------------------------------------------------
|
||||
ConnectData main( VertexIn_PNTTTB IN,
|
||||
uniform float4x4 modelview : register(C0)
|
||||
)
|
||||
{
|
||||
ConnectData OUT;
|
||||
|
||||
OUT.hpos = mul(modelview, IN.pos);
|
||||
OUT.outTexCoord = IN.uv0;
|
||||
|
||||
return OUT;
|
||||
}
|
||||
|
|
@ -1,34 +0,0 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
uniform sampler2D diffuseMap;
|
||||
uniform vec4 shadeColor;
|
||||
|
||||
varying vec2 TEX0;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec4 diffuseColor = texture2D( diffuseMap, TEX0 );
|
||||
|
||||
gl_FragColor = diffuseColor;
|
||||
gl_FragColor *= shadeColor;
|
||||
}
|
||||
|
|
@ -1,33 +0,0 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
uniform mat4 modelview;
|
||||
|
||||
varying vec2 TEX0;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_Position = modelview * gl_Vertex;
|
||||
TEX0 = gl_MultiTexCoord0.st;
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -300,7 +300,7 @@ function MaterialEditorGui::prepareActiveObject( %this, %override )
|
|||
if( MaterialEditorGui.currentObject == %obj && !%override)
|
||||
return;
|
||||
|
||||
// TSStatics, ShapeBase, and Interiors should have getModelFile methods
|
||||
// TSStatics and ShapeBase objects should have getModelFile methods
|
||||
if( %obj.isMethod( "getModelFile" ) )
|
||||
{
|
||||
MaterialEditorGui.currentObject = %obj;
|
||||
|
|
@ -310,30 +310,11 @@ function MaterialEditorGui::prepareActiveObject( %this, %override )
|
|||
|
||||
MaterialEditorGui.setMode();
|
||||
|
||||
if( MaterialEditorGui.currentObject.isMethod( "getNumDetailLevels" ) ) // Interiors
|
||||
for(%j = 0; %j < MaterialEditorGui.currentObject.getTargetCount(); %j++)
|
||||
{
|
||||
for(%j = 0; %j < MaterialEditorGui.currentObject.getNumDetailLevels(); %j++)
|
||||
{
|
||||
%target = "Detail Level " @ %j;
|
||||
%count = SubMaterialSelector.getCount();
|
||||
SubMaterialSelector.addCategory(%target);
|
||||
|
||||
for(%k = 0; %k < MaterialEditorGui.currentObject.getTargetCount(%j); %k++)
|
||||
{
|
||||
%target = MaterialEditorGui.currentObject.getTargetName(%j, %k);
|
||||
%count = SubMaterialSelector.getCount();
|
||||
SubMaterialSelector.add(%target);
|
||||
}
|
||||
}
|
||||
}
|
||||
else // TSStatic and ShapeBase
|
||||
{
|
||||
for(%j = 0; %j < MaterialEditorGui.currentObject.getTargetCount(); %j++)
|
||||
{
|
||||
%target = MaterialEditorGui.currentObject.getTargetName(%j);
|
||||
%count = SubMaterialSelector.getCount();
|
||||
SubMaterialSelector.add(%target);
|
||||
}
|
||||
%target = MaterialEditorGui.currentObject.getTargetName(%j);
|
||||
%count = SubMaterialSelector.getCount();
|
||||
SubMaterialSelector.add(%target);
|
||||
}
|
||||
}
|
||||
else // Other classes that support materials if possible
|
||||
|
|
@ -523,9 +504,7 @@ function MaterialEditorGui::setMaterialDirty(%this)
|
|||
{
|
||||
%obj = MaterialEditorGui.currentObject;
|
||||
|
||||
if( %obj.interiorFile !$= "" )
|
||||
%shapePath = %obj.interiorFile;
|
||||
else if( %obj.shapeName !$= "" )
|
||||
if( %obj.shapeName !$= "" )
|
||||
%shapePath = %obj.shapeName;
|
||||
else if( %obj.isMethod("getDatablock") )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -373,7 +373,7 @@
|
|||
AnchorBottom = "0";
|
||||
AnchorLeft = "1";
|
||||
AnchorRight = "0";
|
||||
text = "Interiors";
|
||||
text = "Objects";
|
||||
maxLength = "1024";
|
||||
maxPopupHeight = "200";
|
||||
sbUsesNAColor = "0";
|
||||
|
|
|
|||
|
|
@ -1,240 +0,0 @@
|
|||
//--- OBJECT WRITE BEGIN ---
|
||||
%guiContent = new GuiControl(InteriorExportGui, EditorGuiGroup) {
|
||||
canSaveDynamicFields = "0";
|
||||
Profile = "ToolsGuiOverlayProfile";
|
||||
Enabled = "1";
|
||||
isContainer = "1";
|
||||
HorizSizing = "right";
|
||||
VertSizing = "bottom";
|
||||
Position = "0 0";
|
||||
Extent = "1024 768";
|
||||
MinExtent = "8 2";
|
||||
canSave = "1";
|
||||
Visible = "1";
|
||||
hovertime = "1000";
|
||||
|
||||
new GuiWindowCtrl(InteriorExportWindow) {
|
||||
profile = "ToolsGuiWindowProfile";
|
||||
canSaveDynamicFields = "0";
|
||||
internalName = "InteriorExport";
|
||||
Enabled = "1";
|
||||
isContainer = "1";
|
||||
HorizSizing = "center";
|
||||
VertSizing = "center";
|
||||
Position = "248 248";
|
||||
Extent = "290 235";
|
||||
MinExtent = "8 2";
|
||||
canSave = "1";
|
||||
Visible = "1";
|
||||
hovertime = "1000";
|
||||
Margin = "0 0 0 0";
|
||||
Padding = "0 0 0 0";
|
||||
AnchorTop = "1";
|
||||
AnchorBottom = "1";
|
||||
AnchorLeft = "1";
|
||||
AnchorRight = "1";
|
||||
resizeWidth = "0";
|
||||
resizeHeight = "0";
|
||||
canMove = "1";
|
||||
canClose = "1";
|
||||
canMinimize = "0";
|
||||
canMaximize = "0";
|
||||
minSize = "50 50";
|
||||
closeCommand = "InteriorExportGui.close();";
|
||||
EdgeSnap = "0";
|
||||
canCollapse = "0";
|
||||
text = "Export Interiors to COLLADA";
|
||||
|
||||
new GuiScrollCtrl() {
|
||||
canSaveDynamicFields = "0";
|
||||
Enabled = "1";
|
||||
isContainer = "1";
|
||||
HorizSizing = "right";
|
||||
VertSizing = "bottom";
|
||||
Position = "9 43";
|
||||
Extent = "272 112";
|
||||
MinExtent = "8 2";
|
||||
canSave = "1";
|
||||
Visible = "1";
|
||||
hovertime = "1000";
|
||||
willFirstRespond = "1";
|
||||
hScrollBar = "alwaysOff";
|
||||
vScrollBar = "dynamic";
|
||||
lockHorizScroll = "true";
|
||||
lockVertScroll = "false";
|
||||
constantThumbHeight = "0";
|
||||
childMargin = "0 0";
|
||||
|
||||
new GuiListBoxCtrl(InteriorSelectListBox) {
|
||||
canSaveDynamicFields = "0";
|
||||
Enabled = "1";
|
||||
isContainer = "0";
|
||||
HorizSizing = "right";
|
||||
VertSizing = "bottom";
|
||||
Position = "2 2";
|
||||
Extent = "248 104";
|
||||
MinExtent = "8 2";
|
||||
canSave = "1";
|
||||
Visible = "1";
|
||||
hovertime = "1000";
|
||||
AllowMultipleSelections = "1";
|
||||
fitParentWidth = "1";
|
||||
};
|
||||
};
|
||||
new GuiTextCtrl() {
|
||||
canSaveDynamicFields = "0";
|
||||
Enabled = "1";
|
||||
isContainer = "0";
|
||||
HorizSizing = "right";
|
||||
VertSizing = "bottom";
|
||||
Position = "9 25";
|
||||
Extent = "88 16";
|
||||
MinExtent = "8 2";
|
||||
canSave = "1";
|
||||
Visible = "1";
|
||||
hovertime = "1000";
|
||||
Margin = "0 0 0 0";
|
||||
Padding = "0 0 0 0";
|
||||
AnchorTop = "1";
|
||||
AnchorBottom = "0";
|
||||
AnchorLeft = "1";
|
||||
AnchorRight = "0";
|
||||
text = "Select Interior(s):";
|
||||
maxLength = "1024";
|
||||
};
|
||||
new GuiCheckBoxCtrl(InteriorSelectAllToggle) {
|
||||
profile = "ToolsGuiCheckBoxProfile";
|
||||
horizSizing = "right";
|
||||
vertSizing = "bottom";
|
||||
position = "9 158";
|
||||
extent = "248 23";
|
||||
minExtent = "8 8";
|
||||
visible = "1";
|
||||
text = " Select / deselect all";
|
||||
groupNum = "-1";
|
||||
buttonType = "ToggleButton";
|
||||
helpTag = "0";
|
||||
maxLength = "255";
|
||||
};
|
||||
new GuiCheckBoxCtrl(InteriorExportTransToggle) {
|
||||
profile = "ToolsGuiCheckBoxProfile";
|
||||
horizSizing = "right";
|
||||
vertSizing = "bottom";
|
||||
position = "9 176";
|
||||
extent = "248 23";
|
||||
minExtent = "8 8";
|
||||
visible = "1";
|
||||
text = " Export Interiors with transforms baked in";
|
||||
groupNum = "-1";
|
||||
buttonType = "ToggleButton";
|
||||
helpTag = "0";
|
||||
maxLength = "255";
|
||||
};
|
||||
new GuiButtonCtrl() {
|
||||
canSaveDynamicFields = "0";
|
||||
Enabled = "1";
|
||||
isContainer = "0";
|
||||
HorizSizing = "right";
|
||||
VertSizing = "bottom";
|
||||
Position = "9 202";
|
||||
Extent = "107 24";
|
||||
MinExtent = "8 2";
|
||||
canSave = "1";
|
||||
Visible = "1";
|
||||
Command = "InteriorExportGui.export();";
|
||||
hovertime = "1000";
|
||||
text = "Export";
|
||||
groupNum = "-1";
|
||||
buttonType = "PushButton";
|
||||
useMouseEvents = "0";
|
||||
};
|
||||
new GuiButtonCtrl() {
|
||||
canSaveDynamicFields = "0";
|
||||
Enabled = "1";
|
||||
isContainer = "0";
|
||||
HorizSizing = "right";
|
||||
VertSizing = "bottom";
|
||||
Position = "174 202";
|
||||
Extent = "107 24";
|
||||
MinExtent = "8 2";
|
||||
canSave = "1";
|
||||
Visible = "1";
|
||||
Command = "InteriorExportGui.close();";
|
||||
hovertime = "1000";
|
||||
text = "Cancel";
|
||||
groupNum = "-1";
|
||||
buttonType = "PushButton";
|
||||
useMouseEvents = "0";
|
||||
};
|
||||
};
|
||||
};
|
||||
//--- OBJECT WRITE END ---
|
||||
|
||||
function InteriorExportGui::findAllInteriors( %this )
|
||||
{
|
||||
InteriorSelectListBox.clearItems();
|
||||
|
||||
// Find all of the Interior files
|
||||
initContainerTypeSearch( $TypeMasks::InteriorObjectType );
|
||||
|
||||
while ( (%interiorObject = containerSearchNext()) != 0 )
|
||||
{
|
||||
%interiorName = %interiorObject.getName();
|
||||
if ( %interiorName $= "" )
|
||||
%interiorName = fileBase(%interiorObject.interiorFile);
|
||||
|
||||
%text = %interiorName SPC "(" @ %interiorObject.getId() @ ")";
|
||||
InteriorSelectListBox.addItem( %text, %interiorObject );
|
||||
}
|
||||
}
|
||||
|
||||
function InteriorExportGui::export( %this )
|
||||
{
|
||||
%selected = InteriorSelectListBox.getSelectedItems();
|
||||
|
||||
%numSel = getWordCount(%selected);
|
||||
|
||||
if ( %numSel == 0 )
|
||||
MessageBoxOk("Select Interior(s)", "You must select at least one Interior to export");
|
||||
|
||||
for (%i = 0; %i < %numSel; %i++)
|
||||
{
|
||||
%index = getWord(%selected, %i);
|
||||
|
||||
%interiorObj = InteriorSelectListBox.getItemObject( %index );
|
||||
|
||||
if (!isObject(%interiorObj))
|
||||
continue;
|
||||
|
||||
%interiorObj.exportToCollada(InteriorExportTransToggle.getValue());
|
||||
}
|
||||
|
||||
%this.close();
|
||||
}
|
||||
|
||||
function InteriorExportGui::onWake( %this )
|
||||
{
|
||||
%this.findAllInteriors();
|
||||
|
||||
InteriorSelectAllToggle.setValue(false);
|
||||
InteriorExportTransToggle.setValue(true);
|
||||
}
|
||||
|
||||
function InteriorExportGui::close( %this )
|
||||
{
|
||||
Canvas.popDialog( %this );
|
||||
}
|
||||
|
||||
function InteriorSelectAllToggle::onClick( %this )
|
||||
{
|
||||
if (InteriorSelectAllToggle.getValue())
|
||||
{
|
||||
%numItems = InteriorSelectListBox.getItemCount();
|
||||
|
||||
for (%i = 0; %i < %numItems; %i++)
|
||||
InteriorSelectListBox.setSelected(%i);
|
||||
}
|
||||
else
|
||||
InteriorSelectListBox.clearSelection();
|
||||
}
|
||||
|
||||
|
|
@ -178,7 +178,7 @@
|
|||
AnchorBottom = "0";
|
||||
AnchorLeft = "1";
|
||||
AnchorRight = "0";
|
||||
text = "Interiors";
|
||||
text = "Objects";
|
||||
maxLength = "1024";
|
||||
maxPopupHeight = "200";
|
||||
sbUsesNAColor = "0";
|
||||
|
|
|
|||
|
|
@ -32,7 +32,6 @@ function initializeWorldEditor()
|
|||
exec("./gui/genericPromptDialog.ed.gui" );
|
||||
exec("./gui/guiTerrainImportGui.gui" );
|
||||
exec("./gui/guiTerrainExportGui.gui" );
|
||||
exec("./gui/guiInteriorExportGui.gui" );
|
||||
exec("./gui/EditorGui.ed.gui");
|
||||
exec("./gui/objectBuilderGui.ed.gui");
|
||||
exec("./gui/TerrainEditorVSettingsGui.ed.gui");
|
||||
|
|
|
|||
|
|
@ -1862,12 +1862,6 @@ function EditorTree::GetTooltipParticleEmitterNode( %this, %obj )
|
|||
return %text;
|
||||
}
|
||||
|
||||
// Tooltip for InteriorInstance
|
||||
function EditorTree::GetTooltipInteriorInstance( %this, %obj )
|
||||
{
|
||||
return "File: " @ %obj.interiorFile;
|
||||
}
|
||||
|
||||
// Tooltip for WorldEditorSelection
|
||||
function EditorTree::GetTooltipWorldEditorSelection( %this, %obj )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -169,31 +169,6 @@ function EWCreatorWindow::setNewObjectGroup( %this, %group )
|
|||
EditorTree.markItem( %itemId );
|
||||
}
|
||||
|
||||
function EWCreatorWindow::createInterior( %this, %file )
|
||||
{
|
||||
if ( !$missionRunning )
|
||||
return;
|
||||
|
||||
if(isFunction("getObjectLimit") && MissionGroup.getFullCount() >= getObjectLimit())
|
||||
{
|
||||
MessageBoxOKBuy( "Object Limit Reached", "You have exceeded the object limit of " @ getObjectLimit() @ " for this demo. You can remove objects if you would like to add more.", "", "Canvas.showPurchaseScreen(\"objectlimit\");" );
|
||||
return;
|
||||
}
|
||||
|
||||
if( !isObject(%this.objectGroup) )
|
||||
%this.setNewObjectGroup( MissionGroup );
|
||||
|
||||
%objId = new InteriorInstance()
|
||||
{
|
||||
position = %this.getCreateObjectPosition();
|
||||
rotation = "0 0 0";
|
||||
interiorFile = %file;
|
||||
parentGroup = %this.objectGroup;
|
||||
};
|
||||
|
||||
%this.onObjectCreated( %objId );
|
||||
}
|
||||
|
||||
function EWCreatorWindow::createStatic( %this, %file )
|
||||
{
|
||||
if ( !$missionRunning )
|
||||
|
|
@ -381,10 +356,7 @@ function EWCreatorWindow::navigate( %this, %address )
|
|||
// Is this file in the current folder?
|
||||
if ( stricmp( %pathFolders, %address ) == 0 )
|
||||
{
|
||||
if ( fileExt( %fullPath ) $= ".dif" )
|
||||
%this.addInteriorIcon( %fullPath );
|
||||
else
|
||||
%this.addStaticIcon( %fullPath );
|
||||
%this.addStaticIcon( %fullPath );
|
||||
}
|
||||
// Then is this file in a subfolder we need to add
|
||||
// a folder icon for?
|
||||
|
|
@ -752,30 +724,6 @@ function EWCreatorWindow::addStaticIcon( %this, %fullPath )
|
|||
%this.contentCtrl.addGuiControl( %ctrl );
|
||||
}
|
||||
|
||||
function EWCreatorWindow::addInteriorIcon( %this, %fullPath )
|
||||
{
|
||||
%ctrl = EWCreatorWindow.createIcon();
|
||||
|
||||
%file = fileBase( %fullPath );
|
||||
%fileLong = %file @ fileExt( %fullPath );
|
||||
|
||||
%tip = %fileLong NL
|
||||
"Size: " @ fileSize( %fullPath ) / 1000.0 SPC "KB" NL
|
||||
"Date Created: " @ fileCreatedTime( %fullPath ) NL
|
||||
"Last Modified: " @ fileModifiedTime( %fullPath );
|
||||
|
||||
%ctrl.altCommand = "EWCreatorWindow.createInterior( \"" @ %fullPath @ "\" );";
|
||||
%ctrl.iconBitmap = EditorIconRegistry::findIconByClassName( "InteriorInstance" );
|
||||
%ctrl.text = %file;
|
||||
%ctrl.class = "CreatorInteriorIconBtn";
|
||||
%ctrl.tooltip = %tip;
|
||||
|
||||
%ctrl.buttonType = "radioButton";
|
||||
%ctrl.groupNum = "-1";
|
||||
|
||||
%this.contentCtrl.addGuiControl( %ctrl );
|
||||
}
|
||||
|
||||
function EWCreatorWindow::addPrefabIcon( %this, %fullPath )
|
||||
{
|
||||
%ctrl = %this.createIcon();
|
||||
|
|
|
|||
|
|
@ -135,7 +135,6 @@ function EditorGui::buildMenus(%this)
|
|||
{
|
||||
%fileMenu.appendItem("Export Terrain Heightmap" TAB "" TAB "Canvas.pushDialog( TerrainExportGui );");
|
||||
%fileMenu.appendItem("-");
|
||||
%fileMenu.appendItem("Export Interiors To COLLADA..." TAB "" TAB "Canvas.pushDialog( InteriorExportGui );");
|
||||
%fileMenu.appendItem("Export To COLLADA..." TAB "" TAB "EditorExportToCollada();");
|
||||
//item[5] = "Import Terraform Data..." TAB "" TAB "Heightfield::import();";
|
||||
//item[6] = "Import Texture Data..." TAB "" TAB "Texture::import();";
|
||||
|
|
|
|||
|
|
@ -142,8 +142,6 @@ function decalMetricsCallback()
|
|||
function renderMetricsCallback()
|
||||
{
|
||||
return " | Render |" @
|
||||
" Int: " @ $RenderMetrics::RIT_Interior @
|
||||
" IntDL: " @ $RenderMetrics::RIT_InteriorDynamicLighting @
|
||||
" Mesh: " @ $RenderMetrics::RIT_Mesh @
|
||||
" MeshDL: " @ $RenderMetrics::RIT_MeshDynamicLighting @
|
||||
" Shadow: " @ $RenderMetrics::RIT_Shadow @
|
||||
|
|
|
|||
|
|
@ -55,7 +55,6 @@ function initRenderManager()
|
|||
|
||||
DiffuseRenderPassManager.addManager( new RenderObjectMgr() { bintype = "Begin"; renderOrder = 0.2; processAddOrder = 0.2; } );
|
||||
// Normal mesh rendering.
|
||||
DiffuseRenderPassManager.addManager( new RenderMeshMgr() { bintype = "Interior"; renderOrder = 0.3; processAddOrder = 0.3; } );
|
||||
DiffuseRenderPassManager.addManager( new RenderTerrainMgr() { renderOrder = 0.4; processAddOrder = 0.4; } );
|
||||
DiffuseRenderPassManager.addManager( new RenderMeshMgr() { bintype = "Mesh"; renderOrder = 0.5; processAddOrder = 0.5; } );
|
||||
DiffuseRenderPassManager.addManager( new RenderImposterMgr() { renderOrder = 0.56; processAddOrder = 0.56; } );
|
||||
|
|
|
|||
|
|
@ -25,19 +25,6 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
|
||||
|
||||
singleton ShaderData( _DebugInterior_ )
|
||||
{
|
||||
DXVertexShaderFile = "shaders/common/debugInteriorsV.hlsl";
|
||||
DXPixelShaderFile = "shaders/common/debugInteriorsP.hlsl";
|
||||
|
||||
OGLVertexShaderFile = "shaders/common/gl/debugInteriorsV.glsl";
|
||||
OGLPixelShaderFile = "shaders/common/gl/debugInteriorsP.glsl";
|
||||
|
||||
samplerNames[0] = "$diffuseMap";
|
||||
|
||||
pixVersion = 1.1;
|
||||
};
|
||||
|
||||
singleton ShaderData( ParticlesShaderData )
|
||||
{
|
||||
DXVertexShaderFile = "shaders/common/particlesV.hlsl";
|
||||
|
|
|
|||
|
|
@ -616,70 +616,6 @@ GlobalActionMap.bind(keyboard, "ctrl o", bringUpOptions);
|
|||
// Debugging Functions
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
$MFDebugRenderMode = 0;
|
||||
function cycleDebugRenderMode(%val)
|
||||
{
|
||||
if (!%val)
|
||||
return;
|
||||
|
||||
$MFDebugRenderMode++;
|
||||
|
||||
if ($MFDebugRenderMode > 16)
|
||||
$MFDebugRenderMode = 0;
|
||||
if ($MFDebugRenderMode == 15)
|
||||
$MFDebugRenderMode = 16;
|
||||
|
||||
setInteriorRenderMode($MFDebugRenderMode);
|
||||
|
||||
if (isObject(ChatHud))
|
||||
{
|
||||
%message = "Setting Interior debug render mode to ";
|
||||
%debugMode = "Unknown";
|
||||
|
||||
switch($MFDebugRenderMode)
|
||||
{
|
||||
case 0:
|
||||
%debugMode = "NormalRender";
|
||||
case 1:
|
||||
%debugMode = "NormalRenderLines";
|
||||
case 2:
|
||||
%debugMode = "ShowDetail";
|
||||
case 3:
|
||||
%debugMode = "ShowAmbiguous";
|
||||
case 4:
|
||||
%debugMode = "ShowOrphan";
|
||||
case 5:
|
||||
%debugMode = "ShowLightmaps";
|
||||
case 6:
|
||||
%debugMode = "ShowTexturesOnly";
|
||||
case 7:
|
||||
%debugMode = "ShowPortalZones";
|
||||
case 8:
|
||||
%debugMode = "ShowOutsideVisible";
|
||||
case 9:
|
||||
%debugMode = "ShowCollisionFans";
|
||||
case 10:
|
||||
%debugMode = "ShowStrips";
|
||||
case 11:
|
||||
%debugMode = "ShowNullSurfaces";
|
||||
case 12:
|
||||
%debugMode = "ShowLargeTextures";
|
||||
case 13:
|
||||
%debugMode = "ShowHullSurfaces";
|
||||
case 14:
|
||||
%debugMode = "ShowVehicleHullSurfaces";
|
||||
// Depreciated
|
||||
//case 15:
|
||||
// %debugMode = "ShowVertexColors";
|
||||
case 16:
|
||||
%debugMode = "ShowDetailLevel";
|
||||
}
|
||||
|
||||
ChatHud.addLine(%message @ %debugMode);
|
||||
}
|
||||
}
|
||||
|
||||
GlobalActionMap.bind(keyboard, "F9", cycleDebugRenderMode);
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
//
|
||||
|
|
|
|||
|
|
@ -1,53 +0,0 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Structures
|
||||
//-----------------------------------------------------------------------------
|
||||
struct ConnectData
|
||||
{
|
||||
float2 texCoord : TEXCOORD0;
|
||||
};
|
||||
|
||||
|
||||
struct Fragout
|
||||
{
|
||||
float4 col : COLOR0;
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Main
|
||||
//-----------------------------------------------------------------------------
|
||||
Fragout main( ConnectData IN,
|
||||
uniform sampler2D diffuseMap : register(S0),
|
||||
uniform float4 shadeColor : register(C0)
|
||||
|
||||
)
|
||||
{
|
||||
Fragout OUT;
|
||||
|
||||
OUT.col = shadeColor;
|
||||
OUT.col *= tex2D(diffuseMap, IN.texCoord);
|
||||
|
||||
return OUT;
|
||||
}
|
||||
|
|
@ -1,49 +0,0 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#include "hlslStructs.h"
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Structures
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
struct ConnectData
|
||||
{
|
||||
float4 hpos : POSITION;
|
||||
float2 outTexCoord : TEXCOORD0;
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Main
|
||||
//-----------------------------------------------------------------------------
|
||||
ConnectData main( VertexIn_PNTTTB IN,
|
||||
uniform float4x4 modelview : register(C0)
|
||||
)
|
||||
{
|
||||
ConnectData OUT;
|
||||
|
||||
OUT.hpos = mul(modelview, IN.pos);
|
||||
OUT.outTexCoord = IN.uv0;
|
||||
|
||||
return OUT;
|
||||
}
|
||||
|
|
@ -1,34 +0,0 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
uniform sampler2D diffuseMap;
|
||||
uniform vec4 shadeColor;
|
||||
|
||||
varying vec2 TEX0;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec4 diffuseColor = texture2D( diffuseMap, TEX0 );
|
||||
|
||||
gl_FragColor = diffuseColor;
|
||||
gl_FragColor *= shadeColor;
|
||||
}
|
||||
|
|
@ -1,33 +0,0 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
uniform mat4 modelview;
|
||||
|
||||
varying vec2 TEX0;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_Position = modelview * gl_Vertex;
|
||||
TEX0 = gl_MultiTexCoord0.st;
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -300,7 +300,7 @@ function MaterialEditorGui::prepareActiveObject( %this, %override )
|
|||
if( MaterialEditorGui.currentObject == %obj && !%override)
|
||||
return;
|
||||
|
||||
// TSStatics, ShapeBase, and Interiors should have getModelFile methods
|
||||
// TSStatics and ShapeBase objects should have getModelFile methods
|
||||
if( %obj.isMethod( "getModelFile" ) )
|
||||
{
|
||||
MaterialEditorGui.currentObject = %obj;
|
||||
|
|
@ -310,30 +310,11 @@ function MaterialEditorGui::prepareActiveObject( %this, %override )
|
|||
|
||||
MaterialEditorGui.setMode();
|
||||
|
||||
if( MaterialEditorGui.currentObject.isMethod( "getNumDetailLevels" ) ) // Interiors
|
||||
for(%j = 0; %j < MaterialEditorGui.currentObject.getTargetCount(); %j++)
|
||||
{
|
||||
for(%j = 0; %j < MaterialEditorGui.currentObject.getNumDetailLevels(); %j++)
|
||||
{
|
||||
%target = "Detail Level " @ %j;
|
||||
%count = SubMaterialSelector.getCount();
|
||||
SubMaterialSelector.addCategory(%target);
|
||||
|
||||
for(%k = 0; %k < MaterialEditorGui.currentObject.getTargetCount(%j); %k++)
|
||||
{
|
||||
%target = MaterialEditorGui.currentObject.getTargetName(%j, %k);
|
||||
%count = SubMaterialSelector.getCount();
|
||||
SubMaterialSelector.add(%target);
|
||||
}
|
||||
}
|
||||
}
|
||||
else // TSStatic and ShapeBase
|
||||
{
|
||||
for(%j = 0; %j < MaterialEditorGui.currentObject.getTargetCount(); %j++)
|
||||
{
|
||||
%target = MaterialEditorGui.currentObject.getTargetName(%j);
|
||||
%count = SubMaterialSelector.getCount();
|
||||
SubMaterialSelector.add(%target);
|
||||
}
|
||||
%target = MaterialEditorGui.currentObject.getTargetName(%j);
|
||||
%count = SubMaterialSelector.getCount();
|
||||
SubMaterialSelector.add(%target);
|
||||
}
|
||||
}
|
||||
else // Other classes that support materials if possible
|
||||
|
|
@ -523,9 +504,7 @@ function MaterialEditorGui::setMaterialDirty(%this)
|
|||
{
|
||||
%obj = MaterialEditorGui.currentObject;
|
||||
|
||||
if( %obj.interiorFile !$= "" )
|
||||
%shapePath = %obj.interiorFile;
|
||||
else if( %obj.shapeName !$= "" )
|
||||
if( %obj.shapeName !$= "" )
|
||||
%shapePath = %obj.shapeName;
|
||||
else if( %obj.isMethod("getDatablock") )
|
||||
{
|
||||
|
|
@ -2163,9 +2142,7 @@ function MaterialEditorGui::changeMaterial(%this, %fromMaterial, %toMaterial)
|
|||
|
||||
MaterialEditorGui.currentObject.changeMaterial( %materialTarget, %fromMaterial.getName(), %toMaterial.getName() );
|
||||
|
||||
if( MaterialEditorGui.currentObject.interiorFile !$= "" )
|
||||
%sourcePath = MaterialEditorGui.currentObject.interiorFile;
|
||||
else if( MaterialEditorGui.currentObject.shapeName !$= "" )
|
||||
if( MaterialEditorGui.currentObject.shapeName !$= "" )
|
||||
%sourcePath = MaterialEditorGui.currentObject.shapeName;
|
||||
else if( MaterialEditorGui.currentObject.isMethod("getDatablock") )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -373,7 +373,7 @@
|
|||
AnchorBottom = "0";
|
||||
AnchorLeft = "1";
|
||||
AnchorRight = "0";
|
||||
text = "Interiors";
|
||||
text = "Objects";
|
||||
maxLength = "1024";
|
||||
maxPopupHeight = "200";
|
||||
sbUsesNAColor = "0";
|
||||
|
|
|
|||
|
|
@ -1,240 +0,0 @@
|
|||
//--- OBJECT WRITE BEGIN ---
|
||||
%guiContent = new GuiControl(InteriorExportGui, EditorGuiGroup) {
|
||||
canSaveDynamicFields = "0";
|
||||
Profile = "ToolsGuiOverlayProfile";
|
||||
Enabled = "1";
|
||||
isContainer = "1";
|
||||
HorizSizing = "right";
|
||||
VertSizing = "bottom";
|
||||
Position = "0 0";
|
||||
Extent = "1024 768";
|
||||
MinExtent = "8 2";
|
||||
canSave = "1";
|
||||
Visible = "1";
|
||||
hovertime = "1000";
|
||||
|
||||
new GuiWindowCtrl(InteriorExportWindow) {
|
||||
profile = "ToolsGuiWindowProfile";
|
||||
canSaveDynamicFields = "0";
|
||||
internalName = "InteriorExport";
|
||||
Enabled = "1";
|
||||
isContainer = "1";
|
||||
HorizSizing = "center";
|
||||
VertSizing = "center";
|
||||
Position = "248 248";
|
||||
Extent = "290 235";
|
||||
MinExtent = "8 2";
|
||||
canSave = "1";
|
||||
Visible = "1";
|
||||
hovertime = "1000";
|
||||
Margin = "0 0 0 0";
|
||||
Padding = "0 0 0 0";
|
||||
AnchorTop = "1";
|
||||
AnchorBottom = "1";
|
||||
AnchorLeft = "1";
|
||||
AnchorRight = "1";
|
||||
resizeWidth = "0";
|
||||
resizeHeight = "0";
|
||||
canMove = "1";
|
||||
canClose = "1";
|
||||
canMinimize = "0";
|
||||
canMaximize = "0";
|
||||
minSize = "50 50";
|
||||
closeCommand = "InteriorExportGui.close();";
|
||||
EdgeSnap = "0";
|
||||
canCollapse = "0";
|
||||
text = "Export Interiors to COLLADA";
|
||||
|
||||
new GuiScrollCtrl() {
|
||||
canSaveDynamicFields = "0";
|
||||
Enabled = "1";
|
||||
isContainer = "1";
|
||||
HorizSizing = "right";
|
||||
VertSizing = "bottom";
|
||||
Position = "9 43";
|
||||
Extent = "272 112";
|
||||
MinExtent = "8 2";
|
||||
canSave = "1";
|
||||
Visible = "1";
|
||||
hovertime = "1000";
|
||||
willFirstRespond = "1";
|
||||
hScrollBar = "alwaysOff";
|
||||
vScrollBar = "dynamic";
|
||||
lockHorizScroll = "true";
|
||||
lockVertScroll = "false";
|
||||
constantThumbHeight = "0";
|
||||
childMargin = "0 0";
|
||||
|
||||
new GuiListBoxCtrl(InteriorSelectListBox) {
|
||||
canSaveDynamicFields = "0";
|
||||
Enabled = "1";
|
||||
isContainer = "0";
|
||||
HorizSizing = "right";
|
||||
VertSizing = "bottom";
|
||||
Position = "2 2";
|
||||
Extent = "248 104";
|
||||
MinExtent = "8 2";
|
||||
canSave = "1";
|
||||
Visible = "1";
|
||||
hovertime = "1000";
|
||||
AllowMultipleSelections = "1";
|
||||
fitParentWidth = "1";
|
||||
};
|
||||
};
|
||||
new GuiTextCtrl() {
|
||||
canSaveDynamicFields = "0";
|
||||
Enabled = "1";
|
||||
isContainer = "0";
|
||||
HorizSizing = "right";
|
||||
VertSizing = "bottom";
|
||||
Position = "9 25";
|
||||
Extent = "88 16";
|
||||
MinExtent = "8 2";
|
||||
canSave = "1";
|
||||
Visible = "1";
|
||||
hovertime = "1000";
|
||||
Margin = "0 0 0 0";
|
||||
Padding = "0 0 0 0";
|
||||
AnchorTop = "1";
|
||||
AnchorBottom = "0";
|
||||
AnchorLeft = "1";
|
||||
AnchorRight = "0";
|
||||
text = "Select Interior(s):";
|
||||
maxLength = "1024";
|
||||
};
|
||||
new GuiCheckBoxCtrl(InteriorSelectAllToggle) {
|
||||
profile = "ToolsGuiCheckBoxProfile";
|
||||
horizSizing = "right";
|
||||
vertSizing = "bottom";
|
||||
position = "9 158";
|
||||
extent = "248 23";
|
||||
minExtent = "8 8";
|
||||
visible = "1";
|
||||
text = " Select / deselect all";
|
||||
groupNum = "-1";
|
||||
buttonType = "ToggleButton";
|
||||
helpTag = "0";
|
||||
maxLength = "255";
|
||||
};
|
||||
new GuiCheckBoxCtrl(InteriorExportTransToggle) {
|
||||
profile = "ToolsGuiCheckBoxProfile";
|
||||
horizSizing = "right";
|
||||
vertSizing = "bottom";
|
||||
position = "9 176";
|
||||
extent = "248 23";
|
||||
minExtent = "8 8";
|
||||
visible = "1";
|
||||
text = " Export Interiors with transforms baked in";
|
||||
groupNum = "-1";
|
||||
buttonType = "ToggleButton";
|
||||
helpTag = "0";
|
||||
maxLength = "255";
|
||||
};
|
||||
new GuiButtonCtrl() {
|
||||
canSaveDynamicFields = "0";
|
||||
Enabled = "1";
|
||||
isContainer = "0";
|
||||
HorizSizing = "right";
|
||||
VertSizing = "bottom";
|
||||
Position = "9 202";
|
||||
Extent = "107 24";
|
||||
MinExtent = "8 2";
|
||||
canSave = "1";
|
||||
Visible = "1";
|
||||
Command = "InteriorExportGui.export();";
|
||||
hovertime = "1000";
|
||||
text = "Export";
|
||||
groupNum = "-1";
|
||||
buttonType = "PushButton";
|
||||
useMouseEvents = "0";
|
||||
};
|
||||
new GuiButtonCtrl() {
|
||||
canSaveDynamicFields = "0";
|
||||
Enabled = "1";
|
||||
isContainer = "0";
|
||||
HorizSizing = "right";
|
||||
VertSizing = "bottom";
|
||||
Position = "174 202";
|
||||
Extent = "107 24";
|
||||
MinExtent = "8 2";
|
||||
canSave = "1";
|
||||
Visible = "1";
|
||||
Command = "InteriorExportGui.close();";
|
||||
hovertime = "1000";
|
||||
text = "Cancel";
|
||||
groupNum = "-1";
|
||||
buttonType = "PushButton";
|
||||
useMouseEvents = "0";
|
||||
};
|
||||
};
|
||||
};
|
||||
//--- OBJECT WRITE END ---
|
||||
|
||||
function InteriorExportGui::findAllInteriors( %this )
|
||||
{
|
||||
InteriorSelectListBox.clearItems();
|
||||
|
||||
// Find all of the Interior files
|
||||
initContainerTypeSearch( $TypeMasks::InteriorObjectType );
|
||||
|
||||
while ( (%interiorObject = containerSearchNext()) != 0 )
|
||||
{
|
||||
%interiorName = %interiorObject.getName();
|
||||
if ( %interiorName $= "" )
|
||||
%interiorName = fileBase(%interiorObject.interiorFile);
|
||||
|
||||
%text = %interiorName SPC "(" @ %interiorObject.getId() @ ")";
|
||||
InteriorSelectListBox.addItem( %text, %interiorObject );
|
||||
}
|
||||
}
|
||||
|
||||
function InteriorExportGui::export( %this )
|
||||
{
|
||||
%selected = InteriorSelectListBox.getSelectedItems();
|
||||
|
||||
%numSel = getWordCount(%selected);
|
||||
|
||||
if ( %numSel == 0 )
|
||||
MessageBoxOk("Select Interior(s)", "You must select at least one Interior to export");
|
||||
|
||||
for (%i = 0; %i < %numSel; %i++)
|
||||
{
|
||||
%index = getWord(%selected, %i);
|
||||
|
||||
%interiorObj = InteriorSelectListBox.getItemObject( %index );
|
||||
|
||||
if (!isObject(%interiorObj))
|
||||
continue;
|
||||
|
||||
%interiorObj.exportToCollada(InteriorExportTransToggle.getValue());
|
||||
}
|
||||
|
||||
%this.close();
|
||||
}
|
||||
|
||||
function InteriorExportGui::onWake( %this )
|
||||
{
|
||||
%this.findAllInteriors();
|
||||
|
||||
InteriorSelectAllToggle.setValue(false);
|
||||
InteriorExportTransToggle.setValue(true);
|
||||
}
|
||||
|
||||
function InteriorExportGui::close( %this )
|
||||
{
|
||||
Canvas.popDialog( %this );
|
||||
}
|
||||
|
||||
function InteriorSelectAllToggle::onClick( %this )
|
||||
{
|
||||
if (InteriorSelectAllToggle.getValue())
|
||||
{
|
||||
%numItems = InteriorSelectListBox.getItemCount();
|
||||
|
||||
for (%i = 0; %i < %numItems; %i++)
|
||||
InteriorSelectListBox.setSelected(%i);
|
||||
}
|
||||
else
|
||||
InteriorSelectListBox.clearSelection();
|
||||
}
|
||||
|
||||
|
|
@ -178,7 +178,7 @@
|
|||
AnchorBottom = "0";
|
||||
AnchorLeft = "1";
|
||||
AnchorRight = "0";
|
||||
text = "Interiors";
|
||||
text = "Objects";
|
||||
maxLength = "1024";
|
||||
maxPopupHeight = "200";
|
||||
sbUsesNAColor = "0";
|
||||
|
|
|
|||
|
|
@ -32,7 +32,6 @@ function initializeWorldEditor()
|
|||
exec("./gui/genericPromptDialog.ed.gui" );
|
||||
exec("./gui/guiTerrainImportGui.gui" );
|
||||
exec("./gui/guiTerrainExportGui.gui" );
|
||||
exec("./gui/guiInteriorExportGui.gui" );
|
||||
exec("./gui/EditorGui.ed.gui");
|
||||
exec("./gui/objectBuilderGui.ed.gui");
|
||||
exec("./gui/TerrainEditorVSettingsGui.ed.gui");
|
||||
|
|
|
|||
|
|
@ -1862,12 +1862,6 @@ function EditorTree::GetTooltipParticleEmitterNode( %this, %obj )
|
|||
return %text;
|
||||
}
|
||||
|
||||
// Tooltip for InteriorInstance
|
||||
function EditorTree::GetTooltipInteriorInstance( %this, %obj )
|
||||
{
|
||||
return "File: " @ %obj.interiorFile;
|
||||
}
|
||||
|
||||
// Tooltip for WorldEditorSelection
|
||||
function EditorTree::GetTooltipWorldEditorSelection( %this, %obj )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -169,31 +169,6 @@ function EWCreatorWindow::setNewObjectGroup( %this, %group )
|
|||
EditorTree.markItem( %itemId );
|
||||
}
|
||||
|
||||
function EWCreatorWindow::createInterior( %this, %file )
|
||||
{
|
||||
if ( !$missionRunning )
|
||||
return;
|
||||
|
||||
if(isFunction("getObjectLimit") && MissionGroup.getFullCount() >= getObjectLimit())
|
||||
{
|
||||
MessageBoxOKBuy( "Object Limit Reached", "You have exceeded the object limit of " @ getObjectLimit() @ " for this demo. You can remove objects if you would like to add more.", "", "Canvas.showPurchaseScreen(\"objectlimit\");" );
|
||||
return;
|
||||
}
|
||||
|
||||
if( !isObject(%this.objectGroup) )
|
||||
%this.setNewObjectGroup( MissionGroup );
|
||||
|
||||
%objId = new InteriorInstance()
|
||||
{
|
||||
position = %this.getCreateObjectPosition();
|
||||
rotation = "0 0 0";
|
||||
interiorFile = %file;
|
||||
parentGroup = %this.objectGroup;
|
||||
};
|
||||
|
||||
%this.onObjectCreated( %objId );
|
||||
}
|
||||
|
||||
function EWCreatorWindow::createStatic( %this, %file )
|
||||
{
|
||||
if ( !$missionRunning )
|
||||
|
|
@ -381,10 +356,7 @@ function EWCreatorWindow::navigate( %this, %address )
|
|||
// Is this file in the current folder?
|
||||
if ( stricmp( %pathFolders, %address ) == 0 )
|
||||
{
|
||||
if ( fileExt( %fullPath ) $= ".dif" )
|
||||
%this.addInteriorIcon( %fullPath );
|
||||
else
|
||||
%this.addStaticIcon( %fullPath );
|
||||
%this.addStaticIcon( %fullPath );
|
||||
}
|
||||
// Then is this file in a subfolder we need to add
|
||||
// a folder icon for?
|
||||
|
|
@ -752,30 +724,6 @@ function EWCreatorWindow::addStaticIcon( %this, %fullPath )
|
|||
%this.contentCtrl.addGuiControl( %ctrl );
|
||||
}
|
||||
|
||||
function EWCreatorWindow::addInteriorIcon( %this, %fullPath )
|
||||
{
|
||||
%ctrl = EWCreatorWindow.createIcon();
|
||||
|
||||
%file = fileBase( %fullPath );
|
||||
%fileLong = %file @ fileExt( %fullPath );
|
||||
|
||||
%tip = %fileLong NL
|
||||
"Size: " @ fileSize( %fullPath ) / 1000.0 SPC "KB" NL
|
||||
"Date Created: " @ fileCreatedTime( %fullPath ) NL
|
||||
"Last Modified: " @ fileModifiedTime( %fullPath );
|
||||
|
||||
%ctrl.altCommand = "EWCreatorWindow.createInterior( \"" @ %fullPath @ "\" );";
|
||||
%ctrl.iconBitmap = EditorIconRegistry::findIconByClassName( "InteriorInstance" );
|
||||
%ctrl.text = %file;
|
||||
%ctrl.class = "CreatorInteriorIconBtn";
|
||||
%ctrl.tooltip = %tip;
|
||||
|
||||
%ctrl.buttonType = "radioButton";
|
||||
%ctrl.groupNum = "-1";
|
||||
|
||||
%this.contentCtrl.addGuiControl( %ctrl );
|
||||
}
|
||||
|
||||
function EWCreatorWindow::addPrefabIcon( %this, %fullPath )
|
||||
{
|
||||
%ctrl = %this.createIcon();
|
||||
|
|
|
|||
|
|
@ -135,7 +135,6 @@ function EditorGui::buildMenus(%this)
|
|||
{
|
||||
%fileMenu.appendItem("Export Terrain Heightmap" TAB "" TAB "Canvas.pushDialog( TerrainExportGui );");
|
||||
%fileMenu.appendItem("-");
|
||||
%fileMenu.appendItem("Export Interiors To COLLADA..." TAB "" TAB "Canvas.pushDialog( InteriorExportGui );");
|
||||
%fileMenu.appendItem("Export To COLLADA..." TAB "" TAB "EditorExportToCollada();");
|
||||
//item[5] = "Import Terraform Data..." TAB "" TAB "Heightfield::import();";
|
||||
//item[6] = "Import Texture Data..." TAB "" TAB "Texture::import();";
|
||||
|
|
|
|||
|
|
@ -23,7 +23,6 @@
|
|||
|
||||
// 3D
|
||||
addEngineSrcDir('collision');
|
||||
addEngineSrcDir('interior');
|
||||
addEngineSrcDir('materials');
|
||||
addEngineSrcDir('lighting');
|
||||
addEngineSrcDir('lighting/common');
|
||||
|
|
|
|||
Loading…
Reference in a new issue