mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
Merge pull request #1339 from Areloch/Remove_Demo_Mode_Checks
Remove demo and trial checks
This commit is contained in:
commit
d268199f4f
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@ -55,10 +55,6 @@ bool GameTSCtrl::onAdd()
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if ( !Parent::onAdd() )
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return false;
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#ifdef TORQUE_DEMO_WATERMARK
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mWatermark.init();
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#endif
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return true;
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}
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@ -172,10 +168,6 @@ void GameTSCtrl::onRender(Point2I offset, const RectI &updateRect)
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if(!skipRender || true)
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Parent::onRender(offset, updateRect);
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#ifdef TORQUE_DEMO_WATERMARK
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mWatermark.render(getExtent());
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#endif
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}
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//--------------------------------------------------------------------------
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@ -30,12 +30,6 @@
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#include "gui/3d/guiTSControl.h"
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#endif
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#ifdef TORQUE_DEMO_WATERMARK
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#ifndef _WATERMARK_H_
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#include "demo/watermark/watermark.h"
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#endif
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#endif
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class ProjectileData;
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class GameBase;
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@ -45,10 +39,6 @@ class GameTSCtrl : public GuiTSCtrl
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private:
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typedef GuiTSCtrl Parent;
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#ifdef TORQUE_DEMO_WATERMARK
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Watermark mWatermark;
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#endif
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void makeScriptCall(const char *func, const GuiEvent &evt) const;
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public:
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@ -61,10 +61,6 @@
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// For the TickMs define... fix this for T2D...
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#include "T3D/gameBase/processList.h"
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#ifdef TORQUE_DEMO_PURCHASE
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#include "demo/pestTimer/pestTimer.h"
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#endif
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#ifdef TORQUE_ENABLE_VFS
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#include "platform/platformVFS.h"
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#endif
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@ -309,10 +305,6 @@ void StandardMainLoop::init()
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// Hook in for UDP notification
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Net::smPacketReceive.notify(GNet, &NetInterface::processPacketReceiveEvent);
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#ifdef TORQUE_DEMO_PURCHASE
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PestTimerinit();
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#endif
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#ifdef TORQUE_DEBUG_GUARD
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Memory::flagCurrentAllocs( Memory::FLAG_Static );
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#endif
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@ -613,11 +605,6 @@ bool StandardMainLoop::doMainLoop()
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ThreadPool::processMainThreadWorkItems();
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Sampler::endFrame();
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PROFILE_END_NAMED(MainLoop);
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#ifdef TORQUE_DEMO_PURCHASE
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CheckTimer();
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CheckBlocker();
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#endif
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}
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return keepRunning;
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@ -139,22 +139,4 @@ DefineConsoleFunction( getBuildString, const char*, (), , "Get the type of build
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#endif
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}
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ConsoleFunctionGroupEnd( CompileInformation );
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DefineConsoleFunction( isDemo, bool, (), , "")
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{
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#ifdef TORQUE_DEMO
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return true;
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#else
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return false;
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#endif
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}
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DefineConsoleFunction( isWebDemo, bool, (), , "")
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{
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#ifdef TORQUE_DEMO
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return Platform::getWebDeployment();
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#else
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return false;
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#endif
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}
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ConsoleFunctionGroupEnd( CompileInformation );
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@ -34,10 +34,6 @@
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#include "core/util/journal/journal.h"
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#include "core/util/uuid.h"
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#ifdef TORQUE_DEMO_PURCHASE
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#include "gui/core/guiCanvas.h"
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#endif
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// This is a temporary hack to get tools using the library to
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// link in this module which contains no other references.
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bool LinkConsoleFunctions = false;
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@ -144,23 +144,12 @@ GuiCanvas::GuiCanvas(): GuiControl(),
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#else
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mNumFences = 0;
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#endif
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#ifdef TORQUE_DEMO_PURCHASE
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mPurchaseScreen = NULL;
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#endif
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}
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GuiCanvas::~GuiCanvas()
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{
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SAFE_DELETE(mPlatformWindow);
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SAFE_DELETE_ARRAY( mFences );
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#ifdef TORQUE_DEMO_PURCHASE
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// if (mPurchaseScreen)
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// {
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// SAFE_DELETE(mPurchaseScreen);
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// }
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#endif
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}
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//------------------------------------------------------------------------------
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@ -282,13 +271,6 @@ bool GuiCanvas::onAdd()
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// Define the menu bar for this canvas (if any)
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Con::executef(this, "onCreateMenu");
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#ifdef TORQUE_DEMO_PURCHASE
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mPurchaseScreen = new PurchaseScreen;
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mPurchaseScreen->init();
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mLastPurchaseHideTime = 0;
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#endif
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Sim::findObject("PlatformGenericMenubar", mMenuBarCtrl);
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return parentRet;
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@ -296,11 +278,6 @@ bool GuiCanvas::onAdd()
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void GuiCanvas::onRemove()
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{
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#ifdef TORQUE_DEMO_PURCHASE
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if (mPurchaseScreen && mPurchaseScreen->isAwake())
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removeObject(mPurchaseScreen);
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#endif
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// And the process list
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Process::remove(this, &GuiCanvas::paint);
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@ -1362,11 +1339,6 @@ bool GuiCanvas::rootMouseWheelDown(const GuiEvent &event)
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void GuiCanvas::setContentControl(GuiControl *gui)
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{
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#ifdef TORQUE_DEMO_PURCHASE
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if (mPurchaseScreen->isForceExit())
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return;
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#endif
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// Skip out if we got passed NULL (why would that happen?)
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if(!gui)
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return;
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@ -1435,11 +1407,6 @@ GuiControl *GuiCanvas::getContentControl()
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void GuiCanvas::pushDialogControl(GuiControl *gui, S32 layer, bool center)
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{
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#ifdef TORQUE_DEMO_PURCHASE
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if (mPurchaseScreen->isForceExit())
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return;
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#endif
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if( center )
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gui->setPosition( getExtent().x / 2 - gui->getExtent().x / 2,
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getExtent().y / 2 - gui->getExtent().y / 2 );
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@ -1956,10 +1923,6 @@ void GuiCanvas::renderFrame(bool preRenderOnly, bool bufferSwap /* = true */)
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// this situation is necessary because it needs to take the screenshot
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// before the buffers swap
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#ifdef TORQUE_DEMO_TIMEOUT
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checkTimeOut();
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#endif
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PROFILE_END();
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// Fence logic here, because this is where endScene is called.
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@ -37,12 +37,6 @@
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#include "windowManager/platformWindowMgr.h"
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#include "gfx/gfxFence.h"
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#ifdef TORQUE_DEMO_PURCHASE
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#ifndef _PURCHASESCREEN_H_
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#include "demo/purchase/purchaseScreen.h"
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#endif
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#endif
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/// A canvas on which rendering occurs.
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///
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///
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@ -442,21 +436,6 @@ public:
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private:
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static const U32 MAX_GAMEPADS = 4; ///< The maximum number of supported gamepads
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#ifdef TORQUE_DEMO_PURCHASE
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private:
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PurchaseScreen* mPurchaseScreen;
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U32 mLastPurchaseHideTime;
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public:
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void showPurchaseScreen(bool show, bool startBlocker, const char* location, bool doExit);
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void updatePurchaseScreen(const char* value);
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#endif
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#ifdef TORQUE_DEMO_TIMEOUT
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private:
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void checkTimeOut();
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#endif
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};
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#endif
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@ -36,6 +36,3 @@ exec("./guiObjectInspector.ed.cs");
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exec("./uvEditor.ed.gui");
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exec("./objectSelection.ed.cs");
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exec("./guiPlatformGenericMenubar.ed.cs");
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if (isDemo())
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exec("./messageBoxOKBuy.ed.gui");
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@ -1,85 +0,0 @@
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//--- OBJECT WRITE BEGIN ---
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%guiContent = new GuiControl(MessageBoxOKBuyDlg) {
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profile = "ToolsGuiDefaultProfile";
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horizSizing = "width";
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vertSizing = "height";
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position = "0 0";
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extent = "640 480";
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minExtent = "8 8";
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visible = "1";
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helpTag = "0";
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new GuiWindowCtrl(MBOKBuyFrame) {
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profile = "ToolsGuiWindowProfile";
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horizSizing = "center";
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vertSizing = "center";
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position = "170 175";
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extent = "300 100";
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minExtent = "48 92";
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visible = "1";
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helpTag = "0";
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maxLength = "255";
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resizeWidth = "1";
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resizeHeight = "1";
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canMove = "1";
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canClose = "1";
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canMinimize = "0";
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canMaximize = "0";
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minSize = "50 50";
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text = "";
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closeCommand = "MessageCallback(MessageBoxOKBuyDlg,MessageBoxOKBuyDlg.noCallback);";
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new GuiMLTextCtrl(MBOKBuyText) {
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profile = "ToolsGuiMLTextProfile";
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horizSizing = "center";
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vertSizing = "bottom";
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position = "11 38";
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extent = "280 14";
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minExtent = "8 8";
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visible = "1";
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helpTag = "0";
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lineSpacing = "2";
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allowColorChars = "0";
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maxChars = "-1";
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};
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new GuiButtonCtrl() {
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profile = "ToolsGuiButtonProfile";
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horizSizing = "right";
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vertSizing = "top";
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position = "70 68";
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extent = "80 22";
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minExtent = "8 8";
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visible = "1";
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command = "MessageCallback(MessageBoxOKBuyDlg,MessageBoxOKBuyDlg.OKCallback);";
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accelerator = "return";
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helpTag = "0";
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text = "OK";
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simpleStyle = "0";
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};
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new GuiButtonCtrl() {
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profile = "ToolsGuiButtonProfile";
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horizSizing = "right";
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vertSizing = "top";
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position = "167 68";
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extent = "80 22";
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minExtent = "8 8";
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visible = "1";
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command = "MessageCallback(MessageBoxOKBuyDlg,MessageBoxOKBuyDlg.BuyCallback);";
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accelerator = "escape";
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helpTag = "0";
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text = "Buy Now!";
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simpleStyle = "0";
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};
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};
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};
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//--- OBJECT WRITE END ---
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function MessageBoxOKBuy(%title, %message, %OKCallback, %BuyCallback)
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{
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MBOKBuyFrame.text = %title;
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MessageBoxOKBuyDlg.profile = "ToolsGuiOverlayProfile";
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Canvas.pushDialog(MessageBoxOKBuyDlg);
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MBSetText(MBOKBuyText, MBOKBuyFrame, %message);
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MessageBoxOKBuyDlg.OKCallback = %OKCallback;
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MessageBoxOKBuyDlg.BuyCallback = %BuyCallback;
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}
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@ -131,12 +131,6 @@ package Tools
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Tools::LoadResources( $Tools::resourcePath );
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//$Scripts::ignoreDSOs = %toggle;
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if(isWebDemo())
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{
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// if this is the web tool demo lets init some value storage
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//$clicks
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}
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}
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function startToolTime(%tool)
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|
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@ -272,20 +272,3 @@ function ESettingsWindowPopup::onSelect(%this)
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EditorSettings.setValue(%this.editorSettingsValue, %this.getText());
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eval(%this.editorSettingsRead);
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}
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//-----------------------------------------------------------------------------
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// Demo
|
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//-----------------------------------------------------------------------------
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function OnWalkaboutDemoLimit()
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{
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MessageBoxOK("Walkabout demo",
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"This demo only allows two NavMeshes to be created. Sorry!");
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}
|
||||
|
||||
function OnWalkaboutDemoSave()
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{
|
||||
MessageBoxOK("Walkabout demo",
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||||
"This demo doesn't allow you to save NavMeshes. Sorry!" SPC
|
||||
"The rest of your mission will still be saved.");
|
||||
}
|
||||
|
|
|
|||
|
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@ -561,9 +561,6 @@ function EditorGui::onWake( %this )
|
|||
|
||||
if( %levelName !$= %this.levelName )
|
||||
%this.onNewLevelLoaded( %levelName );
|
||||
|
||||
if (isObject(DemoEditorAlert) && DemoEditorAlert.helpTag<2)
|
||||
Canvas.pushDialog(DemoEditorAlert);
|
||||
}
|
||||
|
||||
function EditorGui::onSleep( %this )
|
||||
|
|
|
|||
|
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@ -81,9 +81,6 @@ function EditorPlugin::onEditorSleep( %this )
|
|||
/// Push Gui's, stuff like that
|
||||
function EditorPlugin::onActivated( %this )
|
||||
{
|
||||
if(isDemo())
|
||||
startToolTime(%this.getName());
|
||||
|
||||
%this.isActivated = true;
|
||||
}
|
||||
|
||||
|
|
@ -91,9 +88,6 @@ function EditorPlugin::onActivated( %this )
|
|||
/// Pop Gui's, stuff like that
|
||||
function EditorPlugin::onDeactivated( %this )
|
||||
{
|
||||
if(isDemo())
|
||||
endToolTime(%this.getName());
|
||||
|
||||
%this.isActivated = false;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -176,12 +176,6 @@ function EWCreatorWindow::createStatic( %this, %file )
|
|||
if ( !$missionRunning )
|
||||
return;
|
||||
|
||||
if(isFunction("getObjectLimit") && MissionGroup.getFullCount() >= getObjectLimit())
|
||||
{
|
||||
MessageBoxOKBuy( "Object Limit Reached", "You have exceeded the object limit of " @ getObjectLimit() @ " for this demo. You can remove objects if you would like to add more.", "", "Canvas.showPurchaseScreen(\"objectlimit\");" );
|
||||
return;
|
||||
}
|
||||
|
||||
if( !isObject(%this.objectGroup) )
|
||||
%this.setNewObjectGroup( MissionGroup );
|
||||
|
||||
|
|
@ -200,12 +194,6 @@ function EWCreatorWindow::createPrefab( %this, %file )
|
|||
if ( !$missionRunning )
|
||||
return;
|
||||
|
||||
if(isFunction("getObjectLimit") && MissionGroup.getFullCount() >= getObjectLimit())
|
||||
{
|
||||
MessageBoxOKBuy( "Object Limit Reached", "You have exceeded the object limit of " @ getObjectLimit() @ " for this demo. You can remove objects if you would like to add more.", "", "Canvas.showPurchaseScreen(\"objectlimit\");" );
|
||||
return;
|
||||
}
|
||||
|
||||
if( !isObject(%this.objectGroup) )
|
||||
%this.setNewObjectGroup( MissionGroup );
|
||||
|
||||
|
|
@ -224,12 +212,6 @@ function EWCreatorWindow::createObject( %this, %cmd )
|
|||
if ( !$missionRunning )
|
||||
return;
|
||||
|
||||
if(isFunction("getObjectLimit") && MissionGroup.getFullCount() >= getObjectLimit())
|
||||
{
|
||||
MessageBoxOKBuy( "Object Limit Reached", "You have exceeded the object limit of " @ getObjectLimit() @ " for this demo. You can remove objects if you would like to add more.", "", "Canvas.showPurchaseScreen(\"objectlimit\");" );
|
||||
return;
|
||||
}
|
||||
|
||||
if( !isObject(%this.objectGroup) )
|
||||
%this.setNewObjectGroup( MissionGroup );
|
||||
|
||||
|
|
|
|||
|
|
@ -28,9 +28,7 @@ $Pref::WorldEditor::FileSpec = "Torque Mission Files (*.mis)|*.mis|All Files (*.
|
|||
|
||||
function EditorFileMenu::onMenuSelect(%this)
|
||||
{
|
||||
// don't do this since it won't exist if this is a "demo"
|
||||
if(!isWebDemo())
|
||||
%this.enableItem(2, EditorIsDirty());
|
||||
%this.enableItem(2, EditorIsDirty());
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
|
@ -88,7 +86,7 @@ function EditorClearDirty()
|
|||
|
||||
function EditorQuitGame()
|
||||
{
|
||||
if( EditorIsDirty() && !isWebDemo())
|
||||
if( EditorIsDirty())
|
||||
{
|
||||
MessageBoxYesNoCancel("Level Modified", "Would you like to save your changes before quitting?", "EditorSaveMissionMenu(); quit();", "quit();", "" );
|
||||
}
|
||||
|
|
@ -98,7 +96,7 @@ function EditorQuitGame()
|
|||
|
||||
function EditorExitMission()
|
||||
{
|
||||
if( EditorIsDirty() && !isWebDemo() )
|
||||
if( EditorIsDirty())
|
||||
{
|
||||
MessageBoxYesNoCancel("Level Modified", "Would you like to save your changes before exiting?", "EditorDoExitMission(true);", "EditorDoExitMission(false);", "");
|
||||
}
|
||||
|
|
@ -108,7 +106,7 @@ function EditorExitMission()
|
|||
|
||||
function EditorDoExitMission(%saveFirst)
|
||||
{
|
||||
if(%saveFirst && !isWebDemo())
|
||||
if(%saveFirst)
|
||||
{
|
||||
EditorSaveMissionMenu();
|
||||
}
|
||||
|
|
@ -202,9 +200,6 @@ function EditorOpenDeclarationInTorsion( %object )
|
|||
|
||||
function EditorNewLevel( %file )
|
||||
{
|
||||
if(isWebDemo())
|
||||
return;
|
||||
|
||||
%saveFirst = false;
|
||||
if ( EditorIsDirty() )
|
||||
{
|
||||
|
|
@ -241,28 +236,14 @@ function EditorNewLevel( %file )
|
|||
|
||||
function EditorSaveMissionMenu()
|
||||
{
|
||||
if(!$Pref::disableSaving && !isWebDemo())
|
||||
{
|
||||
if(EditorGui.saveAs)
|
||||
EditorSaveMissionAs();
|
||||
else
|
||||
EditorSaveMission();
|
||||
}
|
||||
if(EditorGui.saveAs)
|
||||
EditorSaveMissionAs();
|
||||
else
|
||||
{
|
||||
EditorSaveMissionMenuDisableSave();
|
||||
}
|
||||
EditorSaveMission();
|
||||
}
|
||||
|
||||
function EditorSaveMission()
|
||||
{
|
||||
// just save the mission without renaming it
|
||||
if(isFunction("getObjectLimit") && MissionGroup.getFullCount() >= getObjectLimit())
|
||||
{
|
||||
MessageBoxOKBuy( "Object Limit Reached", "You have exceeded the object limit of " @ getObjectLimit() @ " for this demo. You can remove objects if you would like to add more.", "", "Canvas.showPurchaseScreen(\"objectlimit\");" );
|
||||
return;
|
||||
}
|
||||
|
||||
// first check for dirty and read-only files:
|
||||
if((EWorldEditor.isDirty || ETerrainEditor.isMissionDirty) && !isWriteableFileName($Server::MissionFile))
|
||||
{
|
||||
|
|
@ -316,146 +297,125 @@ function EditorSaveMission()
|
|||
return true;
|
||||
}
|
||||
|
||||
function EditorSaveMissionMenuDisableSave()
|
||||
{
|
||||
GenericPromptDialog-->GenericPromptWindow.text = "Warning";
|
||||
GenericPromptDialog-->GenericPromptText.setText("Saving disabled in demo mode.");
|
||||
Canvas.pushDialog( GenericPromptDialog );
|
||||
}
|
||||
|
||||
function EditorSaveMissionAs( %missionName )
|
||||
{
|
||||
if(isFunction("getObjectLimit") && MissionGroup.getFullCount() >= getObjectLimit())
|
||||
// If we didn't get passed a new mission name then
|
||||
// prompt the user for one.
|
||||
if ( %missionName $= "" )
|
||||
{
|
||||
MessageBoxOKBuy( "Object Limit Reached", "You have exceeded the object limit of " @ getObjectLimit() @ " for this demo. You can remove objects if you would like to add more.", "", "Canvas.showPurchaseScreen(\"objectlimit\");" );
|
||||
return;
|
||||
}
|
||||
|
||||
if(!$Pref::disableSaving && !isWebDemo())
|
||||
{
|
||||
// If we didn't get passed a new mission name then
|
||||
// prompt the user for one.
|
||||
if ( %missionName $= "" )
|
||||
%dlg = new SaveFileDialog()
|
||||
{
|
||||
%dlg = new SaveFileDialog()
|
||||
{
|
||||
Filters = $Pref::WorldEditor::FileSpec;
|
||||
DefaultPath = EditorSettings.value("LevelInformation/levelsDirectory");
|
||||
ChangePath = false;
|
||||
OverwritePrompt = true;
|
||||
};
|
||||
Filters = $Pref::WorldEditor::FileSpec;
|
||||
DefaultPath = EditorSettings.value("LevelInformation/levelsDirectory");
|
||||
ChangePath = false;
|
||||
OverwritePrompt = true;
|
||||
};
|
||||
|
||||
%ret = %dlg.Execute();
|
||||
if(%ret)
|
||||
{
|
||||
// Immediately override/set the levelsDirectory
|
||||
EditorSettings.setValue( "LevelInformation/levelsDirectory", collapseFilename(filePath( %dlg.FileName )) );
|
||||
|
||||
%missionName = %dlg.FileName;
|
||||
}
|
||||
%ret = %dlg.Execute();
|
||||
if(%ret)
|
||||
{
|
||||
// Immediately override/set the levelsDirectory
|
||||
EditorSettings.setValue( "LevelInformation/levelsDirectory", collapseFilename(filePath( %dlg.FileName )) );
|
||||
|
||||
%dlg.delete();
|
||||
|
||||
if(! %ret)
|
||||
return;
|
||||
%missionName = %dlg.FileName;
|
||||
}
|
||||
|
||||
if( fileExt( %missionName ) !$= ".mis" )
|
||||
%missionName = %missionName @ ".mis";
|
||||
|
||||
EWorldEditor.isDirty = true;
|
||||
%saveMissionFile = $Server::MissionFile;
|
||||
|
||||
$Server::MissionFile = %missionName;
|
||||
|
||||
%copyTerrainsFailed = false;
|
||||
|
||||
// Rename all the terrain files. Save all previous names so we can
|
||||
// reset them if saving fails.
|
||||
%newMissionName = fileBase(%missionName);
|
||||
%oldMissionName = fileBase(%saveMissionFile);
|
||||
|
||||
%dlg.delete();
|
||||
|
||||
if(! %ret)
|
||||
return;
|
||||
}
|
||||
|
||||
if( fileExt( %missionName ) !$= ".mis" )
|
||||
%missionName = %missionName @ ".mis";
|
||||
|
||||
EWorldEditor.isDirty = true;
|
||||
%saveMissionFile = $Server::MissionFile;
|
||||
|
||||
$Server::MissionFile = %missionName;
|
||||
|
||||
%copyTerrainsFailed = false;
|
||||
|
||||
// Rename all the terrain files. Save all previous names so we can
|
||||
// reset them if saving fails.
|
||||
%newMissionName = fileBase(%missionName);
|
||||
%oldMissionName = fileBase(%saveMissionFile);
|
||||
|
||||
initContainerTypeSearch( $TypeMasks::TerrainObjectType );
|
||||
%savedTerrNames = new ScriptObject();
|
||||
for( %i = 0;; %i ++ )
|
||||
{
|
||||
%terrainObject = containerSearchNext();
|
||||
if( !%terrainObject )
|
||||
break;
|
||||
|
||||
%savedTerrNames.array[ %i ] = %terrainObject.terrainFile;
|
||||
|
||||
%terrainFilePath = makeRelativePath( filePath( %terrainObject.terrainFile ), getMainDotCsDir() );
|
||||
%terrainFileName = fileName( %terrainObject.terrainFile );
|
||||
|
||||
// Workaround to have terrains created in an unsaved "New Level..." mission
|
||||
// moved to the correct place.
|
||||
|
||||
if( EditorGui.saveAs && %terrainFilePath $= "tools/art/terrains" )
|
||||
%terrainFilePath = "art/terrains";
|
||||
|
||||
// Try and follow the existing naming convention.
|
||||
// If we can't, use systematic terrain file names.
|
||||
if( strstr( %terrainFileName, %oldMissionName ) >= 0 )
|
||||
%terrainFileName = strreplace( %terrainFileName, %oldMissionName, %newMissionName );
|
||||
else
|
||||
%terrainFileName = %newMissionName @ "_" @ %i @ ".ter";
|
||||
|
||||
%newTerrainFile = %terrainFilePath @ "/" @ %terrainFileName;
|
||||
|
||||
if (!isWriteableFileName(%newTerrainFile))
|
||||
{
|
||||
if (MessageBox("Error", "Terrain file \""@ %newTerrainFile @ "\" is read-only. Continue?", "Ok", "Stop") == $MROk)
|
||||
continue;
|
||||
else
|
||||
{
|
||||
%copyTerrainsFailed = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if( !%terrainObject.save( %newTerrainFile ) )
|
||||
{
|
||||
error( "Failed to save '" @ %newTerrainFile @ "'" );
|
||||
%copyTerrainsFailed = true;
|
||||
break;
|
||||
}
|
||||
|
||||
%terrainObject.terrainFile = %newTerrainFile;
|
||||
}
|
||||
|
||||
ETerrainEditor.isDirty = false;
|
||||
|
||||
// Save the mission.
|
||||
if(%copyTerrainsFailed || !EditorSaveMission())
|
||||
{
|
||||
// It failed, so restore the mission and terrain filenames.
|
||||
|
||||
$Server::MissionFile = %saveMissionFile;
|
||||
|
||||
initContainerTypeSearch( $TypeMasks::TerrainObjectType );
|
||||
%savedTerrNames = new ScriptObject();
|
||||
for( %i = 0;; %i ++ )
|
||||
{
|
||||
%terrainObject = containerSearchNext();
|
||||
if( !%terrainObject )
|
||||
break;
|
||||
|
||||
%savedTerrNames.array[ %i ] = %terrainObject.terrainFile;
|
||||
|
||||
%terrainFilePath = makeRelativePath( filePath( %terrainObject.terrainFile ), getMainDotCsDir() );
|
||||
%terrainFileName = fileName( %terrainObject.terrainFile );
|
||||
|
||||
// Workaround to have terrains created in an unsaved "New Level..." mission
|
||||
// moved to the correct place.
|
||||
|
||||
if( EditorGui.saveAs && %terrainFilePath $= "tools/art/terrains" )
|
||||
%terrainFilePath = "art/terrains";
|
||||
|
||||
// Try and follow the existing naming convention.
|
||||
// If we can't, use systematic terrain file names.
|
||||
if( strstr( %terrainFileName, %oldMissionName ) >= 0 )
|
||||
%terrainFileName = strreplace( %terrainFileName, %oldMissionName, %newMissionName );
|
||||
else
|
||||
%terrainFileName = %newMissionName @ "_" @ %i @ ".ter";
|
||||
|
||||
%newTerrainFile = %terrainFilePath @ "/" @ %terrainFileName;
|
||||
|
||||
if (!isWriteableFileName(%newTerrainFile))
|
||||
{
|
||||
if (MessageBox("Error", "Terrain file \""@ %newTerrainFile @ "\" is read-only. Continue?", "Ok", "Stop") == $MROk)
|
||||
continue;
|
||||
else
|
||||
{
|
||||
%copyTerrainsFailed = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if( !%terrainObject.save( %newTerrainFile ) )
|
||||
{
|
||||
error( "Failed to save '" @ %newTerrainFile @ "'" );
|
||||
%copyTerrainsFailed = true;
|
||||
break;
|
||||
}
|
||||
|
||||
%terrainObject.terrainFile = %newTerrainFile;
|
||||
|
||||
%terrainObject.terrainFile = %savedTerrNames.array[ %i ];
|
||||
}
|
||||
|
||||
ETerrainEditor.isDirty = false;
|
||||
|
||||
// Save the mission.
|
||||
if(%copyTerrainsFailed || !EditorSaveMission())
|
||||
{
|
||||
// It failed, so restore the mission and terrain filenames.
|
||||
|
||||
$Server::MissionFile = %saveMissionFile;
|
||||
|
||||
initContainerTypeSearch( $TypeMasks::TerrainObjectType );
|
||||
for( %i = 0;; %i ++ )
|
||||
{
|
||||
%terrainObject = containerSearchNext();
|
||||
if( !%terrainObject )
|
||||
break;
|
||||
|
||||
%terrainObject.terrainFile = %savedTerrNames.array[ %i ];
|
||||
}
|
||||
}
|
||||
|
||||
%savedTerrNames.delete();
|
||||
}
|
||||
else
|
||||
{
|
||||
EditorSaveMissionMenuDisableSave();
|
||||
}
|
||||
|
||||
%savedTerrNames.delete();
|
||||
}
|
||||
|
||||
function EditorOpenMission(%filename)
|
||||
{
|
||||
if( EditorIsDirty() && !isWebDemo() )
|
||||
if( EditorIsDirty())
|
||||
{
|
||||
// "EditorSaveBeforeLoad();", "getLoadFilename(\"*.mis\", \"EditorDoLoadMission\");"
|
||||
if(MessageBox("Mission Modified", "Would you like to save changes to the current mission \"" @
|
||||
|
|
@ -523,72 +483,65 @@ function EditorOpenMission(%filename)
|
|||
|
||||
function EditorExportToCollada()
|
||||
{
|
||||
if ( !$Pref::disableSaving && !isWebDemo() )
|
||||
%dlg = new SaveFileDialog()
|
||||
{
|
||||
%dlg = new SaveFileDialog()
|
||||
{
|
||||
Filters = "COLLADA Files (*.dae)|*.dae|";
|
||||
DefaultPath = $Pref::WorldEditor::LastPath;
|
||||
DefaultFile = "";
|
||||
ChangePath = false;
|
||||
OverwritePrompt = true;
|
||||
};
|
||||
Filters = "COLLADA Files (*.dae)|*.dae|";
|
||||
DefaultPath = $Pref::WorldEditor::LastPath;
|
||||
DefaultFile = "";
|
||||
ChangePath = false;
|
||||
OverwritePrompt = true;
|
||||
};
|
||||
|
||||
%ret = %dlg.Execute();
|
||||
if ( %ret )
|
||||
{
|
||||
$Pref::WorldEditor::LastPath = filePath( %dlg.FileName );
|
||||
%exportFile = %dlg.FileName;
|
||||
}
|
||||
|
||||
if( fileExt( %exportFile ) !$= ".dae" )
|
||||
%exportFile = %exportFile @ ".dae";
|
||||
|
||||
%dlg.delete();
|
||||
|
||||
if ( !%ret )
|
||||
return;
|
||||
|
||||
if ( EditorGui.currentEditor.getId() == ShapeEditorPlugin.getId() )
|
||||
ShapeEdShapeView.exportToCollada( %exportFile );
|
||||
else
|
||||
EWorldEditor.colladaExportSelection( %exportFile );
|
||||
%ret = %dlg.Execute();
|
||||
if ( %ret )
|
||||
{
|
||||
$Pref::WorldEditor::LastPath = filePath( %dlg.FileName );
|
||||
%exportFile = %dlg.FileName;
|
||||
}
|
||||
|
||||
if( fileExt( %exportFile ) !$= ".dae" )
|
||||
%exportFile = %exportFile @ ".dae";
|
||||
|
||||
%dlg.delete();
|
||||
|
||||
if ( !%ret )
|
||||
return;
|
||||
|
||||
if ( EditorGui.currentEditor.getId() == ShapeEditorPlugin.getId() )
|
||||
ShapeEdShapeView.exportToCollada( %exportFile );
|
||||
else
|
||||
EWorldEditor.colladaExportSelection( %exportFile );
|
||||
}
|
||||
|
||||
function EditorMakePrefab()
|
||||
{
|
||||
// Should this be protected or not?
|
||||
if ( !$Pref::disableSaving && !isWebDemo() )
|
||||
%dlg = new SaveFileDialog()
|
||||
{
|
||||
%dlg = new SaveFileDialog()
|
||||
{
|
||||
Filters = "Prefab Files (*.prefab)|*.prefab|";
|
||||
DefaultPath = $Pref::WorldEditor::LastPath;
|
||||
DefaultFile = "";
|
||||
ChangePath = false;
|
||||
OverwritePrompt = true;
|
||||
};
|
||||
|
||||
%ret = %dlg.Execute();
|
||||
if ( %ret )
|
||||
{
|
||||
$Pref::WorldEditor::LastPath = filePath( %dlg.FileName );
|
||||
%saveFile = %dlg.FileName;
|
||||
}
|
||||
|
||||
if( fileExt( %saveFile ) !$= ".prefab" )
|
||||
%saveFile = %saveFile @ ".prefab";
|
||||
|
||||
%dlg.delete();
|
||||
|
||||
if ( !%ret )
|
||||
return;
|
||||
|
||||
EWorldEditor.makeSelectionPrefab( %saveFile );
|
||||
|
||||
EditorTree.buildVisibleTree( true );
|
||||
Filters = "Prefab Files (*.prefab)|*.prefab|";
|
||||
DefaultPath = $Pref::WorldEditor::LastPath;
|
||||
DefaultFile = "";
|
||||
ChangePath = false;
|
||||
OverwritePrompt = true;
|
||||
};
|
||||
|
||||
%ret = %dlg.Execute();
|
||||
if ( %ret )
|
||||
{
|
||||
$Pref::WorldEditor::LastPath = filePath( %dlg.FileName );
|
||||
%saveFile = %dlg.FileName;
|
||||
}
|
||||
|
||||
if( fileExt( %saveFile ) !$= ".prefab" )
|
||||
%saveFile = %saveFile @ ".prefab";
|
||||
|
||||
%dlg.delete();
|
||||
|
||||
if ( !%ret )
|
||||
return;
|
||||
|
||||
EWorldEditor.makeSelectionPrefab( %saveFile );
|
||||
|
||||
EditorTree.buildVisibleTree( true );
|
||||
}
|
||||
|
||||
function EditorExplodePrefab()
|
||||
|
|
|
|||
|
|
@ -112,35 +112,30 @@ function EditorGui::buildMenus(%this)
|
|||
barTitle = "File";
|
||||
};
|
||||
|
||||
if(!isWebDemo())
|
||||
{
|
||||
%fileMenu.appendItem("New Level" TAB "" TAB "schedule( 1, 0, \"EditorNewLevel\" );");
|
||||
%fileMenu.appendItem("Open Level..." TAB %cmdCtrl SPC "O" TAB "schedule( 1, 0, \"EditorOpenMission\" );");
|
||||
%fileMenu.appendItem("Save Level" TAB %cmdCtrl SPC "S" TAB "EditorSaveMissionMenu();");
|
||||
%fileMenu.appendItem("Save Level As..." TAB "" TAB "EditorSaveMissionAs();");
|
||||
%fileMenu.appendItem("-");
|
||||
|
||||
if( $platform $= "windows" )
|
||||
{
|
||||
%fileMenu.appendItem( "Open Project in Torsion" TAB "" TAB "EditorOpenTorsionProject();" );
|
||||
%fileMenu.appendItem( "Open Level File in Torsion" TAB "" TAB "EditorOpenFileInTorsion();" );
|
||||
%fileMenu.appendItem( "-" );
|
||||
}
|
||||
%fileMenu.appendItem("New Level" TAB "" TAB "schedule( 1, 0, \"EditorNewLevel\" );");
|
||||
%fileMenu.appendItem("Open Level..." TAB %cmdCtrl SPC "O" TAB "schedule( 1, 0, \"EditorOpenMission\" );");
|
||||
%fileMenu.appendItem("Save Level" TAB %cmdCtrl SPC "S" TAB "EditorSaveMissionMenu();");
|
||||
%fileMenu.appendItem("Save Level As..." TAB "" TAB "EditorSaveMissionAs();");
|
||||
%fileMenu.appendItem("-");
|
||||
|
||||
if( $platform $= "windows" )
|
||||
{
|
||||
%fileMenu.appendItem( "Open Project in Torsion" TAB "" TAB "EditorOpenTorsionProject();" );
|
||||
%fileMenu.appendItem( "Open Level File in Torsion" TAB "" TAB "EditorOpenFileInTorsion();" );
|
||||
%fileMenu.appendItem( "-" );
|
||||
}
|
||||
|
||||
%fileMenu.appendItem("Create Blank Terrain" TAB "" TAB "Canvas.pushDialog( CreateNewTerrainGui );");
|
||||
%fileMenu.appendItem("Import Terrain Heightmap" TAB "" TAB "Canvas.pushDialog( TerrainImportGui );");
|
||||
|
||||
if(!isWebDemo())
|
||||
{
|
||||
%fileMenu.appendItem("Export Terrain Heightmap" TAB "" TAB "Canvas.pushDialog( TerrainExportGui );");
|
||||
%fileMenu.appendItem("-");
|
||||
%fileMenu.appendItem("Export To COLLADA..." TAB "" TAB "EditorExportToCollada();");
|
||||
//item[5] = "Import Terraform Data..." TAB "" TAB "Heightfield::import();";
|
||||
//item[6] = "Import Texture Data..." TAB "" TAB "Texture::import();";
|
||||
//item[7] = "-";
|
||||
//item[8] = "Export Terraform Data..." TAB "" TAB "Heightfield::saveBitmap(\"\");";
|
||||
}
|
||||
%fileMenu.appendItem("Export Terrain Heightmap" TAB "" TAB "Canvas.pushDialog( TerrainExportGui );");
|
||||
%fileMenu.appendItem("-");
|
||||
%fileMenu.appendItem("Export To COLLADA..." TAB "" TAB "EditorExportToCollada();");
|
||||
//item[5] = "Import Terraform Data..." TAB "" TAB "Heightfield::import();";
|
||||
//item[6] = "Import Texture Data..." TAB "" TAB "Texture::import();";
|
||||
//item[7] = "-";
|
||||
//item[8] = "Export Terraform Data..." TAB "" TAB "Heightfield::saveBitmap(\"\");";
|
||||
|
||||
%fileMenu.appendItem( "-" );
|
||||
%fileMenu.appendItem( "Add FMOD Designer Audio..." TAB "" TAB "AddFMODProjectDlg.show();" );
|
||||
|
|
@ -148,11 +143,9 @@ function EditorGui::buildMenus(%this)
|
|||
%fileMenu.appendItem("-");
|
||||
%fileMenu.appendItem("Play Level" TAB "F11" TAB "Editor.close(\"PlayGui\");");
|
||||
|
||||
if(!isWebDemo())
|
||||
{
|
||||
%fileMenu.appendItem("Exit Level" TAB "" TAB "EditorExitMission();");
|
||||
%fileMenu.appendItem("Quit" TAB %quitShortcut TAB "EditorQuitGame();");
|
||||
}
|
||||
%fileMenu.appendItem("Exit Level" TAB "" TAB "EditorExitMission();");
|
||||
%fileMenu.appendItem("Quit" TAB %quitShortcut TAB "EditorQuitGame();");
|
||||
|
||||
%this.menuBar.insert(%fileMenu, %this.menuBar.getCount());
|
||||
|
||||
// Edit Menu
|
||||
|
|
|
|||
|
|
@ -36,6 +36,3 @@ exec("./guiObjectInspector.ed.cs");
|
|||
exec("./uvEditor.ed.gui");
|
||||
exec("./objectSelection.ed.cs");
|
||||
exec("./guiPlatformGenericMenubar.ed.cs");
|
||||
|
||||
if (isDemo())
|
||||
exec("./messageBoxOKBuy.ed.gui");
|
||||
|
|
|
|||
|
|
@ -1,85 +0,0 @@
|
|||
//--- OBJECT WRITE BEGIN ---
|
||||
%guiContent = new GuiControl(MessageBoxOKBuyDlg) {
|
||||
profile = "ToolsGuiDefaultProfile";
|
||||
horizSizing = "width";
|
||||
vertSizing = "height";
|
||||
position = "0 0";
|
||||
extent = "640 480";
|
||||
minExtent = "8 8";
|
||||
visible = "1";
|
||||
helpTag = "0";
|
||||
|
||||
new GuiWindowCtrl(MBOKBuyFrame) {
|
||||
profile = "ToolsGuiWindowProfile";
|
||||
horizSizing = "center";
|
||||
vertSizing = "center";
|
||||
position = "170 175";
|
||||
extent = "300 100";
|
||||
minExtent = "48 92";
|
||||
visible = "1";
|
||||
helpTag = "0";
|
||||
maxLength = "255";
|
||||
resizeWidth = "1";
|
||||
resizeHeight = "1";
|
||||
canMove = "1";
|
||||
canClose = "1";
|
||||
canMinimize = "0";
|
||||
canMaximize = "0";
|
||||
minSize = "50 50";
|
||||
text = "";
|
||||
closeCommand = "MessageCallback(MessageBoxOKBuyDlg,MessageBoxOKBuyDlg.noCallback);";
|
||||
|
||||
new GuiMLTextCtrl(MBOKBuyText) {
|
||||
profile = "ToolsGuiMLTextProfile";
|
||||
horizSizing = "center";
|
||||
vertSizing = "bottom";
|
||||
position = "11 38";
|
||||
extent = "280 14";
|
||||
minExtent = "8 8";
|
||||
visible = "1";
|
||||
helpTag = "0";
|
||||
lineSpacing = "2";
|
||||
allowColorChars = "0";
|
||||
maxChars = "-1";
|
||||
};
|
||||
new GuiButtonCtrl() {
|
||||
profile = "ToolsGuiButtonProfile";
|
||||
horizSizing = "right";
|
||||
vertSizing = "top";
|
||||
position = "70 68";
|
||||
extent = "80 22";
|
||||
minExtent = "8 8";
|
||||
visible = "1";
|
||||
command = "MessageCallback(MessageBoxOKBuyDlg,MessageBoxOKBuyDlg.OKCallback);";
|
||||
accelerator = "return";
|
||||
helpTag = "0";
|
||||
text = "OK";
|
||||
simpleStyle = "0";
|
||||
};
|
||||
new GuiButtonCtrl() {
|
||||
profile = "ToolsGuiButtonProfile";
|
||||
horizSizing = "right";
|
||||
vertSizing = "top";
|
||||
position = "167 68";
|
||||
extent = "80 22";
|
||||
minExtent = "8 8";
|
||||
visible = "1";
|
||||
command = "MessageCallback(MessageBoxOKBuyDlg,MessageBoxOKBuyDlg.BuyCallback);";
|
||||
accelerator = "escape";
|
||||
helpTag = "0";
|
||||
text = "Buy Now!";
|
||||
simpleStyle = "0";
|
||||
};
|
||||
};
|
||||
};
|
||||
//--- OBJECT WRITE END ---
|
||||
|
||||
function MessageBoxOKBuy(%title, %message, %OKCallback, %BuyCallback)
|
||||
{
|
||||
MBOKBuyFrame.text = %title;
|
||||
MessageBoxOKBuyDlg.profile = "ToolsGuiOverlayProfile";
|
||||
Canvas.pushDialog(MessageBoxOKBuyDlg);
|
||||
MBSetText(MBOKBuyText, MBOKBuyFrame, %message);
|
||||
MessageBoxOKBuyDlg.OKCallback = %OKCallback;
|
||||
MessageBoxOKBuyDlg.BuyCallback = %BuyCallback;
|
||||
}
|
||||
|
|
@ -131,12 +131,6 @@ package Tools
|
|||
Tools::LoadResources( $Tools::resourcePath );
|
||||
|
||||
//$Scripts::ignoreDSOs = %toggle;
|
||||
|
||||
if(isWebDemo())
|
||||
{
|
||||
// if this is the web tool demo lets init some value storage
|
||||
//$clicks
|
||||
}
|
||||
}
|
||||
|
||||
function startToolTime(%tool)
|
||||
|
|
|
|||
|
|
@ -272,20 +272,3 @@ function ESettingsWindowPopup::onSelect(%this)
|
|||
EditorSettings.setValue(%this.editorSettingsValue, %this.getText());
|
||||
eval(%this.editorSettingsRead);
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Demo
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
function OnWalkaboutDemoLimit()
|
||||
{
|
||||
MessageBoxOK("Walkabout demo",
|
||||
"This demo only allows two NavMeshes to be created. Sorry!");
|
||||
}
|
||||
|
||||
function OnWalkaboutDemoSave()
|
||||
{
|
||||
MessageBoxOK("Walkabout demo",
|
||||
"This demo doesn't allow you to save NavMeshes. Sorry!" SPC
|
||||
"The rest of your mission will still be saved.");
|
||||
}
|
||||
|
|
|
|||
|
|
@ -561,9 +561,6 @@ function EditorGui::onWake( %this )
|
|||
|
||||
if( %levelName !$= %this.levelName )
|
||||
%this.onNewLevelLoaded( %levelName );
|
||||
|
||||
if (isObject(DemoEditorAlert) && DemoEditorAlert.helpTag<2)
|
||||
Canvas.pushDialog(DemoEditorAlert);
|
||||
}
|
||||
|
||||
function EditorGui::onSleep( %this )
|
||||
|
|
|
|||
|
|
@ -81,9 +81,6 @@ function EditorPlugin::onEditorSleep( %this )
|
|||
/// Push Gui's, stuff like that
|
||||
function EditorPlugin::onActivated( %this )
|
||||
{
|
||||
if(isDemo())
|
||||
startToolTime(%this.getName());
|
||||
|
||||
%this.isActivated = true;
|
||||
}
|
||||
|
||||
|
|
@ -91,9 +88,6 @@ function EditorPlugin::onActivated( %this )
|
|||
/// Pop Gui's, stuff like that
|
||||
function EditorPlugin::onDeactivated( %this )
|
||||
{
|
||||
if(isDemo())
|
||||
endToolTime(%this.getName());
|
||||
|
||||
%this.isActivated = false;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -176,12 +176,6 @@ function EWCreatorWindow::createStatic( %this, %file )
|
|||
if ( !$missionRunning )
|
||||
return;
|
||||
|
||||
if(isFunction("getObjectLimit") && MissionGroup.getFullCount() >= getObjectLimit())
|
||||
{
|
||||
MessageBoxOKBuy( "Object Limit Reached", "You have exceeded the object limit of " @ getObjectLimit() @ " for this demo. You can remove objects if you would like to add more.", "", "Canvas.showPurchaseScreen(\"objectlimit\");" );
|
||||
return;
|
||||
}
|
||||
|
||||
if( !isObject(%this.objectGroup) )
|
||||
%this.setNewObjectGroup( MissionGroup );
|
||||
|
||||
|
|
@ -200,12 +194,6 @@ function EWCreatorWindow::createPrefab( %this, %file )
|
|||
if ( !$missionRunning )
|
||||
return;
|
||||
|
||||
if(isFunction("getObjectLimit") && MissionGroup.getFullCount() >= getObjectLimit())
|
||||
{
|
||||
MessageBoxOKBuy( "Object Limit Reached", "You have exceeded the object limit of " @ getObjectLimit() @ " for this demo. You can remove objects if you would like to add more.", "", "Canvas.showPurchaseScreen(\"objectlimit\");" );
|
||||
return;
|
||||
}
|
||||
|
||||
if( !isObject(%this.objectGroup) )
|
||||
%this.setNewObjectGroup( MissionGroup );
|
||||
|
||||
|
|
@ -224,12 +212,6 @@ function EWCreatorWindow::createObject( %this, %cmd )
|
|||
if ( !$missionRunning )
|
||||
return;
|
||||
|
||||
if(isFunction("getObjectLimit") && MissionGroup.getFullCount() >= getObjectLimit())
|
||||
{
|
||||
MessageBoxOKBuy( "Object Limit Reached", "You have exceeded the object limit of " @ getObjectLimit() @ " for this demo. You can remove objects if you would like to add more.", "", "Canvas.showPurchaseScreen(\"objectlimit\");" );
|
||||
return;
|
||||
}
|
||||
|
||||
if( !isObject(%this.objectGroup) )
|
||||
%this.setNewObjectGroup( MissionGroup );
|
||||
|
||||
|
|
|
|||
|
|
@ -28,9 +28,7 @@ $Pref::WorldEditor::FileSpec = "Torque Mission Files (*.mis)|*.mis|All Files (*.
|
|||
|
||||
function EditorFileMenu::onMenuSelect(%this)
|
||||
{
|
||||
// don't do this since it won't exist if this is a "demo"
|
||||
if(!isWebDemo())
|
||||
%this.enableItem(2, EditorIsDirty());
|
||||
%this.enableItem(2, EditorIsDirty());
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
|
@ -88,7 +86,7 @@ function EditorClearDirty()
|
|||
|
||||
function EditorQuitGame()
|
||||
{
|
||||
if( EditorIsDirty() && !isWebDemo())
|
||||
if( EditorIsDirty())
|
||||
{
|
||||
MessageBoxYesNoCancel("Level Modified", "Would you like to save your changes before quitting?", "EditorSaveMissionMenu(); quit();", "quit();", "" );
|
||||
}
|
||||
|
|
@ -98,7 +96,7 @@ function EditorQuitGame()
|
|||
|
||||
function EditorExitMission()
|
||||
{
|
||||
if( EditorIsDirty() && !isWebDemo() )
|
||||
if( EditorIsDirty())
|
||||
{
|
||||
MessageBoxYesNoCancel("Level Modified", "Would you like to save your changes before exiting?", "EditorDoExitMission(true);", "EditorDoExitMission(false);", "");
|
||||
}
|
||||
|
|
@ -108,7 +106,7 @@ function EditorExitMission()
|
|||
|
||||
function EditorDoExitMission(%saveFirst)
|
||||
{
|
||||
if(%saveFirst && !isWebDemo())
|
||||
if(%saveFirst)
|
||||
{
|
||||
EditorSaveMissionMenu();
|
||||
}
|
||||
|
|
@ -202,9 +200,6 @@ function EditorOpenDeclarationInTorsion( %object )
|
|||
|
||||
function EditorNewLevel( %file )
|
||||
{
|
||||
if(isWebDemo())
|
||||
return;
|
||||
|
||||
%saveFirst = false;
|
||||
if ( EditorIsDirty() )
|
||||
{
|
||||
|
|
@ -241,27 +236,15 @@ function EditorNewLevel( %file )
|
|||
|
||||
function EditorSaveMissionMenu()
|
||||
{
|
||||
if(!$Pref::disableSaving && !isWebDemo())
|
||||
{
|
||||
if(EditorGui.saveAs)
|
||||
EditorSaveMissionAs();
|
||||
else
|
||||
EditorSaveMission();
|
||||
}
|
||||
if(EditorGui.saveAs)
|
||||
EditorSaveMissionAs();
|
||||
else
|
||||
{
|
||||
EditorSaveMissionMenuDisableSave();
|
||||
}
|
||||
EditorSaveMission();
|
||||
}
|
||||
|
||||
function EditorSaveMission()
|
||||
{
|
||||
// just save the mission without renaming it
|
||||
if(isFunction("getObjectLimit") && MissionGroup.getFullCount() >= getObjectLimit())
|
||||
{
|
||||
MessageBoxOKBuy( "Object Limit Reached", "You have exceeded the object limit of " @ getObjectLimit() @ " for this demo. You can remove objects if you would like to add more.", "", "Canvas.showPurchaseScreen(\"objectlimit\");" );
|
||||
return;
|
||||
}
|
||||
|
||||
// first check for dirty and read-only files:
|
||||
if((EWorldEditor.isDirty || ETerrainEditor.isMissionDirty) && !isWriteableFileName($Server::MissionFile))
|
||||
|
|
@ -316,146 +299,125 @@ function EditorSaveMission()
|
|||
return true;
|
||||
}
|
||||
|
||||
function EditorSaveMissionMenuDisableSave()
|
||||
{
|
||||
GenericPromptDialog-->GenericPromptWindow.text = "Warning";
|
||||
GenericPromptDialog-->GenericPromptText.setText("Saving disabled in demo mode.");
|
||||
Canvas.pushDialog( GenericPromptDialog );
|
||||
}
|
||||
|
||||
function EditorSaveMissionAs( %missionName )
|
||||
{
|
||||
if(isFunction("getObjectLimit") && MissionGroup.getFullCount() >= getObjectLimit())
|
||||
// If we didn't get passed a new mission name then
|
||||
// prompt the user for one.
|
||||
if ( %missionName $= "" )
|
||||
{
|
||||
MessageBoxOKBuy( "Object Limit Reached", "You have exceeded the object limit of " @ getObjectLimit() @ " for this demo. You can remove objects if you would like to add more.", "", "Canvas.showPurchaseScreen(\"objectlimit\");" );
|
||||
return;
|
||||
}
|
||||
|
||||
if(!$Pref::disableSaving && !isWebDemo())
|
||||
{
|
||||
// If we didn't get passed a new mission name then
|
||||
// prompt the user for one.
|
||||
if ( %missionName $= "" )
|
||||
%dlg = new SaveFileDialog()
|
||||
{
|
||||
%dlg = new SaveFileDialog()
|
||||
{
|
||||
Filters = $Pref::WorldEditor::FileSpec;
|
||||
DefaultPath = EditorSettings.value("LevelInformation/levelsDirectory");
|
||||
ChangePath = false;
|
||||
OverwritePrompt = true;
|
||||
};
|
||||
Filters = $Pref::WorldEditor::FileSpec;
|
||||
DefaultPath = EditorSettings.value("LevelInformation/levelsDirectory");
|
||||
ChangePath = false;
|
||||
OverwritePrompt = true;
|
||||
};
|
||||
|
||||
%ret = %dlg.Execute();
|
||||
if(%ret)
|
||||
{
|
||||
// Immediately override/set the levelsDirectory
|
||||
EditorSettings.setValue( "LevelInformation/levelsDirectory", collapseFilename(filePath( %dlg.FileName )) );
|
||||
|
||||
%missionName = %dlg.FileName;
|
||||
}
|
||||
%ret = %dlg.Execute();
|
||||
if(%ret)
|
||||
{
|
||||
// Immediately override/set the levelsDirectory
|
||||
EditorSettings.setValue( "LevelInformation/levelsDirectory", collapseFilename(filePath( %dlg.FileName )) );
|
||||
|
||||
%dlg.delete();
|
||||
|
||||
if(! %ret)
|
||||
return;
|
||||
%missionName = %dlg.FileName;
|
||||
}
|
||||
|
||||
if( fileExt( %missionName ) !$= ".mis" )
|
||||
%missionName = %missionName @ ".mis";
|
||||
|
||||
EWorldEditor.isDirty = true;
|
||||
%saveMissionFile = $Server::MissionFile;
|
||||
|
||||
$Server::MissionFile = %missionName;
|
||||
|
||||
%copyTerrainsFailed = false;
|
||||
|
||||
// Rename all the terrain files. Save all previous names so we can
|
||||
// reset them if saving fails.
|
||||
%newMissionName = fileBase(%missionName);
|
||||
%oldMissionName = fileBase(%saveMissionFile);
|
||||
|
||||
%dlg.delete();
|
||||
|
||||
if(! %ret)
|
||||
return;
|
||||
}
|
||||
|
||||
if( fileExt( %missionName ) !$= ".mis" )
|
||||
%missionName = %missionName @ ".mis";
|
||||
|
||||
EWorldEditor.isDirty = true;
|
||||
%saveMissionFile = $Server::MissionFile;
|
||||
|
||||
$Server::MissionFile = %missionName;
|
||||
|
||||
%copyTerrainsFailed = false;
|
||||
|
||||
// Rename all the terrain files. Save all previous names so we can
|
||||
// reset them if saving fails.
|
||||
%newMissionName = fileBase(%missionName);
|
||||
%oldMissionName = fileBase(%saveMissionFile);
|
||||
|
||||
initContainerTypeSearch( $TypeMasks::TerrainObjectType );
|
||||
%savedTerrNames = new ScriptObject();
|
||||
for( %i = 0;; %i ++ )
|
||||
{
|
||||
%terrainObject = containerSearchNext();
|
||||
if( !%terrainObject )
|
||||
break;
|
||||
|
||||
%savedTerrNames.array[ %i ] = %terrainObject.terrainFile;
|
||||
|
||||
%terrainFilePath = makeRelativePath( filePath( %terrainObject.terrainFile ), getMainDotCsDir() );
|
||||
%terrainFileName = fileName( %terrainObject.terrainFile );
|
||||
|
||||
// Workaround to have terrains created in an unsaved "New Level..." mission
|
||||
// moved to the correct place.
|
||||
|
||||
if( EditorGui.saveAs && %terrainFilePath $= "tools/art/terrains" )
|
||||
%terrainFilePath = "art/terrains";
|
||||
|
||||
// Try and follow the existing naming convention.
|
||||
// If we can't, use systematic terrain file names.
|
||||
if( strstr( %terrainFileName, %oldMissionName ) >= 0 )
|
||||
%terrainFileName = strreplace( %terrainFileName, %oldMissionName, %newMissionName );
|
||||
else
|
||||
%terrainFileName = %newMissionName @ "_" @ %i @ ".ter";
|
||||
|
||||
%newTerrainFile = %terrainFilePath @ "/" @ %terrainFileName;
|
||||
|
||||
if (!isWriteableFileName(%newTerrainFile))
|
||||
{
|
||||
if (MessageBox("Error", "Terrain file \""@ %newTerrainFile @ "\" is read-only. Continue?", "Ok", "Stop") == $MROk)
|
||||
continue;
|
||||
else
|
||||
{
|
||||
%copyTerrainsFailed = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if( !%terrainObject.save( %newTerrainFile ) )
|
||||
{
|
||||
error( "Failed to save '" @ %newTerrainFile @ "'" );
|
||||
%copyTerrainsFailed = true;
|
||||
break;
|
||||
}
|
||||
|
||||
%terrainObject.terrainFile = %newTerrainFile;
|
||||
}
|
||||
|
||||
ETerrainEditor.isDirty = false;
|
||||
|
||||
// Save the mission.
|
||||
if(%copyTerrainsFailed || !EditorSaveMission())
|
||||
{
|
||||
// It failed, so restore the mission and terrain filenames.
|
||||
|
||||
$Server::MissionFile = %saveMissionFile;
|
||||
|
||||
initContainerTypeSearch( $TypeMasks::TerrainObjectType );
|
||||
%savedTerrNames = new ScriptObject();
|
||||
for( %i = 0;; %i ++ )
|
||||
{
|
||||
%terrainObject = containerSearchNext();
|
||||
if( !%terrainObject )
|
||||
break;
|
||||
|
||||
%savedTerrNames.array[ %i ] = %terrainObject.terrainFile;
|
||||
|
||||
%terrainFilePath = makeRelativePath( filePath( %terrainObject.terrainFile ), getMainDotCsDir() );
|
||||
%terrainFileName = fileName( %terrainObject.terrainFile );
|
||||
|
||||
// Workaround to have terrains created in an unsaved "New Level..." mission
|
||||
// moved to the correct place.
|
||||
|
||||
if( EditorGui.saveAs && %terrainFilePath $= "tools/art/terrains" )
|
||||
%terrainFilePath = "art/terrains";
|
||||
|
||||
// Try and follow the existing naming convention.
|
||||
// If we can't, use systematic terrain file names.
|
||||
if( strstr( %terrainFileName, %oldMissionName ) >= 0 )
|
||||
%terrainFileName = strreplace( %terrainFileName, %oldMissionName, %newMissionName );
|
||||
else
|
||||
%terrainFileName = %newMissionName @ "_" @ %i @ ".ter";
|
||||
|
||||
%newTerrainFile = %terrainFilePath @ "/" @ %terrainFileName;
|
||||
|
||||
if (!isWriteableFileName(%newTerrainFile))
|
||||
{
|
||||
if (MessageBox("Error", "Terrain file \""@ %newTerrainFile @ "\" is read-only. Continue?", "Ok", "Stop") == $MROk)
|
||||
continue;
|
||||
else
|
||||
{
|
||||
%copyTerrainsFailed = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if( !%terrainObject.save( %newTerrainFile ) )
|
||||
{
|
||||
error( "Failed to save '" @ %newTerrainFile @ "'" );
|
||||
%copyTerrainsFailed = true;
|
||||
break;
|
||||
}
|
||||
|
||||
%terrainObject.terrainFile = %newTerrainFile;
|
||||
|
||||
%terrainObject.terrainFile = %savedTerrNames.array[ %i ];
|
||||
}
|
||||
|
||||
ETerrainEditor.isDirty = false;
|
||||
|
||||
// Save the mission.
|
||||
if(%copyTerrainsFailed || !EditorSaveMission())
|
||||
{
|
||||
// It failed, so restore the mission and terrain filenames.
|
||||
|
||||
$Server::MissionFile = %saveMissionFile;
|
||||
|
||||
initContainerTypeSearch( $TypeMasks::TerrainObjectType );
|
||||
for( %i = 0;; %i ++ )
|
||||
{
|
||||
%terrainObject = containerSearchNext();
|
||||
if( !%terrainObject )
|
||||
break;
|
||||
|
||||
%terrainObject.terrainFile = %savedTerrNames.array[ %i ];
|
||||
}
|
||||
}
|
||||
|
||||
%savedTerrNames.delete();
|
||||
}
|
||||
else
|
||||
{
|
||||
EditorSaveMissionMenuDisableSave();
|
||||
}
|
||||
|
||||
%savedTerrNames.delete();
|
||||
}
|
||||
|
||||
function EditorOpenMission(%filename)
|
||||
{
|
||||
if( EditorIsDirty() && !isWebDemo() )
|
||||
if( EditorIsDirty())
|
||||
{
|
||||
// "EditorSaveBeforeLoad();", "getLoadFilename(\"*.mis\", \"EditorDoLoadMission\");"
|
||||
if(MessageBox("Mission Modified", "Would you like to save changes to the current mission \"" @
|
||||
|
|
@ -523,72 +485,67 @@ function EditorOpenMission(%filename)
|
|||
|
||||
function EditorExportToCollada()
|
||||
{
|
||||
if ( !$Pref::disableSaving && !isWebDemo() )
|
||||
|
||||
%dlg = new SaveFileDialog()
|
||||
{
|
||||
%dlg = new SaveFileDialog()
|
||||
{
|
||||
Filters = "COLLADA Files (*.dae)|*.dae|";
|
||||
DefaultPath = $Pref::WorldEditor::LastPath;
|
||||
DefaultFile = "";
|
||||
ChangePath = false;
|
||||
OverwritePrompt = true;
|
||||
};
|
||||
Filters = "COLLADA Files (*.dae)|*.dae|";
|
||||
DefaultPath = $Pref::WorldEditor::LastPath;
|
||||
DefaultFile = "";
|
||||
ChangePath = false;
|
||||
OverwritePrompt = true;
|
||||
};
|
||||
|
||||
%ret = %dlg.Execute();
|
||||
if ( %ret )
|
||||
{
|
||||
$Pref::WorldEditor::LastPath = filePath( %dlg.FileName );
|
||||
%exportFile = %dlg.FileName;
|
||||
}
|
||||
|
||||
if( fileExt( %exportFile ) !$= ".dae" )
|
||||
%exportFile = %exportFile @ ".dae";
|
||||
|
||||
%dlg.delete();
|
||||
|
||||
if ( !%ret )
|
||||
return;
|
||||
|
||||
if ( EditorGui.currentEditor.getId() == ShapeEditorPlugin.getId() )
|
||||
ShapeEdShapeView.exportToCollada( %exportFile );
|
||||
else
|
||||
EWorldEditor.colladaExportSelection( %exportFile );
|
||||
%ret = %dlg.Execute();
|
||||
if ( %ret )
|
||||
{
|
||||
$Pref::WorldEditor::LastPath = filePath( %dlg.FileName );
|
||||
%exportFile = %dlg.FileName;
|
||||
}
|
||||
|
||||
if( fileExt( %exportFile ) !$= ".dae" )
|
||||
%exportFile = %exportFile @ ".dae";
|
||||
|
||||
%dlg.delete();
|
||||
|
||||
if ( !%ret )
|
||||
return;
|
||||
|
||||
if ( EditorGui.currentEditor.getId() == ShapeEditorPlugin.getId() )
|
||||
ShapeEdShapeView.exportToCollada( %exportFile );
|
||||
else
|
||||
EWorldEditor.colladaExportSelection( %exportFile );
|
||||
}
|
||||
|
||||
function EditorMakePrefab()
|
||||
{
|
||||
// Should this be protected or not?
|
||||
if ( !$Pref::disableSaving && !isWebDemo() )
|
||||
|
||||
%dlg = new SaveFileDialog()
|
||||
{
|
||||
%dlg = new SaveFileDialog()
|
||||
{
|
||||
Filters = "Prefab Files (*.prefab)|*.prefab|";
|
||||
DefaultPath = $Pref::WorldEditor::LastPath;
|
||||
DefaultFile = "";
|
||||
ChangePath = false;
|
||||
OverwritePrompt = true;
|
||||
};
|
||||
|
||||
%ret = %dlg.Execute();
|
||||
if ( %ret )
|
||||
{
|
||||
$Pref::WorldEditor::LastPath = filePath( %dlg.FileName );
|
||||
%saveFile = %dlg.FileName;
|
||||
}
|
||||
|
||||
if( fileExt( %saveFile ) !$= ".prefab" )
|
||||
%saveFile = %saveFile @ ".prefab";
|
||||
|
||||
%dlg.delete();
|
||||
|
||||
if ( !%ret )
|
||||
return;
|
||||
|
||||
EWorldEditor.makeSelectionPrefab( %saveFile );
|
||||
|
||||
EditorTree.buildVisibleTree( true );
|
||||
Filters = "Prefab Files (*.prefab)|*.prefab|";
|
||||
DefaultPath = $Pref::WorldEditor::LastPath;
|
||||
DefaultFile = "";
|
||||
ChangePath = false;
|
||||
OverwritePrompt = true;
|
||||
};
|
||||
|
||||
%ret = %dlg.Execute();
|
||||
if ( %ret )
|
||||
{
|
||||
$Pref::WorldEditor::LastPath = filePath( %dlg.FileName );
|
||||
%saveFile = %dlg.FileName;
|
||||
}
|
||||
|
||||
if( fileExt( %saveFile ) !$= ".prefab" )
|
||||
%saveFile = %saveFile @ ".prefab";
|
||||
|
||||
%dlg.delete();
|
||||
|
||||
if ( !%ret )
|
||||
return;
|
||||
|
||||
EWorldEditor.makeSelectionPrefab( %saveFile );
|
||||
|
||||
EditorTree.buildVisibleTree( true );
|
||||
}
|
||||
|
||||
function EditorExplodePrefab()
|
||||
|
|
|
|||
|
|
@ -112,35 +112,30 @@ function EditorGui::buildMenus(%this)
|
|||
barTitle = "File";
|
||||
};
|
||||
|
||||
if(!isWebDemo())
|
||||
{
|
||||
%fileMenu.appendItem("New Level" TAB "" TAB "schedule( 1, 0, \"EditorNewLevel\" );");
|
||||
%fileMenu.appendItem("Open Level..." TAB %cmdCtrl SPC "O" TAB "schedule( 1, 0, \"EditorOpenMission\" );");
|
||||
%fileMenu.appendItem("Save Level" TAB %cmdCtrl SPC "S" TAB "EditorSaveMissionMenu();");
|
||||
%fileMenu.appendItem("Save Level As..." TAB "" TAB "EditorSaveMissionAs();");
|
||||
%fileMenu.appendItem("-");
|
||||
|
||||
if( $platform $= "windows" )
|
||||
{
|
||||
%fileMenu.appendItem( "Open Project in Torsion" TAB "" TAB "EditorOpenTorsionProject();" );
|
||||
%fileMenu.appendItem( "Open Level File in Torsion" TAB "" TAB "EditorOpenFileInTorsion();" );
|
||||
%fileMenu.appendItem( "-" );
|
||||
}
|
||||
%fileMenu.appendItem("New Level" TAB "" TAB "schedule( 1, 0, \"EditorNewLevel\" );");
|
||||
%fileMenu.appendItem("Open Level..." TAB %cmdCtrl SPC "O" TAB "schedule( 1, 0, \"EditorOpenMission\" );");
|
||||
%fileMenu.appendItem("Save Level" TAB %cmdCtrl SPC "S" TAB "EditorSaveMissionMenu();");
|
||||
%fileMenu.appendItem("Save Level As..." TAB "" TAB "EditorSaveMissionAs();");
|
||||
%fileMenu.appendItem("-");
|
||||
|
||||
if( $platform $= "windows" )
|
||||
{
|
||||
%fileMenu.appendItem( "Open Project in Torsion" TAB "" TAB "EditorOpenTorsionProject();" );
|
||||
%fileMenu.appendItem( "Open Level File in Torsion" TAB "" TAB "EditorOpenFileInTorsion();" );
|
||||
%fileMenu.appendItem( "-" );
|
||||
}
|
||||
|
||||
%fileMenu.appendItem("Create Blank Terrain" TAB "" TAB "Canvas.pushDialog( CreateNewTerrainGui );");
|
||||
%fileMenu.appendItem("Import Terrain Heightmap" TAB "" TAB "Canvas.pushDialog( TerrainImportGui );");
|
||||
|
||||
if(!isWebDemo())
|
||||
{
|
||||
%fileMenu.appendItem("Export Terrain Heightmap" TAB "" TAB "Canvas.pushDialog( TerrainExportGui );");
|
||||
%fileMenu.appendItem("-");
|
||||
%fileMenu.appendItem("Export To COLLADA..." TAB "" TAB "EditorExportToCollada();");
|
||||
//item[5] = "Import Terraform Data..." TAB "" TAB "Heightfield::import();";
|
||||
//item[6] = "Import Texture Data..." TAB "" TAB "Texture::import();";
|
||||
//item[7] = "-";
|
||||
//item[8] = "Export Terraform Data..." TAB "" TAB "Heightfield::saveBitmap(\"\");";
|
||||
}
|
||||
%fileMenu.appendItem("Export Terrain Heightmap" TAB "" TAB "Canvas.pushDialog( TerrainExportGui );");
|
||||
%fileMenu.appendItem("-");
|
||||
%fileMenu.appendItem("Export To COLLADA..." TAB "" TAB "EditorExportToCollada();");
|
||||
//item[5] = "Import Terraform Data..." TAB "" TAB "Heightfield::import();";
|
||||
//item[6] = "Import Texture Data..." TAB "" TAB "Texture::import();";
|
||||
//item[7] = "-";
|
||||
//item[8] = "Export Terraform Data..." TAB "" TAB "Heightfield::saveBitmap(\"\");";
|
||||
|
||||
%fileMenu.appendItem( "-" );
|
||||
%fileMenu.appendItem( "Add FMOD Designer Audio..." TAB "" TAB "AddFMODProjectDlg.show();" );
|
||||
|
|
@ -148,11 +143,9 @@ function EditorGui::buildMenus(%this)
|
|||
%fileMenu.appendItem("-");
|
||||
%fileMenu.appendItem("Play Level" TAB "F11" TAB "Editor.close(\"PlayGui\");");
|
||||
|
||||
if(!isWebDemo())
|
||||
{
|
||||
%fileMenu.appendItem("Exit Level" TAB "" TAB "EditorExitMission();");
|
||||
%fileMenu.appendItem("Quit" TAB %quitShortcut TAB "EditorQuitGame();");
|
||||
}
|
||||
%fileMenu.appendItem("Exit Level" TAB "" TAB "EditorExitMission();");
|
||||
%fileMenu.appendItem("Quit" TAB %quitShortcut TAB "EditorQuitGame();");
|
||||
|
||||
%this.menuBar.insert(%fileMenu, %this.menuBar.getCount());
|
||||
|
||||
// Edit Menu
|
||||
|
|
|
|||
Loading…
Reference in a new issue