Torque3D/Engine/source/gui
DavidWyand-GG 2fc5adb536 PlaneReflector Support for Side-by-Side Rendering
- The PlaneReflector class now supports side-by-side rendering.  This
does mean that while in this rendering style that all planar reflections
are rendered twice, as reflection is a screen space effect from the eye
point of view.
- Planar reflections now work in the Oculus Rift.
- Modified GuiTSCtrl::onRender() to move up where the rendering style is
defined to just before the reflection manager has its turn.
2013-10-25 02:08:13 -04:00
..
3d PlaneReflector Support for Side-by-Side Rendering 2013-10-25 02:08:13 -04:00
buttons Removed hard coded directory paths 2013-03-07 18:56:53 -05:00
containers Input event changes 2013-01-22 18:17:41 -05:00
controls Resolve issue #193 - Gui Editor treeview now refreshes correctly when changed through a drag/drop operation. 2013-03-27 23:21:25 -04:00
core GFX now handles non-default adapters 2013-04-09 12:50:17 -04:00
editor Removed hard coded directory paths 2013-03-07 18:56:53 -05:00
game Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
shiny Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
theora Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
utility Input event changes 2013-01-22 18:17:41 -05:00
worldEditor Merge pull request #424 from tdev/lock-checking 2013-08-11 22:14:16 -07:00