Torque3D/Engine/source/gui
JackDavidson 060b2a4e29 Commit to add "Coverage" option to procedural terrain generator
This commit adds a "Coverage" option to the procedural terrain
generator. Allows mixing of textures. See
http://www.garagegames.com/community/blogs/view/22371 for more info.
This version has many improvements - coverage is now entered as a
percentage, accepts decimals, and doesn't have any bugs as far as I
know.
2014-05-04 22:17:24 -07:00
..
3d PlaneReflector Support for Side-by-Side Rendering 2013-10-25 02:08:13 -04:00
buttons Removed hard coded directory paths 2013-03-07 18:56:53 -05:00
containers Input event changes 2013-01-22 18:17:41 -05:00
controls Reformat parameter defaults to true. 2013-08-13 14:36:06 +10:00
core GFX now handles non-default adapters 2013-04-09 12:50:17 -04:00
editor Removed hard coded directory paths 2013-03-07 18:56:53 -05:00
game Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
shiny Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
theora Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
utility Input event changes 2013-01-22 18:17:41 -05:00
worldEditor Commit to add "Coverage" option to procedural terrain generator 2014-05-04 22:17:24 -07:00