mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
Update guiColorPicker.h
This commit is contained in:
parent
aed2e0b5b6
commit
5c2bfbf82e
|
|
@ -59,29 +59,28 @@ class GuiColorPickerCtrl : public GuiControl
|
|||
public:
|
||||
enum PickMode
|
||||
{
|
||||
pPallet = 0, ///< We just have a solid color; We just act like a pallet
|
||||
pHorizColorRange, ///< We have a range of base colors going horizontally
|
||||
pVertColorRange, ///< We have a range of base colors going vertically
|
||||
pPallet = 0, ///< We just have a solid color; We just act like a pallet
|
||||
pHorizColorRange, ///< We have a range of base colors going horizontally
|
||||
pVertColorRange, ///< We have a range of base colors going vertically
|
||||
pHorizColorBrightnessRange, ///< HorizColorRange with brightness
|
||||
pVertColorBrightnessRange, ///< VertColorRange with brightness
|
||||
pBlendColorRange, ///< We have a box which shows a range in brightness of the color
|
||||
pHorizAlphaRange, ///< We have a box which shows a range in alpha going horizontally
|
||||
pVertAlphaRange, ///< We have a box which shows a range in alpha going vertically
|
||||
pDropperBackground ///< The control does not draw anything; Only does something when you click, or move the mouse (when active)
|
||||
pVertColorBrightnessRange, ///< VertColorRange with brightness
|
||||
pBlendColorRange, ///< We have a box which shows a range in brightness of the color
|
||||
pHorizAlphaRange, ///< We have a box which shows a range in alpha going horizontally
|
||||
pVertAlphaRange, ///< We have a box which shows a range in alpha going vertically
|
||||
pDropperBackground ///< The control does not draw anything; Only does something when you click, or move the mouse (when active)
|
||||
};
|
||||
|
||||
enum SelectorMode
|
||||
{
|
||||
sHorizontal = 0, ///< Horizontal selector with small gap
|
||||
sVertical, ///< Vertical selector with small gap
|
||||
sHorizontal = 0, ///< Horizontal selector with small gap
|
||||
sVertical, ///< Vertical selector with small gap
|
||||
};
|
||||
|
||||
|
||||
protected:
|
||||
|
||||
/// @name Core Rendering functions
|
||||
/// @{
|
||||
void renderColorBox(RectI &bounds); ///< Function that draws the actual color box
|
||||
void drawSelector(RectI &bounds, Point2I &selectorPos, SelectorMode mode); ///< Function that draws the selection indicator
|
||||
void renderColorBox(RectI &bounds); ///< Function that draws the actual color box
|
||||
void drawSelector(RectI &bounds, Point2I &selectorPos, SelectorMode mode); /// < Function that draws the selection indicator
|
||||
void drawBlendBox(RectI &bounds, ColorF &c1, ColorF &c2, ColorF &c3, ColorF &c4);
|
||||
void drawBlendRangeBox(RectI &bounds, bool vertical, U8 numColors, ColorI *colors);
|
||||
/// @}
|
||||
|
|
@ -111,8 +110,8 @@ class GuiColorPickerCtrl : public GuiControl
|
|||
static ColorI mColorRange[7]; ///< Color range for pHorizColorRange and pVertColorRange
|
||||
/// @}
|
||||
|
||||
public:
|
||||
|
||||
public:
|
||||
|
||||
DECLARE_CONOBJECT(GuiColorPickerCtrl);
|
||||
DECLARE_CATEGORY( "Gui Editor" );
|
||||
|
||||
|
|
@ -127,19 +126,19 @@ class GuiColorPickerCtrl : public GuiControl
|
|||
/// NOTE: setValue only sets baseColor, since setting pickColor wouldn't be useful
|
||||
void setValue(ColorF &value) {mBaseColor = value;}
|
||||
/// NOTE: getValue() returns baseColor if pallet (since pallet controls can't "pick" colours themselves)
|
||||
ColorF getValue() {return mDisplayMode == pPallet ? mBaseColor : mPickColor;}
|
||||
ColorF getValue() { return mDisplayMode == pPallet ? mBaseColor : mPickColor; }
|
||||
const char *getScriptValue();
|
||||
void setScriptValue(const char *value);
|
||||
void updateColor() {mPositionChanged = true;}
|
||||
/// @}
|
||||
|
||||
|
||||
/// @name Selector Functions
|
||||
/// @{
|
||||
void setSelectorPos(const Point2I &pos); ///< Set new pos (in local coords)
|
||||
void setSelectorPos(const ColorF & color);
|
||||
Point2I getSelectorPos() {return mSelectorPos;}
|
||||
/// @}
|
||||
|
||||
|
||||
/// @name Input Events
|
||||
/// @{
|
||||
void onMouseDown(const GuiEvent &);
|
||||
|
|
|
|||
Loading…
Reference in a new issue