Torque3D/Engine/source/gui
Scott Przybylski e21a0876b6 GuiTreeView bug in buildVisibleTree
There was a bug in buildVisibleTree, it should be setting the RebuildVisible flag, not clearing it.

The clip rectangle did not appear to be updating when expanding items or calling scrollVisible, which expands all the items to make a particular item visible. This would cause part of the tree to be cut off.

Setting the RebuildVisible flag made the problem go away.
2014-08-14 00:59:07 -07:00
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3d Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 2014-04-04 13:43:25 +11:00
buttons Fixed missing check for highlighted font color on GUI icon button 2013-12-08 01:19:42 -02:00
containers Simple pass over the codebase to standardize the platform types. 2013-08-04 16:26:01 -05:00
controls GuiTreeView bug in buildVisibleTree 2014-08-14 00:59:07 -07:00
core Use fixed buffer size var when allocating return buffer from console. 2014-06-11 13:09:55 +04:00
editor Merge pull request #665 from andr3wmac/multiformat 2014-07-08 14:14:54 +02:00
game Use fixed buffer size var when allocating return buffer from console. 2014-06-11 13:09:55 +04:00
shiny Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
theora Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
utility Input event changes 2013-01-22 18:17:41 -05:00
worldEditor Merge pull request #687 from eightyeight/procedural-terrain-coverage 2014-06-15 11:31:40 +02:00