world editor spline lerp display. advancedist controls size between steps. highlighted the tip of the arrows

This commit is contained in:
Azaezel 2015-11-02 15:12:49 -06:00
parent aacbd5d2bc
commit 1c23583fba

View file

@ -1303,7 +1303,7 @@ void WorldEditor::renderObjectFace(SceneObject * obj, const VectorF & normal, co
PrimBuild::color( col );
PrimBuild::begin( GFXTriangleFan, 4 );
PrimBuild::begin( GFXTriangleStrip, 4 );
for(U32 k = 0; k < 4; k++)
{
PrimBuild::vertex3f(projPnts[k].x, projPnts[k].y, projPnts[k].z);
@ -1492,7 +1492,7 @@ void WorldEditor::renderSplinePath(SimPath::Path *path)
F32 tmpT = t;
while (tmpT < size - 1)
{
tmpT = spline.advanceDist(tmpT, 4.0f);
tmpT = spline.advanceDist(tmpT, 1.0f);
vCount++;
}
@ -1514,7 +1514,7 @@ void WorldEditor::renderSplinePath(SimPath::Path *path)
{
CameraSpline::Knot k;
spline.value(t, &k);
t = spline.advanceDist(t, 4.0f);
t = spline.advanceDist(t, 1.0f);
k.mRotation.mulP(a, &vb[vIdx+0].point);
k.mRotation.mulP(b, &vb[vIdx+1].point);
@ -1524,9 +1524,9 @@ void WorldEditor::renderSplinePath(SimPath::Path *path)
vb[vIdx+1].point += k.mPosition;
vb[vIdx+2].point += k.mPosition;
vb[vIdx+0].color.set(0, 255, 0, 100);
vb[vIdx+1].color.set(0, 255, 0, 100);
vb[vIdx+2].color.set(0, 255, 0, 100);
vb[vIdx+0].color.set(0, 255, 0, 0);
vb[vIdx+1].color.set(0, 255, 0, 255);
vb[vIdx+2].color.set(0, 255, 0, 0);
// vb[vIdx+3] = vb[vIdx+1];