Merge pull request #584 from klaussilveira/master

Copy of PR #551 changed to target development.
This commit is contained in:
Daniel Buckmaster 2014-03-17 09:07:35 +11:00
commit 382569ccb5
2 changed files with 3 additions and 5 deletions

View file

@ -230,7 +230,7 @@ void GuiIconButtonCtrl::renderButton( Point2I &offset, const RectI& updateRect )
bool highlight = mMouseOver;
bool depressed = mDepressed;
ColorI fontColor = mActive ? (highlight ? mProfile->mFontColor : mProfile->mFontColor) : mProfile->mFontColorNA;
ColorI fontColor = mActive ? (highlight ? mProfile->mFontColorHL : mProfile->mFontColor) : mProfile->mFontColorNA;
RectI boundsRect(offset, getExtent());
@ -436,4 +436,4 @@ DefineEngineMethod( GuiIconButtonCtrl, setBitmap, void, (const char* buttonFilen
char* argBuffer = Con::getArgBuffer( 512 );
Platform::makeFullPathName( buttonFilename, argBuffer, 512 );
object->setBitmap( argBuffer );
}
}

View file

@ -156,9 +156,7 @@ void SceneManager::renderScene( ScenePassType passType, U32 objectMask )
{
// Store the camera state so if we lock, this will become the
// locked state.
if( passType == SPT_Diffuse )
smLockedDiffuseCamera = cameraState;
smLockedDiffuseCamera = cameraState;
}
// Create the render state.