adds 3 new horizontal relative gui entries for dealing with swapping elements between 4:3 and 16:9 aspect ratios. "relativeToYL" maintains the initial aspect ratio, keeping the leftmost edge the same, "relativeToYR" also shifts it so the right hand side is shifted over so that edge would match, and "relativeToYC" takes/adds space from both sides

This commit is contained in:
Azaezel 2015-06-24 14:26:23 -05:00
parent 8a55feebef
commit 6b0c6ae8ac
2 changed files with 36 additions and 0 deletions

View file

@ -175,6 +175,9 @@ ImplementEnumType( GuiHorizontalSizing,
{ GuiControl::horizResizeLeft, "left" },
{ GuiControl::horizResizeCenter, "center" },
{ GuiControl::horizResizeRelative, "relative" },
{ GuiControl::horizResizeRelativeToYL, "relativeToYL" },
{ GuiControl::horizResizeRelativeToYR, "relativeToYR" },
{ GuiControl::horizResizeRelativeToYC, "relativeToYC" },
{ GuiControl::horizResizeWindowRelative, "windowRelative" }
EndImplementEnumType;
@ -1366,6 +1369,36 @@ void GuiControl::parentResized(const RectI &oldParentRect, const RectI &newParen
newPosition.x = newLeft;
newExtent.x = newWidth;
}
else if (mHorizSizing == horizResizeRelativeToYL && oldParentRect.extent.x != 0)
{
S32 newLeft = mRoundToNearest((F32(newPosition.x) / F32(oldParentRect.extent.x)) * F32(newParentRect.extent.x));
S32 newWidth = mRoundToNearest((F32(newExtent.x) / F32(oldParentRect.extent.y)) * F32(newParentRect.extent.y));
newPosition.x = newLeft;
newExtent.x = newWidth;
}
else if (mHorizSizing == horizResizeRelativeToYR && oldParentRect.extent.x != 0)
{
S32 newLeft = mRoundToNearest((F32(newPosition.x) / F32(oldParentRect.extent.x)) * F32(newParentRect.extent.x));
S32 newWidth = mRoundToNearest((F32(newExtent.x) / F32(oldParentRect.extent.y)) * F32(newParentRect.extent.y)); //origional aspect ratio corrected width
S32 rWidth = mRoundToNearest((F32(newExtent.x) / F32(oldParentRect.extent.x)) * F32(newParentRect.extent.x)); //parent aspect ratio relative width
S32 offset = rWidth - newWidth; // account for change in relative width
newLeft += offset;
newPosition.x = newLeft;
newExtent.x = newWidth;
}
else if (mHorizSizing == horizResizeRelativeToYC && oldParentRect.extent.x != 0)
{
S32 newLeft = mRoundToNearest((F32(newPosition.x) / F32(oldParentRect.extent.x)) * F32(newParentRect.extent.x));
S32 newWidth = mRoundToNearest((F32(newExtent.x) / F32(oldParentRect.extent.y)) * F32(newParentRect.extent.y)); //origional aspect ratio corrected width
S32 rWidth = mRoundToNearest((F32(newExtent.x) / F32(oldParentRect.extent.x)) * F32(newParentRect.extent.x)); //parent aspect ratio relative width
S32 offset = rWidth - newWidth; // account for change in relative width
newLeft += offset/2;
newPosition.x = newLeft;
newExtent.x = newWidth;
}
if (mVertSizing == vertResizeCenter)
newPosition.y = (newParentRect.extent.y - getHeight()) >> 1;

View file

@ -121,6 +121,9 @@ class GuiControl : public SimGroup
horizResizeLeft, ///< fixed on the right and width
horizResizeCenter,
horizResizeRelative, ///< resize relative
horizResizeRelativeToYL, ///< resize relative to hieght delta (offset Left)
horizResizeRelativeToYR, ///< resize relative to hieght delta (offset Right)
horizResizeRelativeToYC, ///< resize relative to hieght delta (offset Right)
horizResizeWindowRelative ///< resize window relative
};
enum vertSizingOptions