mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
Moves from using dStrIsEmpty to the new String::isEmpty static function. Keeps things cleaner, consistent, and works with intellisense.
This commit is contained in:
parent
8a55feebef
commit
6e8fa7215a
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@ -431,7 +431,7 @@ DefineConsoleMethod( LightBase, playAnimation, void, (const char * anim), (""),
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"existing one is played."
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"@hide")
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{
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if ( dStrIsEmpty(anim) )
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if ( String::isEmpty(anim) )
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{
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object->playAnimation();
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return;
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@ -2269,7 +2269,7 @@ DefineConsoleFunction( isDefined, bool, ( const char* varName, const char* varVa
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"@endtsexample\n\n"
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"@ingroup Scripting")
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{
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if(dStrIsEmpty(varName))
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if(String::isEmpty(varName))
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{
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Con::errorf("isDefined() - did you forget to put quotes around the variable name?");
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return false;
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@ -2345,7 +2345,7 @@ DefineConsoleFunction( isDefined, bool, ( const char* varName, const char* varVa
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{
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if (dStrlen(value) > 0)
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return true;
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else if (!dStrIsEmpty(varValue))
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else if (!String::isEmpty(varValue))
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{
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obj->setDataField(valName, 0, varValue);
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}
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@ -2362,7 +2362,7 @@ DefineConsoleFunction( isDefined, bool, ( const char* varName, const char* varVa
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if (ent)
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return true;
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else if (!dStrIsEmpty(varValue))
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else if (!String::isEmpty(varValue))
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{
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gEvalState.getCurrentFrame().setVariable(name, varValue);
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}
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@ -2377,7 +2377,7 @@ DefineConsoleFunction( isDefined, bool, ( const char* varName, const char* varVa
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if (ent)
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return true;
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else if (!dStrIsEmpty(varValue))
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else if (!String::isEmpty(varValue))
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{
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gEvalState.globalVars.setVariable(name, varValue);
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}
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@ -2387,7 +2387,7 @@ DefineConsoleFunction( isDefined, bool, ( const char* varName, const char* varVa
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// Is it an object?
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if (dStrcmp(varName, "0") && dStrcmp(varName, "") && (Sim::findObject(varName) != NULL))
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return true;
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else if (!dStrIsEmpty(varValue))
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else if (!String::isEmpty(varValue))
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{
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Con::errorf("%s() - can't assign a value to a variable of the form \"%s\"", __FUNCTION__, varValue);
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}
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@ -216,7 +216,7 @@ DefineConsoleMethod(FieldBrushObject, queryFields, const char*, (const char* sim
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const AbstractClassRep::FieldList& staticFields = pSimObject->getFieldList();
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// Did we specify a groups list?
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if ( dStrIsEmpty(groupList) )
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if ( String::isEmpty(groupList) )
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{
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// No, so return all fields...
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@ -1248,7 +1248,7 @@ DefineConsoleMethod( GuiMeshRoadEditorCtrl, setNodeNormal, void, (Point3F normal
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DefineConsoleMethod( GuiMeshRoadEditorCtrl, setSelectedRoad, void, (const char * objName), (""), "" )
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{
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if ( dStrIsEmpty(objName) )
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if ( String::isEmpty(objName) )
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object->setSelectedRoad(NULL);
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else
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{
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@ -2820,9 +2820,9 @@ DefineConsoleMethod( GuiControl, setExtent, void, ( const char* extOrX, const ch
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"@hide" )
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{
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Point2I extent;
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if(!dStrIsEmpty(extOrX) && dStrIsEmpty(y))
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if(!String::isEmpty(extOrX) && String::isEmpty(y))
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dSscanf(extOrX, "%d %d", &extent.x, &extent.y);
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else if(!dStrIsEmpty(extOrX) && !dStrIsEmpty(y))
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else if(!String::isEmpty(extOrX) && !String::isEmpty(y))
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{
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extent.x = dAtoi(extOrX);
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extent.y = dAtoi(y);
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@ -2762,9 +2762,9 @@ DefineConsoleMethod(TerrainEditor, getTerrainUnderWorldPoint, S32, (const char *
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if(tEditor == NULL)
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return 0;
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Point3F pos;
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if(!dStrIsEmpty(ptOrX) && dStrIsEmpty(Y) && dStrIsEmpty(Z))
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if(!String::isEmpty(ptOrX) && String::isEmpty(Y) && String::isEmpty(Z))
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dSscanf(ptOrX, "%f %f %f", &pos.x, &pos.y, &pos.z);
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else if(!dStrIsEmpty(ptOrX) && !dStrIsEmpty(Y) && !dStrIsEmpty(Z))
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else if(!String::isEmpty(ptOrX) && !String::isEmpty(Y) && !String::isEmpty(Z))
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{
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pos.x = dAtof(ptOrX);
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pos.y = dAtof(Y);
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@ -1467,7 +1467,7 @@ DefineConsoleFunction( sfxCreateSource, S32, ( const char * sfxType, const char
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if ( track )
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{
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// In this overloaded use of the function, arg0..arg2 are x, y, and z.
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if ( dStrIsEmpty(arg0) )
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if ( String::isEmpty(arg0) )
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{
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source = SFX->createSource( track );
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}
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@ -1489,7 +1489,7 @@ DefineConsoleFunction( sfxCreateSource, S32, ( const char * sfxType, const char
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}
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else
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{
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if ( dStrIsEmpty(arg1) )
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if ( String::isEmpty(arg1) )
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{
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source = SFX->createSource( tempProfile );
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}
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@ -1552,7 +1552,7 @@ DefineConsoleFunction( sfxPlay, S32, ( const char * trackName, const char * poin
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"Start playing the given source or create a new source for the given track and play it.\n"
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"@hide" )
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{
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if ( dStrIsEmpty(pointOrX) )
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if ( String::isEmpty(pointOrX) )
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{
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SFXSource* source = dynamic_cast<SFXSource*>( Sim::findObject( trackName ) );
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if ( source )
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@ -1570,11 +1570,11 @@ DefineConsoleFunction( sfxPlay, S32, ( const char * trackName, const char * poin
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}
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Point3F pos(0.f, 0.f, 0.f);
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if ( !dStrIsEmpty( pointOrX ) && dStrIsEmpty( y ) && dStrIsEmpty( z ) )
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if ( !String::isEmpty( pointOrX ) && String::isEmpty( y ) && String::isEmpty( z ) )
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{
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dSscanf( pointOrX, "%g %g %g", &pos.x, &pos.y, &pos.z );
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}
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else if( !dStrIsEmpty( pointOrX ) && !dStrIsEmpty( y ) && !dStrIsEmpty( z ) )
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else if( !String::isEmpty( pointOrX ) && !String::isEmpty( y ) && !String::isEmpty( z ) )
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pos.set( dAtof(pointOrX), dAtof(y), dAtof(z) );
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MatrixF transform;
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@ -1679,7 +1679,7 @@ DefineConsoleFunction( sfxPlayOnce, S32, ( const char * sfxType, const char * ar
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if( track )
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{
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// In this overloaded use, arg0..arg2 are x, y, z, and arg3 is the fadeInTime.
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if (dStrIsEmpty(arg0))
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if (String::isEmpty(arg0))
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{
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source = SFX->playOnce( track );
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}
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@ -1701,7 +1701,7 @@ DefineConsoleFunction( sfxPlayOnce, S32, ( const char * sfxType, const char * ar
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}
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else
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{
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if (dStrIsEmpty(arg1))
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if (String::isEmpty(arg1))
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source = SFX->playOnce( tempProfile );
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else
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{
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@ -150,9 +150,9 @@ DefineConsoleFunction( getTerrainUnderWorldPoint, S32, (const char* ptOrX, const
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"@hide")
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{
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Point3F pos;
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if(!dStrIsEmpty(ptOrX) && dStrIsEmpty(y) && dStrIsEmpty(z))
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if(!String::isEmpty(ptOrX) && String::isEmpty(y) && String::isEmpty(z))
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dSscanf(ptOrX, "%f %f %f", &pos.x, &pos.y, &pos.z);
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else if(!dStrIsEmpty(ptOrX) && !dStrIsEmpty(y) && !dStrIsEmpty(z))
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else if(!String::isEmpty(ptOrX) && !String::isEmpty(y) && !String::isEmpty(z))
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{
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pos.x = dAtof(ptOrX);
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pos.y = dAtof(y);
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@ -1327,9 +1327,9 @@ DefineConsoleFunction( getTerrainHeight, F32, (const char* ptOrX, const char* y)
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F32 height = 0.0f;
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Point2F pos;
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if(!dStrIsEmpty(ptOrX) && dStrIsEmpty(y))
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if(!String::isEmpty(ptOrX) && String::isEmpty(y))
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dSscanf(ptOrX, "%f %f", &pos.x, &pos.y);
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else if(!dStrIsEmpty(ptOrX) && !dStrIsEmpty(y))
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else if(!String::isEmpty(ptOrX) && !String::isEmpty(y))
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{
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pos.x = dAtof(ptOrX);
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pos.y = dAtof(y);
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@ -1374,9 +1374,9 @@ DefineConsoleFunction( getTerrainHeightBelowPosition, F32, (const char* ptOrX, c
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F32 height = 0.0f;
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Point3F pos;
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if(!dStrIsEmpty(ptOrX) && dStrIsEmpty(y) && dStrIsEmpty(z))
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if(!String::isEmpty(ptOrX) && String::isEmpty(y) && String::isEmpty(z))
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dSscanf(ptOrX, "%f %f %f", &pos.x, &pos.y, &pos.z);
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else if(!dStrIsEmpty(ptOrX) && !dStrIsEmpty(y) && !dStrIsEmpty(z))
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else if(!String::isEmpty(ptOrX) && !String::isEmpty(y) && !String::isEmpty(z))
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{
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pos.x = dAtof(ptOrX);
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pos.y = dAtof(y);
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@ -168,7 +168,7 @@ DefineConsoleFunction( loadColladaLights, bool, (const char * filename, const ch
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// the MissionGroup if not specified.
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SimGroup* missionGroup = dynamic_cast<SimGroup*>(Sim::findObject("MissionGroup"));
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SimGroup* group = 0;
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if (!dStrIsEmpty(parentGroup)){
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if (!String::isEmpty(parentGroup)){
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if (!Sim::findObject(parentGroup, group)) {
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// Create the group if it could not be found
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group = new SimGroup;
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@ -187,7 +187,7 @@ DefineConsoleFunction( loadColladaLights, bool, (const char * filename, const ch
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// Optional object to provide the base transform
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MatrixF offset(true);
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if (!dStrIsEmpty(baseObject)){
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if (!String::isEmpty(baseObject)){
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SceneObject *obj;
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if (Sim::findObject(baseObject, obj))
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offset = obj->getTransform();
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@ -648,7 +648,7 @@ DefineConsoleMethod(Settings, setValue, void, (const char * settingName, const c
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{
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StringTableEntry fieldName = StringTable->insert( settingName );
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if (!dStrIsEmpty(value))
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if (!String::isEmpty(value))
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object->setValue( fieldName, value );
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else
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object->setValue( fieldName );
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@ -504,7 +504,7 @@ void UndoManager::popCompound( bool discard )
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DefineConsoleMethod(UndoAction, addToManager, void, (const char * undoManager), (""), "action.addToManager([undoManager])")
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{
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UndoManager *theMan = NULL;
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if (!dStrIsEmpty(undoManager))
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if (!String::isEmpty(undoManager))
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{
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SimObject *obj = Sim::findObject(undoManager);
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if(obj)
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