mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
commit
6492028bb2
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@ -208,6 +208,8 @@ GameConnection::GameConnection()
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mAIControlled = false;
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mLastPacketTime = 0;
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mDisconnectReason[0] = 0;
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//blackout vars
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@ -3339,6 +3339,6 @@ void ShapeBase::ejectShellCasing( U32 imageSlot )
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if (!casing->registerObject())
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delete casing;
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casing->init( shellPos, shellVel );
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else
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casing->init( shellPos, shellVel );
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}
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@ -400,7 +400,7 @@ void CodeStream::reset()
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{
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CodeData *next = itr->next;
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dFree(itr->data);
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dFree(itr);
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delete(itr);
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itr = next;
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}
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@ -882,7 +882,7 @@ void Namespace::Entry::clear()
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// Clean up usage strings generated for script functions.
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if( ( mType == Namespace::Entry::ConsoleFunctionType ) && mUsage )
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{
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delete mUsage;
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dFree(mUsage);
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mUsage = NULL;
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}
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}
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@ -908,7 +908,7 @@ Namespace::~Namespace()
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clearEntries();
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if( mUsage && mCleanUpUsage )
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{
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delete mUsage;
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dFree(mUsage);
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mUsage = NULL;
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mCleanUpUsage = false;
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}
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@ -66,6 +66,7 @@ ConnectionProtocol::ConnectionProtocol()
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mLastSendSeq = 0; // start sending at 1
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mAckMask = 0;
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mLastRecvAckAck = 0;
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mConnectionEstablished = false;
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}
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void ConnectionProtocol::buildSendPacketHeader(BitStream *stream, S32 packetType)
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{
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@ -601,10 +601,13 @@ bool chompUTF8BOM( const char *inString, char **outStringPtr )
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{
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*outStringPtr = const_cast<char *>( inString );
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U8 bom[4];
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dMemcpy( bom, inString, 4 );
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bool valid = isValidUTF8BOM( bom );
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bool valid = false;
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if (inString[0] && inString[1] && inString[2])
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{
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U8 bom[4];
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dMemcpy(bom, inString, 4);
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valid = isValidUTF8BOM(bom);
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}
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// This is hackey, but I am not sure the best way to do it at the present.
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// The only valid BOM is a UTF8 BOM, which is 3 bytes, even though we read
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@ -495,7 +495,7 @@ DefineConsoleFunction( dumpStringMemStats, void, (), , "()"
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void* String::StringData::operator new( size_t size, U32 len )
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{
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AssertFatal( len != 0, "String::StringData::operator new() - string must not be empty" );
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StringData *str = reinterpret_cast<StringData*>( dMalloc( size + len * sizeof(StringChar) ) );
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StringData *str = static_cast<StringData*>( dMalloc( size + len * sizeof(StringChar) ) );
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str->mLength = len;
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@ -523,7 +523,7 @@ void String::StringData::operator delete(void *ptr)
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void* String::StringData::operator new( size_t size, U32 len, DataChunker& chunker )
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{
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AssertFatal( len != 0, "String::StringData::operator new() - string must not be empty" );
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StringData *str = reinterpret_cast<StringData*>( chunker.alloc( size + len * sizeof(StringChar) ) );
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StringData *str = static_cast<StringData*>( chunker.alloc( size + len * sizeof(StringChar) ) );
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str->mLength = len;
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@ -155,8 +155,8 @@ void DecalRoadNodeEvent::padListToSize()
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newlist->mPositions.merge(list->mPositions);
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newlist->mWidths.merge(list->mWidths);
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mNodeList = newlist;
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delete list;
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mNodeList = list = newlist;
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}
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// Pad our list end?
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@ -1726,4 +1726,4 @@ DefineEngineMethod( DecalRoad, postApply, void, (),,
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)
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{
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object->inspectPostApply();
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}
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}
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@ -203,8 +203,8 @@ void MeshRoadNodeEvent::padListToSize()
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newlist->mDepths.merge(list->mDepths);
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newlist->mNormals.merge(list->mNormals);
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mNodeList = newlist;
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delete list;
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mNodeList = list = newlist;
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}
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// Pad our list end?
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@ -227,8 +227,8 @@ void RiverNodeEvent::padListToSize()
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newlist->mDepths.merge(list->mDepths);
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newlist->mNormals.merge(list->mNormals);
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mNodeList = newlist;
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delete list;
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mNodeList = list = newlist;
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}
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// Pad our list end?
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@ -279,6 +279,7 @@ GFXDevice::~GFXDevice()
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#endif
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SAFE_DELETE( mTextureManager );
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SAFE_DELETE( mFrameTime );
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// Clear out our state block references
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mCurrentStateBlocks.clear();
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@ -56,6 +56,10 @@ IMPLEMENT_CALLBACK( GuiRolloutCtrl, onCollapsed, void, (), (),
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//-----------------------------------------------------------------------------
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GuiRolloutCtrl::GuiRolloutCtrl()
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: mHeader(0,0,0,0),
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mExpanded(0,0,0,0),
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mChildRect(0,0,0,0),
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mMargin(0,0,0,0)
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{
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mExpanded.set(0,0,200,60);
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mCaption = StringTable->EmptyString();
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@ -70,6 +74,7 @@ GuiRolloutCtrl::GuiRolloutCtrl()
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mIsContainer = true;
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mCanCollapse = true;
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mAutoCollapseSiblings = false;
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mHasTexture = false;
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// Make sure we receive our ticks.
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setProcessTicks();
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}
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@ -72,8 +72,9 @@ GuiScrollCtrl::GuiScrollCtrl()
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mAnimating( false ),
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mScrollAnimSpeed( -1 ),
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mScrollTargetPos( -1, -1 ),
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mChildExt(0, 0),
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mChildPos(0, 0)
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mChildExt(0, 0),
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mChildPos(0, 0),
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mBaseThumbSize(0)
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{
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mIsContainer = true;
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setExtent(200,200);
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@ -98,10 +98,10 @@ GuiWindowCtrl::GuiWindowCtrl()
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mMouseMovingWin = false;
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mMouseResizeWidth = false;
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mMouseResizeHeight = false;
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setExtent(100, 200);
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mMinimizeIndex = -1;
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mTabIndex = -1;
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mBitmapBounds = NULL;
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setExtent(100, 200);
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RectI closeRect(80, 2, 16, 16);
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mCloseButton = closeRect;
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@ -95,9 +95,11 @@ extern InputModifiers convertModifierBits(const U32 in);
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//-----------------------------------------------------------------------------
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GuiCanvas::GuiCanvas(): GuiControl(),
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mCurUpdateRect(0, 0, 0, 0),
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mCursorEnabled(true),
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mForceMouseToGUI(false),
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mAlwaysHandleMouseButtons(false),
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mCursorChanged(0),
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mClampTorqueCursor(true),
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mShowCursor(true),
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mLastCursorEnabled(false),
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@ -121,6 +123,7 @@ GuiCanvas::GuiCanvas(): GuiControl(),
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mLeftMouseLast(false),
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mMiddleMouseLast(false),
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mRightMouseLast(false),
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mMouseDownPoint(0.0f,0.0f),
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mPlatformWindow(NULL),
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mLastRenderMs(0),
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mDisplayWindow(true)
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@ -49,7 +49,7 @@ bool getDllName(std::wstring& dllName, const std::wstring suffix)
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return true;
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}
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int PASCAL WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpszCmdLine, int nCommandShow)
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int WINAPI WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpszCmdLine, int nCommandShow)
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{
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// Try to find the game DLL, which may have one of several file names.
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HMODULE hGame = NULL;
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@ -75,10 +75,11 @@ int PASCAL WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpszCmdL
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return -1;
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}
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enum { errorSize = 4096 };
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if (!hGame)
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{
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wchar_t error[4096];
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_swprintf_l(error, sizeof(error), L"Unable to load game library: %s. Please make sure it exists and the latest DirectX is installed.", _get_current_locale(), dllName.c_str());
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wchar_t error[errorSize];
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_swprintf_l(error, errorSize, L"Unable to load game library: %s. Please make sure it exists and the latest DirectX is installed.", _get_current_locale(), dllName.c_str());
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MessageBoxW(NULL, error, L"Error", MB_OK|MB_ICONWARNING);
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return -1;
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}
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@ -86,8 +87,8 @@ int PASCAL WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpszCmdL
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torque_winmain = (int (*)(HINSTANCE hInstance, HINSTANCE h, LPSTR lpszCmdLine, int nShow))GetProcAddress(hGame, "torque_winmain");
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if (!torque_winmain)
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{
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wchar_t error[4096];
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_swprintf_l(error, sizeof(error), L"Missing torque_winmain export in game library: %s. Please make sure that it exists and the latest DirectX is installed.", _get_current_locale(), dllName.c_str());
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wchar_t error[errorSize];
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_swprintf_l(error, errorSize, L"Missing torque_winmain export in game library: %s. Please make sure that it exists and the latest DirectX is installed.", _get_current_locale(), dllName.c_str());
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MessageBoxW(NULL, error, L"Error", MB_OK|MB_ICONWARNING);
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return -1;
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}
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@ -263,8 +263,6 @@ void MaterialList::clearMatInstList()
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if (mMatInstList[i])
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{
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BaseMatInstance* current = mMatInstList[i];
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delete current;
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mMatInstList[i] = NULL;
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// ok, since ts material lists can remap difference indexes to the same object
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// we need to make sure that we don't delete the same memory twice. walk the
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@ -272,6 +270,9 @@ void MaterialList::clearMatInstList()
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for (U32 j=0; j<mMatInstList.size(); j++)
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if (mMatInstList[j] == current)
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mMatInstList[j] = NULL;
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mMatInstList[i] = NULL;
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delete current;
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}
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}
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}
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@ -160,7 +160,7 @@ void PopupMenu::createPlatformMenu()
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mData->mMenu = mIsPopup ? CreatePopupMenu() : CreateMenu();
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AssertFatal(mData->mMenu, "Unable to create menu");
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MENUINFO mi;
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MENUINFO mi = { 0 };
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mi.cbSize = sizeof(mi);
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mi.fMask = MIM_MENUDATA;
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mi.dwMenuData = (ULONG_PTR)this;
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@ -178,7 +178,7 @@ S32 PopupMenu::insertItem(S32 pos, const char *title, const char* accelerator, c
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if(isAttached && pWindow == NULL)
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return -1;
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MENUITEMINFOA mi;
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MENUITEMINFOA mi = { 0 };
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mi.cbSize = sizeof(mi);
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mi.fMask = MIIM_ID|MIIM_TYPE;
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mi.wID = (mData->mMenuID * PlatformPopupMenuData::PopupMenuIDRange) + mData->mLastID + 1;
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@ -352,19 +352,20 @@ S32 main(S32 argc, const char **argv)
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#include "app/mainLoop.h"
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S32 PASCAL WinMain( HINSTANCE hInstance, HINSTANCE, LPSTR lpszCmdLine, S32)
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S32 WINAPI WinMain( HINSTANCE hInstance, HINSTANCE, LPSTR lpszCmdLine, S32)
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{
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Vector<char *> argv( __FILE__, __LINE__ );
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char moduleName[256];
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enum { moduleNameSize = 256 };
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char moduleName[moduleNameSize];
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#ifdef TORQUE_UNICODE
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{
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TCHAR buf[ 256 ];
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GetModuleFileNameW( NULL, buf, sizeof( buf ) );
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convertUTF16toUTF8( buf, moduleName, sizeof( moduleName ) );
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TCHAR buf[ moduleNameSize ];
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GetModuleFileNameW( NULL, buf, moduleNameSize );
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convertUTF16toUTF8( buf, moduleName, moduleNameSize );
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}
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#else
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GetModuleFileNameA(NULL, moduleName, sizeof(moduleName));
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GetModuleFileNameA(NULL, moduleName, moduleNameSize);
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#endif
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argv.push_back(moduleName);
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@ -433,15 +434,16 @@ S32 torque_winmain( HINSTANCE hInstance, HINSTANCE, LPSTR lpszCmdLine, S32)
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{
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Vector<char *> argv( __FILE__, __LINE__ );
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char moduleName[256];
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enum { moduleNameSize = 256 };
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char moduleName[moduleNameSize];
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#ifdef TORQUE_UNICODE
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{
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TCHAR buf[ 256 ];
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GetModuleFileNameW( NULL, buf, sizeof( buf ) );
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convertUTF16toUTF8( buf, moduleName, sizeof( moduleName ) );
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}
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{
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TCHAR buf[ moduleNameSize ];
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GetModuleFileNameW( NULL, buf, moduleNameSize );
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convertUTF16toUTF8( buf, moduleName, moduleNameSize );
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}
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#else
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GetModuleFileNameA(NULL, moduleName, sizeof(moduleName));
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GetModuleFileNameA(NULL, moduleName, moduleNameSize);
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#endif
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argv.push_back(moduleName);
|
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|
||||
|
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@ -657,4 +659,4 @@ DefineConsoleFunction( isKoreanBuild, bool, ( ), , "isKoreanBuild()")
|
|||
}
|
||||
|
||||
return( result );
|
||||
}
|
||||
}
|
||||
|
|
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|||
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@ -83,7 +83,8 @@ F32 ReflectionManager::smRefractTexScale = 0.5f;
|
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|
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ReflectionManager::ReflectionManager()
|
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: mUpdateRefract( true ),
|
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mReflectFormat( GFXFormatR8G8B8A8 )
|
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mReflectFormat( GFXFormatR8G8B8A8 ),
|
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mLastUpdateMs( 0 )
|
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{
|
||||
mTimer = PlatformTimer::create();
|
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|
||||
|
|
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|||
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@ -179,6 +179,8 @@ ReflectorBase::ReflectorBase()
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mObject = NULL;
|
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mOcclusionQuery = GFX->createOcclusionQuery();
|
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mQueryPending = false;
|
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score = 0.0f;
|
||||
lastUpdateMs = 0;
|
||||
}
|
||||
|
||||
ReflectorBase::~ReflectorBase()
|
||||
|
|
|
|||
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|
@ -35,7 +35,8 @@ SFXALDevice::SFXALDevice( SFXProvider *provider,
|
|||
: Parent( name, provider, useHardware, maxBuffers ),
|
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mOpenAL( openal ),
|
||||
mDevice( NULL ),
|
||||
mContext( NULL )
|
||||
mContext( NULL ),
|
||||
mRolloffFactor( 1.0f )
|
||||
{
|
||||
mMaxBuffers = getMax( maxBuffers, 8 );
|
||||
|
||||
|
|
|
|||
|
|
@ -351,6 +351,7 @@ void NetConnection::setNetClassGroup(U32 grp)
|
|||
}
|
||||
|
||||
NetConnection::NetConnection()
|
||||
: mNetAddress()
|
||||
{
|
||||
mTranslateStrings = false;
|
||||
mConnectSequence = 0;
|
||||
|
|
|
|||
|
|
@ -129,8 +129,7 @@ static void processNodeLights(AppNode* appNode, const MatrixF& offset, SimGroup*
|
|||
Con::errorf(ConsoleLogEntry::General, "Failed to register light for \"%s\"", lightName.c_str());
|
||||
delete pLight;
|
||||
}
|
||||
|
||||
if (group)
|
||||
else if (group)
|
||||
group->addObject(pLight);
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -78,7 +78,10 @@ public:
|
|||
String mValue;
|
||||
bool mIsGroup;
|
||||
|
||||
SettingSaveNode(){};
|
||||
SettingSaveNode()
|
||||
{
|
||||
mIsGroup = false;
|
||||
}
|
||||
SettingSaveNode(const String &name, bool isGroup = false)
|
||||
{
|
||||
mName = name;
|
||||
|
|
|
|||
|
|
@ -98,17 +98,17 @@ protected:
|
|||
{
|
||||
mIsBackground = false; // This could be toggled to true to prefer performance.
|
||||
mMinimumSize.set(0,0);
|
||||
mLockedSize.set(0,0);
|
||||
mResizeLocked = false;
|
||||
mLockedSize.set(0,0);
|
||||
mResizeLocked = false;
|
||||
mEnableKeyboardTranslation = false;
|
||||
mEnableAccelerators = true;
|
||||
mCursorController = NULL;
|
||||
// This controller maps window input (Mouse/Keyboard) to a generic input consumer
|
||||
mWindowInputGenerator = new WindowInputGenerator( this );
|
||||
mSuppressReset = false;
|
||||
|
||||
mOffscreenRender = false;
|
||||
mDisplayWindow = false;
|
||||
|
||||
// This controller maps window input (Mouse/Keyboard) to a generic input consumer
|
||||
mWindowInputGenerator = new WindowInputGenerator( this );
|
||||
}
|
||||
|
||||
public:
|
||||
|
|
@ -509,4 +509,4 @@ protected:
|
|||
virtual void _setFullscreen(const bool fullScreen) {};
|
||||
};
|
||||
|
||||
#endif
|
||||
#endif
|
||||
|
|
|
|||
Loading…
Reference in a new issue