Azaezel
7a60056365
Merge branch 'ColorPickerAdvanced' of https://github.com/Azaezel/Torque3D into ColorPickerAdvanced
2016-02-21 16:07:51 -06:00
Anis
304c33e525
removed tabs
2016-02-21 22:55:45 +01:00
Azaezel
bc433e7c30
Merge branch 'ColorPickerAdvanced' of https://github.com/Azaezel/Torque3D into ColorPickerAdvanced
2016-02-21 15:31:09 -06:00
Azaezel
ca2ffea6cd
Merge branch 'development' of https://github.com/GarageGames/Torque3D into ColorPickerAdvanced
2016-02-21 15:30:54 -06:00
Anis
5c2bfbf82e
Update guiColorPicker.h
2016-02-21 22:10:17 +01:00
Anis
aed2e0b5b6
Update guiColorPicker.cpp
2016-02-21 22:09:14 +01:00
Anis
9acf487f03
Merge pull request #1332 from Azaezel/guiRelativeYresizes
...
initial aspect ratio maintaining relative gui scaling
2016-02-19 00:46:20 +01:00
Anis
6f47cb7dfa
Update guiControl.h
2016-02-19 00:34:07 +01:00
Anis
df283a2709
Update guiTypes.cpp
2016-02-18 23:33:46 +01:00
Anis
3ca67b3148
Update guiTypes.h
2016-02-18 23:32:19 +01:00
Anis
c4590f6e3d
Update guiTextEditCtrl.cpp
2016-02-18 23:30:09 +01:00
Areloch
ff2df5c43f
Merge pull request #1478 from Areloch/VolFog2
...
Volumetric Fog Take 2
2016-01-15 11:22:25 -06:00
Robert MacGregor
d6226a71ca
Fix NULL pointer deref crashes in WorldEditor::selectObject & WorldEditor::unSelectObject
2015-12-02 01:47:29 -05:00
Areloch
a90eb9762b
Re-submission of the Volumetric Fog PR, with cleanup.
2015-12-01 00:10:13 -06:00
Areloch
dbe870f8e5
Merge pull request #1433 from Azaezel/CommandControl
...
The TypeCommand type brings up a full notepad-esque interface.
2015-11-13 00:31:22 -06:00
Areloch
1a009d6dd3
Merge pull request #1443 from Areloch/TAM_Implementation
...
TAML, Assets and Modules implementation
2015-11-12 23:54:27 -06:00
Azaezel
1c23583fba
world editor spline lerp display. advancedist controls size between steps. highlighted the tip of the arrows
2015-11-02 15:12:49 -06:00
Areloch
165cdb64e9
Merge pull request #1322 from Areloch/String_isEmpty_Convert
...
Replace uses of dStrIsEmpty with new String::isEmpty
2015-10-31 23:40:13 -05:00
Areloch
7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
...
Only has example and shape assets currently.
2015-10-13 15:19:36 -05:00
Azaezel
ad5a7dfe0b
The TypeCommand type brings up a full notepad-esque interface.
...
http://i.imgur.com/fB44GBl.png
2015-10-06 17:00:07 -05:00
Azaezel
1d442c9f84
void GuiTextEditCtrl::execConsoleCallback() reversion
...
see https://github.com/GarageGames/Torque3D/issues/1408
2015-09-16 12:55:27 -05:00
Areloch
bedc79aacb
Merges in Monkey's fixes PR with a resolution for a conflict
2015-09-03 22:58:57 -05:00
Areloch
b1d2ba8412
Merge pull request #1379 from Azaezel/C4189
...
C4189 warning cleanups
2015-09-02 19:46:28 -05:00
Areloch
b54f41e36d
Merge pull request #1378 from Areloch/PVS_Cleanup_595
...
Properly testing pointer vars aren't null before using them.
2015-08-22 23:17:43 -05:00
Azaezel
8f8c17e997
optimization
2015-08-21 03:07:41 -05:00
Azaezel
240219c423
clarify var-usage via naming
2015-08-21 03:06:47 -05:00
Areloch
b614d87e78
Fixes the menubar functionality when using SDL.
...
This resolves menu order, cleanup and close/re-open issues, as well as crashes on close.
It also modifies the look slightly to look closer to the windows menubar to keep a cohesive look regardless of platform.
2015-08-04 22:57:25 -05:00
Azaezel
555610f69f
Addresses roughly half of the C4189 errors though the following methodologies:
...
1) truly unused vars removed
2) vars leading to remmed out code for debugging remmed in turn.
left out:
vars in macros.
2015-07-29 03:03:27 -05:00
Areloch
3a18819e1e
Issue found by PVS Studio:
...
Several instances where we utilize a pointer variable without properly testing that they aren't null first.
2015-07-28 23:25:09 -05:00
Azaezel
2238dd66da
From Dušan Jocić: early out of treeview entries to prevent crashes
...
"when you change some item or remove, it does not resize the array and in that way it create problem with value"
2015-07-28 18:35:11 -05:00
Daniel Buckmaster
d268199f4f
Merge pull request #1339 from Areloch/Remove_Demo_Mode_Checks
...
Remove demo and trial checks
2015-07-23 20:33:31 +10:00
Areloch
527c3790d6
Issue found with PVS-Studio:
...
Many instances where we would create a object via a new call, and then check that it was non-null.
This is redundant, as if we ever were in a situation where new failed, we'd be crashing left and right already, so the additional check is wasted processing.
2015-07-21 23:22:21 -05:00
Daniel Buckmaster
4f2f1ca4e1
Merge pull request #1356 from Areloch/PVS_Cleanup_813
...
Convert un-modified function arguments to const references.
2015-07-20 22:55:22 +10:00
MusicMonkey5555
a22672dd7a
Update guiConsoleTextCtrl.cpp
...
Removed redundant assignment.
2015-07-17 16:40:39 -07:00
Daniel Buckmaster
c2e5dc3345
Merge remote-tracking branch 'bpay/clang-cl-build-fixes' into development
...
Conflicts:
Engine/source/T3D/shapeBase.h
2015-07-17 16:55:12 +10:00
Areloch
11398bb04e
Issue found with PVS-Studio:
...
A lot of instances where some function args are not actually modified in any way, meaning that it is better for performance to convert them into const references. This prevents an additional copy, which can help performance.
2015-07-16 22:02:18 -05:00
Daniel Buckmaster
86e0e67496
Merge pull request #1352 from Areloch/PVS_Cleanup_807
...
Unnecessarily repeated expressions
2015-07-16 15:45:32 +10:00
Areloch
5c688260d5
Issue found with PVS-Studio:
...
Many places utilize post-incrementation with iterators, but it's better performance to use pre-incrementation.
Resolved by changing the iter++ instances to ++iter;
2015-07-13 23:08:17 -05:00
Areloch
2002d74b78
Issue found with PVS-Studio:
...
Many instances of a function or expression being used repeatedly, which can lower performance.
Fixed it in these cases by creating on local var, reference or pointer that's used instead.
2015-07-13 22:51:17 -05:00
Areloch
0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
2015-07-01 23:36:56 -05:00
Lopuska
03109c9d6d
Color Picker
2015-06-24 20:36:30 -05:00
Azaezel
138d34e31c
renames for clarity: relativeToYL changed to aspectLeft ect. also by request, vertsizing options for down the line when mobile is supported..
2015-06-24 17:18:36 -05:00
Azaezel
6b0c6ae8ac
adds 3 new horizontal relative gui entries for dealing with swapping elements between 4:3 and 16:9 aspect ratios. "relativeToYL" maintains the initial aspect ratio, keeping the leftmost edge the same, "relativeToYR" also shifts it so the right hand side is shifted over so that edge would match, and "relativeToYC" takes/adds space from both sides
2015-06-24 14:26:23 -05:00
James Urquhart
efc47ed757
Basic fix for stereo rendering without a display device
2015-06-21 20:59:41 +01:00
Areloch
6e8fa7215a
Moves from using dStrIsEmpty to the new String::isEmpty static function. Keeps things cleaner, consistent, and works with intellisense.
2015-06-06 17:40:49 -05:00
James Urquhart
3a457749ec
Oculus VR DK2 Support
...
- Updated to work with 0.5.x SDK
- Uses Oculus Rendering rather than PostFX
- Stereo rendering refactored so more rendering info is grabbed from the DisplayDevice
- Implements an Offscreen Canvas for in-game gui with oculus
- Message dialogs and metrics display can now go to the OffScreen Canvas (if oculus demo is setup correctly)
2015-05-06 23:09:51 +01:00
Areloch
6e681dd82f
Merge pull request #1239 from bpay/asan-fixes
...
Fix errors flagged by address sanitizer
2015-04-16 21:12:21 -05:00
LuisAntonRebollo
17f08e9f86
Fix bug on DefineConsoleMethod GuiCanvas::setVideoMode.
2015-03-14 13:01:05 +01:00
Ben Payne
16af2a126e
Add a comment
2015-03-06 15:36:22 -05:00
Ben Payne
01471c9ef3
Fix member function visibility
2015-03-04 19:25:10 -05:00
Ben Payne
bd49fe3cb0
Don't call strncpy when src == dest
...
This fixes an error flagged by address sanitizer
2015-03-04 19:13:53 -05:00
Ben Payne
62fa40380b
Fixes for "incomplete type" errors when compiling with clang-cl
2015-03-04 19:10:56 -05:00
Daniel Buckmaster
84e8cbb4ee
Revert recent style cleanup changes.
2015-03-04 11:58:36 +11:00
Daniel Buckmaster
33fcc59543
Merge remote-tracking branch 'origin/style-cleanup' into development
...
Conflicts:
Engine/source/T3D/tsStatic.cpp
Engine/source/console/compiledEval.cpp
Engine/source/ts/tsMesh.cpp
Engine/source/ts/tsShape.cpp
2015-03-01 22:30:22 +11:00
Daniel Buckmaster
6c92ab065e
Merge remote-tracking branch 'jamesu/console_stack_fix2' into development
...
Conflicts:
Engine/source/console/console.cpp
2015-03-01 20:33:29 +11:00
Daniel Buckmaster
497a15cfd0
Merge pull request #1214 from bpay/cppcheck-cleaning
...
Fix some issues flagged by cppcheck
2015-03-01 18:27:40 +11:00
Ben Payne
0ffd7f5620
Fix member vars left uninitialized in constructors
2015-02-20 18:41:51 -05:00
Antony Jones
d2d1f6086e
Added NULL check in function findItemByName.
...
(cherry picked from commit adb2513a2461092486e00b5550bf57fb83d0ccac)
2015-02-15 11:15:10 -08:00
Dennis Brakhane
b580b4a542
return the result value of scrollVisible
...
The console function changed from void to bool, so we
should actually return the value.
Also, the missing return is an error in VS2013.
2015-02-14 17:19:11 +01:00
Daniel Buckmaster
486a12cb96
Merge pull request #1183 from MusicMonkey5555/documentation
...
Documentation
2015-02-14 19:52:37 +11:00
Nathan Bowhay
0a345674ed
Fixed spacing issues
...
Tabs to 3 spaces.
2015-02-12 14:46:07 -08:00
Nathan Bowhay
dd46e800eb
Fixed spelling errors
...
Fixed spelling errors.
2015-02-12 14:14:10 -08:00
Nathan Bowhay
246df9c454
Added parenthesis
...
Added parenthesis to avoid turning height into a true/false evaluation
result.
2015-02-12 08:25:16 -08:00
James Urquhart
f44a3f27d6
Fix stack balancing problems by refactoring execution calls
...
- Con::executef now uses a template
- All public execution functions now restore the console stack upon return
- Fixed bad parameters on some callbacks
- Reverts get*Arg behavior
2015-02-08 00:08:18 +00:00
Nathan Bowhay
4f87422392
Added console method docs and removed function
...
Added a ton of console method documenation and removed
getSelectionCentroidText when you can just use a Point3F as the return
type.
2015-02-02 16:27:03 -08:00
Nathan Bowhay
1ce846d235
add & delete object documentation
...
added add & delete object console method documentation.
2015-02-02 16:07:15 -08:00
Nathan Bowhay
72a0aed154
Some small console method docs
...
Added a little documentation to a console method.
2015-02-02 16:04:50 -08:00
Nathan Bowhay
105c2b68f7
Removed unused code
...
removed some unused code.
2015-02-02 15:55:07 -08:00
Nathan Bowhay
c85b5b9999
Fixed odd callback bugs
...
Fixed bugs with callbacks, I couldn't seem to use U8 correctly in script
for some reason, but S32 works. I may have needed to use some extra
operators or something maybe, it was so long ago I can't remember what I
got in script as it was so long ago.
2015-02-02 15:54:01 -08:00
Nathan Bowhay
2458ecad9b
Fixed bug with bad index
...
Fixed a crash that would occur if an incorrect index was passed to
renderNodeName or renderNodeAxes.
2015-02-02 15:48:05 -08:00
Nathan Bowhay
f039c98f08
Fixed bug with dash character in menu item
...
Fixed a bug where if the text for a menu item started with - then it
would auto be disabled.
2015-02-02 15:46:26 -08:00
Nathan Bowhay
ae706b2407
Removed unused parameters
...
I am not sure why there were parameters for this method when they
weren't being used (perhaps leftover from before?), but I removed them.
2015-02-02 15:40:51 -08:00
Nathan Bowhay
881f9abeb6
Added console method docs
...
Added more console method documentation and made parameter names more
descriptive.
2015-02-02 15:39:11 -08:00
Nathan Bowhay
dd9b788ab4
More console method docs
...
More documentation for console methods in doxygen format.
2015-02-02 15:31:38 -08:00
Nathan Bowhay
a6510190bb
Added a bit more documentation
...
Added a little more documentation to some console methods.
2015-02-02 15:30:07 -08:00
Nathan Bowhay
d0972c9be1
Small crash fix
...
Crash fix when font isn't set.
2015-02-02 15:27:56 -08:00
Nathan Bowhay
879dbf0b03
Documented console methods
...
Added more documentation to console methods, changed inconsistent or
confusing parameter names.
2015-02-02 14:59:49 -08:00
Nathan Bowhay
77b9600303
IsActive fix & code cleanup
...
Now if a text edit is set to inactive you can't mouse down.
changed code
to use setVariable so code is a bit cleaner.
Fixed some small spacing
issues.
2015-02-02 13:54:56 -08:00
Nathan Bowhay
fbc6bcea20
Added better comments to console methods
...
Improved the comments on two console methods so when using them it is
clearer what to expect.
2015-02-02 12:50:34 -08:00
Nathan Bowhay
b11bc8e93a
Fixed some positioning bugs
...
Fixed some cursor positioning bugs in the MLTextCtrl.
Also removed parameters from function that doesn't actually take
parameters.
2015-02-02 12:17:38 -08:00
Nathan Bowhay
722008570a
Fixed bug with console expression result
...
Fixed a bug with the result of a console expression not always
displaying.
2015-02-02 12:02:56 -08:00
Luis Anton Rebollo
cc9be50422
Merge pull request #1121 from bpay/fix-buffer-overflows
...
Fix buffer overflows
2015-02-02 20:15:51 +01:00
Nathan Bowhay
789cc47b67
Fixed null profile crash
...
If the profile was null it would crash.
2015-01-29 15:58:41 -08:00
Nathan Bowhay
fe544597e3
onScroll not always called
...
onScroll callback wasn't always being called, fixed that.
2015-01-29 15:52:10 -08:00
Nathan Bowhay
1903413a54
Removed unused variables
...
Removed unused variables.
2015-01-29 15:48:11 -08:00
Daniel Buckmaster
014b566014
Merge remote-tracking branch 'gg/development-3.6' into development
...
Conflicts:
Engine/source/T3D/gameFunctions.cpp
2015-01-29 21:17:38 +11:00
Daniel Buckmaster
0605f056e3
Fix changes to moveSelection API.
2015-01-28 21:25:15 +11:00
Ben Payne
fcf52fb5e0
Rename the memory allocating versions to make prev error less likely
...
The behavior is different enough that these shouldn't be overloaded
with the non-allocating verions. Also makes it more obvious what is
going on to the caller.
2015-01-26 16:52:06 -05:00
Luis Anton Rebollo
6492028bb2
Merge pull request #1035 from bpay/memfixes
...
Memfixes
2015-01-25 13:42:32 +01:00
LuisAntonRebollo
4e9034854d
Linux implementation. Include changes for gcc x64.
2015-01-24 22:08:26 +01:00
LuisAntonRebollo
475f218bcd
Modified files for SDL2.
2015-01-18 22:52:29 +01:00
Daniel Buckmaster
f1da30f285
Those are ints, not floats.
2015-01-02 19:38:05 +11:00
Daniel Buckmaster
f9cd778b3b
Fixed tricky overloaded sfx* functions.
2014-12-24 10:04:44 +11:00
Daniel Buckmaster
3ab048c5b0
Fixes after feedback from Luis.
...
* Made use of dStrIsEmpty in more locations (and fixed it :P)
* Removed commented-out code
* Corrected default params
* Fixed some console warning formats
* Removed tabs
* Corrected setExtent API
2014-12-23 18:48:02 +11:00
Daniel Buckmaster
04ff04a95f
Removed some unneccessary changes and made file name consistent.
2014-12-21 21:25:27 +11:00
Daniel Buckmaster
03f71a78c0
Added dStrIsEmpty and replaced some incorrect string comparisons.
2014-12-21 21:25:19 +11:00
Daniel Buckmaster
9396ae7176
Merge remote-tracking branch 'Winterleaf/Development-Console' into defineconsolemethod
...
Conflicts:
Engine/source/T3D/missionMarker.cpp
2014-12-21 21:23:55 +11:00
Daniel Buckmaster
33ff180593
Merge branch 'development' into style-cleanup
...
Conflicts:
Engine/source/console/astNodes.cpp
Engine/source/console/codeBlock.cpp
Engine/source/console/compiledEval.cpp
Engine/source/ts/collada/colladaAppMesh.cpp
Engine/source/ts/tsShape.cpp
Engine/source/ts/tsShapeConstruct.cpp
2014-12-15 12:15:55 +11:00
Ben Payne
2fc1ac4816
Fix uninit vars in gui
2014-12-11 17:25:02 -05:00
LuisAntonRebollo
2f8d18c0c0
Merge pull request #929 from BeamNG/remove_old_opengl_code
...
Remove unnecesary code for handle OpenGL.
2014-11-30 02:22:24 +01:00
LuisAntonRebollo
07b0ea9ca6
Merge pull request #927 from BeamNG/setupgenericshader
...
Add GFXDevice::setupGenericShader for fix render on non FFP.
2014-11-30 02:22:13 +01:00
LuisAntonRebollo
1c95ce21d6
Merge pull request #608 from BeamNG/use_gfxdevice_setupgenericshaders
...
Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines.
2014-11-30 02:20:00 +01:00
Daniel Buckmaster
4769bba003
Merge pull request #958 from skaughtx0r/Fix-GuiTreeView-buildVisibleTree
...
Fix gui tree view build visible tree
2014-11-23 15:52:31 +11:00
LuisAntonRebollo
f101fbe820
Remove unnecesary code for handle OpenGL.
2014-11-08 18:11:35 +01:00
LuisAntonRebollo
cc16277ce6
Add GFXDevice::setupGenericShader for fix render on non FFP.
2014-11-08 17:59:36 +01:00
Vincent Gee
2f48f31a6f
Fixed String comparisons.
2014-11-05 23:29:08 -05:00
Daniel Buckmaster
3082bb3adc
Merge pull request #884 from GarageGames/development-3.6
...
Version 3.6.2
2014-11-05 20:28:01 +11:00
Vincent Gee
9907c4592e
Fixed bad string compares and simdictionary
2014-11-04 19:51:13 -05:00
Vincent Gee
acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
2014-11-03 22:42:51 -05:00
Daniel Buckmaster
f6d54d810b
Improve documentation on getCursorPos and fix cursorInControl.
2014-11-02 07:51:03 +11:00
Daniel Buckmaster
b507dc9555
Merge branch 'master' into console-func-refactor
...
Conflicts:
Engine/source/app/net/net.cpp
Engine/source/console/astNodes.cpp
Engine/source/console/compiledEval.cpp
Engine/source/console/console.h
Engine/source/console/consoleInternal.h
Engine/source/console/engineAPI.h
2014-10-14 15:09:11 +11:00
Daniel Buckmaster
346ad5bdaa
Finished up splash screen implementation.
...
* Added stub methods for non-Windows platforms
* Move canvas show to after tools have loaded
* Fix a tab
2014-08-16 11:28:53 +10:00
Scott Przybylski
2987681220
Alternate fix for GuiTreeView
...
Adding `mFlags.set(RebuildVisible)` to `GuiTreeView::onWake()` fixes the problem where the tree is not drawn correctly when nodes are expanded in the TorqueScript `GuiTreeView::onWake()` callback function.
2014-08-14 21:52:48 -07:00
Scott Przybylski
e21a0876b6
GuiTreeView bug in buildVisibleTree
...
There was a bug in buildVisibleTree, it should be setting the RebuildVisible flag, not clearing it.
The clip rectangle did not appear to be updating when expanding items or calling scrollVisible, which expands all the items to make a particular item visible. This would cause part of the tree to be cut off.
Setting the RebuildVisible flag made the problem go away.
2014-08-14 00:59:07 -07:00
Areloch
0878f005c0
Fixed the pure virtual function to be an empty one, which should resolve the linux build failure.
...
Also tweaked the loading methodology to have the canvas by default assume it should force the window display as soon as it can. You can set the canvas to not do that when it's created via the new displayWindow variable.
This way, old templates and projects should work as normal without changes, while the new templates are built to take advantage of the nicer splash screen arrangement.
2014-08-04 21:28:36 -05:00
Areloch
c2da67d473
Fixes the splash screen so that it displays until the game has actually done initial setup and can display GUI elements. This prevents the ugly blank window just sitting there while the GUI loads.
2014-07-15 17:44:19 -05:00
Daniel Buckmaster
cf5d48e6ef
Merge pull request #665 from andr3wmac/multiformat
...
Support for large lists of shape formats.
2014-07-08 14:14:54 +02:00
Daniel Buckmaster
b94679aebc
Prevent call to dStrlen(NULL).
2014-06-17 16:01:25 +10:00
Daniel Buckmaster
feec36731e
Merge pull request #594 from LuisAntonRebollo/unit-tests-without-crash
...
Increased stability Torque3D: unit-tests running without a crash.
2014-06-16 10:57:04 +10:00
LuisAntonRebollo
a90be04041
Merge pull request #687 from eightyeight/procedural-terrain-coverage
...
Add coverage option to procedural terrain generator
2014-06-15 11:31:40 +02:00
bank
f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
...
Conflicts:
Engine/source/T3D/missionArea.cpp
Engine/source/gui/editor/guiDebugger.cpp
2014-06-11 13:09:55 +04:00
Daniel Buckmaster
de6e5e20b7
Fix random number generation.
2014-06-09 22:59:16 +10:00
Daniel Buckmaster
05e6fbf3d6
Merge remote-tracking branch 'JackDavidson/master' into procedural-terrain-coverage
2014-06-09 21:43:57 +10:00
LuisAntonRebollo
18ba0646c0
Increased stability Torqu3D: unit-tests running without a crash. See the console.log after ran unitTest_runTests( "", true ). @signmotion
2014-05-25 16:50:19 +02:00
Thomas Fischer
cd978039ac
Merge pull request #635 from just-bank/engine-fixes
...
Various engine fixes
2014-05-23 14:09:00 +02:00
Andrew Mac
eb74525a38
Added support for large lists of shape formats. Needed for assimp.
2014-05-21 14:50:44 -03:00
bank
69dbaf5b85
Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSShape
2014-05-13 14:08:42 +04:00
bank
2112c81446
Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSSkinMesh
2014-05-13 12:45:42 +04:00
bank
e2545c359c
Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSMesh
2014-05-13 12:43:01 +04:00
Daniel Buckmaster
1702573b78
Merge pull request #612 from GarageGames/platform-type-consistency
...
Platform type consistency
2014-05-10 11:40:40 +10:00
Daniel Buckmaster
a42c92391a
Merge pull request #601 from BeamNG/rename_GFXTextureProfile_None
...
Rename enum GFXTextureProfile::None for avoid conficts on Linux.
2014-05-10 11:01:18 +10:00
bank
6275942acb
Fix GuiTreeViewCtrl: we should use the member var, removed local decl.
2014-05-06 15:39:22 +04:00
bank
6d176cf8db
Rename local variable to prevent confusion with member variable.
2014-05-06 15:39:21 +04:00
bank
68b12981ae
Fix: dSprintf should receive size of the buffer, not the size of the pointer.
...
It was safe, as we are using static console return buffer,
which is large enough to hold enough data (default is 2048).
2014-05-06 12:40:45 +04:00
JackDavidson
060b2a4e29
Commit to add "Coverage" option to procedural terrain generator
...
This commit adds a "Coverage" option to the procedural terrain
generator. Allows mixing of textures. See
http://www.garagegames.com/community/blogs/view/22371 for more info.
This version has many improvements - coverage is now entered as a
percentage, accepts decimals, and doesn't have any bugs as far as I
know.
2014-05-04 22:17:24 -07:00
LuisAntonRebollo
33742599b3
Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines.
...
OpenGL and DirectX11 not support FFP, and GFDevice::disableShaders has not the necessary information to decide the shader to be used.
GFDevice::SetupGenericShaders is used instead of GFDevice::disableShaders.
GFDevice::disableShaders will be deprecated on T3D 4.0
2014-04-13 17:57:40 +02:00
LuisAntonRebollo
7f46383eb5
Rename enum GFXTextureProfile::None for avoid conficts on Linux.
2014-04-07 00:03:52 +02:00
Daniel Buckmaster
87d9e245b7
Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency
...
Conflicts:
Engine/source/platform/platformCPUCount.cpp
2014-04-04 13:43:25 +11:00
Daniel Buckmaster
382569ccb5
Merge pull request #584 from klaussilveira/master
...
Copy of PR #551 changed to target development.
2014-03-17 09:07:35 +11:00
Cameron Porter
91c058ca8a
When setting the field on a GuiInspectorField, check if the field is null before setting the docs.
2013-12-10 23:42:07 -06:00
Klaus Silveira
0d610b7aac
Fixed missing check for highlighted font color on GUI icon button
2013-12-08 01:19:42 -02:00
SilentMike
ef4cee7b17
Merge pull request #466 from eightyeight/mltext-default-reformat
...
Added default parameter to GuiMLTextCtrl::addText
2013-10-26 11:24:08 -07:00
DavidWyand-GG
2fc5adb536
PlaneReflector Support for Side-by-Side Rendering
...
- The PlaneReflector class now supports side-by-side rendering. This
does mean that while in this rendering style that all planar reflections
are rendered twice, as reflection is a screen space effect from the eye
point of view.
- Planar reflections now work in the Oculus Rift.
- Modified GuiTSCtrl::onRender() to move up where the rendering style is
defined to just before the reflection manager has its turn.
2013-10-25 02:08:13 -04:00
Daniel Buckmaster
dbb15ccf0b
Reformat parameter defaults to true.
2013-08-13 14:36:06 +10:00
SilentMike
77bd934167
Merge pull request #424 from tdev/lock-checking
...
Added checks for valid pointers after locking
2013-08-11 22:14:16 -07:00
cpusci
7a8f46b19f
Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx
2013-08-04 16:58:59 -05:00
cpusci
4c35fd37af
Simple pass over the codebase to standardize the platform types.
2013-08-04 16:26:01 -05:00
Bloodknight
3d38dc60eb
Increase terrain editor and painter max brush size to 256 x 256
2013-07-28 02:26:29 +01:00
Thomas Fischer
53abbe066d
added checks for valid pointers after locking
2013-06-30 17:51:38 +02:00
David Wyand
2dcc7f0247
Merge pull request #310 from thecelloman/goodbyeDIF
...
Remove Interior Object format (DIF)
2013-04-20 13:44:11 -07:00
SilentMike
a9643a448d
Merge pull request #327 from thecelloman/smoothslope
...
Add a new Terrain brush action: Smooth Slope.
2013-04-10 14:47:09 -07:00
thecelloman
8eb0e98f86
Add a new Terrain brush action: Smooth Slope.
...
This smoothes the terrain using a linear regression algorithm. Exists alongside the oldstyle height averaging action -- options are good!
2013-04-10 08:44:22 -04:00
DavidWyand-GG
b32e7688c2
Side by side rendering
...
- Side by side rendering implemented throughout the graphics pipeline.
- New GuiTSCtrl renderStyle property is set to "stereo side by side" to
activate.
- You set an IDisplayDevice on the GameConnection to define any vertical
FOV, projection offset, and stereo eye offset properties required for
the stereo rendering (no display device included with this commit).
- Full and Empty templates updated with correct scripts and shaders.
2013-04-09 15:19:18 -04:00
DavidWyand-GG
0d77cdc270
GFX now handles non-default adapters
...
The GFX (DirectX) pipeline did not respect the choice of adapter and
always went for the default one. Normally this isn't an issue unless
you wish to target a particular adapter and display device combination.
This has been corrected.
The GFX initialize functions now attempt to find the best adapter that
matches a given display device (i.e. monitor) if one has been passed in.
To aid with choosing a display device some new monitor enumeration
methods have been added to the platform window manager. These methods
have been exposed to the Canvas.
2013-04-09 12:50:17 -04:00
thecelloman
b4ea1123dc
Remove Interior Object format (DIF)
2013-04-05 12:39:26 -04:00
thecelloman
19c685dc23
Resolve issue #193 - Gui Editor treeview now refreshes correctly when changed through a drag/drop operation.
2013-03-27 23:21:25 -04:00
thecelloman
1468a049af
Filling out the variable names in the function prototype for autoMaterialLayers() for clarity.
...
Minor whitespace formatting changes (spacing) for consistency.
2013-03-22 15:02:45 -04:00
thecelloman
25efdb4a06
Adding a basic rule-based terrain painting implementation.
...
http://www.garagegames.com/community/resources/view/17145
2013-03-21 17:45:23 -04:00
DavidWyand-GG
4b1334db9f
Removed hard coded directory paths
...
- Removed references to core directory.
- Switch some references to tools directory
- Added preferences variables where appropriate
2013-03-07 18:56:53 -05:00
DavidWyand-GG
2824bcf649
Remove hard coded paths pass 1
...
- displaySplashWindow() now takes an optional path to a bitmap file.
- Missing, unavailable and warning texture paths now come from
GFXTextureManager static methods.
2013-01-30 14:09:23 -05:00
DavidWyand-GG
32a3bab2f7
Moved platform input event files under new input directory
2013-01-23 02:37:37 -05:00
DavidWyand-GG
539efcb1e1
Input event changes
...
- New InputEventManager class. It will be used by 3rd party input
devices to generate Torque 3D input events.
- Expanded the input event signal to include three new floats and a new
integer.
- Expanded the number of joystick buttons to 48.
- The input virtual map is now extendable rather than hard coded.
- The input devices types are now extendable rather than hard coded.
- New SI_POS, SI_ROT, SI_INT, and SI_FLOAT input event types.
- New SI_VALUE input action type.
- ActionMap has been updated to work with these changes.
- Removed unnecessary references to platform/event.h
2013-01-22 18:17:41 -05:00
DavidWyand-GG
59aaaf1892
Merge branch 'consolefuncrefactor' of https://github.com/jamesu/Torque3D into consolefuncrefactor
2013-01-07 12:09:22 -05:00
DavidWyand-GG
2a6a177fa1
Fix for Issue #138 for guiArrayCtrl Fix
2012-11-08 18:34:24 -05:00
DavidWyand-GG
c6b6ffc10b
For for Issue #106 Convex Shape Bandwidth
2012-11-05 14:27:30 -05:00
DavidWyand-GG
497f3c96dc
Fix for Issue #90 for Camera orbit object bug
2012-10-16 18:43:11 -04:00
jamesu
08d4f6ebc0
Improvements to console refactor code
...
- Prevent stack corruption in a few places
- Use correct type in printfs
- Reduce type conversions in EngineApi & dAto*
- Fix compilation on GCC
- Tidy up code
2012-10-12 19:12:06 +01:00
James Urquhart
38c8e52c1d
Beginnings of the "pass everything using a native type wrapper" console code.
...
- ConsoleValue class is now the base value class.
- ConsoleValueRef is now used to supply function parameters. Values are disposable.
- Script functions return values instead of just strings where possible.
- Variables can be disposable strings
- Bytecode changed
Fix the issues with console method parameters and fields which prevented missions from loading.
2012-10-12 18:56:17 +01:00
David Wyand
b211edb5e2
Fix for Issue #64 for GuiTabBookCtrl rendering
2012-10-04 17:36:15 -04:00
David Wyand
8f75a228f7
Fix for Issue #62 for Large decal disappears
2012-10-04 16:38:49 -04:00
bank
d2700f881c
Source changes needed for Linux build.
2012-09-23 15:31:56 +04:00
DavidWyand-GG
7dbfe6994d
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00