mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-19 22:53:47 +00:00
Merges in Monkey's fixes PR with a resolution for a conflict
This commit is contained in:
commit
bedc79aacb
22 changed files with 131 additions and 74 deletions
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@ -450,7 +450,7 @@ long vorbis_book_decodev_set(codebook *book,float *a,oggpack_buffer *b,int n){
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}
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}
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}else{
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int i,j;
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int i;
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for(i=0;i<n;){
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a[i++]=0.f;
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@ -476,7 +476,7 @@ DefineConsoleFunction( strreplace, const char*, ( const char* source, const char
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if(!scan)
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{
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dStrcpy(ret + dstp, source + scanp);
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break;
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return ret;
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}
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U32 len = scan - (source + scanp);
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dStrncpy(ret + dstp, source + scanp, len);
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@ -1594,6 +1594,7 @@ DefineEngineFunction( gotoWebPage, void, ( const char* address ),,
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DefineEngineFunction( displaySplashWindow, bool, (const char* path), ("art/gui/splash.bmp"),
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"Display a startup splash window suitable for showing while the engine still starts up.\n\n"
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"@note This is currently only implemented on Windows.\n\n"
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"@param path relative path to splash screen image to display.\n"
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"@return True if the splash window could be successfully initialized.\n\n"
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"@ingroup Platform" )
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{
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@ -101,7 +101,7 @@ void Point3NormalizeValidator::validateType(SimObject *object, void *typePtr)
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namespace CommonValidators
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{
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FRangeValidator PositiveFloat(0.0f, F32_MAX);
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FRangeValidator PositiveNonZeroFloat(F32( POINT_EPSILON ) , F32_MAX);
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FRangeValidator PositiveNonZeroFloat((F32)POINT_EPSILON, F32_MAX);
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FRangeValidator NormalizedFloat(0.0f, 1.0f);
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Point3NormalizeValidator NormalizedPoint3(1.0f);
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};
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@ -568,6 +568,7 @@ void GFont::wrapString(const UTF8 *txt, U32 lineWidth, Vector<U32> &startLineOff
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for (U32 i = 0; i < len;)
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{
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U32 wide = 0;
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startLine = i;
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startLineOffset.push_back(startLine);
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@ -584,6 +585,10 @@ void GFont::wrapString(const UTF8 *txt, U32 lineWidth, Vector<U32> &startLineOff
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else if(isValidChar(txt[i]))
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{
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lineStrWidth += getCharInfo(txt[i]).xIncrement;
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if(txt[i] < 0) // symbols which code > 127
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{
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wide++; i++;
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}
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if( lineStrWidth > lineWidth )
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{
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needsNewLine = true;
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@ -595,7 +600,7 @@ void GFont::wrapString(const UTF8 *txt, U32 lineWidth, Vector<U32> &startLineOff
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if (!needsNewLine)
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{
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// we are done!
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lineLen.push_back(i - startLine);
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lineLen.push_back(i - startLine - wide);
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return;
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}
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@ -628,7 +633,7 @@ void GFont::wrapString(const UTF8 *txt, U32 lineWidth, Vector<U32> &startLineOff
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}
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}
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lineLen.push_back(j - startLine);
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lineLen.push_back(j - startLine - wide);
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i = j;
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// Now we need to increment through any space characters at the
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@ -128,9 +128,6 @@ bool GuiContainer::reOrder(SimObject* obj, SimObject* target)
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bool GuiContainer::resize( const Point2I &newPosition, const Point2I &newExtent )
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{
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RectI oldBounds = getBounds();
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Point2I minExtent = getMinExtent();
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if( !Parent::resize( newPosition, newExtent ) )
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return false;
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@ -493,6 +493,8 @@ void GuiScrollCtrl::calcThumbs()
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void GuiScrollCtrl::scrollDelta(S32 deltaX, S32 deltaY)
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{
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scrollTo(mChildRelPos.x + deltaX, mChildRelPos.y + deltaY);
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onScroll_callback();
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}
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//-----------------------------------------------------------------------------
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@ -622,7 +622,7 @@ S32 GuiTabBookCtrl::calculatePageTabWidth( GuiTabPageCtrl *page )
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const char* text = page->getText();
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if( !text || dStrlen(text) == 0 || mProfile->mFont == NULL )
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if( !text || dStrlen(text) == 0 || mProfile == NULL || mProfile->mFont == NULL )
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return mMinTabWidth;
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GFont *font = mProfile->mFont;
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@ -113,7 +113,10 @@ void GuiConsoleTextCtrl::onPreRender()
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{
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if ( mConsoleExpression.isNotEmpty() )
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{
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mResult = (const char*)Con::evaluatef( "$guiConsoleTextCtrlTemp = %s;", mConsoleExpression.c_str() );
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Con::evaluatef( "$guiConsoleTextCtrlTemp = %s;", mConsoleExpression.c_str() );
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//Fixes a bug with the above not always grabbing the console text.
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mResult = Con::getVariable("$guiConsoleTextCtrlTemp");
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// Of the resulting string we will be printing,
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// Find the number of lines and length of each.
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@ -168,7 +168,7 @@ DefineEngineMethod( GuiMLTextCtrl, scrollToTag, void, (S32 tagID),,
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object->scrollToTag( tagID );
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}
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DefineEngineMethod( GuiMLTextCtrl, scrollToTop, void, ( S32 param1, S32 param2),,
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DefineEngineMethod( GuiMLTextCtrl, scrollToTop, void, (),,
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"@brief Scroll to the top of the text.\n\n"
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"@tsexample\n"
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"// Inform GuiMLTextCtrl object to scroll to its top\n"
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@ -631,7 +631,7 @@ bool GuiMLTextCtrl::setCursorPosition(const S32 newPosition)
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mCursorPosition = 0;
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return true;
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}
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else if (newPosition >= mTextBuffer.length())
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else if (newPosition >= mTextBuffer.length() - 1)
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{
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mCursorPosition = mTextBuffer.length();
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return true;
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@ -669,11 +669,11 @@ void GuiMLTextCtrl::getCursorPositionAndColor(Point2I &cursorTop, Point2I &curso
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{
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S32 x = 0;
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S32 y = 0;
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S32 height = mProfile->mFont->getHeight();
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S32 height = (mProfile && mProfile->mFont) ? mProfile->mFont->getHeight() : 0;
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color = mProfile->mCursorColor;
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for(Line *walk = mLineList; walk; walk = walk->next)
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{
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if ((mCursorPosition <= walk->textStart + walk->len) || (walk->next == NULL))
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if ((mCursorPosition < walk->textStart + walk->len) || (walk->next == NULL))
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{
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// it's in the atoms on this line...
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y = walk->y;
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@ -768,7 +768,7 @@ void GuiMLTextCtrl::onMouseDown(const GuiEvent& event)
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mSelectionAnchorDropped = event.mousePoint;
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if (mSelectionAnchor < 0)
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mSelectionAnchor = 0;
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else if (mSelectionAnchor >= mTextBuffer.length())
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else if (mSelectionAnchor >= mTextBuffer.length() - 1)
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mSelectionAnchor = mTextBuffer.length();
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mVertMoveAnchorValid = false;
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@ -212,8 +212,7 @@ void GuiTextEditCtrl::execConsoleCallback()
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Parent::execConsoleCallback();
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// Update the console variable:
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if ( mConsoleVariable[0] )
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Con::setVariable( mConsoleVariable, mTextBuffer.getPtr8() );
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setVariable(mTextBuffer.getPtr8());
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}
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void GuiTextEditCtrl::updateHistory( StringBuffer *inTxt, bool moveIndex )
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@ -374,6 +373,8 @@ S32 GuiTextEditCtrl::calculateCursorPos( const Point2I &globalPos )
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void GuiTextEditCtrl::onMouseDown( const GuiEvent &event )
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{
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if(!isActive())
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return;
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mDragHit = false;
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// If we have a double click, select all text. Otherwise
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@ -604,6 +604,8 @@ void GuiControl::setUpdate()
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void GuiControl::renderJustifiedText(Point2I offset, Point2I extent, const char *text)
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{
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GFont *font = mProfile->mFont;
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if(!font)
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return;
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S32 textWidth = font->getStrWidthPrecise((const UTF8*)text);
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U32 textHeight = font->getHeight();
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@ -159,7 +159,7 @@ IMPLEMENT_CALLBACK( GuiMenuBar, onSubmenuSelect, void, ( S32 submenuId, const ch
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// console methods
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//------------------------------------------------------------------------------
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DefineEngineMethod( GuiMenuBar, clearMenus, void, ( S32 param1, S32 param2),,
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DefineEngineMethod( GuiMenuBar, clearMenus, void, (),,
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"@brief Clears all the menus from the menu bar.\n\n"
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"@tsexample\n"
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"// Inform the GuiMenuBar control to clear all menus from itself.\n"
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@ -1035,7 +1035,7 @@ void GuiMenuBar::addSubmenuItem(Menu *menu, MenuItem *submenu, const char *text,
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newMenuItem->checkGroup = checkGroup;
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newMenuItem->nextMenuItem = NULL;
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newMenuItem->acceleratorIndex = 0;
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newMenuItem->enabled = text[0] != '-';
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newMenuItem->enabled = (dStrlen(text) > 1 || text[0] != '-');
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newMenuItem->visible = true;
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newMenuItem->bitmapIndex = -1;
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@ -1608,6 +1608,8 @@ void GuiShapeEdPreview::renderNodes() const
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void GuiShapeEdPreview::renderNodeAxes(S32 index, const ColorF& nodeColor) const
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{
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if(mModel->mNodeTransforms.size() <= index || index < 0)
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return;
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const Point3F xAxis( 1.0f, 0.15f, 0.15f );
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const Point3F yAxis( 0.15f, 1.0f, 0.15f );
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const Point3F zAxis( 0.15f, 0.15f, 1.0f );
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@ -1631,6 +1633,8 @@ void GuiShapeEdPreview::renderNodeAxes(S32 index, const ColorF& nodeColor) const
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void GuiShapeEdPreview::renderNodeName(S32 index, const ColorF& textColor) const
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{
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if(index < 0 || index >= mModel->getShape()->nodes.size() || index >= mProjectedNodes.size())
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return;
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const TSShape::Node& node = mModel->getShape()->nodes[index];
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const String& nodeName = mModel->getShape()->getName( node.nameIndex );
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@ -46,7 +46,7 @@ ConsoleDocClass( GuiMouseEventCtrl,
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);
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IMPLEMENT_CALLBACK( GuiMouseEventCtrl, onMouseDown, void, ( U8 modifier, Point2I mousePoint,U8 mouseClickCount ),
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IMPLEMENT_CALLBACK( GuiMouseEventCtrl, onMouseDown, void, ( S32 modifier, Point2I mousePoint, S32 mouseClickCount ),
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( modifier, mousePoint, mouseClickCount ),
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"@brief Callback that occurs whenever the mouse is pressed down while in this control.\n\n"
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"@param modifier Key that was pressed during this callback. Values are:\n\n"
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@ -70,7 +70,7 @@ IMPLEMENT_CALLBACK( GuiMouseEventCtrl, onMouseDown, void, ( U8 modifier, Point2I
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"@see GuiControl\n\n"
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);
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IMPLEMENT_CALLBACK( GuiMouseEventCtrl, onMouseUp, void, ( U8 modifier, Point2I mousePoint,U8 mouseClickCount ),
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IMPLEMENT_CALLBACK( GuiMouseEventCtrl, onMouseUp, void, ( S32 modifier, Point2I mousePoint, S32 mouseClickCount ),
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( modifier, mousePoint, mouseClickCount ),
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"@brief Callback that occurs whenever the mouse is released while in this control.\n\n"
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"@param modifier Key that was pressed during this callback. Values are:\n\n"
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@ -94,7 +94,7 @@ IMPLEMENT_CALLBACK( GuiMouseEventCtrl, onMouseUp, void, ( U8 modifier, Point2I m
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"@see GuiControl\n\n"
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);
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IMPLEMENT_CALLBACK( GuiMouseEventCtrl, onMouseMove, void, ( U8 modifier, Point2I mousePoint,U8 mouseClickCount ),
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IMPLEMENT_CALLBACK( GuiMouseEventCtrl, onMouseMove, void, ( S32 modifier, Point2I mousePoint, S32 mouseClickCount ),
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( modifier, mousePoint, mouseClickCount ),
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"@brief Callback that occurs whenever the mouse is moved (without dragging) while in this control.\n\n"
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"@param modifier Key that was pressed during this callback. Values are:\n\n"
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@ -118,7 +118,7 @@ IMPLEMENT_CALLBACK( GuiMouseEventCtrl, onMouseMove, void, ( U8 modifier, Point2I
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"@see GuiControl\n\n"
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);
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IMPLEMENT_CALLBACK( GuiMouseEventCtrl, onMouseDragged, void, ( U8 modifier, Point2I mousePoint,U8 mouseClickCount ),
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IMPLEMENT_CALLBACK( GuiMouseEventCtrl, onMouseDragged, void, ( S32 modifier, Point2I mousePoint, S32 mouseClickCount ),
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( modifier, mousePoint, mouseClickCount ),
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"@brief Callback that occurs whenever the mouse is dragged while in this control.\n\n"
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"@param modifier Key that was pressed during this callback. Values are:\n\n"
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@ -142,7 +142,7 @@ IMPLEMENT_CALLBACK( GuiMouseEventCtrl, onMouseDragged, void, ( U8 modifier, Poi
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"@see GuiControl\n\n"
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);
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IMPLEMENT_CALLBACK( GuiMouseEventCtrl, onMouseEnter, void, ( U8 modifier, Point2I mousePoint,U8 mouseClickCount ),
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IMPLEMENT_CALLBACK( GuiMouseEventCtrl, onMouseEnter, void, ( S32 modifier, Point2I mousePoint, S32 mouseClickCount ),
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( modifier, mousePoint, mouseClickCount ),
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"@brief Callback that occurs whenever the mouse enters this control.\n\n"
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"@param modifier Key that was pressed during this callback. Values are:\n\n"
|
||||
|
|
@ -166,7 +166,7 @@ IMPLEMENT_CALLBACK( GuiMouseEventCtrl, onMouseEnter, void, ( U8 modifier, Point
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"@see GuiControl\n\n"
|
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);
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IMPLEMENT_CALLBACK( GuiMouseEventCtrl, onMouseLeave, void, ( U8 modifier, Point2I mousePoint,U8 mouseClickCount ),
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IMPLEMENT_CALLBACK( GuiMouseEventCtrl, onMouseLeave, void, ( S32 modifier, Point2I mousePoint, S32 mouseClickCount ),
|
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( modifier, mousePoint, mouseClickCount ),
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"@brief Callback that occurs whenever the mouse leaves this control.\n\n"
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"@param modifier Key that was pressed during this callback. Values are:\n\n"
|
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|
|
@ -190,7 +190,7 @@ IMPLEMENT_CALLBACK( GuiMouseEventCtrl, onMouseLeave, void, ( U8 modifier, Point
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"@see GuiControl\n\n"
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||||
);
|
||||
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IMPLEMENT_CALLBACK( GuiMouseEventCtrl, onRightMouseDown, void, ( U8 modifier, Point2I mousePoint,U8 mouseClickCount ),
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IMPLEMENT_CALLBACK( GuiMouseEventCtrl, onRightMouseDown, void, ( S32 modifier, Point2I mousePoint, S32 mouseClickCount ),
|
||||
( modifier, mousePoint, mouseClickCount ),
|
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"@brief Callback that occurs whenever the right mouse button is pressed while in this control.\n\n"
|
||||
"@param modifier Key that was pressed during this callback. Values are:\n\n"
|
||||
|
|
@ -214,7 +214,7 @@ IMPLEMENT_CALLBACK( GuiMouseEventCtrl, onRightMouseDown, void, ( U8 modifier, P
|
|||
"@see GuiControl\n\n"
|
||||
);
|
||||
|
||||
IMPLEMENT_CALLBACK( GuiMouseEventCtrl, onRightMouseUp, void, ( U8 modifier, Point2I mousePoint,U8 mouseClickCount ),
|
||||
IMPLEMENT_CALLBACK( GuiMouseEventCtrl, onRightMouseUp, void, ( S32 modifier, Point2I mousePoint, S32 mouseClickCount ),
|
||||
( modifier, mousePoint, mouseClickCount ),
|
||||
"@brief Callback that occurs whenever the right mouse button is released while in this control.\n\n"
|
||||
"@param modifier Key that was pressed during this callback. Values are:\n\n"
|
||||
|
|
@ -238,7 +238,7 @@ IMPLEMENT_CALLBACK( GuiMouseEventCtrl, onRightMouseUp, void, ( U8 modifier, Poi
|
|||
"@see GuiControl\n\n"
|
||||
);
|
||||
|
||||
IMPLEMENT_CALLBACK( GuiMouseEventCtrl, onRightMouseDragged, void, ( U8 modifier, Point2I mousePoint,U8 mouseClickCount ),
|
||||
IMPLEMENT_CALLBACK( GuiMouseEventCtrl, onRightMouseDragged, void, ( S32 modifier, Point2I mousePoint, S32 mouseClickCount ),
|
||||
( modifier, mousePoint, mouseClickCount ),
|
||||
"@brief Callback that occurs whenever the mouse is dragged in this control while the right mouse button is pressed.\n\n"
|
||||
"@param modifier Key that was pressed during this callback. Values are:\n\n"
|
||||
|
|
@ -270,11 +270,6 @@ GuiMouseEventCtrl::GuiMouseEventCtrl()
|
|||
//------------------------------------------------------------------------------
|
||||
void GuiMouseEventCtrl::sendMouseEvent(const char * name, const GuiEvent & event)
|
||||
{
|
||||
char buf[3][32];
|
||||
dSprintf(buf[0], 32, "%d", event.modifier);
|
||||
dSprintf(buf[1], 32, "%d %d", event.mousePoint.x, event.mousePoint.y);
|
||||
dSprintf(buf[2], 32, "%d", event.mouseClickCount);
|
||||
|
||||
if(dStricmp(name,"onMouseDown") == 0)
|
||||
onMouseDown_callback(event.modifier, event.mousePoint, event.mouseClickCount);
|
||||
else if(dStricmp(name,"onMouseUp") == 0)
|
||||
|
|
|
|||
|
|
@ -41,15 +41,15 @@ class GuiMouseEventCtrl : public GuiControl
|
|||
|
||||
GuiMouseEventCtrl();
|
||||
|
||||
DECLARE_CALLBACK( void, onMouseDown, ( U8 modifier, Point2I mousePoint,U8 mouseClickCount ));
|
||||
DECLARE_CALLBACK( void, onMouseUp, ( U8 modifier, Point2I mousePoint,U8 mouseClickCount ));
|
||||
DECLARE_CALLBACK( void, onMouseMove, ( U8 modifier, Point2I mousePoint,U8 mouseClickCount ));
|
||||
DECLARE_CALLBACK( void, onMouseDragged, ( U8 modifier, Point2I mousePoint,U8 mouseClickCount ));
|
||||
DECLARE_CALLBACK( void, onMouseEnter, ( U8 modifier, Point2I mousePoint,U8 mouseClickCount ));
|
||||
DECLARE_CALLBACK( void, onMouseLeave, ( U8 modifier, Point2I mousePoint,U8 mouseClickCount ));
|
||||
DECLARE_CALLBACK( void, onRightMouseDown, ( U8 modifier, Point2I mousePoint,U8 mouseClickCount ));
|
||||
DECLARE_CALLBACK( void, onRightMouseUp, ( U8 modifier, Point2I mousePoint,U8 mouseClickCount ));
|
||||
DECLARE_CALLBACK( void, onRightMouseDragged, ( U8 modifier, Point2I mousePoint,U8 mouseClickCount ));
|
||||
DECLARE_CALLBACK( void, onMouseDown, ( S32 modifier, Point2I mousePoint, S32 mouseClickCount ));
|
||||
DECLARE_CALLBACK( void, onMouseUp, ( S32 modifier, Point2I mousePoint, S32 mouseClickCount ));
|
||||
DECLARE_CALLBACK( void, onMouseMove, ( S32 modifier, Point2I mousePoint, S32 mouseClickCount ));
|
||||
DECLARE_CALLBACK( void, onMouseDragged, ( S32 modifier, Point2I mousePoint, S32 mouseClickCount ));
|
||||
DECLARE_CALLBACK( void, onMouseEnter, ( S32 modifier, Point2I mousePoint, S32 mouseClickCount ));
|
||||
DECLARE_CALLBACK( void, onMouseLeave, ( S32 modifier, Point2I mousePoint, S32 mouseClickCount ));
|
||||
DECLARE_CALLBACK( void, onRightMouseDown, ( S32 modifier, Point2I mousePoint, S32 mouseClickCount ));
|
||||
DECLARE_CALLBACK( void, onRightMouseUp, ( S32 modifier, Point2I mousePoint, S32 mouseClickCount ));
|
||||
DECLARE_CALLBACK( void, onRightMouseDragged, ( S32 modifier, Point2I mousePoint, S32 mouseClickCount ));
|
||||
|
||||
// GuiControl
|
||||
void onMouseDown(const GuiEvent & event);
|
||||
|
|
|
|||
|
|
@ -163,7 +163,7 @@ EulerF MatrixF::toEuler() const
|
|||
const F32 * mat = m;
|
||||
|
||||
EulerF r;
|
||||
r.x = mAsin(mat[MatrixF::idx(2,1)]);
|
||||
r.x = mAsin(mClampF(mat[MatrixF::idx(2,1)], -1.0, 1.0));
|
||||
|
||||
if(mCos(r.x) != 0.f)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -233,11 +233,13 @@ class Point3D
|
|||
bool isZero() const;
|
||||
F64 len() const;
|
||||
F64 lenSquared() const;
|
||||
F64 magnitudeSafe() const;
|
||||
|
||||
//-------------------------------------- Mathematical mutators
|
||||
public:
|
||||
void neg();
|
||||
void normalize();
|
||||
void normalizeSafe();
|
||||
void normalize(F64 val);
|
||||
void convolve(const Point3D&);
|
||||
void convolveInverse(const Point3D&);
|
||||
|
|
@ -728,11 +730,13 @@ inline Point3F& Point3F::operator*=(const Point3F &_vec)
|
|||
|
||||
inline Point3F Point3F::operator/(const Point3F &_vec) const
|
||||
{
|
||||
AssertFatal(_vec.x != 0.0f && _vec.y != 0.0f && _vec.z != 0.0f, "Error, div by zero attempted");
|
||||
return Point3F(x / _vec.x, y / _vec.y, z / _vec.z);
|
||||
}
|
||||
|
||||
inline Point3F& Point3F::operator/=(const Point3F &_vec)
|
||||
{
|
||||
AssertFatal(_vec.x != 0.0f && _vec.y != 0.0f && _vec.z != 0.0f, "Error, div by zero attempted");
|
||||
x /= _vec.x;
|
||||
y /= _vec.y;
|
||||
z /= _vec.z;
|
||||
|
|
@ -855,7 +859,8 @@ inline F64 Point3D::lenSquared() const
|
|||
|
||||
inline F64 Point3D::len() const
|
||||
{
|
||||
return mSqrtD(x*x + y*y + z*z);
|
||||
F64 temp = x*x + y*y + z*z;
|
||||
return (temp > 0.0) ? mSqrtD(temp) : 0.0;
|
||||
}
|
||||
|
||||
inline void Point3D::normalize()
|
||||
|
|
@ -863,6 +868,28 @@ inline void Point3D::normalize()
|
|||
m_point3D_normalize(*this);
|
||||
}
|
||||
|
||||
inline F64 Point3D::magnitudeSafe() const
|
||||
{
|
||||
if( isZero() )
|
||||
{
|
||||
return 0.0;
|
||||
}
|
||||
else
|
||||
{
|
||||
return len();
|
||||
}
|
||||
}
|
||||
|
||||
inline void Point3D::normalizeSafe()
|
||||
{
|
||||
F64 vmag = magnitudeSafe();
|
||||
|
||||
if( vmag > POINT_EPSILON )
|
||||
{
|
||||
*this *= F64(1.0 / vmag);
|
||||
}
|
||||
}
|
||||
|
||||
inline void Point3D::normalize(F64 val)
|
||||
{
|
||||
m_point3D_normalize_f(*this, val);
|
||||
|
|
|
|||
|
|
@ -32,33 +32,48 @@ const QuatF QuatF::Identity(0.0f,0.0f,0.0f,1.0f);
|
|||
|
||||
QuatF& QuatF::set( const EulerF & e )
|
||||
{
|
||||
F32 cx, sx;
|
||||
F32 cy, sy;
|
||||
F32 cz, sz;
|
||||
mSinCos( e.x * 0.5f, sx, cx );
|
||||
mSinCos( e.y * 0.5f, sy, cy );
|
||||
mSinCos( e.z * 0.5f, sz, cz );
|
||||
/*
|
||||
F32 cx, sx;
|
||||
F32 cy, sy;
|
||||
F32 cz, sz;
|
||||
mSinCos( -e.x * 0.5f, sx, cx );
|
||||
mSinCos( -e.y * 0.5f, sy, cy );
|
||||
mSinCos( -e.z * 0.5f, sz, cz );
|
||||
|
||||
// Qyaw(z) = [ (0, 0, sin z/2), cos z/2 ]
|
||||
// Qpitch(x) = [ (sin x/2, 0, 0), cos x/2 ]
|
||||
// Qroll(y) = [ (0, sin y/2, 0), cos y/2 ]
|
||||
// this = Qresult = Qyaw*Qpitch*Qroll ZXY
|
||||
//
|
||||
// The code that folows is a simplification of:
|
||||
// roll*=pitch;
|
||||
// roll*=yaw;
|
||||
// *this = roll;
|
||||
F32 cycz, sysz, sycz, cysz;
|
||||
cycz = cy*cz;
|
||||
sysz = sy*sz;
|
||||
sycz = sy*cz;
|
||||
cysz = cy*sz;
|
||||
w = cycz*cx - sysz*sx;
|
||||
x = cycz*sx + sysz*cx;
|
||||
y = sycz*cx + cysz*sx;
|
||||
z = cysz*cx - sycz*sx;
|
||||
// Qyaw(z) = [ (0, 0, sin z/2), cos z/2 ]
|
||||
// Qpitch(x) = [ (sin x/2, 0, 0), cos x/2 ]
|
||||
// Qroll(y) = [ (0, sin y/2, 0), cos y/2 ]
|
||||
// this = Qresult = Qyaw*Qpitch*Qroll ZXY
|
||||
//
|
||||
// The code that folows is a simplification of:
|
||||
// roll*=pitch;
|
||||
// roll*=yaw;
|
||||
// *this = roll;
|
||||
F32 cycz, sysz, sycz, cysz;
|
||||
cycz = cy*cz;
|
||||
sysz = sy*sz;
|
||||
sycz = sy*cz;
|
||||
cysz = cy*sz;
|
||||
w = cycz*cx + sysz*sx;
|
||||
x = cycz*sx + sysz*cx;
|
||||
y = sycz*cx - cysz*sx;
|
||||
z = cysz*cx - sycz*sx;
|
||||
*/
|
||||
// Assuming the angles are in radians.
|
||||
F32 c1 = mCos(e.y * 0.5f);
|
||||
F32 s1 = mSin(e.y * 0.5f);
|
||||
F32 c2 = mCos(e.z * 0.5f);
|
||||
F32 s2 = mSin(e.z * 0.5f);
|
||||
F32 c3 = mCos(e.x * 0.5f);
|
||||
F32 s3 = mSin(e.x * 0.5f);
|
||||
F32 c1c2 = c1*c2;
|
||||
F32 s1s2 = s1*s2;
|
||||
w =c1c2*c3 - s1s2*s3;
|
||||
x =c1c2*s3 + s1s2*c3;
|
||||
y =s1*c2*c3 + c1*s2*s3;
|
||||
z =c1*s2*c3 - s1*c2*s3;
|
||||
|
||||
return *this;
|
||||
return *this;
|
||||
}
|
||||
|
||||
QuatF& QuatF::operator *=( const QuatF & b )
|
||||
|
|
@ -289,7 +304,7 @@ QuatF & QuatF::interpolate( const QuatF & q1, const QuatF & q2, F32 t )
|
|||
return *this;
|
||||
}
|
||||
|
||||
Point3F & QuatF::mulP(const Point3F& p, Point3F* r)
|
||||
Point3F & QuatF::mulP(const Point3F& p, Point3F* r) const
|
||||
{
|
||||
QuatF qq;
|
||||
QuatF qi = *this;
|
||||
|
|
|
|||
|
|
@ -81,7 +81,7 @@ public:
|
|||
QuatF& interpolate( const QuatF & q1, const QuatF & q2, F32 t );
|
||||
F32 angleBetween( const QuatF & q );
|
||||
|
||||
Point3F& mulP(const Point3F& a, Point3F* b); // r = p * this
|
||||
Point3F& mulP(const Point3F& a, Point3F* r) const; // r = p * this
|
||||
QuatF& mul(const QuatF& a, const QuatF& b); // This = a * b
|
||||
|
||||
// Vectors passed in must be normalized
|
||||
|
|
|
|||
|
|
@ -998,7 +998,7 @@ S32 Platform::getFileSize(const char *pFilePath)
|
|||
return -1;
|
||||
|
||||
// must be a real file then
|
||||
return findData.nFileSizeLow;
|
||||
return ((findData.nFileSizeHigh * (MAXDWORD+1)) + findData.nFileSizeLow);
|
||||
}
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -1012,6 +1012,11 @@ bool SceneContainer::_castRay( U32 type, const Point3F& start, const Point3F& en
|
|||
F32 currStartX = normalStart.x;
|
||||
|
||||
AssertFatal(currStartX != normalEnd.x, "This is going to cause problems in SceneContainer::castRay");
|
||||
if(mIsNaN_F(currStartX))
|
||||
{
|
||||
PROFILE_END();
|
||||
return false;
|
||||
}
|
||||
while (currStartX != normalEnd.x)
|
||||
{
|
||||
F32 currEndX = getMin(currStartX + csmTotalBinSize, normalEnd.x);
|
||||
|
|
|
|||
|
|
@ -720,9 +720,9 @@ const char* SceneObject::_getRenderEnabled( void* object, const char* data )
|
|||
{
|
||||
SceneObject* obj = reinterpret_cast< SceneObject* >( object );
|
||||
if( obj->mObjectFlags.test( RenderEnabledFlag ) )
|
||||
return "true";
|
||||
return "1";
|
||||
else
|
||||
return "false";
|
||||
return "0";
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue