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* BugFix: Invert the corrections made in ImageAsset and ScriptAsset to be correct.
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@ -147,7 +147,7 @@ void ImageAsset::consoleInit()
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Con::addVariable("$Core::NoImageAssetFallback", TypeString, &smNoImageAssetFallback,
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"The assetId of the texture to display when the requested image asset is missing.\n"
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"@ingroup GFX\n");
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smNoImageAssetFallback = StringTable->insert(Con::getVariable("$Core::NoImageAssetFallback"));
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}
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@ -274,6 +274,7 @@ void ImageAsset::loadImage()
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mLoadedState = Ok;
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mIsValidImage = true;
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mChangeSignal.trigger();
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return;
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}
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mLoadedState = BadFileReference;
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@ -552,7 +553,7 @@ bool GuiInspectorTypeImageAssetPtr::renderTooltip(const Point2I& hoverPos, const
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if (texture.isNull())
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return false;
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// Render image at a reasonable screen size while
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// Render image at a reasonable screen size while
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// keeping its aspect ratio...
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Point2I screensize = getRoot()->getWindowSize();
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Point2I offset = hoverPos;
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@ -190,6 +190,11 @@ bool ScriptAsset::execScript()
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if (handle)
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return true;
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if (Torque::FS::IsScriptFile(mScriptPath))
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{
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return Con::executeFile(mScriptPath, false, false);
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}
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Con::errorf("ScriptAsset:execScript() - Script asset must have a valid file to exec");
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return false;
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}
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