Torque3D/Engine/source/gui
Areloch 0878f005c0 Fixed the pure virtual function to be an empty one, which should resolve the linux build failure.
Also tweaked the loading methodology to have the canvas by default assume it should force the window display as soon as it can. You can set the canvas to not do that when it's created via the new displayWindow variable.

This way, old templates and projects should work as normal without changes, while the new templates are built to take advantage of the nicer splash screen arrangement.
2014-08-04 21:28:36 -05:00
..
3d Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 2014-04-04 13:43:25 +11:00
buttons Fixed missing check for highlighted font color on GUI icon button 2013-12-08 01:19:42 -02:00
containers Simple pass over the codebase to standardize the platform types. 2013-08-04 16:26:01 -05:00
controls Prevent call to dStrlen(NULL). 2014-06-17 16:01:25 +10:00
core Fixed the pure virtual function to be an empty one, which should resolve the linux build failure. 2014-08-04 21:28:36 -05:00
editor Merge pull request #665 from andr3wmac/multiformat 2014-07-08 14:14:54 +02:00
game Use fixed buffer size var when allocating return buffer from console. 2014-06-11 13:09:55 +04:00
shiny Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
theora Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
utility Input event changes 2013-01-22 18:17:41 -05:00
worldEditor Merge pull request #687 from eightyeight/procedural-terrain-coverage 2014-06-15 11:31:40 +02:00