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add & delete object documentation
added add & delete object console method documentation.
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1 changed files with 8 additions and 4 deletions
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@ -58,10 +58,12 @@ void MECreateUndoAction::addObject( SimObject *object )
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mObjects.last().id = object->getId();
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}
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DefineConsoleMethod( MECreateUndoAction, addObject, void, (SimObject *obj), , "( SimObject obj )")
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DefineEngineMethod( MECreateUndoAction, addObject, void, ( SimObject* obj),,
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"Add the object being created to an undo action.\n"
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"@param obj Object being created you want to create the undo for.")
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{
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if (obj)
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object->addObject( obj );
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object->addObject( obj );
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}
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void MECreateUndoAction::undo()
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@ -163,10 +165,12 @@ void MEDeleteUndoAction::deleteObject( const Vector<SimObject*> &objectList )
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deleteObject( objectList[i] );
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}
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DefineConsoleMethod( MEDeleteUndoAction, deleteObject, void, (SimObject *obj ), , "( SimObject obj )")
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DefineEngineMethod( MEDeleteUndoAction, deleteObject, void, ( SimObject* obj),,
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"Delete the object and add it to the undo action.\n"
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"@param obj Object to delete and add to the undo action.")
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{
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if (obj)
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object->deleteObject( obj );
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object->deleteObject( obj );
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}
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void MEDeleteUndoAction::undo()
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