mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
Fixes the menubar functionality when using SDL.
This resolves menu order, cleanup and close/re-open issues, as well as crashes on close. It also modifies the look slightly to look closer to the windows menubar to keep a cohesive look regardless of platform.
This commit is contained in:
parent
63ae781d24
commit
b614d87e78
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@ -795,14 +795,14 @@ GuiMenuBar::Menu* GuiMenuBar::sCreateMenu(const char *menuText, U32 menuId)
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return newMenu;
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}
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void GuiMenuBar::addMenu(GuiMenuBar::Menu *newMenu)
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void GuiMenuBar::addMenu(GuiMenuBar::Menu *newMenu, S32 pos)
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{
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// add it to the menu list
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menuBarDirty = true;
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Menu **walk;
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for(walk = &menuList; *walk; walk = &(*walk)->nextMenu)
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;
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*walk = newMenu;
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if (pos == -1)
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mMenuList.push_back(newMenu);
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else
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mMenuList.insert(pos, newMenu);
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}
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void GuiMenuBar::addMenu(const char *menuText, U32 menuId)
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@ -817,16 +817,16 @@ GuiMenuBar::Menu *GuiMenuBar::findMenu(const char *menu)
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if(dIsdigit(menu[0]))
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{
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U32 id = dAtoi(menu);
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for(Menu *walk = menuList; walk; walk = walk->nextMenu)
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if(id == walk->id)
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return walk;
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for (U32 i = 0; i < mMenuList.size(); ++i)
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if (id == mMenuList[i]->id)
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return mMenuList[i];
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return NULL;
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}
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else
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{
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for(Menu *walk = menuList; walk; walk = walk->nextMenu)
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if(!dStricmp(menu, walk->text))
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return walk;
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for (U32 i = 0; i < mMenuList.size(); ++i)
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if (!dStricmp(menu, mMenuList[i]->text))
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return mMenuList[i];
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return NULL;
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}
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}
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@ -854,16 +854,15 @@ void GuiMenuBar::removeMenu(Menu *menu)
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{
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menuBarDirty = true;
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clearMenuItems(menu);
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for(Menu **walk = &menuList; *walk; walk = &(*walk)->nextMenu)
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for (U32 i = 0; i < mMenuList.size(); ++i)
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{
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if(*walk == menu)
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if (mMenuList[i] == menu)
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{
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*walk = menu->nextMenu;
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mMenuList.erase(i);
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break;
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}
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}
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dFree(menu->text);
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delete menu;
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}
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void GuiMenuBar::removeMenuItem(Menu *menu, MenuItem *menuItem)
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@ -945,8 +944,26 @@ void GuiMenuBar::clearMenuItems(Menu *menu)
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void GuiMenuBar::clearMenus()
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{
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while(menuList)
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removeMenu(menuList);
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mMenuList.clear();
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}
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void GuiMenuBar::attachToMenuBar(Menu* menu, S32 pos)
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{
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addMenu(menu, pos);
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}
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void GuiMenuBar::removeFromMenuBar(Menu* menu)
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{
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menuBarDirty = true;
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for (U32 i = 0; i < mMenuList.size(); ++i)
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{
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if (mMenuList[i] == menu)
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{
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mMenuList.erase(i);
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break;
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}
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}
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}
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//------------------------------------------------------------------------------
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@ -1083,7 +1100,7 @@ void GuiMenuBar::clearSubmenuItems(MenuItem *menuitem)
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GuiMenuBar::GuiMenuBar()
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{
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menuList = NULL;
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mMenuList.clear();
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menuBarDirty = true;
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mouseDownMenu = NULL;
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mouseOverMenu = NULL;
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@ -1140,9 +1157,9 @@ GuiMenuBar::Menu *GuiMenuBar::findHitMenu(Point2I mousePoint)
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{
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Point2I pos = globalToLocalCoord(mousePoint);
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for(Menu *walk = menuList; walk; walk = walk->nextMenu)
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if(walk->visible && walk->bounds.pointInRect(pos))
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return walk;
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for (U32 i = 0; i < mMenuList.size(); ++i)
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if (mMenuList[i]->visible && mMenuList[i]->bounds.pointInRect(pos))
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return mMenuList[i];
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return NULL;
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}
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@ -1153,35 +1170,35 @@ void GuiMenuBar::onPreRender()
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{
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menuBarDirty = false;
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U32 curX = mPadding;
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for(Menu *walk = menuList; walk; walk = walk->nextMenu)
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for (U32 i = 0; i < mMenuList.size(); ++i)
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{
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if(!walk->visible)
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if (!mMenuList[i]->visible)
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continue;
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// Bounds depends on if there is a bitmap to be drawn or not
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if(walk->bitmapIndex == -1)
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if (mMenuList[i]->bitmapIndex == -1)
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{
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// Text only
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walk->bounds.set(curX, 0, mProfile->mFont->getStrWidth(walk->text) + (mHorizontalMargin * 2), getHeight() - (mVerticalMargin * 2));
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mMenuList[i]->bounds.set(curX, 0, mProfile->mFont->getStrWidth(mMenuList[i]->text) + (mHorizontalMargin * 2), getHeight() - (mVerticalMargin * 2));
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} else
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{
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// Will the bitmap and text be draw?
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if(!walk->drawBitmapOnly)
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if (!mMenuList[i]->drawBitmapOnly)
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{
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// Draw the bitmap and the text
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RectI *bitmapBounds = mProfile->mBitmapArrayRects.address();
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walk->bounds.set(curX, 0, bitmapBounds[walk->bitmapIndex].extent.x + mProfile->mFont->getStrWidth(walk->text) + (mHorizontalMargin * 2), getHeight() + (mVerticalMargin * 2));
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mMenuList[i]->bounds.set(curX, 0, bitmapBounds[mMenuList[i]->bitmapIndex].extent.x + mProfile->mFont->getStrWidth(mMenuList[i]->text) + (mHorizontalMargin * 2), getHeight() + (mVerticalMargin * 2));
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} else
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{
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// Only the bitmap will be drawn
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RectI *bitmapBounds = mProfile->mBitmapArrayRects.address();
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walk->bounds.set(curX, 0, bitmapBounds[walk->bitmapIndex].extent.x + mBitmapMargin + (mHorizontalMargin * 2), getHeight() + (mVerticalMargin * 2));
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mMenuList[i]->bounds.set(curX, 0, bitmapBounds[mMenuList[i]->bitmapIndex].extent.x + mBitmapMargin + (mHorizontalMargin * 2), getHeight() + (mVerticalMargin * 2));
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}
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}
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curX += walk->bounds.extent.x;
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curX += mMenuList[i]->bounds.extent.x;
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}
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mouseOverMenu = NULL;
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mouseDownMenu = NULL;
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@ -1290,58 +1307,58 @@ void GuiMenuBar::onRender(Point2I offset, const RectI &updateRect)
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if (mProfile->mBorder)
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renderBorder(ctrlRect, mProfile);
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for(Menu *walk = menuList; walk; walk = walk->nextMenu)
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for (U32 i = 0; i < mMenuList.size(); ++i)
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{
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if(!walk->visible)
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if (!mMenuList[i]->visible)
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continue;
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ColorI fontColor = mProfile->mFontColor;
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RectI bounds = walk->bounds;
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RectI bounds = mMenuList[i]->bounds;
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bounds.point += offset;
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Point2I start;
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start.x = walk->bounds.point.x + mHorizontalMargin;
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start.y = walk->bounds.point.y + ( walk->bounds.extent.y - mProfile->mFont->getHeight() ) / 2;
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start.x = mMenuList[i]->bounds.point.x + mHorizontalMargin;
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start.y = mMenuList[i]->bounds.point.y + (mMenuList[i]->bounds.extent.y - mProfile->mFont->getHeight()) / 2;
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// Draw the border
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if(walk->drawBorder)
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if (mMenuList[i]->drawBorder)
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{
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RectI highlightBounds = bounds;
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highlightBounds.inset(1,1);
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if(walk == mouseDownMenu)
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if (mMenuList[i] == mouseDownMenu)
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renderFilledBorder(highlightBounds, mProfile->mBorderColorHL, mProfile->mFillColorHL );
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else if(walk == mouseOverMenu && mouseDownMenu == NULL)
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renderFilledBorder(highlightBounds, mProfile->mBorderColor, mProfile->mFillColor );
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else if (mMenuList[i] == mouseOverMenu && mouseDownMenu == NULL)
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renderFilledBorder(highlightBounds, mProfile->mBorderColorHL, mProfile->mFillColorHL);
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}
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// Do we draw a bitmap?
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if(walk->bitmapIndex != -1)
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if (mMenuList[i]->bitmapIndex != -1)
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{
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S32 index = walk->bitmapIndex * 3;
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if(walk == mouseDownMenu)
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S32 index = mMenuList[i]->bitmapIndex * 3;
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if (mMenuList[i] == mouseDownMenu)
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++index;
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else if(walk == mouseOverMenu && mouseDownMenu == NULL)
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else if (mMenuList[i] == mouseOverMenu && mouseDownMenu == NULL)
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index += 2;
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RectI rect = mProfile->mBitmapArrayRects[index];
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Point2I bitmapstart(start);
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bitmapstart.y = walk->bounds.point.y + ( walk->bounds.extent.y - rect.extent.y ) / 2;
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bitmapstart.y = mMenuList[i]->bounds.point.y + (mMenuList[i]->bounds.extent.y - rect.extent.y) / 2;
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drawUtil->clearBitmapModulation();
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drawUtil->drawBitmapSR( mProfile->mTextureObject, offset + bitmapstart, rect);
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// Should we also draw the text?
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if(!walk->drawBitmapOnly)
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if (!mMenuList[i]->drawBitmapOnly)
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{
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start.x += mBitmapMargin;
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drawUtil->setBitmapModulation( fontColor );
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drawUtil->drawText( mProfile->mFont, start + offset, walk->text, mProfile->mFontColors );
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drawUtil->drawText(mProfile->mFont, start + offset, mMenuList[i]->text, mProfile->mFontColors);
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}
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} else
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{
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drawUtil->setBitmapModulation( fontColor );
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drawUtil->drawText( mProfile->mFont, start + offset, walk->text, mProfile->mFontColors );
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drawUtil->drawText(mProfile->mFont, start + offset, mMenuList[i]->text, mProfile->mFontColors);
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}
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}
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@ -1354,9 +1371,9 @@ void GuiMenuBar::buildWindowAcceleratorMap( WindowInputGenerator &inputGenerator
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// add all our keys:
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mCurAcceleratorIndex = 1;
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for(Menu *menu = menuList; menu; menu = menu->nextMenu)
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for (U32 i = 0; i < mMenuList.size(); ++i)
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{
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for(MenuItem *item = menu->firstMenuItem; item; item = item->nextMenuItem)
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for (MenuItem *item = mMenuList[i]->firstMenuItem; item; item = item->nextMenuItem)
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{
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if(!item->accelerator)
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{
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@ -1384,20 +1401,20 @@ void GuiMenuBar::acceleratorKeyPress(U32 index)
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{
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// loop through all the menus
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// and find the item that corresponds to the accelerator index
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for(Menu *menu = menuList; menu; menu = menu->nextMenu)
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for (U32 i = 0; i < mMenuList.size(); ++i)
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{
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if(!menu->visible)
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if (!mMenuList[i]->visible)
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continue;
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for(MenuItem *item = menu->firstMenuItem; item; item = item->nextMenuItem)
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for (MenuItem *item = mMenuList[i]->firstMenuItem; item; item = item->nextMenuItem)
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{
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if(item->acceleratorIndex == index)
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{
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// first, call the script callback for menu selection:
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onMenuSelect_callback(menu->id, menu->text);
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onMenuSelect_callback(mMenuList[i]->id, mMenuList[i]->text);
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if(item->visible)
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menuItemSelected(menu, item);
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menuItemSelected(mMenuList[i], item);
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return;
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}
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}
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@ -133,7 +133,7 @@ public:
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GuiSubmenuBackgroundCtrl *mSubmenuBackground; // Background for a submenu
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GuiMenuTextListCtrl *mSubmenuTextList; // Text list for a submenu
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Menu *menuList;
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Vector<Menu*> mMenuList;
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Menu *mouseDownMenu;
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Menu *mouseOverMenu;
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@ -164,7 +164,7 @@ public:
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// internal menu handling functions
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// these are used by the script manipulation functions to add/remove/change menu items
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static Menu* sCreateMenu(const char *menuText, U32 menuId);
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void addMenu(Menu *menu);
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void addMenu(Menu *menu, S32 pos = -1);
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void addMenu(const char *menuText, U32 menuId);
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Menu *findMenu(const char *menu); // takes either a menu text or a string id
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static MenuItem *findMenuItem(Menu *menu, const char *menuItem); // takes either a menu text or a string id
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@ -175,6 +175,9 @@ public:
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static void clearMenuItems(Menu *menu);
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void clearMenus();
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void attachToMenuBar(Menu* menu, S32 pos = -1);
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void removeFromMenuBar(Menu* menu);
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// Methods to deal with submenus
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static MenuItem* findSubmenuItem(Menu *menu, const char *menuItem, const char *submenuItem);
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static MenuItem* findSubmenuItem(MenuItem *menuItem, const char *submenuItem);
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@ -112,15 +112,37 @@ void MenuBar::updateMenuBar(PopupMenu *popupMenu /* = NULL */)
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GuiPlatformGenericMenuBar* menuBarGui = _FindMenuBarCtrl();
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popupMenu->mData->mMenuBar = this;
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AssertFatal( dStrcmp( popupMenu->mData->mMenuGui->text, popupMenu->getBarTitle() ) == 0, "");
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GuiMenuBar::Menu* menuGui = menuBarGui->findMenu( popupMenu->getBarTitle() );
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if(!menuGui)
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{
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menuBarGui->addMenu( popupMenu->mData->mMenuGui );
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menuGui = menuBarGui->findMenu( popupMenu->getBarTitle() );
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}
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String menuTitle = popupMenu->getBarTitle();
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PlatformPopupMenuData::mMenuMap[ menuGui ] = popupMenu;
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//Next, find out if we're still in the list of entries
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SimSet::iterator itr = find(begin(), end(), popupMenu);
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GuiMenuBar::Menu* menuGui = menuBarGui->findMenu(menuTitle);
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if (!menuGui)
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{
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//This is our first time setting this particular menu up, so we'll OK it.
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if (itr == end())
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menuBarGui->attachToMenuBar(popupMenu->mData->mMenuGui);
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else
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menuBarGui->attachToMenuBar(popupMenu->mData->mMenuGui, itr - begin());
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}
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else
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{
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//Not our first time through, so we're really updating it.
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//So, first, remove it from the menubar
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menuBarGui->removeFromMenuBar(menuGui);
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//Next, find out if we're still in the list of entries
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SimSet::iterator itr = find(begin(), end(), popupMenu);
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//if we're no longer in the list, we're pretty much done here
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if (itr == end())
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return;
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//We're still here, so this is a valid menu for our current bar configuration, so add us back in.
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menuBarGui->attachToMenuBar(menuGui, itr - begin());
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}
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}
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//-----------------------------------------------------------------------------
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@ -154,17 +176,47 @@ void MenuBar::attachToCanvas(GuiCanvas *owner, S32 pos)
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mCanvas->setMenuBar( base );
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}
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for (S32 i = 0; i < size(); ++i)
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{
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PopupMenu *mnu = dynamic_cast<PopupMenu *>(at(i));
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if (mnu == NULL)
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{
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Con::warnf("MenuBar::attachToMenuBar - Non-PopupMenu object in set");
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continue;
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}
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if (mnu->isAttachedToMenuBar())
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mnu->removeFromMenuBar();
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mnu->attachToMenuBar(owner, pos + i);
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}
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}
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void MenuBar::removeFromCanvas()
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{
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_FindMenuBarCtrl()->clearMenus();
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if (mCanvas == NULL || !isAttachedToCanvas())
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return;
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//_FindMenuBarCtrl()->clearMenus();
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// Add the items
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for (S32 i = 0; i < size(); ++i)
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{
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PopupMenu *mnu = dynamic_cast<PopupMenu *>(at(i));
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if (mnu == NULL)
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{
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Con::warnf("MenuBar::removeFromMenuBar - Non-PopupMenu object in set");
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continue;
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}
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mnu->removeFromMenuBar();
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}
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mCanvas->setMenuBar(NULL);
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if(mCanvas == NULL || !isAttachedToCanvas())
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return;
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mCanvas = NULL;
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}
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#endif
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@ -5,8 +5,8 @@
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new GuiPlatformGenericMenuBar()
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{
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internalName = "menubar";
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extent = "1024 32";
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minExtent = "320 32";
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extent = "1024 20";
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minExtent = "320 20";
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horizSizing = "width";
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profile = "GuiMenuBarProfile";
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};
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@ -1067,8 +1067,10 @@ singleton GuiControlProfile( GuiCreatorIconButtonProfile )
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singleton GuiControlProfile( GuiMenuBarProfile )
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{
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fillcolor = "255 255 255";
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borderColor = "0 0 0";
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border = 1;
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fillcolorHL = "213 231 248";
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borderColor = "98 163 229";
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borderColorHL = "122 177 232";
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border = 0;
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borderThickness = 1;
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opaque = true;
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mouseOverSelected = true;
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@ -5,8 +5,8 @@
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new GuiPlatformGenericMenuBar()
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{
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internalName = "menubar";
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extent = "1024 32";
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minExtent = "320 32";
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extent = "1024 20";
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minExtent = "320 20";
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horizSizing = "width";
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profile = "GuiMenuBarProfile";
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};
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@ -1067,8 +1067,10 @@ singleton GuiControlProfile( GuiCreatorIconButtonProfile )
|
|||
singleton GuiControlProfile( GuiMenuBarProfile )
|
||||
{
|
||||
fillcolor = "255 255 255";
|
||||
borderColor = "0 0 0";
|
||||
border = 1;
|
||||
fillcolorHL = "213 231 248";
|
||||
borderColor = "98 163 229";
|
||||
borderColorHL = "122 177 232";
|
||||
border = 0;
|
||||
borderThickness = 1;
|
||||
opaque = true;
|
||||
mouseOverSelected = true;
|
||||
|
|
|
|||
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Reference in a new issue