JeffR
ecd35df7e9
Implementation of updated handling of Legacy Project importer to better seperate out importer versions as well as more explicit processing of incoming content
2022-01-20 01:14:43 -06:00
Brian Roberts
e2a2f26828
Merge pull request #717 from lukaspj/fix/improve-taml-xml-formatting-no-tampering
...
Improve tinyXml2 output formatting
2022-01-17 05:03:24 -06:00
JeffR
15ef8b4fbe
Cleaned up implementation of #712
...
Also updates other game classes like the shapebase to utilize the sound asset hooks properly.
2022-01-03 20:57:10 -06:00
Lukas Aldershaab
3ef57168b2
Cleanup fsTinyXml implementation
2022-01-03 21:16:34 +01:00
Lukas Aldershaab
5abd66dfa3
Split PrettyPrinting functionality from VFS printing
2022-01-03 21:10:26 +01:00
Lukas Aldershaab
165459c90b
Improve tinyXml2 output formatting
2022-01-02 12:18:25 +01:00
JeffR
b70faae38f
Updates the handling of the baking of shape asset previews to generate them with support for view angle control to improve visibility, as well as supporting overriding of a material in the preview bake
...
Also utilizes the updated bake handling to have material asset previews render as a sphere shape asset, overriding with the material asset's material, improving distinction of what is a material asset vs image asset
Also updates the sphere preview mesh to be more generic and not only for reflection probes
2021-12-24 17:26:45 -06:00
Robert MacGregor
9cf6c42fa1
* Adjustment: Tweak more manual memory management to use dStrcpy and use the VFS for directory queries always now.
2021-12-21 14:52:31 -05:00
Robert MacGregor
abb4e558dc
* Adjustment: Rework the TORQUE_SECURE_VFS paths in the assetImporter to use dStrcpy instead of manual memory management.
2021-12-21 02:15:16 -05:00
Robert MacGregor
0e93373824
* BugFix: When querying against root with Torque::FS::DumpDirectories, correctly return directories with their path.
...
* Adjustment: Add commenting to some of the new programming.
* Adjustment: Tweak fileCreatedTime and fileModifiedTime functions to use the VFS.
2021-12-20 19:26:32 -05:00
Robert MacGregor
b63122ea76
* BugFix: Corrections to the VFS dumpDirectories function to properly honor the depth parameter.
2021-12-19 01:51:19 -05:00
Robert MacGregor
46b8c3d15d
* BugFix: Correct the VFS dumpDirectories function not honoring noBasePath properly.
2021-12-19 01:18:52 -05:00
Robert MacGregor
7665076b19
* Cleanup: Minor cleanup of test code and an unused include.
2021-12-19 00:54:11 -05:00
Robert MacGregor
66f9336995
* Adjustment: Tweak the asset importer to use the Torque VFS functions.
2021-12-19 00:28:15 -05:00
Robert MacGregor
cbe7ee13d6
* Adjustment: Change several filesystem functions to use the VFS.
...
* Feature: Initial implementation of a VFS dump directories function.
2021-12-18 23:37:49 -05:00
Robert MacGregor
948bc43d85
* Feature: Augment VFS file information with creation times & update some console functions to use VFS.
2021-12-18 03:56:11 -05:00
Robert MacGregor
277cdf67b0
* Feature: Initial secure VFS implementation with asset import capability.
2021-12-17 21:16:42 -05:00
rextimmy
e1398895b3
fix opengl device not returning the correct anisotropic value
2021-12-15 20:09:18 +10:00
Robert MacGregor
deb994cb13
* BugFix: Correct a windows-only pathing issue in terrMaterial.
2021-12-14 19:44:44 -05:00
JeffR
434c6c26fe
A clean implementation of Lukas' Fix side projection #684 PR with Az's addendum fix rolled in
2021-12-13 15:56:14 -06:00
Robert MacGregor
cc45f9e9a4
* BugFix: Fix a Windows ASAN reported allocation mismatch error.
2021-12-13 00:04:24 -05:00
JeffR
a8b3d874a1
Fixes mapping of imposter images to be packed as part of the shape asset, and fixes paths to be formatted more sanely.
2021-12-10 00:01:26 -06:00
Jeff Hutchinson
73b023a4b7
Fix console warning when calling void functions in console
...
Forgot to add this check when rewriting the interpreter.
2021-12-08 21:00:50 -05:00
Brian Roberts
0e06e2853e
Merge pull request #691 from Azaezel/alpha40/terrainTrickery
...
use internalname for terrain layers
2021-12-05 19:32:29 -06:00
Robert MacGregor
5fa7c62ba9
* BugFix: Don't use the register keyword in the console grammar files.
2021-12-03 20:33:02 -05:00
AzaezelX
1b282e0baf
use internalname for terrain layers
...
stops bugs like spaces in filenames and the like from occuring due to pointing right at the diffuse flat file name, as well as corruption from using a different diffuse in the material later
(cherry picked from commit c1227dbdd0dd61c25970eeaac128c6cbe5d25947)
2021-11-29 13:54:13 -06:00
Brian Roberts
346a84d16c
Merge pull request #688 from Azaezel/alpha40/guibitmapbuttonColorModulation
...
adds colorization to GuiBitmapButtonCtrl
2021-11-28 12:49:18 -06:00
Brian Roberts
a7e804c7c3
Merge pull request #689 from Azaezel/alpha40/soundcleanups
...
cleanups for sound assets
2021-11-28 12:49:10 -06:00
AzaezelX
663335e556
TSStatic::updateMaterials() crashfix
2021-11-27 14:29:30 -06:00
AzaezelX
93faa243ac
cleanups for sound assets
...
removed redundant get<foo>Profile calls, correctly used a few in proxmine
2021-11-27 00:32:25 -06:00
AzaezelX
d074343b50
adds colorization to GuiBitmapButtonCtrl
2021-11-26 20:13:59 -06:00
Areloch
a5944aff19
Adjusted callback handling of asset inspector fields when invoking AB to select asset for more consistent behavior and better handling of updating the objects and inspector
...
Added logic to forcefully acquire newly imported asset definition to better try and ensure it's loaded immediately after import
Added logic to asset importer so if a file is not found for an importing material asset, if populate maps is on, then it will try and find a matching image asset in the destination module
Added logic to tsStatic to better handle fields being updated via the editor, forcing updates and refreshes of the shape and materialSlots
Fixed handling of guiBitmapButtonCtrl so it will update the bitmap used when edited via the Gui Editor
Updated image ref to the hudFill image asset for the console GUI
Cleaned up names for the default camera model/material
Defaulted import config to utilize the Prune action instead of rename for more predictable default behavior
Added icons next to AB's preview slider bar for additional visual feedback of slider intent
Added missing checkbox to asset import window and cleaned up scaling behavior
Fixed handling of drag-n-drop behavior in GUI editor so it doesn't block further interaction
Added logic for drag-n-drop of image assets to GUI Editor so it will create a GuiBitmapCtrl with the image
Added handling for drag-n-drop import of folders of assets to AB/Asset Import
Added missing asset import config option to indicate if config supported import of sound assets
Added logic when opening asset import config editor, where if there is a default import config set in the settings, it will open that one by default
Hid the collision section of the import config editor, as those options are currently unutilized
Improved behavior for Create New Folder window in the AB, now always pushing to the front, and also selecting the text by default, so the user can just start typing the new name
Also added return and escape key accelerators to Create New Folder window for better UX
Fixed display of editor windows, adding a distinct blue color to highlighted windows' title bar and fixing display of minimize/maximize/window/close buttons
Moved GUIEditor's onControlDropped function to the AB script to match placement of sibling world editor function
Fixed issue with material editor where the ORM Config map slot was getting the normal map instead of the correct ORM map
2021-11-26 16:40:15 -06:00
Robert MacGregor
41e5988c46
* BugFix: Correct a scoping error with ConsoleValue in the updated code in GuiInspectorField.
2021-11-24 14:14:24 -05:00
Robert MacGregor
4dea3810b9
* [SFXDescription] BugFix: Correct a data corruption issue in converting legacy channel values.
2021-11-24 13:46:18 -05:00
Robert MacGregor
f1a48df676
* [GuiInspectorField] BugFix: Correct data corruption potential caused by casting the result of Con::evaluatef directly to a const char.
2021-11-24 09:16:09 -05:00
AzaezelX
0527865462
set cubemapsaver profile to one that preserves sizes
...
also aug size mismatches for the popup so they're reported
2021-11-21 14:28:51 -06:00
Brian Roberts
797020286b
Merge pull request #668 from Ragora/feature-turret-typemask
...
Feature: Implement a TurretObjectType bit for typemasks
2021-11-20 23:32:15 -06:00
Brian Roberts
df4624e88a
Merge pull request #674 from Ragora/adjustment-unix-platform
...
Adjustment: Generalization of platformX86UNIX to platformPOSIX
2021-11-20 19:27:48 -06:00
Jeff Hutchinson
7ac62f42a3
Fixed a leak with console stack in the interpreter.
...
Issue was pushing a new frame in the global scope. Everytime a global scope was called, 1 ConsoleValue got allocated that was never freed. After 4096 'global scope' function calls, the engine would blow. Also cleans up an extra rogue usage of push/pop with the saver helper.
2021-11-20 19:08:02 -05:00
Areloch
04b0883a31
Assimp checks against lowercase extensions, so we force the extension of the file to lower before fetching the importer.
...
Also adds sanity check that the importer was actually found before we try and use it.
2021-11-19 23:14:06 -06:00
Robert MacGregor
88cfa4533b
* Cleanup: Remove a comment referencing the now-removed DisplayPtrManager.
2021-11-17 22:08:08 -05:00
Robert MacGregor
d1fde1f54b
* Cleanup: Fully remove the DisplayPtrManager class as it was not actually being used by anything.
2021-11-17 21:58:17 -05:00
Robert MacGregor
b986589804
Merge remote-tracking branch 'main/Preview4_0' into adjustment-unix-platform
2021-11-17 21:38:48 -05:00
Brian Roberts
75adcb9b7c
Merge pull request #676 from JeffProgrammer/ts-errors
...
Optionally allow to treat script assert as warning
2021-11-17 17:03:32 -06:00
Jeff Hutchinson
2e03108856
Optionally allow to treat script assert as warning
...
This commit allows us to treat variable use before assign errors and local variables inside of the global scope as warnings instead of asserts. This will allow for easier porting of legacy scripts. It is highly recommended use this as an aid to port scripts, but can be used in production if needbe.
2021-11-17 18:01:35 -05:00
AzaezelX
6474413aaf
fix reported ASAN crash
2021-11-16 12:40:22 -06:00
Brian Roberts
b5bd242e23
Merge pull request #673 from Areloch/useImagePreviews
...
Shifts utilization of gui elements in editors that point to 'normal' image assets to utilize generated previews instead.
2021-11-15 12:39:33 -06:00
Areloch
eb24b63be4
Shifts utilization of gui elements in editors that point to 'normal' image assets to utilize generated previews instead.
...
This reduces console spam about mismatched texture profiles and improves stability.
2021-11-14 21:39:51 -06:00
Brian Roberts
4f04213cd9
Merge pull request #671 from Azaezel/alpha40/brdfFixes
...
brdf handling corrections
2021-11-14 13:46:47 -06:00
Robert MacGregor
247b12e795
* BugFix: Correct many include paths and build platformX11 on non-Apple Unix.
2021-11-14 14:45:42 -05:00
Robert MacGregor
a24149ba3b
* Adjustment: Tweak the include paths for platformPOSIX.h.
2021-11-14 14:05:16 -05:00
Robert MacGregor
6583134ef2
* Adjustment: Initial work on moving x86Unix platform code into a more common POSIX platform.
2021-11-14 13:56:12 -05:00
Areloch
2af12c52e1
Shifted check for FBX importer in assimp shape loader code to utilize stringtable
2021-11-14 01:28:16 -06:00
Areloch
f14375983b
Merge branch 'Preview4_0' of https://github.com/TorqueGameEngines/Torque3D into MiscFixes2021114
2021-11-14 01:26:16 -06:00
Areloch
97484247ae
Fixes Settings window not being able to be brought forward over AB
...
Adds checkbox to mark as not showing Import Window each time
Added loaded import config to import log output
Fixed targeted material map slot field names
Added helper function for playing a sound asset via AssetId
Updated import config to have some more common suffixes
Updated editor settings to have Import Window show by default
Changed AB context menu from listing item as "Refresh Asset" to "Reload Asset" for improved clarity
Removed unneeded duplicate editor settings window script file
2021-11-14 01:26:04 -06:00
AzaezelX
b60d51969e
brdf handling corrections
...
1-handle the brdfTexture in linear space, not srgb.
2-clamp surface.NoV across the board for consistency. (solves several new and ongoing artifacts)
2021-11-13 19:05:26 -06:00
Jeff Hutchinson
949813956d
Add Object Inheritence Acceptance Test
2021-11-11 22:57:09 -05:00
Brian Roberts
91469c25ab
Merge pull request #667 from Azaezel/alpha40/scaleShenanigans
...
fix fbx importer lookup for setting formatScaleFactor
2021-11-11 18:33:11 -06:00
Robert MacGregor
2b15c9e89d
* BugFix: Correct the vehicle types double-tapping their onAdd and onRemove callbacks - rigidShape handles dispatching the script callbacks.
2021-11-11 16:41:28 -05:00
Robert MacGregor
227b1e3f51
* Feature: Implement a TurretObjectType bit for typemasks.
2021-11-10 19:34:32 -05:00
Areloch
8d310b8d5d
Merge branch 'alpha40/scaleShenanigans' of https://github.com/Azaezel/Torque3D-1 into Preview4_0
2021-11-09 19:10:50 -06:00
Areloch
d06bc790e3
Merge branch 'Preview4_0' of https://github.com/TorqueGameEngines/Torque3D into Preview4_0
2021-11-09 19:06:57 -06:00
AzaezelX
f9496559c9
fix fbx importer lookup for setting formatScaleFactor
2021-11-09 01:05:42 -06:00
Brian Roberts
e0e3ebc69d
Merge pull request #637 from Azaezel/alpha40/guiRotation
...
blatantly ganked from T2D; adds rotation as an option for drawbitmap
2021-11-08 16:08:17 -06:00
AzaezelX
8fa652a327
by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object.
2021-11-08 16:07:44 -06:00
Robert MacGregor
2c7dc4e783
Merge branch 'Preview4_0' into bugfix-crash-variableinspector
2021-11-08 15:42:44 -05:00
Brian Roberts
4e51ac17bd
Merge pull request #661 from Azaezel/alpha40/namedtexturetargs
...
better handle old style references to named texture targets
2021-11-08 14:38:11 -06:00
Brian Roberts
e53012a938
Merge pull request #660 from Azaezel/alpha40/tsStaticNodeLookup
...
new method tsstatic.getNodeTransform
2021-11-08 14:37:50 -06:00
Brian Roberts
721f14a284
Merge pull request #665 from Azaezel/alpha40/TriggerSelfReferencing
...
fill out a %this variable for trigger callbacks
2021-11-08 14:37:39 -06:00
Brian Roberts
e87ce245e9
Merge pull request #662 from Areloch/MiscImportFixes20211105
...
Misc asset import QOL and bugfix changes
2021-11-08 14:37:03 -06:00
Robert MacGregor
a8116bbaf5
* [AssetImporter] BugFix: Correct ASAN reported out of bounds reads in the asset import programming.
2021-11-08 15:31:07 -05:00
Areloch
9f51cc7e4c
Merge branch 'Preview4_0' of https://github.com/TorqueGameEngines/Torque3D into Preview4_0
2021-11-08 12:51:13 -06:00
AzaezelX
733b71ccad
fill out a %this variable for trigger callbacks
2021-11-07 14:52:25 -06:00
Areloch
a3351390c6
Expands handling of the collada enumerator so if the material is not named the same as the image file, it performs a lookup to find the associated material.
2021-11-06 22:36:59 -05:00
Robert MacGregor
a6a7d6e1a1
* [Tokenizer] BugFix: Correct a malloc/delete mismatch in the tokenizer programming.
2021-11-06 20:34:12 -04:00
Areloch
bd0a070d03
Merge branch 'MiscImportFixes20211105' of https://github.com/Areloch/Torque3D into Preview4_0
2021-11-06 19:09:55 -05:00
Brian Roberts
8293ac7b49
Merge pull request #656 from Ragora/bugfix-module-deinitialization-order
...
BugFix: Correct Module deinitialization Ordering
2021-11-06 18:15:21 -05:00
JeffR
b3cd08520e
Disables generation of the materials script files by the internal shape import processor. Material script files are now only generated by the AssetImporter as part of the shape injest process.
...
Renames validateImportingAssets to hasImportIssues for AssetImporter console method for clarity
Updated console method documentation for AssetImporter methods
Fixed logical error for material asset generation if the import config was set to use existing materials but one was not found.
Fixed logical error when a shapeFile has a material with a texture mapped to it is not in the same directory as the shape, it would not correctly find the texture
Adjusts AssetImport window logic so it will display the window in the event of import issues being detected, or the asset is being re-imported.
Updates the AssetImport window activity log to use the new AssetImporter's log for consistency.
2021-11-05 17:49:48 -05:00
AzaezelX
e211f502e8
better handle old style references to named texture targets
2021-11-04 15:44:43 -05:00
Brian Roberts
4d56b34bbb
Merge pull request #651 from Ragora/bugfix-asan-tsshapeedit
...
BugFix: Correct an ASAN use-after-free Error in TSShapeEdit
2021-11-03 22:19:50 -05:00
Brian Roberts
dec886036c
Merge pull request #659 from Ragora/bugfix-delete-and-new-mismatch
...
[TAML] BugFix: Correct a delete and new[] mismatch in tamlWriteNode
2021-11-03 21:17:16 -05:00
Brian Roberts
1a0b66b5e3
Merge pull request #655 from Ragora/bugfix-asan-sync-fetch-and-add
...
BugFix: Correct an ASAN reported memory error caused by incorrect usage of __sync_fetch_and_add
2021-11-03 21:17:07 -05:00
Brian Roberts
efed9358f7
Merge pull request #649 from Ragora/bugfix-asan-guigamelistmenuctrl
...
BugFix: Correct an ASAN reported memory access error in GuiGameListMenuCtrl
2021-11-03 21:16:47 -05:00
Brian Roberts
2bb4d34efd
Merge pull request #658 from Azaezel/alpha40/imageArrayProfileFixes
...
imageasset array profile fixes
2021-11-03 21:15:59 -05:00
Brian Roberts
e4428cf75a
Merge pull request #657 from Areloch/SeparateImporterLogFile
...
Updates asset importer and project importer to output to separate log files into tools/logs
2021-11-03 21:15:51 -05:00
AzaezelX
19e4643707
new method tsstatic.getNodeTransform
...
used to look up a given node's transform by explicit name in a tsstatic object
2021-11-03 21:15:00 -05:00
Robert MacGregor
400db2da88
* [TAML] BugFix: Correct a delete and new[] mismatch in tamlWriteNode reported by ASAN.
2021-11-03 18:27:26 -04:00
AzaezelX
69afd3d370
Merge branch 'Preview4_0' of https://github.com/TorqueGameEngines/Torque3D into alpha40/imageArrayProfileFixes
2021-11-03 12:48:47 -05:00
AzaezelX
e45b959d7d
correct imageassetarrays having a singular texture profile as oposed to a type per.
...
while that certainly works for most cases it falls apart when dealing with postfx where it's an unnamed array of variable types of inputs.
shifted the profile assignment to #define INIT_IMAGEASSET_ARRAY(name, profile, index) so there's still a really obvious point where you can see the default setting, even if it's not in the more desireable OG definition spot
for postfx in particular, given we can swap that, provided an example of how to do just that
2021-11-03 12:30:52 -05:00
JeffR
fda722e355
Updates asset importer and project importer to output to separate log files into tools/logs
...
Add utility console function for getting current datetime
2021-11-03 00:13:00 -05:00
Robert MacGregor
38e7bb9232
* BugFix: Correct the possibility of the Sim module being deinitialized after the Scene module despite the Sim module being dependentant on the Scene module.
2021-11-02 18:52:54 -04:00
Robert MacGregor
2311d7d683
* BugFix: Correct an ASAN reported memory error caused by incorrect usage of __sync_fetch_and_add.
2021-11-02 18:11:42 -04:00
Brian Roberts
e372545cc6
Merge pull request #647 from Azaezel/alpha40/guiProfileCleanups
...
clean up more texture profile refs to kill spam
2021-11-02 16:39:25 -05:00
Brian Roberts
7c1574355f
Merge pull request #653 from Ragora/bugfix-asan-tabcomplete
...
BugFix: Correct an invalid memory access error caused by the tab autocomplete
2021-11-02 16:38:18 -05:00
Robert MacGregor
215a93e9af
* BugFix: Correction for compiling on x86 Unix devices.
2021-11-02 17:36:22 -04:00
Robert MacGregor
b33e1b400b
* BugFix: Correct a crash in the variable inspector caused by keeping pointers into tVector managed memory.
2021-11-02 17:32:26 -04:00
Robert MacGregor
2b53c065ce
* BugFix: Correct an invalid memory access error caused by the tab autocomplete in the console when attempting to tab complete at the start of the input while there is text to the right.
2021-11-02 13:55:57 -04:00
Robert MacGregor
2eefb4972f
* BugFix: Correct an ASAN memory access error in TSShapeEdit caused by reading a reference from the same vector we are pushing to at the same time.
2021-11-02 09:11:25 -04:00
Robert MacGregor
724e4f423c
* BugFix: Correct an ASAN reported memory access error when calling updateHeight on GuiGameListMenuCtrl when an invalid profile is initially set.
2021-11-02 08:21:22 -04:00
Robert MacGregor
dd03af5041
* BugFix: Corrections to the Unix file IO to allow for compilation on ARM Unix devics.
2021-11-01 08:52:35 -04:00
AzaezelX
0dcd272b87
clean up more texture profile refs to kill spam
2021-10-31 14:38:02 -05:00
Areloch
0fab2ebf54
Added fallback handling to MaterialAssets if the asset was found but the matDef was not
...
Added import config handling for prepending Directory to asset name
Added handling for import config of appending a sound suffix
Integrated handling of directory prepend and asset type suffix to rename issue resolution of asset importing
Corrected miswording of warn message for duplicate object names
Correct GUI issues with verve tools
Convert verve tools to utilize assets for their GUI elements
Fix window binding/naming issue depending on window mode for verve
Fix popup menus formatting for verve
WIP fix for material swap in Material editor. Corrects crash, but swap action is unreliable depending on object type
Fix display issue with mission area editor toolbar button image
Fix tooltip display of SFXEmitters in editor tree to correctly show the bound asset
Changed network graph accelerator keybind from just N to Ctrl N to avoid keybind issues when typing
Fixed Create New Emitter button in particle emitter that was showing as no texture
2021-10-28 23:52:58 -05:00
Brian Roberts
1f06cf1dad
Merge pull request #644 from Ragora/adjustment-update-assimp
...
Adjustment: Update Assimp version to 5.0.1.
2021-10-28 17:48:39 -05:00
Brian Roberts
f250955f63
Merge pull request #640 from Azaezel/alpha40/iblCleanups
...
Alpha40/ibl cleanups
2021-10-28 12:27:24 -05:00
Robert MacGregor
5c83b417a5
* [GuiControl] BugFix: Don't assume a tooltip profile is going to be set when waking and sleeping.
2021-10-28 10:40:13 -04:00
Brian Roberts
6d0105948d
Merge pull request #636 from Azaezel/alpha40/matAnimAngry
...
addsa material.setAnimflags(LAYER,TAGS STRING); method
2021-10-27 18:58:41 -05:00
AzaezelX
8685173207
typofix
2021-10-27 16:01:37 -05:00
AzaezelX
a9bc56944c
Merge branch 'Preview4_0' of https://github.com/TorqueGameEngines/Torque3D into alpha40/iblCleanups
2021-10-27 13:50:58 -05:00
AzaezelX
42bc6fa358
differentiate forward lit and deferred ibl vars
...
since we're not currently using the same arrays et al for the whole pass, need to make sure those don't fight
2021-10-26 12:32:37 -05:00
Brian Roberts
e658c95f90
Merge pull request #632 from Ragora/bugfix-get-sound-filename-crash
...
BugFix: Correct a crash caused by sfxProfile
2021-10-26 11:49:55 -05:00
Robert MacGregor
72b31f6f6b
* BugFix: Correct a crash caused by sfxProfile due to returning an address to a temporary value in getSoundFileName.
2021-10-26 12:48:28 -04:00
Brian Roberts
8c2aaaad18
Merge pull request #638 from Ragora/bugfix-create-directory-logic
...
BugFix: Correct usage of mkdir in posixVolume.cpp
2021-10-26 11:17:28 -05:00
Robert MacGregor
0cf8498fce
* BugFix: Correct usage of mkdir in posixVolume.cpp to check for the expected successful return value.
2021-10-26 08:22:58 -04:00
AzaezelX
d07d113246
blatantly ganked from T2D; adds rotation as an option for drawbitmap
...
demonstrates a bit of usage in guibitmapctrl. (do note, gui elements may need followup via altering thier clip rect depending on how folks want to end up using this)
2021-10-25 23:16:41 -05:00
Brian Roberts
0f4cf446a3
Merge pull request #631 from Azaezel/alpha40/spotlightSpotting
...
adress gl spotlights disapearing for deferred
2021-10-25 22:57:24 -05:00
AzaezelX
3fdf49f829
addsa material.setAnimflags(LAYER,TAGS STRING); method
...
workaround for mat.animFlags[#]= foo; not taking
time of writing seems to not work for scroll for some reason. might be a different bug
2021-10-25 22:54:19 -05:00
AzaezelX
a05c83493e
adress gl spotlights disapearing for deferred
...
It was mixing vars up between it and forward. resolved by prefixing the forward vars with "in" as the rest are, as well as pointing the val at the const String ShaderGenVars::lightSpotParams("$inlightSpotParams");
2021-10-21 22:08:56 -05:00
Robert MacGregor
4758f7bdaf
* Adjustment: Update Assimp version to 5.0.1.
2021-10-21 21:14:55 -04:00
Brian Roberts
14ebeaf3eb
Merge pull request #625 from Ragora/bugfix-case-insensitivity-fatal-assert
...
BugFix: Correct a fatal error that may be thrown in case insensitive Unix IO
2021-10-21 14:17:49 -05:00
Brian Roberts
361ae7e2da
Merge pull request #627 from Azaezel/alpha40/soundAssetFollowup
...
sound asset followups
2021-10-21 14:17:39 -05:00
Jeff Hutchinson
4af4d90f4a
Get rid of setLocalVariable entirely.
2021-10-19 20:38:13 -04:00
Jeff Hutchinson
4293aef858
This one slipped through - nextToken can't use local variable for its token variable. This was stated as one of the breaking changes in the origional PR.
2021-10-19 20:34:57 -04:00
AzaezelX
670b246a2a
sound asset conversions - playlist (as a point of significance, that no longer uses mSlots.mTrack[ i ] on the backend. just th equivalent of mTrack[i]. While the former was certainly useful for clustering, it's actively fighting standarization)
2021-10-14 22:33:13 -05:00
AzaezelX
9ab5f61c39
sound asset conversions - ambience
2021-10-14 22:31:00 -05:00
Robert MacGregor
42b862a54b
* [Unix] BugFix: Correct a fatal error that may be thrown from functions like isFile is passed a bad path.
2021-10-14 20:38:01 -04:00
AzaezelX
f0d919e859
sound asset conversions - materials
2021-10-14 19:09:20 -05:00
Robert MacGregor
2586e73145
* BugFix: Correct a few memory leaks.
2021-10-14 19:40:16 -04:00
AzaezelX
00515fffa8
sound asset conversions - afxmagicmissile for a datablock case and guimltextcrtl for an object-instance case
2021-10-14 15:06:49 -05:00
AzaezelX
33210c4a1e
minor logic cleanups. we want to ensure if we *do* set the projectile sound to empty via editor, that gets propagated
2021-10-14 15:05:49 -05:00
AzaezelX
9217c62446
sound followups
...
debug spam removal
2021-10-14 15:04:52 -05:00
Jeff Hutchinson
98657bde7a
Merge pull request #621 from Ragora/bugfix-lpng-warnings
...
update lpng
2021-10-13 18:29:06 -04:00
Brian Roberts
ba9debf89f
Merge pull request #617 from Ragora/adjustment-unix-case-insensitivity
...
Adjustment: POSIX Case Insensitivty
2021-10-13 13:12:29 -05:00
Brian Roberts
15aed0efc2
Merge pull request #616 from Azaezel/SoundAssetImplements
...
Sound asset implements
2021-10-13 13:11:57 -05:00
Robert MacGregor
bd9b3fd55b
* [Win32] Adjustment: Only trigger the Linux compat warning when TORQUE_POSIX_PATH_CASE_INSENSITIVE is disabled.
2021-10-13 11:40:54 -04:00
Robert MacGregor
2f3215c4fb
* [lpng] Adjustment: Update libpng to version 1.6.37.
2021-10-12 22:04:36 -04:00
Robert MacGregor
c965429cf6
* [lpng] BugFix: Corrections to allow the SSE intrinsics to build properly.
2021-10-12 17:38:27 -04:00
Jeff Hutchinson
90951b3cc8
Merge pull request #619 from Azaezel/alpha40/glcubefix
...
fix opengl cubemap display
2021-10-11 21:13:25 -04:00
AzaezelX
f5600826d7
Merge branch 'Preview4_0' into SoundAssetImplements
...
# Conflicts:
# Engine/source/T3D/assets/assetImporter.cpp
# Engine/source/forest/forestItem.cpp
2021-10-11 20:11:27 -05:00
AzaezelX
bce14ab63f
fix opengl cubemap display
2021-10-11 20:02:49 -05:00
Brian Roberts
8f8a8384e3
Merge pull request #608 from DraconicEnt/bugfix-msvc-compiler-warnings
...
BugFix: Correct MSVC Compiler Warnings
2021-10-11 19:31:22 -05:00
Brian Roberts
ed80136322
Merge pull request #615 from JeffProgrammer/gl_meminfo
...
OpenGL Memory Info Extensions
2021-10-11 19:31:10 -05:00
Robert MacGregor
aba091a97a
Merge remote-tracking branch 'main/Preview4_0' into bugfix-msvc-compiler-warnings
2021-10-11 19:36:52 -04:00
Robert MacGregor
c376bc3f9c
* [ZIP] BugFix: Correct another codepath that may fail due to case sensitive string searches.
2021-10-11 19:31:37 -04:00
Robert MacGregor
8d0128698a
* [ZIPVolume] BugFix: Add the capability of resolving ZIP prefix paths with case insensitivity and a CMake option to control this behavior.
2021-10-11 19:02:58 -04:00
AzaezelX
d9eea8e5be
make gcc happy
2021-10-11 16:25:37 -05:00
AzaezelX
e468c2bf73
add a bit of further clarity to soundasset code injectors
2021-10-11 14:38:14 -05:00
Robert MacGregor
f3eadb922b
Merge remote-tracking branch 'origin/Preview4_0' into adjustment-unix-case-insensitivity
2021-10-11 10:56:56 -04:00
Robert MacGregor
444c9dcf41
* BugFix: Correct non-constant array allocations in the POSIX case insensitivity code.
2021-10-11 10:45:02 -04:00
Robert MacGregor
497a94f884
* Adjustment: Cleanups to the case insensitivity code for POSIX systems and add case insensitivty to directory dumping code.
2021-10-11 10:24:24 -04:00
Brian Roberts
fe3edb8ccf
Merge pull request #613 from Azaezel/kermithelpme
...
followups to #582
2021-10-11 01:27:15 -05:00
Robert MacGregor
1385b29f03
* Adjustment: Initial testing with extensions to load GPU VRAM.
2021-10-10 20:53:55 -04:00
Jeff Hutchinson
a458c97217
Implement more extensions to get graphics card memory for OpenGL on windows and Linux.
...
(cherry picked from commit da942cdb79a87b76e629b36415c83067e3620a70)
2021-10-10 20:09:02 -04:00
Robert MacGregor
77ea34d2b2
* Adjustment: Minor tweaks to allow case insensitivity on Unix systems.
2021-10-10 04:19:27 -04:00
AzaezelX
f7cf1c020c
inject getworldtotangent and getworldnormal to ensure var order
2021-10-09 18:20:57 -05:00
Jeff Hutchinson
0429b5afa5
Added more tests for torquescript
2021-10-09 18:47:12 -04:00
AzaezelX
e2e1c491ac
Merge branch 'Preview4_0' of https://github.com/TorqueGameEngines/Torque3D into kermithelpme
2021-10-09 11:32:13 -05:00
Brian Roberts
25e9e97c45
Merge pull request #603 from Azaezel/alpha40/assetimportcleanups
...
item->importStatus cleanup for asset importer
2021-10-09 01:01:42 -05:00
Brian Roberts
ee824e0f17
Merge pull request #611 from Areloch/MatAssetLoadStabilization
...
Tweaks the MaterialAsset loading logic
2021-10-09 00:59:28 -05:00
Areloch
506621352c
Tweaks the MaterialAsset loading logic to continue to see if the matDefinition already points to an existing object(to avoid needlessly re-executing files over and over), but also validate other cases, and ensures that if we DO have an existing definition, we still process and load it in the asset itself properly.
2021-10-09 00:07:01 -05:00
Robert MacGregor
cf9d15a9d4
* BugFix: Correct a Windows compilation error in the endian swap code due to a missing include.
2021-10-08 17:23:16 -04:00
Brian Roberts
3b8d1f4031
Merge pull request #605 from Azaezel/alpha40/followup604
...
don't try and sort ribbon particles
2021-10-08 10:57:29 -05:00
Robert MacGregor
2d55fcf1bc
* BugFix: Invert the corrections made in ImageAsset and ScriptAsset to be correct.
2021-10-07 13:16:55 -04:00
Robert MacGregor
15b946fb35
* Adjustment: Utilize native compiler intrinsics for endian swapping when available.
2021-10-07 09:59:03 -04:00
Robert MacGregor
74cc60508b
* BugFix: More cleanup of MSVC compiler warnings.
2021-10-07 01:10:00 -04:00
Robert MacGregor
22d6b4a1f1
* BugFix: Correct an accidentally removed line from clearing compiler warnings.
2021-10-07 00:32:42 -04:00
Robert MacGregor
5d26dba7da
* BugFix: Clear some MSVC compiler warnings.
2021-10-07 00:27:39 -04:00
Jeff Hutchinson
24bf807713
various shadergen fixes.
2021-10-06 21:53:26 -04:00
Robert MacGregor
070a3a30b6
* [Linux] BugFix: Free the mouse cursor when triggering SIGTRAP on Linux to ensure that the cursor is available for debugging.
2021-10-06 00:35:38 -04:00
AzaezelX
42e90ad3fb
RTLightingFeat work.
...
1) we do *not* in fact want to early out in the presence of MFT_ImposterVert. it mangles the position-send.
2) dx sucessfuly handles the if ( !fd.features[MFT_NormalMap] ) case, so use the same for gl
2021-10-05 14:46:37 -05:00
AzaezelX
eb8434c5a4
don't try and sort ribbon particles
2021-10-05 00:23:26 -05:00
Robert MacGregor
1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
2021-10-04 20:04:21 -04:00
AzaezelX
79ad78361d
item->importStatus cleanup for asset importer
2021-10-04 18:24:33 -05:00
AzaezelX
661a192e87
orderfix for RTLightingFeatHLSL vert vs pixel shader. the order needs to match, same as network comunicating
2021-10-03 21:53:16 -05:00
AzaezelX
a1117b1c41
add getInWorldNormal method glsl side
2021-10-03 21:51:40 -05:00
AzaezelX
52040fb072
Merge branch 'Preview4_0' into kermithelpme
2021-10-03 17:23:52 -05:00
Brian Roberts
dc9899907b
Merge pull request #601 from Ragora/bugfix-audio-devices
...
* BugFix: Fix AL device listing
2021-10-03 17:08:15 -05:00
Brian Roberts
4de330eaed
Merge pull request #598 from OTHGMars/canvasCallbacks
...
GuiCanvas keyboard mode callbacks.
2021-10-03 17:07:01 -05:00
AzaezelX
42d137f4a9
DECLARE_ASSET_ARRAY_SETGET is incompatible with INITPERSISTFIELD_SOUNDASSET_ENUMED
2021-10-03 15:20:08 -05:00
AzaezelX
ab1b14587e
generic asset loader macros. currently unused
2021-10-03 15:19:04 -05:00
AzaezelX
98a079a797
code duplication prune. should aid in stability
2021-10-03 02:56:26 -05:00
AzaezelX
10f2453cee
setget was causing active interference with INITPERSISTFIELD_SOUNDASSET_ENUMED
2021-10-02 23:24:46 -05:00
Robert MacGregor
6a94946e5b
* BugFix: Fallback to ALC_ENUMERATION_EXT if ALC_ENUMERATE_ALL_EXT is not available.
2021-10-02 22:29:34 -04:00
Robert MacGregor
43630c31c2
* BugFix: Tweaks to the ALC device listing logic to be more consistent with the AL API.
2021-10-02 22:24:11 -04:00
AzaezelX
19eb3c42f0
more enum work, now with somewhat clearer boundary names, and some debug spam for initpersistfields, and pack and unpack macros to help us try and trace why those are scrambling
2021-10-02 21:05:04 -05:00
AzaezelX
0760621212
fix item->importStatus tagging in importer
2021-10-02 21:01:14 -05:00
Robert MacGregor
5e88ab2570
* BugFix: Fix AL device listing so that functions like sfxGetAvailableDevices return the actual devices on the system.
2021-10-02 16:31:43 -04:00
AzaezelX
5c7069555a
filter out array entries without enum strings
2021-09-30 16:00:37 -05:00
AzaezelX
d3693bef8d
shifted playerdata down to the Long Lists block. fix player enum ref source side
2021-09-30 14:40:03 -05:00
AzaezelX
64a87ceba8
trim assetEnumNameConcat to 2 values, set INITPERSISTFIELD_SOUNDASSET_ENUMED to exclude maxValue
2021-09-30 13:46:03 -05:00
AzaezelX
0c6ca6c701
conflict resolution
2021-09-29 12:38:47 -05:00
marauder2k7
656096e016
Another way of doing shapeBase, this requires fewer changes but will have an empty asset in each stateData until it is filled with an asset.
...
Both these will need to be tested to see which one is better.
2021-09-29 12:48:37 +01:00
marauder2k7
1c14dc5ec4
The beast is ready for a look over.
...
Can't have a soundAsset inside a struct. If we could this might work better.
PrevState needs to be kept track of for clearing looping sounds before the next state is loaded in. This might cause issues when switching weapons.
2021-09-29 12:36:02 +01:00
marauder2k7
d700ea4878
Committing player separately.
...
shapeBase is its own beast and will require a very critical look over once its up.
2021-09-29 11:41:57 +01:00
marauder2k7
3d7f092c52
Merge branch 'SoundAssetImplements' of https://github.com/Azaezel/Torque3D-1 into SoundAssetImplements
...
# Conflicts:
# Engine/source/T3D/fx/lightning.cpp
2021-09-29 06:31:56 +01:00
AzaezelX
2630b4ada6
corrected and simplified the is<foo>Valid method macro injections
2021-09-28 18:50:35 -05:00
Areloch
c5d5a91356
Add handling to RotationF's addRotation function to ensure formatted return
2021-09-28 18:17:49 -05:00
AzaezelX
776741770d
boolean is<thing>valid chjecks for assets. tests wether it's non-empty and reporting zero flaws
2021-09-28 18:16:14 -05:00
marauder2k7
6bec47d3fa
-SoundAsset added init for enum types.
...
-Vehicles updated to use enum initpersistfield.
2021-09-28 23:36:04 +01:00
AzaezelX
96891e5673
early out if any asset feed route results in explicitly being told to use an emptystring
2021-09-28 17:33:36 -05:00
marauder2k7
76addc52eb
Checks for emptyString in preload
...
Sound asset out for emptyString
2021-09-28 21:10:48 +01:00