Merge pull request #1332 from Azaezel/guiRelativeYresizes

initial aspect ratio maintaining relative gui scaling
This commit is contained in:
Anis 2016-02-19 00:46:20 +01:00
commit 9acf487f03
2 changed files with 72 additions and 0 deletions

View file

@ -175,6 +175,9 @@ ImplementEnumType( GuiHorizontalSizing,
{ GuiControl::horizResizeLeft, "left" },
{ GuiControl::horizResizeCenter, "center" },
{ GuiControl::horizResizeRelative, "relative" },
{ GuiControl::horizResizeAspectLeft, "aspectLeft" },
{ GuiControl::horizResizeAspectRight, "aspectRight" },
{ GuiControl::horizResizeAspectCenter, "aspectCenter" },
{ GuiControl::horizResizeWindowRelative, "windowRelative" }
EndImplementEnumType;
@ -186,6 +189,9 @@ ImplementEnumType( GuiVerticalSizing,
{ GuiControl::vertResizeTop, "top" },
{ GuiControl::vertResizeCenter, "center" },
{ GuiControl::vertResizeRelative, "relative" },
{ GuiControl::vertResizeAspectTop, "aspectTop" },
{ GuiControl::vertResizeAspectBottom, "aspectBottom" },
{ GuiControl::vertResizeAspectCenter, "aspectCenter" },
{ GuiControl::vertResizeWindowRelative, "windowRelative" }
EndImplementEnumType;
@ -1370,6 +1376,36 @@ void GuiControl::parentResized(const RectI &oldParentRect, const RectI &newParen
newPosition.x = newLeft;
newExtent.x = newWidth;
}
else if (mHorizSizing == horizResizeAspectLeft && oldParentRect.extent.x != 0)
{
S32 newLeft = mRoundToNearest((F32(newPosition.x) / F32(oldParentRect.extent.x)) * F32(newParentRect.extent.x));
S32 newWidth = mRoundToNearest((F32(newExtent.x) / F32(oldParentRect.extent.y)) * F32(newParentRect.extent.y));
newPosition.x = newLeft;
newExtent.x = newWidth;
}
else if (mHorizSizing == horizResizeAspectRight && oldParentRect.extent.x != 0)
{
S32 newLeft = mRoundToNearest((F32(newPosition.x) / F32(oldParentRect.extent.x)) * F32(newParentRect.extent.x));
S32 newWidth = mRoundToNearest((F32(newExtent.x) / F32(oldParentRect.extent.y)) * F32(newParentRect.extent.y)); //origional aspect ratio corrected width
S32 rWidth = mRoundToNearest((F32(newExtent.x) / F32(oldParentRect.extent.x)) * F32(newParentRect.extent.x)); //parent aspect ratio relative width
S32 offset = rWidth - newWidth; // account for change in relative width
newLeft += offset;
newPosition.x = newLeft;
newExtent.x = newWidth;
}
else if (mHorizSizing == horizResizeAspectCenter && oldParentRect.extent.x != 0)
{
S32 newLeft = mRoundToNearest((F32(newPosition.x) / F32(oldParentRect.extent.x)) * F32(newParentRect.extent.x));
S32 newWidth = mRoundToNearest((F32(newExtent.x) / F32(oldParentRect.extent.y)) * F32(newParentRect.extent.y)); //origional aspect ratio corrected width
S32 rWidth = mRoundToNearest((F32(newExtent.x) / F32(oldParentRect.extent.x)) * F32(newParentRect.extent.x)); //parent aspect ratio relative width
S32 offset = rWidth - newWidth; // account for change in relative width
newLeft += offset/2;
newPosition.x = newLeft;
newExtent.x = newWidth;
}
if (mVertSizing == vertResizeCenter)
newPosition.y = (newParentRect.extent.y - getHeight()) >> 1;
@ -1385,6 +1421,36 @@ void GuiControl::parentResized(const RectI &oldParentRect, const RectI &newParen
newPosition.y = newTop;
newExtent.y = newHeight;
}
else if (mVertSizing == vertResizeAspectTop && oldParentRect.extent.y != 0)
{
S32 newTop = mRoundToNearest((F32(newPosition.y) / F32(oldParentRect.extent.y)) * F32(newParentRect.extent.y));
S32 newHeight = mRoundToNearest((F32(newExtent.y) / F32(oldParentRect.extent.x)) * F32(newParentRect.extent.x));
newPosition.y = newTop;
newExtent.y = newHeight;
}
else if (mVertSizing == vertResizeAspectBottom && oldParentRect.extent.y != 0)
{
S32 newTop = mRoundToNearest((F32(newPosition.y) / F32(oldParentRect.extent.y)) * F32(newParentRect.extent.y));
S32 newHeight = mRoundToNearest((F32(newExtent.y) / F32(oldParentRect.extent.x)) * F32(newParentRect.extent.x)); //origional aspect ratio corrected hieght
S32 rHeight = mRoundToNearest((F32(newExtent.y) / F32(oldParentRect.extent.y)) * F32(newParentRect.extent.y)); //parent aspect ratio relative hieght
S32 offset = rHeight - newHeight; // account for change in relative hieght
newTop += offset;
newPosition.y = newTop;
newExtent.y = newHeight;
}
else if (mVertSizing == vertResizeAspectCenter && oldParentRect.extent.y != 0)
{
S32 newTop = mRoundToNearest((F32(newPosition.y) / F32(oldParentRect.extent.y)) * F32(newParentRect.extent.y));
S32 newHeight = mRoundToNearest((F32(newExtent.y) / F32(oldParentRect.extent.x)) * F32(newParentRect.extent.x)); //origional aspect ratio corrected hieght
S32 rHeight = mRoundToNearest((F32(newExtent.y) / F32(oldParentRect.extent.y)) * F32(newParentRect.extent.y)); //parent aspect ratio relative hieght
S32 offset = rHeight - newHeight; // account for change in relative hieght
newTop += offset / 2;
newPosition.y = newTop;
newExtent.y = newHeight;
}
// Resizing Re factor [9/18/2006]
// Only resize if our minExtent is satisfied with it.

View file

@ -121,6 +121,9 @@ class GuiControl : public SimGroup
horizResizeLeft, ///< fixed on the right and width
horizResizeCenter,
horizResizeRelative, ///< resize relative
horizResizeAspectLeft, ///< resize relative to height delta (offset Left)
horizResizeAspectRight, ///< resize relative to height delta (offset Right)
horizResizeAspectCenter, ///< resize relative to height delta (Centered)
horizResizeWindowRelative ///< resize window relative
};
enum vertSizingOptions
@ -130,6 +133,9 @@ class GuiControl : public SimGroup
vertResizeTop, ///< fixed in height and on the bottom
vertResizeCenter,
vertResizeRelative, ///< resize relative
vertResizeAspectTop, ///< resize relative to width delta (offset Left)
vertResizeAspectBottom, ///< resize relative to width delta (offset Right)
vertResizeAspectCenter, ///< resize relative to width delta Centered)
vertResizeWindowRelative ///< resize window relative
};